1 | /* $Id: vbcull.c,v 1.3 2000-05-23 20:41:01 jeroen Exp $ */
|
---|
2 |
|
---|
3 | /*
|
---|
4 | * Mesa 3-D graphics library
|
---|
5 | * Version: 3.3
|
---|
6 | *
|
---|
7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
8 | *
|
---|
9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
10 | * copy of this software and associated documentation files (the "Software"),
|
---|
11 | * to deal in the Software without restriction, including without limitation
|
---|
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
14 | * Software is furnished to do so, subject to the following conditions:
|
---|
15 | *
|
---|
16 | * The above copyright notice and this permission notice shall be included
|
---|
17 | * in all copies or substantial portions of the Software.
|
---|
18 | *
|
---|
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
25 | */
|
---|
26 |
|
---|
27 | /*
|
---|
28 | * New (3.1) transformation code written by Keith Whitwell.
|
---|
29 | */
|
---|
30 |
|
---|
31 |
|
---|
32 | #ifdef PC_HEADER
|
---|
33 | #include "all.h"
|
---|
34 | #else
|
---|
35 | #include "glheader.h"
|
---|
36 | #include "types.h"
|
---|
37 | #include "context.h"
|
---|
38 | #include "macros.h"
|
---|
39 | #include "vb.h"
|
---|
40 | #include "vbcull.h"
|
---|
41 | #include "vbrender.h"
|
---|
42 | #include "xform.h"
|
---|
43 | #include "mem.h"
|
---|
44 | #endif
|
---|
45 |
|
---|
46 |
|
---|
47 | /* Culling for vertices and primitives.
|
---|
48 | * (C) Keith Whitwell, December 1998.
|
---|
49 | *
|
---|
50 | * These functions build bitmasks which can be used to shortcircuit
|
---|
51 | * lighting, fogging and texture calculations, and to convert
|
---|
52 | * two-sided lighting into one-sided on a per-vertex basis.
|
---|
53 | *
|
---|
54 | * Each of these functions returns a value 'cullcount'. The meaning
|
---|
55 | * of this value just has to satisfy the requirements:
|
---|
56 | *
|
---|
57 | * cullcount == VB->Count implies the entire vb has been culled and
|
---|
58 | * can be discarded.
|
---|
59 | *
|
---|
60 | * cullcount == 0 implies that every vertex in the buffer is required
|
---|
61 | * and that the cullmask can be ignored for transformation
|
---|
62 | * and lighting.
|
---|
63 | *
|
---|
64 | */
|
---|
65 |
|
---|
66 |
|
---|
67 | const char *gl_prim_name[GL_POLYGON+2] = {
|
---|
68 | "GL_POINTS",
|
---|
69 | "GL_LINES",
|
---|
70 | "GL_LINE_LOOP",
|
---|
71 | "GL_LINE_STRIP",
|
---|
72 | "GL_TRIANGLES",
|
---|
73 | "GL_TRIANGLE_STRIP",
|
---|
74 | "GL_TRIANGLE_FAN",
|
---|
75 | "GL_QUADS",
|
---|
76 | "GL_QUAD_STRIP",
|
---|
77 | "GL_POLYGON",
|
---|
78 | "culled primitive"
|
---|
79 | };
|
---|
80 |
|
---|
81 | static GLuint gl_cull_points( struct vertex_buffer *VB,
|
---|
82 | GLuint start,
|
---|
83 | GLuint count,
|
---|
84 | GLuint parity,
|
---|
85 | CONST GLfloat (*proj)[4])
|
---|
86 | {
|
---|
87 | const GLubyte *clipmask = VB->ClipMask;
|
---|
88 | GLubyte *cullmask = VB->CullMask;
|
---|
89 | GLuint i, cullcount = 0;
|
---|
90 |
|
---|
91 | (void) parity;
|
---|
92 | (void) proj;
|
---|
93 |
|
---|
94 | /* This is pretty pointless. (arf arf)
|
---|
95 | */
|
---|
96 | for (i=start+1;i<count;i++) {
|
---|
97 | if (clipmask[i] == 0)
|
---|
98 | cullmask[i] = VERT_FACE_FRONT | PRIM_FACE_FRONT;
|
---|
99 | else {
|
---|
100 | cullcount++;
|
---|
101 | }
|
---|
102 | }
|
---|
103 | return cullcount;
|
---|
104 | }
|
---|
105 |
|
---|
106 |
|
---|
107 | /* Covers all the non-polygonal primitives when only area culling is
|
---|
108 | * activated.
|
---|
109 | */
|
---|
110 | static GLuint gl_cull_points_neither( struct vertex_buffer *VB,
|
---|
111 | GLuint start,
|
---|
112 | GLuint count,
|
---|
113 | GLuint parity,
|
---|
114 | CONST GLfloat (*proj)[4])
|
---|
115 | {
|
---|
116 | GLubyte unculled_prim = VERT_FACE_FRONT|PRIM_FACE_FRONT;
|
---|
117 | (void) parity;
|
---|
118 | (void) proj;
|
---|
119 | MEMSET(VB->CullMask+start, unculled_prim, (count-start)*sizeof(GLubyte));
|
---|
120 | return 0;
|
---|
121 | }
|
---|
122 |
|
---|
123 |
|
---|
124 |
|
---|
125 | #define CULL_LINE( i1, i, nr ) \
|
---|
126 | do { \
|
---|
127 | GLubyte ClipOr = VB->ClipMask[i1] | VB->ClipMask[i]; \
|
---|
128 | \
|
---|
129 | if (ClipOr) { \
|
---|
130 | if (VB->ClipMask[i1] & VB->ClipMask[i] & CLIP_ALL_BITS) { \
|
---|
131 | cullcount+=nr; \
|
---|
132 | } \
|
---|
133 | else { \
|
---|
134 | cullmask[i1] |= VERT_FACE_FRONT; \
|
---|
135 | cullmask[i] |= VERT_FACE_FRONT | PRIM_FACE_FRONT | PRIM_CLIPPED; \
|
---|
136 | } \
|
---|
137 | } else { \
|
---|
138 | cullmask[i1] |= VERT_FACE_FRONT; \
|
---|
139 | cullmask[i] |= VERT_FACE_FRONT | PRIM_FACE_FRONT; \
|
---|
140 | } \
|
---|
141 | } while (0)
|
---|
142 |
|
---|
143 |
|
---|
144 |
|
---|
145 | static GLuint gl_cull_lines( struct vertex_buffer *VB,
|
---|
146 | GLuint start,
|
---|
147 | GLuint count,
|
---|
148 | GLuint parity,
|
---|
149 | CONST GLfloat (*proj)[4])
|
---|
150 | {
|
---|
151 | GLubyte *cullmask = VB->CullMask;
|
---|
152 | GLuint cullcount = 0;
|
---|
153 | GLuint i;
|
---|
154 | GLuint last = count - 1;
|
---|
155 |
|
---|
156 | (void) parity;
|
---|
157 | (void) proj;
|
---|
158 |
|
---|
159 | for (i = start; i < last ; i += 2) {
|
---|
160 | CULL_LINE(i, i+1, 2);
|
---|
161 | }
|
---|
162 |
|
---|
163 | if (i != last)
|
---|
164 | cullcount++;
|
---|
165 |
|
---|
166 | return cullcount;
|
---|
167 | }
|
---|
168 |
|
---|
169 |
|
---|
170 | static GLuint gl_cull_line_strip( struct vertex_buffer *VB,
|
---|
171 | GLuint start,
|
---|
172 | GLuint count,
|
---|
173 | GLuint parity,
|
---|
174 | CONST GLfloat (*proj)[4])
|
---|
175 | {
|
---|
176 | GLubyte *cullmask = VB->CullMask;
|
---|
177 | GLuint cullcount = 0;
|
---|
178 | GLuint i;
|
---|
179 | GLuint last = count - 1;
|
---|
180 | GLuint nr = 2;
|
---|
181 |
|
---|
182 | (void) parity;
|
---|
183 | (void) proj;
|
---|
184 |
|
---|
185 | for (i = start; i < last ; i++, nr = 1) {
|
---|
186 | CULL_LINE(i, i+1, nr);
|
---|
187 | }
|
---|
188 |
|
---|
189 | if (i != last)
|
---|
190 | cullcount++;
|
---|
191 |
|
---|
192 | return cullcount;
|
---|
193 | }
|
---|
194 |
|
---|
195 |
|
---|
196 | static GLuint gl_cull_line_loop( struct vertex_buffer *VB,
|
---|
197 | GLuint start,
|
---|
198 | GLuint count,
|
---|
199 | GLuint parity,
|
---|
200 | CONST GLfloat (*proj)[4])
|
---|
201 | {
|
---|
202 | GLuint cullcount = 0;
|
---|
203 | GLubyte *cullmask = VB->CullMask;
|
---|
204 | GLuint i, last = count - 1;
|
---|
205 | (void) parity;
|
---|
206 | (void) proj;
|
---|
207 | if (count - start < 2)
|
---|
208 | return count - start;
|
---|
209 |
|
---|
210 | for (i = start; i < last ; i++) {
|
---|
211 | CULL_LINE(i, i+1, 1);
|
---|
212 | }
|
---|
213 |
|
---|
214 | CULL_LINE(last, start, 1);
|
---|
215 |
|
---|
216 | return cullcount;
|
---|
217 | }
|
---|
218 |
|
---|
219 |
|
---|
220 | #define CULL_TRI( do_clip, do_area, i2, i1, i0, parity, nr ) \
|
---|
221 | do { \
|
---|
222 | GLubyte ClipOr = 0; \
|
---|
223 | if (do_clip) { \
|
---|
224 | ClipOr = (VB->ClipMask[i2] | \
|
---|
225 | VB->ClipMask[i1] | \
|
---|
226 | VB->ClipMask[i0]); \
|
---|
227 | } \
|
---|
228 | \
|
---|
229 | if (do_clip && (ClipOr&CLIP_ALL_BITS)) \
|
---|
230 | { \
|
---|
231 | if (VB->ClipMask[i2] & VB->ClipMask[i1] & VB->ClipMask[i0] & \
|
---|
232 | CLIP_ALL_BITS) \
|
---|
233 | { \
|
---|
234 | cullcount+=nr; \
|
---|
235 | } \
|
---|
236 | else \
|
---|
237 | { \
|
---|
238 | cullmask[i0] = cull_faces | PRIM_CLIPPED; \
|
---|
239 | cullmask[i1] |= cull_faces; \
|
---|
240 | cullmask[i2] |= cull_faces; \
|
---|
241 | } \
|
---|
242 | } \
|
---|
243 | else \
|
---|
244 | { \
|
---|
245 | GLfloat area; \
|
---|
246 | GLubyte face_flags; \
|
---|
247 | \
|
---|
248 | if (do_area) { \
|
---|
249 | area = ((proj[i2][0] - proj[i0][0]) * \
|
---|
250 | (proj[i1][1] - proj[i0][1]) - \
|
---|
251 | (proj[i2][1] - proj[i0][1]) * \
|
---|
252 | (proj[i1][0] - proj[i0][0])); \
|
---|
253 | \
|
---|
254 | face_flags = (((area<0.0F) ^ parity) + 1) & cull_faces; \
|
---|
255 | } else { \
|
---|
256 | face_flags = cull_faces; \
|
---|
257 | } \
|
---|
258 | \
|
---|
259 | if (!do_area || face_flags) \
|
---|
260 | { \
|
---|
261 | cullmask[i0] = face_flags | (face_flags << PRIM_FLAG_SHIFT); \
|
---|
262 | cullmask[i1] |= face_flags; \
|
---|
263 | cullmask[i2] |= face_flags; \
|
---|
264 | if (do_clip && ClipOr) cullmask[i0] |= PRIM_CLIPPED; \
|
---|
265 | } \
|
---|
266 | else \
|
---|
267 | { \
|
---|
268 | cullcount+=nr; \
|
---|
269 | } \
|
---|
270 | } \
|
---|
271 | } while (0)
|
---|
272 |
|
---|
273 |
|
---|
274 |
|
---|
275 |
|
---|
276 |
|
---|
277 | #define CULL_QUAD( do_clip, do_area, i3, i2, i1, i, nr ) \
|
---|
278 | do { \
|
---|
279 | GLubyte ClipOr = 0; \
|
---|
280 | \
|
---|
281 | if (do_clip) { \
|
---|
282 | ClipOr = (VB->ClipMask[i3] | \
|
---|
283 | VB->ClipMask[i2] | \
|
---|
284 | VB->ClipMask[i1] | \
|
---|
285 | VB->ClipMask[i]); \
|
---|
286 | } \
|
---|
287 | \
|
---|
288 | if (do_clip && (ClipOr&CLIP_ALL_BITS)) \
|
---|
289 | { \
|
---|
290 | if (VB->ClipMask[i3] & VB->ClipMask[i2] & \
|
---|
291 | VB->ClipMask[i1] & VB->ClipMask[i] & \
|
---|
292 | CLIP_ALL_BITS) \
|
---|
293 | { \
|
---|
294 | cullcount+=nr; \
|
---|
295 | } \
|
---|
296 | else \
|
---|
297 | { \
|
---|
298 | cullmask[i] = cull_faces | PRIM_CLIPPED; \
|
---|
299 | cullmask[i1] = cull_faces | PRIM_CLIPPED; \
|
---|
300 | cullmask[i2] |= cull_faces; \
|
---|
301 | cullmask[i3] |= cull_faces; \
|
---|
302 | } \
|
---|
303 | } \
|
---|
304 | else \
|
---|
305 | { \
|
---|
306 | GLfloat area; \
|
---|
307 | GLubyte face_flags; \
|
---|
308 | \
|
---|
309 | if (do_area) { \
|
---|
310 | area = ((proj[i1][0] - proj[i3][0]) * /* ex */ \
|
---|
311 | (proj[i ][1] - proj[i2][1]) - /* fy */ \
|
---|
312 | (proj[i1][1] - proj[i3][1]) * /* ey */ \
|
---|
313 | (proj[i ][0] - proj[i2][0])); /* fx */ \
|
---|
314 | \
|
---|
315 | face_flags = (((area<0.0F) ^ face_bit) + 1) & cull_faces; \
|
---|
316 | } else { \
|
---|
317 | face_flags = cull_faces; \
|
---|
318 | } \
|
---|
319 | \
|
---|
320 | if (do_area && !face_flags) \
|
---|
321 | { \
|
---|
322 | cullcount+=nr; \
|
---|
323 | } \
|
---|
324 | else \
|
---|
325 | { \
|
---|
326 | cullmask[i] = face_flags | (face_flags<<PRIM_FLAG_SHIFT); \
|
---|
327 | cullmask[i1] = face_flags | (face_flags<<PRIM_FLAG_SHIFT); \
|
---|
328 | cullmask[i2] |= face_flags; \
|
---|
329 | cullmask[i3] |= face_flags; \
|
---|
330 | if (ClipOr) \
|
---|
331 | cullmask[i] |= PRIM_CLIPPED; \
|
---|
332 | } \
|
---|
333 | } \
|
---|
334 | } while(0)
|
---|
335 |
|
---|
336 |
|
---|
337 | #define DO_AREA 1
|
---|
338 | #define DO_CLIP 1
|
---|
339 | #define TAG(x) x
|
---|
340 | #include "cull_tmp.h"
|
---|
341 |
|
---|
342 |
|
---|
343 | #define DO_AREA 1
|
---|
344 | #define DO_CLIP 0
|
---|
345 | #define TAG(x) x##_area
|
---|
346 | #include "cull_tmp.h"
|
---|
347 |
|
---|
348 | #define DO_AREA 0
|
---|
349 | #define DO_CLIP 1
|
---|
350 | #define TAG(x) x##_clip
|
---|
351 | #include "cull_tmp.h"
|
---|
352 |
|
---|
353 |
|
---|
354 |
|
---|
355 | static GLuint gl_cull_dummy_prim( struct vertex_buffer *VB,
|
---|
356 | GLuint start,
|
---|
357 | GLuint count,
|
---|
358 | GLuint parity,
|
---|
359 | CONST GLfloat (*proj)[4])
|
---|
360 | {
|
---|
361 | (void) VB;
|
---|
362 | (void) parity;
|
---|
363 | (void) proj;
|
---|
364 | return count - start;
|
---|
365 | }
|
---|
366 |
|
---|
367 |
|
---|
368 | /* KW: Force the vertices which are used in both this and the
|
---|
369 | * next vertex buffer to be fully transformed on their first
|
---|
370 | * appearance. Need to do this because otherwise I would have
|
---|
371 | * to try to copy the un-transformed (Obj, Normal) data. This
|
---|
372 | * is difficult in the case of shared normals, and seems
|
---|
373 | * to be quite complex in the immediate mode case. For now,
|
---|
374 | * just force the copied vertices to be transformed.
|
---|
375 | *
|
---|
376 | * KW: Copy now organized to grow towards zero.
|
---|
377 | */
|
---|
378 | static GLuint gl_copy_last_cull( struct vertex_buffer *VB,
|
---|
379 | GLuint start, GLuint count,
|
---|
380 | GLuint ovf, CONST GLfloat (*proj)[4])
|
---|
381 | {
|
---|
382 | const GLcontext *ctx = VB->ctx;
|
---|
383 | GLubyte *cullmask = VB->CullMask;
|
---|
384 | GLuint rv = 0;
|
---|
385 | (void) start;
|
---|
386 | (void) ovf;
|
---|
387 | if (cullmask[count-1] == 0) {
|
---|
388 | rv++;
|
---|
389 | cullmask[count-1] = ctx->Polygon.CullBits;
|
---|
390 | }
|
---|
391 | VB->CopyCount = 1;
|
---|
392 | VB->Copy[2] = count-1;
|
---|
393 | COPY_4FV(VB->CopyProj[2], proj[count-1]);
|
---|
394 | return rv;
|
---|
395 | }
|
---|
396 |
|
---|
397 | static GLuint gl_copy_first_and_last_cull( struct vertex_buffer *VB,
|
---|
398 | GLuint start,
|
---|
399 | GLuint count, GLuint ovf,
|
---|
400 | CONST GLfloat (*proj)[4] )
|
---|
401 | {
|
---|
402 | const GLcontext *ctx = VB->ctx;
|
---|
403 | GLuint rv = 0;
|
---|
404 | GLubyte *cullmask = VB->CullMask;
|
---|
405 | (void) ovf;
|
---|
406 | if (cullmask[count-1] == 0) {
|
---|
407 | rv++;
|
---|
408 | cullmask[count-1] = ctx->Polygon.CullBits;
|
---|
409 | }
|
---|
410 | if (cullmask[start] == 0) {
|
---|
411 | rv++;
|
---|
412 | cullmask[start] = ctx->Polygon.CullBits;
|
---|
413 | }
|
---|
414 | VB->CopyCount = 2;
|
---|
415 | VB->Copy[1] = start;
|
---|
416 | VB->Copy[2] = count-1;
|
---|
417 | COPY_4FV(VB->CopyProj[1], proj[start]);
|
---|
418 | COPY_4FV(VB->CopyProj[2], proj[count-1]);
|
---|
419 | return rv;
|
---|
420 | }
|
---|
421 |
|
---|
422 | /* Must be able to cope with zero or one overflow
|
---|
423 | *
|
---|
424 | */
|
---|
425 | static GLuint gl_copy_last_two_cull( struct vertex_buffer *VB,
|
---|
426 | GLuint start,
|
---|
427 | GLuint count, GLuint ovf,
|
---|
428 | CONST GLfloat (*proj)[4] )
|
---|
429 | {
|
---|
430 | const GLcontext *ctx = VB->ctx;
|
---|
431 | GLubyte *cullmask = VB->CullMask;
|
---|
432 | GLuint rv = 0;
|
---|
433 | (void) start;
|
---|
434 | if (cullmask[count-1] == 0) {
|
---|
435 | rv++;
|
---|
436 | cullmask[count-1] = ctx->Polygon.CullBits;
|
---|
437 | }
|
---|
438 | if (cullmask[count-2] == 0) {
|
---|
439 | rv++;
|
---|
440 | cullmask[count-2] = ctx->Polygon.CullBits;
|
---|
441 | }
|
---|
442 |
|
---|
443 | VB->CopyCount = 2;
|
---|
444 | VB->Copy[1] = count-2;
|
---|
445 | VB->Copy[2] = count-1;
|
---|
446 | COPY_4FV(VB->CopyProj[1], proj[count-2]);
|
---|
447 | COPY_4FV(VB->CopyProj[2], proj[count-1]);
|
---|
448 |
|
---|
449 | if (ovf == 1) {
|
---|
450 | if (cullmask[count-3] == 0) {
|
---|
451 | rv++;
|
---|
452 | cullmask[count-3] = ctx->Polygon.CullBits;
|
---|
453 | }
|
---|
454 | VB->CopyCount = 3;
|
---|
455 | VB->Copy[0] = count-3;
|
---|
456 | COPY_4FV(VB->CopyProj[0], proj[count-3]);
|
---|
457 | }
|
---|
458 |
|
---|
459 | return rv;
|
---|
460 | }
|
---|
461 |
|
---|
462 |
|
---|
463 | /* Eg, quads - just copy the overflow, guarenteed to all be culled.
|
---|
464 | */
|
---|
465 | static GLuint gl_copy_overflow_cull( struct vertex_buffer *VB,
|
---|
466 | GLuint start, GLuint count,
|
---|
467 | GLuint ovf, CONST GLfloat (*proj)[4] )
|
---|
468 | {
|
---|
469 | const GLcontext *ctx = VB->ctx;
|
---|
470 | GLubyte *cullmask = VB->CullMask;
|
---|
471 | GLuint src_offset = count - ovf;
|
---|
472 | GLuint dst_offset = 3 - ovf;
|
---|
473 | GLuint i;
|
---|
474 | (void) start;
|
---|
475 | VB->CopyCount = ovf;
|
---|
476 | for (i = 0 ; i < ovf ; i++) {
|
---|
477 | cullmask[i+src_offset] = ctx->Polygon.CullBits;
|
---|
478 | VB->Copy[i+dst_offset] = i+src_offset;
|
---|
479 | COPY_4FV(VB->CopyProj[i+dst_offset], proj[i+src_offset]);
|
---|
480 | }
|
---|
481 | return ovf;
|
---|
482 | }
|
---|
483 |
|
---|
484 |
|
---|
485 | static GLuint gl_copy_last( struct vertex_buffer *VB,
|
---|
486 | GLuint start, GLuint count,
|
---|
487 | GLuint ovf, CONST GLfloat (*proj)[4])
|
---|
488 | {
|
---|
489 | (void) start;
|
---|
490 | (void) ovf;
|
---|
491 | VB->CopyCount = 1;
|
---|
492 | VB->Copy[2] = count-1;
|
---|
493 | COPY_4FV(VB->CopyProj[2], proj[count-1]);
|
---|
494 | return 0;
|
---|
495 | }
|
---|
496 |
|
---|
497 | static GLuint gl_copy_first_and_last( struct vertex_buffer *VB,
|
---|
498 | GLuint start,
|
---|
499 | GLuint count,
|
---|
500 | GLuint ovf, CONST GLfloat (*proj)[4])
|
---|
501 | {
|
---|
502 | (void) ovf;
|
---|
503 | VB->CopyCount = 2;
|
---|
504 | VB->Copy[1] = start;
|
---|
505 | VB->Copy[2] = count-1;
|
---|
506 | COPY_4FV(VB->CopyProj[1], proj[start]);
|
---|
507 | COPY_4FV(VB->CopyProj[2], proj[count-1]);
|
---|
508 | return 0;
|
---|
509 | }
|
---|
510 |
|
---|
511 | static GLuint gl_copy_last_two( struct vertex_buffer *VB,
|
---|
512 | GLuint start, GLuint count,
|
---|
513 | GLuint ovf, CONST GLfloat (*proj)[4])
|
---|
514 | {
|
---|
515 | (void) start;
|
---|
516 | VB->CopyCount = 2;
|
---|
517 | VB->Copy[1] = count-2;
|
---|
518 | VB->Copy[2] = count-1;
|
---|
519 | COPY_4FV(VB->CopyProj[1], proj[count-2]);
|
---|
520 | COPY_4FV(VB->CopyProj[2], proj[count-1]);
|
---|
521 |
|
---|
522 | if (ovf == 1) {
|
---|
523 | VB->CopyCount = 3;
|
---|
524 | VB->Copy[0] = count-3;
|
---|
525 | COPY_4FV(VB->CopyProj[0], proj[count-3]);
|
---|
526 | }
|
---|
527 |
|
---|
528 | return 0;
|
---|
529 | }
|
---|
530 |
|
---|
531 | static GLuint gl_copy_overflow( struct vertex_buffer *VB,
|
---|
532 | GLuint start,
|
---|
533 | GLuint count,
|
---|
534 | GLuint ovf,
|
---|
535 | CONST GLfloat (*proj)[4] )
|
---|
536 | {
|
---|
537 | GLuint src_offset = count - ovf;
|
---|
538 | GLuint dst_offset = 3 - ovf;
|
---|
539 | GLuint i;
|
---|
540 | (void) start;
|
---|
541 | VB->CopyCount = ovf;
|
---|
542 | for (i = 0 ; i < ovf ; i++) {
|
---|
543 | VB->Copy[i+dst_offset] = i+src_offset;
|
---|
544 | COPY_4FV(VB->CopyProj[i+dst_offset], proj[i+src_offset]);
|
---|
545 | }
|
---|
546 |
|
---|
547 | return 0;
|
---|
548 | }
|
---|
549 |
|
---|
550 |
|
---|
551 |
|
---|
552 |
|
---|
553 |
|
---|
554 |
|
---|
555 | static void gl_fast_copy_noop( struct vertex_buffer *VB,
|
---|
556 | GLuint start, GLuint count,
|
---|
557 | GLuint ovf)
|
---|
558 | {
|
---|
559 | (void) start;
|
---|
560 | (void) ovf;
|
---|
561 | (void) VB;
|
---|
562 | (void) count;
|
---|
563 | }
|
---|
564 |
|
---|
565 | static void gl_fast_copy_last( struct vertex_buffer *VB,
|
---|
566 | GLuint start, GLuint count,
|
---|
567 | GLuint ovf)
|
---|
568 | {
|
---|
569 | (void) start;
|
---|
570 | (void) ovf;
|
---|
571 | VB->CopyCount = 1;
|
---|
572 | VB->Copy[2] = count-1;
|
---|
573 | }
|
---|
574 |
|
---|
575 | static void gl_fast_copy_first_and_last( struct vertex_buffer *VB,
|
---|
576 | GLuint start,
|
---|
577 | GLuint count,
|
---|
578 | GLuint ovf)
|
---|
579 | {
|
---|
580 | (void) ovf;
|
---|
581 | VB->CopyCount = 2;
|
---|
582 | VB->Copy[1] = start;
|
---|
583 | VB->Copy[2] = count-1;
|
---|
584 | }
|
---|
585 |
|
---|
586 | static void gl_fast_copy_last_two( struct vertex_buffer *VB,
|
---|
587 | GLuint start, GLuint count,
|
---|
588 | GLuint ovf )
|
---|
589 | {
|
---|
590 | (void) start;
|
---|
591 | VB->CopyCount = 2;
|
---|
592 | VB->Copy[1] = count-2;
|
---|
593 | VB->Copy[2] = count-1;
|
---|
594 |
|
---|
595 | if (ovf == 1) {
|
---|
596 | VB->CopyCount = 3;
|
---|
597 | VB->Copy[0] = count-3;
|
---|
598 | }
|
---|
599 | }
|
---|
600 |
|
---|
601 | static void gl_fast_copy_overflow( struct vertex_buffer *VB,
|
---|
602 | GLuint start,
|
---|
603 | GLuint count,
|
---|
604 | GLuint ovf )
|
---|
605 | {
|
---|
606 | GLuint src_offset = count - ovf;
|
---|
607 | GLuint dst_offset = 3 - ovf;
|
---|
608 | GLuint i;
|
---|
609 | (void) start;
|
---|
610 | VB->CopyCount = ovf;
|
---|
611 | for (i = 0 ; i < ovf ; i++)
|
---|
612 | VB->Copy[i+dst_offset] = i+src_offset;
|
---|
613 | }
|
---|
614 |
|
---|
615 |
|
---|
616 | typedef void (*fast_copy_func)( struct vertex_buffer *VB,
|
---|
617 | GLuint start,
|
---|
618 | GLuint count,
|
---|
619 | GLuint ovf );
|
---|
620 |
|
---|
621 |
|
---|
622 |
|
---|
623 |
|
---|
624 | typedef GLuint (*cull_func)( struct vertex_buffer *VB,
|
---|
625 | GLuint start,
|
---|
626 | GLuint count,
|
---|
627 | GLuint parity,
|
---|
628 | CONST GLfloat (*proj)[4]);
|
---|
629 |
|
---|
630 |
|
---|
631 | typedef GLuint (*copy_func)( struct vertex_buffer *VB,
|
---|
632 | GLuint start,
|
---|
633 | GLuint end,
|
---|
634 | GLuint ovf,
|
---|
635 | CONST GLfloat (*proj)[4] );
|
---|
636 |
|
---|
637 |
|
---|
638 |
|
---|
639 | static cull_func cull_tab_both[GL_POLYGON+2] =
|
---|
640 | {
|
---|
641 | gl_cull_points,
|
---|
642 | gl_cull_lines,
|
---|
643 | gl_cull_line_loop,
|
---|
644 | gl_cull_line_strip,
|
---|
645 | gl_cull_triangles,
|
---|
646 | gl_cull_triangle_strip,
|
---|
647 | gl_cull_triangle_fan,
|
---|
648 | gl_cull_quads,
|
---|
649 | gl_cull_quad_strip,
|
---|
650 | gl_cull_triangle_fan,
|
---|
651 | gl_cull_dummy_prim
|
---|
652 | };
|
---|
653 |
|
---|
654 | static cull_func cull_tab_area[GL_POLYGON+2] =
|
---|
655 | {
|
---|
656 | gl_cull_points_neither,
|
---|
657 | gl_cull_points_neither,
|
---|
658 | gl_cull_points_neither,
|
---|
659 | gl_cull_points_neither,
|
---|
660 | gl_cull_triangles_area,
|
---|
661 | gl_cull_triangle_strip_area,
|
---|
662 | gl_cull_triangle_fan_area,
|
---|
663 | gl_cull_quads_area,
|
---|
664 | gl_cull_quad_strip_area,
|
---|
665 | gl_cull_triangle_fan_area,
|
---|
666 | gl_cull_dummy_prim
|
---|
667 | };
|
---|
668 |
|
---|
669 | static cull_func cull_tab_clip[GL_POLYGON+2] =
|
---|
670 | {
|
---|
671 | gl_cull_points,
|
---|
672 | gl_cull_lines,
|
---|
673 | gl_cull_line_loop,
|
---|
674 | gl_cull_line_strip,
|
---|
675 | gl_cull_triangles_clip,
|
---|
676 | gl_cull_triangle_strip_clip,
|
---|
677 | gl_cull_triangle_fan_clip,
|
---|
678 | gl_cull_quads_clip,
|
---|
679 | gl_cull_quad_strip_clip,
|
---|
680 | gl_cull_triangle_fan_clip,
|
---|
681 | gl_cull_dummy_prim
|
---|
682 | };
|
---|
683 |
|
---|
684 | static cull_func *cull_tab[4] =
|
---|
685 | {
|
---|
686 | 0,
|
---|
687 | cull_tab_area,
|
---|
688 | cull_tab_clip,
|
---|
689 | cull_tab_both
|
---|
690 | };
|
---|
691 |
|
---|
692 |
|
---|
693 | static copy_func copy_tab_cull[GL_POLYGON+2] =
|
---|
694 | {
|
---|
695 | 0,
|
---|
696 | gl_copy_overflow_cull,
|
---|
697 | gl_copy_first_and_last_cull,
|
---|
698 | gl_copy_last_cull,
|
---|
699 | gl_copy_overflow_cull,
|
---|
700 | gl_copy_last_two_cull,
|
---|
701 | gl_copy_first_and_last_cull,
|
---|
702 | gl_copy_overflow_cull,
|
---|
703 | gl_copy_last_two_cull,
|
---|
704 | gl_copy_first_and_last_cull,
|
---|
705 | 0,
|
---|
706 | };
|
---|
707 |
|
---|
708 |
|
---|
709 | static copy_func copy_tab_no_cull[GL_POLYGON+2] =
|
---|
710 | {
|
---|
711 | 0,
|
---|
712 | gl_copy_overflow,
|
---|
713 | gl_copy_first_and_last,
|
---|
714 | gl_copy_last,
|
---|
715 | gl_copy_overflow,
|
---|
716 | gl_copy_last_two,
|
---|
717 | gl_copy_first_and_last,
|
---|
718 | gl_copy_overflow,
|
---|
719 | gl_copy_last_two,
|
---|
720 | gl_copy_first_and_last,
|
---|
721 | 0,
|
---|
722 | };
|
---|
723 |
|
---|
724 |
|
---|
725 | static fast_copy_func fast_copy_tab[GL_POLYGON+2] =
|
---|
726 | {
|
---|
727 | gl_fast_copy_noop,
|
---|
728 | gl_fast_copy_overflow,
|
---|
729 | gl_fast_copy_first_and_last,
|
---|
730 | gl_fast_copy_last,
|
---|
731 | gl_fast_copy_overflow,
|
---|
732 | gl_fast_copy_last_two,
|
---|
733 | gl_fast_copy_first_and_last,
|
---|
734 | gl_fast_copy_overflow,
|
---|
735 | gl_fast_copy_last_two,
|
---|
736 | gl_fast_copy_first_and_last,
|
---|
737 | gl_fast_copy_noop,
|
---|
738 | };
|
---|
739 |
|
---|
740 |
|
---|
741 |
|
---|
742 |
|
---|
743 |
|
---|
744 | /* Do this after (?) primitive fixup on buffers containing unwanted
|
---|
745 | * eval coords. No early culling will be done on these vertices (it's
|
---|
746 | * a degenerate case & not worth the code), and the vertices will be
|
---|
747 | * rendered by a special 'indirect' case in gl_render_vb. Otherwise,
|
---|
748 | * the cullmask will force (some) transforms to skip these vertices.
|
---|
749 | */
|
---|
750 | void gl_purge_vertices( struct vertex_buffer *VB )
|
---|
751 | {
|
---|
752 | GLuint *flags = VB->Flag;
|
---|
753 | GLubyte *cullmask = VB->CullMask;
|
---|
754 | GLuint *indirect = VB->Indirect = VB->EltPtr->start;
|
---|
755 | GLuint *in_prim = VB->Primitive;
|
---|
756 | GLuint *out_prim = VB->IM->Primitive;
|
---|
757 | GLuint *in_nextprim = VB->NextPrimitive;
|
---|
758 | GLuint *out_nextprim = VB->IM->NextPrimitive;
|
---|
759 | GLuint count = VB->Count;
|
---|
760 | GLuint purge = VB->PurgeFlags;
|
---|
761 | GLuint next, start;
|
---|
762 | GLuint j;
|
---|
763 |
|
---|
764 | /*
|
---|
765 | */
|
---|
766 | for ( j = start = VB->CopyStart ; start < count ; start = next ) {
|
---|
767 | GLuint startj = j;
|
---|
768 | GLuint i;
|
---|
769 |
|
---|
770 | next = in_nextprim[start];
|
---|
771 | out_prim[j] = in_prim[start];
|
---|
772 |
|
---|
773 | for ( i = start ; i < next ; i++) {
|
---|
774 | if (~(flags[i] & purge)) {
|
---|
775 | indirect[j] = i;
|
---|
776 | cullmask[i] = PRIM_CLIPPED; /* nonzero */
|
---|
777 | j++;
|
---|
778 | }
|
---|
779 |
|
---|
780 | }
|
---|
781 |
|
---|
782 | out_nextprim[startj] = j;
|
---|
783 | }
|
---|
784 |
|
---|
785 | VB->Primitive = out_prim;
|
---|
786 | VB->NextPrimitive = out_nextprim;
|
---|
787 | VB->IndirectCount = j;
|
---|
788 | }
|
---|
789 |
|
---|
790 | #define VERT_NOT_CLIPPED 0x80
|
---|
791 |
|
---|
792 | static void build_clip_vert_bits( GLubyte *clipmask, const GLubyte *cullmask,
|
---|
793 | GLuint count )
|
---|
794 | {
|
---|
795 | GLuint i = 0;
|
---|
796 | for (;;)
|
---|
797 | if (cullmask[++i]==0) {
|
---|
798 | clipmask[i] |= CLIP_CULLED_BIT;
|
---|
799 | if (&cullmask[i] == &cullmask[count]) return;
|
---|
800 | }
|
---|
801 | }
|
---|
802 |
|
---|
803 | GLuint gl_cull_vb( struct vertex_buffer *VB )
|
---|
804 | {
|
---|
805 | const GLcontext *ctx = VB->ctx;
|
---|
806 | GLuint i, next, prim, n;
|
---|
807 | GLfloat (*proj)[4] = VB->Projected->data;
|
---|
808 | GLuint *in_prim = VB->Primitive;
|
---|
809 | GLuint *out_prim = VB->IM->Primitive;
|
---|
810 | GLuint cullcount = 0;
|
---|
811 | GLuint lastprim = in_prim[VB->LastPrimitive];
|
---|
812 | GLuint first = VB->CopyStart;
|
---|
813 | GLuint parity = VB->Parity;
|
---|
814 | cull_func *cull_funcs;
|
---|
815 | GLuint idx = 0;
|
---|
816 |
|
---|
817 | if (VB->CullDone)
|
---|
818 | return 0;
|
---|
819 |
|
---|
820 | if (VB->ClipOrMask)
|
---|
821 | idx |= 0x2;
|
---|
822 |
|
---|
823 | if (ctx->IndirectTriangles & DD_ANY_CULL)
|
---|
824 | idx |= 0x1;
|
---|
825 |
|
---|
826 | cull_funcs = cull_tab[idx];
|
---|
827 |
|
---|
828 | for (i = VB->CopyStart ; i < VB->Start ; i++) {
|
---|
829 | COPY_4FV(proj[i], VB->CopyProj[i]);
|
---|
830 | }
|
---|
831 |
|
---|
832 | VB->CopyCount = 0;
|
---|
833 |
|
---|
834 | MEMSET(VB->CullMask, 0, (VB->Count+1) * sizeof(GLubyte));
|
---|
835 |
|
---|
836 | for ( i = VB->CopyStart ; i < VB->Count ; i = next, parity = 0 )
|
---|
837 | {
|
---|
838 | first = i;
|
---|
839 | next = VB->NextPrimitive[i];
|
---|
840 | prim = in_prim[i];
|
---|
841 | n = cull_funcs[prim]( VB, i, next, parity, (const GLfloat (*)[4])proj );
|
---|
842 |
|
---|
843 | if (n == next - i)
|
---|
844 | out_prim[i] = GL_POLYGON+1;
|
---|
845 | else
|
---|
846 | out_prim[i] = prim;
|
---|
847 |
|
---|
848 | cullcount += n;
|
---|
849 | }
|
---|
850 |
|
---|
851 |
|
---|
852 | if (VB->LastPrimitive < VB->Count) {
|
---|
853 | if (copy_tab_cull[lastprim])
|
---|
854 | cullcount -= copy_tab_cull[prim]( VB,
|
---|
855 | first,
|
---|
856 | VB->Count,
|
---|
857 | VB->Ovf,
|
---|
858 | (const GLfloat (*)[4])proj );
|
---|
859 | }
|
---|
860 |
|
---|
861 | VB->Primitive = out_prim;
|
---|
862 |
|
---|
863 | VB->CullFlag[0] = VB->CullFlag[1] = (GLubyte) 0;
|
---|
864 |
|
---|
865 | if (cullcount > 0 || (ctx->IndirectTriangles & DD_LIGHTING_CULL)) {
|
---|
866 | VB->CullMode |= CULL_MASK_ACTIVE;
|
---|
867 | VB->CullFlag[0] = VB->CullFlag[1] = CLIP_CULLED_BIT&ctx->AllowVertexCull;
|
---|
868 |
|
---|
869 | if (cullcount < VB->Count)
|
---|
870 | build_clip_vert_bits( VB->ClipMask, VB->CullMask, VB->Count );
|
---|
871 |
|
---|
872 | }
|
---|
873 | if (VB->ClipOrMask) {
|
---|
874 | VB->CullMode |= CLIP_MASK_ACTIVE;
|
---|
875 | VB->CullFlag[1] |= (CLIP_ALL_BITS|CLIP_USER_BIT) & ctx->AllowVertexCull;
|
---|
876 | }
|
---|
877 |
|
---|
878 | VB->CullDone = 1;
|
---|
879 | return cullcount;
|
---|
880 | }
|
---|
881 |
|
---|
882 |
|
---|
883 | /* Need to set up to copy some vertices at the end of the buffer, even
|
---|
884 | * if culling is disabled or the entire vb has been culled by clipping.
|
---|
885 | */
|
---|
886 | void gl_dont_cull_vb( struct vertex_buffer *VB )
|
---|
887 | {
|
---|
888 | GLfloat (*proj)[4] = VB->Projected->data;
|
---|
889 | GLuint i;
|
---|
890 |
|
---|
891 | if (VB->CullDone)
|
---|
892 | return;
|
---|
893 |
|
---|
894 | for (i = VB->CopyStart ; i < VB->Start ; i++)
|
---|
895 | COPY_4FV(proj[i], VB->CopyProj[i]);
|
---|
896 |
|
---|
897 | VB->CopyCount = 0;
|
---|
898 |
|
---|
899 | if (VB->LastPrimitive < VB->Count)
|
---|
900 | {
|
---|
901 | GLuint first = VB->LastPrimitive;
|
---|
902 | GLuint prim = VB->Primitive[first];
|
---|
903 |
|
---|
904 | if (first == VB_START)
|
---|
905 | first = VB->Start;
|
---|
906 |
|
---|
907 | if (copy_tab_no_cull[prim])
|
---|
908 | copy_tab_no_cull[prim]( VB,
|
---|
909 | first,
|
---|
910 | VB->Count,
|
---|
911 | VB->Ovf,
|
---|
912 | (const GLfloat (*)[4])proj );
|
---|
913 | }
|
---|
914 |
|
---|
915 | VB->CullDone = 1;
|
---|
916 | }
|
---|
917 |
|
---|
918 | void gl_fast_copy_vb( struct vertex_buffer *VB )
|
---|
919 | {
|
---|
920 | VB->CopyCount = 0;
|
---|
921 |
|
---|
922 | if (VB->LastPrimitive < VB->Count)
|
---|
923 | {
|
---|
924 | GLuint first = VB->LastPrimitive;
|
---|
925 | GLuint prim = VB->Primitive[first];
|
---|
926 |
|
---|
927 | if (first == VB_START)
|
---|
928 | first = VB->Start;
|
---|
929 |
|
---|
930 | fast_copy_tab[prim]( VB, first, VB->Count, VB->Ovf );
|
---|
931 | }
|
---|
932 |
|
---|
933 | VB->CullDone = 1;
|
---|
934 | }
|
---|
935 |
|
---|
936 |
|
---|
937 |
|
---|
938 |
|
---|
939 |
|
---|
940 | void gl_make_normal_cullmask( struct vertex_buffer *VB )
|
---|
941 | {
|
---|
942 | GLuint i;
|
---|
943 |
|
---|
944 | if (VB->CullMode & COMPACTED_NORMALS) {
|
---|
945 | /* The shared normals case - never for cva.
|
---|
946 | */
|
---|
947 | MEMSET(VB->NormCullMask, 0, VB->Count * sizeof(GLubyte));
|
---|
948 | VB->NormCullStart = VB->NormCullMask + VB->Start;
|
---|
949 |
|
---|
950 | if (VB->CullMode & CULL_MASK_ACTIVE) {
|
---|
951 | GLubyte *lastnorm = VB->NormCullStart;
|
---|
952 |
|
---|
953 | for (i = VB->Start ;;) {
|
---|
954 | *lastnorm |= VB->CullMask[i];
|
---|
955 | if (VB->Flag[++i] & (VERT_NORM|VERT_END_VB)) {
|
---|
956 | lastnorm = &VB->NormCullMask[i];
|
---|
957 | if (VB->Flag[i] & VERT_END_VB) return;
|
---|
958 | }
|
---|
959 | }
|
---|
960 | } else {
|
---|
961 | VB->NormCullMask[VB->Start] = ~0;
|
---|
962 | for (i = VB->Start ;; )
|
---|
963 | if (VB->Flag[++i] & (VERT_NORM|VERT_END_VB)) {
|
---|
964 | VB->NormCullMask[i] = ~0;
|
---|
965 | if (VB->Flag[i] & VERT_END_VB) return;
|
---|
966 | }
|
---|
967 | }
|
---|
968 | } else {
|
---|
969 | /* Non-shared normals.
|
---|
970 | */
|
---|
971 | VB->NormCullStart = VB->CullMask + VB->Start;
|
---|
972 | }
|
---|
973 | }
|
---|
974 |
|
---|
975 |
|
---|
976 |
|
---|
977 |
|
---|