| 1 | /* $Id: vbrender.c,v 1.2 2000-03-01 18:49:39 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /*
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| 29 | * Render points, lines, and polygons. The only entry point to this
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| 30 | * file is the gl_render_vb() function. This function is called after
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| 31 | * the vertex buffer has filled up or a state change has occurred.
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| 32 | *
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| 33 | * This file basically only makes calls to the clipping functions and
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| 34 | * the point, line and triangle rasterizers via the function pointers.
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| 35 | * context->Driver.PointsFunc()
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| 36 | * context->Driver.LineFunc()
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| 37 | * context->Driver.TriangleFunc()
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| 38 | */
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| 39 |
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| 40 |
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| 41 | #ifdef PC_HEADER
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| 42 | #include "all.h"
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| 43 | #else
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| 44 | #ifndef XFree86Server
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| 45 | #include <stdio.h>
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| 46 | #else
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| 47 | #include "GL/xf86glx.h"
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| 48 | #endif
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| 49 | #include "clip.h"
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| 50 | #include "types.h"
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| 51 | #include "context.h"
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| 52 | #include "light.h"
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| 53 | #include "lines.h"
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| 54 | #include "macros.h"
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| 55 | #include "matrix.h"
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| 56 | #include "pb.h"
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| 57 | #include "points.h"
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| 58 | #include "pipeline.h"
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| 59 | #include "stages.h"
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| 60 | #include "vb.h"
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| 61 | #include "vbcull.h"
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| 62 | #include "vbrender.h"
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| 63 | #include "vbindirect.h"
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| 64 | #include "xform.h"
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| 65 | #endif
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| 66 |
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| 67 |
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| 68 | /*
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| 69 | * This file implements rendering of points, lines and polygons defined by
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| 70 | * vertices in the vertex buffer.
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| 71 | */
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| 72 |
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| 73 | /*
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| 74 | * Render a line segment from VB[v1] to VB[v2] when either one or both
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| 75 | * endpoints must be clipped.
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| 76 | */
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| 77 | void gl_render_clipped_line( GLcontext *ctx, GLuint v1, GLuint v2 )
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| 78 | {
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| 79 | GLuint pv = v2;
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| 80 | struct vertex_buffer *VB = ctx->VB;
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| 81 | GLubyte mask = (GLubyte) (VB->ClipMask[v1] | VB->ClipMask[v2]);
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| 82 | /* GLubyte andmask = VB->ClipMask[v1] & VB->ClipMask[v2]; */
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| 83 |
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| 84 | if ((ctx->line_clip_tab[VB->ClipPtr->size])( VB, &v1, &v2, mask ))
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| 85 | ctx->Driver.LineFunc( ctx, v1, v2, pv );
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| 86 | }
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| 87 |
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| 88 | static INLINE void gl_render_clipped_line2( GLcontext *ctx,
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| 89 | GLuint v1, GLuint v2 )
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| 90 | {
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| 91 | GLuint pv = v2;
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| 92 | struct vertex_buffer *VB = ctx->VB;
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| 93 | GLubyte mask = (GLubyte) (VB->ClipMask[v1] | VB->ClipMask[v2]);
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| 94 |
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| 95 | if (!mask || (ctx->line_clip_tab[VB->ClipPtr->size])( VB, &v1, &v2, mask ))
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| 96 | ctx->Driver.LineFunc( ctx, v1, v2, pv );
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| 97 | }
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| 98 |
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| 99 |
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| 100 |
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| 101 | /*
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| 102 | * Compute Z offsets for a polygon with plane defined by (A,B,C,D)
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| 103 | * D is not needed.
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| 104 | */
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| 105 | static void offset_polygon( GLcontext *ctx, GLfloat a, GLfloat b, GLfloat c )
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| 106 | {
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| 107 | GLfloat ac, bc, m;
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| 108 | GLfloat offset;
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| 109 |
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| 110 | if (c<0.001F && c>-0.001F) {
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| 111 | /* to prevent underflow problems */
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| 112 | offset = 0.0F;
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| 113 | }
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| 114 | else {
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| 115 | ac = a / c;
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| 116 | bc = b / c;
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| 117 | if (ac<0.0F) ac = -ac;
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| 118 | if (bc<0.0F) bc = -bc;
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| 119 | m = MAX2( ac, bc );
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| 120 | /* m = sqrt( ac*ac + bc*bc ); */
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| 121 |
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| 122 | offset = m * ctx->Polygon.OffsetFactor + ctx->Polygon.OffsetUnits;
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| 123 | }
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| 124 |
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| 125 | ctx->PointZoffset = ctx->Polygon.OffsetPoint ? offset : 0.0F;
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| 126 | ctx->LineZoffset = ctx->Polygon.OffsetLine ? offset : 0.0F;
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| 127 | ctx->PolygonZoffset = ctx->Polygon.OffsetFill ? offset : 0.0F;
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| 128 | }
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| 129 |
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| 130 | #define FLUSH_PRIM(prim) \
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| 131 | do { \
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| 132 | if (ctx->PB->primitive != prim) { \
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| 133 | gl_reduced_prim_change( ctx, prim ); \
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| 134 | } \
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| 135 | } while(0)
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| 136 |
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| 137 |
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| 138 | /*
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| 139 | * When glPolygonMode() is used to specify that the front/back rendering
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| 140 | * mode for polygons is not GL_FILL we end up calling this function.
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| 141 | */
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| 142 | static void unfilled_polygon( GLcontext *ctx,
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| 143 | GLuint n, GLuint vlist[],
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| 144 | GLuint pv, GLuint facing )
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| 145 | {
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| 146 | GLenum mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
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| 147 | struct vertex_buffer *VB = ctx->VB;
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| 148 | GLubyte *edge_ptr = (GLubyte *)VB->EdgeFlagPtr->data;
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| 149 |
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| 150 | FLUSH_PRIM(mode);
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| 151 |
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| 152 | if (mode==GL_POINT) {
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| 153 | GLuint i, j;
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| 154 | for (i=0;i<n;i++) {
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| 155 | j = vlist[i];
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| 156 | if (edge_ptr[j] & 0x3) {
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| 157 | edge_ptr[j] &= ~0x3;
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| 158 | (*ctx->Driver.PointsFunc)( ctx, j, j );
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| 159 | }
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| 160 | }
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| 161 | }
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| 162 | else if (mode==GL_LINE) {
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| 163 | GLuint i, j0, j1;
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| 164 |
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| 165 | /* draw the edges */
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| 166 | for (i=0;i<n-1;i++) {
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| 167 | j0 = vlist[i];
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| 168 | j1 = vlist[i+1];
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| 169 |
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| 170 | if (edge_ptr[j0] & 0x1) {
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| 171 | edge_ptr[j0] &= ~1;
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| 172 | (*ctx->Driver.LineFunc)( ctx, j0, j1, pv );
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| 173 | }
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| 174 | }
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| 175 |
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| 176 | /* last edge is special */
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| 177 | j0 = vlist[i];
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| 178 | j1 = vlist[0];
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| 179 |
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| 180 | if (edge_ptr[j0] & 0x2) {
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| 181 | edge_ptr[j0] &= ~2;
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| 182 | (*ctx->Driver.LineFunc)( ctx, j0, j1, pv );
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| 183 | }
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| 184 | }
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| 185 | else {
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| 186 | /* Fill the polygon */
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| 187 | GLuint j0, i;
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| 188 | j0 = vlist[0];
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| 189 | for (i=2;i<n;i++) {
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| 190 | (*ctx->Driver.TriangleFunc)( ctx, j0, vlist[i-1], vlist[i], pv );
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| 191 | }
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| 192 | }
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| 193 | }
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| 194 |
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| 195 |
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| 196 |
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| 197 |
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| 198 | /*
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| 199 | * Render a polygon in which at least one vertex has to be clipped.
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| 200 | * Input: n - number of vertices
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| 201 | * vlist - list of vertices in the polygon.
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| 202 | * CCW order = front facing.
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| 203 | */
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| 204 | void gl_render_clipped_triangle( GLcontext *ctx, GLuint n, GLuint vlist[],
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| 205 | GLuint pv )
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| 206 | {
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| 207 | struct vertex_buffer *VB = ctx->VB;
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| 208 | GLubyte mask = 0;
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| 209 | GLuint i;
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| 210 |
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| 211 | for (i = 0 ; i < n ; i++)
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| 212 | mask |= VB->ClipMask[vlist[i]];
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| 213 |
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| 214 | n = (ctx->poly_clip_tab[VB->ClipPtr->size])( VB, n, vlist, mask );
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| 215 |
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| 216 | for (i=2;i<n;i++)
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| 217 | ctx->TriangleFunc( ctx, *vlist, vlist[i-1], vlist[i], pv );
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| 218 | }
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| 219 |
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| 220 |
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| 221 | static INLINE void gl_render_clipped_triangle2( GLcontext *ctx,
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| 222 | GLuint v1, GLuint v2, GLuint v3,
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| 223 | GLuint pv )
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| 224 | {
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| 225 | struct vertex_buffer *VB = ctx->VB;
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| 226 | GLubyte mask = (GLubyte) (VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3]);
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| 227 | GLuint vlist[VB_MAX_CLIPPED_VERTS];
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| 228 | GLuint i, n;
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| 229 |
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| 230 | if (!mask) {
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| 231 | ctx->TriangleFunc( ctx, v1, v2, v3, pv );
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| 232 | return;
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| 233 | }
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| 234 |
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| 235 | if (CLIP_ALL_BITS & VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3])
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| 236 | return;
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| 237 |
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| 238 | ASSIGN_3V(vlist, v1, v2, v3 );
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| 239 | n = (ctx->poly_clip_tab[VB->ClipPtr->size])( VB, 3, vlist, mask );
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| 240 |
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| 241 | for (i=2;i<n;i++)
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| 242 | ctx->TriangleFunc( ctx, *vlist, vlist[i-1], vlist[i], pv );
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| 243 | }
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| 244 |
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| 245 |
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| 246 | /* Implements triangle_rendering when (IndirectTriangles & DD_SW_SETUP)
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| 247 | * is non-zero.
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| 248 | */
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| 249 | static void render_triangle( GLcontext *ctx,
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| 250 | GLuint v0, GLuint v1, GLuint v2, GLuint pv )
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| 251 | {
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| 252 | struct vertex_buffer *VB = ctx->VB;
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| 253 | GLfloat (*win)[4] = VB->Win.data;
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| 254 | GLfloat ex = win[v1][0] - win[v0][0];
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| 255 | GLfloat ey = win[v1][1] - win[v0][1];
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| 256 | GLfloat fx = win[v2][0] - win[v0][0];
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| 257 | GLfloat fy = win[v2][1] - win[v0][1];
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| 258 | GLfloat c = ex*fy-ey*fx;
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| 259 | GLuint facing;
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| 260 | GLuint tricaps;
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| 261 |
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| 262 | if (c * ctx->backface_sign > 0)
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| 263 | return;
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| 264 |
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| 265 | facing = (c<0.0F) ^ (ctx->Polygon.FrontFace==GL_CW);
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| 266 | tricaps = ctx->IndirectTriangles;
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| 267 |
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| 268 | if (tricaps & DD_TRI_OFFSET) {
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| 269 | /* finish computing plane equation of polygon, compute offset */
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| 270 | GLfloat fz = win[v2][2] - win[v0][2];
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| 271 | GLfloat ez = win[v1][2] - win[v0][2];
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| 272 | GLfloat a = ey*fz-ez*fy;
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| 273 | GLfloat b = ez*fx-ex*fz;
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| 274 | offset_polygon( ctx, a, b, c );
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| 275 | }
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| 276 |
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| 277 | if (tricaps & DD_TRI_LIGHT_TWOSIDE) {
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| 278 | VB->Specular = VB->Spec[facing];
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| 279 | VB->ColorPtr = VB->Color[facing];
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| 280 | VB->IndexPtr = VB->Index[facing];
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| 281 | }
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| 282 |
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| 283 | if (tricaps & DD_TRI_UNFILLED) {
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| 284 | GLuint vlist[3];
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| 285 | vlist[0] = v0;
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| 286 | vlist[1] = v1;
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| 287 | vlist[2] = v2;
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| 288 | unfilled_polygon( ctx, 3, vlist, pv, facing );
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| 289 | }
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| 290 | else {
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| 291 | (*ctx->Driver.TriangleFunc)( ctx, v0, v1, v2, pv );
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| 292 | }
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| 293 | }
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| 294 |
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| 295 |
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| 296 |
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| 297 | /* Implements triangle_rendering when (IndirectTriangles & DD_SW_SETUP)
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| 298 | * is non-zero.
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| 299 | */
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| 300 | static void render_quad( GLcontext *ctx, GLuint v0, GLuint v1,
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| 301 | GLuint v2, GLuint v3, GLuint pv )
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| 302 | {
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| 303 | struct vertex_buffer *VB = ctx->VB;
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| 304 | GLfloat (*win)[4] = VB->Win.data;
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| 305 | GLfloat ex = win[v2][0] - win[v0][0];
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| 306 | GLfloat ey = win[v2][1] - win[v0][1];
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| 307 | GLfloat fx = win[v3][0] - win[v1][0];
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| 308 | GLfloat fy = win[v3][1] - win[v1][1];
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| 309 | GLfloat c = ex*fy-ey*fx;
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| 310 | GLuint facing;
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| 311 | GLuint tricaps;
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| 312 |
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| 313 | if (c * ctx->backface_sign > 0)
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| 314 | return;
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| 315 |
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| 316 | facing = (c<0.0F) ^ (ctx->Polygon.FrontFace==GL_CW);
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| 317 | tricaps = ctx->IndirectTriangles;
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| 318 | (void) tricaps; /* not needed? */
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| 319 |
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| 320 | if (ctx->IndirectTriangles & DD_TRI_OFFSET) {
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| 321 | GLfloat ez = win[v2][2] - win[v0][2];
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| 322 | GLfloat fz = win[v3][2] - win[v1][2];
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| 323 | GLfloat a = ey*fz-ez*fy;
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| 324 | GLfloat b = ez*fx-ex*fz;
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| 325 | offset_polygon( ctx, a, b, c );
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| 326 | }
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| 327 |
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| 328 |
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| 329 | if (ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE) {
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| 330 | VB->Specular = VB->Spec[facing];
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| 331 | VB->ColorPtr = VB->Color[facing];
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| 332 | VB->IndexPtr = VB->Index[facing];
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| 333 | }
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| 334 |
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| 335 |
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| 336 | /* Render the quad! */
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| 337 | if (ctx->IndirectTriangles & DD_TRI_UNFILLED) {
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| 338 | GLuint vlist[4];
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| 339 | vlist[0] = v0;
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| 340 | vlist[1] = v1;
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| 341 | vlist[2] = v2;
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| 342 | vlist[3] = v3;
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| 343 | unfilled_polygon( ctx, 4, vlist, pv, facing );
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| 344 | }
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| 345 | else {
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| 346 | (*ctx->Driver.QuadFunc)( ctx, v0, v1, v2, v3, pv );
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| 347 | }
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| 348 | }
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| 349 |
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| 350 |
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| 351 |
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| 352 |
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| 353 |
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| 354 | extern const char *gl_prim_name[];
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| 355 |
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| 356 |
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| 357 | /*
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| 358 | * Either the vertex buffer is full (VB->Count==VB_MAX) or glEnd() has been
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| 359 | * called. Render the primitives defined by the vertices and reset the
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| 360 | * buffer.
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| 361 | *
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| 362 | * This function won't be called if the device driver implements a
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| 363 | * RenderVB() function.
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| 364 | */
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| 365 |
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| 366 | #define NEED_EDGEFLAG_SETUP (ctx->TriangleCaps & DD_TRI_UNFILLED)
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| 367 |
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| 368 | #define EDGEFLAG_TRI( i2, i1, i, pv, parity) \
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| 369 | do { \
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| 370 | GLuint e1=i1, e0=i; \
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| 371 | if (parity) { GLuint t=e1; e1=e0; e0=t; } \
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| 372 | eflag[i2] = eflag[e1] = 1; eflag[e0] = 2; \
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| 373 | } while (0)
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| 374 |
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| 375 | #define EDGEFLAG_QUAD( i3, i2, i1, i, pv) \
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| 376 | do { \
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| 377 | eflag[i3] = eflag[i2] = eflag[i1] = 1; eflag[i] = 2; \
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| 378 | } while (0)
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| 379 |
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| 380 |
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| 381 | /* Culled and possibly clipped primitives.
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| 382 | */
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| 383 | #define RENDER_POINTS( start, count ) \
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| 384 | (void) cullmask; \
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| 385 | (*ctx->Driver.PointsFunc)( ctx, start, count-1 );
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| 386 |
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| 387 |
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| 388 | #define RENDER_LINE( i1, i ) \
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| 389 | do { \
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| 390 | const GLubyte flags = cullmask[i]; \
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| 391 | \
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| 392 | if (!(flags & PRIM_NOT_CULLED)) \
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| 393 | continue; \
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| 394 | \
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|---|
| 395 | if (flags & PRIM_ANY_CLIP) \
|
|---|
| 396 | gl_render_clipped_line( ctx, i1, i ); \
|
|---|
| 397 | else \
|
|---|
| 398 | ctx->Driver.LineFunc( ctx, i1, i, i ); \
|
|---|
| 399 | } while (0)
|
|---|
| 400 |
|
|---|
| 401 |
|
|---|
| 402 |
|
|---|
| 403 | #define RENDER_TRI( i2, i1, i, pv, parity) \
|
|---|
| 404 | do { \
|
|---|
| 405 | const GLubyte flags = cullmask[i]; \
|
|---|
| 406 | \
|
|---|
| 407 | if (!(flags & PRIM_NOT_CULLED)) \
|
|---|
| 408 | continue; \
|
|---|
| 409 | \
|
|---|
| 410 | if (flags & PRIM_ANY_CLIP) { \
|
|---|
| 411 | if (parity) { \
|
|---|
| 412 | vlist[0] = i1; \
|
|---|
| 413 | vlist[1] = i2; \
|
|---|
| 414 | vlist[2] = i; \
|
|---|
| 415 | } else { \
|
|---|
| 416 | vlist[0] = i2; \
|
|---|
| 417 | vlist[1] = i1; \
|
|---|
| 418 | vlist[2] = i; \
|
|---|
| 419 | } \
|
|---|
| 420 | gl_render_clipped_triangle( ctx, 3, vlist, pv ); \
|
|---|
| 421 | } else if (parity) \
|
|---|
| 422 | ctx->TriangleFunc( ctx, i1, i2, i, pv ); \
|
|---|
| 423 | else \
|
|---|
| 424 | ctx->TriangleFunc( ctx, i2, i1, i, pv ); \
|
|---|
| 425 | \
|
|---|
| 426 | } while (0)
|
|---|
| 427 |
|
|---|
| 428 |
|
|---|
| 429 | #define RENDER_QUAD( i3, i2, i1, i, pv) \
|
|---|
| 430 | do { \
|
|---|
| 431 | const GLubyte flags = cullmask[i]; \
|
|---|
| 432 | \
|
|---|
| 433 | if (!(flags & PRIM_NOT_CULLED)) \
|
|---|
| 434 | continue; \
|
|---|
| 435 | \
|
|---|
| 436 | if (flags&PRIM_ANY_CLIP) { \
|
|---|
| 437 | vlist[0] = i3; \
|
|---|
| 438 | vlist[1] = i2; \
|
|---|
| 439 | vlist[2] = i1; \
|
|---|
| 440 | vlist[3] = i; \
|
|---|
| 441 | gl_render_clipped_triangle( ctx, 4, vlist, pv ); \
|
|---|
| 442 | } else \
|
|---|
| 443 | ctx->QuadFunc( ctx, i3, i2, i1, i, pv ); \
|
|---|
| 444 | } while (0)
|
|---|
| 445 |
|
|---|
| 446 |
|
|---|
| 447 | #define LOCAL_VARS \
|
|---|
| 448 | GLcontext *ctx = VB->ctx; \
|
|---|
| 449 | const GLubyte *cullmask = VB->CullMask; \
|
|---|
| 450 | GLuint vlist[VB_SIZE]; \
|
|---|
| 451 | GLubyte *eflag = VB->EdgeFlagPtr->data; \
|
|---|
| 452 | GLuint *stipplecounter = &VB->ctx->StippleCounter; \
|
|---|
| 453 | (void) vlist; (void) eflag; (void) stipplecounter;
|
|---|
| 454 |
|
|---|
| 455 | #define TAG(x) x##_cull
|
|---|
| 456 | #define INIT(x) FLUSH_PRIM(x)
|
|---|
| 457 | #define RESET_STIPPLE *stipplecounter = 0
|
|---|
| 458 | #include "render_tmp.h"
|
|---|
| 459 |
|
|---|
| 460 |
|
|---|
| 461 |
|
|---|
| 462 |
|
|---|
| 463 |
|
|---|
| 464 |
|
|---|
| 465 |
|
|---|
| 466 | /* Direct, no clipping or culling.
|
|---|
| 467 | */
|
|---|
| 468 | #define RENDER_POINTS( start, count ) \
|
|---|
| 469 | (*ctx->Driver.PointsFunc)( ctx, start, count-1 )
|
|---|
| 470 |
|
|---|
| 471 | #define RENDER_LINE( i1, i ) \
|
|---|
| 472 | (*ctx->Driver.LineFunc)( ctx, i1, i, i )
|
|---|
| 473 |
|
|---|
| 474 | #define RENDER_TRI( i2, i1, i, pv, parity ) \
|
|---|
| 475 | do { \
|
|---|
| 476 | if (parity) \
|
|---|
| 477 | ctx->TriangleFunc( ctx, i1, i2, i, pv ); \
|
|---|
| 478 | else \
|
|---|
| 479 | ctx->TriangleFunc( ctx, i2, i1, i, pv ); \
|
|---|
| 480 | } while (0)
|
|---|
| 481 |
|
|---|
| 482 |
|
|---|
| 483 | #define RENDER_QUAD( i3, i2, i1, i, pv ) \
|
|---|
| 484 | ctx->QuadFunc( ctx, i3, i2, i1, i, i );
|
|---|
| 485 |
|
|---|
| 486 | #define TAG(x) x##_raw
|
|---|
| 487 |
|
|---|
| 488 | #define LOCAL_VARS \
|
|---|
| 489 | GLcontext *ctx = VB->ctx; \
|
|---|
| 490 | GLubyte *eflag = VB->EdgeFlagPtr->data; \
|
|---|
| 491 | GLuint *stipplecounter = &VB->ctx->StippleCounter; \
|
|---|
| 492 | (void) eflag; (void) stipplecounter;
|
|---|
| 493 |
|
|---|
| 494 | #define INIT(x) FLUSH_PRIM(x);
|
|---|
| 495 | #define RESET_STIPPLE *stipplecounter = 0
|
|---|
| 496 | #include "render_tmp.h"
|
|---|
| 497 |
|
|---|
| 498 |
|
|---|
| 499 |
|
|---|
| 500 |
|
|---|
| 501 | /* Direct, with the possibility of clipping.
|
|---|
| 502 | */
|
|---|
| 503 | #define RENDER_POINTS( start, count ) \
|
|---|
| 504 | (*ctx->Driver.PointsFunc)( ctx, start, count-1 )
|
|---|
| 505 |
|
|---|
| 506 | #define RENDER_LINE( i1, i ) \
|
|---|
| 507 | gl_render_clipped_line2( ctx, i1, i )
|
|---|
| 508 |
|
|---|
| 509 | #define RENDER_TRI( i2, i1, i, pv, parity) \
|
|---|
| 510 | do { \
|
|---|
| 511 | GLuint e1=i1, e0=i; \
|
|---|
| 512 | if (parity) { GLuint t=e1; e1=e0; e0=t; } \
|
|---|
| 513 | gl_render_clipped_triangle2(ctx,i2,e1,e0,pv); \
|
|---|
| 514 | } while (0)
|
|---|
| 515 |
|
|---|
| 516 | #define RENDER_QUAD( i3, i2, i1, i, pv) \
|
|---|
| 517 | do { \
|
|---|
| 518 | gl_render_clipped_triangle2(ctx,i3,i2,i1,pv); \
|
|---|
| 519 | gl_render_clipped_triangle2(ctx,i3,i1,i,pv); \
|
|---|
| 520 | } while (0)
|
|---|
| 521 |
|
|---|
| 522 | /* gl_render_clipped_triangle2(ctx,i3,i2,i,pv); */
|
|---|
| 523 | /* gl_render_clipped_triangle2(ctx,i2,i1,i,pv); */
|
|---|
| 524 |
|
|---|
| 525 |
|
|---|
| 526 | #define LOCAL_VARS \
|
|---|
| 527 | GLcontext *ctx = VB->ctx; \
|
|---|
| 528 | GLubyte *eflag = VB->EdgeFlagPtr->data; \
|
|---|
| 529 | GLuint *stipplecounter = &VB->ctx->StippleCounter; \
|
|---|
| 530 | (void) eflag; (void) stipplecounter;
|
|---|
| 531 |
|
|---|
| 532 | #define INIT(x) FLUSH_PRIM(x);
|
|---|
| 533 | #define TAG(x) x##_clipped
|
|---|
| 534 | #define RESET_STIPPLE *stipplecounter = 0
|
|---|
| 535 |
|
|---|
| 536 | #include "render_tmp.h"
|
|---|
| 537 |
|
|---|
| 538 | /* Bits:
|
|---|
| 539 | * 0x1 - draw this edge if it is first or second in a triangle.
|
|---|
| 540 | * 0x2 - draw this edge if it is last in a triangle.
|
|---|
| 541 | * 0x4 - placeholder for multipass rendering.
|
|---|
| 542 | *
|
|---|
| 543 | * Bits 0x1 and 0x2 are cleared after they are used. Bit 0x4 is used
|
|---|
| 544 | * to stop these values going to zero in multipass rendering.
|
|---|
| 545 | *
|
|---|
| 546 | * Clipping introduces vertices on outgoing edges with edgeflag 0x1.
|
|---|
| 547 | * Incoming edges retain the value of the clipped vertex, with the following
|
|---|
| 548 | * masks:
|
|---|
| 549 | * - If the incoming edge originates from the last vertex in the
|
|---|
| 550 | * clipped primitive (triangle or quad), the introduced vertex
|
|---|
| 551 | * retains both bits (0x3) of the original flag.
|
|---|
| 552 | * - All other introduced vertices retain only bit 1 (0x1).
|
|---|
| 553 | *
|
|---|
| 554 | * In a horrible hack I've had to push tristrips, fans & quadstrip handling
|
|---|
| 555 | * into render_tmp.h...
|
|---|
| 556 | *
|
|---|
| 557 | * Keith.
|
|---|
| 558 | */
|
|---|
| 559 | void gl_setup_edgeflag( struct vertex_buffer *VB,
|
|---|
| 560 | GLenum prim,
|
|---|
| 561 | GLuint start,
|
|---|
| 562 | GLuint count,
|
|---|
| 563 | GLuint parity )
|
|---|
| 564 | {
|
|---|
| 565 | GLubyte *flag = VB->EdgeFlagPtr->data + start;
|
|---|
| 566 | GLuint n = count - start;
|
|---|
| 567 | GLuint i;
|
|---|
| 568 | (void) parity;
|
|---|
| 569 |
|
|---|
| 570 | switch (prim) {
|
|---|
| 571 | case GL_TRIANGLES:
|
|---|
| 572 | for (i = 0 ; i < n-2 ; i+=3) {
|
|---|
| 573 | if (flag[i]) flag[i] = 0x5;
|
|---|
| 574 | if (flag[i+1]) flag[i+1] = 0x5;
|
|---|
| 575 | if (flag[i+2]) flag[i+2] = 0x6;
|
|---|
| 576 | }
|
|---|
| 577 | break;
|
|---|
| 578 | case GL_QUADS:
|
|---|
| 579 | for (i = 0 ; i < n-3 ; i+=4) {
|
|---|
| 580 | if (flag[i]) flag[i] = 0x5;
|
|---|
| 581 | if (flag[i+1]) flag[i+1] = 0x5;
|
|---|
| 582 | if (flag[i+2]) flag[i+2] = 0x5;
|
|---|
| 583 | if (flag[i+3]) flag[i+3] = 0x6;
|
|---|
| 584 | }
|
|---|
| 585 | break;
|
|---|
| 586 | case GL_POLYGON:
|
|---|
| 587 | for (i = 0 ; i < n-1 ; i++) {
|
|---|
| 588 | if (flag[i]) flag[i] = 0x5;
|
|---|
| 589 | }
|
|---|
| 590 | if (flag[i]) flag[i] = 0x6;
|
|---|
| 591 | break;
|
|---|
| 592 | default:
|
|---|
| 593 | break;
|
|---|
| 594 | }
|
|---|
| 595 | }
|
|---|
| 596 |
|
|---|
| 597 |
|
|---|
| 598 |
|
|---|
| 599 | /* Could eventually generalize to handle changes of rasterization
|
|---|
| 600 | * state other than change-of-primitive. An example might be
|
|---|
| 601 | * some bind-texture calls.
|
|---|
| 602 | */
|
|---|
| 603 | void gl_render_vb( struct vertex_buffer *VB )
|
|---|
| 604 | {
|
|---|
| 605 | GLcontext *ctx = VB->ctx;
|
|---|
| 606 | GLuint i, next, prim;
|
|---|
| 607 | GLuint parity = VB->Parity;
|
|---|
| 608 | render_func *tab;
|
|---|
| 609 | GLuint count = VB->Count;
|
|---|
| 610 | GLint p = 0;
|
|---|
| 611 |
|
|---|
| 612 | if (VB->Indirect) {
|
|---|
| 613 | /* gl_render_vb_indirect( VB, VB ); */
|
|---|
| 614 | return;
|
|---|
| 615 | } else if (VB->CullMode & CULL_MASK_ACTIVE) {
|
|---|
| 616 | tab = ctx->Driver.RenderVBCulledTab;
|
|---|
| 617 | } else if (VB->CullMode & CLIP_MASK_ACTIVE) {
|
|---|
| 618 | tab = ctx->Driver.RenderVBClippedTab;
|
|---|
| 619 | } else {
|
|---|
| 620 | tab = ctx->Driver.RenderVBRawTab;
|
|---|
| 621 | }
|
|---|
| 622 |
|
|---|
| 623 | if (!VB->CullDone)
|
|---|
| 624 | gl_fast_copy_vb( VB );
|
|---|
| 625 |
|
|---|
| 626 | if (ctx->TriangleCaps & DD_TRI_UNFILLED)
|
|---|
| 627 | gl_import_client_data( VB, VERT_EDGE, VEC_WRITABLE|VEC_GOOD_STRIDE );
|
|---|
| 628 |
|
|---|
| 629 | gl_import_client_data( VB, ctx->RenderFlags,
|
|---|
| 630 | (VB->ClipOrMask
|
|---|
| 631 | ? VEC_WRITABLE|VEC_GOOD_STRIDE
|
|---|
| 632 | : VEC_GOOD_STRIDE));
|
|---|
| 633 |
|
|---|
| 634 | if (/* ctx->Current.Primitive == GL_POLYGON+1 && */
|
|---|
| 635 | ctx->Driver.RenderStart)
|
|---|
| 636 | ctx->Driver.RenderStart( ctx );
|
|---|
| 637 |
|
|---|
| 638 | do
|
|---|
| 639 | {
|
|---|
| 640 | for ( i= VB->CopyStart ; i < count ; parity = 0, i = next )
|
|---|
| 641 | {
|
|---|
| 642 | prim = VB->Primitive[i];
|
|---|
| 643 | next = VB->NextPrimitive[i];
|
|---|
| 644 |
|
|---|
| 645 | if (ctx->TriangleCaps & DD_TRI_UNFILLED)
|
|---|
| 646 | gl_setup_edgeflag(VB, (GLenum)prim, i, next, parity);
|
|---|
| 647 |
|
|---|
| 648 | tab[prim]( VB, i, next, parity );
|
|---|
| 649 |
|
|---|
| 650 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
|
|---|
| 651 | VB->Specular = VB->Spec[0];
|
|---|
| 652 | VB->ColorPtr = VB->Color[0];
|
|---|
| 653 | VB->IndexPtr = VB->Index[0];
|
|---|
| 654 | }
|
|---|
| 655 | }
|
|---|
| 656 |
|
|---|
| 657 | } while (ctx->Driver.MultipassFunc &&
|
|---|
| 658 | ctx->Driver.MultipassFunc( VB, ++p ));
|
|---|
| 659 |
|
|---|
| 660 | if (ctx->PB->count > 0)
|
|---|
| 661 | gl_flush_pb(ctx);
|
|---|
| 662 |
|
|---|
| 663 | if (/* ctx->Current.Primitive == GL_POLYGON+1 && */
|
|---|
| 664 | ctx->Driver.RenderFinish)
|
|---|
| 665 | ctx->Driver.RenderFinish( ctx );
|
|---|
| 666 | }
|
|---|
| 667 |
|
|---|
| 668 |
|
|---|
| 669 | void gl_reduced_prim_change( GLcontext *ctx, GLenum prim )
|
|---|
| 670 | {
|
|---|
| 671 | if (ctx->PB->count > 0)
|
|---|
| 672 | gl_flush_pb(ctx);
|
|---|
| 673 |
|
|---|
| 674 | ctx->PB->count = 0;
|
|---|
| 675 | ctx->PB->mono = GL_FALSE;
|
|---|
| 676 |
|
|---|
| 677 | if (ctx->PB->primitive != prim) {
|
|---|
| 678 | ctx->PB->primitive = prim;
|
|---|
| 679 |
|
|---|
| 680 | if (ctx->Driver.ReducedPrimitiveChange)
|
|---|
| 681 | ctx->Driver.ReducedPrimitiveChange( ctx, prim );
|
|---|
| 682 | }
|
|---|
| 683 | }
|
|---|
| 684 |
|
|---|
| 685 |
|
|---|
| 686 | void gl_set_render_vb_function( GLcontext *ctx )
|
|---|
| 687 | {
|
|---|
| 688 | if (ctx->Driver.RenderVBCulledTab == 0)
|
|---|
| 689 | ctx->Driver.RenderVBCulledTab = render_tab_cull;
|
|---|
| 690 |
|
|---|
| 691 | if (ctx->Driver.RenderVBClippedTab == 0)
|
|---|
| 692 | ctx->Driver.RenderVBClippedTab = render_tab_clipped;
|
|---|
| 693 |
|
|---|
| 694 | if (ctx->Driver.RenderVBRawTab == 0)
|
|---|
| 695 | ctx->Driver.RenderVBRawTab = render_tab_raw;
|
|---|
| 696 |
|
|---|
| 697 | /* Culling will be done earlier by gl_cull_vb().
|
|---|
| 698 | */
|
|---|
| 699 | if (ctx->IndirectTriangles & (DD_SW_SETUP & ~DD_TRI_CULL)) {
|
|---|
| 700 | ctx->TriangleFunc = render_triangle;
|
|---|
| 701 | ctx->QuadFunc = render_quad;
|
|---|
| 702 | } else {
|
|---|
| 703 | ctx->TriangleFunc = ctx->Driver.TriangleFunc;
|
|---|
| 704 | ctx->QuadFunc = ctx->Driver.QuadFunc;
|
|---|
| 705 | }
|
|---|
| 706 |
|
|---|
| 707 | if (ctx->IndirectTriangles & (DD_SW_SETUP)) {
|
|---|
| 708 | ctx->ClippedTriangleFunc = render_triangle;
|
|---|
| 709 | } else {
|
|---|
| 710 | ctx->ClippedTriangleFunc = ctx->TriangleFunc;
|
|---|
| 711 | }
|
|---|
| 712 |
|
|---|
| 713 | }
|
|---|
| 714 |
|
|---|
| 715 | void gl_init_vbrender( void )
|
|---|
| 716 | {
|
|---|
| 717 | render_init_raw();
|
|---|
| 718 | render_init_cull();
|
|---|
| 719 | render_init_clipped();
|
|---|
| 720 | }
|
|---|
| 721 |
|
|---|
| 722 |
|
|---|
| 723 |
|
|---|
| 724 |
|
|---|