| 1 | /* $Id: texture.c,v 1.3 2000-05-23 20:40:57 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | #ifdef PC_HEADER | 
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| 29 | #include "all.h" | 
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| 30 | #else | 
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| 31 | #include "glheader.h" | 
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| 32 | #include "types.h" | 
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| 33 | #include "context.h" | 
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| 34 | #include "macros.h" | 
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| 35 | #include "mmath.h" | 
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| 36 | #include "pb.h" | 
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| 37 | #include "texture.h" | 
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| 38 | #include "xform.h" | 
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| 39 | #endif | 
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| 40 |  | 
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| 41 | /*********************************************************************** | 
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| 42 | * Automatic texture coordinate generation (texgen) code. | 
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| 43 | */ | 
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| 44 |  | 
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| 45 | static GLuint all_bits[5] = { | 
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| 46 | 0, | 
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| 47 | VEC_SIZE_1, | 
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| 48 | VEC_SIZE_2, | 
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| 49 | VEC_SIZE_3, | 
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| 50 | VEC_SIZE_4, | 
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| 51 | }; | 
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| 52 |  | 
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| 53 |  | 
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| 54 | static texgen_func texgen_generic_tab[4]; | 
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| 55 | static texgen_func texgen_reflection_map_nv_tab[4]; | 
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| 56 | static texgen_func texgen_normal_map_nv_tab[4]; | 
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| 57 | static texgen_func texgen_sphere_map_tab[4]; | 
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| 58 |  | 
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| 59 |  | 
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| 60 | typedef void (*build_m_func)(GLfloat f[][3], | 
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| 61 | GLfloat m[], | 
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| 62 | const GLvector3f *normals, | 
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| 63 | const GLvector4f *coord_vec, | 
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| 64 | const GLuint flags[], | 
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| 65 | const GLubyte cullmask[] ); | 
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| 66 |  | 
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| 67 |  | 
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| 68 | typedef void (*build_f_func)( GLfloat *f, | 
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| 69 | GLuint fstride, | 
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| 70 | const GLvector3f *normal_vec, | 
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| 71 | const GLvector4f *coord_vec, | 
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| 72 | const GLuint flags[], | 
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| 73 | const GLubyte cullmask[] ); | 
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| 74 |  | 
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| 75 |  | 
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| 76 | /* KW: compacted vs. coindexed normals don't bring any performance | 
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| 77 | *     gains to texture generation, but it is still necessary to cope | 
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| 78 | *     with the two different formats. | 
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| 79 | */ | 
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| 80 | #define TAG(x)           x | 
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| 81 | #define FIRST_NORMAL     normals->start | 
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| 82 | #define NEXT_NORMAL      STRIDE_F(normal, normals->stride) | 
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| 83 | #define LOCAL_VARS | 
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| 84 | #define CHECK | 
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| 85 | #define IDX              0 | 
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| 86 | #include "texgen_tmp.h" | 
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| 87 |  | 
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| 88 |  | 
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| 89 | #define TAG(x)           x##_compacted | 
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| 90 | #define FIRST_NORMAL     normals->start | 
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| 91 | #define NEXT_NORMAL      ((flags[i]&VERT_NORM) ? (normal=first_normal[i]) : (normal)) | 
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| 92 | #define CHECK | 
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| 93 | #define IDX              2 | 
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| 94 | #define LOCAL_VARS        \ | 
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| 95 | GLfloat (*first_normal)[3] = (GLfloat (*)[3]) FIRST_NORMAL; | 
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| 96 |  | 
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| 97 | #include "texgen_tmp.h" | 
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| 98 |  | 
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| 99 | #define TAG(x)           x##_masked | 
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| 100 | #define FIRST_NORMAL     normals->start | 
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| 101 | #define NEXT_NORMAL      STRIDE_F(normal, normals->stride) | 
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| 102 | #define LOCAL_VARS | 
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| 103 | #define CHECK            if (cullmask[i]) | 
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| 104 | #define IDX              1 | 
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| 105 | #include "texgen_tmp.h" | 
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| 106 |  | 
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| 107 | #define TAG(x)           x##_compacted_masked | 
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| 108 | #define FIRST_NORMAL     normals->start | 
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| 109 | #define NEXT_NORMAL      ((flags[i]&VERT_NORM) ? normal=first_normal[i] : 0) | 
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| 110 | #define CHECK            if (cullmask[i]) | 
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| 111 | #define IDX              3 | 
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| 112 | #define LOCAL_VARS       \ | 
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| 113 | GLfloat (*first_normal)[3] = (GLfloat (*)[3]) FIRST_NORMAL; | 
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| 114 |  | 
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| 115 | #include "texgen_tmp.h" | 
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| 116 |  | 
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| 117 |  | 
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| 118 | /* | 
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| 119 | * End texgen code | 
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| 120 | *********************************************************************** | 
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| 121 | */ | 
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| 122 |  | 
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| 123 |  | 
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| 124 |  | 
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| 125 | /* | 
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| 126 | * One time inits for texture mapping. | 
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| 127 | * Called by one_time_init() in context.c | 
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| 128 | */ | 
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| 129 | void gl_init_texture( void ) | 
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| 130 | { | 
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| 131 | init_texgen(); | 
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| 132 | init_texgen_compacted(); | 
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| 133 | init_texgen_masked(); | 
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| 134 | init_texgen_compacted_masked(); | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 | /* | 
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| 139 | * After state changes to texturing we call this function to update | 
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| 140 | * intermediate and derived state. | 
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| 141 | * Called by gl_update_state(). | 
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| 142 | */ | 
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| 143 | void gl_update_texture_unit( GLcontext *ctx, struct gl_texture_unit *texUnit ) | 
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| 144 | { | 
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| 145 | (void) ctx; | 
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| 146 |  | 
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| 147 | if ((texUnit->Enabled & TEXTURE0_3D) && texUnit->CurrentD[3]->Complete) { | 
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| 148 | texUnit->ReallyEnabled = TEXTURE0_3D; | 
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| 149 | texUnit->Current = texUnit->CurrentD[3]; | 
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| 150 | texUnit->CurrentDimension = 3; | 
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| 151 | goto utex_cont; | 
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| 152 | } | 
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| 153 | if ((texUnit->Enabled & TEXTURE0_2D) && texUnit->CurrentD[2]->Complete) { | 
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| 154 | texUnit->ReallyEnabled = TEXTURE0_2D; | 
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| 155 | texUnit->Current = texUnit->CurrentD[2]; | 
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| 156 | texUnit->CurrentDimension = 2; | 
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| 157 | goto utex_cont; | 
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| 158 | } | 
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| 159 | if ((texUnit->Enabled & TEXTURE0_1D) && texUnit->CurrentD[1]->Complete) { | 
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| 160 | texUnit->ReallyEnabled = TEXTURE0_1D; | 
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| 161 | texUnit->Current = texUnit->CurrentD[1]; | 
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| 162 | texUnit->CurrentDimension = 1; | 
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| 163 | goto utex_cont; | 
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| 164 | } | 
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| 165 | { | 
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| 166 | /*    if (MESA_VERBOSE & VERBOSE_TEXTURE) { | 
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| 167 | switch (texUnit->Enabled) { | 
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| 168 | case TEXTURE0_3D: | 
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| 169 | fprintf(stderr, "Using incomplete 3d texture %u\n", | 
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| 170 | texUnit->CurrentD[3]->Name); | 
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| 171 | break; | 
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| 172 | case TEXTURE0_2D: | 
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| 173 | fprintf(stderr, "Using incomplete 2d texture %u\n", | 
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| 174 | texUnit->CurrentD[2]->Name); | 
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| 175 | break; | 
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| 176 | case TEXTURE0_1D: | 
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| 177 | fprintf(stderr, "Using incomplete 1d texture %u\n", | 
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| 178 | texUnit->CurrentD[1]->Name); | 
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| 179 | break; | 
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| 180 | default: | 
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| 181 | fprintf(stderr, "Bad value for texUnit->Enabled %x\n", | 
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| 182 | texUnit->Enabled); | 
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| 183 | break; | 
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| 184 | } | 
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| 185 | }      */ | 
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| 186 |  | 
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| 187 | texUnit->ReallyEnabled = 0; | 
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| 188 | texUnit->Current = NULL; | 
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| 189 | texUnit->CurrentDimension = 0; | 
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| 190 | return; | 
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| 191 | } | 
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| 192 |  | 
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| 193 | utex_cont: | 
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| 194 |  | 
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| 195 | texUnit->GenFlags = 0; | 
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| 196 |  | 
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| 197 | if (texUnit->TexGenEnabled) { | 
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| 198 | GLuint sz = 0; | 
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| 199 |  | 
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| 200 | if (texUnit->TexGenEnabled & S_BIT) { | 
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| 201 | sz = 1; | 
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| 202 | texUnit->GenFlags |= texUnit->GenBitS; | 
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| 203 | } | 
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| 204 | if (texUnit->TexGenEnabled & T_BIT) { | 
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| 205 | sz = 2; | 
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| 206 | texUnit->GenFlags |= texUnit->GenBitT; | 
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| 207 | } | 
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| 208 | if (texUnit->TexGenEnabled & Q_BIT) { | 
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| 209 | sz = 3; | 
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| 210 | texUnit->GenFlags |= texUnit->GenBitQ; | 
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| 211 | } | 
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| 212 | if (texUnit->TexGenEnabled & R_BIT) { | 
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| 213 | sz = 4; | 
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| 214 | texUnit->GenFlags |= texUnit->GenBitR; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | texUnit->TexgenSize = sz; | 
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| 218 | texUnit->Holes = (GLubyte) (all_bits[sz] & ~texUnit->TexGenEnabled); | 
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| 219 | texUnit->func = texgen_generic_tab; | 
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| 220 |  | 
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| 221 | if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) { | 
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| 222 | if (texUnit->GenFlags == TEXGEN_REFLECTION_MAP_NV) { | 
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| 223 | texUnit->func = texgen_reflection_map_nv_tab; | 
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| 224 | } | 
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| 225 | else if (texUnit->GenFlags == TEXGEN_NORMAL_MAP_NV) { | 
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| 226 | texUnit->func = texgen_normal_map_nv_tab; | 
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| 227 | } | 
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| 228 | } | 
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| 229 | else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) && | 
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| 230 | texUnit->GenFlags == TEXGEN_SPHERE_MAP) { | 
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| 231 | texUnit->func = texgen_sphere_map_tab; | 
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| 232 | } | 
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| 233 | } | 
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| 234 | } | 
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| 235 |  | 
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| 236 |  | 
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| 237 |  | 
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| 238 | /* | 
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| 239 | * Paletted texture sampling. | 
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| 240 | * Input:  tObj - the texture object | 
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| 241 | *         index - the palette index (8-bit only) | 
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| 242 | * Output:  red, green, blue, alpha - the texel color | 
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| 243 | */ | 
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| 244 | static void palette_sample(const struct gl_texture_object *tObj, | 
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| 245 | GLubyte index, GLubyte rgba[4] ) | 
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| 246 | { | 
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| 247 | GLcontext *ctx = gl_get_current_context();             /* THIS IS A HACK*/ | 
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| 248 | GLint i = index; | 
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| 249 | const GLubyte *palette; | 
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| 250 | GLenum format; | 
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| 251 |  | 
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| 252 | if (ctx->Texture.SharedPalette) { | 
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| 253 | palette = ctx->Texture.Palette.Table; | 
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| 254 | format = ctx->Texture.Palette.Format; | 
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| 255 | } | 
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| 256 | else { | 
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| 257 | palette = tObj->Palette.Table; | 
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| 258 | format = tObj->Palette.Format; | 
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| 259 | } | 
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| 260 |  | 
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| 261 | switch (format) { | 
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| 262 | case GL_ALPHA: | 
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| 263 | rgba[ACOMP] = palette[index]; | 
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| 264 | return; | 
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| 265 | case GL_LUMINANCE: | 
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| 266 | case GL_INTENSITY: | 
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| 267 | rgba[RCOMP] = palette[index]; | 
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| 268 | return; | 
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| 269 | case GL_LUMINANCE_ALPHA: | 
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| 270 | rgba[RCOMP] = palette[(index << 1) + 0]; | 
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| 271 | rgba[ACOMP] = palette[(index << 1) + 1]; | 
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| 272 | return; | 
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| 273 | case GL_RGB: | 
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| 274 | rgba[RCOMP] = palette[index * 3 + 0]; | 
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| 275 | rgba[GCOMP] = palette[index * 3 + 1]; | 
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| 276 | rgba[BCOMP] = palette[index * 3 + 2]; | 
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| 277 | return; | 
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| 278 | case GL_RGBA: | 
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| 279 | rgba[RCOMP] = palette[(i << 2) + 0]; | 
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| 280 | rgba[GCOMP] = palette[(i << 2) + 1]; | 
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| 281 | rgba[BCOMP] = palette[(i << 2) + 2]; | 
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| 282 | rgba[ACOMP] = palette[(i << 2) + 3]; | 
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| 283 | return; | 
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| 284 | default: | 
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| 285 | gl_problem(NULL, "Bad palette format in palette_sample"); | 
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| 286 | } | 
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| 287 | } | 
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| 288 |  | 
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| 289 |  | 
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| 290 |  | 
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| 291 | /* | 
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| 292 | * These values are used in the fixed-point arithmetic used | 
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| 293 | * for linear filtering. | 
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| 294 | */ | 
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| 295 | #define WEIGHT_SCALE 65536.0F | 
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| 296 | #define WEIGHT_SHIFT 16 | 
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| 297 |  | 
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| 298 |  | 
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| 299 | /* | 
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| 300 | * Used to compute texel locations for linear sampling. | 
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| 301 | */ | 
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| 302 | #define COMPUTE_LINEAR_TEXEL_LOCATIONS(wrapMode, S, U, SIZE, I0, I1)    \ | 
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| 303 | {                                                                       \ | 
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| 304 | if (wrapMode == GL_REPEAT) {                                         \ | 
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| 305 | U = S * SIZE - 0.5F;                                              \ | 
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| 306 | I0 = ((GLint) myFloor(U)) & (SIZE - 1);                           \ | 
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| 307 | I1 = (I0 + 1) & (SIZE - 1);                                       \ | 
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| 308 | }                                                                    \ | 
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| 309 | else {                                                               \ | 
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| 310 | U = S * SIZE;                                                     \ | 
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| 311 | if (U < 0.0F)                                                     \ | 
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| 312 | U = 0.0F;                                                      \ | 
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| 313 | else if (U >= SIZE)                                               \ | 
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| 314 | U = SIZE;                                                      \ | 
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| 315 | U -= 0.5F;                                                        \ | 
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| 316 | I0 = (GLint) myFloor(U);                                          \ | 
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| 317 | I1 = I0 + 1;                                                      \ | 
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| 318 | if (wrapMode == GL_CLAMP_TO_EDGE) {                               \ | 
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| 319 | if (I0 < 0)                                                    \ | 
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| 320 | I0 = 0;                                                     \ | 
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| 321 | if (I1 >= SIZE)                                                \ | 
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| 322 | I1 = SIZE - 1;                                              \ | 
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| 323 | }                                                                 \ | 
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| 324 | }                                                                    \ | 
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| 325 | } | 
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| 326 |  | 
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| 327 |  | 
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| 328 | /* | 
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| 329 | * Used to compute texel location for nearest sampling. | 
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| 330 | */ | 
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| 331 | #define COMPUTE_NEAREST_TEXEL_LOCATION(wrapMode, S, SIZE, I)            \ | 
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| 332 | {                                                                       \ | 
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| 333 | if (wrapMode == GL_REPEAT) {                                         \ | 
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| 334 | /* s limited to [0,1) */                                          \ | 
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| 335 | /* i limited to [0,width-1] */                                    \ | 
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| 336 | I = (GLint) (S * SIZE);                                           \ | 
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| 337 | if (S < 0.0F)                                                     \ | 
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| 338 | I -= 1;                                                        \ | 
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| 339 | I &= (SIZE - 1);                                                  \ | 
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| 340 | }                                                                    \ | 
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| 341 | else if (wrapMode == GL_CLAMP_TO_EDGE) {                             \ | 
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| 342 | const GLfloat min = 1.0F / (2.0F * SIZE);                         \ | 
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| 343 | const GLfloat max = 1.0F - min;                                   \ | 
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| 344 | if (S < min)                                                      \ | 
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| 345 | I = 0;                                                         \ | 
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| 346 | else if (S > max)                                                 \ | 
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| 347 | I = SIZE - 1;                                                  \ | 
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| 348 | else                                                              \ | 
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| 349 | I = (GLint) (S * SIZE);                                        \ | 
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| 350 | }                                                                    \ | 
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| 351 | else {                                                               \ | 
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| 352 | ASSERT(wrapMode == GL_CLAMP);                                     \ | 
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| 353 | /* s limited to [0,1] */                                          \ | 
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| 354 | /* i limited to [0,width-1] */                                    \ | 
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| 355 | if (S <= 0.0F)                                                    \ | 
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| 356 | I = 0;                                                         \ | 
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| 357 | else if (S >= 1.0F)                                               \ | 
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| 358 | I = SIZE - 1;                                                  \ | 
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| 359 | else                                                              \ | 
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| 360 | I = (GLint) (S * SIZE);                                        \ | 
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| 361 | }                                                                    \ | 
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| 362 | } | 
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| 363 |  | 
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| 364 |  | 
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| 365 | /* | 
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| 366 | * Bitflags for texture border color sampling. | 
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| 367 | */ | 
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| 368 | #define I0BIT   1 | 
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| 369 | #define I1BIT   2 | 
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| 370 | #define J0BIT   4 | 
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| 371 | #define J1BIT   8 | 
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| 372 | #define K0BIT  16 | 
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| 373 | #define K1BIT  32 | 
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| 374 |  | 
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| 375 |  | 
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| 376 |  | 
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| 377 | /**********************************************************************/ | 
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| 378 | /*                    1-D Texture Sampling Functions                  */ | 
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| 379 | /**********************************************************************/ | 
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| 380 |  | 
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| 381 |  | 
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| 382 | /* | 
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| 383 | * Return floor of x, being careful of negative values. | 
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| 384 | */ | 
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| 385 | static GLfloat myFloor(GLfloat x) | 
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| 386 | { | 
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| 387 | if (x < 0.0F) | 
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| 388 | return (GLfloat) ((GLint) x - 1); | 
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| 389 | else | 
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| 390 | return (GLfloat) (GLint) x; | 
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| 391 | } | 
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| 392 |  | 
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| 393 |  | 
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| 394 | /* | 
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| 395 | * Return the fractional part of x. | 
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| 396 | */ | 
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| 397 | #define myFrac(x)  ( (x) - myFloor(x) ) | 
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| 398 |  | 
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| 399 |  | 
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| 400 |  | 
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| 401 |  | 
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| 402 | /* | 
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| 403 | * Given 1-D texture image and an (i) texel column coordinate, return the | 
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| 404 | * texel color. | 
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| 405 | */ | 
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| 406 | static void get_1d_texel( const struct gl_texture_object *tObj, | 
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| 407 | const struct gl_texture_image *img, GLint i, | 
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| 408 | GLubyte rgba[4] ) | 
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| 409 | { | 
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| 410 | const GLubyte *texel; | 
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| 411 |  | 
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| 412 | #ifdef DEBUG | 
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| 413 | GLint width = img->Width; | 
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| 414 | ASSERT(i >= 0); | 
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| 415 | ASSERT(i < width); | 
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| 416 | #endif | 
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| 417 |  | 
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| 418 | switch (img->Format) { | 
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| 419 | case GL_COLOR_INDEX: | 
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| 420 | { | 
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| 421 | GLubyte index = img->Data[i]; | 
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| 422 | palette_sample(tObj, index, rgba); | 
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| 423 | return; | 
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| 424 | } | 
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| 425 | case GL_ALPHA: | 
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| 426 | rgba[ACOMP] = img->Data[ i ]; | 
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| 427 | return; | 
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| 428 | case GL_LUMINANCE: | 
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| 429 | case GL_INTENSITY: | 
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| 430 | rgba[RCOMP] = img->Data[ i ]; | 
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| 431 | return; | 
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| 432 | case GL_LUMINANCE_ALPHA: | 
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| 433 | texel = img->Data + i * 2; | 
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| 434 | rgba[RCOMP] = texel[0]; | 
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| 435 | rgba[ACOMP] = texel[1]; | 
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| 436 | return; | 
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| 437 | case GL_RGB: | 
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| 438 | texel = img->Data + i * 3; | 
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| 439 | rgba[RCOMP] = texel[0]; | 
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| 440 | rgba[GCOMP] = texel[1]; | 
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| 441 | rgba[BCOMP] = texel[2]; | 
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| 442 | return; | 
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| 443 | case GL_RGBA: | 
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| 444 | texel = img->Data + i * 4; | 
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| 445 | rgba[RCOMP] = texel[0]; | 
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| 446 | rgba[GCOMP] = texel[1]; | 
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| 447 | rgba[BCOMP] = texel[2]; | 
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| 448 | rgba[ACOMP] = texel[3]; | 
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| 449 | return; | 
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| 450 | default: | 
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| 451 | gl_problem(NULL, "Bad format in get_1d_texel"); | 
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| 452 | return; | 
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| 453 | } | 
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| 454 | } | 
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| 455 |  | 
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| 456 |  | 
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| 457 |  | 
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| 458 | /* | 
|---|
| 459 | * Return the texture sample for coordinate (s) using GL_NEAREST filter. | 
|---|
| 460 | */ | 
|---|
| 461 | static void sample_1d_nearest( const struct gl_texture_object *tObj, | 
|---|
| 462 | const struct gl_texture_image *img, | 
|---|
| 463 | GLfloat s, GLubyte rgba[4] ) | 
|---|
| 464 | { | 
|---|
| 465 | const GLint width = img->Width2;  /* without border, power of two */ | 
|---|
| 466 | const GLubyte *texel; | 
|---|
| 467 | GLint i; | 
|---|
| 468 |  | 
|---|
| 469 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); | 
|---|
| 470 |  | 
|---|
| 471 | /* skip over the border, if any */ | 
|---|
| 472 | i += img->Border; | 
|---|
| 473 |  | 
|---|
| 474 | /* Get the texel */ | 
|---|
| 475 | switch (img->Format) { | 
|---|
| 476 | case GL_COLOR_INDEX: | 
|---|
| 477 | { | 
|---|
| 478 | GLubyte index = img->Data[i]; | 
|---|
| 479 | palette_sample(tObj, index, rgba ); | 
|---|
| 480 | return; | 
|---|
| 481 | } | 
|---|
| 482 | case GL_ALPHA: | 
|---|
| 483 | rgba[ACOMP] = img->Data[i]; | 
|---|
| 484 | return; | 
|---|
| 485 | case GL_LUMINANCE: | 
|---|
| 486 | case GL_INTENSITY: | 
|---|
| 487 | rgba[RCOMP] = img->Data[i]; | 
|---|
| 488 | return; | 
|---|
| 489 | case GL_LUMINANCE_ALPHA: | 
|---|
| 490 | texel = img->Data + i * 2; | 
|---|
| 491 | rgba[RCOMP] = texel[0]; | 
|---|
| 492 | rgba[ACOMP] = texel[1]; | 
|---|
| 493 | return; | 
|---|
| 494 | case GL_RGB: | 
|---|
| 495 | texel = img->Data + i * 3; | 
|---|
| 496 | rgba[RCOMP] = texel[0]; | 
|---|
| 497 | rgba[GCOMP] = texel[1]; | 
|---|
| 498 | rgba[BCOMP] = texel[2]; | 
|---|
| 499 | return; | 
|---|
| 500 | case GL_RGBA: | 
|---|
| 501 | texel = img->Data + i * 4; | 
|---|
| 502 | rgba[RCOMP] = texel[0]; | 
|---|
| 503 | rgba[GCOMP] = texel[1]; | 
|---|
| 504 | rgba[BCOMP] = texel[2]; | 
|---|
| 505 | rgba[ACOMP] = texel[3]; | 
|---|
| 506 | return; | 
|---|
| 507 | default: | 
|---|
| 508 | gl_problem(NULL, "Bad format in sample_1d_nearest"); | 
|---|
| 509 | } | 
|---|
| 510 | } | 
|---|
| 511 |  | 
|---|
| 512 |  | 
|---|
| 513 |  | 
|---|
| 514 | /* | 
|---|
| 515 | * Return the texture sample for coordinate (s) using GL_LINEAR filter. | 
|---|
| 516 | */ | 
|---|
| 517 | static void sample_1d_linear( const struct gl_texture_object *tObj, | 
|---|
| 518 | const struct gl_texture_image *img, | 
|---|
| 519 | GLfloat s, | 
|---|
| 520 | GLubyte rgba[4] ) | 
|---|
| 521 | { | 
|---|
| 522 | const GLint width = img->Width2; | 
|---|
| 523 | GLint i0, i1; | 
|---|
| 524 | GLfloat u; | 
|---|
| 525 | GLuint useBorderColor; | 
|---|
| 526 |  | 
|---|
| 527 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1); | 
|---|
| 528 |  | 
|---|
| 529 | useBorderColor = 0; | 
|---|
| 530 | if (img->Border) { | 
|---|
| 531 | i0 += img->Border; | 
|---|
| 532 | i1 += img->Border; | 
|---|
| 533 | } | 
|---|
| 534 | else { | 
|---|
| 535 | if (i0 < 0 || i0 >= width)   useBorderColor |= I0BIT; | 
|---|
| 536 | if (i1 < 0 || i1 >= width)   useBorderColor |= I1BIT; | 
|---|
| 537 | } | 
|---|
| 538 |  | 
|---|
| 539 | { | 
|---|
| 540 | GLfloat a = myFrac(u); | 
|---|
| 541 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ | 
|---|
| 542 | GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F); | 
|---|
| 543 | GLint w1 = (GLint) (      a  * WEIGHT_SCALE + 0.5F); | 
|---|
| 544 |  | 
|---|
| 545 | GLubyte t0[4], t1[4];  /* texels */ | 
|---|
| 546 |  | 
|---|
| 547 | if (useBorderColor & I0BIT) { | 
|---|
| 548 | COPY_4UBV(t0, tObj->BorderColor); | 
|---|
| 549 | } | 
|---|
| 550 | else { | 
|---|
| 551 | get_1d_texel( tObj, img, i0, t0 ); | 
|---|
| 552 | } | 
|---|
| 553 | if (useBorderColor & I1BIT) { | 
|---|
| 554 | COPY_4UBV(t1, tObj->BorderColor); | 
|---|
| 555 | } | 
|---|
| 556 | else { | 
|---|
| 557 | get_1d_texel( tObj, img, i1, t1 ); | 
|---|
| 558 | } | 
|---|
| 559 |  | 
|---|
| 560 | rgba[0] = (GLubyte) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT); | 
|---|
| 561 | rgba[1] = (GLubyte) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT); | 
|---|
| 562 | rgba[2] = (GLubyte) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT); | 
|---|
| 563 | rgba[3] = (GLubyte) ((w0 * t0[3] + w1 * t1[3]) >> WEIGHT_SHIFT); | 
|---|
| 564 | } | 
|---|
| 565 | } | 
|---|
| 566 |  | 
|---|
| 567 |  | 
|---|
| 568 | static void | 
|---|
| 569 | sample_1d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, | 
|---|
| 570 | GLfloat s, GLfloat lambda, | 
|---|
| 571 | GLubyte rgba[4] ) | 
|---|
| 572 | { | 
|---|
| 573 | GLint level; | 
|---|
| 574 | if (lambda <= 0.5F) | 
|---|
| 575 | lambda = 0.0F; | 
|---|
| 576 | else if (lambda > tObj->M + 0.4999F) | 
|---|
| 577 | lambda = tObj->M + 0.4999F; | 
|---|
| 578 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F); | 
|---|
| 579 | if (level > tObj->P) | 
|---|
| 580 | level = tObj->P; | 
|---|
| 581 |  | 
|---|
| 582 | sample_1d_nearest( tObj, tObj->Image[level], s, rgba ); | 
|---|
| 583 | } | 
|---|
| 584 |  | 
|---|
| 585 |  | 
|---|
| 586 | static void | 
|---|
| 587 | sample_1d_linear_mipmap_nearest( const struct gl_texture_object *tObj, | 
|---|
| 588 | GLfloat s, GLfloat lambda, | 
|---|
| 589 | GLubyte rgba[4] ) | 
|---|
| 590 | { | 
|---|
| 591 | GLint level; | 
|---|
| 592 | if (lambda <= 0.5F) | 
|---|
| 593 | lambda = 0.0F; | 
|---|
| 594 | else if (lambda > tObj->M + 0.4999F) | 
|---|
| 595 | lambda = tObj->M + 0.4999F; | 
|---|
| 596 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F); | 
|---|
| 597 | if (level > tObj->P) | 
|---|
| 598 | level = tObj->P; | 
|---|
| 599 |  | 
|---|
| 600 | sample_1d_linear( tObj, tObj->Image[level], s, rgba ); | 
|---|
| 601 | } | 
|---|
| 602 |  | 
|---|
| 603 |  | 
|---|
| 604 |  | 
|---|
| 605 | static void | 
|---|
| 606 | sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj, | 
|---|
| 607 | GLfloat s, GLfloat lambda, | 
|---|
| 608 | GLubyte rgba[4] ) | 
|---|
| 609 | { | 
|---|
| 610 | GLint level; | 
|---|
| 611 | if (lambda < 0.0F) | 
|---|
| 612 | lambda = 0.0F; | 
|---|
| 613 | else if (lambda > tObj->M) | 
|---|
| 614 | lambda = tObj->M; | 
|---|
| 615 | level = (GLint) (tObj->BaseLevel + lambda); | 
|---|
| 616 |  | 
|---|
| 617 | if (level >= tObj->P) { | 
|---|
| 618 | sample_1d_nearest( tObj, tObj->Image[tObj->P], s, rgba ); | 
|---|
| 619 | } | 
|---|
| 620 | else { | 
|---|
| 621 | GLubyte t0[4], t1[4]; | 
|---|
| 622 | GLfloat f = myFrac(lambda); | 
|---|
| 623 | sample_1d_nearest( tObj, tObj->Image[level  ], s, t0 ); | 
|---|
| 624 | sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 ); | 
|---|
| 625 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); | 
|---|
| 626 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); | 
|---|
| 627 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); | 
|---|
| 628 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); | 
|---|
| 629 | } | 
|---|
| 630 | } | 
|---|
| 631 |  | 
|---|
| 632 |  | 
|---|
| 633 |  | 
|---|
| 634 | static void | 
|---|
| 635 | sample_1d_linear_mipmap_linear( const struct gl_texture_object *tObj, | 
|---|
| 636 | GLfloat s, GLfloat lambda, | 
|---|
| 637 | GLubyte rgba[4] ) | 
|---|
| 638 | { | 
|---|
| 639 | GLint level; | 
|---|
| 640 | if (lambda < 0.0F) | 
|---|
| 641 | lambda = 0.0F; | 
|---|
| 642 | else if (lambda > tObj->M) | 
|---|
| 643 | lambda = tObj->M; | 
|---|
| 644 | level = (GLint) (tObj->BaseLevel + lambda); | 
|---|
| 645 |  | 
|---|
| 646 | if (level >= tObj->P) { | 
|---|
| 647 | sample_1d_linear( tObj, tObj->Image[tObj->P], s, rgba ); | 
|---|
| 648 | } | 
|---|
| 649 | else { | 
|---|
| 650 | GLubyte t0[4], t1[4]; | 
|---|
| 651 | GLfloat f = myFrac(lambda); | 
|---|
| 652 | sample_1d_linear( tObj, tObj->Image[level  ], s, t0 ); | 
|---|
| 653 | sample_1d_linear( tObj, tObj->Image[level+1], s, t1 ); | 
|---|
| 654 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); | 
|---|
| 655 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); | 
|---|
| 656 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); | 
|---|
| 657 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); | 
|---|
| 658 | } | 
|---|
| 659 | } | 
|---|
| 660 |  | 
|---|
| 661 |  | 
|---|
| 662 |  | 
|---|
| 663 | static void sample_nearest_1d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 664 | const GLfloat s[], const GLfloat t[], | 
|---|
| 665 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 666 | GLubyte rgba[][4] ) | 
|---|
| 667 | { | 
|---|
| 668 | GLuint i; | 
|---|
| 669 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; | 
|---|
| 670 | (void) t; | 
|---|
| 671 | (void) u; | 
|---|
| 672 | (void) lambda; | 
|---|
| 673 | for (i=0;i<n;i++) { | 
|---|
| 674 | sample_1d_nearest( tObj, image, s[i], rgba[i] ); | 
|---|
| 675 | } | 
|---|
| 676 | } | 
|---|
| 677 |  | 
|---|
| 678 |  | 
|---|
| 679 |  | 
|---|
| 680 | static void sample_linear_1d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 681 | const GLfloat s[], const GLfloat t[], | 
|---|
| 682 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 683 | GLubyte rgba[][4] ) | 
|---|
| 684 | { | 
|---|
| 685 | GLuint i; | 
|---|
| 686 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; | 
|---|
| 687 | (void) t; | 
|---|
| 688 | (void) u; | 
|---|
| 689 | (void) lambda; | 
|---|
| 690 | for (i=0;i<n;i++) { | 
|---|
| 691 | sample_1d_linear( tObj, image, s[i], rgba[i] ); | 
|---|
| 692 | } | 
|---|
| 693 | } | 
|---|
| 694 |  | 
|---|
| 695 |  | 
|---|
| 696 | /* | 
|---|
| 697 | * Given an (s) texture coordinate and lambda (level of detail) value, | 
|---|
| 698 | * return a texture sample. | 
|---|
| 699 | * | 
|---|
| 700 | */ | 
|---|
| 701 | static void sample_lambda_1d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 702 | const GLfloat s[], const GLfloat t[], | 
|---|
| 703 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 704 | GLubyte rgba[][4] ) | 
|---|
| 705 | { | 
|---|
| 706 | GLuint i; | 
|---|
| 707 |  | 
|---|
| 708 | (void) t; | 
|---|
| 709 | (void) u; | 
|---|
| 710 |  | 
|---|
| 711 | for (i=0;i<n;i++) { | 
|---|
| 712 | if (lambda[i] > tObj->MinMagThresh) { | 
|---|
| 713 | /* minification */ | 
|---|
| 714 | switch (tObj->MinFilter) { | 
|---|
| 715 | case GL_NEAREST: | 
|---|
| 716 | sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); | 
|---|
| 717 | break; | 
|---|
| 718 | case GL_LINEAR: | 
|---|
| 719 | sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); | 
|---|
| 720 | break; | 
|---|
| 721 | case GL_NEAREST_MIPMAP_NEAREST: | 
|---|
| 722 | sample_1d_nearest_mipmap_nearest( tObj, lambda[i], s[i], rgba[i] ); | 
|---|
| 723 | break; | 
|---|
| 724 | case GL_LINEAR_MIPMAP_NEAREST: | 
|---|
| 725 | sample_1d_linear_mipmap_nearest( tObj, s[i], lambda[i], rgba[i] ); | 
|---|
| 726 | break; | 
|---|
| 727 | case GL_NEAREST_MIPMAP_LINEAR: | 
|---|
| 728 | sample_1d_nearest_mipmap_linear( tObj, s[i], lambda[i], rgba[i] ); | 
|---|
| 729 | break; | 
|---|
| 730 | case GL_LINEAR_MIPMAP_LINEAR: | 
|---|
| 731 | sample_1d_linear_mipmap_linear( tObj, s[i], lambda[i], rgba[i] ); | 
|---|
| 732 | break; | 
|---|
| 733 | default: | 
|---|
| 734 | gl_problem(NULL, "Bad min filter in sample_1d_texture"); | 
|---|
| 735 | return; | 
|---|
| 736 | } | 
|---|
| 737 | } | 
|---|
| 738 | else { | 
|---|
| 739 | /* magnification */ | 
|---|
| 740 | switch (tObj->MagFilter) { | 
|---|
| 741 | case GL_NEAREST: | 
|---|
| 742 | sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); | 
|---|
| 743 | break; | 
|---|
| 744 | case GL_LINEAR: | 
|---|
| 745 | sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); | 
|---|
| 746 | break; | 
|---|
| 747 | default: | 
|---|
| 748 | gl_problem(NULL, "Bad mag filter in sample_1d_texture"); | 
|---|
| 749 | return; | 
|---|
| 750 | } | 
|---|
| 751 | } | 
|---|
| 752 | } | 
|---|
| 753 | } | 
|---|
| 754 |  | 
|---|
| 755 |  | 
|---|
| 756 |  | 
|---|
| 757 |  | 
|---|
| 758 | /**********************************************************************/ | 
|---|
| 759 | /*                    2-D Texture Sampling Functions                  */ | 
|---|
| 760 | /**********************************************************************/ | 
|---|
| 761 |  | 
|---|
| 762 |  | 
|---|
| 763 | /* | 
|---|
| 764 | * Given a texture image and an (i,j) integer texel coordinate, return the | 
|---|
| 765 | * texel color. | 
|---|
| 766 | */ | 
|---|
| 767 | static void get_2d_texel( const struct gl_texture_object *tObj, | 
|---|
| 768 | const struct gl_texture_image *img, GLint i, GLint j, | 
|---|
| 769 | GLubyte rgba[4] ) | 
|---|
| 770 | { | 
|---|
| 771 | const GLint width = img->Width;    /* includes border */ | 
|---|
| 772 | const GLubyte *texel; | 
|---|
| 773 |  | 
|---|
| 774 | #ifdef DEBUG | 
|---|
| 775 | const GLint height = img->Height;  /* includes border */ | 
|---|
| 776 | ASSERT(i >= 0); | 
|---|
| 777 | ASSERT(i < width); | 
|---|
| 778 | ASSERT(j >= 0); | 
|---|
| 779 | ASSERT(j < height); | 
|---|
| 780 | #endif | 
|---|
| 781 |  | 
|---|
| 782 | switch (img->Format) { | 
|---|
| 783 | case GL_COLOR_INDEX: | 
|---|
| 784 | { | 
|---|
| 785 | GLubyte index = img->Data[ width *j + i ]; | 
|---|
| 786 | palette_sample(tObj, index, rgba ); | 
|---|
| 787 | return; | 
|---|
| 788 | } | 
|---|
| 789 | case GL_ALPHA: | 
|---|
| 790 | rgba[ACOMP] = img->Data[ width * j + i ]; | 
|---|
| 791 | return; | 
|---|
| 792 | case GL_LUMINANCE: | 
|---|
| 793 | case GL_INTENSITY: | 
|---|
| 794 | rgba[RCOMP] = img->Data[ width * j + i ]; | 
|---|
| 795 | return; | 
|---|
| 796 | case GL_LUMINANCE_ALPHA: | 
|---|
| 797 | texel = img->Data + (width * j + i) * 2; | 
|---|
| 798 | rgba[RCOMP] = texel[0]; | 
|---|
| 799 | rgba[ACOMP] = texel[1]; | 
|---|
| 800 | return; | 
|---|
| 801 | case GL_RGB: | 
|---|
| 802 | texel = img->Data + (width * j + i) * 3; | 
|---|
| 803 | rgba[RCOMP] = texel[0]; | 
|---|
| 804 | rgba[GCOMP] = texel[1]; | 
|---|
| 805 | rgba[BCOMP] = texel[2]; | 
|---|
| 806 | return; | 
|---|
| 807 | case GL_RGBA: | 
|---|
| 808 | texel = img->Data + (width * j + i) * 4; | 
|---|
| 809 | rgba[RCOMP] = texel[0]; | 
|---|
| 810 | rgba[GCOMP] = texel[1]; | 
|---|
| 811 | rgba[BCOMP] = texel[2]; | 
|---|
| 812 | rgba[ACOMP] = texel[3]; | 
|---|
| 813 | return; | 
|---|
| 814 | default: | 
|---|
| 815 | gl_problem(NULL, "Bad format in get_2d_texel"); | 
|---|
| 816 | } | 
|---|
| 817 | } | 
|---|
| 818 |  | 
|---|
| 819 |  | 
|---|
| 820 |  | 
|---|
| 821 | /* | 
|---|
| 822 | * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. | 
|---|
| 823 | */ | 
|---|
| 824 | static void sample_2d_nearest( const struct gl_texture_object *tObj, | 
|---|
| 825 | const struct gl_texture_image *img, | 
|---|
| 826 | GLfloat s, GLfloat t, | 
|---|
| 827 | GLubyte rgba[] ) | 
|---|
| 828 | { | 
|---|
| 829 | const GLint imgWidth = img->Width;  /* includes border */ | 
|---|
| 830 | const GLint width = img->Width2;    /* without border, power of two */ | 
|---|
| 831 | const GLint height = img->Height2;  /* without border, power of two */ | 
|---|
| 832 | const GLubyte *texel; | 
|---|
| 833 | GLint i, j; | 
|---|
| 834 |  | 
|---|
| 835 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width,  i); | 
|---|
| 836 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j); | 
|---|
| 837 |  | 
|---|
| 838 | /* skip over the border, if any */ | 
|---|
| 839 | i += img->Border; | 
|---|
| 840 | j += img->Border; | 
|---|
| 841 |  | 
|---|
| 842 | switch (img->Format) { | 
|---|
| 843 | case GL_COLOR_INDEX: | 
|---|
| 844 | { | 
|---|
| 845 | GLubyte index = img->Data[ j * imgWidth + i ]; | 
|---|
| 846 | palette_sample(tObj, index, rgba); | 
|---|
| 847 | return; | 
|---|
| 848 | } | 
|---|
| 849 | case GL_ALPHA: | 
|---|
| 850 | rgba[ACOMP] = img->Data[ j * imgWidth + i ]; | 
|---|
| 851 | return; | 
|---|
| 852 | case GL_LUMINANCE: | 
|---|
| 853 | case GL_INTENSITY: | 
|---|
| 854 | rgba[RCOMP] = img->Data[ j * imgWidth + i ]; | 
|---|
| 855 | return; | 
|---|
| 856 | case GL_LUMINANCE_ALPHA: | 
|---|
| 857 | texel = img->Data + ((j * imgWidth + i) << 1); | 
|---|
| 858 | rgba[RCOMP] = texel[0]; | 
|---|
| 859 | rgba[ACOMP] = texel[1]; | 
|---|
| 860 | return; | 
|---|
| 861 | case GL_RGB: | 
|---|
| 862 | texel = img->Data + (j * imgWidth + i) * 3; | 
|---|
| 863 | rgba[RCOMP] = texel[0]; | 
|---|
| 864 | rgba[GCOMP] = texel[1]; | 
|---|
| 865 | rgba[BCOMP] = texel[2]; | 
|---|
| 866 | return; | 
|---|
| 867 | case GL_RGBA: | 
|---|
| 868 | texel = img->Data + ((j * imgWidth + i) << 2); | 
|---|
| 869 | rgba[RCOMP] = texel[0]; | 
|---|
| 870 | rgba[GCOMP] = texel[1]; | 
|---|
| 871 | rgba[BCOMP] = texel[2]; | 
|---|
| 872 | rgba[ACOMP] = texel[3]; | 
|---|
| 873 | return; | 
|---|
| 874 | default: | 
|---|
| 875 | gl_problem(NULL, "Bad format in sample_2d_nearest"); | 
|---|
| 876 | } | 
|---|
| 877 | } | 
|---|
| 878 |  | 
|---|
| 879 |  | 
|---|
| 880 |  | 
|---|
| 881 | /* | 
|---|
| 882 | * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. | 
|---|
| 883 | * New sampling code contributed by Lynn Quam <quam@ai.sri.com>. | 
|---|
| 884 | */ | 
|---|
| 885 | static void sample_2d_linear( const struct gl_texture_object *tObj, | 
|---|
| 886 | const struct gl_texture_image *img, | 
|---|
| 887 | GLfloat s, GLfloat t, | 
|---|
| 888 | GLubyte rgba[] ) | 
|---|
| 889 | { | 
|---|
| 890 | const GLint width = img->Width2; | 
|---|
| 891 | const GLint height = img->Height2; | 
|---|
| 892 | GLint i0, j0, i1, j1; | 
|---|
| 893 | GLuint useBorderColor; | 
|---|
| 894 | GLfloat u, v; | 
|---|
| 895 |  | 
|---|
| 896 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width,  i0, i1); | 
|---|
| 897 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1); | 
|---|
| 898 |  | 
|---|
| 899 | useBorderColor = 0; | 
|---|
| 900 | if (img->Border) { | 
|---|
| 901 | i0 += img->Border; | 
|---|
| 902 | i1 += img->Border; | 
|---|
| 903 | j0 += img->Border; | 
|---|
| 904 | j1 += img->Border; | 
|---|
| 905 | } | 
|---|
| 906 | else { | 
|---|
| 907 | if (i0 < 0 || i0 >= width)   useBorderColor |= I0BIT; | 
|---|
| 908 | if (i1 < 0 || i1 >= width)   useBorderColor |= I1BIT; | 
|---|
| 909 | if (j0 < 0 || j0 >= height)  useBorderColor |= J0BIT; | 
|---|
| 910 | if (j1 < 0 || j1 >= height)  useBorderColor |= J1BIT; | 
|---|
| 911 | } | 
|---|
| 912 |  | 
|---|
| 913 | { | 
|---|
| 914 | GLfloat a = myFrac(u); | 
|---|
| 915 | GLfloat b = myFrac(v); | 
|---|
| 916 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ | 
|---|
| 917 | GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F); | 
|---|
| 918 | GLint w10 = (GLint) (      a *(1.0F-b) * WEIGHT_SCALE + 0.5F); | 
|---|
| 919 | GLint w01 = (GLint) ((1.0F-a)*      b  * WEIGHT_SCALE + 0.5F); | 
|---|
| 920 | GLint w11 = (GLint) (      a *      b  * WEIGHT_SCALE + 0.5F); | 
|---|
| 921 | GLubyte t00[4]; | 
|---|
| 922 | GLubyte t10[4]; | 
|---|
| 923 | GLubyte t01[4]; | 
|---|
| 924 | GLubyte t11[4]; | 
|---|
| 925 |  | 
|---|
| 926 | if (useBorderColor & (I0BIT | J0BIT)) { | 
|---|
| 927 | COPY_4UBV(t00, tObj->BorderColor); | 
|---|
| 928 | } | 
|---|
| 929 | else { | 
|---|
| 930 | get_2d_texel( tObj, img, i0, j0, t00 ); | 
|---|
| 931 | } | 
|---|
| 932 | if (useBorderColor & (I1BIT | J0BIT)) { | 
|---|
| 933 | COPY_4UBV(t10, tObj->BorderColor); | 
|---|
| 934 | } | 
|---|
| 935 | else { | 
|---|
| 936 | get_2d_texel( tObj, img, i1, j0, t10 ); | 
|---|
| 937 | } | 
|---|
| 938 | if (useBorderColor & (I0BIT | J1BIT)) { | 
|---|
| 939 | COPY_4UBV(t01, tObj->BorderColor); | 
|---|
| 940 | } | 
|---|
| 941 | else { | 
|---|
| 942 | get_2d_texel( tObj, img, i0, j1, t01 ); | 
|---|
| 943 | } | 
|---|
| 944 | if (useBorderColor & (I1BIT | J1BIT)) { | 
|---|
| 945 | COPY_4UBV(t11, tObj->BorderColor); | 
|---|
| 946 | } | 
|---|
| 947 | else { | 
|---|
| 948 | get_2d_texel( tObj, img, i1, j1, t11 ); | 
|---|
| 949 | } | 
|---|
| 950 |  | 
|---|
| 951 | rgba[0] = (GLubyte) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT); | 
|---|
| 952 | rgba[1] = (GLubyte) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT); | 
|---|
| 953 | rgba[2] = (GLubyte) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT); | 
|---|
| 954 | rgba[3] = (GLubyte) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT); | 
|---|
| 955 | } | 
|---|
| 956 |  | 
|---|
| 957 | } | 
|---|
| 958 |  | 
|---|
| 959 |  | 
|---|
| 960 |  | 
|---|
| 961 | static void | 
|---|
| 962 | sample_2d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, | 
|---|
| 963 | GLfloat s, GLfloat t, GLfloat lambda, | 
|---|
| 964 | GLubyte rgba[4] ) | 
|---|
| 965 | { | 
|---|
| 966 | GLint level; | 
|---|
| 967 | if (lambda <= 0.5F) | 
|---|
| 968 | lambda = 0.0F; | 
|---|
| 969 | else if (lambda > tObj->M + 0.4999F) | 
|---|
| 970 | lambda = tObj->M + 0.4999F; | 
|---|
| 971 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F); | 
|---|
| 972 | if (level > tObj->P) | 
|---|
| 973 | level = tObj->P; | 
|---|
| 974 |  | 
|---|
| 975 | sample_2d_nearest( tObj, tObj->Image[level], s, t, rgba ); | 
|---|
| 976 | } | 
|---|
| 977 |  | 
|---|
| 978 |  | 
|---|
| 979 |  | 
|---|
| 980 | static void | 
|---|
| 981 | sample_2d_linear_mipmap_nearest( const struct gl_texture_object *tObj, | 
|---|
| 982 | GLfloat s, GLfloat t, GLfloat lambda, | 
|---|
| 983 | GLubyte rgba[4] ) | 
|---|
| 984 | { | 
|---|
| 985 | GLint level; | 
|---|
| 986 | if (lambda <= 0.5F) | 
|---|
| 987 | lambda = 0.0F; | 
|---|
| 988 | else if (lambda > tObj->M + 0.4999F) | 
|---|
| 989 | lambda = tObj->M + 0.4999F; | 
|---|
| 990 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F); | 
|---|
| 991 | if (level > tObj->P) | 
|---|
| 992 | level = tObj->P; | 
|---|
| 993 |  | 
|---|
| 994 | sample_2d_linear( tObj, tObj->Image[level], s, t, rgba ); | 
|---|
| 995 | } | 
|---|
| 996 |  | 
|---|
| 997 |  | 
|---|
| 998 |  | 
|---|
| 999 | static void | 
|---|
| 1000 | sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj, | 
|---|
| 1001 | GLfloat s, GLfloat t, GLfloat lambda, | 
|---|
| 1002 | GLubyte rgba[4] ) | 
|---|
| 1003 | { | 
|---|
| 1004 | GLint level; | 
|---|
| 1005 | if (lambda < 0.0F) | 
|---|
| 1006 | lambda = 0.0F; | 
|---|
| 1007 | else if (lambda > tObj->M) | 
|---|
| 1008 | lambda = tObj->M; | 
|---|
| 1009 | level = (GLint) (tObj->BaseLevel + lambda); | 
|---|
| 1010 |  | 
|---|
| 1011 | if (level >= tObj->P) { | 
|---|
| 1012 | sample_2d_nearest( tObj, tObj->Image[tObj->P], s, t, rgba ); | 
|---|
| 1013 | } | 
|---|
| 1014 | else { | 
|---|
| 1015 | GLubyte t0[4], t1[4];  /* texels */ | 
|---|
| 1016 | GLfloat f = myFrac(lambda); | 
|---|
| 1017 | sample_2d_nearest( tObj, tObj->Image[level  ], s, t, t0 ); | 
|---|
| 1018 | sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 ); | 
|---|
| 1019 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); | 
|---|
| 1020 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); | 
|---|
| 1021 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); | 
|---|
| 1022 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); | 
|---|
| 1023 | } | 
|---|
| 1024 | } | 
|---|
| 1025 |  | 
|---|
| 1026 |  | 
|---|
| 1027 |  | 
|---|
| 1028 | static void | 
|---|
| 1029 | sample_2d_linear_mipmap_linear( const struct gl_texture_object *tObj, | 
|---|
| 1030 | GLfloat s, GLfloat t, GLfloat lambda, | 
|---|
| 1031 | GLubyte rgba[4] ) | 
|---|
| 1032 | { | 
|---|
| 1033 | GLint level; | 
|---|
| 1034 | if (lambda < 0.0F) | 
|---|
| 1035 | lambda = 0.0F; | 
|---|
| 1036 | else if (lambda > tObj->M) | 
|---|
| 1037 | lambda = tObj->M; | 
|---|
| 1038 | level = (GLint) (tObj->BaseLevel + lambda); | 
|---|
| 1039 |  | 
|---|
| 1040 | if (level >= tObj->P) { | 
|---|
| 1041 | sample_2d_linear( tObj, tObj->Image[tObj->P], s, t, rgba ); | 
|---|
| 1042 | } | 
|---|
| 1043 | else { | 
|---|
| 1044 | GLubyte t0[4], t1[4];  /* texels */ | 
|---|
| 1045 | GLfloat f = myFrac(lambda); | 
|---|
| 1046 | sample_2d_linear( tObj, tObj->Image[level  ], s, t, t0 ); | 
|---|
| 1047 | sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 ); | 
|---|
| 1048 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); | 
|---|
| 1049 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); | 
|---|
| 1050 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); | 
|---|
| 1051 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); | 
|---|
| 1052 | } | 
|---|
| 1053 | } | 
|---|
| 1054 |  | 
|---|
| 1055 |  | 
|---|
| 1056 |  | 
|---|
| 1057 | static void sample_nearest_2d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 1058 | const GLfloat s[], const GLfloat t[], | 
|---|
| 1059 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1060 | GLubyte rgba[][4] ) | 
|---|
| 1061 | { | 
|---|
| 1062 | GLuint i; | 
|---|
| 1063 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; | 
|---|
| 1064 | (void) u; | 
|---|
| 1065 | (void) lambda; | 
|---|
| 1066 | for (i=0;i<n;i++) { | 
|---|
| 1067 | sample_2d_nearest( tObj, image, s[i], t[i], rgba[i] ); | 
|---|
| 1068 | } | 
|---|
| 1069 | } | 
|---|
| 1070 |  | 
|---|
| 1071 |  | 
|---|
| 1072 |  | 
|---|
| 1073 | static void sample_linear_2d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 1074 | const GLfloat s[], const GLfloat t[], | 
|---|
| 1075 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1076 | GLubyte rgba[][4] ) | 
|---|
| 1077 | { | 
|---|
| 1078 | GLuint i; | 
|---|
| 1079 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; | 
|---|
| 1080 | (void) u; | 
|---|
| 1081 | (void) lambda; | 
|---|
| 1082 | for (i=0;i<n;i++) { | 
|---|
| 1083 | sample_2d_linear( tObj, image, s[i], t[i], rgba[i] ); | 
|---|
| 1084 | } | 
|---|
| 1085 | } | 
|---|
| 1086 |  | 
|---|
| 1087 |  | 
|---|
| 1088 | /* | 
|---|
| 1089 | * Given an (s,t) texture coordinate and lambda (level of detail) value, | 
|---|
| 1090 | * return a texture sample. | 
|---|
| 1091 | */ | 
|---|
| 1092 | static void sample_lambda_2d( const struct gl_texture_object *tObj, | 
|---|
| 1093 | GLuint n, | 
|---|
| 1094 | const GLfloat s[], const GLfloat t[], | 
|---|
| 1095 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1096 | GLubyte rgba[][4] ) | 
|---|
| 1097 | { | 
|---|
| 1098 | GLuint i; | 
|---|
| 1099 | (void) u; | 
|---|
| 1100 | for (i=0;i<n;i++) { | 
|---|
| 1101 | if (lambda[i] > tObj->MinMagThresh) { | 
|---|
| 1102 | /* minification */ | 
|---|
| 1103 | switch (tObj->MinFilter) { | 
|---|
| 1104 | case GL_NEAREST: | 
|---|
| 1105 | sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); | 
|---|
| 1106 | break; | 
|---|
| 1107 | case GL_LINEAR: | 
|---|
| 1108 | sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); | 
|---|
| 1109 | break; | 
|---|
| 1110 | case GL_NEAREST_MIPMAP_NEAREST: | 
|---|
| 1111 | sample_2d_nearest_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] ); | 
|---|
| 1112 | break; | 
|---|
| 1113 | case GL_LINEAR_MIPMAP_NEAREST: | 
|---|
| 1114 | sample_2d_linear_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] ); | 
|---|
| 1115 | break; | 
|---|
| 1116 | case GL_NEAREST_MIPMAP_LINEAR: | 
|---|
| 1117 | sample_2d_nearest_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] ); | 
|---|
| 1118 | break; | 
|---|
| 1119 | case GL_LINEAR_MIPMAP_LINEAR: | 
|---|
| 1120 | sample_2d_linear_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] ); | 
|---|
| 1121 | break; | 
|---|
| 1122 | default: | 
|---|
| 1123 | gl_problem(NULL, "Bad min filter in sample_2d_texture"); | 
|---|
| 1124 | return; | 
|---|
| 1125 | } | 
|---|
| 1126 | } | 
|---|
| 1127 | else { | 
|---|
| 1128 | /* magnification */ | 
|---|
| 1129 | switch (tObj->MagFilter) { | 
|---|
| 1130 | case GL_NEAREST: | 
|---|
| 1131 | sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); | 
|---|
| 1132 | break; | 
|---|
| 1133 | case GL_LINEAR: | 
|---|
| 1134 | sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); | 
|---|
| 1135 | break; | 
|---|
| 1136 | default: | 
|---|
| 1137 | gl_problem(NULL, "Bad mag filter in sample_2d_texture"); | 
|---|
| 1138 | } | 
|---|
| 1139 | } | 
|---|
| 1140 | } | 
|---|
| 1141 | } | 
|---|
| 1142 |  | 
|---|
| 1143 |  | 
|---|
| 1144 | /* | 
|---|
| 1145 | * Optimized 2-D texture sampling: | 
|---|
| 1146 | *    S and T wrap mode == GL_REPEAT | 
|---|
| 1147 | *    GL_NEAREST min/mag filter | 
|---|
| 1148 | *    No border | 
|---|
| 1149 | *    Format = GL_RGB | 
|---|
| 1150 | */ | 
|---|
| 1151 | static void opt_sample_rgb_2d( const struct gl_texture_object *tObj, | 
|---|
| 1152 | GLuint n, const GLfloat s[], const GLfloat t[], | 
|---|
| 1153 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1154 | GLubyte rgba[][4] ) | 
|---|
| 1155 | { | 
|---|
| 1156 | const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel]; | 
|---|
| 1157 | const GLfloat width = (GLfloat) img->Width; | 
|---|
| 1158 | const GLfloat height = (GLfloat) img->Height; | 
|---|
| 1159 | const GLint colMask = img->Width - 1; | 
|---|
| 1160 | const GLint rowMask = img->Height - 1; | 
|---|
| 1161 | const GLint shift = img->WidthLog2; | 
|---|
| 1162 | GLuint k; | 
|---|
| 1163 | (void) u; | 
|---|
| 1164 | (void) lambda; | 
|---|
| 1165 | ASSERT(tObj->WrapS==GL_REPEAT); | 
|---|
| 1166 | ASSERT(tObj->WrapT==GL_REPEAT); | 
|---|
| 1167 | ASSERT(tObj->MinFilter==GL_NEAREST); | 
|---|
| 1168 | ASSERT(tObj->MagFilter==GL_NEAREST); | 
|---|
| 1169 | ASSERT(img->Border==0); | 
|---|
| 1170 | ASSERT(img->Format==GL_RGB); | 
|---|
| 1171 |  | 
|---|
| 1172 | /* NOTE: negative float->int doesn't floor, add 10000 as to work-around */ | 
|---|
| 1173 | for (k=0;k<n;k++) { | 
|---|
| 1174 | GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask; | 
|---|
| 1175 | GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask; | 
|---|
| 1176 | GLint pos = (j << shift) | i; | 
|---|
| 1177 | GLubyte *texel = img->Data + pos + pos + pos;  /* pos*3 */ | 
|---|
| 1178 | rgba[k][RCOMP] = texel[0]; | 
|---|
| 1179 | rgba[k][GCOMP] = texel[1]; | 
|---|
| 1180 | rgba[k][BCOMP] = texel[2]; | 
|---|
| 1181 | } | 
|---|
| 1182 | } | 
|---|
| 1183 |  | 
|---|
| 1184 |  | 
|---|
| 1185 | /* | 
|---|
| 1186 | * Optimized 2-D texture sampling: | 
|---|
| 1187 | *    S and T wrap mode == GL_REPEAT | 
|---|
| 1188 | *    GL_NEAREST min/mag filter | 
|---|
| 1189 | *    No border | 
|---|
| 1190 | *    Format = GL_RGBA | 
|---|
| 1191 | */ | 
|---|
| 1192 | static void opt_sample_rgba_2d( const struct gl_texture_object *tObj, | 
|---|
| 1193 | GLuint n, const GLfloat s[], const GLfloat t[], | 
|---|
| 1194 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1195 | GLubyte rgba[][4] ) | 
|---|
| 1196 | { | 
|---|
| 1197 | const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel]; | 
|---|
| 1198 | const GLfloat width = (GLfloat) img->Width; | 
|---|
| 1199 | const GLfloat height = (GLfloat) img->Height; | 
|---|
| 1200 | const GLint colMask = img->Width - 1; | 
|---|
| 1201 | const GLint rowMask = img->Height - 1; | 
|---|
| 1202 | const GLint shift = img->WidthLog2; | 
|---|
| 1203 | GLuint k; | 
|---|
| 1204 | (void) u; | 
|---|
| 1205 | (void) lambda; | 
|---|
| 1206 | ASSERT(tObj->WrapS==GL_REPEAT); | 
|---|
| 1207 | ASSERT(tObj->WrapT==GL_REPEAT); | 
|---|
| 1208 | ASSERT(tObj->MinFilter==GL_NEAREST); | 
|---|
| 1209 | ASSERT(tObj->MagFilter==GL_NEAREST); | 
|---|
| 1210 | ASSERT(img->Border==0); | 
|---|
| 1211 | ASSERT(img->Format==GL_RGBA); | 
|---|
| 1212 |  | 
|---|
| 1213 | /* NOTE: negative float->int doesn't floor, add 10000 as to work-around */ | 
|---|
| 1214 | for (k=0;k<n;k++) { | 
|---|
| 1215 | GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask; | 
|---|
| 1216 | GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask; | 
|---|
| 1217 | GLint pos = (j << shift) | i; | 
|---|
| 1218 | GLubyte *texel = img->Data + (pos << 2);    /* pos*4 */ | 
|---|
| 1219 | rgba[k][RCOMP] = texel[0]; | 
|---|
| 1220 | rgba[k][GCOMP] = texel[1]; | 
|---|
| 1221 | rgba[k][BCOMP] = texel[2]; | 
|---|
| 1222 | rgba[k][ACOMP] = texel[3]; | 
|---|
| 1223 | } | 
|---|
| 1224 | } | 
|---|
| 1225 |  | 
|---|
| 1226 |  | 
|---|
| 1227 |  | 
|---|
| 1228 | /**********************************************************************/ | 
|---|
| 1229 | /*                    3-D Texture Sampling Functions                  */ | 
|---|
| 1230 | /**********************************************************************/ | 
|---|
| 1231 |  | 
|---|
| 1232 | /* | 
|---|
| 1233 | * Given a texture image and an (i,j,k) integer texel coordinate, return the | 
|---|
| 1234 | * texel color. | 
|---|
| 1235 | */ | 
|---|
| 1236 | static void get_3d_texel( const struct gl_texture_object *tObj, | 
|---|
| 1237 | const struct gl_texture_image *img, | 
|---|
| 1238 | GLint i, GLint j, GLint k, | 
|---|
| 1239 | GLubyte rgba[4] ) | 
|---|
| 1240 | { | 
|---|
| 1241 | const GLint width = img->Width;    /* includes border */ | 
|---|
| 1242 | const GLint height = img->Height;  /* includes border */ | 
|---|
| 1243 | const GLint rectarea = width * height; | 
|---|
| 1244 | const GLubyte *texel; | 
|---|
| 1245 |  | 
|---|
| 1246 | #ifdef DEBUG | 
|---|
| 1247 | const GLint depth = img->Depth;    /* includes border */ | 
|---|
| 1248 | ASSERT(i >= 0); | 
|---|
| 1249 | ASSERT(i < width); | 
|---|
| 1250 | ASSERT(j >= 0); | 
|---|
| 1251 | ASSERT(j < height); | 
|---|
| 1252 | ASSERT(k >= 0); | 
|---|
| 1253 | ASSERT(k < depth); | 
|---|
| 1254 | #endif | 
|---|
| 1255 |  | 
|---|
| 1256 | switch (img->Format) { | 
|---|
| 1257 | case GL_COLOR_INDEX: | 
|---|
| 1258 | { | 
|---|
| 1259 | GLubyte index = img->Data[ rectarea * k +  width * j + i ]; | 
|---|
| 1260 | palette_sample(tObj, index, rgba ); | 
|---|
| 1261 | return; | 
|---|
| 1262 | } | 
|---|
| 1263 | case GL_ALPHA: | 
|---|
| 1264 | rgba[ACOMP] = img->Data[ rectarea * k +  width * j + i ]; | 
|---|
| 1265 | return; | 
|---|
| 1266 | case GL_LUMINANCE: | 
|---|
| 1267 | case GL_INTENSITY: | 
|---|
| 1268 | rgba[RCOMP] = img->Data[ rectarea * k +  width * j + i ]; | 
|---|
| 1269 | return; | 
|---|
| 1270 | case GL_LUMINANCE_ALPHA: | 
|---|
| 1271 | texel = img->Data + ( rectarea * k + width * j + i) * 2; | 
|---|
| 1272 | rgba[RCOMP] = texel[0]; | 
|---|
| 1273 | rgba[ACOMP] = texel[1]; | 
|---|
| 1274 | return; | 
|---|
| 1275 | case GL_RGB: | 
|---|
| 1276 | texel = img->Data + (rectarea * k + width * j + i) * 3; | 
|---|
| 1277 | rgba[RCOMP] = texel[0]; | 
|---|
| 1278 | rgba[GCOMP] = texel[1]; | 
|---|
| 1279 | rgba[BCOMP] = texel[2]; | 
|---|
| 1280 | return; | 
|---|
| 1281 | case GL_RGBA: | 
|---|
| 1282 | texel = img->Data + (rectarea * k + width * j + i) * 4; | 
|---|
| 1283 | rgba[RCOMP] = texel[0]; | 
|---|
| 1284 | rgba[GCOMP] = texel[1]; | 
|---|
| 1285 | rgba[BCOMP] = texel[2]; | 
|---|
| 1286 | rgba[ACOMP] = texel[3]; | 
|---|
| 1287 | return; | 
|---|
| 1288 | default: | 
|---|
| 1289 | gl_problem(NULL, "Bad format in get_3d_texel"); | 
|---|
| 1290 | } | 
|---|
| 1291 | } | 
|---|
| 1292 |  | 
|---|
| 1293 |  | 
|---|
| 1294 | /* | 
|---|
| 1295 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. | 
|---|
| 1296 | */ | 
|---|
| 1297 | static void sample_3d_nearest( const struct gl_texture_object *tObj, | 
|---|
| 1298 | const struct gl_texture_image *img, | 
|---|
| 1299 | GLfloat s, GLfloat t, GLfloat r, | 
|---|
| 1300 | GLubyte rgba[4] ) | 
|---|
| 1301 | { | 
|---|
| 1302 | const GLint imgWidth = img->Width;   /* includes border, if any */ | 
|---|
| 1303 | const GLint imgHeight = img->Height; /* includes border, if any */ | 
|---|
| 1304 | const GLint width = img->Width2;     /* without border, power of two */ | 
|---|
| 1305 | const GLint height = img->Height2;   /* without border, power of two */ | 
|---|
| 1306 | const GLint depth = img->Depth2;     /* without border, power of two */ | 
|---|
| 1307 | const GLint rectarea = imgWidth * imgHeight; | 
|---|
| 1308 | const GLubyte *texel; | 
|---|
| 1309 | GLint i, j, k; | 
|---|
| 1310 |  | 
|---|
| 1311 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width,  i); | 
|---|
| 1312 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j); | 
|---|
| 1313 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, r, depth,  k); | 
|---|
| 1314 |  | 
|---|
| 1315 | switch (tObj->Image[0]->Format) { | 
|---|
| 1316 | case GL_COLOR_INDEX: | 
|---|
| 1317 | { | 
|---|
| 1318 | GLubyte index = img->Data[ rectarea * k + j * imgWidth + i ]; | 
|---|
| 1319 | palette_sample(tObj, index, rgba ); | 
|---|
| 1320 | return; | 
|---|
| 1321 | } | 
|---|
| 1322 | case GL_ALPHA: | 
|---|
| 1323 | rgba[ACOMP] = img->Data[ rectarea * k + j * imgWidth + i ]; | 
|---|
| 1324 | return; | 
|---|
| 1325 | case GL_LUMINANCE: | 
|---|
| 1326 | case GL_INTENSITY: | 
|---|
| 1327 | rgba[RCOMP] = img->Data[ rectarea * k + j * imgWidth + i ]; | 
|---|
| 1328 | return; | 
|---|
| 1329 | case GL_LUMINANCE_ALPHA: | 
|---|
| 1330 | texel = img->Data + ((rectarea * k + j * imgWidth + i) << 1); | 
|---|
| 1331 | rgba[RCOMP] = texel[0]; | 
|---|
| 1332 | rgba[ACOMP] = texel[1]; | 
|---|
| 1333 | return; | 
|---|
| 1334 | case GL_RGB: | 
|---|
| 1335 | texel = img->Data + ( rectarea * k + j * imgWidth + i) * 3; | 
|---|
| 1336 | rgba[RCOMP] = texel[0]; | 
|---|
| 1337 | rgba[GCOMP] = texel[1]; | 
|---|
| 1338 | rgba[BCOMP] = texel[2]; | 
|---|
| 1339 | return; | 
|---|
| 1340 | case GL_RGBA: | 
|---|
| 1341 | texel = img->Data + ((rectarea * k + j * imgWidth + i) << 2); | 
|---|
| 1342 | rgba[RCOMP] = texel[0]; | 
|---|
| 1343 | rgba[GCOMP] = texel[1]; | 
|---|
| 1344 | rgba[BCOMP] = texel[2]; | 
|---|
| 1345 | rgba[ACOMP] = texel[3]; | 
|---|
| 1346 | return; | 
|---|
| 1347 | default: | 
|---|
| 1348 | gl_problem(NULL, "Bad format in sample_3d_nearest"); | 
|---|
| 1349 | } | 
|---|
| 1350 | } | 
|---|
| 1351 |  | 
|---|
| 1352 |  | 
|---|
| 1353 |  | 
|---|
| 1354 | /* | 
|---|
| 1355 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. | 
|---|
| 1356 | */ | 
|---|
| 1357 | static void sample_3d_linear( const struct gl_texture_object *tObj, | 
|---|
| 1358 | const struct gl_texture_image *img, | 
|---|
| 1359 | GLfloat s, GLfloat t, GLfloat r, | 
|---|
| 1360 | GLubyte rgba[4] ) | 
|---|
| 1361 | { | 
|---|
| 1362 | const GLint width = img->Width2; | 
|---|
| 1363 | const GLint height = img->Height2; | 
|---|
| 1364 | const GLint depth = img->Depth2; | 
|---|
| 1365 | GLint i0, j0, k0, i1, j1, k1; | 
|---|
| 1366 | GLuint useBorderColor; | 
|---|
| 1367 | GLfloat u, v, w; | 
|---|
| 1368 |  | 
|---|
| 1369 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width,  i0, i1); | 
|---|
| 1370 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1); | 
|---|
| 1371 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, r, w, depth,  k0, k1); | 
|---|
| 1372 |  | 
|---|
| 1373 | useBorderColor = 0; | 
|---|
| 1374 | if (img->Border) { | 
|---|
| 1375 | i0 += img->Border; | 
|---|
| 1376 | i1 += img->Border; | 
|---|
| 1377 | j0 += img->Border; | 
|---|
| 1378 | j1 += img->Border; | 
|---|
| 1379 | k0 += img->Border; | 
|---|
| 1380 | k1 += img->Border; | 
|---|
| 1381 | } | 
|---|
| 1382 | else { | 
|---|
| 1383 | /* check if sampling texture border color */ | 
|---|
| 1384 | if (i0 < 0 || i0 >= width)   useBorderColor |= I0BIT; | 
|---|
| 1385 | if (i1 < 0 || i1 >= width)   useBorderColor |= I1BIT; | 
|---|
| 1386 | if (j0 < 0 || j0 >= height)  useBorderColor |= J0BIT; | 
|---|
| 1387 | if (j1 < 0 || j1 >= height)  useBorderColor |= J1BIT; | 
|---|
| 1388 | if (k0 < 0 || k0 >= depth)   useBorderColor |= K0BIT; | 
|---|
| 1389 | if (k1 < 0 || k1 >= depth)   useBorderColor |= K1BIT; | 
|---|
| 1390 | } | 
|---|
| 1391 |  | 
|---|
| 1392 | { | 
|---|
| 1393 | GLfloat a = myFrac(u); | 
|---|
| 1394 | GLfloat b = myFrac(v); | 
|---|
| 1395 | GLfloat c = myFrac(w); | 
|---|
| 1396 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ | 
|---|
| 1397 | GLint w000 = (GLint) ((1.0F-a)*(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F); | 
|---|
| 1398 | GLint w100 = (GLint) (      a *(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F); | 
|---|
| 1399 | GLint w010 = (GLint) ((1.0F-a)*      b *(1.0F-c) * WEIGHT_SCALE + 0.5F); | 
|---|
| 1400 | GLint w110 = (GLint) (      a *      b *(1.0F-c) * WEIGHT_SCALE + 0.5F); | 
|---|
| 1401 | GLint w001 = (GLint) ((1.0F-a)*(1.0F-b)*      c  * WEIGHT_SCALE + 0.5F); | 
|---|
| 1402 | GLint w101 = (GLint) (      a *(1.0F-b)*      c  * WEIGHT_SCALE + 0.5F); | 
|---|
| 1403 | GLint w011 = (GLint) ((1.0F-a)*      b *      c  * WEIGHT_SCALE + 0.5F); | 
|---|
| 1404 | GLint w111 = (GLint) (      a *      b *      c  * WEIGHT_SCALE + 0.5F); | 
|---|
| 1405 |  | 
|---|
| 1406 | GLubyte t000[4], t010[4], t001[4], t011[4]; | 
|---|
| 1407 | GLubyte t100[4], t110[4], t101[4], t111[4]; | 
|---|
| 1408 |  | 
|---|
| 1409 | if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { | 
|---|
| 1410 | COPY_4UBV(t000, tObj->BorderColor); | 
|---|
| 1411 | } | 
|---|
| 1412 | else { | 
|---|
| 1413 | get_3d_texel( tObj, img, i0, j0, k0, t000 ); | 
|---|
| 1414 | } | 
|---|
| 1415 | if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { | 
|---|
| 1416 | COPY_4UBV(t100, tObj->BorderColor); | 
|---|
| 1417 | } | 
|---|
| 1418 | else { | 
|---|
| 1419 | get_3d_texel( tObj, img, i1, j0, k0, t100 ); | 
|---|
| 1420 | } | 
|---|
| 1421 | if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { | 
|---|
| 1422 | COPY_4UBV(t010, tObj->BorderColor); | 
|---|
| 1423 | } | 
|---|
| 1424 | else { | 
|---|
| 1425 | get_3d_texel( tObj, img, i0, j1, k0, t010 ); | 
|---|
| 1426 | } | 
|---|
| 1427 | if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { | 
|---|
| 1428 | COPY_4UBV(t110, tObj->BorderColor); | 
|---|
| 1429 | } | 
|---|
| 1430 | else { | 
|---|
| 1431 | get_3d_texel( tObj, img, i1, j1, k0, t110 ); | 
|---|
| 1432 | } | 
|---|
| 1433 |  | 
|---|
| 1434 | if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { | 
|---|
| 1435 | COPY_4UBV(t001, tObj->BorderColor); | 
|---|
| 1436 | } | 
|---|
| 1437 | else { | 
|---|
| 1438 | get_3d_texel( tObj, img, i0, j0, k1, t001 ); | 
|---|
| 1439 | } | 
|---|
| 1440 | if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { | 
|---|
| 1441 | COPY_4UBV(t101, tObj->BorderColor); | 
|---|
| 1442 | } | 
|---|
| 1443 | else { | 
|---|
| 1444 | get_3d_texel( tObj, img, i1, j0, k1, t101 ); | 
|---|
| 1445 | } | 
|---|
| 1446 | if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { | 
|---|
| 1447 | COPY_4UBV(t011, tObj->BorderColor); | 
|---|
| 1448 | } | 
|---|
| 1449 | else { | 
|---|
| 1450 | get_3d_texel( tObj, img, i0, j1, k1, t011 ); | 
|---|
| 1451 | } | 
|---|
| 1452 | if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { | 
|---|
| 1453 | COPY_4UBV(t111, tObj->BorderColor); | 
|---|
| 1454 | } | 
|---|
| 1455 | else { | 
|---|
| 1456 | get_3d_texel( tObj, img, i1, j1, k1, t111 ); | 
|---|
| 1457 | } | 
|---|
| 1458 |  | 
|---|
| 1459 | rgba[0] = (GLubyte) ( | 
|---|
| 1460 | (w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] + | 
|---|
| 1461 | w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0]  ) | 
|---|
| 1462 | >> WEIGHT_SHIFT); | 
|---|
| 1463 | rgba[1] = (GLubyte) ( | 
|---|
| 1464 | (w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] + | 
|---|
| 1465 | w100*t100[1] + w110*t110[1] + w101*t101[1] + w111*t111[1] ) | 
|---|
| 1466 | >> WEIGHT_SHIFT); | 
|---|
| 1467 | rgba[2] = (GLubyte) ( | 
|---|
| 1468 | (w000*t000[2] + w010*t010[2] + w001*t001[2] + w011*t011[2] + | 
|---|
| 1469 | w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2] ) | 
|---|
| 1470 | >> WEIGHT_SHIFT); | 
|---|
| 1471 | rgba[3] = (GLubyte) ( | 
|---|
| 1472 | (w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] + | 
|---|
| 1473 | w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3] ) | 
|---|
| 1474 | >> WEIGHT_SHIFT); | 
|---|
| 1475 | } | 
|---|
| 1476 | } | 
|---|
| 1477 |  | 
|---|
| 1478 |  | 
|---|
| 1479 |  | 
|---|
| 1480 | static void | 
|---|
| 1481 | sample_3d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, | 
|---|
| 1482 | GLfloat s, GLfloat t, GLfloat r, | 
|---|
| 1483 | GLfloat lambda, GLubyte rgba[4] ) | 
|---|
| 1484 | { | 
|---|
| 1485 | GLint level; | 
|---|
| 1486 | if (lambda <= 0.5F) | 
|---|
| 1487 | lambda = 0.0F; | 
|---|
| 1488 | else if (lambda > tObj->M + 0.4999F) | 
|---|
| 1489 | lambda = tObj->M + 0.4999F; | 
|---|
| 1490 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F); | 
|---|
| 1491 | if (level > tObj->P) | 
|---|
| 1492 | level = tObj->P; | 
|---|
| 1493 |  | 
|---|
| 1494 | sample_3d_nearest( tObj, tObj->Image[level], s, t, r, rgba ); | 
|---|
| 1495 | } | 
|---|
| 1496 |  | 
|---|
| 1497 |  | 
|---|
| 1498 | static void | 
|---|
| 1499 | sample_3d_linear_mipmap_nearest( const struct gl_texture_object *tObj, | 
|---|
| 1500 | GLfloat s, GLfloat t, GLfloat r, | 
|---|
| 1501 | GLfloat lambda, GLubyte rgba[4] ) | 
|---|
| 1502 | { | 
|---|
| 1503 | GLint level; | 
|---|
| 1504 | if (lambda <= 0.5F) | 
|---|
| 1505 | lambda = 0.0F; | 
|---|
| 1506 | else if (lambda > tObj->M + 0.4999F) | 
|---|
| 1507 | lambda = tObj->M + 0.4999F; | 
|---|
| 1508 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F); | 
|---|
| 1509 | if (level > tObj->P) | 
|---|
| 1510 | level = tObj->P; | 
|---|
| 1511 |  | 
|---|
| 1512 | sample_3d_linear( tObj, tObj->Image[level], s, t, r, rgba ); | 
|---|
| 1513 | } | 
|---|
| 1514 |  | 
|---|
| 1515 |  | 
|---|
| 1516 | static void | 
|---|
| 1517 | sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj, | 
|---|
| 1518 | GLfloat s, GLfloat t, GLfloat r, | 
|---|
| 1519 | GLfloat lambda, GLubyte rgba[4] ) | 
|---|
| 1520 | { | 
|---|
| 1521 | GLint level; | 
|---|
| 1522 | if (lambda < 0.0F) | 
|---|
| 1523 | lambda = 0.0F; | 
|---|
| 1524 | else if (lambda > tObj->M) | 
|---|
| 1525 | lambda = tObj->M; | 
|---|
| 1526 | level = (GLint) (tObj->BaseLevel + lambda); | 
|---|
| 1527 |  | 
|---|
| 1528 | if (level >= tObj->P) { | 
|---|
| 1529 | sample_3d_nearest( tObj, tObj->Image[tObj->P], s, t, r, rgba ); | 
|---|
| 1530 | } | 
|---|
| 1531 | else { | 
|---|
| 1532 | GLubyte t0[4], t1[4];  /* texels */ | 
|---|
| 1533 | GLfloat f = myFrac(lambda); | 
|---|
| 1534 | sample_3d_nearest( tObj, tObj->Image[level  ], s, t, r, t0 ); | 
|---|
| 1535 | sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 ); | 
|---|
| 1536 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); | 
|---|
| 1537 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); | 
|---|
| 1538 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); | 
|---|
| 1539 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); | 
|---|
| 1540 | } | 
|---|
| 1541 | } | 
|---|
| 1542 |  | 
|---|
| 1543 |  | 
|---|
| 1544 | static void | 
|---|
| 1545 | sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj, | 
|---|
| 1546 | GLfloat s, GLfloat t, GLfloat r, | 
|---|
| 1547 | GLfloat lambda, GLubyte rgba[4] ) | 
|---|
| 1548 | { | 
|---|
| 1549 | GLint level; | 
|---|
| 1550 | if (lambda < 0.0F) | 
|---|
| 1551 | lambda = 0.0F; | 
|---|
| 1552 | else if (lambda > tObj->M) | 
|---|
| 1553 | lambda = tObj->M; | 
|---|
| 1554 | level = (GLint) (tObj->BaseLevel + lambda); | 
|---|
| 1555 |  | 
|---|
| 1556 | if (level >= tObj->P) { | 
|---|
| 1557 | sample_3d_linear( tObj, tObj->Image[tObj->P], s, t, r, rgba ); | 
|---|
| 1558 | } | 
|---|
| 1559 | else { | 
|---|
| 1560 | GLubyte t0[4], t1[4];  /* texels */ | 
|---|
| 1561 | GLfloat f = myFrac(lambda); | 
|---|
| 1562 | sample_3d_linear( tObj, tObj->Image[level  ], s, t, r, t0 ); | 
|---|
| 1563 | sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 ); | 
|---|
| 1564 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); | 
|---|
| 1565 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); | 
|---|
| 1566 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); | 
|---|
| 1567 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]); | 
|---|
| 1568 | } | 
|---|
| 1569 | } | 
|---|
| 1570 |  | 
|---|
| 1571 |  | 
|---|
| 1572 | static void sample_nearest_3d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 1573 | const GLfloat s[], const GLfloat t[], | 
|---|
| 1574 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1575 | GLubyte rgba[][4] ) | 
|---|
| 1576 | { | 
|---|
| 1577 | GLuint i; | 
|---|
| 1578 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; | 
|---|
| 1579 | (void) lambda; | 
|---|
| 1580 | for (i=0;i<n;i++) { | 
|---|
| 1581 | sample_3d_nearest( tObj, image, s[i], t[i], u[i], rgba[i] ); | 
|---|
| 1582 | } | 
|---|
| 1583 | } | 
|---|
| 1584 |  | 
|---|
| 1585 |  | 
|---|
| 1586 |  | 
|---|
| 1587 | static void sample_linear_3d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 1588 | const GLfloat s[], const GLfloat t[], | 
|---|
| 1589 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1590 | GLubyte rgba[][4] ) | 
|---|
| 1591 | { | 
|---|
| 1592 | GLuint i; | 
|---|
| 1593 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; | 
|---|
| 1594 | (void) lambda; | 
|---|
| 1595 | for (i=0;i<n;i++) { | 
|---|
| 1596 | sample_3d_linear( tObj, image, s[i], t[i], u[i], rgba[i] ); | 
|---|
| 1597 | } | 
|---|
| 1598 | } | 
|---|
| 1599 |  | 
|---|
| 1600 |  | 
|---|
| 1601 | /* | 
|---|
| 1602 | * Given an (s,t,r) texture coordinate and lambda (level of detail) value, | 
|---|
| 1603 | * return a texture sample. | 
|---|
| 1604 | */ | 
|---|
| 1605 | static void sample_lambda_3d( const struct gl_texture_object *tObj, GLuint n, | 
|---|
| 1606 | const GLfloat s[], const GLfloat t[], | 
|---|
| 1607 | const GLfloat u[], const GLfloat lambda[], | 
|---|
| 1608 | GLubyte rgba[][4] ) | 
|---|
| 1609 | { | 
|---|
| 1610 | GLuint i; | 
|---|
| 1611 |  | 
|---|
| 1612 | for (i=0;i<n;i++) { | 
|---|
| 1613 |  | 
|---|
| 1614 | if (lambda[i] > tObj->MinMagThresh) { | 
|---|
| 1615 | /* minification */ | 
|---|
| 1616 | switch (tObj->MinFilter) { | 
|---|
| 1617 | case GL_NEAREST: | 
|---|
| 1618 | sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); | 
|---|
| 1619 | break; | 
|---|
| 1620 | case GL_LINEAR: | 
|---|
| 1621 | sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); | 
|---|
| 1622 | break; | 
|---|
| 1623 | case GL_NEAREST_MIPMAP_NEAREST: | 
|---|
| 1624 | sample_3d_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); | 
|---|
| 1625 | break; | 
|---|
| 1626 | case GL_LINEAR_MIPMAP_NEAREST: | 
|---|
| 1627 | sample_3d_linear_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); | 
|---|
| 1628 | break; | 
|---|
| 1629 | case GL_NEAREST_MIPMAP_LINEAR: | 
|---|
| 1630 | sample_3d_nearest_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); | 
|---|
| 1631 | break; | 
|---|
| 1632 | case GL_LINEAR_MIPMAP_LINEAR: | 
|---|
| 1633 | sample_3d_linear_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); | 
|---|
| 1634 | break; | 
|---|
| 1635 | default: | 
|---|
| 1636 | gl_problem(NULL, "Bad min filterin sample_3d_texture"); | 
|---|
| 1637 | } | 
|---|
| 1638 | } | 
|---|
| 1639 | else { | 
|---|
| 1640 | /* magnification */ | 
|---|
| 1641 | switch (tObj->MagFilter) { | 
|---|
| 1642 | case GL_NEAREST: | 
|---|
| 1643 | sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); | 
|---|
| 1644 | break; | 
|---|
| 1645 | case GL_LINEAR: | 
|---|
| 1646 | sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); | 
|---|
| 1647 | break; | 
|---|
| 1648 | default: | 
|---|
| 1649 | gl_problem(NULL, "Bad mag filter in sample_3d_texture"); | 
|---|
| 1650 | } | 
|---|
| 1651 | } | 
|---|
| 1652 | } | 
|---|
| 1653 | } | 
|---|
| 1654 |  | 
|---|
| 1655 |  | 
|---|
| 1656 |  | 
|---|
| 1657 | /**********************************************************************/ | 
|---|
| 1658 | /*                       Texture Sampling Setup                       */ | 
|---|
| 1659 | /**********************************************************************/ | 
|---|
| 1660 |  | 
|---|
| 1661 |  | 
|---|
| 1662 | /* | 
|---|
| 1663 | * Setup the texture sampling function for this texture object. | 
|---|
| 1664 | */ | 
|---|
| 1665 | void gl_set_texture_sampler( struct gl_texture_object *t ) | 
|---|
| 1666 | { | 
|---|
| 1667 | if (!t->Complete) { | 
|---|
| 1668 | t->SampleFunc = NULL; | 
|---|
| 1669 | } | 
|---|
| 1670 | else { | 
|---|
| 1671 | GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); | 
|---|
| 1672 |  | 
|---|
| 1673 | if (needLambda) { | 
|---|
| 1674 | /* Compute min/mag filter threshold */ | 
|---|
| 1675 | if (t->MagFilter==GL_LINEAR | 
|---|
| 1676 | && (t->MinFilter==GL_NEAREST_MIPMAP_NEAREST || | 
|---|
| 1677 | t->MinFilter==GL_LINEAR_MIPMAP_NEAREST)) { | 
|---|
| 1678 | t->MinMagThresh = 0.5F; | 
|---|
| 1679 | } | 
|---|
| 1680 | else { | 
|---|
| 1681 | t->MinMagThresh = 0.0F; | 
|---|
| 1682 | } | 
|---|
| 1683 | } | 
|---|
| 1684 |  | 
|---|
| 1685 | switch (t->Dimensions) { | 
|---|
| 1686 | case 1: | 
|---|
| 1687 | if (needLambda) { | 
|---|
| 1688 | t->SampleFunc = sample_lambda_1d; | 
|---|
| 1689 | } | 
|---|
| 1690 | else if (t->MinFilter==GL_LINEAR) { | 
|---|
| 1691 | t->SampleFunc = sample_linear_1d; | 
|---|
| 1692 | } | 
|---|
| 1693 | else { | 
|---|
| 1694 | ASSERT(t->MinFilter==GL_NEAREST); | 
|---|
| 1695 | t->SampleFunc = sample_nearest_1d; | 
|---|
| 1696 | } | 
|---|
| 1697 | break; | 
|---|
| 1698 | case 2: | 
|---|
| 1699 | if (needLambda) { | 
|---|
| 1700 | t->SampleFunc = sample_lambda_2d; | 
|---|
| 1701 | } | 
|---|
| 1702 | else if (t->MinFilter==GL_LINEAR) { | 
|---|
| 1703 | t->SampleFunc = sample_linear_2d; | 
|---|
| 1704 | } | 
|---|
| 1705 | else { | 
|---|
| 1706 | ASSERT(t->MinFilter==GL_NEAREST); | 
|---|
| 1707 | if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT | 
|---|
| 1708 | && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) { | 
|---|
| 1709 | t->SampleFunc = opt_sample_rgb_2d; | 
|---|
| 1710 | } | 
|---|
| 1711 | else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT | 
|---|
| 1712 | && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) { | 
|---|
| 1713 | t->SampleFunc = opt_sample_rgba_2d; | 
|---|
| 1714 | } | 
|---|
| 1715 | else | 
|---|
| 1716 | t->SampleFunc = sample_nearest_2d; | 
|---|
| 1717 | } | 
|---|
| 1718 | break; | 
|---|
| 1719 | case 3: | 
|---|
| 1720 | if (needLambda) { | 
|---|
| 1721 | t->SampleFunc = sample_lambda_3d; | 
|---|
| 1722 | } | 
|---|
| 1723 | else if (t->MinFilter==GL_LINEAR) { | 
|---|
| 1724 | t->SampleFunc = sample_linear_3d; | 
|---|
| 1725 | } | 
|---|
| 1726 | else { | 
|---|
| 1727 | ASSERT(t->MinFilter==GL_NEAREST); | 
|---|
| 1728 | t->SampleFunc = sample_nearest_3d; | 
|---|
| 1729 | } | 
|---|
| 1730 | break; | 
|---|
| 1731 | default: | 
|---|
| 1732 | gl_problem(NULL, "invalid dimensions in gl_set_texture_sampler"); | 
|---|
| 1733 | } | 
|---|
| 1734 | } | 
|---|
| 1735 | } | 
|---|
| 1736 |  | 
|---|
| 1737 |  | 
|---|
| 1738 |  | 
|---|
| 1739 | /**********************************************************************/ | 
|---|
| 1740 | /*                      Texture Application                           */ | 
|---|
| 1741 | /**********************************************************************/ | 
|---|
| 1742 |  | 
|---|
| 1743 |  | 
|---|
| 1744 | /* | 
|---|
| 1745 | * Combine incoming fragment color with texel color to produce output color. | 
|---|
| 1746 | * Input:  textureUnit - pointer to texture unit to apply | 
|---|
| 1747 | *         format - base internal texture format | 
|---|
| 1748 | *         n - number of fragments | 
|---|
| 1749 | *         texels - array of texel colors | 
|---|
| 1750 | * InOut:  rgba - incoming fragment colors modified by texel colors | 
|---|
| 1751 | *                according to the texture environment mode. | 
|---|
| 1752 | */ | 
|---|
| 1753 | static void apply_texture( const GLcontext *ctx, | 
|---|
| 1754 | const struct gl_texture_unit *texUnit, | 
|---|
| 1755 | GLuint n, | 
|---|
| 1756 | GLubyte rgba[][4], CONST GLubyte texel[][4] ) | 
|---|
| 1757 | { | 
|---|
| 1758 | GLuint i; | 
|---|
| 1759 | GLint Rc, Gc, Bc, Ac; | 
|---|
| 1760 | GLenum format; | 
|---|
| 1761 |  | 
|---|
| 1762 | ASSERT(texUnit); | 
|---|
| 1763 | ASSERT(texUnit->Current); | 
|---|
| 1764 | ASSERT(texUnit->Current->Image[0]); | 
|---|
| 1765 |  | 
|---|
| 1766 | format = texUnit->Current->Image[0]->Format; | 
|---|
| 1767 |  | 
|---|
| 1768 | /* | 
|---|
| 1769 | * Use (A*(B+1)) >> 8 as a fast approximation of (A*B)/255 for A | 
|---|
| 1770 | * and B in [0,255] | 
|---|
| 1771 | */ | 
|---|
| 1772 | #define PROD(A,B)   ( (GLubyte) (((GLint)(A) * ((GLint)(B)+1)) >> 8) ) | 
|---|
| 1773 |  | 
|---|
| 1774 | if (format==GL_COLOR_INDEX) { | 
|---|
| 1775 | format = GL_RGBA;  /* XXXX a hack! */ | 
|---|
| 1776 | } | 
|---|
| 1777 |  | 
|---|
| 1778 | switch (texUnit->EnvMode) { | 
|---|
| 1779 | case GL_REPLACE: | 
|---|
| 1780 | switch (format) { | 
|---|
| 1781 | case GL_ALPHA: | 
|---|
| 1782 | for (i=0;i<n;i++) { | 
|---|
| 1783 | /* Cv = Cf */ | 
|---|
| 1784 | /* Av = At */ | 
|---|
| 1785 | rgba[i][ACOMP] = texel[i][ACOMP]; | 
|---|
| 1786 | } | 
|---|
| 1787 | break; | 
|---|
| 1788 | case GL_LUMINANCE: | 
|---|
| 1789 | for (i=0;i<n;i++) { | 
|---|
| 1790 | /* Cv = Lt */ | 
|---|
| 1791 | GLubyte Lt = texel[i][RCOMP]; | 
|---|
| 1792 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt; | 
|---|
| 1793 | /* Av = Af */ | 
|---|
| 1794 | } | 
|---|
| 1795 | break; | 
|---|
| 1796 | case GL_LUMINANCE_ALPHA: | 
|---|
| 1797 | for (i=0;i<n;i++) { | 
|---|
| 1798 | GLubyte Lt = texel[i][RCOMP]; | 
|---|
| 1799 | /* Cv = Lt */ | 
|---|
| 1800 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt; | 
|---|
| 1801 | /* Av = At */ | 
|---|
| 1802 | rgba[i][ACOMP] = texel[i][ACOMP]; | 
|---|
| 1803 | } | 
|---|
| 1804 | break; | 
|---|
| 1805 | case GL_INTENSITY: | 
|---|
| 1806 | for (i=0;i<n;i++) { | 
|---|
| 1807 | /* Cv = It */ | 
|---|
| 1808 | GLubyte It = texel[i][RCOMP]; | 
|---|
| 1809 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = It; | 
|---|
| 1810 | /* Av = It */ | 
|---|
| 1811 | rgba[i][ACOMP] = It; | 
|---|
| 1812 | } | 
|---|
| 1813 | break; | 
|---|
| 1814 | case GL_RGB: | 
|---|
| 1815 | for (i=0;i<n;i++) { | 
|---|
| 1816 | /* Cv = Ct */ | 
|---|
| 1817 | rgba[i][RCOMP] = texel[i][RCOMP]; | 
|---|
| 1818 | rgba[i][GCOMP] = texel[i][GCOMP]; | 
|---|
| 1819 | rgba[i][BCOMP] = texel[i][BCOMP]; | 
|---|
| 1820 | /* Av = Af */ | 
|---|
| 1821 | } | 
|---|
| 1822 | break; | 
|---|
| 1823 | case GL_RGBA: | 
|---|
| 1824 | for (i=0;i<n;i++) { | 
|---|
| 1825 | /* Cv = Ct */ | 
|---|
| 1826 | rgba[i][RCOMP] = texel[i][RCOMP]; | 
|---|
| 1827 | rgba[i][GCOMP] = texel[i][GCOMP]; | 
|---|
| 1828 | rgba[i][BCOMP] = texel[i][BCOMP]; | 
|---|
| 1829 | /* Av = At */ | 
|---|
| 1830 | rgba[i][ACOMP] = texel[i][ACOMP]; | 
|---|
| 1831 | } | 
|---|
| 1832 | break; | 
|---|
| 1833 | default: | 
|---|
| 1834 | gl_problem(ctx, "Bad format (GL_REPLACE) in apply_texture"); | 
|---|
| 1835 | return; | 
|---|
| 1836 | } | 
|---|
| 1837 | break; | 
|---|
| 1838 |  | 
|---|
| 1839 | case GL_MODULATE: | 
|---|
| 1840 | switch (format) { | 
|---|
| 1841 | case GL_ALPHA: | 
|---|
| 1842 | for (i=0;i<n;i++) { | 
|---|
| 1843 | /* Cv = Cf */ | 
|---|
| 1844 | /* Av = AfAt */ | 
|---|
| 1845 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] ); | 
|---|
| 1846 | } | 
|---|
| 1847 | break; | 
|---|
| 1848 | case GL_LUMINANCE: | 
|---|
| 1849 | for (i=0;i<n;i++) { | 
|---|
| 1850 | /* Cv = LtCf */ | 
|---|
| 1851 | GLubyte Lt = texel[i][RCOMP]; | 
|---|
| 1852 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], Lt ); | 
|---|
| 1853 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], Lt ); | 
|---|
| 1854 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], Lt ); | 
|---|
| 1855 | /* Av = Af */ | 
|---|
| 1856 | } | 
|---|
| 1857 | break; | 
|---|
| 1858 | case GL_LUMINANCE_ALPHA: | 
|---|
| 1859 | for (i=0;i<n;i++) { | 
|---|
| 1860 | /* Cv = CfLt */ | 
|---|
| 1861 | GLubyte Lt = texel[i][RCOMP]; | 
|---|
| 1862 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], Lt ); | 
|---|
| 1863 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], Lt ); | 
|---|
| 1864 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], Lt ); | 
|---|
| 1865 | /* Av = AfAt */ | 
|---|
| 1866 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] ); | 
|---|
| 1867 | } | 
|---|
| 1868 | break; | 
|---|
| 1869 | case GL_INTENSITY: | 
|---|
| 1870 | for (i=0;i<n;i++) { | 
|---|
| 1871 | /* Cv = CfIt */ | 
|---|
| 1872 | GLubyte It = texel[i][RCOMP]; | 
|---|
| 1873 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], It ); | 
|---|
| 1874 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], It ); | 
|---|
| 1875 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], It ); | 
|---|
| 1876 | /* Av = AfIt */ | 
|---|
| 1877 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], It ); | 
|---|
| 1878 | } | 
|---|
| 1879 | break; | 
|---|
| 1880 | case GL_RGB: | 
|---|
| 1881 | for (i=0;i<n;i++) { | 
|---|
| 1882 | /* Cv = CfCt */ | 
|---|
| 1883 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], texel[i][RCOMP] ); | 
|---|
| 1884 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], texel[i][GCOMP] ); | 
|---|
| 1885 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], texel[i][BCOMP] ); | 
|---|
| 1886 | /* Av = Af */ | 
|---|
| 1887 | } | 
|---|
| 1888 | break; | 
|---|
| 1889 | case GL_RGBA: | 
|---|
| 1890 | for (i=0;i<n;i++) { | 
|---|
| 1891 | /* Cv = CfCt */ | 
|---|
| 1892 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], texel[i][RCOMP] ); | 
|---|
| 1893 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], texel[i][GCOMP] ); | 
|---|
| 1894 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], texel[i][BCOMP] ); | 
|---|
| 1895 | /* Av = AfAt */ | 
|---|
| 1896 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] ); | 
|---|
| 1897 | } | 
|---|
| 1898 | break; | 
|---|
| 1899 | default: | 
|---|
| 1900 | gl_problem(ctx, "Bad format (GL_MODULATE) in apply_texture"); | 
|---|
| 1901 | return; | 
|---|
| 1902 | } | 
|---|
| 1903 | break; | 
|---|
| 1904 |  | 
|---|
| 1905 | case GL_DECAL: | 
|---|
| 1906 | switch (format) { | 
|---|
| 1907 | case GL_ALPHA: | 
|---|
| 1908 | case GL_LUMINANCE: | 
|---|
| 1909 | case GL_LUMINANCE_ALPHA: | 
|---|
| 1910 | case GL_INTENSITY: | 
|---|
| 1911 | /* undefined */ | 
|---|
| 1912 | break; | 
|---|
| 1913 | case GL_RGB: | 
|---|
| 1914 | for (i=0;i<n;i++) { | 
|---|
| 1915 | /* Cv = Ct */ | 
|---|
| 1916 | rgba[i][RCOMP] = texel[i][RCOMP]; | 
|---|
| 1917 | rgba[i][GCOMP] = texel[i][GCOMP]; | 
|---|
| 1918 | rgba[i][BCOMP] = texel[i][BCOMP]; | 
|---|
| 1919 | /* Av = Af */ | 
|---|
| 1920 | } | 
|---|
| 1921 | break; | 
|---|
| 1922 | case GL_RGBA: | 
|---|
| 1923 | for (i=0;i<n;i++) { | 
|---|
| 1924 | /* Cv = Cf(1-At) + CtAt */ | 
|---|
| 1925 | GLint t = texel[i][ACOMP], s = 255 - t; | 
|---|
| 1926 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(texel[i][RCOMP],t); | 
|---|
| 1927 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(texel[i][GCOMP],t); | 
|---|
| 1928 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(texel[i][BCOMP],t); | 
|---|
| 1929 | /* Av = Af */ | 
|---|
| 1930 | } | 
|---|
| 1931 | break; | 
|---|
| 1932 | default: | 
|---|
| 1933 | gl_problem(ctx, "Bad format (GL_DECAL) in apply_texture"); | 
|---|
| 1934 | return; | 
|---|
| 1935 | } | 
|---|
| 1936 | break; | 
|---|
| 1937 |  | 
|---|
| 1938 | case GL_BLEND: | 
|---|
| 1939 | Rc = (GLint) (texUnit->EnvColor[0] * 255.0F); | 
|---|
| 1940 | Gc = (GLint) (texUnit->EnvColor[1] * 255.0F); | 
|---|
| 1941 | Bc = (GLint) (texUnit->EnvColor[2] * 255.0F); | 
|---|
| 1942 | Ac = (GLint) (texUnit->EnvColor[3] * 255.0F); | 
|---|
| 1943 | switch (format) { | 
|---|
| 1944 | case GL_ALPHA: | 
|---|
| 1945 | for (i=0;i<n;i++) { | 
|---|
| 1946 | /* Cv = Cf */ | 
|---|
| 1947 | /* Av = AfAt */ | 
|---|
| 1948 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], texel[i][ACOMP]); | 
|---|
| 1949 | } | 
|---|
| 1950 | break; | 
|---|
| 1951 | case GL_LUMINANCE: | 
|---|
| 1952 | for (i=0;i<n;i++) { | 
|---|
| 1953 | /* Cv = Cf(1-Lt) + CcLt */ | 
|---|
| 1954 | GLubyte Lt = texel[i][RCOMP], s = 255 - Lt; | 
|---|
| 1955 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, Lt); | 
|---|
| 1956 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, Lt); | 
|---|
| 1957 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, Lt); | 
|---|
| 1958 | /* Av = Af */ | 
|---|
| 1959 | } | 
|---|
| 1960 | break; | 
|---|
| 1961 | case GL_LUMINANCE_ALPHA: | 
|---|
| 1962 | for (i=0;i<n;i++) { | 
|---|
| 1963 | /* Cv = Cf(1-Lt) + CcLt */ | 
|---|
| 1964 | GLubyte Lt = texel[i][RCOMP], s = 255 - Lt; | 
|---|
| 1965 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, Lt); | 
|---|
| 1966 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, Lt); | 
|---|
| 1967 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, Lt); | 
|---|
| 1968 | /* Av = AfAt */ | 
|---|
| 1969 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP],texel[i][ACOMP]); | 
|---|
| 1970 | } | 
|---|
| 1971 | break; | 
|---|
| 1972 | case GL_INTENSITY: | 
|---|
| 1973 | for (i=0;i<n;i++) { | 
|---|
| 1974 | /* Cv = Cf(1-It) + CcLt */ | 
|---|
| 1975 | GLubyte It = texel[i][RCOMP], s = 255 - It; | 
|---|
| 1976 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, It); | 
|---|
| 1977 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, It); | 
|---|
| 1978 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, It); | 
|---|
| 1979 | /* Av = Af(1-It) + Ac*It */ | 
|---|
| 1980 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], s) + PROD(Ac, It); | 
|---|
| 1981 | } | 
|---|
| 1982 | break; | 
|---|
| 1983 | case GL_RGB: | 
|---|
| 1984 | for (i=0;i<n;i++) { | 
|---|
| 1985 | /* Cv = Cf(1-Ct) + CcCt */ | 
|---|
| 1986 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], (255-texel[i][RCOMP])) + PROD(Rc,texel[i][RCOMP]); | 
|---|
| 1987 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], (255-texel[i][GCOMP])) + PROD(Gc,texel[i][GCOMP]); | 
|---|
| 1988 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], (255-texel[i][BCOMP])) + PROD(Bc,texel[i][BCOMP]); | 
|---|
| 1989 | /* Av = Af */ | 
|---|
| 1990 | } | 
|---|
| 1991 | break; | 
|---|
| 1992 | case GL_RGBA: | 
|---|
| 1993 | for (i=0;i<n;i++) { | 
|---|
| 1994 | /* Cv = Cf(1-Ct) + CcCt */ | 
|---|
| 1995 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], (255-texel[i][RCOMP])) + PROD(Rc,texel[i][RCOMP]); | 
|---|
| 1996 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], (255-texel[i][GCOMP])) + PROD(Gc,texel[i][GCOMP]); | 
|---|
| 1997 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], (255-texel[i][BCOMP])) + PROD(Bc,texel[i][BCOMP]); | 
|---|
| 1998 | /* Av = AfAt */ | 
|---|
| 1999 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP],texel[i][ACOMP]); | 
|---|
| 2000 | } | 
|---|
| 2001 | break; | 
|---|
| 2002 | default: | 
|---|
| 2003 | gl_problem(ctx, "Bad format (GL_BLEND) in apply_texture"); | 
|---|
| 2004 | return; | 
|---|
| 2005 | } | 
|---|
| 2006 | break; | 
|---|
| 2007 |  | 
|---|
| 2008 | case GL_ADD:  /* GL_EXT_texture_add_env */ | 
|---|
| 2009 | switch (format) { | 
|---|
| 2010 | case GL_ALPHA: | 
|---|
| 2011 | for (i=0;i<n;i++) { | 
|---|
| 2012 | /* Rv = Rf */ | 
|---|
| 2013 | /* Gv = Gf */ | 
|---|
| 2014 | /* Bv = Bf */ | 
|---|
| 2015 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], texel[i][ACOMP]); | 
|---|
| 2016 | } | 
|---|
| 2017 | break; | 
|---|
| 2018 | case GL_LUMINANCE: | 
|---|
| 2019 | for (i=0;i<n;i++) { | 
|---|
| 2020 | GLuint Lt = texel[i][RCOMP]; | 
|---|
| 2021 | GLuint r = rgba[i][RCOMP] + Lt; | 
|---|
| 2022 | GLuint g = rgba[i][GCOMP] + Lt; | 
|---|
| 2023 | GLuint b = rgba[i][BCOMP] + Lt; | 
|---|
| 2024 | rgba[i][RCOMP] = r < 256 ? (GLubyte) r : 255; | 
|---|
| 2025 | rgba[i][GCOMP] = g < 256 ? (GLubyte) g : 255; | 
|---|
| 2026 | rgba[i][BCOMP] = b < 256 ? (GLubyte) b : 255; | 
|---|
| 2027 | /* Av = Af */ | 
|---|
| 2028 | } | 
|---|
| 2029 | break; | 
|---|
| 2030 | case GL_LUMINANCE_ALPHA: | 
|---|
| 2031 | for (i=0;i<n;i++) { | 
|---|
| 2032 | GLuint Lt = texel[i][RCOMP]; | 
|---|
| 2033 | GLuint r = rgba[i][RCOMP] + Lt; | 
|---|
| 2034 | GLuint g = rgba[i][GCOMP] + Lt; | 
|---|
| 2035 | GLuint b = rgba[i][BCOMP] + Lt; | 
|---|
| 2036 | rgba[i][RCOMP] = r < 256 ? (GLubyte) r : 255; | 
|---|
| 2037 | rgba[i][GCOMP] = g < 256 ? (GLubyte) g : 255; | 
|---|
| 2038 | rgba[i][BCOMP] = b < 256 ? (GLubyte) b : 255; | 
|---|
| 2039 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], texel[i][ACOMP]); | 
|---|
| 2040 | } | 
|---|
| 2041 | break; | 
|---|
| 2042 | case GL_INTENSITY: | 
|---|
| 2043 | for (i=0;i<n;i++) { | 
|---|
| 2044 | GLubyte It = texel[i][RCOMP]; | 
|---|
| 2045 | GLuint r = rgba[i][RCOMP] + It; | 
|---|
| 2046 | GLuint g = rgba[i][GCOMP] + It; | 
|---|
| 2047 | GLuint b = rgba[i][BCOMP] + It; | 
|---|
| 2048 | GLuint a = rgba[i][ACOMP] + It; | 
|---|
| 2049 | rgba[i][RCOMP] = r < 256 ? (GLubyte) r : 255; | 
|---|
| 2050 | rgba[i][GCOMP] = g < 256 ? (GLubyte) g : 255; | 
|---|
| 2051 | rgba[i][BCOMP] = b < 256 ? (GLubyte) b : 255; | 
|---|
| 2052 | rgba[i][ACOMP] = a < 256 ? (GLubyte) a : 255; | 
|---|
| 2053 | } | 
|---|
| 2054 | break; | 
|---|
| 2055 | case GL_RGB: | 
|---|
| 2056 | for (i=0;i<n;i++) { | 
|---|
| 2057 | GLuint r = rgba[i][RCOMP] + texel[i][RCOMP]; | 
|---|
| 2058 | GLuint g = rgba[i][GCOMP] + texel[i][GCOMP]; | 
|---|
| 2059 | GLuint b = rgba[i][BCOMP] + texel[i][BCOMP]; | 
|---|
| 2060 | rgba[i][RCOMP] = r < 256 ? (GLubyte) r : 255; | 
|---|
| 2061 | rgba[i][GCOMP] = g < 256 ? (GLubyte) g : 255; | 
|---|
| 2062 | rgba[i][BCOMP] = b < 256 ? (GLubyte) b : 255; | 
|---|
| 2063 | /* Av = Af */ | 
|---|
| 2064 | } | 
|---|
| 2065 | break; | 
|---|
| 2066 | case GL_RGBA: | 
|---|
| 2067 | for (i=0;i<n;i++) { | 
|---|
| 2068 | GLuint r = rgba[i][RCOMP] + texel[i][RCOMP]; | 
|---|
| 2069 | GLuint g = rgba[i][GCOMP] + texel[i][GCOMP]; | 
|---|
| 2070 | GLuint b = rgba[i][BCOMP] + texel[i][BCOMP]; | 
|---|
| 2071 | rgba[i][RCOMP] = r < 256 ? (GLubyte) r : 255; | 
|---|
| 2072 | rgba[i][GCOMP] = g < 256 ? (GLubyte) g : 255; | 
|---|
| 2073 | rgba[i][BCOMP] = b < 256 ? (GLubyte) b : 255; | 
|---|
| 2074 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], texel[i][ACOMP]); | 
|---|
| 2075 | } | 
|---|
| 2076 | break; | 
|---|
| 2077 | default: | 
|---|
| 2078 | gl_problem(ctx, "Bad format (GL_ADD) in apply_texture"); | 
|---|
| 2079 | return; | 
|---|
| 2080 | } | 
|---|
| 2081 | break; | 
|---|
| 2082 |  | 
|---|
| 2083 | default: | 
|---|
| 2084 | gl_problem(ctx, "Bad env mode in apply_texture"); | 
|---|
| 2085 | return; | 
|---|
| 2086 | } | 
|---|
| 2087 | #undef PROD | 
|---|
| 2088 | } | 
|---|
| 2089 |  | 
|---|
| 2090 |  | 
|---|
| 2091 |  | 
|---|
| 2092 | /* | 
|---|
| 2093 | * Apply a unit of texture mapping to the incoming fragments. | 
|---|
| 2094 | */ | 
|---|
| 2095 | void gl_texture_pixels( GLcontext *ctx, GLuint texUnit, GLuint n, | 
|---|
| 2096 | const GLfloat s[], const GLfloat t[], | 
|---|
| 2097 | const GLfloat r[], GLfloat lambda[], | 
|---|
| 2098 | GLubyte rgba[][4] ) | 
|---|
| 2099 | { | 
|---|
| 2100 | GLuint mask = (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D) << (texUnit * 4); | 
|---|
| 2101 | if (ctx->Texture.Enabled & mask) { | 
|---|
| 2102 | const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit]; | 
|---|
| 2103 | if (textureUnit->Current && textureUnit->Current->SampleFunc) { | 
|---|
| 2104 | GLubyte texel[PB_SIZE][4]; | 
|---|
| 2105 |  | 
|---|
| 2106 | if (textureUnit->LodBias != 0.0F) { | 
|---|
| 2107 | /* apply LOD bias, but don't clamp yet */ | 
|---|
| 2108 | GLuint i; | 
|---|
| 2109 | for (i=0;i<n;i++) { | 
|---|
| 2110 | lambda[i] += textureUnit->LodBias; | 
|---|
| 2111 | } | 
|---|
| 2112 | } | 
|---|
| 2113 |  | 
|---|
| 2114 | if (textureUnit->Current->MinLod != -1000.0 | 
|---|
| 2115 | || textureUnit->Current->MaxLod != 1000.0) { | 
|---|
| 2116 | /* apply LOD clamping to lambda */ | 
|---|
| 2117 | GLfloat min = textureUnit->Current->MinLod; | 
|---|
| 2118 | GLfloat max = textureUnit->Current->MaxLod; | 
|---|
| 2119 | GLuint i; | 
|---|
| 2120 | for (i=0;i<n;i++) { | 
|---|
| 2121 | GLfloat l = lambda[i]; | 
|---|
| 2122 | lambda[i] = CLAMP(l, min, max); | 
|---|
| 2123 | } | 
|---|
| 2124 | } | 
|---|
| 2125 |  | 
|---|
| 2126 | /* Sample the texture. */ | 
|---|
| 2127 | (*textureUnit->Current->SampleFunc)( textureUnit->Current, n, | 
|---|
| 2128 | s, t, r, lambda, texel ); | 
|---|
| 2129 |  | 
|---|
| 2130 | apply_texture( ctx, textureUnit, n, | 
|---|
| 2131 | rgba, (const GLubyte (*)[4])texel ); | 
|---|
| 2132 | } | 
|---|
| 2133 | } | 
|---|
| 2134 | } | 
|---|