[3598] | 1 | /* $Id: vb.c,v 1.2 2000-05-23 20:41:00 jeroen Exp $ */
|
---|
[2938] | 2 |
|
---|
| 3 | /*
|
---|
| 4 | * Mesa 3-D graphics library
|
---|
[3598] | 5 | * Version: 3.3
|
---|
[2938] | 6 | *
|
---|
| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
| 8 | *
|
---|
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
| 10 | * copy of this software and associated documentation files (the "Software"),
|
---|
| 11 | * to deal in the Software without restriction, including without limitation
|
---|
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
| 13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
| 14 | * Software is furnished to do so, subject to the following conditions:
|
---|
| 15 | *
|
---|
| 16 | * The above copyright notice and this permission notice shall be included
|
---|
| 17 | * in all copies or substantial portions of the Software.
|
---|
| 18 | *
|
---|
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
| 25 | */
|
---|
| 26 |
|
---|
| 27 |
|
---|
| 28 |
|
---|
| 29 |
|
---|
| 30 |
|
---|
| 31 | #ifdef PC_HEADER
|
---|
| 32 | #include "all.h"
|
---|
| 33 | #else
|
---|
[3598] | 34 | #include "glheader.h"
|
---|
[2938] | 35 | #include "types.h"
|
---|
| 36 | #include "vb.h"
|
---|
| 37 | #include "vbxform.h"
|
---|
| 38 | #include "xform.h"
|
---|
[3598] | 39 | #include "mem.h"
|
---|
[2938] | 40 | #endif
|
---|
| 41 |
|
---|
| 42 |
|
---|
| 43 | /*
|
---|
| 44 | * Allocate and initialize a vertex buffer.
|
---|
| 45 | */
|
---|
| 46 | struct vertex_buffer *gl_vb_create_for_immediate( GLcontext *ctx )
|
---|
| 47 | {
|
---|
| 48 | struct vertex_buffer *VB;
|
---|
| 49 | struct immediate *IM;
|
---|
| 50 | GLuint alignment = 32;
|
---|
| 51 |
|
---|
| 52 | VB = CALLOC_STRUCT(vertex_buffer);
|
---|
| 53 | if (!VB)
|
---|
| 54 | return 0;
|
---|
| 55 |
|
---|
| 56 | VB->ctx = ctx;
|
---|
| 57 | VB->ClipAndMask = CLIP_ALL_BITS;
|
---|
| 58 | VB->Size = VB_SIZE;
|
---|
| 59 | VB->FirstFree = VB_MAX;
|
---|
| 60 | VB->Type = VB_IMMEDIATE;
|
---|
| 61 | VB->Start = VB_START;
|
---|
| 62 | VB->pipeline = &ctx->CVA.elt;
|
---|
| 63 |
|
---|
| 64 | gl_vector4f_alloc( &VB->Eye, 2, VEC_WRITABLE, VB_SIZE, alignment );
|
---|
| 65 | gl_vector4f_alloc( &VB->Clip, 2, VEC_WRITABLE, VB_SIZE, alignment );
|
---|
| 66 | gl_vector4f_alloc( &VB->Win, 2, VEC_WRITABLE, VB_SIZE, alignment );
|
---|
| 67 | gl_vector4ub_alloc( &VB->BColor, VEC_WRITABLE, VB_SIZE, alignment );
|
---|
| 68 | gl_vector1ui_alloc( &VB->BIndex, VEC_WRITABLE, VB_SIZE, alignment );
|
---|
| 69 |
|
---|
| 70 | VB->ClipMask = (GLubyte *)MALLOC(sizeof(GLubyte) * VB_SIZE);
|
---|
| 71 | VB->UserClipMask = (GLubyte *)CALLOC(sizeof(GLubyte) * VB_SIZE);
|
---|
| 72 | VB->CullMask = (GLubyte *)MALLOC(sizeof(GLubyte) * VB_SIZE);
|
---|
| 73 | VB->NormCullMask = (GLubyte *)MALLOC(sizeof(GLubyte) * VB_SIZE);
|
---|
| 74 | VB->Spec[0] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * VB_SIZE);
|
---|
| 75 | VB->Spec[1] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * VB_SIZE);
|
---|
| 76 |
|
---|
| 77 | IM = VB->IM = gl_immediate_alloc( ctx );
|
---|
| 78 |
|
---|
| 79 | VB->store.Obj = &IM->v.Obj;
|
---|
| 80 | VB->store.Normal = &IM->v.Normal;
|
---|
[3598] | 81 | VB->store.Color = 0; /* not used */
|
---|
| 82 | VB->store.Index = 0; /* not used */
|
---|
[2938] | 83 | VB->store.EdgeFlag = &IM->v.EdgeFlag;
|
---|
| 84 | VB->store.TexCoord[0] = &IM->v.TexCoord[0];
|
---|
| 85 | VB->store.TexCoord[1] = &IM->v.TexCoord[1];
|
---|
| 86 | VB->store.Elt = &IM->v.Elt;
|
---|
| 87 |
|
---|
| 88 | VB->LitColor[0] = VB->FoggedColor[0] = &IM->v.Color;
|
---|
| 89 | VB->LitColor[1] = VB->FoggedColor[1] = &VB->BColor;
|
---|
| 90 |
|
---|
| 91 | VB->LitIndex[0] = VB->FoggedIndex[0] = &IM->v.Index;
|
---|
| 92 | VB->LitIndex[1] = VB->FoggedIndex[1] = &VB->BIndex;
|
---|
| 93 |
|
---|
| 94 |
|
---|
| 95 | VB->prev_buffer = IM;
|
---|
| 96 | /* prev_buffer is now also a reference for the immediate buffer */
|
---|
| 97 | IM->ref_count++;
|
---|
| 98 |
|
---|
| 99 | if (ctx->Driver.RegisterVB)
|
---|
| 100 | ctx->Driver.RegisterVB( VB );
|
---|
| 101 |
|
---|
| 102 | return VB;
|
---|
| 103 | }
|
---|
| 104 |
|
---|
| 105 |
|
---|
| 106 |
|
---|
| 107 | struct vertex_buffer *gl_vb_create_for_cva( GLcontext *ctx, GLuint size )
|
---|
| 108 | {
|
---|
| 109 | struct vertex_buffer *VB;
|
---|
| 110 | GLuint alignment = 32;
|
---|
| 111 |
|
---|
| 112 | VB = CALLOC_STRUCT(vertex_buffer);
|
---|
| 113 | if (!VB)
|
---|
| 114 | return 0;
|
---|
| 115 |
|
---|
| 116 | /* set non-zero fields */
|
---|
| 117 |
|
---|
| 118 | VB->ctx = ctx;
|
---|
| 119 | VB->Type = VB_CVA_PRECALC;
|
---|
| 120 | VB->FirstFree = size;
|
---|
| 121 | VB->CullDone = 1;
|
---|
| 122 |
|
---|
| 123 | size += VB_MAX_CLIPPED_VERTS;
|
---|
| 124 | VB->Size = size;
|
---|
| 125 | VB->ClipAndMask = CLIP_ALL_BITS;
|
---|
| 126 | VB->pipeline = &ctx->CVA.pre;
|
---|
| 127 |
|
---|
| 128 | VB->ClipMask = (GLubyte *)MALLOC(sizeof(GLubyte) * size);
|
---|
| 129 | VB->UserClipMask = (GLubyte *)CALLOC(sizeof(GLubyte) * size);
|
---|
| 130 | VB->Spec[0] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * size);
|
---|
| 131 | VB->Spec[1] = (GLubyte (*)[4])MALLOC(sizeof(GLubyte) * 4 * size);
|
---|
| 132 | VB->Flag = (GLuint *)MALLOC(sizeof(GLuint) * size);
|
---|
| 133 |
|
---|
| 134 | gl_vector4f_alloc( &VB->Eye, 2, VEC_WRITABLE, size, alignment );
|
---|
| 135 | gl_vector4f_alloc( &VB->Clip, 2, VEC_WRITABLE, size, alignment );
|
---|
| 136 | gl_vector4f_alloc( &VB->Win, 2, VEC_WRITABLE, size, alignment );
|
---|
| 137 |
|
---|
| 138 | VB->store.Obj = (GLvector4f *) CALLOC(sizeof(GLvector4f));
|
---|
| 139 | VB->store.Normal = (GLvector3f *) CALLOC(sizeof(GLvector3f));
|
---|
| 140 | VB->store.Color = 0;
|
---|
| 141 | VB->store.Index = 0;
|
---|
| 142 | VB->store.EdgeFlag = (GLvector1ub *) CALLOC(sizeof(GLvector1ub));
|
---|
| 143 | VB->store.TexCoord[0] = (GLvector4f *) CALLOC(sizeof(GLvector4f));
|
---|
| 144 | VB->store.TexCoord[1] = (GLvector4f *) CALLOC(sizeof(GLvector4f));
|
---|
| 145 | VB->store.Elt = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
|
---|
| 146 | VB->LitColor[0] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
|
---|
| 147 | VB->LitColor[1] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
|
---|
| 148 | VB->LitIndex[0] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
|
---|
| 149 | VB->LitIndex[1] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
|
---|
| 150 | VB->FoggedColor[0] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
|
---|
| 151 | VB->FoggedColor[1] = (GLvector4ub *) CALLOC(sizeof(GLvector4ub));
|
---|
| 152 | VB->FoggedIndex[0] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
|
---|
| 153 | VB->FoggedIndex[1] = (GLvector1ui *) CALLOC(sizeof(GLvector1ui));
|
---|
| 154 |
|
---|
| 155 | VB->ColorPtr = VB->Color[0] = VB->LitColor[0];
|
---|
| 156 | VB->IndexPtr = VB->Index[0] = VB->LitIndex[0];
|
---|
| 157 | VB->Specular = VB->Spec[0];
|
---|
| 158 | VB->TexCoordPtr[0] = VB->store.TexCoord[0];
|
---|
| 159 | VB->TexCoordPtr[1] = VB->store.TexCoord[1];
|
---|
| 160 | VB->EdgeFlagPtr = VB->store.EdgeFlag;
|
---|
| 161 | VB->NormalPtr = VB->store.Normal;
|
---|
| 162 | VB->ObjPtr = VB->store.Obj;
|
---|
| 163 | VB->EltPtr = VB->store.Elt;
|
---|
| 164 |
|
---|
| 165 | gl_vector4f_alloc( VB->store.Obj, 2, VEC_WRITABLE, size, alignment );
|
---|
| 166 | gl_vector3f_alloc( VB->store.Normal, VEC_WRITABLE, size, alignment );
|
---|
| 167 | gl_vector1ub_alloc( VB->store.EdgeFlag, VEC_WRITABLE, size, alignment );
|
---|
| 168 | gl_vector4f_alloc( VB->store.TexCoord[0], 2, VEC_WRITABLE, size, alignment );
|
---|
| 169 | gl_vector4f_alloc( VB->store.TexCoord[1], 2, VEC_WRITABLE, size, alignment );
|
---|
| 170 |
|
---|
| 171 | /* TODO: allocate these on demand.
|
---|
| 172 | */
|
---|
| 173 | gl_vector4ub_alloc( VB->LitColor[0], VEC_WRITABLE, size, alignment );
|
---|
| 174 | gl_vector4ub_alloc( VB->LitColor[1], VEC_WRITABLE, size, alignment );
|
---|
| 175 | gl_vector1ui_alloc( VB->LitIndex[0], VEC_WRITABLE, size, alignment );
|
---|
| 176 | gl_vector1ui_alloc( VB->LitIndex[1], VEC_WRITABLE, size, alignment );
|
---|
| 177 | gl_vector4ub_alloc( VB->FoggedColor[0], VEC_WRITABLE, size, alignment );
|
---|
| 178 | gl_vector4ub_alloc( VB->FoggedColor[1], VEC_WRITABLE, size, alignment );
|
---|
| 179 | gl_vector1ui_alloc( VB->FoggedIndex[0], VEC_WRITABLE, size, alignment );
|
---|
| 180 | gl_vector1ui_alloc( VB->FoggedIndex[1], VEC_WRITABLE, size, alignment );
|
---|
| 181 |
|
---|
| 182 |
|
---|
| 183 |
|
---|
| 184 | VB->prev_buffer = 0;
|
---|
| 185 | VB->Start = 0;
|
---|
| 186 |
|
---|
| 187 | if (ctx->Driver.RegisterVB)
|
---|
| 188 | ctx->Driver.RegisterVB( VB );
|
---|
| 189 |
|
---|
| 190 | return VB;
|
---|
| 191 | }
|
---|
| 192 |
|
---|
| 193 | void gl_vb_free( struct vertex_buffer *VB )
|
---|
| 194 | {
|
---|
| 195 | gl_vector4f_free( &VB->Eye );
|
---|
| 196 | gl_vector4f_free( &VB->Clip );
|
---|
| 197 | gl_vector4f_free( &VB->Win );
|
---|
| 198 | gl_vector4ub_free( &VB->BColor );
|
---|
| 199 | gl_vector1ui_free( &VB->BIndex );
|
---|
| 200 |
|
---|
| 201 | if ( VB->prev_buffer && ! --VB->prev_buffer->ref_count )
|
---|
| 202 | gl_immediate_free( VB->prev_buffer );
|
---|
| 203 |
|
---|
| 204 | if (VB->IM) {
|
---|
| 205 | if ( ! --VB->IM->ref_count )
|
---|
[3598] | 206 | gl_immediate_free( VB->IM );
|
---|
[2938] | 207 |
|
---|
| 208 | FREE( VB->CullMask );
|
---|
| 209 | FREE( VB->NormCullMask );
|
---|
| 210 | } else {
|
---|
| 211 | if (VB->store.Elt)
|
---|
| 212 | gl_vector4f_free( VB->store.Obj ); FREE( VB->store.Obj );
|
---|
| 213 | gl_vector3f_free( VB->store.Normal ); FREE( VB->store.Normal );
|
---|
| 214 | gl_vector1ub_free( VB->store.EdgeFlag ); FREE( VB->store.EdgeFlag );
|
---|
| 215 | gl_vector4f_free( VB->store.TexCoord[0] ); FREE( VB->store.TexCoord[0]);
|
---|
| 216 | gl_vector4f_free( VB->store.TexCoord[1] ); FREE( VB->store.TexCoord[1]);
|
---|
| 217 |
|
---|
| 218 | gl_vector4ub_free( VB->LitColor[0] ); FREE( VB->LitColor[0] );
|
---|
| 219 | gl_vector4ub_free( VB->LitColor[1] ); FREE( VB->LitColor[1] );
|
---|
| 220 | gl_vector1ui_free( VB->LitIndex[0] ); FREE( VB->LitIndex[0] );
|
---|
| 221 | gl_vector1ui_free( VB->LitIndex[1] ); FREE( VB->LitIndex[1] );
|
---|
| 222 |
|
---|
| 223 | gl_vector4ub_free( VB->FoggedColor[0] ); FREE( VB->FoggedColor[0] );
|
---|
| 224 | gl_vector4ub_free( VB->FoggedColor[1] ); FREE( VB->FoggedColor[1] );
|
---|
| 225 | gl_vector1ui_free( VB->FoggedIndex[0] ); FREE( VB->FoggedIndex[0] );
|
---|
| 226 | gl_vector1ui_free( VB->FoggedIndex[1] ); FREE( VB->FoggedIndex[1] );
|
---|
| 227 |
|
---|
| 228 | FREE( VB->Flag );
|
---|
| 229 | }
|
---|
| 230 |
|
---|
| 231 | if (VB->tmp_f) FREE(VB->tmp_f);
|
---|
| 232 | if (VB->tmp_m) FREE(VB->tmp_m);
|
---|
| 233 | if (VB->EvaluatedFlags) FREE(VB->EvaluatedFlags);
|
---|
| 234 |
|
---|
| 235 | FREE( VB->Spec[0] );
|
---|
| 236 | FREE( VB->Spec[1] );
|
---|
| 237 | FREE( VB->ClipMask );
|
---|
| 238 | FREE( VB->UserClipMask );
|
---|
| 239 |
|
---|
| 240 | if (VB->ctx->Driver.UnregisterVB)
|
---|
| 241 | VB->ctx->Driver.UnregisterVB( VB );
|
---|
| 242 |
|
---|
| 243 | FREE( VB );
|
---|
| 244 | }
|
---|
| 245 |
|
---|
| 246 |
|
---|
| 247 | struct immediate *gl_immediate_alloc( GLcontext *ctx )
|
---|
| 248 | {
|
---|
| 249 | static int id = 0;
|
---|
| 250 | struct immediate *IM;
|
---|
| 251 | GLuint j;
|
---|
| 252 |
|
---|
| 253 | if (ctx->freed_im_queue) {
|
---|
| 254 | IM = ctx->freed_im_queue;
|
---|
| 255 | ctx->freed_im_queue = IM->next;
|
---|
| 256 | ctx->nr_im_queued--;
|
---|
| 257 | IM->ref_count = 1;
|
---|
| 258 | return IM;
|
---|
| 259 | }
|
---|
| 260 |
|
---|
| 261 | IM= (struct immediate *) MALLOC(sizeof(*IM));
|
---|
| 262 | if (!IM) return 0;
|
---|
| 263 |
|
---|
| 264 | IM->id = id++;
|
---|
| 265 | IM->ref_count = 1;
|
---|
| 266 | IM->backref = ctx;
|
---|
| 267 | IM->maybe_transform_vb = gl_maybe_transform_vb;
|
---|
| 268 | /* IM->Bounds = 0; */
|
---|
| 269 | IM->NormalLengths = 0;
|
---|
| 270 | IM->LastCalcedLength = 0;
|
---|
| 271 | IM->FlushElt = 0;
|
---|
| 272 | IM->LastPrimitive = VB_START;
|
---|
[3598] | 273 | IM->Count = VB_MAX; /* force clear of Flag. */
|
---|
| 274 | IM->Start = VB_START;
|
---|
[2938] | 275 | IM->Material = 0;
|
---|
| 276 | IM->MaterialMask = 0;
|
---|
| 277 |
|
---|
| 278 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
|
---|
| 279 | fprintf(stderr, "alloc immediate %d\n", id);
|
---|
| 280 |
|
---|
| 281 | gl_vector4f_init( &IM->v.Obj, VEC_WRITABLE, IM->Obj );
|
---|
| 282 | gl_vector3f_init( &IM->v.Normal, VEC_WRITABLE, IM->Normal );
|
---|
| 283 | gl_vector4ub_init( &IM->v.Color, VEC_WRITABLE, IM->Color );
|
---|
| 284 | gl_vector1ui_init( &IM->v.Index, VEC_WRITABLE, IM->Index );
|
---|
| 285 | gl_vector1ub_init( &IM->v.EdgeFlag, VEC_WRITABLE, IM->EdgeFlag );
|
---|
| 286 | gl_vector1ui_init( &IM->v.Elt, VEC_WRITABLE, IM->Elt );
|
---|
| 287 |
|
---|
| 288 | for (j=0;j<MAX_TEXTURE_UNITS;j++) {
|
---|
| 289 | IM->TexCoordPtr[j] = IM->TexCoord[j];
|
---|
| 290 | gl_vector4f_init( &IM->v.TexCoord[j], VEC_WRITABLE, IM->TexCoord[j]);
|
---|
| 291 |
|
---|
| 292 | /* Precalculate some flags and keep them in a handy place.
|
---|
| 293 | */
|
---|
| 294 | IM->TF1[j] = VERT_TEX0_1 << (j*NR_TEXSIZE_BITS);
|
---|
| 295 | IM->TF2[j] = VERT_TEX0_12 << (j*NR_TEXSIZE_BITS);
|
---|
| 296 | IM->TF3[j] = VERT_TEX0_123 << (j*NR_TEXSIZE_BITS);
|
---|
| 297 | IM->TF4[j] = VERT_TEX0_1234 << (j*NR_TEXSIZE_BITS);
|
---|
| 298 | }
|
---|
| 299 |
|
---|
| 300 | return IM;
|
---|
| 301 | }
|
---|
| 302 |
|
---|
| 303 |
|
---|
| 304 | void gl_immediate_free( struct immediate *IM )
|
---|
| 305 | {
|
---|
| 306 | GLcontext *ctx = IM->backref;
|
---|
| 307 |
|
---|
| 308 | if (IM->NormalLengths) {
|
---|
| 309 | FREE( IM->NormalLengths );
|
---|
| 310 | IM->NormalLengths = 0;
|
---|
| 311 | IM->LastCalcedLength = 0;
|
---|
| 312 | }
|
---|
| 313 |
|
---|
| 314 | if (IM->Material) {
|
---|
| 315 | FREE( IM->Material );
|
---|
| 316 | FREE( IM->MaterialMask );
|
---|
| 317 | IM->Material = 0;
|
---|
| 318 | IM->MaterialMask = 0;
|
---|
| 319 | }
|
---|
| 320 |
|
---|
| 321 | if (ctx->nr_im_queued > 5) {
|
---|
| 322 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
|
---|
[3598] | 323 | fprintf(stderr, "really free immediate %d\n", IM->id);
|
---|
[2938] | 324 |
|
---|
| 325 | FREE( IM );
|
---|
| 326 | }
|
---|
| 327 | else {
|
---|
| 328 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
|
---|
[3598] | 329 | fprintf(stderr, "requeue immediate %d\n", IM->id);
|
---|
[2938] | 330 |
|
---|
| 331 | IM->next = ctx->freed_im_queue;
|
---|
| 332 | ctx->freed_im_queue = IM;
|
---|
| 333 | ctx->nr_im_queued++;
|
---|
| 334 | }
|
---|
| 335 | }
|
---|