[3598] | 1 | /* $Id: varray.c,v 1.3 2000-05-23 20:40:59 jeroen Exp $ */
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[2938] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | #ifdef PC_HEADER
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| 28 | #include "all.h"
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| 29 | #else
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[3598] | 30 | #include "glheader.h"
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[2962] | 31 | #include "types.h"
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[2938] | 32 | #include "context.h"
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| 33 | #include "cva.h"
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| 34 | #include "enable.h"
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| 35 | #include "enums.h"
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| 36 | #include "dlist.h"
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| 37 | #include "light.h"
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| 38 | #include "macros.h"
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| 39 | #include "mmath.h"
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| 40 | #include "pipeline.h"
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| 41 | #include "texstate.h"
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| 42 | #include "translate.h"
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| 43 | #include "varray.h"
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| 44 | #include "vb.h"
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| 45 | #include "vbfill.h"
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| 46 | #include "vbrender.h"
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| 47 | #include "vbindirect.h"
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| 48 | #include "vbxform.h"
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| 49 | #include "xform.h"
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[3598] | 50 | #include "state.h"
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[2938] | 51 | #endif
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| 52 |
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[3598] | 53 | void
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| 54 | _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
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[2938] | 55 | {
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[3598] | 56 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 57 |
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| 58 | if (size<2 || size>4) {
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| 59 | gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
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| 60 | return;
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| 61 | }
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| 62 | if (stride<0) {
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| 63 | gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
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| 64 | return;
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| 65 | }
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| 66 |
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| 67 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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| 68 | fprintf(stderr, "glVertexPointer( sz %d type %s stride %d )\n", size,
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[3598] | 69 | gl_lookup_enum_by_nr( type ),
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| 70 | stride);
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[2938] | 71 |
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| 72 | ctx->Array.Vertex.StrideB = stride;
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| 73 | if (!stride) {
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| 74 | switch (type) {
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| 75 | case GL_SHORT:
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| 76 | ctx->Array.Vertex.StrideB = size*sizeof(GLshort);
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| 77 | break;
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| 78 | case GL_INT:
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| 79 | ctx->Array.Vertex.StrideB = size*sizeof(GLint);
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| 80 | break;
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| 81 | case GL_FLOAT:
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| 82 | ctx->Array.Vertex.StrideB = size*sizeof(GLfloat);
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| 83 | break;
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| 84 | case GL_DOUBLE:
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| 85 | ctx->Array.Vertex.StrideB = size*sizeof(GLdouble);
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| 86 | break;
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| 87 | default:
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| 88 | gl_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
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| 89 | return;
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| 90 | }
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| 91 | }
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| 92 | ctx->Array.Vertex.Size = size;
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| 93 | ctx->Array.Vertex.Type = type;
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| 94 | ctx->Array.Vertex.Stride = stride;
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| 95 | ctx->Array.Vertex.Ptr = (void *) ptr;
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| 96 | ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
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| 97 | ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
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| 98 | ctx->Array.NewArrayState |= VERT_OBJ_ANY;
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| 99 | ctx->NewState |= NEW_CLIENT_STATE;
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| 100 | }
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| 101 |
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| 102 |
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| 103 |
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| 104 |
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[3598] | 105 | void
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| 106 | _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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[2938] | 107 | {
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[3598] | 108 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 109 |
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| 110 | if (stride<0) {
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| 111 | gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
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| 112 | return;
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| 113 | }
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| 114 |
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| 115 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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| 116 | fprintf(stderr, "glNormalPointer( type %s stride %d )\n",
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[3598] | 117 | gl_lookup_enum_by_nr( type ),
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| 118 | stride);
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[2938] | 119 |
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| 120 | ctx->Array.Normal.StrideB = stride;
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| 121 | if (!stride) {
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| 122 | switch (type) {
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| 123 | case GL_BYTE:
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| 124 | ctx->Array.Normal.StrideB = 3*sizeof(GLbyte);
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| 125 | break;
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| 126 | case GL_SHORT:
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| 127 | ctx->Array.Normal.StrideB = 3*sizeof(GLshort);
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| 128 | break;
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| 129 | case GL_INT:
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| 130 | ctx->Array.Normal.StrideB = 3*sizeof(GLint);
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| 131 | break;
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| 132 | case GL_FLOAT:
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| 133 | ctx->Array.Normal.StrideB = 3*sizeof(GLfloat);
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| 134 | break;
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| 135 | case GL_DOUBLE:
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| 136 | ctx->Array.Normal.StrideB = 3*sizeof(GLdouble);
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| 137 | break;
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| 138 | default:
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| 139 | gl_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
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| 140 | return;
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| 141 | }
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| 142 | }
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| 143 | ctx->Array.Normal.Type = type;
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| 144 | ctx->Array.Normal.Stride = stride;
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| 145 | ctx->Array.Normal.Ptr = (void *) ptr;
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| 146 | ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
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| 147 | ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
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| 148 | ctx->Array.NewArrayState |= VERT_NORM;
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| 149 | ctx->NewState |= NEW_CLIENT_STATE;
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| 150 | }
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| 151 |
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| 152 |
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| 153 |
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[3598] | 154 | void
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| 155 | _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride,const GLvoid *ptr )
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[2938] | 156 | {
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[3598] | 157 | GET_CURRENT_CONTEXT(ctx);
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| 158 |
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[2938] | 159 | if (size<3 || size>4) {
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| 160 | gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
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| 161 | return;
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| 162 | }
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| 163 | if (stride<0) {
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| 164 | gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
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| 165 | return;
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| 166 | }
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| 167 |
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| 168 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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| 169 | fprintf(stderr, "glColorPointer( sz %d type %s stride %d )\n", size,
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[3598] | 170 | gl_lookup_enum_by_nr( type ),
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| 171 | stride);
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[2938] | 172 |
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| 173 | ctx->Array.Color.StrideB = stride;
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| 174 | if (!stride) {
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| 175 | switch (type) {
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| 176 | case GL_BYTE:
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| 177 | ctx->Array.Color.StrideB = size*sizeof(GLbyte);
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| 178 | break;
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| 179 | case GL_UNSIGNED_BYTE:
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| 180 | ctx->Array.Color.StrideB = size*sizeof(GLubyte);
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| 181 | break;
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| 182 | case GL_SHORT:
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| 183 | ctx->Array.Color.StrideB = size*sizeof(GLshort);
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| 184 | break;
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| 185 | case GL_UNSIGNED_SHORT:
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| 186 | ctx->Array.Color.StrideB = size*sizeof(GLushort);
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| 187 | break;
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| 188 | case GL_INT:
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| 189 | ctx->Array.Color.StrideB = size*sizeof(GLint);
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| 190 | break;
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| 191 | case GL_UNSIGNED_INT:
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| 192 | ctx->Array.Color.StrideB = size*sizeof(GLuint);
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| 193 | break;
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| 194 | case GL_FLOAT:
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| 195 | ctx->Array.Color.StrideB = size*sizeof(GLfloat);
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| 196 | break;
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| 197 | case GL_DOUBLE:
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| 198 | ctx->Array.Color.StrideB = size*sizeof(GLdouble);
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| 199 | break;
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| 200 | default:
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| 201 | gl_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
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| 202 | return;
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| 203 | }
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| 204 | }
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| 205 | ctx->Array.Color.Size = size;
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| 206 | ctx->Array.Color.Type = type;
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| 207 | ctx->Array.Color.Stride = stride;
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| 208 | ctx->Array.Color.Ptr = (void *) ptr;
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| 209 | ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
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| 210 | ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
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| 211 | ctx->Array.NewArrayState |= VERT_RGBA;
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| 212 | ctx->NewState |= NEW_CLIENT_STATE;
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| 213 | }
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| 214 |
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| 215 |
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| 216 |
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[3598] | 217 | void
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| 218 | _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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[2938] | 219 | {
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[3598] | 220 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 221 |
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| 222 | if (stride<0) {
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| 223 | gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
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| 224 | return;
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| 225 | }
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| 226 |
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| 227 | ctx->Array.Index.StrideB = stride;
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| 228 | if (!stride) {
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| 229 | switch (type) {
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| 230 | case GL_UNSIGNED_BYTE:
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| 231 | ctx->Array.Index.StrideB = sizeof(GLubyte);
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| 232 | break;
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| 233 | case GL_SHORT:
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| 234 | ctx->Array.Index.StrideB = sizeof(GLshort);
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| 235 | break;
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| 236 | case GL_INT:
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| 237 | ctx->Array.Index.StrideB = sizeof(GLint);
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| 238 | break;
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| 239 | case GL_FLOAT:
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| 240 | ctx->Array.Index.StrideB = sizeof(GLfloat);
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| 241 | break;
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| 242 | case GL_DOUBLE:
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| 243 | ctx->Array.Index.StrideB = sizeof(GLdouble);
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| 244 | break;
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| 245 | default:
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| 246 | gl_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
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| 247 | return;
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| 248 | }
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| 249 | }
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| 250 | ctx->Array.Index.Type = type;
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| 251 | ctx->Array.Index.Stride = stride;
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| 252 | ctx->Array.Index.Ptr = (void *) ptr;
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| 253 | ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
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| 254 | ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
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| 255 | ctx->Array.NewArrayState |= VERT_INDEX;
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| 256 | ctx->NewState |= NEW_CLIENT_STATE;
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| 257 | }
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| 258 |
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| 259 |
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| 260 |
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[3598] | 261 | void
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| 262 | _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
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[2938] | 263 | {
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[3598] | 264 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 265 | GLuint texUnit;
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| 266 |
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| 267 | texUnit = ctx->Array.ActiveTexture;
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| 268 |
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| 269 | if (size<1 || size>4) {
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| 270 | gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
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| 271 | return;
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| 272 | }
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| 273 | if (stride<0) {
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| 274 | gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
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| 275 | return;
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| 276 | }
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| 277 |
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| 278 | if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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| 279 | fprintf(stderr, "glTexCoordPointer( unit %u sz %d type %s stride %d )\n",
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[3598] | 280 | texUnit,
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| 281 | size,
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| 282 | gl_lookup_enum_by_nr( type ),
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| 283 | stride);
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[2938] | 284 |
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| 285 | ctx->Array.TexCoord[texUnit].StrideB = stride;
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| 286 | if (!stride) {
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| 287 | switch (type) {
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| 288 | case GL_SHORT:
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| 289 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLshort);
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| 290 | break;
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| 291 | case GL_INT:
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| 292 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLint);
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| 293 | break;
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| 294 | case GL_FLOAT:
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| 295 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLfloat);
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| 296 | break;
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| 297 | case GL_DOUBLE:
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| 298 | ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLdouble);
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| 299 | break;
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| 300 | default:
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| 301 | gl_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
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| 302 | return;
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| 303 | }
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| 304 | }
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| 305 | ctx->Array.TexCoord[texUnit].Size = size;
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| 306 | ctx->Array.TexCoord[texUnit].Type = type;
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| 307 | ctx->Array.TexCoord[texUnit].Stride = stride;
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| 308 | ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr;
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| 309 |
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| 310 | ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
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| 311 | ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
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| 312 | ctx->Array.NewArrayState |= PIPE_TEX(texUnit);
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| 313 | ctx->NewState |= NEW_CLIENT_STATE;
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| 314 | }
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| 315 |
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| 316 |
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| 317 |
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| 318 |
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[3598] | 319 | void
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| 320 | _mesa_EdgeFlagPointer(GLsizei stride, const void *vptr )
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[2938] | 321 | {
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[3598] | 322 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 323 | const GLboolean *ptr = (GLboolean *)vptr;
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| 324 |
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| 325 | if (stride<0) {
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| 326 | gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
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| 327 | return;
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| 328 | }
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| 329 | ctx->Array.EdgeFlag.Stride = stride;
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| 330 | ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
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| 331 | ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
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| 332 | if (stride != sizeof(GLboolean)) {
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| 333 | ctx->Array.EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
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| 334 | } else {
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| 335 | ctx->Array.EdgeFlagFunc = 0;
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| 336 | }
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| 337 | ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
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| 338 | ctx->Array.NewArrayState |= VERT_EDGE;
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| 339 | ctx->NewState |= NEW_CLIENT_STATE;
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| 340 | }
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| 341 |
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[3598] | 342 | #if 0
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[2938] | 343 | /* Called only from gl_DrawElements
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| 344 | */
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[3598] | 345 | static void gl_CVAEltPointer( GLcontext *ctx, GLenum type, const GLvoid *ptr )
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[2938] | 346 | {
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| 347 | switch (type) {
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| 348 | case GL_UNSIGNED_BYTE:
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| 349 | ctx->CVA.Elt.StrideB = sizeof(GLubyte);
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| 350 | break;
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| 351 | case GL_UNSIGNED_SHORT:
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| 352 | ctx->CVA.Elt.StrideB = sizeof(GLushort);
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| 353 | break;
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| 354 | case GL_UNSIGNED_INT:
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| 355 | ctx->CVA.Elt.StrideB = sizeof(GLuint);
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| 356 | break;
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| 357 | default:
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| 358 | gl_error( ctx, GL_INVALID_ENUM, "glEltPointer(type)" );
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| 359 | return;
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| 360 | }
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| 361 | ctx->CVA.Elt.Type = type;
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| 362 | ctx->CVA.Elt.Stride = 0;
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| 363 | ctx->CVA.Elt.Ptr = (void *) ptr;
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| 364 | ctx->CVA.EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
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[3598] | 365 | ctx->Array.NewArrayState |= VERT_ELT; /* ???*/
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[2938] | 366 | }
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[3598] | 367 | #endif
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[2938] | 368 |
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| 369 |
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| 370 | /* KW: Batch function to exec all the array elements in the input
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| 371 | * buffer prior to transform. Done only the first time a vertex
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| 372 | * buffer is executed or compiled.
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| 373 | *
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| 374 | * KW: Have to do this after each glEnd if cva isn't active. (also
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| 375 | * have to do it after each full buffer)
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| 376 | */
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| 377 | void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
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[3598] | 378 | GLuint start,
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| 379 | GLuint count)
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[2938] | 380 | {
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| 381 | GLuint *flags = IM->Flag;
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| 382 | GLuint *elts = IM->Elt;
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| 383 | GLuint translate = ctx->Array.Flags;
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| 384 | GLuint i;
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| 385 |
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| 386 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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| 387 | fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
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| 388 |
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| 389 | if (translate & VERT_OBJ_ANY)
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| 390 | (ctx->Array.VertexEltFunc)( IM->Obj,
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[3598] | 391 | &ctx->Array.Vertex,
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| 392 | flags, elts, (VERT_ELT|VERT_OBJ_ANY),
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| 393 | start, count);
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[2938] | 394 |
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| 395 | if (translate & VERT_NORM)
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| 396 | (ctx->Array.NormalEltFunc)( IM->Normal,
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[3598] | 397 | &ctx->Array.Normal,
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| 398 | flags, elts, (VERT_ELT|VERT_NORM),
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| 399 | start, count);
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[2938] | 400 |
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| 401 | if (translate & VERT_EDGE)
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| 402 | (ctx->Array.EdgeFlagEltFunc)( IM->EdgeFlag,
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[3598] | 403 | &ctx->Array.EdgeFlag,
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| 404 | flags, elts, (VERT_ELT|VERT_EDGE),
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| 405 | start, count);
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[2938] | 406 |
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| 407 | if (translate & VERT_RGBA)
|
---|
| 408 | (ctx->Array.ColorEltFunc)( IM->Color,
|
---|
[3598] | 409 | &ctx->Array.Color,
|
---|
| 410 | flags, elts, (VERT_ELT|VERT_RGBA),
|
---|
| 411 | start, count);
|
---|
[2938] | 412 |
|
---|
| 413 | if (translate & VERT_INDEX)
|
---|
| 414 | (ctx->Array.IndexEltFunc)( IM->Index,
|
---|
[3598] | 415 | &ctx->Array.Index,
|
---|
| 416 | flags, elts, (VERT_ELT|VERT_INDEX),
|
---|
| 417 | start, count);
|
---|
[2938] | 418 |
|
---|
| 419 | if (translate & VERT_TEX0_ANY)
|
---|
| 420 | (ctx->Array.TexCoordEltFunc[0])( IM->TexCoord[0],
|
---|
[3598] | 421 | &ctx->Array.TexCoord[0],
|
---|
| 422 | flags, elts, (VERT_ELT|VERT_TEX0_ANY),
|
---|
| 423 | start, count);
|
---|
[2938] | 424 |
|
---|
| 425 | if (translate & VERT_TEX1_ANY)
|
---|
| 426 | (ctx->Array.TexCoordEltFunc[1])( IM->TexCoord[1],
|
---|
[3598] | 427 | &ctx->Array.TexCoord[1],
|
---|
| 428 | flags, elts, (VERT_ELT|VERT_TEX1_ANY),
|
---|
| 429 | start, count);
|
---|
[2938] | 430 |
|
---|
| 431 |
|
---|
| 432 | for (i = start ; i < count ; i++)
|
---|
| 433 | if (flags[i] & VERT_ELT)
|
---|
[3598] | 434 | flags[i] |= translate;
|
---|
[2938] | 435 |
|
---|
| 436 | }
|
---|
| 437 |
|
---|
| 438 |
|
---|
| 439 |
|
---|
[3598] | 440 | /* Enough funny business going on in here it might be quicker to use a
|
---|
| 441 | * function pointer.
|
---|
| 442 | */
|
---|
| 443 | #define ARRAY_ELT( IM, i ) \
|
---|
| 444 | { \
|
---|
| 445 | GLuint count = IM->Count; \
|
---|
| 446 | IM->Elt[count] = i; \
|
---|
| 447 | IM->Flag[count] = ((IM->Flag[count] & IM->ArrayAndFlags) | \
|
---|
| 448 | VERT_ELT); \
|
---|
| 449 | IM->FlushElt |= IM->ArrayEltFlush; \
|
---|
| 450 | IM->Count = count += IM->ArrayIncr; \
|
---|
| 451 | if (count == VB_MAX) \
|
---|
| 452 | IM->maybe_transform_vb( IM ); \
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 |
|
---|
| 456 | void
|
---|
| 457 | _mesa_ArrayElement( GLint i )
|
---|
[2938] | 458 | {
|
---|
[3598] | 459 | GET_IMMEDIATE;
|
---|
| 460 | ARRAY_ELT( IM, i );
|
---|
| 461 | }
|
---|
| 462 |
|
---|
| 463 |
|
---|
| 464 | static void
|
---|
| 465 | gl_ArrayElement( GLcontext *CC, GLint i )
|
---|
| 466 | {
|
---|
| 467 | struct immediate *im = CC->input;
|
---|
| 468 | ARRAY_ELT( im, i );
|
---|
| 469 | }
|
---|
| 470 |
|
---|
| 471 |
|
---|
| 472 |
|
---|
| 473 | void
|
---|
| 474 | _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
|
---|
| 475 | {
|
---|
| 476 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 477 | struct vertex_buffer *VB = ctx->VB;
|
---|
| 478 | GLint i;
|
---|
| 479 |
|
---|
| 480 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawArrays");
|
---|
| 481 |
|
---|
| 482 | if (count<0) {
|
---|
| 483 | gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
|
---|
| 484 | return;
|
---|
| 485 | }
|
---|
| 486 |
|
---|
| 487 | if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled)
|
---|
| 488 | {
|
---|
| 489 | GLint remaining = count;
|
---|
| 490 | GLint i;
|
---|
| 491 | struct gl_client_array *Normal;
|
---|
| 492 | struct gl_client_array *Color;
|
---|
| 493 | struct gl_client_array *Index;
|
---|
| 494 | struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS];
|
---|
| 495 | struct gl_client_array *EdgeFlag;
|
---|
| 496 | struct immediate *IM = VB->IM;
|
---|
| 497 | struct gl_pipeline *elt = &ctx->CVA.elt;
|
---|
| 498 | GLboolean relock;
|
---|
| 499 | GLuint fallback, required;
|
---|
| 500 |
|
---|
| 501 | if (ctx->NewState)
|
---|
[3598] | 502 | gl_update_state( ctx );
|
---|
[2938] | 503 |
|
---|
| 504 | /* Just turn off cva on this path. Could be useful for multipass
|
---|
| 505 | * rendering to keep it turned on.
|
---|
| 506 | */
|
---|
| 507 | relock = ctx->CompileCVAFlag;
|
---|
| 508 |
|
---|
| 509 | if (relock) {
|
---|
[3598] | 510 | ctx->CompileCVAFlag = 0;
|
---|
| 511 | elt->pipeline_valid = 0;
|
---|
[2938] | 512 | }
|
---|
| 513 |
|
---|
| 514 | if (!elt->pipeline_valid)
|
---|
[3598] | 515 | gl_build_immediate_pipeline( ctx );
|
---|
[2938] | 516 |
|
---|
| 517 | required = elt->inputs;
|
---|
| 518 | fallback = (elt->inputs & ~ctx->Array.Summary);
|
---|
| 519 |
|
---|
| 520 | /* The translate function doesn't do anything about size. It
|
---|
| 521 | * just ensures that type and stride come out right.
|
---|
| 522 | */
|
---|
| 523 | IM->v.Obj.size = ctx->Array.Vertex.Size;
|
---|
| 524 |
|
---|
| 525 | if (required & VERT_RGBA)
|
---|
| 526 | {
|
---|
[3598] | 527 | Color = &ctx->Array.Color;
|
---|
| 528 | if (fallback & VERT_RGBA) {
|
---|
| 529 | Color = &ctx->Fallback.Color;
|
---|
| 530 | ctx->Array.ColorFunc =
|
---|
| 531 | gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)];
|
---|
| 532 | }
|
---|
[2938] | 533 | }
|
---|
| 534 |
|
---|
| 535 | if (required & VERT_INDEX)
|
---|
| 536 | {
|
---|
[3598] | 537 | Index = &ctx->Array.Index;
|
---|
| 538 | if (fallback & VERT_INDEX) {
|
---|
| 539 | Index = &ctx->Fallback.Index;
|
---|
| 540 | ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)];
|
---|
| 541 | }
|
---|
[2938] | 542 | }
|
---|
| 543 |
|
---|
| 544 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
|
---|
| 545 | {
|
---|
[3598] | 546 | GLuint flag = VERT_TEX_ANY(i);
|
---|
[2938] | 547 |
|
---|
[3598] | 548 | if (required & flag) {
|
---|
| 549 | TexCoord[i] = &ctx->Array.TexCoord[i];
|
---|
[2938] | 550 |
|
---|
[3598] | 551 | if (fallback & flag)
|
---|
| 552 | {
|
---|
| 553 | TexCoord[i] = &ctx->Fallback.TexCoord[i];
|
---|
| 554 | TexCoord[i]->Size = gl_texcoord_size( ctx->Current.Flag, i );
|
---|
[2938] | 555 |
|
---|
[3598] | 556 | ctx->Array.TexCoordFunc[i] =
|
---|
| 557 | gl_trans_4f_tab[TexCoord[i]->Size][TYPE_IDX(GL_FLOAT)];
|
---|
| 558 | }
|
---|
| 559 | }
|
---|
[2938] | 560 | }
|
---|
| 561 |
|
---|
| 562 | if (ctx->Array.Flags != ctx->Array.Flag[0])
|
---|
[3598] | 563 | for (i = 0 ; i < VB_MAX ; i++)
|
---|
| 564 | ctx->Array.Flag[i] = ctx->Array.Flags;
|
---|
[2938] | 565 |
|
---|
| 566 |
|
---|
| 567 | if (required & VERT_NORM)
|
---|
| 568 | {
|
---|
[3598] | 569 | Normal = &ctx->Array.Normal;
|
---|
| 570 | if (fallback & VERT_NORM) {
|
---|
| 571 | Normal = &ctx->Fallback.Normal;
|
---|
| 572 | ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)];
|
---|
| 573 | }
|
---|
[2938] | 574 | }
|
---|
| 575 |
|
---|
| 576 | if ( required & VERT_EDGE )
|
---|
| 577 | {
|
---|
[3598] | 578 | if (mode == GL_TRIANGLES ||
|
---|
| 579 | mode == GL_QUADS ||
|
---|
| 580 | mode == GL_POLYGON)
|
---|
| 581 | {
|
---|
| 582 | EdgeFlag = &ctx->Array.EdgeFlag;
|
---|
| 583 | if (fallback & VERT_EDGE) {
|
---|
| 584 | EdgeFlag = &ctx->Fallback.EdgeFlag;
|
---|
| 585 | ctx->Array.EdgeFlagFunc =
|
---|
| 586 | gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
|
---|
| 587 | }
|
---|
| 588 | }
|
---|
| 589 | else
|
---|
| 590 | required &= ~VERT_EDGE;
|
---|
[2938] | 591 | }
|
---|
| 592 |
|
---|
| 593 | VB->Primitive = IM->Primitive;
|
---|
| 594 | VB->NextPrimitive = IM->NextPrimitive;
|
---|
| 595 | VB->MaterialMask = IM->MaterialMask;
|
---|
| 596 | VB->Material = IM->Material;
|
---|
| 597 | VB->BoundsPtr = 0;
|
---|
| 598 |
|
---|
| 599 | while (remaining > 0) {
|
---|
| 600 | GLint vbspace = VB_MAX - VB_START;
|
---|
[3598] | 601 | GLuint count, n;
|
---|
[2938] | 602 |
|
---|
[3598] | 603 | if (vbspace >= remaining) {
|
---|
| 604 | n = remaining;
|
---|
| 605 | VB->LastPrimitive = VB_START + n;
|
---|
| 606 | } else {
|
---|
| 607 | n = vbspace;
|
---|
| 608 | VB->LastPrimitive = VB_START;
|
---|
| 609 | }
|
---|
[2938] | 610 |
|
---|
[3598] | 611 | VB->CullMode = 0;
|
---|
[2938] | 612 |
|
---|
[3598] | 613 | ctx->Array.VertexFunc( IM->Obj + VB_START,
|
---|
| 614 | &ctx->Array.Vertex, start, n );
|
---|
[2938] | 615 |
|
---|
[3598] | 616 | if (required & VERT_NORM) {
|
---|
| 617 | ctx->Array.NormalFunc( IM->Normal + VB_START,
|
---|
| 618 | Normal, start, n );
|
---|
| 619 | }
|
---|
| 620 |
|
---|
| 621 | if (required & VERT_EDGE) {
|
---|
| 622 | ctx->Array.EdgeFlagFunc( IM->EdgeFlag + VB_START,
|
---|
| 623 | EdgeFlag, start, n );
|
---|
| 624 | }
|
---|
| 625 |
|
---|
| 626 | if (required & VERT_RGBA) {
|
---|
| 627 | ctx->Array.ColorFunc( IM->Color + VB_START,
|
---|
| 628 | Color, start, n );
|
---|
| 629 | }
|
---|
| 630 |
|
---|
| 631 | if (required & VERT_INDEX) {
|
---|
| 632 | ctx->Array.IndexFunc( IM->Index + VB_START,
|
---|
| 633 | Index, start, n );
|
---|
| 634 | }
|
---|
| 635 |
|
---|
| 636 | if (required & VERT_TEX0_ANY) {
|
---|
| 637 | IM->v.TexCoord[0].size = TexCoord[0]->Size;
|
---|
| 638 | ctx->Array.TexCoordFunc[0]( IM->TexCoord[0] + VB_START,
|
---|
| 639 | TexCoord[0], start, n );
|
---|
| 640 | }
|
---|
| 641 |
|
---|
| 642 | if (required & VERT_TEX1_ANY) {
|
---|
| 643 | IM->v.TexCoord[1].size = TexCoord[1]->Size;
|
---|
| 644 | ctx->Array.TexCoordFunc[1]( IM->TexCoord[1] + VB_START,
|
---|
| 645 | TexCoord[1], start, n );
|
---|
| 646 | }
|
---|
| 647 |
|
---|
| 648 | VB->ObjPtr = &IM->v.Obj;
|
---|
| 649 | VB->NormalPtr = &IM->v.Normal;
|
---|
| 650 | VB->ColorPtr = &IM->v.Color;
|
---|
| 651 | VB->Color[0] = VB->Color[1] = VB->ColorPtr;
|
---|
| 652 | VB->IndexPtr = &IM->v.Index;
|
---|
| 653 | VB->EdgeFlagPtr = &IM->v.EdgeFlag;
|
---|
| 654 | VB->TexCoordPtr[0] = &IM->v.TexCoord[0];
|
---|
| 655 | VB->TexCoordPtr[1] = &IM->v.TexCoord[1];
|
---|
| 656 |
|
---|
| 657 | VB->Flag = ctx->Array.Flag;
|
---|
| 658 | VB->OrFlag = ctx->Array.Flags;
|
---|
| 659 |
|
---|
| 660 | VB->Start = IM->Start = VB_START;
|
---|
| 661 | count = VB->Count = IM->Count = VB_START + n;
|
---|
| 662 |
|
---|
[2938] | 663 | #define RESET_VEC(v, t, s, c) (v.start = t v.data[s], v.count = c)
|
---|
| 664 |
|
---|
[3598] | 665 | RESET_VEC(IM->v.Obj, (GLfloat *), VB_START, count);
|
---|
| 666 | RESET_VEC(IM->v.Normal, (GLfloat *), VB_START, count);
|
---|
| 667 | RESET_VEC(IM->v.TexCoord[0], (GLfloat *), VB_START, count);
|
---|
| 668 | RESET_VEC(IM->v.TexCoord[1], (GLfloat *), VB_START, count);
|
---|
| 669 | RESET_VEC(IM->v.Index, &, VB_START, count);
|
---|
| 670 | RESET_VEC(IM->v.Elt, &, VB_START, count);
|
---|
| 671 | RESET_VEC(IM->v.EdgeFlag, &, VB_START, count);
|
---|
| 672 | RESET_VEC(IM->v.Color, (GLubyte *), VB_START, count);
|
---|
| 673 | RESET_VEC(VB->Clip, (GLfloat *), VB_START, count);
|
---|
| 674 | RESET_VEC(VB->Eye, (GLfloat *), VB_START, count);
|
---|
| 675 | RESET_VEC(VB->Win, (GLfloat *), VB_START, count);
|
---|
| 676 | RESET_VEC(VB->BColor, (GLubyte *), VB_START, count);
|
---|
| 677 | RESET_VEC(VB->BIndex, &, VB_START, count);
|
---|
[2938] | 678 |
|
---|
[3598] | 679 | VB->NextPrimitive[VB->CopyStart] = VB->Count;
|
---|
| 680 | VB->Primitive[VB->CopyStart] = mode;
|
---|
| 681 | ctx->Array.Flag[count] |= VERT_END_VB;
|
---|
[2938] | 682 |
|
---|
| 683 | /* Transform and render.
|
---|
[3598] | 684 | */
|
---|
[2938] | 685 | gl_run_pipeline( VB );
|
---|
[3598] | 686 | gl_reset_vb( VB );
|
---|
[2938] | 687 |
|
---|
[3598] | 688 | ctx->Array.Flag[count] = ctx->Array.Flags;
|
---|
| 689 | ctx->Array.Flag[VB_START] = ctx->Array.Flags;
|
---|
[2938] | 690 |
|
---|
| 691 | start += n;
|
---|
| 692 | remaining -= n;
|
---|
| 693 | }
|
---|
| 694 |
|
---|
| 695 | gl_reset_input( ctx );
|
---|
| 696 |
|
---|
| 697 | if (relock) {
|
---|
[3598] | 698 | ctx->CompileCVAFlag = relock;
|
---|
| 699 | elt->pipeline_valid = 0;
|
---|
[2938] | 700 | }
|
---|
| 701 | }
|
---|
| 702 | else if (ctx->Array.Vertex.Enabled)
|
---|
| 703 | {
|
---|
| 704 | /* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases. These
|
---|
| 705 | * could be handled by the above code, but it gets a little
|
---|
| 706 | * complex. The generated list is still of good quality
|
---|
| 707 | * this way.
|
---|
| 708 | */
|
---|
| 709 | gl_Begin( ctx, mode );
|
---|
| 710 | for (i=0;i<count;i++) {
|
---|
| 711 | gl_ArrayElement( ctx, start+i );
|
---|
| 712 | }
|
---|
| 713 | gl_End( ctx );
|
---|
| 714 | }
|
---|
| 715 | else
|
---|
| 716 | {
|
---|
| 717 | /* The degenerate case where vertices are not enabled - only
|
---|
| 718 | * need to process the very final array element, as all of the
|
---|
| 719 | * preceding ones would be overwritten anyway.
|
---|
| 720 | */
|
---|
| 721 | gl_Begin( ctx, mode );
|
---|
| 722 | gl_ArrayElement( ctx, start+count );
|
---|
| 723 | gl_End( ctx );
|
---|
| 724 | }
|
---|
| 725 | }
|
---|
| 726 |
|
---|
| 727 |
|
---|
| 728 |
|
---|
| 729 | /* KW: Exactly fakes the effects of calling glArrayElement multiple times.
|
---|
| 730 | * Compilation is handled via. the IM->maybe_transform_vb() callback.
|
---|
| 731 | */
|
---|
| 732 | #if 1
|
---|
[3598] | 733 | #define DRAW_ELT(FUNC, TYPE) \
|
---|
| 734 | static void FUNC( GLcontext *ctx, GLenum mode, \
|
---|
| 735 | TYPE *indices, GLuint count ) \
|
---|
| 736 | { \
|
---|
| 737 | GLuint i,j; \
|
---|
| 738 | \
|
---|
| 739 | gl_Begin( ctx, mode ); \
|
---|
| 740 | \
|
---|
| 741 | for (j = 0 ; j < count ; ) { \
|
---|
| 742 | struct immediate *IM = ctx->input; \
|
---|
| 743 | GLuint start = IM->Start; \
|
---|
| 744 | GLuint nr = MIN2( VB_MAX, count - j + start ); \
|
---|
| 745 | GLuint sf = IM->Flag[start]; \
|
---|
| 746 | IM->FlushElt |= IM->ArrayEltFlush; \
|
---|
| 747 | \
|
---|
| 748 | for (i = start ; i < nr ; i++) { \
|
---|
| 749 | IM->Elt[i] = (GLuint) *indices++; \
|
---|
| 750 | IM->Flag[i] = VERT_ELT; \
|
---|
| 751 | } \
|
---|
| 752 | \
|
---|
| 753 | if (j == 0) IM->Flag[start] |= sf; \
|
---|
| 754 | \
|
---|
| 755 | IM->Count = nr; \
|
---|
| 756 | j += nr - start; \
|
---|
| 757 | \
|
---|
| 758 | if (j == count) gl_End( ctx ); \
|
---|
| 759 | IM->maybe_transform_vb( IM ); \
|
---|
| 760 | } \
|
---|
[2938] | 761 | }
|
---|
| 762 | #else
|
---|
[3598] | 763 | #define DRAW_ELT(FUNC, TYPE) \
|
---|
| 764 | static void FUNC( GLcontext *ctx, GLenum mode, \
|
---|
| 765 | TYPE *indices, GLuint count ) \
|
---|
| 766 | { \
|
---|
| 767 | int i; \
|
---|
| 768 | glBegin(mode); \
|
---|
| 769 | for (i = 0 ; i < count ; i++) \
|
---|
| 770 | glArrayElement( indices[i] ); \
|
---|
| 771 | glEnd(); \
|
---|
[2938] | 772 | }
|
---|
| 773 | #endif
|
---|
| 774 |
|
---|
[3598] | 775 |
|
---|
[2938] | 776 | DRAW_ELT( draw_elt_ubyte, GLubyte )
|
---|
| 777 | DRAW_ELT( draw_elt_ushort, GLushort )
|
---|
| 778 | DRAW_ELT( draw_elt_uint, GLuint )
|
---|
| 779 |
|
---|
| 780 |
|
---|
| 781 | static GLuint natural_stride[0x10] =
|
---|
| 782 | {
|
---|
[3598] | 783 | sizeof(GLbyte), /* 0 */
|
---|
| 784 | sizeof(GLubyte), /* 1 */
|
---|
| 785 | sizeof(GLshort), /* 2 */
|
---|
| 786 | sizeof(GLushort), /* 3 */
|
---|
| 787 | sizeof(GLint), /* 4 */
|
---|
| 788 | sizeof(GLuint), /* 5 */
|
---|
| 789 | sizeof(GLfloat), /* 6 */
|
---|
| 790 | 2 * sizeof(GLbyte), /* 7 */
|
---|
| 791 | 3 * sizeof(GLbyte), /* 8 */
|
---|
| 792 | 4 * sizeof(GLbyte), /* 9 */
|
---|
| 793 | sizeof(GLdouble), /* a */
|
---|
| 794 | 0, /* b */
|
---|
| 795 | 0, /* c */
|
---|
| 796 | 0, /* d */
|
---|
| 797 | 0, /* e */
|
---|
| 798 | 0 /* f */
|
---|
[2938] | 799 | };
|
---|
| 800 |
|
---|
[3598] | 801 |
|
---|
| 802 | void
|
---|
| 803 | _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
|
---|
[2938] | 804 | {
|
---|
[3598] | 805 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 806 | struct gl_cva *cva;
|
---|
| 807 |
|
---|
| 808 | cva = &ctx->CVA;
|
---|
| 809 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
|
---|
| 810 |
|
---|
| 811 | if (count <= 0) {
|
---|
| 812 | if (count < 0)
|
---|
[3598] | 813 | gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
|
---|
[2938] | 814 | return;
|
---|
| 815 | }
|
---|
| 816 |
|
---|
| 817 | if (mode < 0 || mode > GL_POLYGON) {
|
---|
| 818 | gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
|
---|
| 819 | return;
|
---|
| 820 | }
|
---|
| 821 |
|
---|
| 822 | if (type != GL_UNSIGNED_INT && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT)
|
---|
| 823 | {
|
---|
| 824 | gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
---|
| 825 | return;
|
---|
| 826 | }
|
---|
| 827 |
|
---|
| 828 | if (ctx->NewState)
|
---|
| 829 | gl_update_state(ctx);
|
---|
| 830 |
|
---|
| 831 | if (ctx->CompileCVAFlag)
|
---|
| 832 | {
|
---|
| 833 | #if defined(MESA_CVA_PROF)
|
---|
| 834 | force_init_prof();
|
---|
| 835 | #endif
|
---|
| 836 |
|
---|
| 837 | /* Treat VERT_ELT like a special client array.
|
---|
| 838 | */
|
---|
| 839 | ctx->Array.NewArrayState |= VERT_ELT;
|
---|
| 840 | ctx->Array.Summary |= VERT_ELT;
|
---|
| 841 | ctx->Array.Flags |= VERT_ELT;
|
---|
| 842 |
|
---|
| 843 | cva->elt_mode = mode;
|
---|
| 844 | cva->elt_count = count;
|
---|
| 845 | cva->Elt.Type = type;
|
---|
| 846 | cva->Elt.Ptr = (void *) indices;
|
---|
| 847 | cva->Elt.StrideB = natural_stride[TYPE_IDX(type)];
|
---|
| 848 | cva->EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
|
---|
| 849 |
|
---|
| 850 | if (!cva->pre.pipeline_valid)
|
---|
[3598] | 851 | gl_build_precalc_pipeline( ctx );
|
---|
[2938] | 852 | else if (MESA_VERBOSE & VERBOSE_PIPELINE)
|
---|
[3598] | 853 | fprintf(stderr, ": dont rebuild\n");
|
---|
[2938] | 854 |
|
---|
| 855 | gl_cva_force_precalc( ctx );
|
---|
| 856 |
|
---|
| 857 | /* Did we 'precalculate' the render op?
|
---|
| 858 | */
|
---|
| 859 | if (ctx->CVA.pre.ops & PIPE_OP_RENDER) {
|
---|
[3598] | 860 | ctx->Array.NewArrayState |= VERT_ELT;
|
---|
| 861 | ctx->Array.Summary &= ~VERT_ELT;
|
---|
| 862 | ctx->Array.Flags &= ~VERT_ELT;
|
---|
| 863 | return;
|
---|
[2938] | 864 | }
|
---|
| 865 |
|
---|
| 866 | if ( (MESA_VERBOSE&VERBOSE_VARRAY) )
|
---|
[3598] | 867 | printf("using immediate\n");
|
---|
[2938] | 868 | }
|
---|
| 869 |
|
---|
| 870 |
|
---|
| 871 | /* Otherwise, have to use the immediate path to render.
|
---|
| 872 | */
|
---|
| 873 | switch (type) {
|
---|
| 874 | case GL_UNSIGNED_BYTE:
|
---|
| 875 | {
|
---|
| 876 | GLubyte *ub_indices = (GLubyte *) indices;
|
---|
| 877 | if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
---|
[3598] | 878 | draw_elt_ubyte( ctx, mode, ub_indices, count );
|
---|
[2938] | 879 | } else {
|
---|
[3598] | 880 | gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] );
|
---|
[2938] | 881 | }
|
---|
| 882 | }
|
---|
| 883 | break;
|
---|
| 884 | case GL_UNSIGNED_SHORT:
|
---|
| 885 | {
|
---|
| 886 | GLushort *us_indices = (GLushort *) indices;
|
---|
| 887 | if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
---|
[3598] | 888 | draw_elt_ushort( ctx, mode, us_indices, count );
|
---|
[2938] | 889 | } else {
|
---|
[3598] | 890 | gl_ArrayElement( ctx, (GLuint) us_indices[count-1] );
|
---|
[2938] | 891 | }
|
---|
| 892 | }
|
---|
| 893 | break;
|
---|
| 894 | case GL_UNSIGNED_INT:
|
---|
| 895 | {
|
---|
| 896 | GLuint *ui_indices = (GLuint *) indices;
|
---|
| 897 | if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
---|
[3598] | 898 | draw_elt_uint( ctx, mode, ui_indices, count );
|
---|
[2938] | 899 | } else {
|
---|
[3598] | 900 | gl_ArrayElement( ctx, ui_indices[count-1] );
|
---|
[2938] | 901 | }
|
---|
| 902 | }
|
---|
| 903 | break;
|
---|
| 904 | default:
|
---|
| 905 | gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
---|
| 906 | break;
|
---|
| 907 | }
|
---|
| 908 |
|
---|
| 909 | if (ctx->CompileCVAFlag) {
|
---|
| 910 | ctx->Array.NewArrayState |= VERT_ELT;
|
---|
| 911 | ctx->Array.Summary &= ~VERT_ELT;
|
---|
| 912 | }
|
---|
| 913 | }
|
---|
| 914 |
|
---|
| 915 |
|
---|
| 916 |
|
---|
[3598] | 917 | void
|
---|
| 918 | _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer )
|
---|
[2938] | 919 | {
|
---|
[3598] | 920 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 921 | GLboolean tflag, cflag, nflag; /* enable/disable flags */
|
---|
| 922 | GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
|
---|
| 923 |
|
---|
| 924 | GLenum ctype; /* color type */
|
---|
| 925 | GLint coffset, noffset, voffset;/* color, normal, vertex offsets */
|
---|
| 926 | GLint defstride; /* default stride */
|
---|
| 927 | GLint c, f;
|
---|
| 928 | GLint coordUnitSave;
|
---|
| 929 |
|
---|
| 930 | f = sizeof(GLfloat);
|
---|
| 931 | c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
|
---|
| 932 |
|
---|
| 933 | if (stride<0) {
|
---|
| 934 | gl_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
|
---|
| 935 | return;
|
---|
| 936 | }
|
---|
| 937 |
|
---|
| 938 | switch (format) {
|
---|
| 939 | case GL_V2F:
|
---|
| 940 | tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
| 941 | tcomps = 0; ccomps = 0; vcomps = 2;
|
---|
| 942 | voffset = 0;
|
---|
| 943 | defstride = 2*f;
|
---|
| 944 | break;
|
---|
| 945 | case GL_V3F:
|
---|
| 946 | tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
| 947 | tcomps = 0; ccomps = 0; vcomps = 3;
|
---|
| 948 | voffset = 0;
|
---|
| 949 | defstride = 3*f;
|
---|
| 950 | break;
|
---|
| 951 | case GL_C4UB_V2F:
|
---|
| 952 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
| 953 | tcomps = 0; ccomps = 4; vcomps = 2;
|
---|
| 954 | ctype = GL_UNSIGNED_BYTE;
|
---|
| 955 | coffset = 0;
|
---|
| 956 | voffset = c;
|
---|
| 957 | defstride = c + 2*f;
|
---|
| 958 | break;
|
---|
| 959 | case GL_C4UB_V3F:
|
---|
| 960 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
| 961 | tcomps = 0; ccomps = 4; vcomps = 3;
|
---|
| 962 | ctype = GL_UNSIGNED_BYTE;
|
---|
| 963 | coffset = 0;
|
---|
| 964 | voffset = c;
|
---|
| 965 | defstride = c + 3*f;
|
---|
| 966 | break;
|
---|
| 967 | case GL_C3F_V3F:
|
---|
| 968 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
| 969 | tcomps = 0; ccomps = 3; vcomps = 3;
|
---|
| 970 | ctype = GL_FLOAT;
|
---|
| 971 | coffset = 0;
|
---|
| 972 | voffset = 3*f;
|
---|
| 973 | defstride = 6*f;
|
---|
| 974 | break;
|
---|
| 975 | case GL_N3F_V3F:
|
---|
| 976 | tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
|
---|
| 977 | tcomps = 0; ccomps = 0; vcomps = 3;
|
---|
| 978 | noffset = 0;
|
---|
| 979 | voffset = 3*f;
|
---|
| 980 | defstride = 6*f;
|
---|
| 981 | break;
|
---|
| 982 | case GL_C4F_N3F_V3F:
|
---|
| 983 | tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
|
---|
| 984 | tcomps = 0; ccomps = 4; vcomps = 3;
|
---|
| 985 | ctype = GL_FLOAT;
|
---|
| 986 | coffset = 0;
|
---|
| 987 | noffset = 4*f;
|
---|
| 988 | voffset = 7*f;
|
---|
| 989 | defstride = 10*f;
|
---|
| 990 | break;
|
---|
| 991 | case GL_T2F_V3F:
|
---|
| 992 | tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
| 993 | tcomps = 2; ccomps = 0; vcomps = 3;
|
---|
| 994 | voffset = 2*f;
|
---|
| 995 | defstride = 5*f;
|
---|
| 996 | break;
|
---|
| 997 | case GL_T4F_V4F:
|
---|
| 998 | tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
---|
| 999 | tcomps = 4; ccomps = 0; vcomps = 4;
|
---|
| 1000 | voffset = 4*f;
|
---|
| 1001 | defstride = 8*f;
|
---|
| 1002 | break;
|
---|
| 1003 | case GL_T2F_C4UB_V3F:
|
---|
| 1004 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
| 1005 | tcomps = 2; ccomps = 4; vcomps = 3;
|
---|
| 1006 | ctype = GL_UNSIGNED_BYTE;
|
---|
| 1007 | coffset = 2*f;
|
---|
| 1008 | voffset = c+2*f;
|
---|
| 1009 | defstride = c+5*f;
|
---|
| 1010 | break;
|
---|
| 1011 | case GL_T2F_C3F_V3F:
|
---|
| 1012 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
---|
| 1013 | tcomps = 2; ccomps = 3; vcomps = 3;
|
---|
| 1014 | ctype = GL_FLOAT;
|
---|
| 1015 | coffset = 2*f;
|
---|
| 1016 | voffset = 5*f;
|
---|
| 1017 | defstride = 8*f;
|
---|
| 1018 | break;
|
---|
| 1019 | case GL_T2F_N3F_V3F:
|
---|
| 1020 | tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
|
---|
| 1021 | tcomps = 2; ccomps = 0; vcomps = 3;
|
---|
| 1022 | noffset = 2*f;
|
---|
| 1023 | voffset = 5*f;
|
---|
| 1024 | defstride = 8*f;
|
---|
| 1025 | break;
|
---|
| 1026 | case GL_T2F_C4F_N3F_V3F:
|
---|
| 1027 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
---|
| 1028 | tcomps = 2; ccomps = 4; vcomps = 3;
|
---|
| 1029 | ctype = GL_FLOAT;
|
---|
| 1030 | coffset = 2*f;
|
---|
| 1031 | noffset = 6*f;
|
---|
| 1032 | voffset = 9*f;
|
---|
| 1033 | defstride = 12*f;
|
---|
| 1034 | break;
|
---|
| 1035 | case GL_T4F_C4F_N3F_V4F:
|
---|
| 1036 | tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
---|
| 1037 | tcomps = 4; ccomps = 4; vcomps = 4;
|
---|
| 1038 | ctype = GL_FLOAT;
|
---|
| 1039 | coffset = 4*f;
|
---|
| 1040 | noffset = 8*f;
|
---|
| 1041 | voffset = 11*f;
|
---|
| 1042 | defstride = 15*f;
|
---|
| 1043 | break;
|
---|
| 1044 | default:
|
---|
| 1045 | gl_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
|
---|
| 1046 | return;
|
---|
| 1047 | }
|
---|
| 1048 |
|
---|
| 1049 | if (stride==0) {
|
---|
| 1050 | stride = defstride;
|
---|
| 1051 | }
|
---|
| 1052 |
|
---|
[3598] | 1053 | _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
|
---|
| 1054 | _mesa_DisableClientState( GL_INDEX_ARRAY );
|
---|
[2938] | 1055 |
|
---|
| 1056 | /* Texcoords */
|
---|
| 1057 | coordUnitSave = ctx->Array.ActiveTexture;
|
---|
| 1058 | if (tflag) {
|
---|
| 1059 | GLint i;
|
---|
| 1060 | GLint factor = ctx->Array.TexCoordInterleaveFactor;
|
---|
| 1061 | for (i = 0; i < factor; i++) {
|
---|
[3598] | 1062 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
|
---|
| 1063 | _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
| 1064 | glTexCoordPointer( tcomps, GL_FLOAT, stride,
|
---|
[2938] | 1065 | (GLubyte *) pointer + i * coffset );
|
---|
| 1066 | }
|
---|
| 1067 | for (i = factor; i < ctx->Const.MaxTextureUnits; i++) {
|
---|
[3598] | 1068 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
|
---|
| 1069 | _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
[2938] | 1070 | }
|
---|
| 1071 | }
|
---|
| 1072 | else {
|
---|
| 1073 | GLint i;
|
---|
| 1074 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
|
---|
[3598] | 1075 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + i) );
|
---|
| 1076 | _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
[2938] | 1077 | }
|
---|
| 1078 | }
|
---|
| 1079 | /* Restore texture coordinate unit index */
|
---|
[3598] | 1080 | _mesa_ClientActiveTextureARB( (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
|
---|
[2938] | 1081 |
|
---|
| 1082 |
|
---|
| 1083 | /* Color */
|
---|
| 1084 | if (cflag) {
|
---|
[3598] | 1085 | _mesa_EnableClientState( GL_COLOR_ARRAY );
|
---|
| 1086 | glColorPointer( ccomps, ctype, stride,
|
---|
[2938] | 1087 | (GLubyte*) pointer + coffset );
|
---|
| 1088 | }
|
---|
| 1089 | else {
|
---|
[3598] | 1090 | _mesa_DisableClientState( GL_COLOR_ARRAY );
|
---|
[2938] | 1091 | }
|
---|
| 1092 |
|
---|
| 1093 |
|
---|
| 1094 | /* Normals */
|
---|
| 1095 | if (nflag) {
|
---|
[3598] | 1096 | _mesa_EnableClientState( GL_NORMAL_ARRAY );
|
---|
| 1097 | glNormalPointer( GL_FLOAT, stride,
|
---|
[2938] | 1098 | (GLubyte*) pointer + noffset );
|
---|
| 1099 | }
|
---|
| 1100 | else {
|
---|
[3598] | 1101 | _mesa_DisableClientState( GL_NORMAL_ARRAY );
|
---|
[2938] | 1102 | }
|
---|
| 1103 |
|
---|
[3598] | 1104 | _mesa_EnableClientState( GL_VERTEX_ARRAY );
|
---|
| 1105 | glVertexPointer( vcomps, GL_FLOAT, stride,
|
---|
[2938] | 1106 | (GLubyte *) pointer + voffset );
|
---|
| 1107 | }
|
---|
| 1108 |
|
---|
| 1109 |
|
---|
| 1110 |
|
---|
[3598] | 1111 | void
|
---|
| 1112 | _mesa_DrawRangeElements(GLenum mode, GLuint start,
|
---|
| 1113 | GLuint end, GLsizei count,
|
---|
| 1114 | GLenum type, const GLvoid *indices)
|
---|
[2938] | 1115 | {
|
---|
[3598] | 1116 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1117 |
|
---|
| 1118 | if (end < start) {
|
---|
| 1119 | gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )");
|
---|
| 1120 | return;
|
---|
| 1121 | }
|
---|
| 1122 |
|
---|
[3598] | 1123 | #if 0
|
---|
| 1124 | /*
|
---|
| 1125 | * XXX something in locked arrays is broken! If start = 0,
|
---|
| 1126 | * end = 1 and count = 2 we'll take the LockArrays path and
|
---|
| 1127 | * get incorrect results. See Scott McMillan's bug of 3 Jan 2000.
|
---|
| 1128 | * For now, don't use locked arrays.
|
---|
| 1129 | */
|
---|
[2938] | 1130 | if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
|
---|
[3598] | 1131 | glLockArraysEXT( start, end );
|
---|
| 1132 | glDrawElements( mode, count, type, indices );
|
---|
| 1133 | glUnlockArraysEXT();
|
---|
[2938] | 1134 | } else {
|
---|
[3598] | 1135 | glDrawElements( mode, count, type, indices );
|
---|
[2938] | 1136 | }
|
---|
[3598] | 1137 | #else
|
---|
| 1138 | glDrawElements( mode, count, type, indices );
|
---|
| 1139 | #endif
|
---|
[2938] | 1140 | }
|
---|
| 1141 |
|
---|
| 1142 |
|
---|
| 1143 |
|
---|
| 1144 | void gl_update_client_state( GLcontext *ctx )
|
---|
| 1145 | {
|
---|
| 1146 | static GLuint sz_flags[5] = { 0,
|
---|
[3598] | 1147 | 0,
|
---|
| 1148 | VERT_OBJ_2,
|
---|
| 1149 | VERT_OBJ_23,
|
---|
| 1150 | VERT_OBJ_234 };
|
---|
[2938] | 1151 |
|
---|
| 1152 | static GLuint tc_flags[5] = { 0,
|
---|
[3598] | 1153 | VERT_TEX0_1,
|
---|
| 1154 | VERT_TEX0_12,
|
---|
| 1155 | VERT_TEX0_123,
|
---|
| 1156 | VERT_TEX0_1234 };
|
---|
[2938] | 1157 |
|
---|
| 1158 | ctx->Array.Flags = 0;
|
---|
| 1159 | ctx->Array.Summary = 0;
|
---|
| 1160 | ctx->input->ArrayIncr = 0;
|
---|
| 1161 |
|
---|
| 1162 | if (ctx->Array.Normal.Enabled) ctx->Array.Flags |= VERT_NORM;
|
---|
| 1163 | if (ctx->Array.Color.Enabled) ctx->Array.Flags |= VERT_RGBA;
|
---|
| 1164 | if (ctx->Array.Index.Enabled) ctx->Array.Flags |= VERT_INDEX;
|
---|
| 1165 | if (ctx->Array.EdgeFlag.Enabled) ctx->Array.Flags |= VERT_EDGE;
|
---|
| 1166 | if (ctx->Array.Vertex.Enabled) {
|
---|
| 1167 | ctx->Array.Flags |= sz_flags[ctx->Array.Vertex.Size];
|
---|
| 1168 | ctx->input->ArrayIncr = 1;
|
---|
| 1169 | }
|
---|
| 1170 | if (ctx->Array.TexCoord[0].Enabled) {
|
---|
| 1171 | ctx->Array.Flags |= tc_flags[ctx->Array.TexCoord[0].Size];
|
---|
| 1172 | }
|
---|
| 1173 | if (ctx->Array.TexCoord[1].Enabled) {
|
---|
| 1174 | ctx->Array.Flags |= (tc_flags[ctx->Array.TexCoord[1].Size] << NR_TEXSIZE_BITS);
|
---|
| 1175 | }
|
---|
| 1176 |
|
---|
| 1177 | /* Not really important any more:
|
---|
| 1178 | */
|
---|
| 1179 | ctx->Array.Summary = ctx->Array.Flags & VERT_DATA;
|
---|
| 1180 | ctx->input->ArrayAndFlags = ~ctx->Array.Flags;
|
---|
| 1181 | ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag);
|
---|
| 1182 | }
|
---|
| 1183 |
|
---|