1 | /* $Id: varray.c,v 1.3 2000-05-23 20:40:59 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | #ifdef PC_HEADER
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28 | #include "all.h"
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29 | #else
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30 | #include "glheader.h"
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31 | #include "types.h"
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32 | #include "context.h"
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33 | #include "cva.h"
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34 | #include "enable.h"
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35 | #include "enums.h"
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36 | #include "dlist.h"
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37 | #include "light.h"
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38 | #include "macros.h"
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39 | #include "mmath.h"
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40 | #include "pipeline.h"
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41 | #include "texstate.h"
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42 | #include "translate.h"
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43 | #include "varray.h"
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44 | #include "vb.h"
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45 | #include "vbfill.h"
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46 | #include "vbrender.h"
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47 | #include "vbindirect.h"
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48 | #include "vbxform.h"
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49 | #include "xform.h"
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50 | #include "state.h"
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51 | #endif
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52 |
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53 | void
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54 | _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
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55 | {
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56 | GET_CURRENT_CONTEXT(ctx);
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57 |
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58 | if (size<2 || size>4) {
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59 | gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
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60 | return;
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61 | }
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62 | if (stride<0) {
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63 | gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
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64 | return;
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65 | }
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66 |
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67 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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68 | fprintf(stderr, "glVertexPointer( sz %d type %s stride %d )\n", size,
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69 | gl_lookup_enum_by_nr( type ),
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70 | stride);
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71 |
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72 | ctx->Array.Vertex.StrideB = stride;
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73 | if (!stride) {
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74 | switch (type) {
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75 | case GL_SHORT:
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76 | ctx->Array.Vertex.StrideB = size*sizeof(GLshort);
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77 | break;
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78 | case GL_INT:
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79 | ctx->Array.Vertex.StrideB = size*sizeof(GLint);
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80 | break;
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81 | case GL_FLOAT:
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82 | ctx->Array.Vertex.StrideB = size*sizeof(GLfloat);
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83 | break;
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84 | case GL_DOUBLE:
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85 | ctx->Array.Vertex.StrideB = size*sizeof(GLdouble);
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86 | break;
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87 | default:
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88 | gl_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
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89 | return;
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90 | }
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91 | }
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92 | ctx->Array.Vertex.Size = size;
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93 | ctx->Array.Vertex.Type = type;
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94 | ctx->Array.Vertex.Stride = stride;
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95 | ctx->Array.Vertex.Ptr = (void *) ptr;
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96 | ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
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97 | ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
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98 | ctx->Array.NewArrayState |= VERT_OBJ_ANY;
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99 | ctx->NewState |= NEW_CLIENT_STATE;
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100 | }
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101 |
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102 |
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103 |
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104 |
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105 | void
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106 | _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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107 | {
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108 | GET_CURRENT_CONTEXT(ctx);
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109 |
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110 | if (stride<0) {
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111 | gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
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112 | return;
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113 | }
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114 |
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115 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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116 | fprintf(stderr, "glNormalPointer( type %s stride %d )\n",
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117 | gl_lookup_enum_by_nr( type ),
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118 | stride);
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119 |
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120 | ctx->Array.Normal.StrideB = stride;
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121 | if (!stride) {
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122 | switch (type) {
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123 | case GL_BYTE:
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124 | ctx->Array.Normal.StrideB = 3*sizeof(GLbyte);
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125 | break;
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126 | case GL_SHORT:
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127 | ctx->Array.Normal.StrideB = 3*sizeof(GLshort);
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128 | break;
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129 | case GL_INT:
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130 | ctx->Array.Normal.StrideB = 3*sizeof(GLint);
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131 | break;
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132 | case GL_FLOAT:
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133 | ctx->Array.Normal.StrideB = 3*sizeof(GLfloat);
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134 | break;
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135 | case GL_DOUBLE:
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136 | ctx->Array.Normal.StrideB = 3*sizeof(GLdouble);
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137 | break;
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138 | default:
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139 | gl_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
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140 | return;
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141 | }
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142 | }
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143 | ctx->Array.Normal.Type = type;
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144 | ctx->Array.Normal.Stride = stride;
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145 | ctx->Array.Normal.Ptr = (void *) ptr;
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146 | ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
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147 | ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
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148 | ctx->Array.NewArrayState |= VERT_NORM;
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149 | ctx->NewState |= NEW_CLIENT_STATE;
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150 | }
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151 |
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152 |
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153 |
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154 | void
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155 | _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride,const GLvoid *ptr )
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156 | {
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157 | GET_CURRENT_CONTEXT(ctx);
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158 |
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159 | if (size<3 || size>4) {
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160 | gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
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161 | return;
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162 | }
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163 | if (stride<0) {
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164 | gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
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165 | return;
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166 | }
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167 |
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168 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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169 | fprintf(stderr, "glColorPointer( sz %d type %s stride %d )\n", size,
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170 | gl_lookup_enum_by_nr( type ),
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171 | stride);
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172 |
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173 | ctx->Array.Color.StrideB = stride;
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174 | if (!stride) {
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175 | switch (type) {
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176 | case GL_BYTE:
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177 | ctx->Array.Color.StrideB = size*sizeof(GLbyte);
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178 | break;
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179 | case GL_UNSIGNED_BYTE:
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180 | ctx->Array.Color.StrideB = size*sizeof(GLubyte);
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181 | break;
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182 | case GL_SHORT:
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183 | ctx->Array.Color.StrideB = size*sizeof(GLshort);
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184 | break;
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185 | case GL_UNSIGNED_SHORT:
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186 | ctx->Array.Color.StrideB = size*sizeof(GLushort);
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187 | break;
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188 | case GL_INT:
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189 | ctx->Array.Color.StrideB = size*sizeof(GLint);
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190 | break;
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191 | case GL_UNSIGNED_INT:
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192 | ctx->Array.Color.StrideB = size*sizeof(GLuint);
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193 | break;
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194 | case GL_FLOAT:
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195 | ctx->Array.Color.StrideB = size*sizeof(GLfloat);
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196 | break;
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197 | case GL_DOUBLE:
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198 | ctx->Array.Color.StrideB = size*sizeof(GLdouble);
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199 | break;
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200 | default:
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201 | gl_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
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202 | return;
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203 | }
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204 | }
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205 | ctx->Array.Color.Size = size;
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206 | ctx->Array.Color.Type = type;
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207 | ctx->Array.Color.Stride = stride;
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208 | ctx->Array.Color.Ptr = (void *) ptr;
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209 | ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
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210 | ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
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211 | ctx->Array.NewArrayState |= VERT_RGBA;
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212 | ctx->NewState |= NEW_CLIENT_STATE;
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213 | }
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214 |
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215 |
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216 |
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217 | void
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218 | _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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219 | {
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220 | GET_CURRENT_CONTEXT(ctx);
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221 |
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222 | if (stride<0) {
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223 | gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
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224 | return;
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225 | }
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226 |
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227 | ctx->Array.Index.StrideB = stride;
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228 | if (!stride) {
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229 | switch (type) {
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230 | case GL_UNSIGNED_BYTE:
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231 | ctx->Array.Index.StrideB = sizeof(GLubyte);
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232 | break;
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233 | case GL_SHORT:
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234 | ctx->Array.Index.StrideB = sizeof(GLshort);
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235 | break;
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236 | case GL_INT:
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237 | ctx->Array.Index.StrideB = sizeof(GLint);
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238 | break;
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239 | case GL_FLOAT:
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240 | ctx->Array.Index.StrideB = sizeof(GLfloat);
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241 | break;
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242 | case GL_DOUBLE:
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243 | ctx->Array.Index.StrideB = sizeof(GLdouble);
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244 | break;
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245 | default:
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246 | gl_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
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247 | return;
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248 | }
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249 | }
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250 | ctx->Array.Index.Type = type;
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251 | ctx->Array.Index.Stride = stride;
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252 | ctx->Array.Index.Ptr = (void *) ptr;
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253 | ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
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254 | ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
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255 | ctx->Array.NewArrayState |= VERT_INDEX;
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256 | ctx->NewState |= NEW_CLIENT_STATE;
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257 | }
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258 |
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259 |
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260 |
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261 | void
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262 | _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
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263 | {
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264 | GET_CURRENT_CONTEXT(ctx);
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265 | GLuint texUnit;
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266 |
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267 | texUnit = ctx->Array.ActiveTexture;
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268 |
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269 | if (size<1 || size>4) {
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270 | gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
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271 | return;
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272 | }
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273 | if (stride<0) {
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274 | gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
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275 | return;
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276 | }
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277 |
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278 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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279 | fprintf(stderr, "glTexCoordPointer( unit %u sz %d type %s stride %d )\n",
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280 | texUnit,
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281 | size,
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282 | gl_lookup_enum_by_nr( type ),
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283 | stride);
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284 |
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285 | ctx->Array.TexCoord[texUnit].StrideB = stride;
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286 | if (!stride) {
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287 | switch (type) {
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288 | case GL_SHORT:
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289 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLshort);
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290 | break;
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291 | case GL_INT:
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292 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLint);
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293 | break;
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294 | case GL_FLOAT:
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295 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLfloat);
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296 | break;
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297 | case GL_DOUBLE:
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298 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLdouble);
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299 | break;
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300 | default:
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301 | gl_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
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302 | return;
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303 | }
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304 | }
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305 | ctx->Array.TexCoord[texUnit].Size = size;
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306 | ctx->Array.TexCoord[texUnit].Type = type;
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307 | ctx->Array.TexCoord[texUnit].Stride = stride;
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308 | ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr;
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309 |
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310 | ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
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311 | ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
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312 | ctx->Array.NewArrayState |= PIPE_TEX(texUnit);
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313 | ctx->NewState |= NEW_CLIENT_STATE;
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314 | }
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315 |
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316 |
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317 |
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318 |
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319 | void
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320 | _mesa_EdgeFlagPointer(GLsizei stride, const void *vptr )
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321 | {
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322 | GET_CURRENT_CONTEXT(ctx);
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323 | const GLboolean *ptr = (GLboolean *)vptr;
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324 |
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325 | if (stride<0) {
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326 | gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
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327 | return;
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328 | }
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329 | ctx->Array.EdgeFlag.Stride = stride;
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330 | ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
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331 | ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
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332 | if (stride != sizeof(GLboolean)) {
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333 | ctx->Array.EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
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334 | } else {
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335 | ctx->Array.EdgeFlagFunc = 0;
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336 | }
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337 | ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
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338 | ctx->Array.NewArrayState |= VERT_EDGE;
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339 | ctx->NewState |= NEW_CLIENT_STATE;
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340 | }
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341 |
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342 | #if 0
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343 | /* Called only from gl_DrawElements
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344 | */
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345 | static void gl_CVAEltPointer( GLcontext *ctx, GLenum type, const GLvoid *ptr )
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346 | {
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347 | switch (type) {
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348 | case GL_UNSIGNED_BYTE:
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349 | ctx->CVA.Elt.StrideB = sizeof(GLubyte);
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350 | break;
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351 | case GL_UNSIGNED_SHORT:
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352 | ctx->CVA.Elt.StrideB = sizeof(GLushort);
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353 | break;
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354 | case GL_UNSIGNED_INT:
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355 | ctx->CVA.Elt.StrideB = sizeof(GLuint);
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356 | break;
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357 | default:
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358 | gl_error( ctx, GL_INVALID_ENUM, "glEltPointer(type)" );
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359 | return;
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360 | }
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361 | ctx->CVA.Elt.Type = type;
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362 | ctx->CVA.Elt.Stride = 0;
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363 | ctx->CVA.Elt.Ptr = (void *) ptr;
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364 | ctx->CVA.EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
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365 | ctx->Array.NewArrayState |= VERT_ELT; /* ???*/
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366 | }
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367 | #endif
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368 |
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369 |
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370 | /* KW: Batch function to exec all the array elements in the input
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371 | * buffer prior to transform. Done only the first time a vertex
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372 | * buffer is executed or compiled.
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373 | *
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374 | * KW: Have to do this after each glEnd if cva isn't active. (also
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375 | * have to do it after each full buffer)
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376 | */
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377 | void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
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378 | GLuint start,
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379 | GLuint count)
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380 | {
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381 | GLuint *flags = IM->Flag;
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382 | GLuint *elts = IM->Elt;
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383 | GLuint translate = ctx->Array.Flags;
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384 | GLuint i;
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385 |
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386 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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387 | fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
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388 |
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389 | if (translate & VERT_OBJ_ANY)
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390 | (ctx->Array.VertexEltFunc)( IM->Obj,
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391 | &ctx->Array.Vertex,
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392 | flags, elts, (VERT_ELT|VERT_OBJ_ANY),
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393 | start, count);
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394 |
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395 | if (translate & VERT_NORM)
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396 | (ctx->Array.NormalEltFunc)( IM->Normal,
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397 | &ctx->Array.Normal,
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398 | flags, elts, (VERT_ELT|VERT_NORM),
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399 | start, count);
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400 |
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401 | if (translate & VERT_EDGE)
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402 | (ctx->Array.EdgeFlagEltFunc)( IM->EdgeFlag,
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403 | &ctx->Array.EdgeFlag,
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404 | flags, elts, (VERT_ELT|VERT_EDGE),
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405 | start, count);
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406 |
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407 | if (translate & VERT_RGBA)
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408 | (ctx->Array.ColorEltFunc)( IM->Color,
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409 | &ctx->Array.Color,
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410 | flags, elts, (VERT_ELT|VERT_RGBA),
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411 | start, count);
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412 |
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413 | if (translate & VERT_INDEX)
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414 | (ctx->Array.IndexEltFunc)( IM->Index,
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415 | &ctx->Array.Index,
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416 | flags, elts, (VERT_ELT|VERT_INDEX),
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417 | start, count);
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418 |
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419 | if (translate & VERT_TEX0_ANY)
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420 | (ctx->Array.TexCoordEltFunc[0])( IM->TexCoord[0],
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421 | &ctx->Array.TexCoord[0],
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422 | flags, elts, (VERT_ELT|VERT_TEX0_ANY),
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423 | start, count);
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424 |
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425 | if (translate & VERT_TEX1_ANY)
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426 | (ctx->Array.TexCoordEltFunc[1])( IM->TexCoord[1],
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427 | &ctx->Array.TexCoord[1],
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428 | flags, elts, (VERT_ELT|VERT_TEX1_ANY),
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429 | start, count);
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430 |
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431 |
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432 | for (i = start ; i < count ; i++)
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433 | if (flags[i] & VERT_ELT)
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434 | flags[i] |= translate;
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435 |
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436 | }
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437 |
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438 |
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439 |
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440 | /* Enough funny business going on in here it might be quicker to use a
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441 | * function pointer.
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442 | */
|
---|
443 | #define ARRAY_ELT( IM, i ) \
|
---|
444 | { \
|
---|
445 | GLuint count = IM->Count; \
|
---|
446 | IM->Elt[count] = i; \
|
---|
447 | IM->Flag[count] = ((IM->Flag[count] & IM->ArrayAndFlags) | \
|
---|
448 | VERT_ELT); \
|
---|
449 | IM->FlushElt |= IM->ArrayEltFlush; \
|
---|
450 | IM->Count = count += IM->ArrayIncr; \
|
---|
451 | if (count == VB_MAX) \
|
---|
452 | IM->maybe_transform_vb( IM ); \
|
---|
453 | }
|
---|
454 |
|
---|
455 |
|
---|
456 | void
|
---|
457 | _mesa_ArrayElement( GLint i )
|
---|
458 | {
|
---|
459 | GET_IMMEDIATE;
|
---|
460 | ARRAY_ELT( IM, i );
|
---|
461 | }
|
---|
462 |
|
---|
463 |
|
---|
464 | static void
|
---|
465 | gl_ArrayElement( GLcontext *CC, GLint i )
|
---|
466 | {
|
---|
467 | struct immediate *im = CC->input;
|
---|
468 | ARRAY_ELT( im, i );
|
---|
469 | }
|
---|
470 |
|
---|
471 |
|
---|
472 |
|
---|
473 | void
|
---|
474 | _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
|
---|
475 | {
|
---|
476 | GET_CURRENT_CONTEXT(ctx);
|
---|
477 | struct vertex_buffer *VB = ctx->VB;
|
---|
478 | GLint i;
|
---|
479 |
|
---|
480 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawArrays");
|
---|
481 |
|
---|
482 | if (count<0) {
|
---|
483 | gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
|
---|
484 | return;
|
---|
485 | }
|
---|
486 |
|
---|
487 | if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled)
|
---|
488 | {
|
---|
489 | GLint remaining = count;
|
---|
490 | GLint i;
|
---|
491 | struct gl_client_array *Normal;
|
---|
492 | struct gl_client_array *Color;
|
---|
493 | struct gl_client_array *Index;
|
---|
494 | struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS];
|
---|
495 | struct gl_client_array *EdgeFlag;
|
---|
496 | struct immediate *IM = VB->IM;
|
---|
497 | struct gl_pipeline *elt = &ctx->CVA.elt;
|
---|
498 | GLboolean relock;
|
---|
499 | GLuint fallback, required;
|
---|
500 |
|
---|
501 | if (ctx->NewState)
|
---|
502 | gl_update_state( ctx );
|
---|
503 |
|
---|
504 | /* Just turn off cva on this path. Could be useful for multipass
|
---|
505 | * rendering to keep it turned on.
|
---|
506 | */
|
---|
507 | relock = ctx->CompileCVAFlag;
|
---|
508 |
|
---|
509 | if (relock) {
|
---|
510 | ctx->CompileCVAFlag = 0;
|
---|
511 | elt->pipeline_valid = 0;
|
---|
512 | }
|
---|
513 |
|
---|
514 | if (!elt->pipeline_valid)
|
---|
515 | gl_build_immediate_pipeline( ctx );
|
---|
516 |
|
---|
517 | required = elt->inputs;
|
---|
518 | fallback = (elt->inputs & ~ctx->Array.Summary);
|
---|
519 |
|
---|
520 | /* The translate function doesn't do anything about size. It
|
---|
521 | * just ensures that type and stride come out right.
|
---|
522 | */
|
---|
523 | IM->v.Obj.size = ctx->Array.Vertex.Size;
|
---|
524 |
|
---|
525 | if (required & VERT_RGBA)
|
---|
526 | {
|
---|
527 | Color = &ctx->Array.Color;
|
---|
528 | if (fallback & VERT_RGBA) {
|
---|
529 | Color = &ctx->Fallback.Color;
|
---|
530 | ctx->Array.ColorFunc =
|
---|
531 | gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)];
|
---|
532 | }
|
---|
533 | }
|
---|
534 |
|
---|
535 | if (required & VERT_INDEX)
|
---|
536 | {
|
---|
537 | Index = &ctx->Array.Index;
|
---|
538 | if (fallback & VERT_INDEX) {
|
---|
539 | Index = &ctx->Fallback.Index;
|
---|
540 | ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)];
|
---|
541 | }
|
---|
542 | }
|
---|
543 |
|
---|
544 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
|
---|
545 | {
|
---|
546 | GLuint flag = VERT_TEX_ANY(i);
|
---|
547 |
|
---|
548 | if (required & flag) {
|
---|
549 | TexCoord[i] = &ctx->Array.TexCoord[i];
|
---|
550 |
|
---|
551 | if (fallback & flag)
|
---|
552 | {
|
---|
553 | TexCoord[i] = &ctx->Fallback.TexCoord[i];
|
---|
554 | TexCoord[i]->Size = gl_texcoord_size( ctx->Current.Flag, i );
|
---|
555 |
|
---|
556 | ctx->Array.TexCoordFunc[i] =
|
---|
557 | gl_trans_4f_tab[TexCoord[i]->Size][TYPE_IDX(GL_FLOAT)];
|
---|
558 | }
|
---|
559 | }
|
---|
560 | }
|
---|
561 |
|
---|
562 | if (ctx->Array.Flags != ctx->Array.Flag[0])
|
---|
563 | for (i = 0 ; i < VB_MAX ; i++)
|
---|
564 | ctx->Array.Flag[i] = ctx->Array.Flags;
|
---|
565 |
|
---|
566 |
|
---|
567 | if (required & VERT_NORM)
|
---|
568 | {
|
---|
569 | Normal = &ctx->Array.Normal;
|
---|
570 | if (fallback & VERT_NORM) {
|
---|
571 | Normal = &ctx->Fallback.Normal;
|
---|
572 | ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)];
|
---|
573 | }
|
---|
574 | }
|
---|
575 |
|
---|
576 | if ( required & VERT_EDGE )
|
---|
577 | {
|
---|
578 | if (mode == GL_TRIANGLES ||
|
---|
579 | mode == GL_QUADS ||
|
---|
580 | mode == GL_POLYGON)
|
---|
581 | {
|
---|
582 | EdgeFlag = &ctx->Array.EdgeFlag;
|
---|
583 | if (fallback & VERT_EDGE) {
|
---|
584 | EdgeFlag = &ctx->Fallback.EdgeFlag;
|
---|
585 | ctx->Array.EdgeFlagFunc =
|
---|
586 | gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
|
---|
587 | }
|
---|
588 | }
|
---|
589 | else
|
---|
590 | required &= ~VERT_EDGE;
|
---|
591 | }
|
---|
592 |
|
---|
593 | VB->Primitive = IM->Primitive;
|
---|
594 | VB->NextPrimitive = IM->NextPrimitive;
|
---|
595 | VB->MaterialMask = IM->MaterialMask;
|
---|
596 | VB->Material = IM->Material;
|
---|
597 | VB->BoundsPtr = 0;
|
---|
598 |
|
---|
599 | while (remaining > 0) {
|
---|
600 | GLint vbspace = VB_MAX - VB_START;
|
---|
601 | GLuint count, n;
|
---|
602 |
|
---|
603 | if (vbspace >= remaining) {
|
---|
604 | n = remaining;
|
---|
605 | VB->LastPrimitive = VB_START + n;
|
---|
606 | } else {
|
---|
607 | n = vbspace;
|
---|
608 | VB->LastPrimitive = VB_START;
|
---|
609 | }
|
---|
610 |
|
---|
611 | VB->CullMode = 0;
|
---|
612 |
|
---|
613 | ctx->Array.VertexFunc( IM->Obj + VB_START,
|
---|
614 | &ctx->Array.Vertex, start, n );
|
---|
615 |
|
---|
616 | if (required & VERT_NORM) {
|
---|
617 | ctx->Array.NormalFunc( IM->Normal + VB_START,
|
---|
618 | Normal, start, n );
|
---|
619 | }
|
---|
620 |
|
---|
621 | if (required & VERT_EDGE) {
|
---|
622 | ctx->Array.EdgeFlagFunc( IM->EdgeFlag + VB_START,
|
---|
623 | EdgeFlag, start, n );
|
---|
624 | }
|
---|
625 |
|
---|
626 | if (required & VERT_RGBA) {
|
---|
627 | ctx->Array.ColorFunc( IM->Color + VB_START,
|
---|
628 | Color, start, n );
|
---|
629 | }
|
---|
630 |
|
---|
631 | if (required & VERT_INDEX) {
|
---|
632 | ctx->Array.IndexFunc( IM->Index + VB_START,
|
---|
633 | Index, start, n );
|
---|
634 | }
|
---|
635 |
|
---|
636 | if (required & VERT_TEX0_ANY) {
|
---|
637 | IM->v.TexCoord[0].size = TexCoord[0]->Size;
|
---|
638 | ctx->Array.TexCoordFunc[0]( IM->TexCoord[0] + VB_START,
|
---|
639 | TexCoord[0], start, n );
|
---|
640 | }
|
---|
641 |
|
---|
642 | if (required & VERT_TEX1_ANY) {
|
---|
643 | IM->v.TexCoord[1].size = TexCoord[1]->Size;
|
---|
644 | ctx->Array.TexCoordFunc[1]( IM->TexCoord[1] + VB_START,
|
---|
645 | TexCoord[1], start, n );
|
---|
646 | }
|
---|
647 |
|
---|
648 | VB->ObjPtr = &IM->v.Obj;
|
---|
649 | VB->NormalPtr = &IM->v.Normal;
|
---|
650 | VB->ColorPtr = &IM->v.Color;
|
---|
651 | VB->Color[0] = VB->Color[1] = VB->ColorPtr;
|
---|
652 | VB->IndexPtr = &IM->v.Index;
|
---|
653 | VB->EdgeFlagPtr = &IM->v.EdgeFlag;
|
---|
654 | VB->TexCoordPtr[0] = &IM->v.TexCoord[0];
|
---|
655 | VB->TexCoordPtr[1] = &IM->v.TexCoord[1];
|
---|
656 |
|
---|
657 | VB->Flag = ctx->Array.Flag;
|
---|
658 | VB->OrFlag = ctx->Array.Flags;
|
---|
659 |
|
---|
660 | VB->Start = IM->Start = VB_START;
|
---|
661 | count = VB->Count = IM->Count = VB_START + n;
|
---|
662 |
|
---|
663 | #define RESET_VEC(v, t, s, c) (v.start = t v.data[s], v.count = c)
|
---|
664 |
|
---|
665 | RESET_VEC(IM->v.Obj, (GLfloat *), VB_START, count);
|
---|
666 | RESET_VEC(IM->v.Normal, (GLfloat *), VB_START, count);
|
---|
667 | RESET_VEC(IM->v.TexCoord[0], (GLfloat *), VB_START, count);
|
---|
668 | RESET_VEC(IM->v.TexCoord[1], (GLfloat *), VB_START, count);
|
---|
669 | RESET_VEC(IM->v.Index, &, VB_START, count);
|
---|
670 | RESET_VEC(IM->v.Elt, &, VB_START, count);
|
---|
671 | RESET_VEC(IM->v.EdgeFlag, &, VB_START, count);
|
---|
672 | RESET_VEC(IM->v.Color, (GLubyte *), VB_START, count);
|
---|
673 | RESET_VEC(VB->Clip, (GLfloat *), VB_START, count);
|
---|
674 | RESET_VEC(VB->Eye, (GLfloat *), VB_START, count);
|
---|
675 | RESET_VEC(VB->Win, (GLfloat *), VB_START, count);
|
---|
676 | RESET_VEC(VB->BColor, (GLubyte *), VB_START, count);
|
---|
677 | RESET_VEC(VB->BIndex, &, VB_START, count);
|
---|
678 |
|
---|
679 | VB->NextPrimitive[VB->CopyStart] = VB->Count;
|
---|
680 | VB->Primitive[VB->CopyStart] = mode;
|
---|
681 | ctx->Array.Flag[count] |= VERT_END_VB;
|
---|
682 |
|
---|
683 | /* Transform and render.
|
---|
684 | */
|
---|
685 | gl_run_pipeline( VB );
|
---|
686 | gl_reset_vb( VB );
|
---|
687 |
|
---|
688 | ctx->Array.Flag[count] = ctx->Array.Flags;
|
---|
689 | ctx->Array.Flag[VB_START] = ctx->Array.Flags;
|
---|
690 |
|
---|
691 | start += n;
|
---|
692 | remaining -= n;
|
---|
693 | }
|
---|
694 |
|
---|
695 | gl_reset_input( ctx );
|
---|
696 |
|
---|
697 | if (relock) {
|
---|
698 | ctx->CompileCVAFlag = relock;
|
---|
699 | elt->pipeline_valid = 0;
|
---|
700 | }
|
---|
701 | }
|
---|
702 | else if (ctx->Array.Vertex.Enabled)
|
---|
703 | {
|
---|
704 | /* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases. These
|
---|
705 | * could be handled by the above code, but it gets a little
|
---|
706 | * complex. The generated list is still of good quality
|
---|
707 | * this way.
|
---|
708 | */
|
---|
709 | gl_Begin( ctx, mode );
|
---|
710 | for (i=0;i<count;i++) {
|
---|
711 | gl_ArrayElement( ctx, start+i );
|
---|
712 | }
|
---|
713 | gl_End( ctx );
|
---|
714 | }
|
---|
715 | else
|
---|
716 | {
|
---|
717 | /* The degenerate case where vertices are not enabled - only
|
---|
718 | * need to process the very final array element, as all of the
|
---|
719 | * preceding ones would be overwritten anyway.
|
---|
720 | */
|
---|
721 | gl_Begin( ctx, mode );
|
---|
722 | gl_ArrayElement( ctx, start+count );
|
---|
723 | gl_End( ctx );
|
---|
724 | }
|
---|
725 | }
|
---|
726 |
|
---|
727 |
|
---|
728 |
|
---|
729 | /* KW: Exactly fakes the effects of calling glArrayElement multiple times.
|
---|
730 | * Compilation is handled via. the IM->maybe_transform_vb() callback.
|
---|
731 | */
|
---|
732 | #if 1
|
---|
733 | #define DRAW_ELT(FUNC, TYPE) \
|
---|
734 | static void FUNC( GLcontext *ctx, GLenum mode, \
|
---|
735 | TYPE *indices, GLuint count ) \
|
---|
736 | { \
|
---|
737 | GLuint i,j; \
|
---|
738 | \
|
---|
739 | gl_Begin( ctx, mode ); \
|
---|
740 | \
|
---|
741 | for (j = 0 ; j < count ; ) { \
|
---|
742 | struct immediate *IM = ctx->input; \
|
---|
743 | GLuint start = IM->Start; \
|
---|
744 | GLuint nr = MIN2( VB_MAX, count - j + start ); \
|
---|
745 | GLuint sf = IM->Flag[start]; \
|
---|
746 | IM->FlushElt |= IM->ArrayEltFlush; \
|
---|
747 | \
|
---|
748 | for (i = start ; i < nr ; i++) { \
|
---|
749 | IM->Elt[i] = (GLuint) *indices++; \
|
---|
750 | IM->Flag[i] = VERT_ELT; \
|
---|
751 | } \
|
---|
752 | \
|
---|
753 | if (j == 0) IM->Flag[start] |= sf; \
|
---|
754 | \
|
---|
755 | IM->Count = nr; \
|
---|
756 | j += nr - start; \
|
---|
757 | \
|
---|
758 | if (j == count) gl_End( ctx ); \
|
---|
759 | IM->maybe_transform_vb( IM ); \
|
---|
760 | } \
|
---|
761 | }
|
---|
762 | #else
|
---|
763 | #define DRAW_ELT(FUNC, TYPE) \
|
---|
764 | static void FUNC( GLcontext *ctx, GLenum mode, \
|
---|
765 | TYPE *indices, GLuint count ) \
|
---|
766 | { \
|
---|
767 | int i; \
|
---|
768 | glBegin(mode); \
|
---|
769 | for (i = 0 ; i < count ; i++) \
|
---|
770 | glArrayElement( indices[i] ); \
|
---|
771 | glEnd(); \
|
---|
772 | }
|
---|
773 | #endif
|
---|
774 |
|
---|
775 |
|
---|
776 | DRAW_ELT( draw_elt_ubyte, GLubyte )
|
---|
777 | DRAW_ELT( draw_elt_ushort, GLushort )
|
---|
778 | DRAW_ELT( draw_elt_uint, GLuint )
|
---|
779 |
|
---|
780 |
|
---|
781 | static GLuint natural_stride[0x10] =
|
---|
782 | {
|
---|
783 | sizeof(GLbyte), /* 0 */
|
---|
784 | sizeof(GLubyte), /* 1 */
|
---|
785 | sizeof(GLshort), /* 2 */
|
---|
786 | sizeof(GLushort), /* 3 */
|
---|
787 | sizeof(GLint), /* 4 */
|
---|
788 | sizeof(GLuint), /* 5 */
|
---|
789 | sizeof(GLfloat), /* 6 */
|
---|
790 | 2 * sizeof(GLbyte), /* 7 */
|
---|
791 | 3 * sizeof(GLbyte), /* 8 */
|
---|
792 | 4 * sizeof(GLbyte), /* 9 */
|
---|
793 | sizeof(GLdouble), /* a */
|
---|
794 | 0, /* b */
|
---|
795 | 0, /* c */
|
---|
796 | 0, /* d */
|
---|
797 | 0, /* e */
|
---|
798 | 0 /* f */
|
---|
799 | };
|
---|
800 |
|
---|
801 |
|
---|
802 | void
|
---|
803 | _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
|
---|
804 | {
|
---|
805 | GET_CURRENT_CONTEXT(ctx);
|
---|
806 | struct gl_cva *cva;
|
---|
807 |
|
---|
808 | cva = &ctx->CVA;
|
---|
809 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
|
---|
810 |
|
---|
811 | if (count <= 0) {
|
---|
812 | if (count < 0)
|
---|
813 | gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
|
---|
814 | return;
|
---|
815 | }
|
---|
816 |
|
---|
817 | if (mode < 0 || mode > GL_POLYGON) {
|
---|
818 | gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
|
---|
819 | return;
|
---|
820 | }
|
---|
821 |
|
---|
822 | if (type != GL_UNSIGNED_INT && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT)
|
---|
823 | {
|
---|
824 | gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
---|
825 | return;
|
---|
826 | }
|
---|
827 |
|
---|
828 | if (ctx->NewState)
|
---|
829 | gl_update_state(ctx);
|
---|
830 |
|
---|
831 | if (ctx->CompileCVAFlag)
|
---|
832 | {
|
---|
833 | #if defined(MESA_CVA_PROF)
|
---|
834 | force_init_prof();
|
---|
835 | #endif
|
---|
836 |
|
---|
837 | /* Treat VERT_ELT like a special client array.
|
---|
838 | */
|
---|
839 | ctx->Array.NewArrayState |= VERT_ELT;
|
---|
840 | ctx->Array.Summary |= VERT_ELT;
|
---|
841 | ctx->Array.Flags |= VERT_ELT;
|
---|
842 |
|
---|
843 | cva->elt_mode = mode;
|
---|
844 | cva->elt_count = count;
|
---|
845 | cva->Elt.Type = type;
|
---|
846 | cva->Elt.Ptr = (void *) indices;
|
---|
847 | cva->Elt.StrideB = natural_stride[TYPE_IDX(type)];
|
---|
848 | cva->EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
|
---|
849 |
|
---|
850 | if (!cva->pre.pipeline_valid)
|
---|
851 | gl_build_precalc_pipeline( ctx );
|
---|
852 | else if (MESA_VERBOSE & VERBOSE_PIPELINE)
|
---|
853 | fprintf(stderr, ": dont rebuild\n");
|
---|
854 |
|
---|
855 | gl_cva_force_precalc( ctx );
|
---|
856 |
|
---|
857 | /* Did we 'precalculate' the render op?
|
---|
858 | */
|
---|
859 | if (ctx->CVA.pre.ops & PIPE_OP_RENDER) {
|
---|
860 | ctx->Array.NewArrayState |= VERT_ELT;
|
---|
861 | ctx->Array.Summary &= ~VERT_ELT;
|
---|
862 | ctx->Array.Flags &= ~VERT_ELT;
|
---|
863 | return;
|
---|
864 | }
|
---|
865 |
|
---|
866 | if ( (MESA_VERBOSE&VERBOSE_VARRAY) )
|
---|
867 | printf("using immediate\n");
|
---|
868 | }
|
---|
869 |
|
---|
870 |
|
---|
871 | /* Otherwise, have to use the immediate path to render.
|
---|
872 | */
|
---|
873 | switch (type) {
|
---|
874 | case GL_UNSIGNED_BYTE:
|
---|
875 | {
|
---|
876 | GLubyte *ub_indices = (GLubyte *) indices;
|
---|
877 | if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
---|
878 | draw_elt_ubyte( ctx, mode, ub_indices, count );
|
---|
879 | } else {
|
---|
880 | gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] );
|
---|
881 | }
|
---|
882 | }
|
---|
883 | break;
|
---|
884 | case GL_UNSIGNED_SHORT:
|
---|
885 | {
|
---|
886 | GLushort *us_indices = (GLushort *) indices;
|
---|
887 | if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
---|
888 | draw_elt_ushort( ctx, mode, us_indices, count );
|
---|
889 | } else {
|
---|
890 | gl_ArrayElement( ctx, (GLuint) us_indices[count-1] );
|
---|
891 | }
|
---|
892 | }
|
---|
893 | break;
|
---|
894 | case GL_UNSIGNED_INT:
|
---|
895 | {
|
---|
896 | GLuint *ui_indices = (GLuint *) indices;
|
---|
897 | if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
---|
898 | draw_elt_uint( ctx, mode, ui_indices, count );
|
---|
899 | } else {
|
---|
900 | gl_ArrayElement( ctx, ui_indices[count-1] );
|
---|
901 | }
|
---|
902 | }
|
---|
903 | break;
|
---|
904 | default:
|
---|
905 | gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
---|
906 | break;
|
---|
907 | }
|
---|
908 |
|
---|
909 | if (ctx->CompileCVAFlag) {
|
---|
910 | ctx->Array.NewArrayState |= VERT_ELT;
|
---|
911 | ctx->Array.Summary &= ~VERT_ELT;
|
---|
912 | }
|
---|
913 | }
|
---|
914 |
|
---|
915 |
|
---|
916 |
|
---|
917 | void
|
---|
918 | _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer )
|
---|
919 | {
|
---|
920 | GET_CURRENT_CONTEXT(ctx);
|
---|
921 | GLboolean tflag, cflag, nflag; /* enable/disable flags */
|
---|
922 | GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
|
---|
923 |
|
---|
924 | GLenum ctype; /* color type */
|
---|
925 | GLint coffset, noffset, voffset;/* color, normal, vertex offsets */
|
---|
926 | GLint defstride; /* default stride */
|
---|
927 | GLint c, f;
|
---|
928 | GLint coordUnitSave;
|
---|
929 |
|
---|
930 | f = sizeof(GLfloat);
|
---|
931 | c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
|
---|
932 |
|
---|
933 | if (stride<0) {
|
---|
934 | gl_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
|
---|
935 | return;
|
---|
936 | }
|
---|
937 |
|
---|
938 | switch (format) {
|
---|
939 | case GL_V2F:
|
---|
940 | tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
941 | tcomps = 0; ccomps = 0; vcomps = 2;
|
---|
942 | voffset = 0;
|
---|
943 | defstride = 2*f;
|
---|
944 | break;
|
---|
945 | case GL_V3F:
|
---|
946 | tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
947 | tcomps = 0; ccomps = 0; vcomps = 3;
|
---|
948 | voffset = 0;
|
---|
949 | defstride = 3*f;
|
---|
950 | break;
|
---|
951 | case GL_C4UB_V2F:
|
---|
952 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
953 | tcomps = 0; ccomps = 4; vcomps = 2;
|
---|
954 | ctype = GL_UNSIGNED_BYTE;
|
---|
955 | coffset = 0;
|
---|
956 | voffset = c;
|
---|
957 | defstride = c + 2*f;
|
---|
958 | break;
|
---|
959 | case GL_C4UB_V3F:
|
---|
960 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
961 | tcomps = 0; ccomps = 4; vcomps = 3;
|
---|
962 | ctype = GL_UNSIGNED_BYTE;
|
---|
963 | coffset = 0;
|
---|
964 | voffset = c;
|
---|
965 | defstride = c + 3*f;
|
---|
966 | break;
|
---|
967 | case GL_C3F_V3F:
|
---|
968 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
969 | tcomps = 0; ccomps = 3; vcomps = 3;
|
---|
970 | ctype = GL_FLOAT;
|
---|
971 | coffset = 0;
|
---|
972 | voffset = 3*f;
|
---|
973 | defstride = 6*f;
|
---|
974 | break;
|
---|
975 | case GL_N3F_V3F:
|
---|
976 | tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
|
---|
977 | tcomps = 0; ccomps = 0; vcomps = 3;
|
---|
978 | noffset = 0;
|
---|
979 | voffset = 3*f;
|
---|
980 | defstride = 6*f;
|
---|
981 | break;
|
---|
982 | case GL_C4F_N3F_V3F:
|
---|
983 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
|
---|
984 | tcomps = 0; ccomps = 4; vcomps = 3;
|
---|
985 | ctype = GL_FLOAT;
|
---|
986 | coffset = 0;
|
---|
987 | noffset = 4*f;
|
---|
988 | voffset = 7*f;
|
---|
989 | defstride = 10*f;
|
---|
990 | break;
|
---|
991 | case GL_T2F_V3F:
|
---|
992 | tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
993 | tcomps = 2; ccomps = 0; vcomps = 3;
|
---|
994 | voffset = 2*f;
|
---|
995 | defstride = 5*f;
|
---|
996 | break;
|
---|
997 | case GL_T4F_V4F:
|
---|
998 | tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
999 | tcomps = 4; ccomps = 0; vcomps = 4;
|
---|
1000 | voffset = 4*f;
|
---|
1001 | defstride = 8*f;
|
---|
1002 | break;
|
---|
1003 | case GL_T2F_C4UB_V3F:
|
---|
1004 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
1005 | tcomps = 2; ccomps = 4; vcomps = 3;
|
---|
1006 | ctype = GL_UNSIGNED_BYTE;
|
---|
1007 | coffset = 2*f;
|
---|
1008 | voffset = c+2*f;
|
---|
1009 | defstride = c+5*f;
|
---|
1010 | break;
|
---|
1011 | case GL_T2F_C3F_V3F:
|
---|
1012 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
1013 | tcomps = 2; ccomps = 3; vcomps = 3;
|
---|
1014 | ctype = GL_FLOAT;
|
---|
1015 | coffset = 2*f;
|
---|
1016 | voffset = 5*f;
|
---|
1017 | defstride = 8*f;
|
---|
1018 | break;
|
---|
1019 | case GL_T2F_N3F_V3F:
|
---|
1020 | tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
|
---|
1021 | tcomps = 2; ccomps = 0; vcomps = 3;
|
---|
1022 | noffset = 2*f;
|
---|
1023 | voffset = 5*f;
|
---|
1024 | defstride = 8*f;
|
---|
1025 | break;
|
---|
1026 | case GL_T2F_C4F_N3F_V3F:
|
---|
1027 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
---|
1028 | tcomps = 2; ccomps = 4; vcomps = 3;
|
---|
1029 | ctype = GL_FLOAT;
|
---|
1030 | coffset = 2*f;
|
---|
1031 | noffset = 6*f;
|
---|
1032 | voffset = 9*f;
|
---|
1033 | defstride = 12*f;
|
---|
1034 | break;
|
---|
1035 | case GL_T4F_C4F_N3F_V4F:
|
---|
1036 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
---|
1037 | tcomps = 4; ccomps = 4; vcomps = 4;
|
---|
1038 | ctype = GL_FLOAT;
|
---|
1039 | coffset = 4*f;
|
---|
1040 | noffset = 8*f;
|
---|
1041 | voffset = 11*f;
|
---|
1042 | defstride = 15*f;
|
---|
1043 | break;
|
---|
1044 | default:
|
---|
1045 | gl_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
|
---|
1046 | return;
|
---|
1047 | }
|
---|
1048 |
|
---|
1049 | if (stride==0) {
|
---|
1050 | stride = defstride;
|
---|
1051 | }
|
---|
1052 |
|
---|
1053 | _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
|
---|
1054 | _mesa_DisableClientState( GL_INDEX_ARRAY );
|
---|
1055 |
|
---|
1056 | /* Texcoords */
|
---|
1057 | coordUnitSave = ctx->Array.ActiveTexture;
|
---|
1058 | if (tflag) {
|
---|
1059 | GLint i;
|
---|
1060 | GLint factor = ctx->Array.TexCoordInterleaveFactor;
|
---|
1061 | for (i = 0; i < factor; i++) {
|
---|
1062 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
|
---|
1063 | _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
1064 | glTexCoordPointer( tcomps, GL_FLOAT, stride,
|
---|
1065 | (GLubyte *) pointer + i * coffset );
|
---|
1066 | }
|
---|
1067 | for (i = factor; i < ctx->Const.MaxTextureUnits; i++) {
|
---|
1068 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
|
---|
1069 | _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
1070 | }
|
---|
1071 | }
|
---|
1072 | else {
|
---|
1073 | GLint i;
|
---|
1074 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
|
---|
1075 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
|
---|
1076 | _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
1077 | }
|
---|
1078 | }
|
---|
1079 | /* Restore texture coordinate unit index */
|
---|
1080 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
|
---|
1081 |
|
---|
1082 |
|
---|
1083 | /* Color */
|
---|
1084 | if (cflag) {
|
---|
1085 | _mesa_EnableClientState( GL_COLOR_ARRAY );
|
---|
1086 | glColorPointer( ccomps, ctype, stride,
|
---|
1087 | (GLubyte*) pointer + coffset );
|
---|
1088 | }
|
---|
1089 | else {
|
---|
1090 | _mesa_DisableClientState( GL_COLOR_ARRAY );
|
---|
1091 | }
|
---|
1092 |
|
---|
1093 |
|
---|
1094 | /* Normals */
|
---|
1095 | if (nflag) {
|
---|
1096 | _mesa_EnableClientState( GL_NORMAL_ARRAY );
|
---|
1097 | glNormalPointer( GL_FLOAT, stride,
|
---|
1098 | (GLubyte*) pointer + noffset );
|
---|
1099 | }
|
---|
1100 | else {
|
---|
1101 | _mesa_DisableClientState( GL_NORMAL_ARRAY );
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | _mesa_EnableClientState( GL_VERTEX_ARRAY );
|
---|
1105 | glVertexPointer( vcomps, GL_FLOAT, stride,
|
---|
1106 | (GLubyte *) pointer + voffset );
|
---|
1107 | }
|
---|
1108 |
|
---|
1109 |
|
---|
1110 |
|
---|
1111 | void
|
---|
1112 | _mesa_DrawRangeElements(GLenum mode, GLuint start,
|
---|
1113 | GLuint end, GLsizei count,
|
---|
1114 | GLenum type, const GLvoid *indices)
|
---|
1115 | {
|
---|
1116 | GET_CURRENT_CONTEXT(ctx);
|
---|
1117 |
|
---|
1118 | if (end < start) {
|
---|
1119 | gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )");
|
---|
1120 | return;
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | #if 0
|
---|
1124 | /*
|
---|
1125 | * XXX something in locked arrays is broken! If start = 0,
|
---|
1126 | * end = 1 and count = 2 we'll take the LockArrays path and
|
---|
1127 | * get incorrect results. See Scott McMillan's bug of 3 Jan 2000.
|
---|
1128 | * For now, don't use locked arrays.
|
---|
1129 | */
|
---|
1130 | if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
|
---|
1131 | glLockArraysEXT( start, end );
|
---|
1132 | glDrawElements( mode, count, type, indices );
|
---|
1133 | glUnlockArraysEXT();
|
---|
1134 | } else {
|
---|
1135 | glDrawElements( mode, count, type, indices );
|
---|
1136 | }
|
---|
1137 | #else
|
---|
1138 | glDrawElements( mode, count, type, indices );
|
---|
1139 | #endif
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 |
|
---|
1143 |
|
---|
1144 | void gl_update_client_state( GLcontext *ctx )
|
---|
1145 | {
|
---|
1146 | static GLuint sz_flags[5] = { 0,
|
---|
1147 | 0,
|
---|
1148 | VERT_OBJ_2,
|
---|
1149 | VERT_OBJ_23,
|
---|
1150 | VERT_OBJ_234 };
|
---|
1151 |
|
---|
1152 | static GLuint tc_flags[5] = { 0,
|
---|
1153 | VERT_TEX0_1,
|
---|
1154 | VERT_TEX0_12,
|
---|
1155 | VERT_TEX0_123,
|
---|
1156 | VERT_TEX0_1234 };
|
---|
1157 |
|
---|
1158 | ctx->Array.Flags = 0;
|
---|
1159 | ctx->Array.Summary = 0;
|
---|
1160 | ctx->input->ArrayIncr = 0;
|
---|
1161 |
|
---|
1162 | if (ctx->Array.Normal.Enabled) ctx->Array.Flags |= VERT_NORM;
|
---|
1163 | if (ctx->Array.Color.Enabled) ctx->Array.Flags |= VERT_RGBA;
|
---|
1164 | if (ctx->Array.Index.Enabled) ctx->Array.Flags |= VERT_INDEX;
|
---|
1165 | if (ctx->Array.EdgeFlag.Enabled) ctx->Array.Flags |= VERT_EDGE;
|
---|
1166 | if (ctx->Array.Vertex.Enabled) {
|
---|
1167 | ctx->Array.Flags |= sz_flags[ctx->Array.Vertex.Size];
|
---|
1168 | ctx->input->ArrayIncr = 1;
|
---|
1169 | }
|
---|
1170 | if (ctx->Array.TexCoord[0].Enabled) {
|
---|
1171 | ctx->Array.Flags |= tc_flags[ctx->Array.TexCoord[0].Size];
|
---|
1172 | }
|
---|
1173 | if (ctx->Array.TexCoord[1].Enabled) {
|
---|
1174 | ctx->Array.Flags |= (tc_flags[ctx->Array.TexCoord[1].Size] << NR_TEXSIZE_BITS);
|
---|
1175 | }
|
---|
1176 |
|
---|
1177 | /* Not really important any more:
|
---|
1178 | */
|
---|
1179 | ctx->Array.Summary = ctx->Array.Flags & VERT_DATA;
|
---|
1180 | ctx->input->ArrayAndFlags = ~ctx->Array.Flags;
|
---|
1181 | ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag);
|
---|
1182 | }
|
---|
1183 |
|
---|