1 | /* $Id: vbfill.c,v 1.3 2000-05-23 20:41:01 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 | #ifdef PC_HEADER
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30 | #include "all.h"
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31 | #else
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32 | #include "glheader.h"
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33 | #include "types.h"
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34 | #include "context.h"
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35 | #include "enums.h"
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36 | #include "light.h"
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37 | #include "macros.h"
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38 | #include "matrix.h"
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39 | #include "mmath.h"
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40 | #include "varray.h"
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41 | #include "vb.h"
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42 | #include "vbcull.h"
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43 | #include "vbfill.h"
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44 | #include "vbrender.h"
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45 | #include "vbxform.h"
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46 | #include "xform.h"
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47 | #include "state.h"
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48 | #endif
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49 |
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50 |
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51 |
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52 | /* KW: The work of most of the functions which were in this file are
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53 | * now done directly by the GLVertex, GLTexCoord, GLIndex, ...,
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54 | * functions in api{1,2}.c. This is made possible by the fact
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55 | * that display lists and vertex buffers are now built the same
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56 | * way, so there is no need for the indirection and overhead of a
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57 | * function pointer.
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58 | */
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59 |
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60 |
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61 | void
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62 | _mesa_Begin(GLenum mode )
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63 | {
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64 | GET_CURRENT_CONTEXT(ctx);
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65 |
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66 | if (mode > GL_POLYGON) {
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67 | gl_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
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68 | return;
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69 | }
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70 |
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71 | gl_Begin(ctx, mode);
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72 | }
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73 |
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74 | void gl_Begin( GLcontext *ctx, GLenum p )
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75 | {
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76 | struct immediate *IM = ctx->input;
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77 | GLuint inflags, state;
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78 |
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79 | if (MESA_VERBOSE&VERBOSE_API)
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80 | fprintf(stderr, "glBegin(IM %d) %s\n", IM->id, gl_lookup_enum_by_nr(p));
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81 |
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82 | if (ctx->NewState)
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83 | gl_update_state( ctx ); /* should already be flushed */
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84 |
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85 | /* if only a very few slots left, might as well flush now
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86 | */
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87 | if (IM->Count > VB_MAX-4) {
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88 | IM->maybe_transform_vb( IM );
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89 | IM = ctx->input;
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90 | }
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91 |
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92 | state = IM->BeginState;
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93 | inflags = state & (VERT_BEGIN_0|VERT_BEGIN_1);
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94 | state |= inflags << 2; /* set error conditions */
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95 |
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96 | if (MESA_VERBOSE&VERBOSE_API)
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97 | fprintf(stderr, "in gl_Begin(IM %d), BeginState is %x, errors %x",
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98 | IM->id,
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99 | state,
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100 | inflags<<2);
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101 |
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102 | if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1))
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103 | {
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104 | GLuint count = IM->Count;
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105 | GLuint last = IM->LastPrimitive;
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106 |
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107 | state |= (VERT_BEGIN_0|VERT_BEGIN_1);
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108 | IM->Flag[count] |= VERT_BEGIN;
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109 | IM->Primitive[count] = p;
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110 |
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111 | IM->NextPrimitive[IM->LastPrimitive] = count;
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112 | IM->LastPrimitive = count;
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113 |
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114 | if (IM->FlushElt) {
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115 | gl_exec_array_elements( ctx, IM, last, count );
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116 | IM->FlushElt = 0;
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117 | }
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118 | }
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119 |
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120 | if (MESA_VERBOSE&VERBOSE_API)
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121 | fprintf(stderr, "in gl_Begin final state %x\n", state);
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122 |
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123 | IM->BeginState = state;
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124 | }
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125 |
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126 |
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127 | /* KW: Both streams now go to the outside-begin-end state. Raise
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128 | * errors for either stream if it was not in the inside state.
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129 | */
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130 | void
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131 | _mesa_End(void)
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132 | {
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133 | GLuint state;
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134 | GLuint inflags;
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135 | GET_IMMEDIATE;
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136 |
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137 |
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138 | state = IM->BeginState;
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139 | inflags = (~state) & (VERT_BEGIN_0|VERT_BEGIN_1);
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140 | state |= inflags << 2; /* errors */
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141 |
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142 | if (MESA_VERBOSE&VERBOSE_API)
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143 | fprintf(stderr, "glEnd(IM %d), BeginState is %x, errors %x\n",
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144 | IM->id, state,
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145 | inflags<<2);
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146 |
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147 |
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148 | if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1))
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149 | {
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150 | GLuint count = IM->Count;
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151 | GLuint last = IM->LastPrimitive;
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152 |
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153 | state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */
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154 | IM->Flag[count] |= VERT_END;
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155 | IM->NextPrimitive[IM->LastPrimitive] = count;
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156 | IM->LastPrimitive = count;
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157 | IM->Primitive[count] = GL_POLYGON+1;
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158 |
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159 | if (IM->FlushElt) {
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160 | gl_exec_array_elements( IM->backref, IM, last, count );
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161 | IM->FlushElt = 0;
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162 | }
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163 | }
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164 |
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165 | if (MESA_VERBOSE&VERBOSE_API)
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166 | fprintf(stderr, "in glEnd final state %x\n", state);
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167 |
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168 | IM->BeginState = state;
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169 |
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170 | if ((MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH))
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171 | IM->maybe_transform_vb( IM );
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172 | }
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173 |
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174 |
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175 | void gl_End( GLcontext *ctx )
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176 | {
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177 | struct immediate *IM = ctx->input;
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178 | GLuint state = IM->BeginState;
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179 | GLuint inflags = (~state) & (VERT_BEGIN_0|VERT_BEGIN_1);
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180 |
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181 | state |= inflags << 2; /* errors */
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182 |
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183 | if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1))
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184 | {
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185 | GLuint count = IM->Count;
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186 | GLuint last = IM->LastPrimitive;
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187 |
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188 | state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */
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189 | IM->Flag[count] |= VERT_END;
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190 | IM->NextPrimitive[IM->LastPrimitive] = count;
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191 | IM->LastPrimitive = count;
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192 | IM->Primitive[count] = GL_POLYGON+1;
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193 |
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194 | if (IM->FlushElt) {
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195 | gl_exec_array_elements( ctx, IM, last, count );
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196 | IM->FlushElt = 0;
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197 | }
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198 | }
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199 |
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200 | IM->BeginState = state;
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201 |
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202 | /* You can set this flag to get the old 'flush vb on glEnd()'
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203 | * behaviour.
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204 | */
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205 | if ((MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH))
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206 | IM->maybe_transform_vb( IM );
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207 | }
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208 |
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209 |
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210 |
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211 |
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212 |
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213 | /* KW: Again, a stateless implementation of these functions. The big
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214 | * news here is the impact on color material. This was previously
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215 | * handled by swaping the function pointers that these API's used to
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216 | * call. This is no longer possible, and we have to pick up the
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217 | * pieces later on and make them work with either color-color, or
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218 | * color-material.
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219 | *
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220 | * But in truth, this is not a bad thing, because it was necessary
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221 | * to implement that mechanism to get good performance from
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222 | * color-material and vertex arrays.
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223 | */
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224 | #define COLOR( IM, r,g,b,a ) \
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225 | { \
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226 | GLuint count = IM->Count; \
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227 | IM->Flag[count] |= VERT_RGBA; \
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228 | IM->Color[count][0] = r; \
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229 | IM->Color[count][1] = g; \
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230 | IM->Color[count][2] = b; \
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231 | IM->Color[count][3] = a; \
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232 | }
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233 |
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234 | #define COLORV( IM, v ) \
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235 | { \
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236 | GLuint count = IM->Count; \
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237 | IM->Flag[count] |= VERT_RGBA; \
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238 | COPY_4UBV(IM->Color[count], v); \
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239 | }
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240 |
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241 |
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242 | void
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243 | _mesa_Color3b(GLbyte red, GLbyte green, GLbyte blue )
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244 | {
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245 | GET_IMMEDIATE;
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246 | COLOR( IM,
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247 | BYTE_TO_UBYTE(red),
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248 | BYTE_TO_UBYTE(green),
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249 | BYTE_TO_UBYTE(blue),
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250 | 255 );
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251 | }
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252 |
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253 |
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254 | void
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255 | _mesa_Color3d(GLdouble red, GLdouble green, GLdouble blue )
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256 | {
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257 | GLubyte col[4];
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258 | GLfloat r = red;
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259 | GLfloat g = green;
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260 | GLfloat b = blue;
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261 | GET_IMMEDIATE;
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262 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
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263 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
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264 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
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265 | col[3] = 255;
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266 | COLORV( IM, col );
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267 | }
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268 |
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269 |
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270 | void
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271 | _mesa_Color3f(GLfloat red, GLfloat green, GLfloat blue )
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272 | {
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273 | GLubyte col[4];
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274 | GET_IMMEDIATE;
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275 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
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276 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
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277 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
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278 | col[3] = 255;
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279 | COLORV( IM, col );
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280 | }
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281 |
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282 |
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283 | void
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284 | _mesa_Color3i(GLint red, GLint green, GLint blue )
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285 | {
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286 | GET_IMMEDIATE;
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287 | COLOR( IM, INT_TO_UBYTE(red),
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288 | INT_TO_UBYTE(green),
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289 | INT_TO_UBYTE(blue),
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290 | 255);
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291 | }
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292 |
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293 |
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294 | void
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295 | _mesa_Color3s(GLshort red, GLshort green, GLshort blue )
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296 | {
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297 | GET_IMMEDIATE;
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298 | COLOR( IM, SHORT_TO_UBYTE(red),
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299 | SHORT_TO_UBYTE(green),
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300 | SHORT_TO_UBYTE(blue),
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301 | 255);
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302 | }
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303 |
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304 |
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305 | void
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306 | _mesa_Color3ub(GLubyte red, GLubyte green, GLubyte blue )
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307 | {
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308 | GET_IMMEDIATE;
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309 | COLOR( IM, red, green, blue, 255 );
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310 | }
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311 |
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312 |
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313 | void
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314 | _mesa_Color3ui(GLuint red, GLuint green, GLuint blue )
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315 | {
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316 | GET_IMMEDIATE;
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317 | COLOR( IM, UINT_TO_UBYTE(red),
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318 | UINT_TO_UBYTE(green),
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319 | UINT_TO_UBYTE(blue),
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320 | 255 );
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321 | }
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322 |
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323 |
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324 | void
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325 | _mesa_Color3us(GLushort red, GLushort green, GLushort blue )
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326 | {
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327 | GET_IMMEDIATE;
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328 | COLOR( IM, USHORT_TO_UBYTE(red), USHORT_TO_UBYTE(green),
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329 | USHORT_TO_UBYTE(blue),
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330 | 255 );
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331 | }
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332 |
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333 |
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334 | void
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335 | _mesa_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
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336 | {
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337 | GET_IMMEDIATE;
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338 | COLOR( IM, BYTE_TO_UBYTE(red), BYTE_TO_UBYTE(green),
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339 | BYTE_TO_UBYTE(blue), BYTE_TO_UBYTE(alpha) );
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340 | }
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341 |
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342 |
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343 | void
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344 | _mesa_Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
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345 | {
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346 | GLubyte col[4];
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347 | GLfloat r = red;
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348 | GLfloat g = green;
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349 | GLfloat b = blue;
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350 | GLfloat a = alpha;
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351 | GET_IMMEDIATE;
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352 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
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353 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
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354 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
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355 | FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a);
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356 | COLORV( IM, col );
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357 | }
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358 |
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359 |
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360 | void
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361 | _mesa_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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362 | {
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363 | GLubyte col[4];
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364 | GET_IMMEDIATE;
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365 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], red);
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366 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], green);
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367 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], blue);
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368 | FLOAT_COLOR_TO_UBYTE_COLOR(col[3], alpha);
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369 | COLORV( IM, col );
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370 | }
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371 |
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372 |
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373 | void
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374 | _mesa_Color4i(GLint red, GLint green, GLint blue, GLint alpha )
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375 | {
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376 | GET_IMMEDIATE;
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377 | COLOR( IM, INT_TO_UBYTE(red), INT_TO_UBYTE(green),
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378 | INT_TO_UBYTE(blue), INT_TO_UBYTE(alpha) );
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379 | }
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380 |
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381 |
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382 | void
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383 | _mesa_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha )
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384 | {
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385 | GET_IMMEDIATE;
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386 | COLOR( IM, SHORT_TO_UBYTE(red), SHORT_TO_UBYTE(green),
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387 | SHORT_TO_UBYTE(blue), SHORT_TO_UBYTE(alpha) );
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388 | }
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389 |
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390 | void
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391 | _mesa_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
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392 | {
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393 | GET_IMMEDIATE;
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394 | COLOR( IM, red, green, blue, alpha );
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395 | }
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396 |
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397 | void
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398 | _mesa_Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha )
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399 | {
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400 | GET_IMMEDIATE;
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401 | COLOR( IM, UINT_TO_UBYTE(red), UINT_TO_UBYTE(green),
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402 | UINT_TO_UBYTE(blue), UINT_TO_UBYTE(alpha) );
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403 | }
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404 |
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405 | void
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406 | _mesa_Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha )
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407 | {
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408 | GET_IMMEDIATE;
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409 | COLOR( IM, USHORT_TO_UBYTE(red), USHORT_TO_UBYTE(green),
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410 | USHORT_TO_UBYTE(blue), USHORT_TO_UBYTE(alpha) );
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411 | }
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412 |
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413 |
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414 | void
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415 | _mesa_Color3bv(const GLbyte *v )
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416 | {
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417 | GET_IMMEDIATE;
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418 | COLOR( IM, BYTE_TO_UBYTE(v[0]), BYTE_TO_UBYTE(v[1]),
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419 | BYTE_TO_UBYTE(v[2]), 255 );
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420 | }
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421 |
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422 |
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423 | void
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424 | _mesa_Color3dv(const GLdouble *v )
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425 | {
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426 | GLubyte col[4];
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427 | GLfloat r = v[0];
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428 | GLfloat g = v[1];
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429 | GLfloat b = v[2];
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430 | GET_IMMEDIATE;
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431 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
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432 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
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433 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
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434 | col[3]= 255;
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435 | COLORV( IM, col );
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436 | }
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437 |
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438 |
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439 | void
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440 | _mesa_Color3fv(const GLfloat *v )
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441 | {
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442 | GLubyte col[4];
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443 | GET_IMMEDIATE;
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444 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
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445 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
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446 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
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447 | col[3] = 255;
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448 | COLORV( IM, col );
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449 | }
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450 |
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451 |
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452 | void
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453 | _mesa_Color3iv(const GLint *v )
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454 | {
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455 | GET_IMMEDIATE;
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456 | COLOR( IM, INT_TO_UBYTE(v[0]), INT_TO_UBYTE(v[1]),
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457 | INT_TO_UBYTE(v[2]), 255 );
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458 | }
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459 |
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460 |
|
---|
461 | void
|
---|
462 | _mesa_Color3sv(const GLshort *v )
|
---|
463 | {
|
---|
464 | GET_IMMEDIATE;
|
---|
465 | COLOR( IM, SHORT_TO_UBYTE(v[0]), SHORT_TO_UBYTE(v[1]),
|
---|
466 | SHORT_TO_UBYTE(v[2]), 255 );
|
---|
467 | }
|
---|
468 |
|
---|
469 |
|
---|
470 | void
|
---|
471 | _mesa_Color3ubv(const GLubyte *v )
|
---|
472 | {
|
---|
473 | GET_IMMEDIATE;
|
---|
474 | COLOR( IM, v[0], v[1], v[2], 255 );
|
---|
475 | }
|
---|
476 |
|
---|
477 |
|
---|
478 | void
|
---|
479 | _mesa_Color3uiv(const GLuint *v )
|
---|
480 | {
|
---|
481 | GET_IMMEDIATE;
|
---|
482 | COLOR( IM, UINT_TO_UBYTE(v[0]), UINT_TO_UBYTE(v[1]),
|
---|
483 | UINT_TO_UBYTE(v[2]), 255 );
|
---|
484 | }
|
---|
485 |
|
---|
486 |
|
---|
487 | void
|
---|
488 | _mesa_Color3usv(const GLushort *v )
|
---|
489 | {
|
---|
490 | GET_IMMEDIATE;
|
---|
491 | COLOR( IM, USHORT_TO_UBYTE(v[0]), USHORT_TO_UBYTE(v[1]),
|
---|
492 | USHORT_TO_UBYTE(v[2]), 255 );
|
---|
493 |
|
---|
494 | }
|
---|
495 |
|
---|
496 |
|
---|
497 | void
|
---|
498 | _mesa_Color4bv(const GLbyte *v )
|
---|
499 | {
|
---|
500 | GET_IMMEDIATE;
|
---|
501 | COLOR( IM, BYTE_TO_UBYTE(v[0]), BYTE_TO_UBYTE(v[1]),
|
---|
502 | BYTE_TO_UBYTE(v[2]), BYTE_TO_UBYTE(v[3]) );
|
---|
503 | }
|
---|
504 |
|
---|
505 |
|
---|
506 | void
|
---|
507 | _mesa_Color4dv(const GLdouble *v )
|
---|
508 | {
|
---|
509 | GLubyte col[4];
|
---|
510 | GLfloat r = v[0];
|
---|
511 | GLfloat g = v[1];
|
---|
512 | GLfloat b = v[2];
|
---|
513 | GLfloat a = v[3];
|
---|
514 | GET_IMMEDIATE;
|
---|
515 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
|
---|
516 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
|
---|
517 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
|
---|
518 | FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a);
|
---|
519 | COLORV( IM, col );
|
---|
520 | }
|
---|
521 |
|
---|
522 |
|
---|
523 | void
|
---|
524 | _mesa_Color4fv(const GLfloat *v )
|
---|
525 | {
|
---|
526 | GLubyte col[4];
|
---|
527 | GET_IMMEDIATE;
|
---|
528 | FLOAT_COLOR_TO_UBYTE_COLOR(col[0], v[0]);
|
---|
529 | FLOAT_COLOR_TO_UBYTE_COLOR(col[1], v[1]);
|
---|
530 | FLOAT_COLOR_TO_UBYTE_COLOR(col[2], v[2]);
|
---|
531 | FLOAT_COLOR_TO_UBYTE_COLOR(col[3], v[3]);
|
---|
532 | COLORV( IM, col );
|
---|
533 | }
|
---|
534 |
|
---|
535 |
|
---|
536 | void
|
---|
537 | _mesa_Color4iv(const GLint *v )
|
---|
538 | {
|
---|
539 | GET_IMMEDIATE;
|
---|
540 | COLOR( IM, INT_TO_UBYTE(v[0]), INT_TO_UBYTE(v[1]),
|
---|
541 | INT_TO_UBYTE(v[2]), INT_TO_UBYTE(v[3]) );
|
---|
542 | }
|
---|
543 |
|
---|
544 |
|
---|
545 | void
|
---|
546 | _mesa_Color4sv(const GLshort *v)
|
---|
547 | {
|
---|
548 | GET_IMMEDIATE;
|
---|
549 | COLOR( IM, SHORT_TO_UBYTE(v[0]), SHORT_TO_UBYTE(v[1]),
|
---|
550 | SHORT_TO_UBYTE(v[2]), SHORT_TO_UBYTE(v[3]) );
|
---|
551 | }
|
---|
552 |
|
---|
553 |
|
---|
554 | void
|
---|
555 | _mesa_Color4ubv(const GLubyte *v)
|
---|
556 | {
|
---|
557 | GET_IMMEDIATE;
|
---|
558 | COLORV( IM, v );
|
---|
559 | }
|
---|
560 |
|
---|
561 |
|
---|
562 | void
|
---|
563 | _mesa_Color4uiv(const GLuint *v)
|
---|
564 | {
|
---|
565 | GET_IMMEDIATE;
|
---|
566 | COLOR( IM, UINT_TO_UBYTE(v[0]), UINT_TO_UBYTE(v[1]),
|
---|
567 | UINT_TO_UBYTE(v[2]), UINT_TO_UBYTE(v[3]) );
|
---|
568 | }
|
---|
569 |
|
---|
570 |
|
---|
571 | void
|
---|
572 | _mesa_Color4usv(const GLushort *v)
|
---|
573 | {
|
---|
574 | GET_IMMEDIATE;
|
---|
575 | COLOR( IM, USHORT_TO_UBYTE(v[0]), USHORT_TO_UBYTE(v[1]),
|
---|
576 | USHORT_TO_UBYTE(v[2]), USHORT_TO_UBYTE(v[3]) );
|
---|
577 | }
|
---|
578 |
|
---|
579 |
|
---|
580 |
|
---|
581 |
|
---|
582 | void
|
---|
583 | _mesa_EdgeFlag( GLboolean flag )
|
---|
584 | {
|
---|
585 | GLuint count;
|
---|
586 | GET_IMMEDIATE;
|
---|
587 | count = IM->Count;
|
---|
588 | IM->EdgeFlag[count] = flag;
|
---|
589 | IM->Flag[count] |= VERT_EDGE;
|
---|
590 | }
|
---|
591 |
|
---|
592 |
|
---|
593 | void
|
---|
594 | _mesa_EdgeFlagv( const GLboolean *flag )
|
---|
595 | {
|
---|
596 | GLuint count;
|
---|
597 | GET_IMMEDIATE;
|
---|
598 | count = IM->Count;
|
---|
599 | IM->EdgeFlag[count] = *flag;
|
---|
600 | IM->Flag[count] |= VERT_EDGE;
|
---|
601 | }
|
---|
602 |
|
---|
603 |
|
---|
604 |
|
---|
605 | #define INDEX( c ) \
|
---|
606 | { \
|
---|
607 | GLuint count; \
|
---|
608 | GET_IMMEDIATE; \
|
---|
609 | count = IM->Count; \
|
---|
610 | IM->Index[count] = c; \
|
---|
611 | IM->Flag[count] |= VERT_INDEX; \
|
---|
612 | }
|
---|
613 |
|
---|
614 |
|
---|
615 | void
|
---|
616 | _mesa_Indexd( GLdouble c )
|
---|
617 | {
|
---|
618 | INDEX( (GLuint) (GLint) c );
|
---|
619 | }
|
---|
620 |
|
---|
621 |
|
---|
622 | void
|
---|
623 | _mesa_Indexf( GLfloat c )
|
---|
624 | {
|
---|
625 | INDEX( (GLuint) (GLint) c );
|
---|
626 | }
|
---|
627 |
|
---|
628 |
|
---|
629 | void
|
---|
630 | _mesa_Indexi( GLint c )
|
---|
631 | {
|
---|
632 | INDEX( (GLuint) c );
|
---|
633 | }
|
---|
634 |
|
---|
635 |
|
---|
636 | void
|
---|
637 | _mesa_Indexs( GLshort c )
|
---|
638 | {
|
---|
639 | INDEX( (GLuint) c );
|
---|
640 | }
|
---|
641 |
|
---|
642 |
|
---|
643 | void
|
---|
644 | _mesa_Indexub( GLubyte c )
|
---|
645 | {
|
---|
646 | INDEX( (GLuint) c );
|
---|
647 | }
|
---|
648 |
|
---|
649 |
|
---|
650 | void
|
---|
651 | _mesa_Indexdv( const GLdouble *c )
|
---|
652 | {
|
---|
653 | INDEX( (GLuint) (GLint) *c );
|
---|
654 | }
|
---|
655 |
|
---|
656 |
|
---|
657 | void
|
---|
658 | _mesa_Indexfv( const GLfloat *c )
|
---|
659 | {
|
---|
660 | INDEX( (GLuint) (GLint) *c );
|
---|
661 | }
|
---|
662 |
|
---|
663 |
|
---|
664 | void
|
---|
665 | _mesa_Indexiv( const GLint *c )
|
---|
666 | {
|
---|
667 | INDEX( *c );
|
---|
668 | }
|
---|
669 |
|
---|
670 |
|
---|
671 | void
|
---|
672 | _mesa_Indexsv( const GLshort *c )
|
---|
673 | {
|
---|
674 | INDEX( (GLuint) (GLint) *c );
|
---|
675 | }
|
---|
676 |
|
---|
677 |
|
---|
678 | void
|
---|
679 | _mesa_Indexubv( const GLubyte *c )
|
---|
680 | {
|
---|
681 | INDEX( (GLuint) *c );
|
---|
682 | }
|
---|
683 |
|
---|
684 |
|
---|
685 |
|
---|
686 |
|
---|
687 |
|
---|
688 | /* KW: Now that we build buffers for display lists the same way we
|
---|
689 | * fill the vb, we can do the work here without a second function
|
---|
690 | * call. The Flag member allows the identification of missing
|
---|
691 | * (ie shared) normals.
|
---|
692 | */
|
---|
693 | #define NORMAL( x,y,z ) \
|
---|
694 | { \
|
---|
695 | GLuint count; \
|
---|
696 | GLfloat *normal; \
|
---|
697 | GET_IMMEDIATE; \
|
---|
698 | count = IM->Count; \
|
---|
699 | IM->Flag[count] |= VERT_NORM; \
|
---|
700 | normal = IM->Normal[count]; \
|
---|
701 | ASSIGN_3V(normal, x,y,z); \
|
---|
702 | }
|
---|
703 |
|
---|
704 |
|
---|
705 | void
|
---|
706 | _mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
|
---|
707 | {
|
---|
708 | NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
|
---|
709 | }
|
---|
710 |
|
---|
711 |
|
---|
712 | void
|
---|
713 | _mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
|
---|
714 | {
|
---|
715 | NORMAL(nx, ny, nz);
|
---|
716 | }
|
---|
717 |
|
---|
718 |
|
---|
719 | void
|
---|
720 | _mesa_Normal3f( GLfloat nx, GLfloat ny, GLfloat nz )
|
---|
721 | {
|
---|
722 | NORMAL(nx, ny, nz);
|
---|
723 | }
|
---|
724 |
|
---|
725 |
|
---|
726 | void
|
---|
727 | _mesa_Normal3i( GLint nx, GLint ny, GLint nz )
|
---|
728 | {
|
---|
729 | NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
|
---|
730 | }
|
---|
731 |
|
---|
732 |
|
---|
733 | void
|
---|
734 | _mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz )
|
---|
735 | {
|
---|
736 | NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
|
---|
737 | }
|
---|
738 |
|
---|
739 |
|
---|
740 | void
|
---|
741 | _mesa_Normal3bv( const GLbyte *v )
|
---|
742 | {
|
---|
743 | NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
|
---|
744 | }
|
---|
745 |
|
---|
746 |
|
---|
747 | void
|
---|
748 | _mesa_Normal3dv( const GLdouble *v )
|
---|
749 | {
|
---|
750 | NORMAL( v[0], v[1], v[2] );
|
---|
751 | }
|
---|
752 |
|
---|
753 |
|
---|
754 | void
|
---|
755 | _mesa_Normal3fv( const GLfloat *v )
|
---|
756 | {
|
---|
757 | NORMAL( v[0], v[1], v[2] );
|
---|
758 | }
|
---|
759 |
|
---|
760 |
|
---|
761 | void
|
---|
762 | _mesa_Normal3iv( const GLint *v )
|
---|
763 | {
|
---|
764 | NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
|
---|
765 | }
|
---|
766 |
|
---|
767 |
|
---|
768 | void
|
---|
769 | _mesa_Normal3sv( const GLshort *v )
|
---|
770 | {
|
---|
771 | NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
|
---|
772 | }
|
---|
773 |
|
---|
774 |
|
---|
775 |
|
---|
776 |
|
---|
777 |
|
---|
778 | #define TEXCOORD1(s) \
|
---|
779 | { \
|
---|
780 | GLuint count; \
|
---|
781 | GLfloat *tc; \
|
---|
782 | GET_IMMEDIATE; \
|
---|
783 | count = IM->Count; \
|
---|
784 | IM->Flag[count] |= VERT_TEX0_1; \
|
---|
785 | tc = IM->TexCoord[0][count]; \
|
---|
786 | ASSIGN_4V(tc,s,0,0,1); \
|
---|
787 | }
|
---|
788 |
|
---|
789 | #define TEXCOORD2(s,t) \
|
---|
790 | { \
|
---|
791 | GLuint count; \
|
---|
792 | GLfloat *tc; \
|
---|
793 | GET_IMMEDIATE; \
|
---|
794 | count = IM->Count; \
|
---|
795 | IM->Flag[count] |= VERT_TEX0_12; \
|
---|
796 | tc = IM->TexCoord[0][count]; \
|
---|
797 | ASSIGN_4V(tc, s,t,0,1); \
|
---|
798 | }
|
---|
799 |
|
---|
800 | #define TEXCOORD3(s,t,u) \
|
---|
801 | { \
|
---|
802 | GLuint count; \
|
---|
803 | GLfloat *tc; \
|
---|
804 | GET_IMMEDIATE; \
|
---|
805 | count = IM->Count; \
|
---|
806 | IM->Flag[count] |= VERT_TEX0_123; \
|
---|
807 | tc = IM->TexCoord[0][count]; \
|
---|
808 | ASSIGN_4V(tc, s,t,u,1); \
|
---|
809 | }
|
---|
810 |
|
---|
811 | #define TEXCOORD4(s,t,u,v) \
|
---|
812 | { \
|
---|
813 | GLuint count; \
|
---|
814 | GLfloat *tc; \
|
---|
815 | GET_IMMEDIATE; \
|
---|
816 | count = IM->Count; \
|
---|
817 | IM->Flag[count] |= VERT_TEX0_1234; \
|
---|
818 | tc = IM->TexCoord[0][count]; \
|
---|
819 | ASSIGN_4V(tc, s,t,u,v); \
|
---|
820 | }
|
---|
821 |
|
---|
822 |
|
---|
823 | void
|
---|
824 | _mesa_TexCoord1d( GLdouble s )
|
---|
825 | {
|
---|
826 | TEXCOORD1(s);
|
---|
827 | }
|
---|
828 |
|
---|
829 |
|
---|
830 | void
|
---|
831 | _mesa_TexCoord1f( GLfloat s )
|
---|
832 | {
|
---|
833 | TEXCOORD1(s);
|
---|
834 | }
|
---|
835 |
|
---|
836 |
|
---|
837 | void
|
---|
838 | _mesa_TexCoord1i( GLint s )
|
---|
839 | {
|
---|
840 | TEXCOORD1(s);
|
---|
841 | }
|
---|
842 |
|
---|
843 |
|
---|
844 | void
|
---|
845 | _mesa_TexCoord1s( GLshort s )
|
---|
846 | {
|
---|
847 | TEXCOORD1(s);
|
---|
848 | }
|
---|
849 |
|
---|
850 |
|
---|
851 | void
|
---|
852 | _mesa_TexCoord2d( GLdouble s, GLdouble t )
|
---|
853 | {
|
---|
854 | TEXCOORD2(s,t);
|
---|
855 | }
|
---|
856 |
|
---|
857 |
|
---|
858 | void
|
---|
859 | _mesa_TexCoord2f( GLfloat s, GLfloat t )
|
---|
860 | {
|
---|
861 | TEXCOORD2(*(&s),*&t);
|
---|
862 | }
|
---|
863 |
|
---|
864 |
|
---|
865 | void
|
---|
866 | _mesa_TexCoord2s( GLshort s, GLshort t )
|
---|
867 | {
|
---|
868 | TEXCOORD2(s,t);
|
---|
869 | }
|
---|
870 |
|
---|
871 |
|
---|
872 | void
|
---|
873 | _mesa_TexCoord2i( GLint s, GLint t )
|
---|
874 | {
|
---|
875 | TEXCOORD2(s,t);
|
---|
876 | }
|
---|
877 |
|
---|
878 |
|
---|
879 | void
|
---|
880 | _mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
|
---|
881 | {
|
---|
882 | TEXCOORD3(s,t,r);
|
---|
883 | }
|
---|
884 |
|
---|
885 |
|
---|
886 | void
|
---|
887 | _mesa_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
|
---|
888 | {
|
---|
889 | TEXCOORD3(s,t,r);
|
---|
890 | }
|
---|
891 |
|
---|
892 |
|
---|
893 | void
|
---|
894 | _mesa_TexCoord3i( GLint s, GLint t, GLint r )
|
---|
895 | {
|
---|
896 | TEXCOORD3(s,t,r);
|
---|
897 | }
|
---|
898 |
|
---|
899 |
|
---|
900 | void
|
---|
901 | _mesa_TexCoord3s( GLshort s, GLshort t, GLshort r )
|
---|
902 | {
|
---|
903 | TEXCOORD3(s,t,r);
|
---|
904 | }
|
---|
905 |
|
---|
906 |
|
---|
907 | void
|
---|
908 | _mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
|
---|
909 | {
|
---|
910 | TEXCOORD4(s,t,r,q)
|
---|
911 | }
|
---|
912 |
|
---|
913 |
|
---|
914 | void
|
---|
915 | _mesa_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
|
---|
916 | {
|
---|
917 | TEXCOORD4(s,t,r,q)
|
---|
918 | }
|
---|
919 |
|
---|
920 |
|
---|
921 | void
|
---|
922 | _mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
|
---|
923 | {
|
---|
924 | TEXCOORD4(s,t,r,q)
|
---|
925 | }
|
---|
926 |
|
---|
927 |
|
---|
928 | void
|
---|
929 | _mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
|
---|
930 | {
|
---|
931 | TEXCOORD4(s,t,r,q)
|
---|
932 | }
|
---|
933 |
|
---|
934 |
|
---|
935 | void
|
---|
936 | _mesa_TexCoord1dv( const GLdouble *v )
|
---|
937 | {
|
---|
938 | TEXCOORD1(v[0]);
|
---|
939 | }
|
---|
940 |
|
---|
941 |
|
---|
942 | void
|
---|
943 | _mesa_TexCoord1fv( const GLfloat *v )
|
---|
944 | {
|
---|
945 | TEXCOORD1(v[0]);
|
---|
946 | }
|
---|
947 |
|
---|
948 |
|
---|
949 | void
|
---|
950 | _mesa_TexCoord1iv( const GLint *v )
|
---|
951 | {
|
---|
952 | TEXCOORD1(v[0]);
|
---|
953 | }
|
---|
954 |
|
---|
955 |
|
---|
956 | void
|
---|
957 | _mesa_TexCoord1sv( const GLshort *v )
|
---|
958 | {
|
---|
959 | TEXCOORD1(v[0]);
|
---|
960 | }
|
---|
961 |
|
---|
962 |
|
---|
963 | void
|
---|
964 | _mesa_TexCoord2dv( const GLdouble *v )
|
---|
965 | {
|
---|
966 | TEXCOORD2(v[0],v[1]);
|
---|
967 | }
|
---|
968 |
|
---|
969 |
|
---|
970 | void
|
---|
971 | _mesa_TexCoord2fv( const GLfloat *v )
|
---|
972 | {
|
---|
973 | TEXCOORD2(v[0],v[1]);
|
---|
974 | }
|
---|
975 |
|
---|
976 |
|
---|
977 | void
|
---|
978 | _mesa_TexCoord2iv( const GLint *v )
|
---|
979 | {
|
---|
980 | TEXCOORD2(v[0],v[1]);
|
---|
981 | }
|
---|
982 |
|
---|
983 |
|
---|
984 | void
|
---|
985 | _mesa_TexCoord2sv( const GLshort *v )
|
---|
986 | {
|
---|
987 | TEXCOORD2(v[0],v[1]);
|
---|
988 | }
|
---|
989 |
|
---|
990 |
|
---|
991 | void
|
---|
992 | _mesa_TexCoord3dv( const GLdouble *v )
|
---|
993 | {
|
---|
994 | TEXCOORD2(v[0],v[1]);
|
---|
995 | }
|
---|
996 |
|
---|
997 |
|
---|
998 | void
|
---|
999 | _mesa_TexCoord3fv( const GLfloat *v )
|
---|
1000 | {
|
---|
1001 | TEXCOORD3(v[0],v[1],v[2]);
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 |
|
---|
1005 | void
|
---|
1006 | _mesa_TexCoord3iv( const GLint *v )
|
---|
1007 | {
|
---|
1008 | TEXCOORD3(v[0],v[1],v[2]);
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 |
|
---|
1012 | void
|
---|
1013 | _mesa_TexCoord3sv( const GLshort *v )
|
---|
1014 | {
|
---|
1015 | TEXCOORD3(v[0],v[1],v[2]);
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 |
|
---|
1019 | void
|
---|
1020 | _mesa_TexCoord4dv( const GLdouble *v )
|
---|
1021 | {
|
---|
1022 | TEXCOORD4(v[0],v[1],v[2],v[3]);
|
---|
1023 | }
|
---|
1024 |
|
---|
1025 |
|
---|
1026 | void
|
---|
1027 | _mesa_TexCoord4fv( const GLfloat *v )
|
---|
1028 | {
|
---|
1029 | TEXCOORD4(v[0],v[1],v[2],v[3]);
|
---|
1030 | }
|
---|
1031 |
|
---|
1032 |
|
---|
1033 | void
|
---|
1034 | _mesa_TexCoord4iv( const GLint *v )
|
---|
1035 | {
|
---|
1036 | TEXCOORD4(v[0],v[1],v[2],v[3]);
|
---|
1037 | }
|
---|
1038 |
|
---|
1039 |
|
---|
1040 | void
|
---|
1041 | _mesa_TexCoord4sv( const GLshort *v )
|
---|
1042 | {
|
---|
1043 | TEXCOORD4(v[0],v[1],v[2],v[3]);
|
---|
1044 | }
|
---|
1045 |
|
---|
1046 |
|
---|
1047 |
|
---|
1048 |
|
---|
1049 |
|
---|
1050 | /* KW: Run into bad problems in reset_vb/fixup_input if we don't fully pad
|
---|
1051 | * the incoming vertices.
|
---|
1052 | */
|
---|
1053 | #define VERTEX2(IM, x,y) \
|
---|
1054 | { \
|
---|
1055 | GLuint count = IM->Count++; \
|
---|
1056 | GLfloat *dest = IM->Obj[count]; \
|
---|
1057 | IM->Flag[count] |= VERT_OBJ_2; \
|
---|
1058 | ASSIGN_4V(dest, x, y, 0, 1); \
|
---|
1059 | if (dest == IM->Obj[VB_MAX-1]) \
|
---|
1060 | IM->maybe_transform_vb( IM ); \
|
---|
1061 | }
|
---|
1062 |
|
---|
1063 | #define VERTEX3(IM,x,y,z) \
|
---|
1064 | { \
|
---|
1065 | GLuint count = IM->Count++; \
|
---|
1066 | GLfloat *dest = IM->Obj[count]; \
|
---|
1067 | IM->Flag[count] |= VERT_OBJ_23; \
|
---|
1068 | ASSIGN_4V(dest, x, y, z, 1); \
|
---|
1069 | if (dest == IM->Obj[VB_MAX-1]) \
|
---|
1070 | IM->maybe_transform_vb( IM ); \
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 | #define VERTEX4(IM, x,y,z,w) \
|
---|
1074 | { \
|
---|
1075 | GLuint count = IM->Count++; \
|
---|
1076 | GLfloat *dest = IM->Obj[count]; \
|
---|
1077 | IM->Flag[count] |= VERT_OBJ_234; \
|
---|
1078 | ASSIGN_4V(dest, x, y, z, w); \
|
---|
1079 | if (dest == IM->Obj[VB_MAX-1]) \
|
---|
1080 | IM->maybe_transform_vb( IM ); \
|
---|
1081 | }
|
---|
1082 |
|
---|
1083 |
|
---|
1084 | void
|
---|
1085 | _mesa_Vertex2d( GLdouble x, GLdouble y )
|
---|
1086 | {
|
---|
1087 | GET_IMMEDIATE;
|
---|
1088 | VERTEX2( IM, (GLfloat) x, (GLfloat) y );
|
---|
1089 | }
|
---|
1090 |
|
---|
1091 |
|
---|
1092 | void
|
---|
1093 | _mesa_Vertex2f( GLfloat x, GLfloat y )
|
---|
1094 | {
|
---|
1095 | GET_IMMEDIATE;
|
---|
1096 | VERTEX2( IM, *(&x), *(&y) );
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 |
|
---|
1100 | /* Internal use:
|
---|
1101 | */
|
---|
1102 | void gl_Vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
|
---|
1103 | {
|
---|
1104 | struct immediate *im = ctx->input;
|
---|
1105 | VERTEX2( im, x, y );
|
---|
1106 | }
|
---|
1107 |
|
---|
1108 |
|
---|
1109 | void
|
---|
1110 | _mesa_Vertex2i( GLint x, GLint y )
|
---|
1111 | {
|
---|
1112 | GET_IMMEDIATE;
|
---|
1113 | VERTEX2( IM, (GLfloat) x, (GLfloat) y );
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 |
|
---|
1117 | void
|
---|
1118 | _mesa_Vertex2s( GLshort x, GLshort y )
|
---|
1119 | {
|
---|
1120 | GET_IMMEDIATE;
|
---|
1121 | VERTEX2( IM, (GLfloat) x, (GLfloat) y );
|
---|
1122 | }
|
---|
1123 |
|
---|
1124 |
|
---|
1125 | void
|
---|
1126 | _mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
|
---|
1127 | {
|
---|
1128 | GET_IMMEDIATE;
|
---|
1129 | VERTEX3( IM, (GLfloat) x, (GLfloat) y, (GLfloat) z );
|
---|
1130 | }
|
---|
1131 |
|
---|
1132 |
|
---|
1133 | void
|
---|
1134 | _mesa_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
|
---|
1135 | {
|
---|
1136 | GET_IMMEDIATE;
|
---|
1137 | VERTEX3( IM, *(&x), *(&y), *(&z) );
|
---|
1138 | }
|
---|
1139 |
|
---|
1140 |
|
---|
1141 | void
|
---|
1142 | _mesa_Vertex3i( GLint x, GLint y, GLint z )
|
---|
1143 | {
|
---|
1144 | GET_IMMEDIATE;
|
---|
1145 | VERTEX3( IM, (GLfloat) x, (GLfloat) y, (GLfloat) z );
|
---|
1146 | }
|
---|
1147 |
|
---|
1148 |
|
---|
1149 | void
|
---|
1150 | _mesa_Vertex3s( GLshort x, GLshort y, GLshort z )
|
---|
1151 | {
|
---|
1152 | GET_IMMEDIATE;
|
---|
1153 | VERTEX3( IM, (GLfloat) x, (GLfloat) y, (GLfloat) z );
|
---|
1154 | }
|
---|
1155 |
|
---|
1156 |
|
---|
1157 | void
|
---|
1158 | _mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
|
---|
1159 | {
|
---|
1160 | GET_IMMEDIATE;
|
---|
1161 | VERTEX4( IM, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
|
---|
1162 | }
|
---|
1163 |
|
---|
1164 |
|
---|
1165 | void
|
---|
1166 | _mesa_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
|
---|
1167 | {
|
---|
1168 | GET_IMMEDIATE;
|
---|
1169 | VERTEX4( IM, *(&x), *(&y), *(&z), *(&w) );
|
---|
1170 | }
|
---|
1171 |
|
---|
1172 |
|
---|
1173 | void
|
---|
1174 | _mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w )
|
---|
1175 | {
|
---|
1176 | GET_IMMEDIATE;
|
---|
1177 | VERTEX4( IM, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
|
---|
1178 | }
|
---|
1179 |
|
---|
1180 |
|
---|
1181 | void
|
---|
1182 | _mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
|
---|
1183 | {
|
---|
1184 | GET_IMMEDIATE;
|
---|
1185 | VERTEX4( IM, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 |
|
---|
1189 | void
|
---|
1190 | _mesa_Vertex2dv( const GLdouble *v )
|
---|
1191 | {
|
---|
1192 | GET_IMMEDIATE;
|
---|
1193 | VERTEX2( IM, (GLfloat) v[0], (GLfloat) v[1] );
|
---|
1194 | }
|
---|
1195 |
|
---|
1196 |
|
---|
1197 | void
|
---|
1198 | _mesa_Vertex2fv( const GLfloat *v )
|
---|
1199 | {
|
---|
1200 | GET_IMMEDIATE;
|
---|
1201 | VERTEX2( IM, v[0], v[1] );
|
---|
1202 | }
|
---|
1203 |
|
---|
1204 |
|
---|
1205 | void
|
---|
1206 | _mesa_Vertex2iv( const GLint *v )
|
---|
1207 | {
|
---|
1208 | GET_IMMEDIATE;
|
---|
1209 | VERTEX2( IM, (GLfloat) v[0], (GLfloat) v[1] );
|
---|
1210 | }
|
---|
1211 |
|
---|
1212 |
|
---|
1213 | void
|
---|
1214 | _mesa_Vertex2sv( const GLshort *v )
|
---|
1215 | {
|
---|
1216 | GET_IMMEDIATE;
|
---|
1217 | VERTEX2( IM, (GLfloat) v[0], (GLfloat) v[1] );
|
---|
1218 | }
|
---|
1219 |
|
---|
1220 |
|
---|
1221 | void
|
---|
1222 | _mesa_Vertex3dv( const GLdouble *v )
|
---|
1223 | {
|
---|
1224 | GET_IMMEDIATE;
|
---|
1225 | VERTEX3( IM, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
|
---|
1226 | }
|
---|
1227 |
|
---|
1228 |
|
---|
1229 | void
|
---|
1230 | _mesa_Vertex3fv( const GLfloat *v )
|
---|
1231 | {
|
---|
1232 | GET_IMMEDIATE;
|
---|
1233 | VERTEX3( IM, v[0], v[1], v[2] );
|
---|
1234 | }
|
---|
1235 |
|
---|
1236 |
|
---|
1237 | void
|
---|
1238 | _mesa_Vertex3iv( const GLint *v )
|
---|
1239 | {
|
---|
1240 | GET_IMMEDIATE;
|
---|
1241 | VERTEX3( IM, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 |
|
---|
1245 | void
|
---|
1246 | _mesa_Vertex3sv( const GLshort *v )
|
---|
1247 | {
|
---|
1248 | GET_IMMEDIATE;
|
---|
1249 | VERTEX3( IM, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
|
---|
1250 | }
|
---|
1251 |
|
---|
1252 |
|
---|
1253 | void
|
---|
1254 | _mesa_Vertex4dv( const GLdouble *v )
|
---|
1255 | {
|
---|
1256 | GET_IMMEDIATE;
|
---|
1257 | VERTEX4( IM,
|
---|
1258 | (GLfloat) v[0], (GLfloat) v[1],
|
---|
1259 | (GLfloat) v[2], (GLfloat) v[3] );
|
---|
1260 | }
|
---|
1261 |
|
---|
1262 |
|
---|
1263 | void
|
---|
1264 | _mesa_Vertex4fv( const GLfloat *v )
|
---|
1265 | {
|
---|
1266 | GET_IMMEDIATE;
|
---|
1267 | VERTEX4( IM, v[0], v[1], v[2], v[3] );
|
---|
1268 | }
|
---|
1269 |
|
---|
1270 |
|
---|
1271 | void
|
---|
1272 | _mesa_Vertex4iv( const GLint *v )
|
---|
1273 | {
|
---|
1274 | GET_IMMEDIATE;
|
---|
1275 | VERTEX4( IM,
|
---|
1276 | (GLfloat) v[0], (GLfloat) v[1],
|
---|
1277 | (GLfloat) v[2], (GLfloat) v[3] );
|
---|
1278 | }
|
---|
1279 |
|
---|
1280 |
|
---|
1281 | void
|
---|
1282 | _mesa_Vertex4sv( const GLshort *v )
|
---|
1283 | {
|
---|
1284 | GET_IMMEDIATE;
|
---|
1285 | VERTEX4( IM,
|
---|
1286 | (GLfloat) v[0], (GLfloat) v[1],
|
---|
1287 | (GLfloat) v[2], (GLfloat) v[3] );
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 |
|
---|
1291 |
|
---|
1292 |
|
---|
1293 | /* KW: Do the check here so that we only have to do a single range
|
---|
1294 | * test. The possible compliance problem with this is that we
|
---|
1295 | * will throw out error-producing calls when compiling display
|
---|
1296 | * lists. The solution is to do dispatch on gl_error to call
|
---|
1297 | * gl_save_error if compiling.
|
---|
1298 | */
|
---|
1299 |
|
---|
1300 |
|
---|
1301 | /*
|
---|
1302 | * GL_ARB_multitexture
|
---|
1303 | */
|
---|
1304 |
|
---|
1305 | #define CHECK_ARB \
|
---|
1306 | if (target >= GL_TEXTURE0_ARB && target <= GL_TEXTURE1_ARB) { \
|
---|
1307 | texSet = target - GL_TEXTURE0_ARB; \
|
---|
1308 | } \
|
---|
1309 | else { \
|
---|
1310 | gl_error(IM->backref, GL_INVALID_ENUM, \
|
---|
1311 | "glMultiTexCoord(target)"); \
|
---|
1312 | return; \
|
---|
1313 | }
|
---|
1314 |
|
---|
1315 |
|
---|
1316 | #define MULTI_TEXCOORD1(s) \
|
---|
1317 | { \
|
---|
1318 | GLuint count; \
|
---|
1319 | GLfloat *tc; \
|
---|
1320 | count = IM->Count; \
|
---|
1321 | IM->Flag[count] |= IM->TF1[texSet]; \
|
---|
1322 | tc = IM->TexCoordPtr[texSet][count]; \
|
---|
1323 | ASSIGN_4V(tc, s,0,0,1); \
|
---|
1324 | }
|
---|
1325 |
|
---|
1326 |
|
---|
1327 | #define MULTI_TEXCOORD2(s,t) \
|
---|
1328 | { \
|
---|
1329 | GLuint count; \
|
---|
1330 | GLfloat *tc; \
|
---|
1331 | count = IM->Count; \
|
---|
1332 | IM->Flag[count] |= IM->TF2[texSet]; \
|
---|
1333 | tc = IM->TexCoordPtr[texSet][count]; \
|
---|
1334 | ASSIGN_4V(tc, s,t,0,1); \
|
---|
1335 | }
|
---|
1336 |
|
---|
1337 | #define MULTI_TEXCOORD3(s,t,u) \
|
---|
1338 | { \
|
---|
1339 | GLuint count; \
|
---|
1340 | GLfloat *tc; \
|
---|
1341 | count = IM->Count; \
|
---|
1342 | IM->Flag[count] |= IM->TF3[texSet]; \
|
---|
1343 | tc = IM->TexCoordPtr[texSet][count]; \
|
---|
1344 | ASSIGN_4V(tc, s,t,u,1); \
|
---|
1345 | }
|
---|
1346 |
|
---|
1347 | #define MULTI_TEXCOORD4(s,t,u,v) \
|
---|
1348 | { \
|
---|
1349 | GLuint count; \
|
---|
1350 | GLfloat *tc; \
|
---|
1351 | count = IM->Count; \
|
---|
1352 | IM->Flag[count] |= IM->TF4[texSet]; \
|
---|
1353 | tc = IM->TexCoordPtr[texSet][count]; \
|
---|
1354 | ASSIGN_4V(tc, s,t,u,v); \
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 |
|
---|
1358 | void
|
---|
1359 | _mesa_MultiTexCoord1dARB(GLenum target, GLdouble s)
|
---|
1360 | {
|
---|
1361 | GLint texSet;
|
---|
1362 | GET_IMMEDIATE;
|
---|
1363 | CHECK_ARB
|
---|
1364 | MULTI_TEXCOORD1( s );
|
---|
1365 | }
|
---|
1366 |
|
---|
1367 | void
|
---|
1368 | _mesa_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
|
---|
1369 | {
|
---|
1370 | GLint texSet;
|
---|
1371 | GET_IMMEDIATE;
|
---|
1372 | CHECK_ARB
|
---|
1373 | MULTI_TEXCOORD1( v[0] );
|
---|
1374 | }
|
---|
1375 |
|
---|
1376 | void
|
---|
1377 | _mesa_MultiTexCoord1fARB(GLenum target, GLfloat s)
|
---|
1378 | {
|
---|
1379 | GLint texSet;
|
---|
1380 | GET_IMMEDIATE;
|
---|
1381 | CHECK_ARB
|
---|
1382 | MULTI_TEXCOORD1( s );
|
---|
1383 | }
|
---|
1384 |
|
---|
1385 | void
|
---|
1386 | _mesa_MultiTexCoord1fvARB(GLenum target, const GLfloat *v)
|
---|
1387 | {
|
---|
1388 | GLint texSet;
|
---|
1389 | GET_IMMEDIATE;
|
---|
1390 | CHECK_ARB
|
---|
1391 | MULTI_TEXCOORD1( v[0] );
|
---|
1392 | }
|
---|
1393 |
|
---|
1394 | void
|
---|
1395 | _mesa_MultiTexCoord1iARB(GLenum target, GLint s)
|
---|
1396 | {
|
---|
1397 | GLint texSet;
|
---|
1398 | GET_IMMEDIATE;
|
---|
1399 | CHECK_ARB
|
---|
1400 | MULTI_TEXCOORD1( s );
|
---|
1401 | }
|
---|
1402 |
|
---|
1403 | void
|
---|
1404 | _mesa_MultiTexCoord1ivARB(GLenum target, const GLint *v)
|
---|
1405 | {
|
---|
1406 | GLint texSet;
|
---|
1407 | GET_IMMEDIATE;
|
---|
1408 | CHECK_ARB
|
---|
1409 | MULTI_TEXCOORD1( v[0] );
|
---|
1410 | }
|
---|
1411 |
|
---|
1412 | void
|
---|
1413 | _mesa_MultiTexCoord1sARB(GLenum target, GLshort s)
|
---|
1414 | {
|
---|
1415 | GLint texSet;
|
---|
1416 | GET_IMMEDIATE;
|
---|
1417 | CHECK_ARB
|
---|
1418 | MULTI_TEXCOORD1( s );
|
---|
1419 | }
|
---|
1420 |
|
---|
1421 | void
|
---|
1422 | _mesa_MultiTexCoord1svARB(GLenum target, const GLshort *v)
|
---|
1423 | {
|
---|
1424 | GLint texSet;
|
---|
1425 | GET_IMMEDIATE;
|
---|
1426 | CHECK_ARB
|
---|
1427 | MULTI_TEXCOORD1( v[0] );
|
---|
1428 | }
|
---|
1429 |
|
---|
1430 | void
|
---|
1431 | _mesa_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
|
---|
1432 | {
|
---|
1433 | GLint texSet;
|
---|
1434 | GET_IMMEDIATE;
|
---|
1435 | CHECK_ARB
|
---|
1436 | MULTI_TEXCOORD2( s, t );
|
---|
1437 | }
|
---|
1438 |
|
---|
1439 | void
|
---|
1440 | _mesa_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
|
---|
1441 | {
|
---|
1442 | GLint texSet;
|
---|
1443 | GET_IMMEDIATE;
|
---|
1444 | CHECK_ARB
|
---|
1445 | MULTI_TEXCOORD2( v[0], v[1] );
|
---|
1446 | }
|
---|
1447 |
|
---|
1448 | void
|
---|
1449 | _mesa_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
|
---|
1450 | {
|
---|
1451 | GLint texSet;
|
---|
1452 | GET_IMMEDIATE;
|
---|
1453 | CHECK_ARB
|
---|
1454 | MULTI_TEXCOORD2( s, t );
|
---|
1455 | }
|
---|
1456 |
|
---|
1457 | void
|
---|
1458 | _mesa_MultiTexCoord2fvARB(GLenum target, const GLfloat *v)
|
---|
1459 | {
|
---|
1460 | GLint texSet;
|
---|
1461 | GET_IMMEDIATE;
|
---|
1462 | CHECK_ARB
|
---|
1463 | MULTI_TEXCOORD2( v[0], v[1] );
|
---|
1464 | }
|
---|
1465 |
|
---|
1466 | void
|
---|
1467 | _mesa_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
|
---|
1468 | {
|
---|
1469 | GLint texSet;
|
---|
1470 | GET_IMMEDIATE;
|
---|
1471 | CHECK_ARB
|
---|
1472 | MULTI_TEXCOORD2( s, t );
|
---|
1473 | }
|
---|
1474 |
|
---|
1475 | void
|
---|
1476 | _mesa_MultiTexCoord2ivARB(GLenum target, const GLint *v)
|
---|
1477 | {
|
---|
1478 | GLint texSet;
|
---|
1479 | GET_IMMEDIATE;
|
---|
1480 | CHECK_ARB
|
---|
1481 | MULTI_TEXCOORD2( v[0], v[1] );
|
---|
1482 | }
|
---|
1483 |
|
---|
1484 | void
|
---|
1485 | _mesa_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
|
---|
1486 | {
|
---|
1487 | GLint texSet;
|
---|
1488 | GET_IMMEDIATE;
|
---|
1489 | CHECK_ARB
|
---|
1490 | MULTI_TEXCOORD2( s, t );
|
---|
1491 | }
|
---|
1492 |
|
---|
1493 | void
|
---|
1494 | _mesa_MultiTexCoord2svARB(GLenum target, const GLshort *v)
|
---|
1495 | {
|
---|
1496 | GLint texSet;
|
---|
1497 | GET_IMMEDIATE;
|
---|
1498 | CHECK_ARB
|
---|
1499 | MULTI_TEXCOORD2( v[0], v[1] );
|
---|
1500 | }
|
---|
1501 |
|
---|
1502 | void
|
---|
1503 | _mesa_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
|
---|
1504 | {
|
---|
1505 | GLint texSet;
|
---|
1506 | GET_IMMEDIATE;
|
---|
1507 | CHECK_ARB
|
---|
1508 | MULTI_TEXCOORD3( s, t, r );
|
---|
1509 | }
|
---|
1510 |
|
---|
1511 | void
|
---|
1512 | _mesa_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
|
---|
1513 | {
|
---|
1514 | GLint texSet;
|
---|
1515 | GET_IMMEDIATE;
|
---|
1516 | CHECK_ARB
|
---|
1517 | MULTI_TEXCOORD3( v[0], v[1], v[2] );
|
---|
1518 | }
|
---|
1519 |
|
---|
1520 | void
|
---|
1521 | _mesa_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
|
---|
1522 | {
|
---|
1523 | GLint texSet;
|
---|
1524 | GET_IMMEDIATE;
|
---|
1525 | CHECK_ARB
|
---|
1526 | MULTI_TEXCOORD3( s, t, r );
|
---|
1527 | }
|
---|
1528 |
|
---|
1529 | void
|
---|
1530 | _mesa_MultiTexCoord3fvARB(GLenum target, const GLfloat *v)
|
---|
1531 | {
|
---|
1532 | GLint texSet;
|
---|
1533 | GET_IMMEDIATE;
|
---|
1534 | CHECK_ARB
|
---|
1535 | MULTI_TEXCOORD3( v[0], v[1], v[2] );
|
---|
1536 | }
|
---|
1537 |
|
---|
1538 | void
|
---|
1539 | _mesa_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
|
---|
1540 | {
|
---|
1541 | GLint texSet;
|
---|
1542 | GET_IMMEDIATE;
|
---|
1543 | CHECK_ARB
|
---|
1544 | MULTI_TEXCOORD3( s, t, r );
|
---|
1545 | }
|
---|
1546 |
|
---|
1547 | void
|
---|
1548 | _mesa_MultiTexCoord3ivARB(GLenum target, const GLint *v)
|
---|
1549 | {
|
---|
1550 | GLint texSet;
|
---|
1551 | GET_IMMEDIATE;
|
---|
1552 | CHECK_ARB
|
---|
1553 | MULTI_TEXCOORD3( v[0], v[1], v[2] );
|
---|
1554 | }
|
---|
1555 |
|
---|
1556 | void
|
---|
1557 | _mesa_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
|
---|
1558 | {
|
---|
1559 | GLint texSet;
|
---|
1560 | GET_IMMEDIATE;
|
---|
1561 | CHECK_ARB
|
---|
1562 | MULTI_TEXCOORD3( s, t, r );
|
---|
1563 | }
|
---|
1564 |
|
---|
1565 | void
|
---|
1566 | _mesa_MultiTexCoord3svARB(GLenum target, const GLshort *v)
|
---|
1567 | {
|
---|
1568 | GLint texSet;
|
---|
1569 | GET_IMMEDIATE;
|
---|
1570 | CHECK_ARB
|
---|
1571 | MULTI_TEXCOORD3( v[0], v[1], v[2] );
|
---|
1572 | }
|
---|
1573 |
|
---|
1574 | void
|
---|
1575 | _mesa_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
---|
1576 | {
|
---|
1577 | GLint texSet;
|
---|
1578 | GET_IMMEDIATE;
|
---|
1579 | CHECK_ARB
|
---|
1580 | MULTI_TEXCOORD4( s, t, r, q );
|
---|
1581 | }
|
---|
1582 |
|
---|
1583 | void
|
---|
1584 | _mesa_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
|
---|
1585 | {
|
---|
1586 | GLint texSet;
|
---|
1587 | GET_IMMEDIATE;
|
---|
1588 | CHECK_ARB
|
---|
1589 | MULTI_TEXCOORD4( v[0], v[1], v[2], v[3] );
|
---|
1590 | }
|
---|
1591 |
|
---|
1592 | void
|
---|
1593 | _mesa_MultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
---|
1594 | {
|
---|
1595 | GLint texSet;
|
---|
1596 | GET_IMMEDIATE;
|
---|
1597 | CHECK_ARB
|
---|
1598 | MULTI_TEXCOORD4( s, t, r, q );
|
---|
1599 | }
|
---|
1600 |
|
---|
1601 |
|
---|
1602 | void
|
---|
1603 | _mesa_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
|
---|
1604 | {
|
---|
1605 | GLint texSet;
|
---|
1606 | GET_IMMEDIATE;
|
---|
1607 | CHECK_ARB
|
---|
1608 | MULTI_TEXCOORD4( v[0], v[1], v[2], v[3] );
|
---|
1609 | }
|
---|
1610 |
|
---|
1611 | void
|
---|
1612 | _mesa_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
|
---|
1613 | {
|
---|
1614 | GLint texSet;
|
---|
1615 | GET_IMMEDIATE;
|
---|
1616 | CHECK_ARB
|
---|
1617 | MULTI_TEXCOORD4( s, t, r, q );
|
---|
1618 | }
|
---|
1619 |
|
---|
1620 | void
|
---|
1621 | _mesa_MultiTexCoord4ivARB(GLenum target, const GLint *v)
|
---|
1622 | {
|
---|
1623 | GLint texSet;
|
---|
1624 | GET_IMMEDIATE;
|
---|
1625 | CHECK_ARB
|
---|
1626 | MULTI_TEXCOORD4( v[0], v[1], v[2], v[3] );
|
---|
1627 | }
|
---|
1628 |
|
---|
1629 | void
|
---|
1630 | _mesa_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
|
---|
1631 | {
|
---|
1632 | GLint texSet;
|
---|
1633 | GET_IMMEDIATE;
|
---|
1634 | CHECK_ARB
|
---|
1635 | MULTI_TEXCOORD4( s, t, r, q );
|
---|
1636 | }
|
---|
1637 |
|
---|
1638 | void
|
---|
1639 | _mesa_MultiTexCoord4svARB(GLenum target, const GLshort *v)
|
---|
1640 | {
|
---|
1641 | GLint texSet;
|
---|
1642 | GET_IMMEDIATE;
|
---|
1643 | CHECK_ARB
|
---|
1644 | MULTI_TEXCOORD4( v[0], v[1], v[2], v[3] );
|
---|
1645 | }
|
---|
1646 |
|
---|