| 1 | /* $Id: varray.c,v 1.3 2000-05-23 20:40:59 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | #ifdef PC_HEADER | 
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| 28 | #include "all.h" | 
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| 29 | #else | 
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| 30 | #include "glheader.h" | 
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| 31 | #include "types.h" | 
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| 32 | #include "context.h" | 
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| 33 | #include "cva.h" | 
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| 34 | #include "enable.h" | 
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| 35 | #include "enums.h" | 
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| 36 | #include "dlist.h" | 
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| 37 | #include "light.h" | 
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| 38 | #include "macros.h" | 
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| 39 | #include "mmath.h" | 
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| 40 | #include "pipeline.h" | 
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| 41 | #include "texstate.h" | 
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| 42 | #include "translate.h" | 
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| 43 | #include "varray.h" | 
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| 44 | #include "vb.h" | 
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| 45 | #include "vbfill.h" | 
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| 46 | #include "vbrender.h" | 
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| 47 | #include "vbindirect.h" | 
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| 48 | #include "vbxform.h" | 
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| 49 | #include "xform.h" | 
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| 50 | #include "state.h" | 
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| 51 | #endif | 
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| 52 |  | 
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| 53 | void | 
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| 54 | _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) | 
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| 55 | { | 
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| 56 | GET_CURRENT_CONTEXT(ctx); | 
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| 57 |  | 
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| 58 | if (size<2 || size>4) { | 
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| 59 | gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" ); | 
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| 60 | return; | 
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| 61 | } | 
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| 62 | if (stride<0) { | 
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| 63 | gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" ); | 
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| 64 | return; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) | 
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| 68 | fprintf(stderr, "glVertexPointer( sz %d type %s stride %d )\n", size, | 
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| 69 | gl_lookup_enum_by_nr( type ), | 
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| 70 | stride); | 
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| 71 |  | 
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| 72 | ctx->Array.Vertex.StrideB = stride; | 
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| 73 | if (!stride) { | 
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| 74 | switch (type) { | 
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| 75 | case GL_SHORT: | 
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| 76 | ctx->Array.Vertex.StrideB =  size*sizeof(GLshort); | 
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| 77 | break; | 
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| 78 | case GL_INT: | 
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| 79 | ctx->Array.Vertex.StrideB =  size*sizeof(GLint); | 
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| 80 | break; | 
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| 81 | case GL_FLOAT: | 
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| 82 | ctx->Array.Vertex.StrideB =  size*sizeof(GLfloat); | 
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| 83 | break; | 
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| 84 | case GL_DOUBLE: | 
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| 85 | ctx->Array.Vertex.StrideB =  size*sizeof(GLdouble); | 
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| 86 | break; | 
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| 87 | default: | 
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| 88 | gl_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" ); | 
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| 89 | return; | 
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| 90 | } | 
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| 91 | } | 
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| 92 | ctx->Array.Vertex.Size = size; | 
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| 93 | ctx->Array.Vertex.Type = type; | 
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| 94 | ctx->Array.Vertex.Stride = stride; | 
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| 95 | ctx->Array.Vertex.Ptr = (void *) ptr; | 
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| 96 | ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)]; | 
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| 97 | ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)]; | 
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| 98 | ctx->Array.NewArrayState |= VERT_OBJ_ANY; | 
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| 99 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 |  | 
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| 104 |  | 
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| 105 | void | 
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| 106 | _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) | 
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| 107 | { | 
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| 108 | GET_CURRENT_CONTEXT(ctx); | 
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| 109 |  | 
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| 110 | if (stride<0) { | 
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| 111 | gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" ); | 
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| 112 | return; | 
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| 113 | } | 
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| 114 |  | 
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| 115 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) | 
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| 116 | fprintf(stderr, "glNormalPointer( type %s stride %d )\n", | 
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| 117 | gl_lookup_enum_by_nr( type ), | 
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| 118 | stride); | 
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| 119 |  | 
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| 120 | ctx->Array.Normal.StrideB = stride; | 
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| 121 | if (!stride) { | 
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| 122 | switch (type) { | 
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| 123 | case GL_BYTE: | 
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| 124 | ctx->Array.Normal.StrideB =  3*sizeof(GLbyte); | 
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| 125 | break; | 
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| 126 | case GL_SHORT: | 
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| 127 | ctx->Array.Normal.StrideB =  3*sizeof(GLshort); | 
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| 128 | break; | 
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| 129 | case GL_INT: | 
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| 130 | ctx->Array.Normal.StrideB =  3*sizeof(GLint); | 
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| 131 | break; | 
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| 132 | case GL_FLOAT: | 
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| 133 | ctx->Array.Normal.StrideB =  3*sizeof(GLfloat); | 
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| 134 | break; | 
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| 135 | case GL_DOUBLE: | 
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| 136 | ctx->Array.Normal.StrideB =  3*sizeof(GLdouble); | 
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| 137 | break; | 
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| 138 | default: | 
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| 139 | gl_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" ); | 
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| 140 | return; | 
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| 141 | } | 
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| 142 | } | 
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| 143 | ctx->Array.Normal.Type = type; | 
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| 144 | ctx->Array.Normal.Stride = stride; | 
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| 145 | ctx->Array.Normal.Ptr = (void *) ptr; | 
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| 146 | ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)]; | 
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| 147 | ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)]; | 
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| 148 | ctx->Array.NewArrayState |= VERT_NORM; | 
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| 149 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 150 | } | 
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| 151 |  | 
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| 152 |  | 
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| 153 |  | 
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| 154 | void | 
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| 155 | _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride,const GLvoid *ptr ) | 
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| 156 | { | 
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| 157 | GET_CURRENT_CONTEXT(ctx); | 
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| 158 |  | 
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| 159 | if (size<3 || size>4) { | 
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| 160 | gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" ); | 
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| 161 | return; | 
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| 162 | } | 
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| 163 | if (stride<0) { | 
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| 164 | gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" ); | 
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| 165 | return; | 
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| 166 | } | 
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| 167 |  | 
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| 168 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) | 
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| 169 | fprintf(stderr, "glColorPointer( sz %d type %s stride %d )\n", size, | 
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| 170 | gl_lookup_enum_by_nr( type ), | 
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| 171 | stride); | 
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| 172 |  | 
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| 173 | ctx->Array.Color.StrideB = stride; | 
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| 174 | if (!stride) { | 
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| 175 | switch (type) { | 
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| 176 | case GL_BYTE: | 
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| 177 | ctx->Array.Color.StrideB =  size*sizeof(GLbyte); | 
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| 178 | break; | 
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| 179 | case GL_UNSIGNED_BYTE: | 
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| 180 | ctx->Array.Color.StrideB =  size*sizeof(GLubyte); | 
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| 181 | break; | 
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| 182 | case GL_SHORT: | 
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| 183 | ctx->Array.Color.StrideB =  size*sizeof(GLshort); | 
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| 184 | break; | 
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| 185 | case GL_UNSIGNED_SHORT: | 
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| 186 | ctx->Array.Color.StrideB =  size*sizeof(GLushort); | 
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| 187 | break; | 
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| 188 | case GL_INT: | 
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| 189 | ctx->Array.Color.StrideB =  size*sizeof(GLint); | 
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| 190 | break; | 
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| 191 | case GL_UNSIGNED_INT: | 
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| 192 | ctx->Array.Color.StrideB =  size*sizeof(GLuint); | 
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| 193 | break; | 
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| 194 | case GL_FLOAT: | 
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| 195 | ctx->Array.Color.StrideB =  size*sizeof(GLfloat); | 
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| 196 | break; | 
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| 197 | case GL_DOUBLE: | 
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| 198 | ctx->Array.Color.StrideB =  size*sizeof(GLdouble); | 
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| 199 | break; | 
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| 200 | default: | 
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| 201 | gl_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" ); | 
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| 202 | return; | 
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| 203 | } | 
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| 204 | } | 
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| 205 | ctx->Array.Color.Size = size; | 
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| 206 | ctx->Array.Color.Type = type; | 
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| 207 | ctx->Array.Color.Stride = stride; | 
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| 208 | ctx->Array.Color.Ptr = (void *) ptr; | 
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| 209 | ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)]; | 
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| 210 | ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)]; | 
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| 211 | ctx->Array.NewArrayState |= VERT_RGBA; | 
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| 212 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 213 | } | 
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| 214 |  | 
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| 215 |  | 
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| 216 |  | 
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| 217 | void | 
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| 218 | _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) | 
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| 219 | { | 
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| 220 | GET_CURRENT_CONTEXT(ctx); | 
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| 221 |  | 
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| 222 | if (stride<0) { | 
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| 223 | gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" ); | 
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| 224 | return; | 
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| 225 | } | 
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| 226 |  | 
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| 227 | ctx->Array.Index.StrideB = stride; | 
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| 228 | if (!stride) { | 
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| 229 | switch (type) { | 
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| 230 | case GL_UNSIGNED_BYTE: | 
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| 231 | ctx->Array.Index.StrideB =  sizeof(GLubyte); | 
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| 232 | break; | 
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| 233 | case GL_SHORT: | 
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| 234 | ctx->Array.Index.StrideB =  sizeof(GLshort); | 
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| 235 | break; | 
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| 236 | case GL_INT: | 
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| 237 | ctx->Array.Index.StrideB =  sizeof(GLint); | 
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| 238 | break; | 
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| 239 | case GL_FLOAT: | 
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| 240 | ctx->Array.Index.StrideB =  sizeof(GLfloat); | 
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| 241 | break; | 
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| 242 | case GL_DOUBLE: | 
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| 243 | ctx->Array.Index.StrideB =  sizeof(GLdouble); | 
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| 244 | break; | 
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| 245 | default: | 
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| 246 | gl_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" ); | 
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| 247 | return; | 
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| 248 | } | 
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| 249 | } | 
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| 250 | ctx->Array.Index.Type = type; | 
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| 251 | ctx->Array.Index.Stride = stride; | 
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| 252 | ctx->Array.Index.Ptr = (void *) ptr; | 
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| 253 | ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)]; | 
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| 254 | ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)]; | 
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| 255 | ctx->Array.NewArrayState |= VERT_INDEX; | 
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| 256 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 257 | } | 
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| 258 |  | 
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| 259 |  | 
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| 260 |  | 
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| 261 | void | 
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| 262 | _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) | 
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| 263 | { | 
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| 264 | GET_CURRENT_CONTEXT(ctx); | 
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| 265 | GLuint texUnit; | 
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| 266 |  | 
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| 267 | texUnit = ctx->Array.ActiveTexture; | 
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| 268 |  | 
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| 269 | if (size<1 || size>4) { | 
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| 270 | gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" ); | 
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| 271 | return; | 
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| 272 | } | 
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| 273 | if (stride<0) { | 
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| 274 | gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" ); | 
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| 275 | return; | 
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| 276 | } | 
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| 277 |  | 
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| 278 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) | 
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| 279 | fprintf(stderr, "glTexCoordPointer( unit %u sz %d type %s stride %d )\n", | 
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| 280 | texUnit, | 
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| 281 | size, | 
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| 282 | gl_lookup_enum_by_nr( type ), | 
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| 283 | stride); | 
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| 284 |  | 
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| 285 | ctx->Array.TexCoord[texUnit].StrideB = stride; | 
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| 286 | if (!stride) { | 
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| 287 | switch (type) { | 
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| 288 | case GL_SHORT: | 
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| 289 | ctx->Array.TexCoord[texUnit].StrideB =  size*sizeof(GLshort); | 
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| 290 | break; | 
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| 291 | case GL_INT: | 
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| 292 | ctx->Array.TexCoord[texUnit].StrideB =  size*sizeof(GLint); | 
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| 293 | break; | 
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| 294 | case GL_FLOAT: | 
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| 295 | ctx->Array.TexCoord[texUnit].StrideB =  size*sizeof(GLfloat); | 
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| 296 | break; | 
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| 297 | case GL_DOUBLE: | 
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| 298 | ctx->Array.TexCoord[texUnit].StrideB =  size*sizeof(GLdouble); | 
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| 299 | break; | 
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| 300 | default: | 
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| 301 | gl_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" ); | 
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| 302 | return; | 
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| 303 | } | 
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| 304 | } | 
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| 305 | ctx->Array.TexCoord[texUnit].Size = size; | 
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| 306 | ctx->Array.TexCoord[texUnit].Type = type; | 
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| 307 | ctx->Array.TexCoord[texUnit].Stride = stride; | 
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| 308 | ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr; | 
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| 309 |  | 
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| 310 | ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)]; | 
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| 311 | ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)]; | 
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| 312 | ctx->Array.NewArrayState |= PIPE_TEX(texUnit); | 
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| 313 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 314 | } | 
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| 315 |  | 
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| 316 |  | 
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| 317 |  | 
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| 318 |  | 
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| 319 | void | 
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| 320 | _mesa_EdgeFlagPointer(GLsizei stride, const void *vptr ) | 
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| 321 | { | 
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| 322 | GET_CURRENT_CONTEXT(ctx); | 
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| 323 | const GLboolean *ptr = (GLboolean *)vptr; | 
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| 324 |  | 
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| 325 | if (stride<0) { | 
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| 326 | gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" ); | 
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| 327 | return; | 
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| 328 | } | 
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| 329 | ctx->Array.EdgeFlag.Stride = stride; | 
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| 330 | ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean); | 
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| 331 | ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr; | 
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| 332 | if (stride != sizeof(GLboolean)) { | 
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| 333 | ctx->Array.EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; | 
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| 334 | } else { | 
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| 335 | ctx->Array.EdgeFlagFunc = 0; | 
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| 336 | } | 
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| 337 | ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; | 
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| 338 | ctx->Array.NewArrayState |= VERT_EDGE; | 
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| 339 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 340 | } | 
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| 341 |  | 
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| 342 | #if 0 | 
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| 343 | /* Called only from gl_DrawElements | 
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| 344 | */ | 
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| 345 | static void gl_CVAEltPointer( GLcontext *ctx, GLenum type, const GLvoid *ptr ) | 
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| 346 | { | 
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| 347 | switch (type) { | 
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| 348 | case GL_UNSIGNED_BYTE: | 
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| 349 | ctx->CVA.Elt.StrideB = sizeof(GLubyte); | 
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| 350 | break; | 
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| 351 | case GL_UNSIGNED_SHORT: | 
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| 352 | ctx->CVA.Elt.StrideB = sizeof(GLushort); | 
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| 353 | break; | 
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| 354 | case GL_UNSIGNED_INT: | 
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| 355 | ctx->CVA.Elt.StrideB = sizeof(GLuint); | 
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| 356 | break; | 
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| 357 | default: | 
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| 358 | gl_error( ctx, GL_INVALID_ENUM, "glEltPointer(type)" ); | 
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| 359 | return; | 
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| 360 | } | 
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| 361 | ctx->CVA.Elt.Type = type; | 
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| 362 | ctx->CVA.Elt.Stride = 0; | 
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| 363 | ctx->CVA.Elt.Ptr = (void *) ptr; | 
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| 364 | ctx->CVA.EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)]; | 
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| 365 | ctx->Array.NewArrayState |= VERT_ELT;                             /* ???*/ | 
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| 366 | } | 
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| 367 | #endif | 
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| 368 |  | 
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| 369 |  | 
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| 370 | /* KW: Batch function to exec all the array elements in the input | 
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| 371 | *     buffer prior to transform.  Done only the first time a vertex | 
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| 372 | *     buffer is executed or compiled. | 
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| 373 | * | 
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| 374 | * KW: Have to do this after each glEnd if cva isn't active.  (also | 
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| 375 | *     have to do it after each full buffer) | 
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| 376 | */ | 
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| 377 | void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM, | 
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| 378 | GLuint start, | 
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| 379 | GLuint count) | 
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| 380 | { | 
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| 381 | GLuint *flags = IM->Flag; | 
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| 382 | GLuint *elts = IM->Elt; | 
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| 383 | GLuint translate = ctx->Array.Flags; | 
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| 384 | GLuint i; | 
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| 385 |  | 
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| 386 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE) | 
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| 387 | fprintf(stderr, "exec_array_elements %d .. %d\n", start, count); | 
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| 388 |  | 
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| 389 | if (translate & VERT_OBJ_ANY) | 
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| 390 | (ctx->Array.VertexEltFunc)( IM->Obj, | 
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| 391 | &ctx->Array.Vertex, | 
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| 392 | flags, elts, (VERT_ELT|VERT_OBJ_ANY), | 
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| 393 | start, count); | 
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| 394 |  | 
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| 395 | if (translate & VERT_NORM) | 
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| 396 | (ctx->Array.NormalEltFunc)( IM->Normal, | 
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| 397 | &ctx->Array.Normal, | 
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| 398 | flags, elts, (VERT_ELT|VERT_NORM), | 
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| 399 | start, count); | 
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| 400 |  | 
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| 401 | if (translate & VERT_EDGE) | 
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| 402 | (ctx->Array.EdgeFlagEltFunc)( IM->EdgeFlag, | 
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| 403 | &ctx->Array.EdgeFlag, | 
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| 404 | flags, elts, (VERT_ELT|VERT_EDGE), | 
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| 405 | start, count); | 
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| 406 |  | 
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| 407 | if (translate & VERT_RGBA) | 
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| 408 | (ctx->Array.ColorEltFunc)( IM->Color, | 
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| 409 | &ctx->Array.Color, | 
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| 410 | flags, elts, (VERT_ELT|VERT_RGBA), | 
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| 411 | start, count); | 
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| 412 |  | 
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| 413 | if (translate & VERT_INDEX) | 
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| 414 | (ctx->Array.IndexEltFunc)( IM->Index, | 
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| 415 | &ctx->Array.Index, | 
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| 416 | flags, elts, (VERT_ELT|VERT_INDEX), | 
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| 417 | start, count); | 
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| 418 |  | 
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| 419 | if (translate & VERT_TEX0_ANY) | 
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| 420 | (ctx->Array.TexCoordEltFunc[0])( IM->TexCoord[0], | 
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| 421 | &ctx->Array.TexCoord[0], | 
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| 422 | flags, elts, (VERT_ELT|VERT_TEX0_ANY), | 
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| 423 | start, count); | 
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| 424 |  | 
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| 425 | if (translate & VERT_TEX1_ANY) | 
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| 426 | (ctx->Array.TexCoordEltFunc[1])( IM->TexCoord[1], | 
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| 427 | &ctx->Array.TexCoord[1], | 
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| 428 | flags, elts, (VERT_ELT|VERT_TEX1_ANY), | 
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| 429 | start, count); | 
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| 430 |  | 
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| 431 |  | 
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| 432 | for (i = start ; i < count ; i++) | 
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| 433 | if (flags[i] & VERT_ELT) | 
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| 434 | flags[i] |= translate; | 
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| 435 |  | 
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| 436 | } | 
|---|
| 437 |  | 
|---|
| 438 |  | 
|---|
| 439 |  | 
|---|
| 440 | /* Enough funny business going on in here it might be quicker to use a | 
|---|
| 441 | * function pointer. | 
|---|
| 442 | */ | 
|---|
| 443 | #define ARRAY_ELT( IM, i )                                      \ | 
|---|
| 444 | {                                                               \ | 
|---|
| 445 | GLuint count = IM->Count;                                    \ | 
|---|
| 446 | IM->Elt[count] = i;                                          \ | 
|---|
| 447 | IM->Flag[count] = ((IM->Flag[count] & IM->ArrayAndFlags) |   \ | 
|---|
| 448 | VERT_ELT);                                \ | 
|---|
| 449 | IM->FlushElt |= IM->ArrayEltFlush;                           \ | 
|---|
| 450 | IM->Count = count += IM->ArrayIncr;                          \ | 
|---|
| 451 | if (count == VB_MAX)                                         \ | 
|---|
| 452 | IM->maybe_transform_vb( IM );                             \ | 
|---|
| 453 | } | 
|---|
| 454 |  | 
|---|
| 455 |  | 
|---|
| 456 | void | 
|---|
| 457 | _mesa_ArrayElement( GLint i ) | 
|---|
| 458 | { | 
|---|
| 459 | GET_IMMEDIATE; | 
|---|
| 460 | ARRAY_ELT( IM, i ); | 
|---|
| 461 | } | 
|---|
| 462 |  | 
|---|
| 463 |  | 
|---|
| 464 | static void | 
|---|
| 465 | gl_ArrayElement( GLcontext *CC, GLint i ) | 
|---|
| 466 | { | 
|---|
| 467 | struct immediate *im = CC->input; | 
|---|
| 468 | ARRAY_ELT( im, i ); | 
|---|
| 469 | } | 
|---|
| 470 |  | 
|---|
| 471 |  | 
|---|
| 472 |  | 
|---|
| 473 | void | 
|---|
| 474 | _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) | 
|---|
| 475 | { | 
|---|
| 476 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 477 | struct vertex_buffer *VB = ctx->VB; | 
|---|
| 478 | GLint i; | 
|---|
| 479 |  | 
|---|
| 480 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawArrays"); | 
|---|
| 481 |  | 
|---|
| 482 | if (count<0) { | 
|---|
| 483 | gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); | 
|---|
| 484 | return; | 
|---|
| 485 | } | 
|---|
| 486 |  | 
|---|
| 487 | if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled) | 
|---|
| 488 | { | 
|---|
| 489 | GLint remaining = count; | 
|---|
| 490 | GLint i; | 
|---|
| 491 | struct gl_client_array *Normal; | 
|---|
| 492 | struct gl_client_array *Color; | 
|---|
| 493 | struct gl_client_array *Index; | 
|---|
| 494 | struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS]; | 
|---|
| 495 | struct gl_client_array *EdgeFlag; | 
|---|
| 496 | struct immediate *IM = VB->IM; | 
|---|
| 497 | struct gl_pipeline *elt = &ctx->CVA.elt; | 
|---|
| 498 | GLboolean relock; | 
|---|
| 499 | GLuint fallback, required; | 
|---|
| 500 |  | 
|---|
| 501 | if (ctx->NewState) | 
|---|
| 502 | gl_update_state( ctx ); | 
|---|
| 503 |  | 
|---|
| 504 | /* Just turn off cva on this path.  Could be useful for multipass | 
|---|
| 505 | * rendering to keep it turned on. | 
|---|
| 506 | */ | 
|---|
| 507 | relock = ctx->CompileCVAFlag; | 
|---|
| 508 |  | 
|---|
| 509 | if (relock) { | 
|---|
| 510 | ctx->CompileCVAFlag = 0; | 
|---|
| 511 | elt->pipeline_valid = 0; | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | if (!elt->pipeline_valid) | 
|---|
| 515 | gl_build_immediate_pipeline( ctx ); | 
|---|
| 516 |  | 
|---|
| 517 | required = elt->inputs; | 
|---|
| 518 | fallback = (elt->inputs & ~ctx->Array.Summary); | 
|---|
| 519 |  | 
|---|
| 520 | /* The translate function doesn't do anything about size.  It | 
|---|
| 521 | * just ensures that type and stride come out right. | 
|---|
| 522 | */ | 
|---|
| 523 | IM->v.Obj.size = ctx->Array.Vertex.Size; | 
|---|
| 524 |  | 
|---|
| 525 | if (required & VERT_RGBA) | 
|---|
| 526 | { | 
|---|
| 527 | Color = &ctx->Array.Color; | 
|---|
| 528 | if (fallback & VERT_RGBA) { | 
|---|
| 529 | Color = &ctx->Fallback.Color; | 
|---|
| 530 | ctx->Array.ColorFunc = | 
|---|
| 531 | gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)]; | 
|---|
| 532 | } | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | if (required & VERT_INDEX) | 
|---|
| 536 | { | 
|---|
| 537 | Index = &ctx->Array.Index; | 
|---|
| 538 | if (fallback & VERT_INDEX) { | 
|---|
| 539 | Index = &ctx->Fallback.Index; | 
|---|
| 540 | ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)]; | 
|---|
| 541 | } | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) | 
|---|
| 545 | { | 
|---|
| 546 | GLuint flag = VERT_TEX_ANY(i); | 
|---|
| 547 |  | 
|---|
| 548 | if (required & flag) { | 
|---|
| 549 | TexCoord[i] = &ctx->Array.TexCoord[i]; | 
|---|
| 550 |  | 
|---|
| 551 | if (fallback & flag) | 
|---|
| 552 | { | 
|---|
| 553 | TexCoord[i] = &ctx->Fallback.TexCoord[i]; | 
|---|
| 554 | TexCoord[i]->Size = gl_texcoord_size( ctx->Current.Flag, i ); | 
|---|
| 555 |  | 
|---|
| 556 | ctx->Array.TexCoordFunc[i] = | 
|---|
| 557 | gl_trans_4f_tab[TexCoord[i]->Size][TYPE_IDX(GL_FLOAT)]; | 
|---|
| 558 | } | 
|---|
| 559 | } | 
|---|
| 560 | } | 
|---|
| 561 |  | 
|---|
| 562 | if (ctx->Array.Flags != ctx->Array.Flag[0]) | 
|---|
| 563 | for (i = 0 ; i < VB_MAX ; i++) | 
|---|
| 564 | ctx->Array.Flag[i] = ctx->Array.Flags; | 
|---|
| 565 |  | 
|---|
| 566 |  | 
|---|
| 567 | if (required & VERT_NORM) | 
|---|
| 568 | { | 
|---|
| 569 | Normal = &ctx->Array.Normal; | 
|---|
| 570 | if (fallback & VERT_NORM) { | 
|---|
| 571 | Normal = &ctx->Fallback.Normal; | 
|---|
| 572 | ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)]; | 
|---|
| 573 | } | 
|---|
| 574 | } | 
|---|
| 575 |  | 
|---|
| 576 | if ( required & VERT_EDGE ) | 
|---|
| 577 | { | 
|---|
| 578 | if (mode == GL_TRIANGLES || | 
|---|
| 579 | mode == GL_QUADS || | 
|---|
| 580 | mode == GL_POLYGON) | 
|---|
| 581 | { | 
|---|
| 582 | EdgeFlag = &ctx->Array.EdgeFlag; | 
|---|
| 583 | if (fallback & VERT_EDGE) { | 
|---|
| 584 | EdgeFlag = &ctx->Fallback.EdgeFlag; | 
|---|
| 585 | ctx->Array.EdgeFlagFunc = | 
|---|
| 586 | gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; | 
|---|
| 587 | } | 
|---|
| 588 | } | 
|---|
| 589 | else | 
|---|
| 590 | required &= ~VERT_EDGE; | 
|---|
| 591 | } | 
|---|
| 592 |  | 
|---|
| 593 | VB->Primitive = IM->Primitive; | 
|---|
| 594 | VB->NextPrimitive = IM->NextPrimitive; | 
|---|
| 595 | VB->MaterialMask = IM->MaterialMask; | 
|---|
| 596 | VB->Material = IM->Material; | 
|---|
| 597 | VB->BoundsPtr = 0; | 
|---|
| 598 |  | 
|---|
| 599 | while (remaining > 0) { | 
|---|
| 600 | GLint vbspace = VB_MAX - VB_START; | 
|---|
| 601 | GLuint count, n; | 
|---|
| 602 |  | 
|---|
| 603 | if (vbspace >= remaining) { | 
|---|
| 604 | n = remaining; | 
|---|
| 605 | VB->LastPrimitive = VB_START + n; | 
|---|
| 606 | } else { | 
|---|
| 607 | n = vbspace; | 
|---|
| 608 | VB->LastPrimitive = VB_START; | 
|---|
| 609 | } | 
|---|
| 610 |  | 
|---|
| 611 | VB->CullMode = 0; | 
|---|
| 612 |  | 
|---|
| 613 | ctx->Array.VertexFunc( IM->Obj + VB_START, | 
|---|
| 614 | &ctx->Array.Vertex, start, n ); | 
|---|
| 615 |  | 
|---|
| 616 | if (required & VERT_NORM) { | 
|---|
| 617 | ctx->Array.NormalFunc( IM->Normal + VB_START, | 
|---|
| 618 | Normal, start, n ); | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | if (required & VERT_EDGE) { | 
|---|
| 622 | ctx->Array.EdgeFlagFunc( IM->EdgeFlag + VB_START, | 
|---|
| 623 | EdgeFlag, start, n ); | 
|---|
| 624 | } | 
|---|
| 625 |  | 
|---|
| 626 | if (required & VERT_RGBA) { | 
|---|
| 627 | ctx->Array.ColorFunc( IM->Color + VB_START, | 
|---|
| 628 | Color, start, n ); | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | if (required & VERT_INDEX) { | 
|---|
| 632 | ctx->Array.IndexFunc( IM->Index + VB_START, | 
|---|
| 633 | Index, start, n ); | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 | if (required & VERT_TEX0_ANY) { | 
|---|
| 637 | IM->v.TexCoord[0].size = TexCoord[0]->Size; | 
|---|
| 638 | ctx->Array.TexCoordFunc[0]( IM->TexCoord[0] + VB_START, | 
|---|
| 639 | TexCoord[0], start, n ); | 
|---|
| 640 | } | 
|---|
| 641 |  | 
|---|
| 642 | if (required & VERT_TEX1_ANY) { | 
|---|
| 643 | IM->v.TexCoord[1].size = TexCoord[1]->Size; | 
|---|
| 644 | ctx->Array.TexCoordFunc[1]( IM->TexCoord[1] + VB_START, | 
|---|
| 645 | TexCoord[1], start, n ); | 
|---|
| 646 | } | 
|---|
| 647 |  | 
|---|
| 648 | VB->ObjPtr = &IM->v.Obj; | 
|---|
| 649 | VB->NormalPtr = &IM->v.Normal; | 
|---|
| 650 | VB->ColorPtr = &IM->v.Color; | 
|---|
| 651 | VB->Color[0] = VB->Color[1] = VB->ColorPtr; | 
|---|
| 652 | VB->IndexPtr = &IM->v.Index; | 
|---|
| 653 | VB->EdgeFlagPtr = &IM->v.EdgeFlag; | 
|---|
| 654 | VB->TexCoordPtr[0] = &IM->v.TexCoord[0]; | 
|---|
| 655 | VB->TexCoordPtr[1] = &IM->v.TexCoord[1]; | 
|---|
| 656 |  | 
|---|
| 657 | VB->Flag = ctx->Array.Flag; | 
|---|
| 658 | VB->OrFlag = ctx->Array.Flags; | 
|---|
| 659 |  | 
|---|
| 660 | VB->Start = IM->Start = VB_START; | 
|---|
| 661 | count = VB->Count = IM->Count = VB_START + n; | 
|---|
| 662 |  | 
|---|
| 663 | #define RESET_VEC(v, t, s, c) (v.start = t v.data[s], v.count = c) | 
|---|
| 664 |  | 
|---|
| 665 | RESET_VEC(IM->v.Obj, (GLfloat *), VB_START, count); | 
|---|
| 666 | RESET_VEC(IM->v.Normal, (GLfloat *), VB_START, count); | 
|---|
| 667 | RESET_VEC(IM->v.TexCoord[0], (GLfloat *), VB_START, count); | 
|---|
| 668 | RESET_VEC(IM->v.TexCoord[1], (GLfloat *), VB_START, count); | 
|---|
| 669 | RESET_VEC(IM->v.Index, &, VB_START, count); | 
|---|
| 670 | RESET_VEC(IM->v.Elt, &, VB_START, count); | 
|---|
| 671 | RESET_VEC(IM->v.EdgeFlag, &, VB_START, count); | 
|---|
| 672 | RESET_VEC(IM->v.Color, (GLubyte *), VB_START, count); | 
|---|
| 673 | RESET_VEC(VB->Clip, (GLfloat *), VB_START, count); | 
|---|
| 674 | RESET_VEC(VB->Eye, (GLfloat *), VB_START, count); | 
|---|
| 675 | RESET_VEC(VB->Win, (GLfloat *), VB_START, count); | 
|---|
| 676 | RESET_VEC(VB->BColor, (GLubyte *), VB_START, count); | 
|---|
| 677 | RESET_VEC(VB->BIndex, &, VB_START, count); | 
|---|
| 678 |  | 
|---|
| 679 | VB->NextPrimitive[VB->CopyStart] = VB->Count; | 
|---|
| 680 | VB->Primitive[VB->CopyStart] = mode; | 
|---|
| 681 | ctx->Array.Flag[count] |= VERT_END_VB; | 
|---|
| 682 |  | 
|---|
| 683 | /* Transform and render. | 
|---|
| 684 | */ | 
|---|
| 685 | gl_run_pipeline( VB ); | 
|---|
| 686 | gl_reset_vb( VB ); | 
|---|
| 687 |  | 
|---|
| 688 | ctx->Array.Flag[count] = ctx->Array.Flags; | 
|---|
| 689 | ctx->Array.Flag[VB_START] = ctx->Array.Flags; | 
|---|
| 690 |  | 
|---|
| 691 | start += n; | 
|---|
| 692 | remaining -= n; | 
|---|
| 693 | } | 
|---|
| 694 |  | 
|---|
| 695 | gl_reset_input( ctx ); | 
|---|
| 696 |  | 
|---|
| 697 | if (relock) { | 
|---|
| 698 | ctx->CompileCVAFlag = relock; | 
|---|
| 699 | elt->pipeline_valid = 0; | 
|---|
| 700 | } | 
|---|
| 701 | } | 
|---|
| 702 | else if (ctx->Array.Vertex.Enabled) | 
|---|
| 703 | { | 
|---|
| 704 | /* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases.  These | 
|---|
| 705 | * could be handled by the above code, but it gets a little | 
|---|
| 706 | * complex.  The generated list is still of good quality | 
|---|
| 707 | * this way. | 
|---|
| 708 | */ | 
|---|
| 709 | gl_Begin( ctx, mode ); | 
|---|
| 710 | for (i=0;i<count;i++) { | 
|---|
| 711 | gl_ArrayElement( ctx, start+i ); | 
|---|
| 712 | } | 
|---|
| 713 | gl_End( ctx ); | 
|---|
| 714 | } | 
|---|
| 715 | else | 
|---|
| 716 | { | 
|---|
| 717 | /* The degenerate case where vertices are not enabled - only | 
|---|
| 718 | * need to process the very final array element, as all of the | 
|---|
| 719 | * preceding ones would be overwritten anyway. | 
|---|
| 720 | */ | 
|---|
| 721 | gl_Begin( ctx, mode ); | 
|---|
| 722 | gl_ArrayElement( ctx, start+count ); | 
|---|
| 723 | gl_End( ctx ); | 
|---|
| 724 | } | 
|---|
| 725 | } | 
|---|
| 726 |  | 
|---|
| 727 |  | 
|---|
| 728 |  | 
|---|
| 729 | /* KW: Exactly fakes the effects of calling glArrayElement multiple times. | 
|---|
| 730 | *     Compilation is handled via. the IM->maybe_transform_vb() callback. | 
|---|
| 731 | */ | 
|---|
| 732 | #if 1 | 
|---|
| 733 | #define DRAW_ELT(FUNC, TYPE)                            \ | 
|---|
| 734 | static void FUNC( GLcontext *ctx, GLenum mode,          \ | 
|---|
| 735 | TYPE *indices, GLuint count )         \ | 
|---|
| 736 | {                                                       \ | 
|---|
| 737 | GLuint i,j;                                          \ | 
|---|
| 738 | \ | 
|---|
| 739 | gl_Begin( ctx, mode );                               \ | 
|---|
| 740 | \ | 
|---|
| 741 | for (j = 0 ; j < count ; ) {                         \ | 
|---|
| 742 | struct immediate *IM = ctx->input;                \ | 
|---|
| 743 | GLuint start = IM->Start;                         \ | 
|---|
| 744 | GLuint nr = MIN2( VB_MAX, count - j + start );    \ | 
|---|
| 745 | GLuint sf = IM->Flag[start];                      \ | 
|---|
| 746 | IM->FlushElt |= IM->ArrayEltFlush;                \ | 
|---|
| 747 | \ | 
|---|
| 748 | for (i = start ; i < nr ; i++) {                  \ | 
|---|
| 749 | IM->Elt[i] = (GLuint) *indices++;              \ | 
|---|
| 750 | IM->Flag[i] = VERT_ELT;                        \ | 
|---|
| 751 | }                                                 \ | 
|---|
| 752 | \ | 
|---|
| 753 | if (j == 0) IM->Flag[start] |= sf;                \ | 
|---|
| 754 | \ | 
|---|
| 755 | IM->Count = nr;                                   \ | 
|---|
| 756 | j += nr - start;                                  \ | 
|---|
| 757 | \ | 
|---|
| 758 | if (j == count) gl_End( ctx );                    \ | 
|---|
| 759 | IM->maybe_transform_vb( IM );                     \ | 
|---|
| 760 | }                                                    \ | 
|---|
| 761 | } | 
|---|
| 762 | #else | 
|---|
| 763 | #define DRAW_ELT(FUNC, TYPE)                            \ | 
|---|
| 764 | static void FUNC( GLcontext *ctx, GLenum mode,          \ | 
|---|
| 765 | TYPE *indices, GLuint count )        \ | 
|---|
| 766 | {                                                       \ | 
|---|
| 767 | int i;                                                \ | 
|---|
| 768 | glBegin(mode);                                        \ | 
|---|
| 769 | for (i = 0 ; i < count ; i++)                         \ | 
|---|
| 770 | glArrayElement( indices[i] );                       \ | 
|---|
| 771 | glEnd();                                              \ | 
|---|
| 772 | } | 
|---|
| 773 | #endif | 
|---|
| 774 |  | 
|---|
| 775 |  | 
|---|
| 776 | DRAW_ELT( draw_elt_ubyte, GLubyte ) | 
|---|
| 777 | DRAW_ELT( draw_elt_ushort, GLushort ) | 
|---|
| 778 | DRAW_ELT( draw_elt_uint, GLuint ) | 
|---|
| 779 |  | 
|---|
| 780 |  | 
|---|
| 781 | static GLuint natural_stride[0x10] = | 
|---|
| 782 | { | 
|---|
| 783 | sizeof(GLbyte),              /* 0 */ | 
|---|
| 784 | sizeof(GLubyte),             /* 1 */ | 
|---|
| 785 | sizeof(GLshort),             /* 2 */ | 
|---|
| 786 | sizeof(GLushort),            /* 3 */ | 
|---|
| 787 | sizeof(GLint),               /* 4 */ | 
|---|
| 788 | sizeof(GLuint),              /* 5 */ | 
|---|
| 789 | sizeof(GLfloat),             /* 6 */ | 
|---|
| 790 | 2 * sizeof(GLbyte),          /* 7 */ | 
|---|
| 791 | 3 * sizeof(GLbyte),          /* 8 */ | 
|---|
| 792 | 4 * sizeof(GLbyte),          /* 9 */ | 
|---|
| 793 | sizeof(GLdouble),            /* a */ | 
|---|
| 794 | 0,                           /* b */ | 
|---|
| 795 | 0,                           /* c */ | 
|---|
| 796 | 0,                           /* d */ | 
|---|
| 797 | 0,                           /* e */ | 
|---|
| 798 | 0                            /* f */ | 
|---|
| 799 | }; | 
|---|
| 800 |  | 
|---|
| 801 |  | 
|---|
| 802 | void | 
|---|
| 803 | _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) | 
|---|
| 804 | { | 
|---|
| 805 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 806 | struct gl_cva *cva; | 
|---|
| 807 |  | 
|---|
| 808 | cva = &ctx->CVA; | 
|---|
| 809 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements"); | 
|---|
| 810 |  | 
|---|
| 811 | if (count <= 0) { | 
|---|
| 812 | if (count < 0) | 
|---|
| 813 | gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); | 
|---|
| 814 | return; | 
|---|
| 815 | } | 
|---|
| 816 |  | 
|---|
| 817 | if (mode < 0 || mode > GL_POLYGON) { | 
|---|
| 818 | gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); | 
|---|
| 819 | return; | 
|---|
| 820 | } | 
|---|
| 821 |  | 
|---|
| 822 | if (type != GL_UNSIGNED_INT && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT) | 
|---|
| 823 | { | 
|---|
| 824 | gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); | 
|---|
| 825 | return; | 
|---|
| 826 | } | 
|---|
| 827 |  | 
|---|
| 828 | if (ctx->NewState) | 
|---|
| 829 | gl_update_state(ctx); | 
|---|
| 830 |  | 
|---|
| 831 | if (ctx->CompileCVAFlag) | 
|---|
| 832 | { | 
|---|
| 833 | #if defined(MESA_CVA_PROF) | 
|---|
| 834 | force_init_prof(); | 
|---|
| 835 | #endif | 
|---|
| 836 |  | 
|---|
| 837 | /* Treat VERT_ELT like a special client array. | 
|---|
| 838 | */ | 
|---|
| 839 | ctx->Array.NewArrayState |= VERT_ELT; | 
|---|
| 840 | ctx->Array.Summary |= VERT_ELT; | 
|---|
| 841 | ctx->Array.Flags |= VERT_ELT; | 
|---|
| 842 |  | 
|---|
| 843 | cva->elt_mode = mode; | 
|---|
| 844 | cva->elt_count = count; | 
|---|
| 845 | cva->Elt.Type = type; | 
|---|
| 846 | cva->Elt.Ptr = (void *) indices; | 
|---|
| 847 | cva->Elt.StrideB = natural_stride[TYPE_IDX(type)]; | 
|---|
| 848 | cva->EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)]; | 
|---|
| 849 |  | 
|---|
| 850 | if (!cva->pre.pipeline_valid) | 
|---|
| 851 | gl_build_precalc_pipeline( ctx ); | 
|---|
| 852 | else if (MESA_VERBOSE & VERBOSE_PIPELINE) | 
|---|
| 853 | fprintf(stderr, ": dont rebuild\n"); | 
|---|
| 854 |  | 
|---|
| 855 | gl_cva_force_precalc( ctx ); | 
|---|
| 856 |  | 
|---|
| 857 | /* Did we 'precalculate' the render op? | 
|---|
| 858 | */ | 
|---|
| 859 | if (ctx->CVA.pre.ops & PIPE_OP_RENDER) { | 
|---|
| 860 | ctx->Array.NewArrayState |= VERT_ELT; | 
|---|
| 861 | ctx->Array.Summary &= ~VERT_ELT; | 
|---|
| 862 | ctx->Array.Flags &= ~VERT_ELT; | 
|---|
| 863 | return; | 
|---|
| 864 | } | 
|---|
| 865 |  | 
|---|
| 866 | if ( (MESA_VERBOSE&VERBOSE_VARRAY) ) | 
|---|
| 867 | printf("using immediate\n"); | 
|---|
| 868 | } | 
|---|
| 869 |  | 
|---|
| 870 |  | 
|---|
| 871 | /* Otherwise, have to use the immediate path to render. | 
|---|
| 872 | */ | 
|---|
| 873 | switch (type) { | 
|---|
| 874 | case GL_UNSIGNED_BYTE: | 
|---|
| 875 | { | 
|---|
| 876 | GLubyte *ub_indices = (GLubyte *) indices; | 
|---|
| 877 | if (ctx->Array.Summary & VERT_OBJ_ANY) { | 
|---|
| 878 | draw_elt_ubyte( ctx, mode, ub_indices, count ); | 
|---|
| 879 | } else { | 
|---|
| 880 | gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] ); | 
|---|
| 881 | } | 
|---|
| 882 | } | 
|---|
| 883 | break; | 
|---|
| 884 | case GL_UNSIGNED_SHORT: | 
|---|
| 885 | { | 
|---|
| 886 | GLushort *us_indices = (GLushort *) indices; | 
|---|
| 887 | if (ctx->Array.Summary & VERT_OBJ_ANY) { | 
|---|
| 888 | draw_elt_ushort( ctx, mode, us_indices, count ); | 
|---|
| 889 | } else { | 
|---|
| 890 | gl_ArrayElement( ctx, (GLuint) us_indices[count-1] ); | 
|---|
| 891 | } | 
|---|
| 892 | } | 
|---|
| 893 | break; | 
|---|
| 894 | case GL_UNSIGNED_INT: | 
|---|
| 895 | { | 
|---|
| 896 | GLuint *ui_indices = (GLuint *) indices; | 
|---|
| 897 | if (ctx->Array.Summary & VERT_OBJ_ANY) { | 
|---|
| 898 | draw_elt_uint( ctx, mode, ui_indices, count ); | 
|---|
| 899 | } else { | 
|---|
| 900 | gl_ArrayElement( ctx, ui_indices[count-1] ); | 
|---|
| 901 | } | 
|---|
| 902 | } | 
|---|
| 903 | break; | 
|---|
| 904 | default: | 
|---|
| 905 | gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); | 
|---|
| 906 | break; | 
|---|
| 907 | } | 
|---|
| 908 |  | 
|---|
| 909 | if (ctx->CompileCVAFlag) { | 
|---|
| 910 | ctx->Array.NewArrayState |= VERT_ELT; | 
|---|
| 911 | ctx->Array.Summary &= ~VERT_ELT; | 
|---|
| 912 | } | 
|---|
| 913 | } | 
|---|
| 914 |  | 
|---|
| 915 |  | 
|---|
| 916 |  | 
|---|
| 917 | void | 
|---|
| 918 | _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer ) | 
|---|
| 919 | { | 
|---|
| 920 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 921 | GLboolean tflag, cflag, nflag;  /* enable/disable flags */ | 
|---|
| 922 | GLint tcomps, ccomps, vcomps;   /* components per texcoord, color, vertex */ | 
|---|
| 923 |  | 
|---|
| 924 | GLenum ctype;                   /* color type */ | 
|---|
| 925 | GLint coffset, noffset, voffset;/* color, normal, vertex offsets */ | 
|---|
| 926 | GLint defstride;                /* default stride */ | 
|---|
| 927 | GLint c, f; | 
|---|
| 928 | GLint coordUnitSave; | 
|---|
| 929 |  | 
|---|
| 930 | f = sizeof(GLfloat); | 
|---|
| 931 | c = f * ((4*sizeof(GLubyte) + (f-1)) / f); | 
|---|
| 932 |  | 
|---|
| 933 | if (stride<0) { | 
|---|
| 934 | gl_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" ); | 
|---|
| 935 | return; | 
|---|
| 936 | } | 
|---|
| 937 |  | 
|---|
| 938 | switch (format) { | 
|---|
| 939 | case GL_V2F: | 
|---|
| 940 | tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_FALSE; | 
|---|
| 941 | tcomps = 0;  ccomps = 0;  vcomps = 2; | 
|---|
| 942 | voffset = 0; | 
|---|
| 943 | defstride = 2*f; | 
|---|
| 944 | break; | 
|---|
| 945 | case GL_V3F: | 
|---|
| 946 | tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_FALSE; | 
|---|
| 947 | tcomps = 0;  ccomps = 0;  vcomps = 3; | 
|---|
| 948 | voffset = 0; | 
|---|
| 949 | defstride = 3*f; | 
|---|
| 950 | break; | 
|---|
| 951 | case GL_C4UB_V2F: | 
|---|
| 952 | tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE; | 
|---|
| 953 | tcomps = 0;  ccomps = 4;  vcomps = 2; | 
|---|
| 954 | ctype = GL_UNSIGNED_BYTE; | 
|---|
| 955 | coffset = 0; | 
|---|
| 956 | voffset = c; | 
|---|
| 957 | defstride = c + 2*f; | 
|---|
| 958 | break; | 
|---|
| 959 | case GL_C4UB_V3F: | 
|---|
| 960 | tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE; | 
|---|
| 961 | tcomps = 0;  ccomps = 4;  vcomps = 3; | 
|---|
| 962 | ctype = GL_UNSIGNED_BYTE; | 
|---|
| 963 | coffset = 0; | 
|---|
| 964 | voffset = c; | 
|---|
| 965 | defstride = c + 3*f; | 
|---|
| 966 | break; | 
|---|
| 967 | case GL_C3F_V3F: | 
|---|
| 968 | tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE; | 
|---|
| 969 | tcomps = 0;  ccomps = 3;  vcomps = 3; | 
|---|
| 970 | ctype = GL_FLOAT; | 
|---|
| 971 | coffset = 0; | 
|---|
| 972 | voffset = 3*f; | 
|---|
| 973 | defstride = 6*f; | 
|---|
| 974 | break; | 
|---|
| 975 | case GL_N3F_V3F: | 
|---|
| 976 | tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_TRUE; | 
|---|
| 977 | tcomps = 0;  ccomps = 0;  vcomps = 3; | 
|---|
| 978 | noffset = 0; | 
|---|
| 979 | voffset = 3*f; | 
|---|
| 980 | defstride = 6*f; | 
|---|
| 981 | break; | 
|---|
| 982 | case GL_C4F_N3F_V3F: | 
|---|
| 983 | tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_TRUE; | 
|---|
| 984 | tcomps = 0;  ccomps = 4;  vcomps = 3; | 
|---|
| 985 | ctype = GL_FLOAT; | 
|---|
| 986 | coffset = 0; | 
|---|
| 987 | noffset = 4*f; | 
|---|
| 988 | voffset = 7*f; | 
|---|
| 989 | defstride = 10*f; | 
|---|
| 990 | break; | 
|---|
| 991 | case GL_T2F_V3F: | 
|---|
| 992 | tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_FALSE; | 
|---|
| 993 | tcomps = 2;  ccomps = 0;  vcomps = 3; | 
|---|
| 994 | voffset = 2*f; | 
|---|
| 995 | defstride = 5*f; | 
|---|
| 996 | break; | 
|---|
| 997 | case GL_T4F_V4F: | 
|---|
| 998 | tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_FALSE; | 
|---|
| 999 | tcomps = 4;  ccomps = 0;  vcomps = 4; | 
|---|
| 1000 | voffset = 4*f; | 
|---|
| 1001 | defstride = 8*f; | 
|---|
| 1002 | break; | 
|---|
| 1003 | case GL_T2F_C4UB_V3F: | 
|---|
| 1004 | tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_FALSE; | 
|---|
| 1005 | tcomps = 2;  ccomps = 4;  vcomps = 3; | 
|---|
| 1006 | ctype = GL_UNSIGNED_BYTE; | 
|---|
| 1007 | coffset = 2*f; | 
|---|
| 1008 | voffset = c+2*f; | 
|---|
| 1009 | defstride = c+5*f; | 
|---|
| 1010 | break; | 
|---|
| 1011 | case GL_T2F_C3F_V3F: | 
|---|
| 1012 | tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_FALSE; | 
|---|
| 1013 | tcomps = 2;  ccomps = 3;  vcomps = 3; | 
|---|
| 1014 | ctype = GL_FLOAT; | 
|---|
| 1015 | coffset = 2*f; | 
|---|
| 1016 | voffset = 5*f; | 
|---|
| 1017 | defstride = 8*f; | 
|---|
| 1018 | break; | 
|---|
| 1019 | case GL_T2F_N3F_V3F: | 
|---|
| 1020 | tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_TRUE; | 
|---|
| 1021 | tcomps = 2;  ccomps = 0;  vcomps = 3; | 
|---|
| 1022 | noffset = 2*f; | 
|---|
| 1023 | voffset = 5*f; | 
|---|
| 1024 | defstride = 8*f; | 
|---|
| 1025 | break; | 
|---|
| 1026 | case GL_T2F_C4F_N3F_V3F: | 
|---|
| 1027 | tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_TRUE; | 
|---|
| 1028 | tcomps = 2;  ccomps = 4;  vcomps = 3; | 
|---|
| 1029 | ctype = GL_FLOAT; | 
|---|
| 1030 | coffset = 2*f; | 
|---|
| 1031 | noffset = 6*f; | 
|---|
| 1032 | voffset = 9*f; | 
|---|
| 1033 | defstride = 12*f; | 
|---|
| 1034 | break; | 
|---|
| 1035 | case GL_T4F_C4F_N3F_V4F: | 
|---|
| 1036 | tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_TRUE; | 
|---|
| 1037 | tcomps = 4;  ccomps = 4;  vcomps = 4; | 
|---|
| 1038 | ctype = GL_FLOAT; | 
|---|
| 1039 | coffset = 4*f; | 
|---|
| 1040 | noffset = 8*f; | 
|---|
| 1041 | voffset = 11*f; | 
|---|
| 1042 | defstride = 15*f; | 
|---|
| 1043 | break; | 
|---|
| 1044 | default: | 
|---|
| 1045 | gl_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" ); | 
|---|
| 1046 | return; | 
|---|
| 1047 | } | 
|---|
| 1048 |  | 
|---|
| 1049 | if (stride==0) { | 
|---|
| 1050 | stride = defstride; | 
|---|
| 1051 | } | 
|---|
| 1052 |  | 
|---|
| 1053 | _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); | 
|---|
| 1054 | _mesa_DisableClientState( GL_INDEX_ARRAY ); | 
|---|
| 1055 |  | 
|---|
| 1056 | /* Texcoords */ | 
|---|
| 1057 | coordUnitSave = ctx->Array.ActiveTexture; | 
|---|
| 1058 | if (tflag) { | 
|---|
| 1059 | GLint i; | 
|---|
| 1060 | GLint factor = ctx->Array.TexCoordInterleaveFactor; | 
|---|
| 1061 | for (i = 0; i < factor; i++) { | 
|---|
| 1062 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) ); | 
|---|
| 1063 | _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY ); | 
|---|
| 1064 | glTexCoordPointer( tcomps, GL_FLOAT, stride, | 
|---|
| 1065 | (GLubyte *) pointer + i * coffset ); | 
|---|
| 1066 | } | 
|---|
| 1067 | for (i = factor; i < ctx->Const.MaxTextureUnits; i++) { | 
|---|
| 1068 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) ); | 
|---|
| 1069 | _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY ); | 
|---|
| 1070 | } | 
|---|
| 1071 | } | 
|---|
| 1072 | else { | 
|---|
| 1073 | GLint i; | 
|---|
| 1074 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { | 
|---|
| 1075 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) ); | 
|---|
| 1076 | _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY ); | 
|---|
| 1077 | } | 
|---|
| 1078 | } | 
|---|
| 1079 | /* Restore texture coordinate unit index */ | 
|---|
| 1080 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) ); | 
|---|
| 1081 |  | 
|---|
| 1082 |  | 
|---|
| 1083 | /* Color */ | 
|---|
| 1084 | if (cflag) { | 
|---|
| 1085 | _mesa_EnableClientState( GL_COLOR_ARRAY ); | 
|---|
| 1086 | glColorPointer( ccomps, ctype, stride, | 
|---|
| 1087 | (GLubyte*) pointer + coffset ); | 
|---|
| 1088 | } | 
|---|
| 1089 | else { | 
|---|
| 1090 | _mesa_DisableClientState( GL_COLOR_ARRAY ); | 
|---|
| 1091 | } | 
|---|
| 1092 |  | 
|---|
| 1093 |  | 
|---|
| 1094 | /* Normals */ | 
|---|
| 1095 | if (nflag) { | 
|---|
| 1096 | _mesa_EnableClientState( GL_NORMAL_ARRAY ); | 
|---|
| 1097 | glNormalPointer( GL_FLOAT, stride, | 
|---|
| 1098 | (GLubyte*) pointer + noffset ); | 
|---|
| 1099 | } | 
|---|
| 1100 | else { | 
|---|
| 1101 | _mesa_DisableClientState( GL_NORMAL_ARRAY ); | 
|---|
| 1102 | } | 
|---|
| 1103 |  | 
|---|
| 1104 | _mesa_EnableClientState( GL_VERTEX_ARRAY ); | 
|---|
| 1105 | glVertexPointer( vcomps, GL_FLOAT, stride, | 
|---|
| 1106 | (GLubyte *) pointer + voffset ); | 
|---|
| 1107 | } | 
|---|
| 1108 |  | 
|---|
| 1109 |  | 
|---|
| 1110 |  | 
|---|
| 1111 | void | 
|---|
| 1112 | _mesa_DrawRangeElements(GLenum mode, GLuint start, | 
|---|
| 1113 | GLuint end, GLsizei count, | 
|---|
| 1114 | GLenum type, const GLvoid *indices) | 
|---|
| 1115 | { | 
|---|
| 1116 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 1117 |  | 
|---|
| 1118 | if (end < start) { | 
|---|
| 1119 | gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )"); | 
|---|
| 1120 | return; | 
|---|
| 1121 | } | 
|---|
| 1122 |  | 
|---|
| 1123 | #if 0 | 
|---|
| 1124 | /* | 
|---|
| 1125 | * XXX something in locked arrays is broken!  If start = 0, | 
|---|
| 1126 | * end = 1 and count = 2 we'll take the LockArrays path and | 
|---|
| 1127 | * get incorrect results.  See Scott McMillan's bug of 3 Jan 2000. | 
|---|
| 1128 | * For now, don't use locked arrays. | 
|---|
| 1129 | */ | 
|---|
| 1130 | if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) { | 
|---|
| 1131 | glLockArraysEXT( start, end ); | 
|---|
| 1132 | glDrawElements( mode, count, type, indices ); | 
|---|
| 1133 | glUnlockArraysEXT(); | 
|---|
| 1134 | } else { | 
|---|
| 1135 | glDrawElements( mode, count, type, indices ); | 
|---|
| 1136 | } | 
|---|
| 1137 | #else | 
|---|
| 1138 | glDrawElements( mode, count, type, indices ); | 
|---|
| 1139 | #endif | 
|---|
| 1140 | } | 
|---|
| 1141 |  | 
|---|
| 1142 |  | 
|---|
| 1143 |  | 
|---|
| 1144 | void gl_update_client_state( GLcontext *ctx ) | 
|---|
| 1145 | { | 
|---|
| 1146 | static GLuint sz_flags[5] = { 0, | 
|---|
| 1147 | 0, | 
|---|
| 1148 | VERT_OBJ_2, | 
|---|
| 1149 | VERT_OBJ_23, | 
|---|
| 1150 | VERT_OBJ_234 }; | 
|---|
| 1151 |  | 
|---|
| 1152 | static GLuint tc_flags[5] = { 0, | 
|---|
| 1153 | VERT_TEX0_1, | 
|---|
| 1154 | VERT_TEX0_12, | 
|---|
| 1155 | VERT_TEX0_123, | 
|---|
| 1156 | VERT_TEX0_1234 }; | 
|---|
| 1157 |  | 
|---|
| 1158 | ctx->Array.Flags = 0; | 
|---|
| 1159 | ctx->Array.Summary = 0; | 
|---|
| 1160 | ctx->input->ArrayIncr = 0; | 
|---|
| 1161 |  | 
|---|
| 1162 | if (ctx->Array.Normal.Enabled)      ctx->Array.Flags |= VERT_NORM; | 
|---|
| 1163 | if (ctx->Array.Color.Enabled)       ctx->Array.Flags |= VERT_RGBA; | 
|---|
| 1164 | if (ctx->Array.Index.Enabled)       ctx->Array.Flags |= VERT_INDEX; | 
|---|
| 1165 | if (ctx->Array.EdgeFlag.Enabled)    ctx->Array.Flags |= VERT_EDGE; | 
|---|
| 1166 | if (ctx->Array.Vertex.Enabled) { | 
|---|
| 1167 | ctx->Array.Flags |= sz_flags[ctx->Array.Vertex.Size]; | 
|---|
| 1168 | ctx->input->ArrayIncr = 1; | 
|---|
| 1169 | } | 
|---|
| 1170 | if (ctx->Array.TexCoord[0].Enabled) { | 
|---|
| 1171 | ctx->Array.Flags |= tc_flags[ctx->Array.TexCoord[0].Size]; | 
|---|
| 1172 | } | 
|---|
| 1173 | if (ctx->Array.TexCoord[1].Enabled) { | 
|---|
| 1174 | ctx->Array.Flags |= (tc_flags[ctx->Array.TexCoord[1].Size] << NR_TEXSIZE_BITS); | 
|---|
| 1175 | } | 
|---|
| 1176 |  | 
|---|
| 1177 | /* Not really important any more: | 
|---|
| 1178 | */ | 
|---|
| 1179 | ctx->Array.Summary = ctx->Array.Flags & VERT_DATA; | 
|---|
| 1180 | ctx->input->ArrayAndFlags = ~ctx->Array.Flags; | 
|---|
| 1181 | ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag); | 
|---|
| 1182 | } | 
|---|
| 1183 |  | 
|---|