| 1 | /* $Id: texture.c,v 1.2 2000-03-01 18:49:37 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | #ifdef PC_HEADER
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| 29 | #include "all.h"
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| 30 | #else
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| 31 | #ifndef XFree86Server
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| 32 | #include <math.h>
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| 33 | #include <stdlib.h>
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| 34 | #include <stdio.h>
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| 35 | #else
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| 36 | #include "GL/xf86glx.h"
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| 37 | #endif
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| 38 | #include "types.h"
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| 39 | #include "context.h"
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| 40 | #include "macros.h"
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| 41 | #include "mmath.h"
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| 42 | #include "pb.h"
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| 43 | #include "texture.h"
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| 44 | #include "xform.h"
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| 45 | #endif
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| 46 |
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| 47 | /***********************************************************************
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| 48 | * Automatic texture coordinate generation (texgen) code.
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| 49 | */
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| 50 |
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| 51 | static GLuint all_bits[5] = {
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| 52 | 0,
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| 53 | VEC_SIZE_1,
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| 54 | VEC_SIZE_2,
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| 55 | VEC_SIZE_3,
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| 56 | VEC_SIZE_4,
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| 57 | };
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| 58 |
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| 59 |
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| 60 | static texgen_func texgen_generic_tab[4];
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| 61 | static texgen_func texgen_reflection_map_nv_tab[4];
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| 62 | static texgen_func texgen_normal_map_nv_tab[4];
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| 63 | static texgen_func texgen_sphere_map_tab[4];
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| 64 |
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| 65 |
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| 66 | typedef void (*build_m_func)(GLfloat f[][3],
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| 67 | GLfloat m[],
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| 68 | const GLvector3f *normals,
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| 69 | const GLvector4f *coord_vec,
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| 70 | const GLuint flags[],
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| 71 | const GLubyte cullmask[] );
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| 72 |
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| 73 |
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| 74 | typedef void (*build_f_func)( GLfloat *f,
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| 75 | GLuint fstride,
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| 76 | const GLvector3f *normal_vec,
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| 77 | const GLvector4f *coord_vec,
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| 78 | const GLuint flags[],
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| 79 | const GLubyte cullmask[] );
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| 80 |
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| 81 |
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| 82 | /* KW: compacted vs. coindexed normals don't bring any performance
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| 83 | * gains to texture generation, but it is still necessary to cope
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| 84 | * with the two different formats.
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| 85 | */
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| 86 | #define TAG(x) x
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| 87 | #define FIRST_NORMAL normals->start
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| 88 | #define NEXT_NORMAL STRIDE_F(normal, normals->stride)
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| 89 | #define LOCAL_VARS
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| 90 | #define CHECK
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| 91 | #define IDX 0
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| 92 | #include "texgen_tmp.h"
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| 93 |
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| 94 |
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| 95 | #define TAG(x) x##_compacted
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| 96 | #define FIRST_NORMAL normals->start
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| 97 | #define NEXT_NORMAL ((flags[i]&VERT_NORM) ? (normal=first_normal[i]) : (normal))
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| 98 | #define CHECK
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| 99 | #define IDX 2
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| 100 | #define LOCAL_VARS \
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| 101 | GLfloat (*first_normal)[3] = (GLfloat (*)[3]) FIRST_NORMAL;
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| 102 |
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| 103 | #include "texgen_tmp.h"
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| 104 |
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| 105 | #define TAG(x) x##_masked
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| 106 | #define FIRST_NORMAL normals->start
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| 107 | #define NEXT_NORMAL STRIDE_F(normal, normals->stride)
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| 108 | #define LOCAL_VARS
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| 109 | #define CHECK if (cullmask[i])
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| 110 | #define IDX 1
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| 111 | #include "texgen_tmp.h"
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| 112 |
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| 113 | #define TAG(x) x##_compacted_masked
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| 114 | #define FIRST_NORMAL normals->start
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| 115 | #define NEXT_NORMAL ((flags[i]&VERT_NORM) ? normal=first_normal[i] : 0)
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| 116 | #define CHECK if (cullmask[i])
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| 117 | #define IDX 3
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| 118 | #define LOCAL_VARS \
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| 119 | GLfloat (*first_normal)[3] = (GLfloat (*)[3]) FIRST_NORMAL;
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| 120 |
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| 121 | #include "texgen_tmp.h"
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| 122 |
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| 123 |
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| 124 | /*
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| 125 | * End texgen code
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| 126 | ***********************************************************************
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| 127 | */
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| 128 |
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| 129 |
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| 130 |
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| 131 | /*
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| 132 | * One time inits for texture mapping.
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| 133 | * Called by one_time_init() in context.c
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| 134 | */
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| 135 | void gl_init_texture( void )
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| 136 | {
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| 137 | init_texgen();
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| 138 | init_texgen_compacted();
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| 139 | init_texgen_masked();
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| 140 | init_texgen_compacted_masked();
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| 141 | }
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| 142 |
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| 143 | /*
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| 144 | * Paletted texture sampling.
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| 145 | * Input: tObj - the texture object
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| 146 | * index - the palette index (8-bit only)
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| 147 | * Output: red, green, blue, alpha - the texel color
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| 148 | */
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| 149 | static void palette_sample(const struct gl_texture_object *tObj,
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| 150 | GLubyte index, GLubyte rgba[4] )
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| 151 | {
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| 152 | GLcontext *ctx = gl_get_current_context(); /* THIS IS A HACK */
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| 153 | GLint i = index;
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| 154 | const GLubyte *palette;
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| 155 |
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| 156 | if (ctx->Texture.SharedPalette) {
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| 157 | palette = ctx->Texture.Palette;
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| 158 | }
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| 159 | else {
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| 160 | palette = tObj->Palette;
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| 161 | }
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| 162 |
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| 163 | switch (tObj->PaletteFormat) {
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| 164 | case GL_ALPHA:
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| 165 | rgba[ACOMP] = tObj->Palette[index];
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| 166 | return;
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| 167 | case GL_LUMINANCE:
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| 168 | case GL_INTENSITY:
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| 169 | rgba[RCOMP] = palette[index];
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| 170 | return;
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| 171 | case GL_LUMINANCE_ALPHA:
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| 172 | rgba[RCOMP] = palette[(index << 1) + 0];
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| 173 | rgba[ACOMP] = palette[(index << 1) + 1];
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| 174 | return;
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| 175 | case GL_RGB:
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| 176 | rgba[RCOMP] = palette[index * 3 + 0];
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| 177 | rgba[GCOMP] = palette[index * 3 + 1];
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| 178 | rgba[BCOMP] = palette[index * 3 + 2];
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| 179 | return;
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| 180 | case GL_RGBA:
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| 181 | rgba[RCOMP] = palette[(i << 2) + 0];
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| 182 | rgba[GCOMP] = palette[(i << 2) + 1];
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| 183 | rgba[BCOMP] = palette[(i << 2) + 2];
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| 184 | rgba[ACOMP] = palette[(i << 2) + 3];
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| 185 | return;
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| 186 | default:
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| 187 | gl_problem(NULL, "Bad palette format in palette_sample");
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| 188 | }
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| 189 | }
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| 190 |
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| 191 |
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| 192 |
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| 193 | /*
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| 194 | * These values are used in the fixed-point arithmetic used
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| 195 | * for linear filtering.
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| 196 | */
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| 197 | #define WEIGHT_SCALE 65536.0F
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| 198 | #define WEIGHT_SHIFT 16
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| 199 |
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| 200 |
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| 201 | /*
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| 202 | * Used to compute texel locations for linear sampling.
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| 203 | */
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| 204 | #define COMPUTE_LINEAR_TEXEL_LOCATIONS(wrapMode, S, U, SIZE, I0, I1) \
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| 205 | { \
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| 206 | if (wrapMode == GL_REPEAT) { \
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| 207 | U = S * SIZE - 0.5F; \
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| 208 | I0 = ((GLint) myFloor(U)) & (SIZE - 1); \
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| 209 | I1 = (I0 + 1) & (SIZE - 1); \
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| 210 | } \
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| 211 | else { \
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| 212 | U = S * SIZE; \
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| 213 | if (U < 0.0F) \
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| 214 | U = 0.0F; \
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| 215 | else if (U >= SIZE) \
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| 216 | U = SIZE; \
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| 217 | U -= 0.5F; \
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| 218 | I0 = (GLint) myFloor(U); \
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| 219 | I1 = I0 + 1; \
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| 220 | if (wrapMode == GL_CLAMP_TO_EDGE) { \
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| 221 | if (I0 < 0) \
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| 222 | I0 = 0; \
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| 223 | if (I1 >= SIZE) \
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| 224 | I1 = SIZE - 1; \
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| 225 | } \
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| 226 | } \
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| 227 | }
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| 228 |
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| 229 |
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| 230 | /*
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| 231 | * Used to compute texel location for nearest sampling.
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| 232 | */
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| 233 | #define COMPUTE_NEAREST_TEXEL_LOCATION(wrapMode, S, SIZE, I) \
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| 234 | { \
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| 235 | if (wrapMode == GL_REPEAT) { \
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| 236 | /* s limited to [0,1) */ \
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| 237 | /* i limited to [0,width-1] */ \
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| 238 | I = (GLint) (S * SIZE); \
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| 239 | if (S < 0.0F) \
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| 240 | I -= 1; \
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| 241 | I &= (SIZE - 1); \
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| 242 | } \
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| 243 | else if (wrapMode == GL_CLAMP_TO_EDGE) { \
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| 244 | const GLfloat min = 1.0F / (2.0F * SIZE); \
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| 245 | const GLfloat max = 1.0F - min; \
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| 246 | if (S < min) \
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| 247 | I = 0; \
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| 248 | else if (S > max) \
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| 249 | I = SIZE - 1; \
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| 250 | else \
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| 251 | I = (GLint) (S * SIZE); \
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| 252 | } \
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| 253 | else { \
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| 254 | ASSERT(wrapMode == GL_CLAMP); \
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| 255 | /* s limited to [0,1] */ \
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| 256 | /* i limited to [0,width-1] */ \
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| 257 | if (S <= 0.0F) \
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| 258 | I = 0; \
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| 259 | else if (S >= 1.0F) \
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| 260 | I = SIZE - 1; \
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| 261 | else \
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| 262 | I = (GLint) (S * SIZE); \
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| 263 | } \
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| 264 | }
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| 265 |
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| 266 |
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| 267 | /*
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| 268 | * Bitflags for texture border color sampling.
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| 269 | */
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| 270 | #define I0BIT 1
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| 271 | #define I1BIT 2
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| 272 | #define J0BIT 4
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| 273 | #define J1BIT 8
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| 274 | #define K0BIT 16
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| 275 | #define K1BIT 32
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| 276 |
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| 277 |
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| 278 |
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| 279 | /**********************************************************************/
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| 280 | /* 1-D Texture Sampling Functions */
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| 281 | /**********************************************************************/
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| 282 |
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| 283 |
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| 284 | /*
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| 285 | * Return floor of x, being careful of negative values.
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| 286 | */
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| 287 | static GLfloat myFloor(GLfloat x)
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| 288 | {
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| 289 | if (x < 0.0F)
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| 290 | return (GLfloat) ((GLint) x - 1);
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| 291 | else
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| 292 | return (GLfloat) (GLint) x;
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| 293 | }
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| 294 |
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| 295 |
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| 296 | /*
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| 297 | * Return the fractional part of x.
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| 298 | */
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| 299 | #define myFrac(x) ( (x) - myFloor(x) )
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| 300 |
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| 301 |
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| 302 |
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| 303 |
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| 304 | /*
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| 305 | * Given 1-D texture image and an (i) texel column coordinate, return the
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| 306 | * texel color.
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| 307 | */
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| 308 | static void get_1d_texel( const struct gl_texture_object *tObj,
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| 309 | const struct gl_texture_image *img, GLint i,
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| 310 | GLubyte rgba[4] )
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| 311 | {
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| 312 | const GLubyte *texel;
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| 313 |
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| 314 | #ifdef DEBUG
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| 315 | GLint width = img->Width;
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| 316 | assert(i >= 0);
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| 317 | assert(i < width);
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| 318 | #endif
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| 319 |
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| 320 | switch (img->Format) {
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| 321 | case GL_COLOR_INDEX:
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| 322 | {
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| 323 | GLubyte index = img->Data[i];
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| 324 | palette_sample(tObj, index, rgba);
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| 325 | return;
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| 326 | }
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| 327 | case GL_ALPHA:
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| 328 | rgba[ACOMP] = img->Data[ i ];
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| 329 | return;
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| 330 | case GL_LUMINANCE:
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| 331 | case GL_INTENSITY:
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| 332 | rgba[RCOMP] = img->Data[ i ];
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| 333 | return;
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| 334 | case GL_LUMINANCE_ALPHA:
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| 335 | texel = img->Data + i * 2;
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| 336 | rgba[RCOMP] = texel[0];
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| 337 | rgba[ACOMP] = texel[1];
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| 338 | return;
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| 339 | case GL_RGB:
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| 340 | texel = img->Data + i * 3;
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| 341 | rgba[RCOMP] = texel[0];
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| 342 | rgba[GCOMP] = texel[1];
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| 343 | rgba[BCOMP] = texel[2];
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| 344 | return;
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| 345 | case GL_RGBA:
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| 346 | texel = img->Data + i * 4;
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| 347 | rgba[RCOMP] = texel[0];
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| 348 | rgba[GCOMP] = texel[1];
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| 349 | rgba[BCOMP] = texel[2];
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| 350 | rgba[ACOMP] = texel[3];
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| 351 | return;
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| 352 | default:
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| 353 | gl_problem(NULL, "Bad format in get_1d_texel");
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| 354 | return;
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| 355 | }
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| 356 | }
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| 357 |
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| 358 |
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| 359 |
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| 360 | /*
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| 361 | * Return the texture sample for coordinate (s) using GL_NEAREST filter.
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| 362 | */
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| 363 | static void sample_1d_nearest( const struct gl_texture_object *tObj,
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| 364 | const struct gl_texture_image *img,
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| 365 | GLfloat s, GLubyte rgba[4] )
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| 366 | {
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| 367 | const GLint width = img->Width2; /* without border, power of two */
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| 368 | const GLubyte *texel;
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| 369 | GLint i;
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| 370 |
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| 371 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i);
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| 372 |
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| 373 | /* skip over the border, if any */
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| 374 | i += img->Border;
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| 375 |
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| 376 | /* Get the texel */
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| 377 | switch (img->Format) {
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| 378 | case GL_COLOR_INDEX:
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| 379 | {
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| 380 | GLubyte index = img->Data[i];
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| 381 | palette_sample(tObj, index, rgba );
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| 382 | return;
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| 383 | }
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| 384 | case GL_ALPHA:
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| 385 | rgba[ACOMP] = img->Data[i];
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| 386 | return;
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| 387 | case GL_LUMINANCE:
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| 388 | case GL_INTENSITY:
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| 389 | rgba[RCOMP] = img->Data[i];
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| 390 | return;
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| 391 | case GL_LUMINANCE_ALPHA:
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| 392 | texel = img->Data + i * 2;
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| 393 | rgba[RCOMP] = texel[0];
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| 394 | rgba[ACOMP] = texel[1];
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| 395 | return;
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| 396 | case GL_RGB:
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| 397 | texel = img->Data + i * 3;
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| 398 | rgba[RCOMP] = texel[0];
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| 399 | rgba[GCOMP] = texel[1];
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| 400 | rgba[BCOMP] = texel[2];
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| 401 | return;
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| 402 | case GL_RGBA:
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| 403 | texel = img->Data + i * 4;
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| 404 | rgba[RCOMP] = texel[0];
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| 405 | rgba[GCOMP] = texel[1];
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| 406 | rgba[BCOMP] = texel[2];
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| 407 | rgba[ACOMP] = texel[3];
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| 408 | return;
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| 409 | default:
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| 410 | gl_problem(NULL, "Bad format in sample_1d_nearest");
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| 411 | }
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| 412 | }
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| 413 |
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| 414 |
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| 415 |
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| 416 | /*
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| 417 | * Return the texture sample for coordinate (s) using GL_LINEAR filter.
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| 418 | */
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| 419 | static void sample_1d_linear( const struct gl_texture_object *tObj,
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| 420 | const struct gl_texture_image *img,
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| 421 | GLfloat s,
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| 422 | GLubyte rgba[4] )
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| 423 | {
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| 424 | const GLint width = img->Width2;
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| 425 | GLint i0, i1;
|
|---|
| 426 | GLfloat u;
|
|---|
| 427 | GLuint useBorderColor;
|
|---|
| 428 |
|
|---|
| 429 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1);
|
|---|
| 430 |
|
|---|
| 431 | useBorderColor = 0;
|
|---|
| 432 | if (img->Border) {
|
|---|
| 433 | i0 += img->Border;
|
|---|
| 434 | i1 += img->Border;
|
|---|
| 435 | }
|
|---|
| 436 | else {
|
|---|
| 437 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
|
|---|
| 438 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
|
|---|
| 439 | }
|
|---|
| 440 |
|
|---|
| 441 | {
|
|---|
| 442 | GLfloat a = myFrac(u);
|
|---|
| 443 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
|---|
| 444 | GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F);
|
|---|
| 445 | GLint w1 = (GLint) ( a * WEIGHT_SCALE + 0.5F);
|
|---|
| 446 |
|
|---|
| 447 | GLubyte t0[4], t1[4]; /* texels */
|
|---|
| 448 |
|
|---|
| 449 | if (useBorderColor & I0BIT) {
|
|---|
| 450 | t0[RCOMP] = tObj->BorderColor[0];
|
|---|
| 451 | t0[GCOMP] = tObj->BorderColor[1];
|
|---|
| 452 | t0[BCOMP] = tObj->BorderColor[2];
|
|---|
| 453 | t0[ACOMP] = tObj->BorderColor[3];
|
|---|
| 454 | }
|
|---|
| 455 | else {
|
|---|
| 456 | get_1d_texel( tObj, img, i0, t0 );
|
|---|
| 457 | }
|
|---|
| 458 | if (useBorderColor & I1BIT) {
|
|---|
| 459 | t1[RCOMP] = tObj->BorderColor[0];
|
|---|
| 460 | t1[GCOMP] = tObj->BorderColor[1];
|
|---|
| 461 | t1[BCOMP] = tObj->BorderColor[2];
|
|---|
| 462 | t1[ACOMP] = tObj->BorderColor[3];
|
|---|
| 463 | }
|
|---|
| 464 | else {
|
|---|
| 465 | get_1d_texel( tObj, img, i1, t1 );
|
|---|
| 466 | }
|
|---|
| 467 |
|
|---|
| 468 | rgba[0] = (GLubyte) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT);
|
|---|
| 469 | rgba[1] = (GLubyte) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT);
|
|---|
| 470 | rgba[2] = (GLubyte) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT);
|
|---|
| 471 | rgba[3] = (GLubyte) ((w0 * t0[3] + w1 * t1[3]) >> WEIGHT_SHIFT);
|
|---|
| 472 | }
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 |
|
|---|
| 476 | static void
|
|---|
| 477 | sample_1d_nearest_mipmap_nearest( const struct gl_texture_object *tObj,
|
|---|
| 478 | GLfloat s, GLfloat lambda,
|
|---|
| 479 | GLubyte rgba[4] )
|
|---|
| 480 | {
|
|---|
| 481 | GLint level;
|
|---|
| 482 | if (lambda <= 0.5F)
|
|---|
| 483 | lambda = 0.0F;
|
|---|
| 484 | else if (lambda > tObj->M + 0.4999F)
|
|---|
| 485 | lambda = tObj->M + 0.4999F;
|
|---|
| 486 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
|---|
| 487 | if (level > tObj->P)
|
|---|
| 488 | level = tObj->P;
|
|---|
| 489 |
|
|---|
| 490 | sample_1d_nearest( tObj, tObj->Image[level], s, rgba );
|
|---|
| 491 | }
|
|---|
| 492 |
|
|---|
| 493 |
|
|---|
| 494 | static void
|
|---|
| 495 | sample_1d_linear_mipmap_nearest( const struct gl_texture_object *tObj,
|
|---|
| 496 | GLfloat s, GLfloat lambda,
|
|---|
| 497 | GLubyte rgba[4] )
|
|---|
| 498 | {
|
|---|
| 499 | GLint level;
|
|---|
| 500 | if (lambda <= 0.5F)
|
|---|
| 501 | lambda = 0.0F;
|
|---|
| 502 | else if (lambda > tObj->M + 0.4999F)
|
|---|
| 503 | lambda = tObj->M + 0.4999F;
|
|---|
| 504 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
|---|
| 505 | if (level > tObj->P)
|
|---|
| 506 | level = tObj->P;
|
|---|
| 507 |
|
|---|
| 508 | sample_1d_linear( tObj, tObj->Image[level], s, rgba );
|
|---|
| 509 | }
|
|---|
| 510 |
|
|---|
| 511 |
|
|---|
| 512 |
|
|---|
| 513 | static void
|
|---|
| 514 | sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
|
|---|
| 515 | GLfloat s, GLfloat lambda,
|
|---|
| 516 | GLubyte rgba[4] )
|
|---|
| 517 | {
|
|---|
| 518 | GLint level;
|
|---|
| 519 | if (lambda < 0.0F)
|
|---|
| 520 | lambda = 0.0F;
|
|---|
| 521 | else if (lambda > tObj->M)
|
|---|
| 522 | lambda = tObj->M;
|
|---|
| 523 | level = (GLint) (tObj->BaseLevel + lambda);
|
|---|
| 524 |
|
|---|
| 525 | if (level >= tObj->P) {
|
|---|
| 526 | sample_1d_nearest( tObj, tObj->Image[tObj->P], s, rgba );
|
|---|
| 527 | }
|
|---|
| 528 | else {
|
|---|
| 529 | GLubyte t0[4], t1[4];
|
|---|
| 530 | GLfloat f = myFrac(lambda);
|
|---|
| 531 | sample_1d_nearest( tObj, tObj->Image[level ], s, t0 );
|
|---|
| 532 | sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 );
|
|---|
| 533 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
|---|
| 534 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
|---|
| 535 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
|---|
| 536 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
|---|
| 537 | }
|
|---|
| 538 | }
|
|---|
| 539 |
|
|---|
| 540 |
|
|---|
| 541 |
|
|---|
| 542 | static void
|
|---|
| 543 | sample_1d_linear_mipmap_linear( const struct gl_texture_object *tObj,
|
|---|
| 544 | GLfloat s, GLfloat lambda,
|
|---|
| 545 | GLubyte rgba[4] )
|
|---|
| 546 | {
|
|---|
| 547 | GLint level;
|
|---|
| 548 | if (lambda < 0.0F)
|
|---|
| 549 | lambda = 0.0F;
|
|---|
| 550 | else if (lambda > tObj->M)
|
|---|
| 551 | lambda = tObj->M;
|
|---|
| 552 | level = (GLint) (tObj->BaseLevel + lambda);
|
|---|
| 553 |
|
|---|
| 554 | if (level >= tObj->P) {
|
|---|
| 555 | sample_1d_linear( tObj, tObj->Image[tObj->P], s, rgba );
|
|---|
| 556 | }
|
|---|
| 557 | else {
|
|---|
| 558 | GLubyte t0[4], t1[4];
|
|---|
| 559 | GLfloat f = myFrac(lambda);
|
|---|
| 560 | sample_1d_linear( tObj, tObj->Image[level ], s, t0 );
|
|---|
| 561 | sample_1d_linear( tObj, tObj->Image[level+1], s, t1 );
|
|---|
| 562 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
|---|
| 563 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
|---|
| 564 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
|---|
| 565 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
|---|
| 566 | }
|
|---|
| 567 | }
|
|---|
| 568 |
|
|---|
| 569 |
|
|---|
| 570 |
|
|---|
| 571 | static void sample_nearest_1d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 572 | const GLfloat s[], const GLfloat t[],
|
|---|
| 573 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 574 | GLubyte rgba[][4] )
|
|---|
| 575 | {
|
|---|
| 576 | GLuint i;
|
|---|
| 577 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
|---|
| 578 | (void) t;
|
|---|
| 579 | (void) u;
|
|---|
| 580 | (void) lambda;
|
|---|
| 581 | for (i=0;i<n;i++) {
|
|---|
| 582 | sample_1d_nearest( tObj, image, s[i], rgba[i] );
|
|---|
| 583 | }
|
|---|
| 584 | }
|
|---|
| 585 |
|
|---|
| 586 |
|
|---|
| 587 |
|
|---|
| 588 | static void sample_linear_1d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 589 | const GLfloat s[], const GLfloat t[],
|
|---|
| 590 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 591 | GLubyte rgba[][4] )
|
|---|
| 592 | {
|
|---|
| 593 | GLuint i;
|
|---|
| 594 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
|---|
| 595 | (void) t;
|
|---|
| 596 | (void) u;
|
|---|
| 597 | (void) lambda;
|
|---|
| 598 | for (i=0;i<n;i++) {
|
|---|
| 599 | sample_1d_linear( tObj, image, s[i], rgba[i] );
|
|---|
| 600 | }
|
|---|
| 601 | }
|
|---|
| 602 |
|
|---|
| 603 |
|
|---|
| 604 | /*
|
|---|
| 605 | * Given an (s) texture coordinate and lambda (level of detail) value,
|
|---|
| 606 | * return a texture sample.
|
|---|
| 607 | *
|
|---|
| 608 | */
|
|---|
| 609 | static void sample_lambda_1d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 610 | const GLfloat s[], const GLfloat t[],
|
|---|
| 611 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 612 | GLubyte rgba[][4] )
|
|---|
| 613 | {
|
|---|
| 614 | GLuint i;
|
|---|
| 615 |
|
|---|
| 616 | (void) t;
|
|---|
| 617 | (void) u;
|
|---|
| 618 |
|
|---|
| 619 | for (i=0;i<n;i++) {
|
|---|
| 620 | if (lambda[i] > tObj->MinMagThresh) {
|
|---|
| 621 | /* minification */
|
|---|
| 622 | switch (tObj->MinFilter) {
|
|---|
| 623 | case GL_NEAREST:
|
|---|
| 624 | sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
|---|
| 625 | break;
|
|---|
| 626 | case GL_LINEAR:
|
|---|
| 627 | sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
|---|
| 628 | break;
|
|---|
| 629 | case GL_NEAREST_MIPMAP_NEAREST:
|
|---|
| 630 | sample_1d_nearest_mipmap_nearest( tObj, lambda[i], s[i], rgba[i] );
|
|---|
| 631 | break;
|
|---|
| 632 | case GL_LINEAR_MIPMAP_NEAREST:
|
|---|
| 633 | sample_1d_linear_mipmap_nearest( tObj, s[i], lambda[i], rgba[i] );
|
|---|
| 634 | break;
|
|---|
| 635 | case GL_NEAREST_MIPMAP_LINEAR:
|
|---|
| 636 | sample_1d_nearest_mipmap_linear( tObj, s[i], lambda[i], rgba[i] );
|
|---|
| 637 | break;
|
|---|
| 638 | case GL_LINEAR_MIPMAP_LINEAR:
|
|---|
| 639 | sample_1d_linear_mipmap_linear( tObj, s[i], lambda[i], rgba[i] );
|
|---|
| 640 | break;
|
|---|
| 641 | default:
|
|---|
| 642 | gl_problem(NULL, "Bad min filter in sample_1d_texture");
|
|---|
| 643 | return;
|
|---|
| 644 | }
|
|---|
| 645 | }
|
|---|
| 646 | else {
|
|---|
| 647 | /* magnification */
|
|---|
| 648 | switch (tObj->MagFilter) {
|
|---|
| 649 | case GL_NEAREST:
|
|---|
| 650 | sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
|---|
| 651 | break;
|
|---|
| 652 | case GL_LINEAR:
|
|---|
| 653 | sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
|---|
| 654 | break;
|
|---|
| 655 | default:
|
|---|
| 656 | gl_problem(NULL, "Bad mag filter in sample_1d_texture");
|
|---|
| 657 | return;
|
|---|
| 658 | }
|
|---|
| 659 | }
|
|---|
| 660 | }
|
|---|
| 661 | }
|
|---|
| 662 |
|
|---|
| 663 |
|
|---|
| 664 |
|
|---|
| 665 |
|
|---|
| 666 | /**********************************************************************/
|
|---|
| 667 | /* 2-D Texture Sampling Functions */
|
|---|
| 668 | /**********************************************************************/
|
|---|
| 669 |
|
|---|
| 670 |
|
|---|
| 671 | /*
|
|---|
| 672 | * Given a texture image and an (i,j) integer texel coordinate, return the
|
|---|
| 673 | * texel color.
|
|---|
| 674 | */
|
|---|
| 675 | static void get_2d_texel( const struct gl_texture_object *tObj,
|
|---|
| 676 | const struct gl_texture_image *img, GLint i, GLint j,
|
|---|
| 677 | GLubyte rgba[4] )
|
|---|
| 678 | {
|
|---|
| 679 | const GLint width = img->Width; /* includes border */
|
|---|
| 680 | const GLubyte *texel;
|
|---|
| 681 |
|
|---|
| 682 | #ifdef DEBUG
|
|---|
| 683 | const GLint height = img->Height; /* includes border */
|
|---|
| 684 | assert(i >= 0);
|
|---|
| 685 | assert(i < width);
|
|---|
| 686 | assert(j >= 0);
|
|---|
| 687 | assert(j < height);
|
|---|
| 688 | #endif
|
|---|
| 689 |
|
|---|
| 690 | switch (img->Format) {
|
|---|
| 691 | case GL_COLOR_INDEX:
|
|---|
| 692 | {
|
|---|
| 693 | GLubyte index = img->Data[ width *j + i ];
|
|---|
| 694 | palette_sample(tObj, index, rgba );
|
|---|
| 695 | return;
|
|---|
| 696 | }
|
|---|
| 697 | case GL_ALPHA:
|
|---|
| 698 | rgba[ACOMP] = img->Data[ width * j + i ];
|
|---|
| 699 | return;
|
|---|
| 700 | case GL_LUMINANCE:
|
|---|
| 701 | case GL_INTENSITY:
|
|---|
| 702 | rgba[RCOMP] = img->Data[ width * j + i ];
|
|---|
| 703 | return;
|
|---|
| 704 | case GL_LUMINANCE_ALPHA:
|
|---|
| 705 | texel = img->Data + (width * j + i) * 2;
|
|---|
| 706 | rgba[RCOMP] = texel[0];
|
|---|
| 707 | rgba[ACOMP] = texel[1];
|
|---|
| 708 | return;
|
|---|
| 709 | case GL_RGB:
|
|---|
| 710 | texel = img->Data + (width * j + i) * 3;
|
|---|
| 711 | rgba[RCOMP] = texel[0];
|
|---|
| 712 | rgba[GCOMP] = texel[1];
|
|---|
| 713 | rgba[BCOMP] = texel[2];
|
|---|
| 714 | return;
|
|---|
| 715 | case GL_RGBA:
|
|---|
| 716 | texel = img->Data + (width * j + i) * 4;
|
|---|
| 717 | rgba[RCOMP] = texel[0];
|
|---|
| 718 | rgba[GCOMP] = texel[1];
|
|---|
| 719 | rgba[BCOMP] = texel[2];
|
|---|
| 720 | rgba[ACOMP] = texel[3];
|
|---|
| 721 | return;
|
|---|
| 722 | default:
|
|---|
| 723 | gl_problem(NULL, "Bad format in get_2d_texel");
|
|---|
| 724 | }
|
|---|
| 725 | }
|
|---|
| 726 |
|
|---|
| 727 |
|
|---|
| 728 |
|
|---|
| 729 | /*
|
|---|
| 730 | * Return the texture sample for coordinate (s,t) using GL_NEAREST filter.
|
|---|
| 731 | */
|
|---|
| 732 | static void sample_2d_nearest( const struct gl_texture_object *tObj,
|
|---|
| 733 | const struct gl_texture_image *img,
|
|---|
| 734 | GLfloat s, GLfloat t,
|
|---|
| 735 | GLubyte rgba[] )
|
|---|
| 736 | {
|
|---|
| 737 | const GLint imgWidth = img->Width; /* includes border */
|
|---|
| 738 | const GLint width = img->Width2; /* without border, power of two */
|
|---|
| 739 | const GLint height = img->Height2; /* without border, power of two */
|
|---|
| 740 | const GLubyte *texel;
|
|---|
| 741 | GLint i, j;
|
|---|
| 742 |
|
|---|
| 743 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i);
|
|---|
| 744 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j);
|
|---|
| 745 |
|
|---|
| 746 | /* skip over the border, if any */
|
|---|
| 747 | i += img->Border;
|
|---|
| 748 | j += img->Border;
|
|---|
| 749 |
|
|---|
| 750 | switch (img->Format) {
|
|---|
| 751 | case GL_COLOR_INDEX:
|
|---|
| 752 | {
|
|---|
| 753 | GLubyte index = img->Data[ j * imgWidth + i ];
|
|---|
| 754 | palette_sample(tObj, index, rgba);
|
|---|
| 755 | return;
|
|---|
| 756 | }
|
|---|
| 757 | case GL_ALPHA:
|
|---|
| 758 | rgba[ACOMP] = img->Data[ j * imgWidth + i ];
|
|---|
| 759 | return;
|
|---|
| 760 | case GL_LUMINANCE:
|
|---|
| 761 | case GL_INTENSITY:
|
|---|
| 762 | rgba[RCOMP] = img->Data[ j * imgWidth + i ];
|
|---|
| 763 | return;
|
|---|
| 764 | case GL_LUMINANCE_ALPHA:
|
|---|
| 765 | texel = img->Data + ((j * imgWidth + i) << 1);
|
|---|
| 766 | rgba[RCOMP] = texel[0];
|
|---|
| 767 | rgba[ACOMP] = texel[1];
|
|---|
| 768 | return;
|
|---|
| 769 | case GL_RGB:
|
|---|
| 770 | texel = img->Data + (j * imgWidth + i) * 3;
|
|---|
| 771 | rgba[RCOMP] = texel[0];
|
|---|
| 772 | rgba[GCOMP] = texel[1];
|
|---|
| 773 | rgba[BCOMP] = texel[2];
|
|---|
| 774 | return;
|
|---|
| 775 | case GL_RGBA:
|
|---|
| 776 | texel = img->Data + ((j * imgWidth + i) << 2);
|
|---|
| 777 | rgba[RCOMP] = texel[0];
|
|---|
| 778 | rgba[GCOMP] = texel[1];
|
|---|
| 779 | rgba[BCOMP] = texel[2];
|
|---|
| 780 | rgba[ACOMP] = texel[3];
|
|---|
| 781 | return;
|
|---|
| 782 | default:
|
|---|
| 783 | gl_problem(NULL, "Bad format in sample_2d_nearest");
|
|---|
| 784 | }
|
|---|
| 785 | }
|
|---|
| 786 |
|
|---|
| 787 |
|
|---|
| 788 |
|
|---|
| 789 | /*
|
|---|
| 790 | * Return the texture sample for coordinate (s,t) using GL_LINEAR filter.
|
|---|
| 791 | * New sampling code contributed by Lynn Quam <quam@ai.sri.com>.
|
|---|
| 792 | */
|
|---|
| 793 | static void sample_2d_linear( const struct gl_texture_object *tObj,
|
|---|
| 794 | const struct gl_texture_image *img,
|
|---|
| 795 | GLfloat s, GLfloat t,
|
|---|
| 796 | GLubyte rgba[] )
|
|---|
| 797 | {
|
|---|
| 798 | const GLint width = img->Width2;
|
|---|
| 799 | const GLint height = img->Height2;
|
|---|
| 800 | GLint i0, j0, i1, j1;
|
|---|
| 801 | GLuint useBorderColor;
|
|---|
| 802 | GLfloat u, v;
|
|---|
| 803 |
|
|---|
| 804 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1);
|
|---|
| 805 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1);
|
|---|
| 806 |
|
|---|
| 807 | useBorderColor = 0;
|
|---|
| 808 | if (img->Border) {
|
|---|
| 809 | i0 += img->Border;
|
|---|
| 810 | i1 += img->Border;
|
|---|
| 811 | j0 += img->Border;
|
|---|
| 812 | j1 += img->Border;
|
|---|
| 813 | }
|
|---|
| 814 | else {
|
|---|
| 815 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
|
|---|
| 816 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
|
|---|
| 817 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
|
|---|
| 818 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
|
|---|
| 819 | }
|
|---|
| 820 |
|
|---|
| 821 | {
|
|---|
| 822 | GLfloat a = myFrac(u);
|
|---|
| 823 | GLfloat b = myFrac(v);
|
|---|
| 824 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
|---|
| 825 | GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F);
|
|---|
| 826 | GLint w10 = (GLint) ( a *(1.0F-b) * WEIGHT_SCALE + 0.5F);
|
|---|
| 827 | GLint w01 = (GLint) ((1.0F-a)* b * WEIGHT_SCALE + 0.5F);
|
|---|
| 828 | GLint w11 = (GLint) ( a * b * WEIGHT_SCALE + 0.5F);
|
|---|
| 829 | GLubyte t00[4];
|
|---|
| 830 | GLubyte t10[4];
|
|---|
| 831 | GLubyte t01[4];
|
|---|
| 832 | GLubyte t11[4];
|
|---|
| 833 |
|
|---|
| 834 | if (useBorderColor & (I0BIT | J0BIT)) {
|
|---|
| 835 | t00[RCOMP] = tObj->BorderColor[0];
|
|---|
| 836 | t00[GCOMP] = tObj->BorderColor[1];
|
|---|
| 837 | t00[BCOMP] = tObj->BorderColor[2];
|
|---|
| 838 | t00[ACOMP] = tObj->BorderColor[3];
|
|---|
| 839 | }
|
|---|
| 840 | else {
|
|---|
| 841 | get_2d_texel( tObj, img, i0, j0, t00 );
|
|---|
| 842 | }
|
|---|
| 843 | if (useBorderColor & (I1BIT | J0BIT)) {
|
|---|
| 844 | t10[RCOMP] = tObj->BorderColor[0];
|
|---|
| 845 | t10[GCOMP] = tObj->BorderColor[1];
|
|---|
| 846 | t10[BCOMP] = tObj->BorderColor[2];
|
|---|
| 847 | t10[ACOMP] = tObj->BorderColor[3];
|
|---|
| 848 | }
|
|---|
| 849 | else {
|
|---|
| 850 | get_2d_texel( tObj, img, i1, j0, t10 );
|
|---|
| 851 | }
|
|---|
| 852 | if (useBorderColor & (I0BIT | J1BIT)) {
|
|---|
| 853 | t01[RCOMP] = tObj->BorderColor[0];
|
|---|
| 854 | t01[GCOMP] = tObj->BorderColor[1];
|
|---|
| 855 | t01[BCOMP] = tObj->BorderColor[2];
|
|---|
| 856 | t01[ACOMP] = tObj->BorderColor[3];
|
|---|
| 857 | }
|
|---|
| 858 | else {
|
|---|
| 859 | get_2d_texel( tObj, img, i0, j1, t01 );
|
|---|
| 860 | }
|
|---|
| 861 | if (useBorderColor & (I1BIT | J1BIT)) {
|
|---|
| 862 | t11[RCOMP] = tObj->BorderColor[0];
|
|---|
| 863 | t11[GCOMP] = tObj->BorderColor[1];
|
|---|
| 864 | t11[BCOMP] = tObj->BorderColor[2];
|
|---|
| 865 | t11[ACOMP] = tObj->BorderColor[3];
|
|---|
| 866 | }
|
|---|
| 867 | else {
|
|---|
| 868 | get_2d_texel( tObj, img, i1, j1, t11 );
|
|---|
| 869 | }
|
|---|
| 870 |
|
|---|
| 871 | rgba[0] = (GLubyte) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
|
|---|
| 872 | rgba[1] = (GLubyte) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
|
|---|
| 873 | rgba[2] = (GLubyte) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
|
|---|
| 874 | rgba[3] = (GLubyte) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
|
|---|
| 875 | }
|
|---|
| 876 |
|
|---|
| 877 | }
|
|---|
| 878 |
|
|---|
| 879 |
|
|---|
| 880 |
|
|---|
| 881 | static void
|
|---|
| 882 | sample_2d_nearest_mipmap_nearest( const struct gl_texture_object *tObj,
|
|---|
| 883 | GLfloat s, GLfloat t, GLfloat lambda,
|
|---|
| 884 | GLubyte rgba[4] )
|
|---|
| 885 | {
|
|---|
| 886 | GLint level;
|
|---|
| 887 | if (lambda <= 0.5F)
|
|---|
| 888 | lambda = 0.0F;
|
|---|
| 889 | else if (lambda > tObj->M + 0.4999F)
|
|---|
| 890 | lambda = tObj->M + 0.4999F;
|
|---|
| 891 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
|---|
| 892 | if (level > tObj->P)
|
|---|
| 893 | level = tObj->P;
|
|---|
| 894 |
|
|---|
| 895 | sample_2d_nearest( tObj, tObj->Image[level], s, t, rgba );
|
|---|
| 896 | }
|
|---|
| 897 |
|
|---|
| 898 |
|
|---|
| 899 |
|
|---|
| 900 | static void
|
|---|
| 901 | sample_2d_linear_mipmap_nearest( const struct gl_texture_object *tObj,
|
|---|
| 902 | GLfloat s, GLfloat t, GLfloat lambda,
|
|---|
| 903 | GLubyte rgba[4] )
|
|---|
| 904 | {
|
|---|
| 905 | GLint level;
|
|---|
| 906 | if (lambda <= 0.5F)
|
|---|
| 907 | lambda = 0.0F;
|
|---|
| 908 | else if (lambda > tObj->M + 0.4999F)
|
|---|
| 909 | lambda = tObj->M + 0.4999F;
|
|---|
| 910 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
|---|
| 911 | if (level > tObj->P)
|
|---|
| 912 | level = tObj->P;
|
|---|
| 913 |
|
|---|
| 914 | sample_2d_linear( tObj, tObj->Image[level], s, t, rgba );
|
|---|
| 915 | }
|
|---|
| 916 |
|
|---|
| 917 |
|
|---|
| 918 |
|
|---|
| 919 | static void
|
|---|
| 920 | sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
|
|---|
| 921 | GLfloat s, GLfloat t, GLfloat lambda,
|
|---|
| 922 | GLubyte rgba[4] )
|
|---|
| 923 | {
|
|---|
| 924 | GLint level;
|
|---|
| 925 | if (lambda < 0.0F)
|
|---|
| 926 | lambda = 0.0F;
|
|---|
| 927 | else if (lambda > tObj->M)
|
|---|
| 928 | lambda = tObj->M;
|
|---|
| 929 | level = (GLint) (tObj->BaseLevel + lambda);
|
|---|
| 930 |
|
|---|
| 931 | if (level >= tObj->P) {
|
|---|
| 932 | sample_2d_nearest( tObj, tObj->Image[tObj->P], s, t, rgba );
|
|---|
| 933 | }
|
|---|
| 934 | else {
|
|---|
| 935 | GLubyte t0[4], t1[4]; /* texels */
|
|---|
| 936 | GLfloat f = myFrac(lambda);
|
|---|
| 937 | sample_2d_nearest( tObj, tObj->Image[level ], s, t, t0 );
|
|---|
| 938 | sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 );
|
|---|
| 939 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
|---|
| 940 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
|---|
| 941 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
|---|
| 942 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
|---|
| 943 | }
|
|---|
| 944 | }
|
|---|
| 945 |
|
|---|
| 946 |
|
|---|
| 947 |
|
|---|
| 948 | static void
|
|---|
| 949 | sample_2d_linear_mipmap_linear( const struct gl_texture_object *tObj,
|
|---|
| 950 | GLfloat s, GLfloat t, GLfloat lambda,
|
|---|
| 951 | GLubyte rgba[4] )
|
|---|
| 952 | {
|
|---|
| 953 | GLint level;
|
|---|
| 954 | if (lambda < 0.0F)
|
|---|
| 955 | lambda = 0.0F;
|
|---|
| 956 | else if (lambda > tObj->M)
|
|---|
| 957 | lambda = tObj->M;
|
|---|
| 958 | level = (GLint) (tObj->BaseLevel + lambda);
|
|---|
| 959 |
|
|---|
| 960 | if (level >= tObj->P) {
|
|---|
| 961 | sample_2d_linear( tObj, tObj->Image[tObj->P], s, t, rgba );
|
|---|
| 962 | }
|
|---|
| 963 | else {
|
|---|
| 964 | GLubyte t0[4], t1[4]; /* texels */
|
|---|
| 965 | GLfloat f = myFrac(lambda);
|
|---|
| 966 | sample_2d_linear( tObj, tObj->Image[level ], s, t, t0 );
|
|---|
| 967 | sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 );
|
|---|
| 968 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
|---|
| 969 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
|---|
| 970 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
|---|
| 971 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
|---|
| 972 | }
|
|---|
| 973 | }
|
|---|
| 974 |
|
|---|
| 975 |
|
|---|
| 976 |
|
|---|
| 977 | static void sample_nearest_2d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 978 | const GLfloat s[], const GLfloat t[],
|
|---|
| 979 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 980 | GLubyte rgba[][4] )
|
|---|
| 981 | {
|
|---|
| 982 | GLuint i;
|
|---|
| 983 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
|---|
| 984 | (void) u;
|
|---|
| 985 | (void) lambda;
|
|---|
| 986 | for (i=0;i<n;i++) {
|
|---|
| 987 | sample_2d_nearest( tObj, image, s[i], t[i], rgba[i] );
|
|---|
| 988 | }
|
|---|
| 989 | }
|
|---|
| 990 |
|
|---|
| 991 |
|
|---|
| 992 |
|
|---|
| 993 | static void sample_linear_2d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 994 | const GLfloat s[], const GLfloat t[],
|
|---|
| 995 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 996 | GLubyte rgba[][4] )
|
|---|
| 997 | {
|
|---|
| 998 | GLuint i;
|
|---|
| 999 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
|---|
| 1000 | (void) u;
|
|---|
| 1001 | (void) lambda;
|
|---|
| 1002 | for (i=0;i<n;i++) {
|
|---|
| 1003 | sample_2d_linear( tObj, image, s[i], t[i], rgba[i] );
|
|---|
| 1004 | }
|
|---|
| 1005 | }
|
|---|
| 1006 |
|
|---|
| 1007 |
|
|---|
| 1008 | /*
|
|---|
| 1009 | * Given an (s,t) texture coordinate and lambda (level of detail) value,
|
|---|
| 1010 | * return a texture sample.
|
|---|
| 1011 | */
|
|---|
| 1012 | static void sample_lambda_2d( const struct gl_texture_object *tObj,
|
|---|
| 1013 | GLuint n,
|
|---|
| 1014 | const GLfloat s[], const GLfloat t[],
|
|---|
| 1015 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 1016 | GLubyte rgba[][4] )
|
|---|
| 1017 | {
|
|---|
| 1018 | GLuint i;
|
|---|
| 1019 | (void) u;
|
|---|
| 1020 | for (i=0;i<n;i++) {
|
|---|
| 1021 | if (lambda[i] > tObj->MinMagThresh) {
|
|---|
| 1022 | /* minification */
|
|---|
| 1023 | switch (tObj->MinFilter) {
|
|---|
| 1024 | case GL_NEAREST:
|
|---|
| 1025 | sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
|---|
| 1026 | break;
|
|---|
| 1027 | case GL_LINEAR:
|
|---|
| 1028 | sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
|---|
| 1029 | break;
|
|---|
| 1030 | case GL_NEAREST_MIPMAP_NEAREST:
|
|---|
| 1031 | sample_2d_nearest_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] );
|
|---|
| 1032 | break;
|
|---|
| 1033 | case GL_LINEAR_MIPMAP_NEAREST:
|
|---|
| 1034 | sample_2d_linear_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] );
|
|---|
| 1035 | break;
|
|---|
| 1036 | case GL_NEAREST_MIPMAP_LINEAR:
|
|---|
| 1037 | sample_2d_nearest_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] );
|
|---|
| 1038 | break;
|
|---|
| 1039 | case GL_LINEAR_MIPMAP_LINEAR:
|
|---|
| 1040 | sample_2d_linear_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] );
|
|---|
| 1041 | break;
|
|---|
| 1042 | default:
|
|---|
| 1043 | gl_problem(NULL, "Bad min filter in sample_2d_texture");
|
|---|
| 1044 | return;
|
|---|
| 1045 | }
|
|---|
| 1046 | }
|
|---|
| 1047 | else {
|
|---|
| 1048 | /* magnification */
|
|---|
| 1049 | switch (tObj->MagFilter) {
|
|---|
| 1050 | case GL_NEAREST:
|
|---|
| 1051 | sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
|---|
| 1052 | break;
|
|---|
| 1053 | case GL_LINEAR:
|
|---|
| 1054 | sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
|---|
| 1055 | break;
|
|---|
| 1056 | default:
|
|---|
| 1057 | gl_problem(NULL, "Bad mag filter in sample_2d_texture");
|
|---|
| 1058 | }
|
|---|
| 1059 | }
|
|---|
| 1060 | }
|
|---|
| 1061 | }
|
|---|
| 1062 |
|
|---|
| 1063 |
|
|---|
| 1064 | /*
|
|---|
| 1065 | * Optimized 2-D texture sampling:
|
|---|
| 1066 | * S and T wrap mode == GL_REPEAT
|
|---|
| 1067 | * GL_NEAREST min/mag filter
|
|---|
| 1068 | * No border
|
|---|
| 1069 | * Format = GL_RGB
|
|---|
| 1070 | */
|
|---|
| 1071 | static void opt_sample_rgb_2d( const struct gl_texture_object *tObj,
|
|---|
| 1072 | GLuint n, const GLfloat s[], const GLfloat t[],
|
|---|
| 1073 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 1074 | GLubyte rgba[][4] )
|
|---|
| 1075 | {
|
|---|
| 1076 | const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel];
|
|---|
| 1077 | const GLfloat width = (GLfloat) img->Width;
|
|---|
| 1078 | const GLfloat height = (GLfloat) img->Height;
|
|---|
| 1079 | const GLint colMask = img->Width - 1;
|
|---|
| 1080 | const GLint rowMask = img->Height - 1;
|
|---|
| 1081 | const GLint shift = img->WidthLog2;
|
|---|
| 1082 | GLuint k;
|
|---|
| 1083 | (void) u;
|
|---|
| 1084 | (void) lambda;
|
|---|
| 1085 | ASSERT(tObj->WrapS==GL_REPEAT);
|
|---|
| 1086 | ASSERT(tObj->WrapT==GL_REPEAT);
|
|---|
| 1087 | ASSERT(tObj->MinFilter==GL_NEAREST);
|
|---|
| 1088 | ASSERT(tObj->MagFilter==GL_NEAREST);
|
|---|
| 1089 | ASSERT(img->Border==0);
|
|---|
| 1090 | ASSERT(img->Format==GL_RGB);
|
|---|
| 1091 |
|
|---|
| 1092 | /* NOTE: negative float->int doesn't floor, add 10000 as to work-around */
|
|---|
| 1093 | for (k=0;k<n;k++) {
|
|---|
| 1094 | GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask;
|
|---|
| 1095 | GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask;
|
|---|
| 1096 | GLint pos = (j << shift) | i;
|
|---|
| 1097 | GLubyte *texel = img->Data + pos + pos + pos; /* pos*3 */
|
|---|
| 1098 | rgba[k][RCOMP] = texel[0];
|
|---|
| 1099 | rgba[k][GCOMP] = texel[1];
|
|---|
| 1100 | rgba[k][BCOMP] = texel[2];
|
|---|
| 1101 | }
|
|---|
| 1102 | }
|
|---|
| 1103 |
|
|---|
| 1104 |
|
|---|
| 1105 | /*
|
|---|
| 1106 | * Optimized 2-D texture sampling:
|
|---|
| 1107 | * S and T wrap mode == GL_REPEAT
|
|---|
| 1108 | * GL_NEAREST min/mag filter
|
|---|
| 1109 | * No border
|
|---|
| 1110 | * Format = GL_RGBA
|
|---|
| 1111 | */
|
|---|
| 1112 | static void opt_sample_rgba_2d( const struct gl_texture_object *tObj,
|
|---|
| 1113 | GLuint n, const GLfloat s[], const GLfloat t[],
|
|---|
| 1114 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 1115 | GLubyte rgba[][4] )
|
|---|
| 1116 | {
|
|---|
| 1117 | const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel];
|
|---|
| 1118 | const GLfloat width = (GLfloat) img->Width;
|
|---|
| 1119 | const GLfloat height = (GLfloat) img->Height;
|
|---|
| 1120 | const GLint colMask = img->Width - 1;
|
|---|
| 1121 | const GLint rowMask = img->Height - 1;
|
|---|
| 1122 | const GLint shift = img->WidthLog2;
|
|---|
| 1123 | GLuint k;
|
|---|
| 1124 | (void) u;
|
|---|
| 1125 | (void) lambda;
|
|---|
| 1126 | ASSERT(tObj->WrapS==GL_REPEAT);
|
|---|
| 1127 | ASSERT(tObj->WrapT==GL_REPEAT);
|
|---|
| 1128 | ASSERT(tObj->MinFilter==GL_NEAREST);
|
|---|
| 1129 | ASSERT(tObj->MagFilter==GL_NEAREST);
|
|---|
| 1130 | ASSERT(img->Border==0);
|
|---|
| 1131 | ASSERT(img->Format==GL_RGBA);
|
|---|
| 1132 |
|
|---|
| 1133 | /* NOTE: negative float->int doesn't floor, add 10000 as to work-around */
|
|---|
| 1134 | for (k=0;k<n;k++) {
|
|---|
| 1135 | GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask;
|
|---|
| 1136 | GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask;
|
|---|
| 1137 | GLint pos = (j << shift) | i;
|
|---|
| 1138 | GLubyte *texel = img->Data + (pos << 2); /* pos*4 */
|
|---|
| 1139 | rgba[k][RCOMP] = texel[0];
|
|---|
| 1140 | rgba[k][GCOMP] = texel[1];
|
|---|
| 1141 | rgba[k][BCOMP] = texel[2];
|
|---|
| 1142 | rgba[k][ACOMP] = texel[3];
|
|---|
| 1143 | }
|
|---|
| 1144 | }
|
|---|
| 1145 |
|
|---|
| 1146 |
|
|---|
| 1147 |
|
|---|
| 1148 | /**********************************************************************/
|
|---|
| 1149 | /* 3-D Texture Sampling Functions */
|
|---|
| 1150 | /**********************************************************************/
|
|---|
| 1151 |
|
|---|
| 1152 | /*
|
|---|
| 1153 | * Given a texture image and an (i,j,k) integer texel coordinate, return the
|
|---|
| 1154 | * texel color.
|
|---|
| 1155 | */
|
|---|
| 1156 | static void get_3d_texel( const struct gl_texture_object *tObj,
|
|---|
| 1157 | const struct gl_texture_image *img,
|
|---|
| 1158 | GLint i, GLint j, GLint k,
|
|---|
| 1159 | GLubyte rgba[4] )
|
|---|
| 1160 | {
|
|---|
| 1161 | const GLint width = img->Width; /* includes border */
|
|---|
| 1162 | const GLint height = img->Height; /* includes border */
|
|---|
| 1163 | const GLint rectarea = width * height;
|
|---|
| 1164 | const GLubyte *texel;
|
|---|
| 1165 |
|
|---|
| 1166 | #ifdef DEBUG
|
|---|
| 1167 | const GLint depth = img->Depth; /* includes border */
|
|---|
| 1168 | assert(i >= 0);
|
|---|
| 1169 | assert(i < width);
|
|---|
| 1170 | assert(j >= 0);
|
|---|
| 1171 | assert(j < height);
|
|---|
| 1172 | assert(k >= 0);
|
|---|
| 1173 | assert(k < depth);
|
|---|
| 1174 | #endif
|
|---|
| 1175 |
|
|---|
| 1176 | switch (img->Format) {
|
|---|
| 1177 | case GL_COLOR_INDEX:
|
|---|
| 1178 | {
|
|---|
| 1179 | GLubyte index = img->Data[ rectarea * k + width * j + i ];
|
|---|
| 1180 | palette_sample(tObj, index, rgba );
|
|---|
| 1181 | return;
|
|---|
| 1182 | }
|
|---|
| 1183 | case GL_ALPHA:
|
|---|
| 1184 | rgba[ACOMP] = img->Data[ rectarea * k + width * j + i ];
|
|---|
| 1185 | return;
|
|---|
| 1186 | case GL_LUMINANCE:
|
|---|
| 1187 | case GL_INTENSITY:
|
|---|
| 1188 | rgba[RCOMP] = img->Data[ rectarea * k + width * j + i ];
|
|---|
| 1189 | return;
|
|---|
| 1190 | case GL_LUMINANCE_ALPHA:
|
|---|
| 1191 | texel = img->Data + ( rectarea * k + width * j + i) * 2;
|
|---|
| 1192 | rgba[RCOMP] = texel[0];
|
|---|
| 1193 | rgba[ACOMP] = texel[1];
|
|---|
| 1194 | return;
|
|---|
| 1195 | case GL_RGB:
|
|---|
| 1196 | texel = img->Data + (rectarea * k + width * j + i) * 3;
|
|---|
| 1197 | rgba[RCOMP] = texel[0];
|
|---|
| 1198 | rgba[GCOMP] = texel[1];
|
|---|
| 1199 | rgba[BCOMP] = texel[2];
|
|---|
| 1200 | return;
|
|---|
| 1201 | case GL_RGBA:
|
|---|
| 1202 | texel = img->Data + (rectarea * k + width * j + i) * 4;
|
|---|
| 1203 | rgba[RCOMP] = texel[0];
|
|---|
| 1204 | rgba[GCOMP] = texel[1];
|
|---|
| 1205 | rgba[BCOMP] = texel[2];
|
|---|
| 1206 | rgba[ACOMP] = texel[3];
|
|---|
| 1207 | return;
|
|---|
| 1208 | default:
|
|---|
| 1209 | gl_problem(NULL, "Bad format in get_3d_texel");
|
|---|
| 1210 | }
|
|---|
| 1211 | }
|
|---|
| 1212 |
|
|---|
| 1213 |
|
|---|
| 1214 | /*
|
|---|
| 1215 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
|
|---|
| 1216 | */
|
|---|
| 1217 | static void sample_3d_nearest( const struct gl_texture_object *tObj,
|
|---|
| 1218 | const struct gl_texture_image *img,
|
|---|
| 1219 | GLfloat s, GLfloat t, GLfloat r,
|
|---|
| 1220 | GLubyte rgba[4] )
|
|---|
| 1221 | {
|
|---|
| 1222 | const GLint imgWidth = img->Width; /* includes border, if any */
|
|---|
| 1223 | const GLint imgHeight = img->Height; /* includes border, if any */
|
|---|
| 1224 | const GLint width = img->Width2; /* without border, power of two */
|
|---|
| 1225 | const GLint height = img->Height2; /* without border, power of two */
|
|---|
| 1226 | const GLint depth = img->Depth2; /* without border, power of two */
|
|---|
| 1227 | const GLint rectarea = imgWidth * imgHeight;
|
|---|
| 1228 | const GLubyte *texel;
|
|---|
| 1229 | GLint i, j, k;
|
|---|
| 1230 |
|
|---|
| 1231 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i);
|
|---|
| 1232 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j);
|
|---|
| 1233 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, r, depth, k);
|
|---|
| 1234 |
|
|---|
| 1235 | switch (tObj->Image[0]->Format) {
|
|---|
| 1236 | case GL_COLOR_INDEX:
|
|---|
| 1237 | {
|
|---|
| 1238 | GLubyte index = img->Data[ rectarea * k + j * imgWidth + i ];
|
|---|
| 1239 | palette_sample(tObj, index, rgba );
|
|---|
| 1240 | return;
|
|---|
| 1241 | }
|
|---|
| 1242 | case GL_ALPHA:
|
|---|
| 1243 | rgba[ACOMP] = img->Data[ rectarea * k + j * imgWidth + i ];
|
|---|
| 1244 | return;
|
|---|
| 1245 | case GL_LUMINANCE:
|
|---|
| 1246 | case GL_INTENSITY:
|
|---|
| 1247 | rgba[RCOMP] = img->Data[ rectarea * k + j * imgWidth + i ];
|
|---|
| 1248 | return;
|
|---|
| 1249 | case GL_LUMINANCE_ALPHA:
|
|---|
| 1250 | texel = img->Data + ((rectarea * k + j * imgWidth + i) << 1);
|
|---|
| 1251 | rgba[RCOMP] = texel[0];
|
|---|
| 1252 | rgba[ACOMP] = texel[1];
|
|---|
| 1253 | return;
|
|---|
| 1254 | case GL_RGB:
|
|---|
| 1255 | texel = img->Data + ( rectarea * k + j * imgWidth + i) * 3;
|
|---|
| 1256 | rgba[RCOMP] = texel[0];
|
|---|
| 1257 | rgba[GCOMP] = texel[1];
|
|---|
| 1258 | rgba[BCOMP] = texel[2];
|
|---|
| 1259 | return;
|
|---|
| 1260 | case GL_RGBA:
|
|---|
| 1261 | texel = img->Data + ((rectarea * k + j * imgWidth + i) << 2);
|
|---|
| 1262 | rgba[RCOMP] = texel[0];
|
|---|
| 1263 | rgba[GCOMP] = texel[1];
|
|---|
| 1264 | rgba[BCOMP] = texel[2];
|
|---|
| 1265 | rgba[ACOMP] = texel[3];
|
|---|
| 1266 | return;
|
|---|
| 1267 | default:
|
|---|
| 1268 | gl_problem(NULL, "Bad format in sample_3d_nearest");
|
|---|
| 1269 | }
|
|---|
| 1270 | }
|
|---|
| 1271 |
|
|---|
| 1272 |
|
|---|
| 1273 |
|
|---|
| 1274 | /*
|
|---|
| 1275 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
|
|---|
| 1276 | */
|
|---|
| 1277 | static void sample_3d_linear( const struct gl_texture_object *tObj,
|
|---|
| 1278 | const struct gl_texture_image *img,
|
|---|
| 1279 | GLfloat s, GLfloat t, GLfloat r,
|
|---|
| 1280 | GLubyte rgba[4] )
|
|---|
| 1281 | {
|
|---|
| 1282 | const GLint width = img->Width2;
|
|---|
| 1283 | const GLint height = img->Height2;
|
|---|
| 1284 | const GLint depth = img->Depth2;
|
|---|
| 1285 | GLint i0, j0, k0, i1, j1, k1;
|
|---|
| 1286 | GLuint useBorderColor;
|
|---|
| 1287 | GLfloat u, v, w;
|
|---|
| 1288 |
|
|---|
| 1289 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1);
|
|---|
| 1290 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1);
|
|---|
| 1291 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, r, w, depth, k0, k1);
|
|---|
| 1292 |
|
|---|
| 1293 | useBorderColor = 0;
|
|---|
| 1294 | if (img->Border) {
|
|---|
| 1295 | i0 += img->Border;
|
|---|
| 1296 | i1 += img->Border;
|
|---|
| 1297 | j0 += img->Border;
|
|---|
| 1298 | j1 += img->Border;
|
|---|
| 1299 | k0 += img->Border;
|
|---|
| 1300 | k1 += img->Border;
|
|---|
| 1301 | }
|
|---|
| 1302 | else {
|
|---|
| 1303 | /* check if sampling texture border color */
|
|---|
| 1304 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
|
|---|
| 1305 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
|
|---|
| 1306 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
|
|---|
| 1307 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
|
|---|
| 1308 | if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT;
|
|---|
| 1309 | if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT;
|
|---|
| 1310 | }
|
|---|
| 1311 |
|
|---|
| 1312 | {
|
|---|
| 1313 | GLfloat a = myFrac(u);
|
|---|
| 1314 | GLfloat b = myFrac(v);
|
|---|
| 1315 | GLfloat c = myFrac(w);
|
|---|
| 1316 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
|---|
| 1317 | GLint w000 = (GLint) ((1.0F-a)*(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
|---|
| 1318 | GLint w100 = (GLint) ( a *(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
|---|
| 1319 | GLint w010 = (GLint) ((1.0F-a)* b *(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
|---|
| 1320 | GLint w110 = (GLint) ( a * b *(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
|---|
| 1321 | GLint w001 = (GLint) ((1.0F-a)*(1.0F-b)* c * WEIGHT_SCALE + 0.5F);
|
|---|
| 1322 | GLint w101 = (GLint) ( a *(1.0F-b)* c * WEIGHT_SCALE + 0.5F);
|
|---|
| 1323 | GLint w011 = (GLint) ((1.0F-a)* b * c * WEIGHT_SCALE + 0.5F);
|
|---|
| 1324 | GLint w111 = (GLint) ( a * b * c * WEIGHT_SCALE + 0.5F);
|
|---|
| 1325 |
|
|---|
| 1326 | GLubyte t000[4], t010[4], t001[4], t011[4];
|
|---|
| 1327 | GLubyte t100[4], t110[4], t101[4], t111[4];
|
|---|
| 1328 |
|
|---|
| 1329 | if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
|
|---|
| 1330 | t000[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1331 | t000[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1332 | t000[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1333 | t000[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1334 | }
|
|---|
| 1335 | else {
|
|---|
| 1336 | get_3d_texel( tObj, img, i0, j0, k0, t000 );
|
|---|
| 1337 | }
|
|---|
| 1338 | if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
|
|---|
| 1339 | t100[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1340 | t100[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1341 | t100[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1342 | t100[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1343 | }
|
|---|
| 1344 | else {
|
|---|
| 1345 | get_3d_texel( tObj, img, i1, j0, k0, t100 );
|
|---|
| 1346 | }
|
|---|
| 1347 | if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
|
|---|
| 1348 | t010[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1349 | t010[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1350 | t010[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1351 | t010[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1352 | }
|
|---|
| 1353 | else {
|
|---|
| 1354 | get_3d_texel( tObj, img, i0, j1, k0, t010 );
|
|---|
| 1355 | }
|
|---|
| 1356 | if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
|
|---|
| 1357 | t110[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1358 | t110[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1359 | t110[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1360 | t110[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1361 | }
|
|---|
| 1362 | else {
|
|---|
| 1363 | get_3d_texel( tObj, img, i1, j1, k0, t110 );
|
|---|
| 1364 | }
|
|---|
| 1365 |
|
|---|
| 1366 | if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
|
|---|
| 1367 | t001[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1368 | t001[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1369 | t001[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1370 | t001[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1371 | }
|
|---|
| 1372 | else {
|
|---|
| 1373 | get_3d_texel( tObj, img, i0, j0, k1, t001 );
|
|---|
| 1374 | }
|
|---|
| 1375 | if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
|
|---|
| 1376 | t101[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1377 | t101[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1378 | t101[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1379 | t101[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1380 | }
|
|---|
| 1381 | else {
|
|---|
| 1382 | get_3d_texel( tObj, img, i1, j0, k1, t101 );
|
|---|
| 1383 | }
|
|---|
| 1384 | if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
|
|---|
| 1385 | t011[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1386 | t011[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1387 | t011[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1388 | t011[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1389 | }
|
|---|
| 1390 | else {
|
|---|
| 1391 | get_3d_texel( tObj, img, i0, j1, k1, t011 );
|
|---|
| 1392 | }
|
|---|
| 1393 | if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
|
|---|
| 1394 | t111[RCOMP] = tObj->BorderColor[0];
|
|---|
| 1395 | t111[GCOMP] = tObj->BorderColor[1];
|
|---|
| 1396 | t111[BCOMP] = tObj->BorderColor[2];
|
|---|
| 1397 | t111[ACOMP] = tObj->BorderColor[3];
|
|---|
| 1398 | }
|
|---|
| 1399 | else {
|
|---|
| 1400 | get_3d_texel( tObj, img, i1, j1, k1, t111 );
|
|---|
| 1401 | }
|
|---|
| 1402 |
|
|---|
| 1403 | rgba[0] = (GLubyte) (
|
|---|
| 1404 | (w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
|
|---|
| 1405 | w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )
|
|---|
| 1406 | >> WEIGHT_SHIFT);
|
|---|
| 1407 | rgba[1] = (GLubyte) (
|
|---|
| 1408 | (w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] +
|
|---|
| 1409 | w100*t100[1] + w110*t110[1] + w101*t101[1] + w111*t111[1] )
|
|---|
| 1410 | >> WEIGHT_SHIFT);
|
|---|
| 1411 | rgba[2] = (GLubyte) (
|
|---|
| 1412 | (w000*t000[2] + w010*t010[2] + w001*t001[2] + w011*t011[2] +
|
|---|
| 1413 | w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2] )
|
|---|
| 1414 | >> WEIGHT_SHIFT);
|
|---|
| 1415 | rgba[3] = (GLubyte) (
|
|---|
| 1416 | (w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
|
|---|
| 1417 | w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3] )
|
|---|
| 1418 | >> WEIGHT_SHIFT);
|
|---|
| 1419 | }
|
|---|
| 1420 | }
|
|---|
| 1421 |
|
|---|
| 1422 |
|
|---|
| 1423 |
|
|---|
| 1424 | static void
|
|---|
| 1425 | sample_3d_nearest_mipmap_nearest( const struct gl_texture_object *tObj,
|
|---|
| 1426 | GLfloat s, GLfloat t, GLfloat r,
|
|---|
| 1427 | GLfloat lambda, GLubyte rgba[4] )
|
|---|
| 1428 | {
|
|---|
| 1429 | GLint level;
|
|---|
| 1430 | if (lambda <= 0.5F)
|
|---|
| 1431 | lambda = 0.0F;
|
|---|
| 1432 | else if (lambda > tObj->M + 0.4999F)
|
|---|
| 1433 | lambda = tObj->M + 0.4999F;
|
|---|
| 1434 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
|---|
| 1435 | if (level > tObj->P)
|
|---|
| 1436 | level = tObj->P;
|
|---|
| 1437 |
|
|---|
| 1438 | sample_3d_nearest( tObj, tObj->Image[level], s, t, r, rgba );
|
|---|
| 1439 | }
|
|---|
| 1440 |
|
|---|
| 1441 |
|
|---|
| 1442 | static void
|
|---|
| 1443 | sample_3d_linear_mipmap_nearest( const struct gl_texture_object *tObj,
|
|---|
| 1444 | GLfloat s, GLfloat t, GLfloat r,
|
|---|
| 1445 | GLfloat lambda, GLubyte rgba[4] )
|
|---|
| 1446 | {
|
|---|
| 1447 | GLint level;
|
|---|
| 1448 | if (lambda <= 0.5F)
|
|---|
| 1449 | lambda = 0.0F;
|
|---|
| 1450 | else if (lambda > tObj->M + 0.4999F)
|
|---|
| 1451 | lambda = tObj->M + 0.4999F;
|
|---|
| 1452 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
|---|
| 1453 | if (level > tObj->P)
|
|---|
| 1454 | level = tObj->P;
|
|---|
| 1455 |
|
|---|
| 1456 | sample_3d_linear( tObj, tObj->Image[level], s, t, r, rgba );
|
|---|
| 1457 | }
|
|---|
| 1458 |
|
|---|
| 1459 |
|
|---|
| 1460 | static void
|
|---|
| 1461 | sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
|
|---|
| 1462 | GLfloat s, GLfloat t, GLfloat r,
|
|---|
| 1463 | GLfloat lambda, GLubyte rgba[4] )
|
|---|
| 1464 | {
|
|---|
| 1465 | GLint level;
|
|---|
| 1466 | if (lambda < 0.0F)
|
|---|
| 1467 | lambda = 0.0F;
|
|---|
| 1468 | else if (lambda > tObj->M)
|
|---|
| 1469 | lambda = tObj->M;
|
|---|
| 1470 | level = (GLint) (tObj->BaseLevel + lambda);
|
|---|
| 1471 |
|
|---|
| 1472 | if (level >= tObj->P) {
|
|---|
| 1473 | sample_3d_nearest( tObj, tObj->Image[tObj->P], s, t, r, rgba );
|
|---|
| 1474 | }
|
|---|
| 1475 | else {
|
|---|
| 1476 | GLubyte t0[4], t1[4]; /* texels */
|
|---|
| 1477 | GLfloat f = myFrac(lambda);
|
|---|
| 1478 | sample_3d_nearest( tObj, tObj->Image[level ], s, t, r, t0 );
|
|---|
| 1479 | sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 );
|
|---|
| 1480 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
|---|
| 1481 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
|---|
| 1482 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
|---|
| 1483 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
|---|
| 1484 | }
|
|---|
| 1485 | }
|
|---|
| 1486 |
|
|---|
| 1487 |
|
|---|
| 1488 | static void
|
|---|
| 1489 | sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj,
|
|---|
| 1490 | GLfloat s, GLfloat t, GLfloat r,
|
|---|
| 1491 | GLfloat lambda, GLubyte rgba[4] )
|
|---|
| 1492 | {
|
|---|
| 1493 | GLint level;
|
|---|
| 1494 | if (lambda < 0.0F)
|
|---|
| 1495 | lambda = 0.0F;
|
|---|
| 1496 | else if (lambda > tObj->M)
|
|---|
| 1497 | lambda = tObj->M;
|
|---|
| 1498 | level = (GLint) (tObj->BaseLevel + lambda);
|
|---|
| 1499 |
|
|---|
| 1500 | if (level >= tObj->P) {
|
|---|
| 1501 | sample_3d_linear( tObj, tObj->Image[tObj->P], s, t, r, rgba );
|
|---|
| 1502 | }
|
|---|
| 1503 | else {
|
|---|
| 1504 | GLubyte t0[4], t1[4]; /* texels */
|
|---|
| 1505 | GLfloat f = myFrac(lambda);
|
|---|
| 1506 | sample_3d_linear( tObj, tObj->Image[level ], s, t, r, t0 );
|
|---|
| 1507 | sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 );
|
|---|
| 1508 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
|---|
| 1509 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
|---|
| 1510 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
|---|
| 1511 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
|---|
| 1512 | }
|
|---|
| 1513 | }
|
|---|
| 1514 |
|
|---|
| 1515 |
|
|---|
| 1516 | static void sample_nearest_3d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 1517 | const GLfloat s[], const GLfloat t[],
|
|---|
| 1518 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 1519 | GLubyte rgba[][4] )
|
|---|
| 1520 | {
|
|---|
| 1521 | GLuint i;
|
|---|
| 1522 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
|---|
| 1523 | (void) lambda;
|
|---|
| 1524 | for (i=0;i<n;i++) {
|
|---|
| 1525 | sample_3d_nearest( tObj, image, s[i], t[i], u[i], rgba[i] );
|
|---|
| 1526 | }
|
|---|
| 1527 | }
|
|---|
| 1528 |
|
|---|
| 1529 |
|
|---|
| 1530 |
|
|---|
| 1531 | static void sample_linear_3d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 1532 | const GLfloat s[], const GLfloat t[],
|
|---|
| 1533 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 1534 | GLubyte rgba[][4] )
|
|---|
| 1535 | {
|
|---|
| 1536 | GLuint i;
|
|---|
| 1537 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
|---|
| 1538 | (void) lambda;
|
|---|
| 1539 | for (i=0;i<n;i++) {
|
|---|
| 1540 | sample_3d_linear( tObj, image, s[i], t[i], u[i], rgba[i] );
|
|---|
| 1541 | }
|
|---|
| 1542 | }
|
|---|
| 1543 |
|
|---|
| 1544 |
|
|---|
| 1545 | /*
|
|---|
| 1546 | * Given an (s,t,r) texture coordinate and lambda (level of detail) value,
|
|---|
| 1547 | * return a texture sample.
|
|---|
| 1548 | */
|
|---|
| 1549 | static void sample_lambda_3d( const struct gl_texture_object *tObj, GLuint n,
|
|---|
| 1550 | const GLfloat s[], const GLfloat t[],
|
|---|
| 1551 | const GLfloat u[], const GLfloat lambda[],
|
|---|
| 1552 | GLubyte rgba[][4] )
|
|---|
| 1553 | {
|
|---|
| 1554 | GLuint i;
|
|---|
| 1555 |
|
|---|
| 1556 | for (i=0;i<n;i++) {
|
|---|
| 1557 |
|
|---|
| 1558 | if (lambda[i] > tObj->MinMagThresh) {
|
|---|
| 1559 | /* minification */
|
|---|
| 1560 | switch (tObj->MinFilter) {
|
|---|
| 1561 | case GL_NEAREST:
|
|---|
| 1562 | sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
|---|
| 1563 | break;
|
|---|
| 1564 | case GL_LINEAR:
|
|---|
| 1565 | sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
|---|
| 1566 | break;
|
|---|
| 1567 | case GL_NEAREST_MIPMAP_NEAREST:
|
|---|
| 1568 | sample_3d_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
|---|
| 1569 | break;
|
|---|
| 1570 | case GL_LINEAR_MIPMAP_NEAREST:
|
|---|
| 1571 | sample_3d_linear_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
|---|
| 1572 | break;
|
|---|
| 1573 | case GL_NEAREST_MIPMAP_LINEAR:
|
|---|
| 1574 | sample_3d_nearest_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
|---|
| 1575 | break;
|
|---|
| 1576 | case GL_LINEAR_MIPMAP_LINEAR:
|
|---|
| 1577 | sample_3d_linear_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
|---|
| 1578 | break;
|
|---|
| 1579 | default:
|
|---|
| 1580 | gl_problem(NULL, "Bad min filterin sample_3d_texture");
|
|---|
| 1581 | }
|
|---|
| 1582 | }
|
|---|
| 1583 | else {
|
|---|
| 1584 | /* magnification */
|
|---|
| 1585 | switch (tObj->MagFilter) {
|
|---|
| 1586 | case GL_NEAREST:
|
|---|
| 1587 | sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
|---|
| 1588 | break;
|
|---|
| 1589 | case GL_LINEAR:
|
|---|
| 1590 | sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
|---|
| 1591 | break;
|
|---|
| 1592 | default:
|
|---|
| 1593 | gl_problem(NULL, "Bad mag filter in sample_3d_texture");
|
|---|
| 1594 | }
|
|---|
| 1595 | }
|
|---|
| 1596 | }
|
|---|
| 1597 | }
|
|---|
| 1598 |
|
|---|
| 1599 |
|
|---|
| 1600 |
|
|---|
| 1601 | /**********************************************************************/
|
|---|
| 1602 | /* Texture Sampling Setup */
|
|---|
| 1603 | /**********************************************************************/
|
|---|
| 1604 |
|
|---|
| 1605 |
|
|---|
| 1606 | /*
|
|---|
| 1607 | * Setup the texture sampling function for this texture object.
|
|---|
| 1608 | */
|
|---|
| 1609 | void gl_set_texture_sampler( struct gl_texture_object *t )
|
|---|
| 1610 | {
|
|---|
| 1611 | if (!t->Complete) {
|
|---|
| 1612 | t->SampleFunc = NULL;
|
|---|
| 1613 | }
|
|---|
| 1614 | else {
|
|---|
| 1615 | GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
|
|---|
| 1616 |
|
|---|
| 1617 | if (needLambda) {
|
|---|
| 1618 | /* Compute min/mag filter threshold */
|
|---|
| 1619 | if (t->MagFilter==GL_LINEAR
|
|---|
| 1620 | && (t->MinFilter==GL_NEAREST_MIPMAP_NEAREST ||
|
|---|
| 1621 | t->MinFilter==GL_LINEAR_MIPMAP_NEAREST)) {
|
|---|
| 1622 | t->MinMagThresh = 0.5F;
|
|---|
| 1623 | }
|
|---|
| 1624 | else {
|
|---|
| 1625 | t->MinMagThresh = 0.0F;
|
|---|
| 1626 | }
|
|---|
| 1627 | }
|
|---|
| 1628 |
|
|---|
| 1629 | switch (t->Dimensions) {
|
|---|
| 1630 | case 1:
|
|---|
| 1631 | if (needLambda) {
|
|---|
| 1632 | t->SampleFunc = sample_lambda_1d;
|
|---|
| 1633 | }
|
|---|
| 1634 | else if (t->MinFilter==GL_LINEAR) {
|
|---|
| 1635 | t->SampleFunc = sample_linear_1d;
|
|---|
| 1636 | }
|
|---|
| 1637 | else {
|
|---|
| 1638 | ASSERT(t->MinFilter==GL_NEAREST);
|
|---|
| 1639 | t->SampleFunc = sample_nearest_1d;
|
|---|
| 1640 | }
|
|---|
| 1641 | break;
|
|---|
| 1642 | case 2:
|
|---|
| 1643 | if (needLambda) {
|
|---|
| 1644 | t->SampleFunc = sample_lambda_2d;
|
|---|
| 1645 | }
|
|---|
| 1646 | else if (t->MinFilter==GL_LINEAR) {
|
|---|
| 1647 | t->SampleFunc = sample_linear_2d;
|
|---|
| 1648 | }
|
|---|
| 1649 | else {
|
|---|
| 1650 | ASSERT(t->MinFilter==GL_NEAREST);
|
|---|
| 1651 | if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
|
|---|
| 1652 | && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) {
|
|---|
| 1653 | t->SampleFunc = opt_sample_rgb_2d;
|
|---|
| 1654 | }
|
|---|
| 1655 | else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
|
|---|
| 1656 | && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) {
|
|---|
| 1657 | t->SampleFunc = opt_sample_rgba_2d;
|
|---|
| 1658 | }
|
|---|
| 1659 | else
|
|---|
| 1660 | t->SampleFunc = sample_nearest_2d;
|
|---|
| 1661 | }
|
|---|
| 1662 | break;
|
|---|
| 1663 | case 3:
|
|---|
| 1664 | if (needLambda) {
|
|---|
| 1665 | t->SampleFunc = sample_lambda_3d;
|
|---|
| 1666 | }
|
|---|
| 1667 | else if (t->MinFilter==GL_LINEAR) {
|
|---|
| 1668 | t->SampleFunc = sample_linear_3d;
|
|---|
| 1669 | }
|
|---|
| 1670 | else {
|
|---|
| 1671 | ASSERT(t->MinFilter==GL_NEAREST);
|
|---|
| 1672 | t->SampleFunc = sample_nearest_3d;
|
|---|
| 1673 | }
|
|---|
| 1674 | break;
|
|---|
| 1675 | default:
|
|---|
| 1676 | gl_problem(NULL, "invalid dimensions in gl_set_texture_sampler");
|
|---|
| 1677 | }
|
|---|
| 1678 | }
|
|---|
| 1679 | }
|
|---|
| 1680 |
|
|---|
| 1681 |
|
|---|
| 1682 |
|
|---|
| 1683 | /**********************************************************************/
|
|---|
| 1684 | /* Texture Application */
|
|---|
| 1685 | /**********************************************************************/
|
|---|
| 1686 |
|
|---|
| 1687 |
|
|---|
| 1688 | /*
|
|---|
| 1689 | * Combine incoming fragment color with texel color to produce output color.
|
|---|
| 1690 | * Input: textureUnit - pointer to texture unit to apply
|
|---|
| 1691 | * format - base internal texture format
|
|---|
| 1692 | * n - number of fragments
|
|---|
| 1693 | * texels - array of texel colors
|
|---|
| 1694 | * InOut: rgba - incoming fragment colors modified by texel colors
|
|---|
| 1695 | * according to the texture environment mode.
|
|---|
| 1696 | */
|
|---|
| 1697 |
|
|---|
| 1698 |
|
|---|
| 1699 | static void apply_texture( const GLcontext *ctx,
|
|---|
| 1700 | const struct gl_texture_unit *texUnit,
|
|---|
| 1701 | GLuint n,
|
|---|
| 1702 | GLubyte rgba[][4], CONST GLubyte texel[][4] )
|
|---|
| 1703 | {
|
|---|
| 1704 | GLuint i;
|
|---|
| 1705 | GLint Rc, Gc, Bc, Ac;
|
|---|
| 1706 | GLenum format;
|
|---|
| 1707 |
|
|---|
| 1708 | /*
|
|---|
| 1709 | * Use (A*(B+1)) >> 8 as a fast approximation of (A*B)/255 for A
|
|---|
| 1710 | * and B in [0,255]
|
|---|
| 1711 | */
|
|---|
| 1712 |
|
|---|
| 1713 | #define PROD(A,B) ( (GLubyte) (((GLint)(A) * ((GLint)(B)+1)) >> 8) )
|
|---|
| 1714 |
|
|---|
| 1715 | ASSERT(texUnit);
|
|---|
| 1716 | ASSERT(texUnit->Current);
|
|---|
| 1717 | ASSERT(texUnit->Current->Image[0]);
|
|---|
| 1718 |
|
|---|
| 1719 | format = texUnit->Current->Image[0]->Format;
|
|---|
| 1720 |
|
|---|
| 1721 | if (format==GL_COLOR_INDEX) {
|
|---|
| 1722 | format = GL_RGBA; /* XXXX a hack! */
|
|---|
| 1723 | }
|
|---|
| 1724 |
|
|---|
| 1725 | switch (texUnit->EnvMode) {
|
|---|
| 1726 | case GL_REPLACE:
|
|---|
| 1727 | switch (format) {
|
|---|
| 1728 | case GL_ALPHA:
|
|---|
| 1729 | for (i=0;i<n;i++) {
|
|---|
| 1730 | /* Cv = Cf */
|
|---|
| 1731 | /* Av = At */
|
|---|
| 1732 | rgba[i][ACOMP] = texel[i][ACOMP];
|
|---|
| 1733 | }
|
|---|
| 1734 | break;
|
|---|
| 1735 | case GL_LUMINANCE:
|
|---|
| 1736 | for (i=0;i<n;i++) {
|
|---|
| 1737 | /* Cv = Lt */
|
|---|
| 1738 | GLubyte Lt = texel[i][RCOMP];
|
|---|
| 1739 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
|
|---|
| 1740 | /* Av = Af */
|
|---|
| 1741 | }
|
|---|
| 1742 | break;
|
|---|
| 1743 | case GL_LUMINANCE_ALPHA:
|
|---|
| 1744 | for (i=0;i<n;i++) {
|
|---|
| 1745 | GLubyte Lt = texel[i][RCOMP];
|
|---|
| 1746 | /* Cv = Lt */
|
|---|
| 1747 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
|
|---|
| 1748 | /* Av = At */
|
|---|
| 1749 | rgba[i][ACOMP] = texel[i][ACOMP];
|
|---|
| 1750 | }
|
|---|
| 1751 | break;
|
|---|
| 1752 | case GL_INTENSITY:
|
|---|
| 1753 | for (i=0;i<n;i++) {
|
|---|
| 1754 | /* Cv = It */
|
|---|
| 1755 | GLubyte It = texel[i][RCOMP];
|
|---|
| 1756 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = It;
|
|---|
| 1757 | /* Av = It */
|
|---|
| 1758 | rgba[i][ACOMP] = It;
|
|---|
| 1759 | }
|
|---|
| 1760 | break;
|
|---|
| 1761 | case GL_RGB:
|
|---|
| 1762 | for (i=0;i<n;i++) {
|
|---|
| 1763 | /* Cv = Ct */
|
|---|
| 1764 | rgba[i][RCOMP] = texel[i][RCOMP];
|
|---|
| 1765 | rgba[i][GCOMP] = texel[i][GCOMP];
|
|---|
| 1766 | rgba[i][BCOMP] = texel[i][BCOMP];
|
|---|
| 1767 | /* Av = Af */
|
|---|
| 1768 | }
|
|---|
| 1769 | break;
|
|---|
| 1770 | case GL_RGBA:
|
|---|
| 1771 | for (i=0;i<n;i++) {
|
|---|
| 1772 | /* Cv = Ct */
|
|---|
| 1773 | rgba[i][RCOMP] = texel[i][RCOMP];
|
|---|
| 1774 | rgba[i][GCOMP] = texel[i][GCOMP];
|
|---|
| 1775 | rgba[i][BCOMP] = texel[i][BCOMP];
|
|---|
| 1776 | /* Av = At */
|
|---|
| 1777 | rgba[i][ACOMP] = texel[i][ACOMP];
|
|---|
| 1778 | }
|
|---|
| 1779 | break;
|
|---|
| 1780 | default:
|
|---|
| 1781 | gl_problem(ctx, "Bad format in apply_texture");
|
|---|
| 1782 | return;
|
|---|
| 1783 | }
|
|---|
| 1784 | break;
|
|---|
| 1785 |
|
|---|
| 1786 | case GL_MODULATE:
|
|---|
| 1787 | switch (format) {
|
|---|
| 1788 | case GL_ALPHA:
|
|---|
| 1789 | for (i=0;i<n;i++) {
|
|---|
| 1790 | /* Cv = Cf */
|
|---|
| 1791 | /* Av = AfAt */
|
|---|
| 1792 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] );
|
|---|
| 1793 | }
|
|---|
| 1794 | break;
|
|---|
| 1795 | case GL_LUMINANCE:
|
|---|
| 1796 | for (i=0;i<n;i++) {
|
|---|
| 1797 | /* Cv = LtCf */
|
|---|
| 1798 | GLubyte Lt = texel[i][RCOMP];
|
|---|
| 1799 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], Lt );
|
|---|
| 1800 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], Lt );
|
|---|
| 1801 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], Lt );
|
|---|
| 1802 | /* Av = Af */
|
|---|
| 1803 | }
|
|---|
| 1804 | break;
|
|---|
| 1805 | case GL_LUMINANCE_ALPHA:
|
|---|
| 1806 | for (i=0;i<n;i++) {
|
|---|
| 1807 | /* Cv = CfLt */
|
|---|
| 1808 | GLubyte Lt = texel[i][RCOMP];
|
|---|
| 1809 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], Lt );
|
|---|
| 1810 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], Lt );
|
|---|
| 1811 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], Lt );
|
|---|
| 1812 | /* Av = AfAt */
|
|---|
| 1813 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] );
|
|---|
| 1814 | }
|
|---|
| 1815 | break;
|
|---|
| 1816 | case GL_INTENSITY:
|
|---|
| 1817 | for (i=0;i<n;i++) {
|
|---|
| 1818 | /* Cv = CfIt */
|
|---|
| 1819 | GLubyte It = texel[i][RCOMP];
|
|---|
| 1820 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], It );
|
|---|
| 1821 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], It );
|
|---|
| 1822 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], It );
|
|---|
| 1823 | /* Av = AfIt */
|
|---|
| 1824 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], It );
|
|---|
| 1825 | }
|
|---|
| 1826 | break;
|
|---|
| 1827 | case GL_RGB:
|
|---|
| 1828 | for (i=0;i<n;i++) {
|
|---|
| 1829 | /* Cv = CfCt */
|
|---|
| 1830 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], texel[i][RCOMP] );
|
|---|
| 1831 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], texel[i][GCOMP] );
|
|---|
| 1832 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], texel[i][BCOMP] );
|
|---|
| 1833 | /* Av = Af */
|
|---|
| 1834 | }
|
|---|
| 1835 | break;
|
|---|
| 1836 | case GL_RGBA:
|
|---|
| 1837 | for (i=0;i<n;i++) {
|
|---|
| 1838 | /* Cv = CfCt */
|
|---|
| 1839 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], texel[i][RCOMP] );
|
|---|
| 1840 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], texel[i][GCOMP] );
|
|---|
| 1841 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], texel[i][BCOMP] );
|
|---|
| 1842 | /* Av = AfAt */
|
|---|
| 1843 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] );
|
|---|
| 1844 | }
|
|---|
| 1845 | break;
|
|---|
| 1846 | default:
|
|---|
| 1847 | gl_problem(ctx, "Bad format (2) in apply_texture");
|
|---|
| 1848 | return;
|
|---|
| 1849 | }
|
|---|
| 1850 | break;
|
|---|
| 1851 |
|
|---|
| 1852 | case GL_DECAL:
|
|---|
| 1853 | switch (format) {
|
|---|
| 1854 | case GL_ALPHA:
|
|---|
| 1855 | case GL_LUMINANCE:
|
|---|
| 1856 | case GL_LUMINANCE_ALPHA:
|
|---|
| 1857 | case GL_INTENSITY:
|
|---|
| 1858 | /* undefined */
|
|---|
| 1859 | break;
|
|---|
| 1860 | case GL_RGB:
|
|---|
| 1861 | for (i=0;i<n;i++) {
|
|---|
| 1862 | /* Cv = Ct */
|
|---|
| 1863 | rgba[i][RCOMP] = texel[i][RCOMP];
|
|---|
| 1864 | rgba[i][GCOMP] = texel[i][GCOMP];
|
|---|
| 1865 | rgba[i][BCOMP] = texel[i][BCOMP];
|
|---|
| 1866 | /* Av = Af */
|
|---|
| 1867 | }
|
|---|
| 1868 | break;
|
|---|
| 1869 | case GL_RGBA:
|
|---|
| 1870 | for (i=0;i<n;i++) {
|
|---|
| 1871 | /* Cv = Cf(1-At) + CtAt */
|
|---|
| 1872 | GLint t = texel[i][ACOMP], s = 255 - t;
|
|---|
| 1873 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(texel[i][RCOMP],t);
|
|---|
| 1874 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(texel[i][GCOMP],t);
|
|---|
| 1875 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(texel[i][BCOMP],t);
|
|---|
| 1876 | /* Av = Af */
|
|---|
| 1877 | }
|
|---|
| 1878 | break;
|
|---|
| 1879 | default:
|
|---|
| 1880 | gl_problem(ctx, "Bad format (3) in apply_texture");
|
|---|
| 1881 | return;
|
|---|
| 1882 | }
|
|---|
| 1883 | break;
|
|---|
| 1884 |
|
|---|
| 1885 | case GL_BLEND:
|
|---|
| 1886 | Rc = (GLint) (texUnit->EnvColor[0] * 255.0F);
|
|---|
| 1887 | Gc = (GLint) (texUnit->EnvColor[1] * 255.0F);
|
|---|
| 1888 | Bc = (GLint) (texUnit->EnvColor[2] * 255.0F);
|
|---|
| 1889 | Ac = (GLint) (texUnit->EnvColor[3] * 255.0F);
|
|---|
| 1890 | switch (format) {
|
|---|
| 1891 | case GL_ALPHA:
|
|---|
| 1892 | for (i=0;i<n;i++) {
|
|---|
| 1893 | /* Cv = Cf */
|
|---|
| 1894 | /* Av = AfAt */
|
|---|
| 1895 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], texel[i][ACOMP]);
|
|---|
| 1896 | }
|
|---|
| 1897 | break;
|
|---|
| 1898 | case GL_LUMINANCE:
|
|---|
| 1899 | for (i=0;i<n;i++) {
|
|---|
| 1900 | /* Cv = Cf(1-Lt) + CcLt */
|
|---|
| 1901 | GLubyte Lt = texel[i][RCOMP], s = 255 - Lt;
|
|---|
| 1902 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, Lt);
|
|---|
| 1903 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, Lt);
|
|---|
| 1904 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, Lt);
|
|---|
| 1905 | /* Av = Af */
|
|---|
| 1906 | }
|
|---|
| 1907 | break;
|
|---|
| 1908 | case GL_LUMINANCE_ALPHA:
|
|---|
| 1909 | for (i=0;i<n;i++) {
|
|---|
| 1910 | /* Cv = Cf(1-Lt) + CcLt */
|
|---|
| 1911 | GLubyte Lt = texel[i][RCOMP], s = 255 - Lt;
|
|---|
| 1912 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, Lt);
|
|---|
| 1913 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, Lt);
|
|---|
| 1914 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, Lt);
|
|---|
| 1915 | /* Av = AfAt */
|
|---|
| 1916 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP],texel[i][ACOMP]);
|
|---|
| 1917 | }
|
|---|
| 1918 | break;
|
|---|
| 1919 | case GL_INTENSITY:
|
|---|
| 1920 | for (i=0;i<n;i++) {
|
|---|
| 1921 | /* Cv = Cf(1-It) + CcLt */
|
|---|
| 1922 | GLubyte It = texel[i][RCOMP], s = 255 - It;
|
|---|
| 1923 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, It);
|
|---|
| 1924 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, It);
|
|---|
| 1925 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, It);
|
|---|
| 1926 | /* Av = Af(1-It) + Ac*It */
|
|---|
| 1927 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], s) + PROD(Ac, It);
|
|---|
| 1928 | }
|
|---|
| 1929 | break;
|
|---|
| 1930 | case GL_RGB:
|
|---|
| 1931 | for (i=0;i<n;i++) {
|
|---|
| 1932 | /* Cv = Cf(1-Ct) + CcCt */
|
|---|
| 1933 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], (255-texel[i][RCOMP])) + PROD(Rc,texel[i][RCOMP]);
|
|---|
| 1934 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], (255-texel[i][GCOMP])) + PROD(Gc,texel[i][GCOMP]);
|
|---|
| 1935 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], (255-texel[i][BCOMP])) + PROD(Bc,texel[i][BCOMP]);
|
|---|
| 1936 | /* Av = Af */
|
|---|
| 1937 | }
|
|---|
| 1938 | break;
|
|---|
| 1939 | case GL_RGBA:
|
|---|
| 1940 | for (i=0;i<n;i++) {
|
|---|
| 1941 | /* Cv = Cf(1-Ct) + CcCt */
|
|---|
| 1942 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], (255-texel[i][RCOMP])) + PROD(Rc,texel[i][RCOMP]);
|
|---|
| 1943 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], (255-texel[i][GCOMP])) + PROD(Gc,texel[i][GCOMP]);
|
|---|
| 1944 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], (255-texel[i][BCOMP])) + PROD(Bc,texel[i][BCOMP]);
|
|---|
| 1945 | /* Av = AfAt */
|
|---|
| 1946 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP],texel[i][ACOMP]);
|
|---|
| 1947 | }
|
|---|
| 1948 | break;
|
|---|
| 1949 | default:
|
|---|
| 1950 | gl_problem(ctx, "Bad format (4) in apply_texture");
|
|---|
| 1951 | return;
|
|---|
| 1952 | }
|
|---|
| 1953 | break;
|
|---|
| 1954 |
|
|---|
| 1955 | default:
|
|---|
| 1956 | gl_problem(ctx, "Bad env mode in apply_texture");
|
|---|
| 1957 | return;
|
|---|
| 1958 | }
|
|---|
| 1959 | #undef PROD
|
|---|
| 1960 | }
|
|---|
| 1961 |
|
|---|
| 1962 |
|
|---|
| 1963 |
|
|---|
| 1964 | /*
|
|---|
| 1965 | * Apply a unit of texture mapping to the incoming fragments.
|
|---|
| 1966 | */
|
|---|
| 1967 | void gl_texture_pixels( GLcontext *ctx, GLuint texUnit, GLuint n,
|
|---|
| 1968 | const GLfloat s[], const GLfloat t[],
|
|---|
| 1969 | const GLfloat r[], GLfloat lambda[],
|
|---|
| 1970 | GLubyte rgba[][4] )
|
|---|
| 1971 | {
|
|---|
| 1972 | GLuint mask = (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D) << (texUnit * 4);
|
|---|
| 1973 | if (ctx->Texture.Enabled & mask) {
|
|---|
| 1974 | const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
|
|---|
| 1975 | if (textureUnit->Current && textureUnit->Current->SampleFunc) {
|
|---|
| 1976 |
|
|---|
| 1977 | GLubyte texel[PB_SIZE][4];
|
|---|
| 1978 |
|
|---|
| 1979 | if (textureUnit->Current->MinLod != -1000.0
|
|---|
| 1980 | || textureUnit->Current->MaxLod != 1000.0) {
|
|---|
| 1981 | /* apply LOD clamping to lambda */
|
|---|
| 1982 | GLfloat min = textureUnit->Current->MinLod;
|
|---|
| 1983 | GLfloat max = textureUnit->Current->MaxLod;
|
|---|
| 1984 | GLuint i;
|
|---|
| 1985 | for (i=0;i<n;i++) {
|
|---|
| 1986 | GLfloat l = lambda[i];
|
|---|
| 1987 | lambda[i] = CLAMP(l, min, max);
|
|---|
| 1988 | }
|
|---|
| 1989 | }
|
|---|
| 1990 |
|
|---|
| 1991 | /* Sample the texture. */
|
|---|
| 1992 | (*textureUnit->Current->SampleFunc)( textureUnit->Current, n,
|
|---|
| 1993 | s, t, r, lambda, texel );
|
|---|
| 1994 |
|
|---|
| 1995 | apply_texture( ctx, textureUnit, n,
|
|---|
| 1996 | rgba, (const GLubyte (*)[4])texel );
|
|---|
| 1997 | }
|
|---|
| 1998 | }
|
|---|
| 1999 | }
|
|---|
| 2000 |
|
|---|
| 2001 | /*
|
|---|
| 2002 | * After state changes to texturing we call this function to update
|
|---|
| 2003 | * intermediate and derived state.
|
|---|
| 2004 | * Called by gl_update_state().
|
|---|
| 2005 | */
|
|---|
| 2006 | void gl_update_texture_unit( GLcontext *ctx, struct gl_texture_unit *texUnit )
|
|---|
| 2007 | {
|
|---|
| 2008 | (void) ctx;
|
|---|
| 2009 |
|
|---|
| 2010 | if ((texUnit->Enabled & TEXTURE0_3D) && texUnit->CurrentD[3]->Complete) {
|
|---|
| 2011 | texUnit->ReallyEnabled = TEXTURE0_3D;
|
|---|
| 2012 | texUnit->Current = texUnit->CurrentD[3];
|
|---|
| 2013 | texUnit->CurrentDimension = 3;
|
|---|
| 2014 | }
|
|---|
| 2015 | else if ((texUnit->Enabled & TEXTURE0_2D) && texUnit->CurrentD[2]->Complete) {
|
|---|
| 2016 | texUnit->ReallyEnabled = TEXTURE0_2D;
|
|---|
| 2017 | texUnit->Current = texUnit->CurrentD[2];
|
|---|
| 2018 | texUnit->CurrentDimension = 2;
|
|---|
| 2019 | }
|
|---|
| 2020 | else if ((texUnit->Enabled & TEXTURE0_1D) && texUnit->CurrentD[1]->Complete) {
|
|---|
| 2021 | texUnit->ReallyEnabled = TEXTURE0_1D;
|
|---|
| 2022 | texUnit->Current = texUnit->CurrentD[1];
|
|---|
| 2023 | texUnit->CurrentDimension = 1;
|
|---|
| 2024 | }
|
|---|
| 2025 | else {
|
|---|
| 2026 | /* if (MESA_VERBOSE & VERBOSE_TEXTURE) {
|
|---|
| 2027 | switch (texUnit->Enabled) {
|
|---|
| 2028 | case TEXTURE0_3D:
|
|---|
| 2029 | fprintf(stderr, "Using incomplete 3d texture %u\n",
|
|---|
| 2030 | texUnit->CurrentD[3]->Name);
|
|---|
| 2031 | break;
|
|---|
| 2032 | case TEXTURE0_2D:
|
|---|
| 2033 | fprintf(stderr, "Using incomplete 2d texture %u\n",
|
|---|
| 2034 | texUnit->CurrentD[2]->Name);
|
|---|
| 2035 | break;
|
|---|
| 2036 | case TEXTURE0_1D:
|
|---|
| 2037 | fprintf(stderr, "Using incomplete 1d texture %u\n",
|
|---|
| 2038 | texUnit->CurrentD[1]->Name);
|
|---|
| 2039 | break;
|
|---|
| 2040 | default:
|
|---|
| 2041 | fprintf(stderr, "Bad value for texUnit->Enabled %x\n",
|
|---|
| 2042 | texUnit->Enabled);
|
|---|
| 2043 | break;
|
|---|
| 2044 | }
|
|---|
| 2045 | }*/
|
|---|
| 2046 |
|
|---|
| 2047 | texUnit->ReallyEnabled = 0;
|
|---|
| 2048 | texUnit->Current = NULL;
|
|---|
| 2049 | texUnit->CurrentDimension = 0;
|
|---|
| 2050 | return;
|
|---|
| 2051 | }
|
|---|
| 2052 |
|
|---|
| 2053 | texUnit->GenFlags = 0;
|
|---|
| 2054 |
|
|---|
| 2055 | if (texUnit->TexGenEnabled) {
|
|---|
| 2056 | GLuint sz = 0;
|
|---|
| 2057 |
|
|---|
| 2058 | if (texUnit->TexGenEnabled & S_BIT) {
|
|---|
| 2059 | sz = 1;
|
|---|
| 2060 | texUnit->GenFlags |= texUnit->GenBitS;
|
|---|
| 2061 | }
|
|---|
| 2062 | if (texUnit->TexGenEnabled & T_BIT) {
|
|---|
| 2063 | sz = 2;
|
|---|
| 2064 | texUnit->GenFlags |= texUnit->GenBitT;
|
|---|
| 2065 | }
|
|---|
| 2066 | if (texUnit->TexGenEnabled & Q_BIT) {
|
|---|
| 2067 | sz = 3;
|
|---|
| 2068 | texUnit->GenFlags |= texUnit->GenBitQ;
|
|---|
| 2069 | }
|
|---|
| 2070 | if (texUnit->TexGenEnabled & R_BIT) {
|
|---|
| 2071 | sz = 4;
|
|---|
| 2072 | texUnit->GenFlags |= texUnit->GenBitR;
|
|---|
| 2073 | }
|
|---|
| 2074 |
|
|---|
| 2075 | texUnit->TexgenSize = sz;
|
|---|
| 2076 | texUnit->Holes = (GLubyte) (all_bits[sz] & ~texUnit->TexGenEnabled);
|
|---|
| 2077 | texUnit->func = texgen_generic_tab;
|
|---|
| 2078 |
|
|---|
| 2079 | if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
|
|---|
| 2080 | if (texUnit->GenFlags == TEXGEN_REFLECTION_MAP_NV) {
|
|---|
| 2081 | texUnit->func = texgen_reflection_map_nv_tab;
|
|---|
| 2082 | }
|
|---|
| 2083 | else if (texUnit->GenFlags == TEXGEN_NORMAL_MAP_NV) {
|
|---|
| 2084 | texUnit->func = texgen_normal_map_nv_tab;
|
|---|
| 2085 | }
|
|---|
| 2086 | }
|
|---|
| 2087 | else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
|
|---|
| 2088 | texUnit->GenFlags == TEXGEN_SPHERE_MAP) {
|
|---|
| 2089 | texUnit->func = texgen_sphere_map_tab;
|
|---|
| 2090 | }
|
|---|
| 2091 | }
|
|---|
| 2092 | }
|
|---|