| 1 | /* $Id: vb.h,v 1.2 2000-05-23 20:34:59 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 | /* OVERVIEW:
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| 32 | *
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| 33 | * The vertices between glBegin() and glEnd() are accumulated in the
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| 34 | * vertex buffer. When either the vertex buffer becomes filled or a
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| 35 | * state change outside the glBegin()/glEnd() is made, we must flush
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| 36 | * the buffer.
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| 37 | *
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| 38 | * That is, we apply the vertex transformations, compute lighting,
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| 39 | * fog, texture coordinates etc. Then, we can render the vertices as
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| 40 | * points, lines or polygons by calling the gl_render_vb() function in
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| 41 | * render.c
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| 42 | *
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| 43 | * When we're outside of a glBegin/glEnd pair the information in this
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| 44 | * structure is retained pending either of the flushing events
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| 45 | * described above.
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| 46 | */
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| 47 |
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| 48 | #ifndef VB_H
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| 49 | #define VB_H
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| 50 |
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| 51 |
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| 52 | #ifdef HAVE_CONFIG_H
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| 53 | #include "conf.h"
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| 54 | #endif
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| 55 |
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| 56 | #include "vector.h"
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| 57 | #include "matrix.h"
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| 58 | #include "config.h"
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| 59 |
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| 60 |
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| 61 | enum {
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| 62 | VB_IMMEDIATE,
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| 63 | VB_CVA_PRECALC
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| 64 | };
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| 65 |
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| 66 |
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| 67 |
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| 68 | /*
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| 69 | */
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| 70 | struct vertex_data
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| 71 | {
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| 72 | GLfloat (*Obj)[4];
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| 73 | GLfloat (*Normal)[3];
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| 74 | GLubyte (*Color)[4];
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| 75 | GLuint *Index;
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| 76 | GLubyte *EdgeFlag;
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| 77 | GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];
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| 78 | GLuint *Elt;
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| 79 | };
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| 80 |
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| 81 | struct vertex_arrays
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| 82 | {
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| 83 | GLvector4f Obj;
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| 84 | GLvector3f Normal;
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| 85 | GLvector4ub Color;
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| 86 | GLvector1ui Index;
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| 87 | GLvector1ub EdgeFlag;
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| 88 | GLvector4f TexCoord[MAX_TEXTURE_UNITS];
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| 89 | GLvector1ui Elt;
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| 90 | };
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| 91 |
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| 92 | struct vertex_array_pointers
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| 93 | {
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| 94 | GLvector4f *Obj;
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| 95 | GLvector3f *Normal;
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| 96 | GLvector4ub *Color;
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| 97 | GLvector1ui *Index;
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| 98 | GLvector1ub *EdgeFlag;
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| 99 | GLvector4f *TexCoord[MAX_TEXTURE_UNITS];
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| 100 | GLvector1ui *Elt;
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| 101 | };
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| 102 |
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| 103 |
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| 104 | /* Move to using pointers to this struct in the immediate structs -
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| 105 | * this is too big to keep 94 unused copies (7K) lying around in
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| 106 | * display lists.
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| 107 | */
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| 108 | struct gl_material
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| 109 | {
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| 110 | GLfloat Ambient[4];
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| 111 | GLfloat Diffuse[4];
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| 112 | GLfloat Specular[4];
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| 113 | GLfloat Emission[4];
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| 114 | GLfloat Shininess;
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| 115 | GLfloat AmbientIndex; /* for color index lighting */
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| 116 | GLfloat DiffuseIndex; /* for color index lighting */
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| 117 | GLfloat SpecularIndex; /* for color index lighting */
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| 118 | };
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| 119 |
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| 120 |
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| 121 | /* KW: Represents everything that can take place between a begin and
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| 122 | * end, and can represent multiple begin/end pairs. This plus *any*
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| 123 | * state variable (GLcontext) should be all you need to replay the
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| 124 | * represented begin/end pairs as if they took place in that state.
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| 125 | *
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| 126 | * Thus this is sufficient for both immediate and compiled modes, but
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| 127 | * we could/should throw some elements away for compiled mode if we
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| 128 | * know they were empty.
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| 129 | */
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| 130 | struct immediate
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| 131 | {
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| 132 | struct immediate *next; /* for cache of free IM's */
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| 133 | GLuint id, ref_count;
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| 134 |
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| 135 | /* This must be saved when immediates are shared in display lists.
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| 136 | */
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| 137 | GLuint Start, Count;
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| 138 | GLuint LastData; /* count or count+1 */
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| 139 | GLuint AndFlag, OrFlag, BeginState;
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| 140 | GLuint LastPrimitive;
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| 141 |
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| 142 | GLuint ArrayAndFlags; /* precalc'ed for glArrayElt */
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| 143 | GLuint ArrayIncr;
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| 144 | GLuint ArrayEltFlush;
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| 145 | GLuint FlushElt;
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| 146 |
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| 147 | GLuint TF1[2]; /* precalc'ed for glTexCoord */
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| 148 | GLuint TF2[2];
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| 149 | GLuint TF3[2];
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| 150 | GLuint TF4[2];
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| 151 |
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| 152 | GLuint Primitive[VB_SIZE]; /* GLubyte would do... */
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| 153 | GLuint NextPrimitive[VB_SIZE];
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| 154 |
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| 155 | /* allocate storage for these on demand:
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| 156 | */
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| 157 | struct gl_material (*Material)[2];
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| 158 | GLuint *MaterialMask;
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| 159 |
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| 160 | GLfloat (*TexCoordPtr[MAX_TEXTURE_UNITS])[4];
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| 161 |
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| 162 | struct vertex_arrays v;
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| 163 |
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| 164 | struct gl_context *backref;
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| 165 | void (*maybe_transform_vb)( struct immediate * );
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| 166 |
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| 167 | /* Normal lengths, zero if not available.
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| 168 | */
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| 169 | GLfloat *NormalLengths;
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| 170 | GLuint LastCalcedLength;
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| 171 |
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| 172 | GLuint Flag[VB_SIZE];
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| 173 | GLubyte Color[VB_SIZE][4];
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| 174 | GLfloat Obj[VB_SIZE][4];
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| 175 | GLfloat Normal[VB_SIZE][3];
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| 176 | GLfloat TexCoord[MAX_TEXTURE_UNITS][VB_SIZE][4];
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| 177 | GLuint Elt[VB_SIZE];
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| 178 | GLubyte EdgeFlag[VB_SIZE];
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| 179 | GLuint Index[VB_SIZE];
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| 180 | };
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| 181 |
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| 182 |
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| 183 |
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| 184 |
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| 185 | /* Not so big on storage these days, although still has pointers to
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| 186 | * arrays used for temporary results.
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| 187 | */
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| 188 | struct vertex_buffer
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| 189 | {
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| 190 | /* Pointers to enable multiple vertex_buffers - required for
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| 191 | * CVA, should also be useful for the PMesa people.
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| 192 | *
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| 193 | * Driver_data is alloc'ed in Driver.RegisterVB(), if required.
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| 194 | */
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| 195 | struct gl_context *ctx;
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| 196 | struct gl_pipeline *pipeline;
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| 197 | void *driver_data;
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| 198 |
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| 199 |
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| 200 | /* Data easily accessible by immediate mode fuctions: There is no
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| 201 | * guarentee on the driver side that processed data will end up or
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| 202 | * even pass through here. Use the GLvector pointers below.
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| 203 | *
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| 204 | * If we are not compiling, ctx->input points to this struct, in which
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| 205 | * case the values will be scribbled during transform_vb.
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| 206 | */
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| 207 | struct immediate *IM;
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| 208 | struct vertex_array_pointers store;
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| 209 |
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| 210 | /* Where to find outstanding untransformed vertices.
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| 211 | */
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| 212 | struct immediate *prev_buffer;
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| 213 |
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| 214 |
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| 215 | GLuint Type;
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| 216 | GLuint Size, Start, Count;
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| 217 | GLuint Free, FirstFree;
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| 218 | GLuint CopyStart;
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| 219 | GLuint Parity, Ovf;
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| 220 | GLuint PurgeFlags;
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| 221 | GLuint IndirectCount; /* defaults to count */
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| 222 | GLuint OrFlag, SavedOrFlag;
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| 223 | GLuint EarlyCull;
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| 224 | GLuint Culled, CullDone;
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| 225 |
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| 226 | /* Pointers to input data - default to buffers in 'im' above.
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| 227 | */
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| 228 | GLvector4f *ObjPtr;
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| 229 | GLvector3f *NormalPtr;
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| 230 | GLvector4ub *ColorPtr;
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| 231 | GLvector1ui *IndexPtr;
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| 232 | GLvector1ub *EdgeFlagPtr;
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| 233 | GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS];
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| 234 | GLvector1ui *EltPtr;
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| 235 | GLuint *Flag, FlagMax;
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| 236 | struct gl_material (*Material)[2];
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| 237 | GLuint *MaterialMask;
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| 238 |
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| 239 | GLuint *NextPrimitive;
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| 240 | GLuint *Primitive;
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| 241 | GLuint LastPrimitive;
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| 242 |
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| 243 | GLfloat (*BoundsPtr)[3]; /* Bounds for cull check */
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| 244 | GLfloat *NormalLengthPtr; /* Array of precomputed inv. normal lengths */
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| 245 |
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| 246 |
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| 247 | /* Holds malloced storage for pipeline data not supplied by
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| 248 | * the immediate struct.
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| 249 | */
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| 250 | GLvector4f Eye;
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| 251 | GLvector4f Clip;
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| 252 | GLvector4f Win;
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| 253 | GLvector4ub BColor; /* not used in cva */
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| 254 | GLvector1ui BIndex; /* not used in cva */
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| 255 | GLubyte (*Specular)[4];
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| 256 | GLubyte (*Spec[2])[4];
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| 257 |
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| 258 | /* Temporary storage - may point into IM, or be dynamically
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| 259 | * allocated (for cva).
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| 260 | */
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| 261 | GLubyte *ClipMask;
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| 262 | GLubyte *UserClipMask;
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| 263 |
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| 264 | /* Internal values. Where these point depends on whether
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| 265 | * there were any identity matrices defined as transformations
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| 266 | * in the pipeline.
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| 267 | */
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| 268 | GLvector4f *EyePtr;
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| 269 | GLvector4f *ClipPtr;
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| 270 | GLvector4f *Unprojected;
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| 271 | GLvector4f *Projected;
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| 272 | GLvector4f *CurrentTexCoord;
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| 273 | GLuint *Indirect; /* For eval rescue and cva render */
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| 274 |
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| 275 |
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| 276 | /* Currently active colors
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| 277 | */
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| 278 | GLvector4ub *Color[2];
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| 279 | GLvector1ui *Index[2];
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| 280 |
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| 281 | /* Storage for colors which have been lit but not yet fogged.
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| 282 | * Required for CVA, just point into store for normal VB's.
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| 283 | */
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| 284 | GLvector4ub *LitColor[2];
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| 285 | GLvector1ui *LitIndex[2];
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| 286 | GLvector4ub *FoggedColor[2];
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| 287 | GLvector1ui *FoggedIndex[2];
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| 288 |
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| 289 |
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| 290 | /* Temporary values used in texgen.
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| 291 | */
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| 292 | GLfloat (*tmp_f)[3];
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| 293 | GLfloat *tmp_m;
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| 294 |
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| 295 | /* Temporary values used in eval.
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| 296 | */
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| 297 | GLuint *EvaluatedFlags;
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| 298 |
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| 299 | /* Not used for cva:
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| 300 | */
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| 301 | GLubyte *NormCullStart;
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| 302 | GLubyte *CullMask; /* Results of vertex culling */
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| 303 | GLubyte *NormCullMask; /* Compressed onto shared normals */
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| 304 |
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| 305 |
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| 306 | GLubyte ClipOrMask; /* bitwise-OR of all ClipMask[] values */
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| 307 | GLubyte ClipAndMask; /* bitwise-AND of all ClipMask[] values */
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| 308 | GLubyte CullFlag[2];
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| 309 | GLubyte CullMode; /* see flags below */
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| 310 |
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| 311 | GLuint CopyCount; /* max 3 vertices to copy after transform */
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| 312 | GLuint Copy[3];
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| 313 | GLfloat CopyProj[3][4]; /* temporary store for projected clip coords */
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| 314 | };
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| 315 |
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| 316 |
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| 317 | extern struct vertex_buffer *gl_alloc_vb( GLcontext *ctx );
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| 318 | extern struct immediate *gl_alloc_immediate( GLcontext *ctx );
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| 319 | extern void gl_free_immediate( struct immediate *im );
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| 320 |
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| 321 | extern struct vertex_buffer *gl_vb_create_for_immediate( GLcontext *ctx );
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| 322 | extern struct vertex_buffer *gl_vb_create_for_cva( GLcontext *ctx,
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| 323 | GLuint size );
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| 324 | extern void gl_vb_free( struct vertex_buffer * );
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| 325 | extern struct immediate *gl_immediate_alloc( GLcontext *ctx );
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| 326 | extern void gl_immediate_free( struct immediate *im );
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| 327 |
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| 328 |
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| 329 | #endif
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| 330 |
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