| 1 | /* $Id: vb.h,v 1.2 2000-05-23 20:34:59 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /* OVERVIEW: | 
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| 32 | * | 
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| 33 | * The vertices between glBegin() and glEnd() are accumulated in the | 
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| 34 | * vertex buffer.  When either the vertex buffer becomes filled or a | 
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| 35 | * state change outside the glBegin()/glEnd() is made, we must flush | 
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| 36 | * the buffer. | 
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| 37 | * | 
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| 38 | * That is, we apply the vertex transformations, compute lighting, | 
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| 39 | * fog, texture coordinates etc.  Then, we can render the vertices as | 
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| 40 | * points, lines or polygons by calling the gl_render_vb() function in | 
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| 41 | * render.c | 
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| 42 | * | 
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| 43 | * When we're outside of a glBegin/glEnd pair the information in this | 
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| 44 | * structure is retained pending either of the flushing events | 
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| 45 | * described above. | 
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| 46 | */ | 
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| 47 |  | 
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| 48 | #ifndef VB_H | 
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| 49 | #define VB_H | 
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| 50 |  | 
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| 51 |  | 
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| 52 | #ifdef HAVE_CONFIG_H | 
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| 53 | #include "conf.h" | 
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| 54 | #endif | 
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| 55 |  | 
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| 56 | #include "vector.h" | 
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| 57 | #include "matrix.h" | 
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| 58 | #include "config.h" | 
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| 59 |  | 
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| 60 |  | 
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| 61 | enum { | 
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| 62 | VB_IMMEDIATE, | 
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| 63 | VB_CVA_PRECALC | 
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| 64 | }; | 
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| 65 |  | 
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| 66 |  | 
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| 67 |  | 
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| 68 | /* | 
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| 69 | */ | 
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| 70 | struct vertex_data | 
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| 71 | { | 
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| 72 | GLfloat (*Obj)[4]; | 
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| 73 | GLfloat (*Normal)[3]; | 
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| 74 | GLubyte (*Color)[4]; | 
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| 75 | GLuint   *Index; | 
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| 76 | GLubyte  *EdgeFlag; | 
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| 77 | GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4]; | 
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| 78 | GLuint   *Elt; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | struct vertex_arrays | 
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| 82 | { | 
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| 83 | GLvector4f  Obj; | 
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| 84 | GLvector3f  Normal; | 
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| 85 | GLvector4ub Color; | 
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| 86 | GLvector1ui Index; | 
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| 87 | GLvector1ub EdgeFlag; | 
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| 88 | GLvector4f  TexCoord[MAX_TEXTURE_UNITS]; | 
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| 89 | GLvector1ui Elt; | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | struct vertex_array_pointers | 
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| 93 | { | 
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| 94 | GLvector4f  *Obj; | 
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| 95 | GLvector3f  *Normal; | 
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| 96 | GLvector4ub *Color; | 
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| 97 | GLvector1ui *Index; | 
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| 98 | GLvector1ub *EdgeFlag; | 
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| 99 | GLvector4f  *TexCoord[MAX_TEXTURE_UNITS]; | 
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| 100 | GLvector1ui *Elt; | 
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| 101 | }; | 
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| 102 |  | 
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| 103 |  | 
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| 104 | /* Move to using pointers to this struct in the immediate structs - | 
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| 105 | * this is too big to keep 94 unused copies (7K) lying around in | 
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| 106 | * display lists. | 
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| 107 | */ | 
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| 108 | struct gl_material | 
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| 109 | { | 
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| 110 | GLfloat Ambient[4]; | 
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| 111 | GLfloat Diffuse[4]; | 
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| 112 | GLfloat Specular[4]; | 
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| 113 | GLfloat Emission[4]; | 
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| 114 | GLfloat Shininess; | 
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| 115 | GLfloat AmbientIndex;        /* for color index lighting */ | 
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| 116 | GLfloat DiffuseIndex;        /* for color index lighting */ | 
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| 117 | GLfloat SpecularIndex;       /* for color index lighting */ | 
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| 118 | }; | 
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| 119 |  | 
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| 120 |  | 
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| 121 | /* KW: Represents everything that can take place between a begin and | 
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| 122 | * end, and can represent multiple begin/end pairs.  This plus *any* | 
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| 123 | * state variable (GLcontext) should be all you need to replay the | 
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| 124 | * represented begin/end pairs as if they took place in that state. | 
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| 125 | * | 
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| 126 | * Thus this is sufficient for both immediate and compiled modes, but | 
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| 127 | * we could/should throw some elements away for compiled mode if we | 
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| 128 | * know they were empty. | 
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| 129 | */ | 
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| 130 | struct immediate | 
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| 131 | { | 
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| 132 | struct immediate *next;      /* for cache of free IM's */ | 
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| 133 | GLuint id, ref_count; | 
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| 134 |  | 
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| 135 | /* This must be saved when immediates are shared in display lists. | 
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| 136 | */ | 
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| 137 | GLuint Start, Count; | 
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| 138 | GLuint LastData;             /* count or count+1 */ | 
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| 139 | GLuint AndFlag, OrFlag, BeginState; | 
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| 140 | GLuint LastPrimitive; | 
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| 141 |  | 
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| 142 | GLuint ArrayAndFlags;        /* precalc'ed for glArrayElt */ | 
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| 143 | GLuint ArrayIncr; | 
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| 144 | GLuint ArrayEltFlush; | 
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| 145 | GLuint FlushElt; | 
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| 146 |  | 
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| 147 | GLuint TF1[2];               /* precalc'ed for glTexCoord */ | 
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| 148 | GLuint TF2[2]; | 
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| 149 | GLuint TF3[2]; | 
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| 150 | GLuint TF4[2]; | 
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| 151 |  | 
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| 152 | GLuint  Primitive[VB_SIZE];  /* GLubyte would do... */ | 
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| 153 | GLuint  NextPrimitive[VB_SIZE]; | 
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| 154 |  | 
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| 155 | /* allocate storage for these on demand: | 
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| 156 | */ | 
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| 157 | struct  gl_material (*Material)[2]; | 
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| 158 | GLuint  *MaterialMask; | 
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| 159 |  | 
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| 160 | GLfloat (*TexCoordPtr[MAX_TEXTURE_UNITS])[4]; | 
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| 161 |  | 
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| 162 | struct vertex_arrays v; | 
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| 163 |  | 
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| 164 | struct gl_context *backref; | 
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| 165 | void (*maybe_transform_vb)( struct immediate * ); | 
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| 166 |  | 
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| 167 | /* Normal lengths, zero if not available. | 
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| 168 | */ | 
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| 169 | GLfloat   *NormalLengths; | 
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| 170 | GLuint     LastCalcedLength; | 
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| 171 |  | 
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| 172 | GLuint  Flag[VB_SIZE]; | 
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| 173 | GLubyte Color[VB_SIZE][4]; | 
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| 174 | GLfloat Obj[VB_SIZE][4]; | 
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| 175 | GLfloat Normal[VB_SIZE][3]; | 
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| 176 | GLfloat TexCoord[MAX_TEXTURE_UNITS][VB_SIZE][4]; | 
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| 177 | GLuint  Elt[VB_SIZE]; | 
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| 178 | GLubyte EdgeFlag[VB_SIZE]; | 
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| 179 | GLuint  Index[VB_SIZE]; | 
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| 180 | }; | 
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| 181 |  | 
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| 182 |  | 
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| 183 |  | 
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| 184 |  | 
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| 185 | /* Not so big on storage these days, although still has pointers to | 
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| 186 | * arrays used for temporary results. | 
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| 187 | */ | 
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| 188 | struct vertex_buffer | 
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| 189 | { | 
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| 190 | /* Pointers to enable multiple vertex_buffers - required for | 
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| 191 | * CVA, should also be useful for the PMesa people. | 
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| 192 | * | 
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| 193 | * Driver_data is alloc'ed in Driver.RegisterVB(), if required. | 
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| 194 | */ | 
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| 195 | struct gl_context *ctx; | 
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| 196 | struct gl_pipeline *pipeline; | 
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| 197 | void *driver_data; | 
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| 198 |  | 
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| 199 |  | 
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| 200 | /* Data easily accessible by immediate mode fuctions: There is no | 
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| 201 | * guarentee on the driver side that processed data will end up or | 
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| 202 | * even pass through here.  Use the GLvector pointers below. | 
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| 203 | * | 
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| 204 | * If we are not compiling, ctx->input points to this struct, in which | 
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| 205 | * case the values will be scribbled during transform_vb. | 
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| 206 | */ | 
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| 207 | struct immediate *IM; | 
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| 208 | struct vertex_array_pointers store; | 
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| 209 |  | 
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| 210 | /* Where to find outstanding untransformed vertices. | 
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| 211 | */ | 
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| 212 | struct immediate *prev_buffer; | 
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| 213 |  | 
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| 214 |  | 
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| 215 | GLuint     Type; | 
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| 216 | GLuint     Size, Start, Count; | 
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| 217 | GLuint     Free, FirstFree; | 
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| 218 | GLuint     CopyStart; | 
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| 219 | GLuint     Parity, Ovf; | 
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| 220 | GLuint     PurgeFlags; | 
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| 221 | GLuint     IndirectCount;    /* defaults to count */ | 
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| 222 | GLuint     OrFlag, SavedOrFlag; | 
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| 223 | GLuint     EarlyCull; | 
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| 224 | GLuint     Culled, CullDone; | 
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| 225 |  | 
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| 226 | /* Pointers to input data - default to buffers in 'im' above. | 
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| 227 | */ | 
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| 228 | GLvector4f  *ObjPtr; | 
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| 229 | GLvector3f  *NormalPtr; | 
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| 230 | GLvector4ub *ColorPtr; | 
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| 231 | GLvector1ui *IndexPtr; | 
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| 232 | GLvector1ub *EdgeFlagPtr; | 
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| 233 | GLvector4f  *TexCoordPtr[MAX_TEXTURE_UNITS]; | 
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| 234 | GLvector1ui *EltPtr; | 
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| 235 | GLuint      *Flag, FlagMax; | 
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| 236 | struct      gl_material (*Material)[2]; | 
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| 237 | GLuint      *MaterialMask; | 
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| 238 |  | 
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| 239 | GLuint      *NextPrimitive; | 
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| 240 | GLuint      *Primitive; | 
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| 241 | GLuint      LastPrimitive; | 
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| 242 |  | 
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| 243 | GLfloat (*BoundsPtr)[3];     /* Bounds for cull check */ | 
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| 244 | GLfloat  *NormalLengthPtr;   /* Array of precomputed inv. normal lengths */ | 
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| 245 |  | 
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| 246 |  | 
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| 247 | /* Holds malloced storage for pipeline data not supplied by | 
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| 248 | * the immediate struct. | 
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| 249 | */ | 
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| 250 | GLvector4f Eye; | 
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| 251 | GLvector4f Clip; | 
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| 252 | GLvector4f Win; | 
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| 253 | GLvector4ub BColor;          /* not used in cva */ | 
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| 254 | GLvector1ui BIndex;          /* not used in cva */ | 
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| 255 | GLubyte (*Specular)[4]; | 
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| 256 | GLubyte (*Spec[2])[4]; | 
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| 257 |  | 
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| 258 | /* Temporary storage - may point into IM, or be dynamically | 
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| 259 | * allocated (for cva). | 
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| 260 | */ | 
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| 261 | GLubyte *ClipMask; | 
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| 262 | GLubyte *UserClipMask; | 
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| 263 |  | 
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| 264 | /* Internal values.  Where these point depends on whether | 
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| 265 | * there were any identity matrices defined as transformations | 
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| 266 | * in the pipeline. | 
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| 267 | */ | 
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| 268 | GLvector4f *EyePtr; | 
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| 269 | GLvector4f *ClipPtr; | 
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| 270 | GLvector4f *Unprojected; | 
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| 271 | GLvector4f *Projected; | 
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| 272 | GLvector4f *CurrentTexCoord; | 
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| 273 | GLuint     *Indirect;           /* For eval rescue and cva render */ | 
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| 274 |  | 
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| 275 |  | 
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| 276 | /* Currently active colors | 
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| 277 | */ | 
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| 278 | GLvector4ub *Color[2]; | 
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| 279 | GLvector1ui *Index[2]; | 
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| 280 |  | 
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| 281 | /* Storage for colors which have been lit but not yet fogged. | 
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| 282 | * Required for CVA, just point into store for normal VB's. | 
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| 283 | */ | 
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| 284 | GLvector4ub *LitColor[2]; | 
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| 285 | GLvector1ui *LitIndex[2]; | 
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| 286 | GLvector4ub *FoggedColor[2]; | 
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| 287 | GLvector1ui *FoggedIndex[2]; | 
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| 288 |  | 
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| 289 |  | 
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| 290 | /* Temporary values used in texgen. | 
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| 291 | */ | 
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| 292 | GLfloat (*tmp_f)[3]; | 
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| 293 | GLfloat *tmp_m; | 
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| 294 |  | 
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| 295 | /* Temporary values used in eval. | 
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| 296 | */ | 
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| 297 | GLuint *EvaluatedFlags; | 
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| 298 |  | 
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| 299 | /* Not used for cva: | 
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| 300 | */ | 
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| 301 | GLubyte *NormCullStart; | 
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| 302 | GLubyte *CullMask;           /* Results of vertex culling */ | 
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| 303 | GLubyte *NormCullMask;       /* Compressed onto shared normals */ | 
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| 304 |  | 
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| 305 |  | 
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| 306 | GLubyte ClipOrMask;          /* bitwise-OR of all ClipMask[] values */ | 
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| 307 | GLubyte ClipAndMask;         /* bitwise-AND of all ClipMask[] values */ | 
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| 308 | GLubyte CullFlag[2]; | 
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| 309 | GLubyte CullMode;            /* see flags below */ | 
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| 310 |  | 
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| 311 | GLuint CopyCount;            /* max 3 vertices to copy after transform */ | 
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| 312 | GLuint Copy[3]; | 
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| 313 | GLfloat CopyProj[3][4];      /* temporary store for projected clip coords */ | 
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| 314 | }; | 
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| 315 |  | 
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| 316 |  | 
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| 317 | extern struct vertex_buffer *gl_alloc_vb( GLcontext *ctx ); | 
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| 318 | extern struct immediate *gl_alloc_immediate( GLcontext *ctx ); | 
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| 319 | extern void gl_free_immediate( struct immediate *im ); | 
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| 320 |  | 
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| 321 | extern struct vertex_buffer *gl_vb_create_for_immediate( GLcontext *ctx ); | 
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| 322 | extern struct vertex_buffer *gl_vb_create_for_cva( GLcontext *ctx, | 
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| 323 | GLuint size ); | 
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| 324 | extern void gl_vb_free( struct vertex_buffer * ); | 
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| 325 | extern struct immediate *gl_immediate_alloc( GLcontext *ctx ); | 
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| 326 | extern void gl_immediate_free( struct immediate *im ); | 
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| 327 |  | 
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| 328 |  | 
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| 329 | #endif | 
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| 330 |  | 
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