| 1 | /* $Id: vbindirect.c,v 1.1 2000-02-29 00:50:14 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | /*
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| 28 | * New (3.1) transformation code written by Keith Whitwell.
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| 29 | */
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| 30 |
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| 31 |
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| 32 | #include "vb.h"
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| 33 | #include "vbcull.h"
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| 34 | #include "vbrender.h"
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| 35 | #include "pipeline.h"
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| 36 | #include "pb.h"
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| 37 | #include "types.h"
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| 38 | #include "stages.h"
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| 39 |
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| 40 | static struct gl_prim_state next_lines[3] = {
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| 41 | { 1, 2, 0, 0, &next_lines[1] },
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| 42 | { 1, 2, 1, 0, &next_lines[0] }
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| 43 | };
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| 44 |
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| 45 | static struct gl_prim_state next_line_loop[3] = {
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| 46 | { 1, 2, 0, 0, &next_line_loop[1] },
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| 47 | { 1, 2, 1, 1, &next_line_loop[1] }
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| 48 | };
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| 49 |
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| 50 | static struct gl_prim_state next_line_strip[3] = {
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| 51 | { 1, 2, 0, 0, &next_line_strip[1] },
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| 52 | { 1, 2, 1, 0, &next_line_strip[1] }
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| 53 | };
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| 54 |
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| 55 | static struct gl_prim_state next_poly[3] = {
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| 56 | { 1, 2, 0, 0, &next_poly[1] },
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| 57 | { 1, 2, 0, 0, &next_poly[2] },
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| 58 | { 0, 2, 1, 0, &next_poly[2] }
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| 59 | };
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| 60 |
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| 61 | static struct gl_prim_state next_tris[3] = {
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| 62 | { 1, 2, 0, 0, &next_tris[1] },
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| 63 | { 1, 2, 0, 0, &next_tris[2] },
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| 64 | { 1, 2, 1, 0, &next_tris[0] }
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| 65 | };
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| 66 |
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| 67 | static struct gl_prim_state next_tri_strip0[4] = {
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| 68 | { 2, 1, 0, 0, &next_tri_strip0[1] },
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| 69 | { 0, 2, 0, 0, &next_tri_strip0[2] },
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| 70 | { 2, 1, 1, 0, &next_tri_strip0[3] },
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| 71 | { 0, 2, 1, 0, &next_tri_strip0[2] },
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| 72 | };
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| 73 |
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| 74 | static struct gl_prim_state next_tri_strip1[4] = {
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| 75 | { 0, 2, 0, 0, &next_tri_strip1[1] },
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| 76 | { 2, 1, 0, 0, &next_tri_strip1[2] },
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| 77 | { 0, 2, 1, 0, &next_tri_strip1[3] },
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| 78 | { 2, 1, 1, 0, &next_tri_strip1[2] },
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| 79 | };
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| 80 |
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| 81 | static struct gl_prim_state next_quads[4] = {
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| 82 | { 1, 2, 0, 0, &next_quads[1] },
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| 83 | { 2, 1, 0, 0, &next_quads[2] },
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| 84 | { 1, 2, 1, 0, &next_quads[3] },
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| 85 | { 1, 2, 1, 0, &next_quads[0] }
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| 86 | };
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| 87 |
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| 88 | static struct gl_prim_state next_quad_strip[4] = {
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| 89 | { 2, 1, 0, 0, &next_quad_strip[1] },
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| 90 | { 0, 2, 0, 0, &next_quad_strip[2] },
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| 91 | { 2, 1, 1, 0, &next_quad_strip[3] },
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| 92 | { 0, 2, 1, 0, &next_quad_strip[2] },
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| 93 | };
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| 94 |
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| 95 |
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| 96 |
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| 97 |
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| 98 |
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| 99 |
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| 100 |
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| 101 | #define INIT(ctx, prim) \
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| 102 | do { \
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| 103 | if (ctx->PB->count > 0) gl_flush_pb(ctx); \
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| 104 | if (ctx->PB->primitive != prim) { \
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| 105 | gl_reduced_prim_change( ctx, (GLenum) prim ); \
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| 106 | } \
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| 107 | } while(0)
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| 108 |
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| 109 |
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| 110 |
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| 111 | /* Need better driver support for this case.
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| 112 | */
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| 113 | static void
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| 114 | indexed_render_points( struct vertex_buffer *VB,
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| 115 | const struct gl_prim_state *state,
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| 116 | const GLuint *elt,
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| 117 | GLuint start,
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| 118 | GLuint count )
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| 119 | {
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| 120 | GLcontext *ctx = VB->ctx;
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| 121 | GLuint i;
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| 122 | (void) state;
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| 123 | INIT(ctx, GL_POINTS);
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| 124 |
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| 125 | if (VB->ClipOrMask) {
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| 126 | const GLubyte *clip = VB->ClipMask;
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| 127 | for (i = start ; i < count ; i++)
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| 128 | if (!clip[elt[i]])
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| 129 | ctx->Driver.PointsFunc( ctx, elt[i], elt[i] );
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| 130 | } else {
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| 131 | for (i = start ; i < count ; i++)
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| 132 | ctx->Driver.PointsFunc( ctx, elt[i], elt[i] );
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | static void
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| 137 | indexed_render_lines( struct vertex_buffer *VB,
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| 138 | const struct gl_prim_state *state,
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| 139 | const GLuint *elt,
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| 140 | GLuint start,
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| 141 | GLuint count )
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| 142 | {
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| 143 | GLcontext *ctx = VB->ctx;
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| 144 | GLuint i;
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| 145 |
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| 146 | INIT(ctx, GL_LINES);
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| 147 |
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| 148 | if (VB->ClipOrMask) {
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| 149 | const GLubyte *clip = VB->ClipMask;
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| 150 | GLuint prev = 0;
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| 151 |
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| 152 | for (i = start ; i < count ; i++) {
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| 153 | GLuint curr = elt[i];
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| 154 | if (state->draw) {
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| 155 | if (clip[curr] | clip[prev])
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| 156 | gl_render_clipped_line( ctx, prev, curr );
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| 157 | else
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| 158 | ctx->Driver.LineFunc( ctx, prev, curr, curr );
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| 159 | }
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| 160 | prev = curr;
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| 161 | state = state->next;
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| 162 | }
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| 163 | if (state->finish_loop) {
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| 164 | GLuint curr = elt[start];
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| 165 | if (clip[curr] | clip[prev])
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| 166 | gl_render_clipped_line( ctx, prev, curr );
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| 167 | else
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| 168 | ctx->Driver.LineFunc( ctx, prev, curr, curr );
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| 169 | }
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| 170 | } else {
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| 171 | GLuint prev = 0;
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| 172 | for (i = start ; i < count ; i++) {
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| 173 | GLuint curr = elt[i];
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| 174 | if (state->draw) ctx->Driver.LineFunc( ctx, prev, curr, curr );
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| 175 | prev = curr;
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| 176 | state = state->next;
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| 177 | }
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| 178 | if (state->finish_loop) {
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| 179 | GLuint curr = elt[start];
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| 180 | ctx->Driver.LineFunc( ctx, prev, curr, curr );
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| 181 | }
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| 182 | }
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| 183 | }
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| 184 |
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| 185 |
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| 186 |
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| 187 | static void
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| 188 | indexed_render_tris( struct vertex_buffer *VB,
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| 189 | const struct gl_prim_state *state,
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| 190 | const GLuint *elt,
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| 191 | GLuint start,
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| 192 | GLuint count )
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| 193 | {
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| 194 | GLcontext *ctx = VB->ctx;
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| 195 | GLuint i;
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| 196 |
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| 197 | INIT(ctx, GL_POLYGON);
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| 198 |
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| 199 | if (VB->ClipOrMask) {
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| 200 | GLuint v[3];
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| 201 | GLuint vlist[VB_MAX_CLIPPED_VERTS];
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| 202 |
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| 203 | const GLubyte *clip = VB->ClipMask;
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| 204 | for (i = start ; i < count ; i++) {
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| 205 | v[2] = elt[i];
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| 206 | if (state->draw) {
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| 207 | if (clip[v[0]] | clip[v[1]] | clip[v[2]]) {
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| 208 | if (!(clip[v[0]] & clip[v[1]] & clip[v[2]] & CLIP_ALL_BITS)) {
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| 209 | COPY_3V(vlist, v);
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| 210 | gl_render_clipped_triangle( ctx, 3, vlist, vlist[2] );
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| 211 | }
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| 212 | }
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| 213 | else
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| 214 | ctx->TriangleFunc( ctx, v[0], v[1], v[2], v[2] );
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| 215 | }
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| 216 | v[0] = v[state->v0];
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| 217 | v[1] = v[state->v1];
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| 218 | state = state->next;
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| 219 | }
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| 220 | } else {
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| 221 | GLuint v[3];
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| 222 | const triangle_func tf = ctx->TriangleFunc;
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| 223 |
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| 224 | for (i = start ; i < count ; i++) {
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| 225 | v[2] = elt[i];
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| 226 | if (state->draw)
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| 227 | tf( ctx, v[0], v[1], v[2], v[2] );
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| 228 | v[0] = v[state->v0];
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| 229 | v[1] = v[state->v1];
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| 230 | state = state->next;
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| 231 | }
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| 232 | }
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| 233 | }
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| 234 |
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| 235 |
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| 236 | static void
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| 237 | indexed_render_noop( struct vertex_buffer *VB,
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| 238 | const struct gl_prim_state *state,
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| 239 | const GLuint *elt,
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| 240 | GLuint start,
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| 241 | GLuint count )
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| 242 | {
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| 243 | (void) VB;
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| 244 | (void) state;
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| 245 | (void) elt;
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| 246 | (void) start;
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| 247 | (void) count;
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| 248 | }
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| 249 |
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| 250 |
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| 251 | typedef void (*indexed_render_func)( struct vertex_buffer *VB,
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| 252 | const struct gl_prim_state *state,
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| 253 | const GLuint *elt,
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| 254 | GLuint start,
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| 255 | GLuint count );
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| 256 |
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| 257 |
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| 258 | indexed_render_func prim_func[GL_POLYGON+2] = {
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| 259 | indexed_render_points,
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| 260 | indexed_render_lines,
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| 261 | indexed_render_lines,
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| 262 | indexed_render_lines,
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| 263 | indexed_render_tris,
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| 264 | indexed_render_tris,
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| 265 | indexed_render_tris,
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| 266 | indexed_render_tris,
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| 267 | indexed_render_tris,
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| 268 | indexed_render_tris,
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| 269 | indexed_render_noop
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| 270 | };
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| 271 |
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| 272 |
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| 273 | CONST struct gl_prim_state *gl_prim_state_machine[GL_POLYGON+2][2] = {
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| 274 | { 0, 0 },
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| 275 | { next_lines, next_lines },
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| 276 | { next_line_loop, next_line_loop },
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| 277 | { next_line_strip, next_line_strip },
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| 278 | { next_tris, next_tris },
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| 279 | { next_tri_strip0, next_tri_strip1 },
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| 280 | { next_poly, next_poly },
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| 281 | { next_quads, next_quads },
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| 282 | { next_quad_strip, next_quad_strip },
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| 283 | { next_poly, next_poly },
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| 284 | };
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| 285 |
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| 286 |
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| 287 |
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| 288 |
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| 289 | void gl_render_elts( struct vertex_buffer *VB )
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| 290 | {
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| 291 | GLcontext *ctx = VB->ctx;
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| 292 | struct vertex_buffer *saved_vb = ctx->VB;
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| 293 | GLenum prim = ctx->CVA.elt_mode;
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| 294 | GLuint *elt = VB->EltPtr->start;
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| 295 | GLuint nr = VB->EltPtr->count;
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| 296 | GLuint p = 0;
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| 297 |
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| 298 | gl_import_client_data( VB, ctx->RenderFlags,
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| 299 | (VB->ClipOrMask
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| 300 | ? VEC_WRITABLE|VEC_GOOD_STRIDE
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| 301 | : VEC_GOOD_STRIDE));
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| 302 |
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| 303 | ctx->VB = VB;
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| 304 |
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| 305 | if (ctx->Driver.RenderStart)
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| 306 | ctx->Driver.RenderStart( ctx );
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| 307 |
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| 308 | do {
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| 309 | const struct gl_prim_state *state = gl_prim_state_machine[prim][0];
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| 310 | indexed_render_func func = prim_func[prim];
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| 311 |
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| 312 | func( VB, state, elt, 0, nr );
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| 313 |
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| 314 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
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| 315 | VB->Specular = VB->Spec[0];
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| 316 | VB->ColorPtr = VB->Color[0];
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| 317 | VB->IndexPtr = VB->Index[0];
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| 318 | }
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| 319 |
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| 320 | } while (ctx->Driver.MultipassFunc &&
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| 321 | ctx->Driver.MultipassFunc( VB, ++p ));
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| 322 |
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| 323 |
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| 324 | if (ctx->PB->count > 0)
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| 325 | gl_flush_pb(ctx);
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| 326 |
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| 327 | if (ctx->Driver.RenderFinish)
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| 328 | ctx->Driver.RenderFinish( ctx );
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| 329 |
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| 330 | ctx->VB = saved_vb;
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| 331 | }
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| 332 |
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| 333 |
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| 334 |
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| 335 | void gl_render_vb_indirect( struct vertex_buffer *VB )
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| 336 | {
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| 337 | GLuint i, next, prim;
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| 338 | GLuint parity = VB->Parity;
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| 339 | GLuint count = VB->Count;
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| 340 | const struct gl_prim_state *state;
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| 341 | indexed_render_func func;
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| 342 | GLcontext *ctx = VB->ctx;
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| 343 | struct vertex_buffer *cvaVB = ctx->CVA.VB;
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| 344 | struct vertex_buffer *saved_vb = ctx->VB;
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| 345 | GLuint p = 0;
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| 346 |
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| 347 | gl_import_client_data( cvaVB, ctx->RenderFlags,
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| 348 | (VB->ClipOrMask
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| 349 | ? VEC_WRITABLE|VEC_GOOD_STRIDE
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| 350 | : VEC_GOOD_STRIDE));
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| 351 |
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| 352 | ctx->VB = cvaVB;
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| 353 |
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| 354 | if (!VB->CullDone)
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| 355 | gl_fast_copy_vb( VB );
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| 356 |
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| 357 | if (/* ctx->Current.Primitive == GL_POLYGON+1 && */ctx->Driver.RenderStart)
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| 358 | ctx->Driver.RenderStart( ctx );
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| 359 |
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| 360 | do {
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| 361 | for (i = VB->CopyStart ; i < count ; parity = 0, i = next ) {
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| 362 | prim = VB->Primitive[i];
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| 363 | next = VB->NextPrimitive[i];
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| 364 |
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| 365 | state = gl_prim_state_machine[prim][parity];
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| 366 | func = prim_func[prim];
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| 367 |
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| 368 | func( cvaVB, state, VB->EltPtr->data, i, next );
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| 369 |
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| 370 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
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| 371 | cvaVB->Specular = cvaVB->Spec[0];
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| 372 | cvaVB->ColorPtr = cvaVB->Color[0];
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| 373 | cvaVB->IndexPtr = cvaVB->Index[0];
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| 374 | }
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| 375 | }
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| 376 |
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| 377 | } while (ctx->Driver.MultipassFunc &&
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| 378 | ctx->Driver.MultipassFunc( VB, ++p ));
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| 379 |
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| 380 |
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| 381 | if (ctx->PB->count > 0)
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| 382 | gl_flush_pb(ctx);
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| 383 |
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| 384 | if (/* ctx->Current.Primitive == GL_POLYGON+1 && */ctx->Driver.RenderFinish)
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| 385 | ctx->Driver.RenderFinish( ctx );
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| 386 |
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| 387 | ctx->VB = saved_vb;
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| 388 | }
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