| 1 | /* $Id: vb.c,v 1.1 2000-02-29 00:50:13 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 | #ifdef PC_HEADER
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| 32 | #include "all.h"
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| 33 | #else
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| 34 | #ifndef XFree86Server
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| 35 | #include <stdlib.h>
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| 36 | #include <stdio.h>
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| 37 | #else
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| 38 | #include "GL/xf86glx.h"
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| 39 | #endif
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| 40 | #include "types.h"
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| 41 | #include "vb.h"
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| 42 | #include "vbxform.h"
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| 43 | #include "xform.h"
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| 44 | #endif
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| 45 |
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| 46 |
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| 47 | /*
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| 48 | * Allocate and initialize a vertex buffer.
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| 49 | */
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| 50 | struct vertex_buffer *gl_vb_create_for_immediate( GLcontext *ctx )
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| 51 | {
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| 52 | struct vertex_buffer *VB;
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| 53 | struct immediate *IM;
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| 54 | GLuint alignment = 32;
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| 55 |
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| 56 | VB = CALLOC_STRUCT(vertex_buffer);
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| 57 | if (!VB)
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| 58 | return 0;
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| 59 |
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| 60 | VB->ctx = ctx;
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| 61 | VB->ClipAndMask = CLIP_ALL_BITS;
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| 62 | VB->Size = VB_SIZE;
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| 63 | VB->FirstFree = VB_MAX;
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| 64 | VB->Type = VB_IMMEDIATE;
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| 65 | VB->Start = VB_START;
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| 66 | VB->pipeline = &ctx->CVA.elt;
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| 67 |
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| 68 | gl_vector4f_alloc( &VB->Eye, 2, VEC_WRITABLE, VB_SIZE, alignment );
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| 69 | gl_vector4f_alloc( &VB->Clip, 2, VEC_WRITABLE, VB_SIZE, alignment );
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| 70 | gl_vector4f_alloc( &VB->Win, 2, VEC_WRITABLE, VB_SIZE, alignment );
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| 71 | gl_vector4ub_alloc( &VB->BColor, VEC_WRITABLE, VB_SIZE, alignment );
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| 72 | gl_vector1ui_alloc( &VB->BIndex, VEC_WRITABLE, VB_SIZE, alignment );
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| 73 |
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| 74 | VB->ClipMask = (GLubyte *)MALLOC(sizeof(GLubyte) * VB_SIZE);
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| 75 | VB->UserClipMask = (GLubyte *)CALLOC(sizeof(GLubyte) * VB_SIZE);
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| 76 | VB->CullMask = (GLubyte *)MALLOC(sizeof(GLubyte) * VB_SIZE);
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| 77 | VB->NormCullMask = (GLubyte *)MALLOC(sizeof(GLubyte) * VB_SIZE);
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| 78 | VB->Spec[0] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * VB_SIZE);
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| 79 | VB->Spec[1] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * VB_SIZE);
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| 80 |
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| 81 | IM = VB->IM = gl_immediate_alloc( ctx );
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| 82 |
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| 83 | VB->store.Obj = &IM->v.Obj;
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| 84 | VB->store.Normal = &IM->v.Normal;
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| 85 | VB->store.Color = 0; /* not used */
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| 86 | VB->store.Index = 0; /* not used */
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| 87 | VB->store.EdgeFlag = &IM->v.EdgeFlag;
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| 88 | VB->store.TexCoord[0] = &IM->v.TexCoord[0];
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| 89 | VB->store.TexCoord[1] = &IM->v.TexCoord[1];
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| 90 | VB->store.Elt = &IM->v.Elt;
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| 91 |
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| 92 | VB->LitColor[0] = VB->FoggedColor[0] = &IM->v.Color;
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| 93 | VB->LitColor[1] = VB->FoggedColor[1] = &VB->BColor;
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| 94 |
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| 95 | VB->LitIndex[0] = VB->FoggedIndex[0] = &IM->v.Index;
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| 96 | VB->LitIndex[1] = VB->FoggedIndex[1] = &VB->BIndex;
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| 97 |
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| 98 |
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| 99 | VB->prev_buffer = IM;
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| 100 | /* prev_buffer is now also a reference for the immediate buffer */
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| 101 | IM->ref_count++;
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| 102 |
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| 103 | if (ctx->Driver.RegisterVB)
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| 104 | ctx->Driver.RegisterVB( VB );
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| 105 |
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| 106 | return VB;
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| 107 | }
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| 108 |
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| 109 |
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| 110 |
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| 111 | struct vertex_buffer *gl_vb_create_for_cva( GLcontext *ctx, GLuint size )
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| 112 | {
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| 113 | struct vertex_buffer *VB;
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| 114 | GLuint alignment = 32;
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| 115 |
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| 116 | VB = CALLOC_STRUCT(vertex_buffer);
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| 117 | if (!VB)
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| 118 | return 0;
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| 119 |
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| 120 | /* set non-zero fields */
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| 121 |
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| 122 | VB->ctx = ctx;
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| 123 | VB->Type = VB_CVA_PRECALC;
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| 124 | VB->FirstFree = size;
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| 125 | VB->CullDone = 1;
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| 126 |
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| 127 | size += VB_MAX_CLIPPED_VERTS;
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| 128 | VB->Size = size;
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| 129 | VB->ClipAndMask = CLIP_ALL_BITS;
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| 130 | VB->pipeline = &ctx->CVA.pre;
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| 131 |
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| 132 | VB->ClipMask = (GLubyte *)MALLOC(sizeof(GLubyte) * size);
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| 133 | VB->UserClipMask = (GLubyte *)CALLOC(sizeof(GLubyte) * size);
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| 134 | VB->Spec[0] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * size);
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| 135 | VB->Spec[1] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * size);
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| 136 | VB->Flag = (GLuint *)MALLOC(sizeof(GLuint) * size);
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| 137 |
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| 138 | gl_vector4f_alloc( &VB->Eye, 2, VEC_WRITABLE, size, alignment );
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| 139 | gl_vector4f_alloc( &VB->Clip, 2, VEC_WRITABLE, size, alignment );
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| 140 | gl_vector4f_alloc( &VB->Win, 2, VEC_WRITABLE, size, alignment );
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| 141 |
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| 142 | VB->store.Obj = (GLvector4f *) CALLOC(sizeof(GLvector4f));
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| 143 | VB->store.Normal = (GLvector3f *) CALLOC(sizeof(GLvector3f));
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| 144 | VB->store.Color = 0;
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| 145 | VB->store.Index = 0;
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| 146 | VB->store.EdgeFlag = (GLvector1ub *) CALLOC(sizeof(GLvector1ub));
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| 147 | VB->store.TexCoord[0] = (GLvector4f *) CALLOC(sizeof(GLvector4f));
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| 148 | VB->store.TexCoord[1] = (GLvector4f *) CALLOC(sizeof(GLvector4f));
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| 149 | VB->store.Elt = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
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| 150 | VB->LitColor[0] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
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| 151 | VB->LitColor[1] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
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| 152 | VB->LitIndex[0] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
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| 153 | VB->LitIndex[1] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
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| 154 | VB->FoggedColor[0] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
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| 155 | VB->FoggedColor[1] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
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| 156 | VB->FoggedIndex[0] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
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| 157 | VB->FoggedIndex[1] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
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| 158 |
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| 159 | VB->ColorPtr = VB->Color[0] = VB->LitColor[0];
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| 160 | VB->IndexPtr = VB->Index[0] = VB->LitIndex[0];
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| 161 | VB->Specular = VB->Spec[0];
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| 162 | VB->TexCoordPtr[0] = VB->store.TexCoord[0];
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| 163 | VB->TexCoordPtr[1] = VB->store.TexCoord[1];
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| 164 | VB->EdgeFlagPtr = VB->store.EdgeFlag;
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| 165 | VB->NormalPtr = VB->store.Normal;
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| 166 | VB->ObjPtr = VB->store.Obj;
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| 167 | VB->EltPtr = VB->store.Elt;
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| 168 |
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| 169 | gl_vector4f_alloc( VB->store.Obj, 2, VEC_WRITABLE, size, alignment );
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| 170 | gl_vector3f_alloc( VB->store.Normal, VEC_WRITABLE, size, alignment );
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| 171 | gl_vector1ub_alloc( VB->store.EdgeFlag, VEC_WRITABLE, size, alignment );
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| 172 | gl_vector4f_alloc( VB->store.TexCoord[0], 2, VEC_WRITABLE, size, alignment );
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| 173 | gl_vector4f_alloc( VB->store.TexCoord[1], 2, VEC_WRITABLE, size, alignment );
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| 174 |
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| 175 | /* TODO: allocate these on demand.
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| 176 | */
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| 177 | gl_vector4ub_alloc( VB->LitColor[0], VEC_WRITABLE, size, alignment );
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| 178 | gl_vector4ub_alloc( VB->LitColor[1], VEC_WRITABLE, size, alignment );
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| 179 | gl_vector1ui_alloc( VB->LitIndex[0], VEC_WRITABLE, size, alignment );
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| 180 | gl_vector1ui_alloc( VB->LitIndex[1], VEC_WRITABLE, size, alignment );
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| 181 | gl_vector4ub_alloc( VB->FoggedColor[0], VEC_WRITABLE, size, alignment );
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| 182 | gl_vector4ub_alloc( VB->FoggedColor[1], VEC_WRITABLE, size, alignment );
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| 183 | gl_vector1ui_alloc( VB->FoggedIndex[0], VEC_WRITABLE, size, alignment );
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| 184 | gl_vector1ui_alloc( VB->FoggedIndex[1], VEC_WRITABLE, size, alignment );
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| 185 |
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| 186 |
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| 187 |
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| 188 | VB->prev_buffer = 0;
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| 189 | VB->Start = 0;
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| 190 |
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| 191 | if (ctx->Driver.RegisterVB)
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| 192 | ctx->Driver.RegisterVB( VB );
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| 193 |
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| 194 | return VB;
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| 195 | }
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| 196 |
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| 197 | void gl_vb_free( struct vertex_buffer *VB )
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| 198 | {
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| 199 | gl_vector4f_free( &VB->Eye );
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| 200 | gl_vector4f_free( &VB->Clip );
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| 201 | gl_vector4f_free( &VB->Win );
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| 202 | gl_vector4ub_free( &VB->BColor );
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| 203 | gl_vector1ui_free( &VB->BIndex );
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| 204 |
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| 205 | if ( VB->prev_buffer && ! --VB->prev_buffer->ref_count )
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| 206 | gl_immediate_free( VB->prev_buffer );
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| 207 |
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| 208 | if (VB->IM) {
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| 209 | if ( ! --VB->IM->ref_count )
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| 210 | gl_immediate_free( VB->IM );
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| 211 |
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| 212 | FREE( VB->CullMask );
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| 213 | FREE( VB->NormCullMask );
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| 214 | } else {
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| 215 | if (VB->store.Elt)
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| 216 | gl_vector4f_free( VB->store.Obj ); FREE( VB->store.Obj );
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| 217 | gl_vector3f_free( VB->store.Normal ); FREE( VB->store.Normal );
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| 218 | gl_vector1ub_free( VB->store.EdgeFlag ); FREE( VB->store.EdgeFlag );
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| 219 | gl_vector4f_free( VB->store.TexCoord[0] ); FREE( VB->store.TexCoord[0]);
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| 220 | gl_vector4f_free( VB->store.TexCoord[1] ); FREE( VB->store.TexCoord[1]);
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| 221 |
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| 222 | gl_vector4ub_free( VB->LitColor[0] ); FREE( VB->LitColor[0] );
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| 223 | gl_vector4ub_free( VB->LitColor[1] ); FREE( VB->LitColor[1] );
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| 224 | gl_vector1ui_free( VB->LitIndex[0] ); FREE( VB->LitIndex[0] );
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| 225 | gl_vector1ui_free( VB->LitIndex[1] ); FREE( VB->LitIndex[1] );
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| 226 |
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| 227 | gl_vector4ub_free( VB->FoggedColor[0] ); FREE( VB->FoggedColor[0] );
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| 228 | gl_vector4ub_free( VB->FoggedColor[1] ); FREE( VB->FoggedColor[1] );
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| 229 | gl_vector1ui_free( VB->FoggedIndex[0] ); FREE( VB->FoggedIndex[0] );
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| 230 | gl_vector1ui_free( VB->FoggedIndex[1] ); FREE( VB->FoggedIndex[1] );
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| 231 |
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| 232 | FREE( VB->Flag );
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| 233 | }
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| 234 |
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| 235 | if (VB->tmp_f) FREE(VB->tmp_f);
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| 236 | if (VB->tmp_m) FREE(VB->tmp_m);
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| 237 | if (VB->EvaluatedFlags) FREE(VB->EvaluatedFlags);
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| 238 |
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| 239 | FREE( VB->Spec[0] );
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| 240 | FREE( VB->Spec[1] );
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| 241 | FREE( VB->ClipMask );
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| 242 | FREE( VB->UserClipMask );
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| 243 |
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| 244 | if (VB->ctx->Driver.UnregisterVB)
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| 245 | VB->ctx->Driver.UnregisterVB( VB );
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| 246 |
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| 247 | FREE( VB );
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| 248 | }
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| 249 |
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| 250 |
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| 251 | struct immediate *gl_immediate_alloc( GLcontext *ctx )
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| 252 | {
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| 253 | static int id = 0;
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| 254 | struct immediate *IM;
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| 255 | GLuint j;
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| 256 |
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| 257 | if (ctx->freed_im_queue) {
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| 258 | IM = ctx->freed_im_queue;
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| 259 | ctx->freed_im_queue = IM->next;
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| 260 | ctx->nr_im_queued--;
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| 261 | IM->ref_count = 1;
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| 262 | return IM;
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| 263 | }
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| 264 |
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| 265 | IM= (struct immediate *) MALLOC(sizeof(*IM));
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| 266 | if (!IM) return 0;
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| 267 |
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| 268 | IM->id = id++;
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| 269 | IM->ref_count = 1;
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| 270 | IM->backref = ctx;
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| 271 | IM->maybe_transform_vb = gl_maybe_transform_vb;
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| 272 | /* IM->Bounds = 0; */
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| 273 | IM->NormalLengths = 0;
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| 274 | IM->LastCalcedLength = 0;
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| 275 | IM->FlushElt = 0;
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| 276 | IM->LastPrimitive = VB_START;
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| 277 | IM->Count = VB_MAX; /* force clear of Flag. */
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| 278 | IM->Start = VB_START;
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| 279 | IM->Material = 0;
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| 280 | IM->MaterialMask = 0;
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| 281 |
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| 282 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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| 283 | fprintf(stderr, "alloc immediate %d\n", id);
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| 284 |
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| 285 | gl_vector4f_init( &IM->v.Obj, VEC_WRITABLE, IM->Obj );
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| 286 | gl_vector3f_init( &IM->v.Normal, VEC_WRITABLE, IM->Normal );
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| 287 | gl_vector4ub_init( &IM->v.Color, VEC_WRITABLE, IM->Color );
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| 288 | gl_vector1ui_init( &IM->v.Index, VEC_WRITABLE, IM->Index );
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| 289 | gl_vector1ub_init( &IM->v.EdgeFlag, VEC_WRITABLE, IM->EdgeFlag );
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| 290 | gl_vector1ui_init( &IM->v.Elt, VEC_WRITABLE, IM->Elt );
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| 291 |
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| 292 | for (j=0;j<MAX_TEXTURE_UNITS;j++) {
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| 293 | IM->TexCoordPtr[j] = IM->TexCoord[j];
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| 294 | gl_vector4f_init( &IM->v.TexCoord[j], VEC_WRITABLE, IM->TexCoord[j]);
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| 295 |
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| 296 | /* Precalculate some flags and keep them in a handy place.
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| 297 | */
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| 298 | IM->TF1[j] = VERT_TEX0_1 << (j*NR_TEXSIZE_BITS);
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| 299 | IM->TF2[j] = VERT_TEX0_12 << (j*NR_TEXSIZE_BITS);
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| 300 | IM->TF3[j] = VERT_TEX0_123 << (j*NR_TEXSIZE_BITS);
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| 301 | IM->TF4[j] = VERT_TEX0_1234 << (j*NR_TEXSIZE_BITS);
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| 302 | }
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| 303 |
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| 304 | return IM;
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| 305 | }
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| 306 |
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| 307 |
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| 308 | void gl_immediate_free( struct immediate *IM )
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| 309 | {
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| 310 | GLcontext *ctx = IM->backref;
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| 311 |
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| 312 | if (IM->NormalLengths) {
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| 313 | FREE( IM->NormalLengths );
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| 314 | IM->NormalLengths = 0;
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| 315 | IM->LastCalcedLength = 0;
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| 316 | }
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| 317 |
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| 318 | if (IM->Material) {
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| 319 | FREE( IM->Material );
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| 320 | FREE( IM->MaterialMask );
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| 321 | IM->Material = 0;
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| 322 | IM->MaterialMask = 0;
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| 323 | }
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| 324 |
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| 325 | if (ctx->nr_im_queued > 5) {
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| 326 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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| 327 | fprintf(stderr, "really free immediate %d\n", IM->id);
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| 328 |
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| 329 | FREE( IM );
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| 330 | }
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| 331 | else {
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| 332 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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| 333 | fprintf(stderr, "requeue immediate %d\n", IM->id);
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| 334 |
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| 335 | IM->next = ctx->freed_im_queue;
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| 336 | ctx->freed_im_queue = IM;
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| 337 | ctx->nr_im_queued++;
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| 338 | }
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| 339 | }
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