1 | /* $Id: vbindirect.c,v 1.2 2000-05-23 20:41:02 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | /*
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28 | * New (3.1) transformation code written by Keith Whitwell.
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29 | */
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30 |
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31 |
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32 | #include "glheader.h"
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33 | #include "vb.h"
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34 | #include "vbcull.h"
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35 | #include "vbrender.h"
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36 | #include "pipeline.h"
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37 | #include "pb.h"
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38 | #include "types.h"
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39 | #include "stages.h"
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40 |
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41 | static struct gl_prim_state next_lines[3] = {
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42 | { 1, 2, 0, 0, &next_lines[1] },
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43 | { 1, 2, 1, 0, &next_lines[0] }
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44 | };
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45 |
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46 | static struct gl_prim_state next_line_loop[3] = {
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47 | { 1, 2, 0, 0, &next_line_loop[1] },
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48 | { 1, 2, 1, 1, &next_line_loop[1] }
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49 | };
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50 |
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51 | static struct gl_prim_state next_line_strip[3] = {
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52 | { 1, 2, 0, 0, &next_line_strip[1] },
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53 | { 1, 2, 1, 0, &next_line_strip[1] }
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54 | };
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55 |
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56 | static struct gl_prim_state next_poly[3] = {
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57 | { 1, 2, 0, 0, &next_poly[1] },
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58 | { 1, 2, 0, 0, &next_poly[2] },
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59 | { 0, 2, 1, 0, &next_poly[2] }
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60 | };
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61 |
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62 | static struct gl_prim_state next_tris[3] = {
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63 | { 1, 2, 0, 0, &next_tris[1] },
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64 | { 1, 2, 0, 0, &next_tris[2] },
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65 | { 1, 2, 1, 0, &next_tris[0] }
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66 | };
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67 |
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68 | static struct gl_prim_state next_tri_strip0[4] = {
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69 | { 2, 1, 0, 0, &next_tri_strip0[1] },
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70 | { 0, 2, 0, 0, &next_tri_strip0[2] },
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71 | { 2, 1, 1, 0, &next_tri_strip0[3] },
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72 | { 0, 2, 1, 0, &next_tri_strip0[2] },
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73 | };
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74 |
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75 | static struct gl_prim_state next_tri_strip1[4] = {
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76 | { 0, 2, 0, 0, &next_tri_strip1[1] },
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77 | { 2, 1, 0, 0, &next_tri_strip1[2] },
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78 | { 0, 2, 1, 0, &next_tri_strip1[3] },
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79 | { 2, 1, 1, 0, &next_tri_strip1[2] },
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80 | };
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81 |
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82 | static struct gl_prim_state next_quads[4] = {
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83 | { 1, 2, 0, 0, &next_quads[1] },
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84 | { 2, 1, 0, 0, &next_quads[2] },
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85 | { 1, 2, 1, 0, &next_quads[3] },
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86 | { 1, 2, 1, 0, &next_quads[0] }
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87 | };
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88 |
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89 | static struct gl_prim_state next_quad_strip[4] = {
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90 | { 2, 1, 0, 0, &next_quad_strip[1] },
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91 | { 0, 2, 0, 0, &next_quad_strip[2] },
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92 | { 2, 1, 1, 0, &next_quad_strip[3] },
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93 | { 0, 2, 1, 0, &next_quad_strip[2] },
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94 | };
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95 |
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96 |
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97 |
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98 |
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99 |
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100 |
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101 |
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102 | #define INIT(ctx, prim) \
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103 | do { \
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104 | if (ctx->PB->count > 0) gl_flush_pb(ctx); \
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105 | if (ctx->PB->primitive != prim) { \
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106 | gl_reduced_prim_change( ctx, (GLenum) prim ); \
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107 | } \
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108 | } while(0)
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109 |
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110 |
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111 |
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112 | /* Need better driver support for this case.
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113 | */
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114 | static void
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115 | indexed_render_points( struct vertex_buffer *VB,
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116 | const struct gl_prim_state *state,
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117 | const GLuint *elt,
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118 | GLuint start,
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119 | GLuint count )
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120 | {
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121 | GLcontext *ctx = VB->ctx;
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122 | GLuint i;
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123 | (void) state;
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124 | INIT(ctx, GL_POINTS);
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125 |
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126 | if (VB->ClipOrMask) {
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127 | const GLubyte *clip = VB->ClipMask;
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128 | for (i = start ; i < count ; i++)
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129 | if (!clip[elt[i]])
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130 | ctx->Driver.PointsFunc( ctx, elt[i], elt[i] );
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131 | } else {
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132 | for (i = start ; i < count ; i++)
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133 | ctx->Driver.PointsFunc( ctx, elt[i], elt[i] );
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134 | }
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135 | }
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136 |
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137 | static void
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138 | indexed_render_lines( struct vertex_buffer *VB,
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139 | const struct gl_prim_state *state,
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140 | const GLuint *elt,
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141 | GLuint start,
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142 | GLuint count )
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143 | {
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144 | GLcontext *ctx = VB->ctx;
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145 | GLuint i;
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146 |
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147 | INIT(ctx, GL_LINES);
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148 |
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149 | if (VB->ClipOrMask) {
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150 | const GLubyte *clip = VB->ClipMask;
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151 | GLuint prev = 0;
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152 |
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153 | for (i = start ; i < count ; i++) {
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154 | GLuint curr = elt[i];
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155 | if (state->draw) {
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156 | if (clip[curr] | clip[prev])
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157 | gl_render_clipped_line( ctx, prev, curr );
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158 | else
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159 | ctx->Driver.LineFunc( ctx, prev, curr, curr );
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160 | }
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161 | prev = curr;
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162 | state = state->next;
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163 | }
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164 | if (state->finish_loop) {
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165 | GLuint curr = elt[start];
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166 | if (clip[curr] | clip[prev])
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167 | gl_render_clipped_line( ctx, prev, curr );
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168 | else
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169 | ctx->Driver.LineFunc( ctx, prev, curr, curr );
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170 | }
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171 | } else {
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172 | GLuint prev = 0;
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173 | for (i = start ; i < count ; i++) {
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174 | GLuint curr = elt[i];
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175 | if (state->draw) ctx->Driver.LineFunc( ctx, prev, curr, curr );
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176 | prev = curr;
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177 | state = state->next;
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178 | }
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179 | if (state->finish_loop) {
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180 | GLuint curr = elt[start];
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181 | ctx->Driver.LineFunc( ctx, prev, curr, curr );
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182 | }
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183 | }
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184 | }
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185 |
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186 |
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187 |
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188 | static void
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189 | indexed_render_tris( struct vertex_buffer *VB,
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190 | const struct gl_prim_state *state,
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191 | const GLuint *elt,
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192 | GLuint start,
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193 | GLuint count )
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194 | {
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195 | GLcontext *ctx = VB->ctx;
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196 | GLuint i;
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197 |
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198 | INIT(ctx, GL_POLYGON);
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199 |
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200 | if (VB->ClipOrMask) {
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201 | GLuint v[3];
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202 | GLuint vlist[VB_MAX_CLIPPED_VERTS];
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203 |
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204 | const GLubyte *clip = VB->ClipMask;
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205 | for (i = start ; i < count ; i++) {
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206 | v[2] = elt[i];
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207 | if (state->draw) {
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208 | if (clip[v[0]] | clip[v[1]] | clip[v[2]]) {
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209 | if (!(clip[v[0]] & clip[v[1]] & clip[v[2]] & CLIP_ALL_BITS)) {
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210 | COPY_3V(vlist, v);
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211 | gl_render_clipped_triangle( ctx, 3, vlist, vlist[2] );
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212 | }
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213 | }
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214 | else
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215 | ctx->TriangleFunc( ctx, v[0], v[1], v[2], v[2] );
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216 | }
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217 | v[0] = v[state->v0];
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218 | v[1] = v[state->v1];
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219 | state = state->next;
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220 | }
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221 | } else {
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222 | GLuint v[3];
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223 | const triangle_func tf = ctx->TriangleFunc;
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224 |
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225 | for (i = start ; i < count ; i++) {
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226 | v[2] = elt[i];
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227 | if (state->draw)
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228 | tf( ctx, v[0], v[1], v[2], v[2] );
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229 | v[0] = v[state->v0];
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230 | v[1] = v[state->v1];
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231 | state = state->next;
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232 | }
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233 | }
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234 | }
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235 |
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236 |
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237 | static void
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238 | indexed_render_noop( struct vertex_buffer *VB,
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239 | const struct gl_prim_state *state,
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240 | const GLuint *elt,
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241 | GLuint start,
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242 | GLuint count )
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243 | {
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244 | (void) VB;
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245 | (void) state;
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246 | (void) elt;
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247 | (void) start;
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248 | (void) count;
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249 | }
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250 |
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251 |
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252 | typedef void (*indexed_render_func)( struct vertex_buffer *VB,
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253 | const struct gl_prim_state *state,
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254 | const GLuint *elt,
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255 | GLuint start,
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256 | GLuint count );
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257 |
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258 |
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259 | indexed_render_func prim_func[GL_POLYGON+2] = {
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260 | indexed_render_points,
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261 | indexed_render_lines,
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262 | indexed_render_lines,
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263 | indexed_render_lines,
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264 | indexed_render_tris,
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265 | indexed_render_tris,
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266 | indexed_render_tris,
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267 | indexed_render_tris,
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268 | indexed_render_tris,
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269 | indexed_render_tris,
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270 | indexed_render_noop
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271 | };
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272 |
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273 |
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274 | CONST struct gl_prim_state *gl_prim_state_machine[GL_POLYGON+2][2] = {
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275 | { 0, 0 },
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276 | { next_lines, next_lines },
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277 | { next_line_loop, next_line_loop },
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278 | { next_line_strip, next_line_strip },
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279 | { next_tris, next_tris },
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280 | { next_tri_strip0, next_tri_strip1 },
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281 | { next_poly, next_poly },
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282 | { next_quads, next_quads },
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283 | { next_quad_strip, next_quad_strip },
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284 | { next_poly, next_poly },
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285 | };
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286 |
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287 |
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288 |
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289 |
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290 | void gl_render_elts( struct vertex_buffer *VB )
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291 | {
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292 | GLcontext *ctx = VB->ctx;
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293 | struct vertex_buffer *saved_vb = ctx->VB;
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294 | GLenum prim = ctx->CVA.elt_mode;
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295 | GLuint *elt = VB->EltPtr->start;
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296 | GLuint nr = VB->EltPtr->count;
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297 | GLuint p = 0;
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298 |
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299 | gl_import_client_data( VB, ctx->RenderFlags,
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300 | (VB->ClipOrMask
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301 | ? VEC_WRITABLE|VEC_GOOD_STRIDE
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302 | : VEC_GOOD_STRIDE));
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303 |
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304 | ctx->VB = VB;
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305 |
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306 | if (ctx->Driver.RenderStart)
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307 | ctx->Driver.RenderStart( ctx );
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308 |
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309 | do {
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310 | const struct gl_prim_state *state = gl_prim_state_machine[prim][0];
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311 | indexed_render_func func = prim_func[prim];
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312 |
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313 | func( VB, state, elt, 0, nr );
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314 |
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315 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
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316 | VB->Specular = VB->Spec[0];
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317 | VB->ColorPtr = VB->Color[0];
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318 | VB->IndexPtr = VB->Index[0];
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319 | }
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320 |
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321 | } while (ctx->Driver.MultipassFunc &&
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322 | ctx->Driver.MultipassFunc( VB, ++p ));
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323 |
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324 |
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325 | if (ctx->PB->count > 0)
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326 | gl_flush_pb(ctx);
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327 |
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328 | if (ctx->Driver.RenderFinish)
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329 | ctx->Driver.RenderFinish( ctx );
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330 |
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331 | ctx->VB = saved_vb;
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332 | }
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333 |
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334 |
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335 |
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336 | void gl_render_vb_indirect( struct vertex_buffer *VB )
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337 | {
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338 | GLuint i, next, prim;
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339 | GLuint parity = VB->Parity;
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340 | GLuint count = VB->Count;
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341 | const struct gl_prim_state *state;
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342 | indexed_render_func func;
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343 | GLcontext *ctx = VB->ctx;
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344 | struct vertex_buffer *cvaVB = ctx->CVA.VB;
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345 | struct vertex_buffer *saved_vb = ctx->VB;
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346 | GLuint p = 0;
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347 |
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348 | gl_import_client_data( cvaVB, ctx->RenderFlags,
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349 | (VB->ClipOrMask
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350 | ? VEC_WRITABLE|VEC_GOOD_STRIDE
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351 | : VEC_GOOD_STRIDE));
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352 |
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353 | ctx->VB = cvaVB;
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354 |
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355 | if (!VB->CullDone)
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356 | gl_fast_copy_vb( VB );
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357 |
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358 | if (/* ctx->Current.Primitive == GL_POLYGON+1 && */ctx->Driver.RenderStart)
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359 | ctx->Driver.RenderStart( ctx );
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360 |
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361 | do {
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362 | for (i = VB->CopyStart ; i < count ; parity = 0, i = next ) {
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363 | prim = VB->Primitive[i];
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364 | next = VB->NextPrimitive[i];
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365 |
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366 | state = gl_prim_state_machine[prim][parity];
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367 | func = prim_func[prim];
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368 |
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369 | func( cvaVB, state, VB->EltPtr->data, i, next );
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370 |
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371 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
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372 | cvaVB->Specular = cvaVB->Spec[0];
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373 | cvaVB->ColorPtr = cvaVB->Color[0];
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374 | cvaVB->IndexPtr = cvaVB->Index[0];
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375 | }
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376 | }
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377 |
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378 | } while (ctx->Driver.MultipassFunc &&
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379 | ctx->Driver.MultipassFunc( VB, ++p ));
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380 |
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381 |
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382 | if (ctx->PB->count > 0)
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383 | gl_flush_pb(ctx);
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384 |
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385 | if (/* ctx->Current.Primitive == GL_POLYGON+1 && */ctx->Driver.RenderFinish)
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386 | ctx->Driver.RenderFinish( ctx );
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387 |
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388 | ctx->VB = saved_vb;
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389 | }
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