1 | /* $Id: texture.c,v 1.1 2000-02-29 00:50:12 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | #ifdef PC_HEADER
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29 | #include "all.h"
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30 | #else
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31 | #ifndef XFree86Server
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32 | #include <math.h>
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33 | #include <stdlib.h>
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34 | #include <stdio.h>
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35 | #else
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36 | #include "GL/xf86glx.h"
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37 | #endif
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38 | #include "context.h"
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39 | #include "macros.h"
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40 | #include "mmath.h"
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41 | #include "pb.h"
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42 | #include "texture.h"
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43 | #include "types.h"
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44 | #include "xform.h"
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45 | #endif
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46 |
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47 | /***********************************************************************
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48 | * Automatic texture coordinate generation (texgen) code.
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49 | */
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50 |
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51 | static GLuint all_bits[5] = {
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52 | 0,
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53 | VEC_SIZE_1,
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54 | VEC_SIZE_2,
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55 | VEC_SIZE_3,
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56 | VEC_SIZE_4,
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57 | };
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58 |
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59 |
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60 | static texgen_func texgen_generic_tab[4];
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61 | static texgen_func texgen_reflection_map_nv_tab[4];
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62 | static texgen_func texgen_normal_map_nv_tab[4];
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63 | static texgen_func texgen_sphere_map_tab[4];
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64 |
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65 |
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66 | typedef void (*build_m_func)(GLfloat f[][3],
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67 | GLfloat m[],
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68 | const GLvector3f *normals,
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69 | const GLvector4f *coord_vec,
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70 | const GLuint flags[],
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71 | const GLubyte cullmask[] );
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72 |
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73 |
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74 | typedef void (*build_f_func)( GLfloat *f,
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75 | GLuint fstride,
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76 | const GLvector3f *normal_vec,
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77 | const GLvector4f *coord_vec,
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78 | const GLuint flags[],
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79 | const GLubyte cullmask[] );
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80 |
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81 |
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82 | /* KW: compacted vs. coindexed normals don't bring any performance
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83 | * gains to texture generation, but it is still necessary to cope
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84 | * with the two different formats.
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85 | */
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86 | #define TAG(x) x
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87 | #define FIRST_NORMAL normals->start
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88 | #define NEXT_NORMAL STRIDE_F(normal, normals->stride)
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89 | #define LOCAL_VARS
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90 | #define CHECK
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91 | #define IDX 0
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92 | #include "texgen_tmp.h"
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93 |
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94 |
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95 | #define TAG(x) x##_compacted
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96 | #define FIRST_NORMAL normals->start
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97 | #define NEXT_NORMAL ((flags[i]&VERT_NORM) ? (normal=first_normal[i]) : (normal))
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98 | #define CHECK
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99 | #define IDX 2
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100 | #define LOCAL_VARS \
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101 | GLfloat (*first_normal)[3] = (GLfloat (*)[3]) FIRST_NORMAL;
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102 |
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103 | #include "texgen_tmp.h"
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104 |
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105 | #define TAG(x) x##_masked
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106 | #define FIRST_NORMAL normals->start
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107 | #define NEXT_NORMAL STRIDE_F(normal, normals->stride)
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108 | #define LOCAL_VARS
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109 | #define CHECK if (cullmask[i])
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110 | #define IDX 1
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111 | #include "texgen_tmp.h"
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112 |
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113 | #define TAG(x) x##_compacted_masked
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114 | #define FIRST_NORMAL normals->start
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115 | #define NEXT_NORMAL ((flags[i]&VERT_NORM) ? normal=first_normal[i] : 0)
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116 | #define CHECK if (cullmask[i])
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117 | #define IDX 3
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118 | #define LOCAL_VARS \
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119 | GLfloat (*first_normal)[3] = (GLfloat (*)[3]) FIRST_NORMAL;
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120 |
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121 | #include "texgen_tmp.h"
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122 |
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123 |
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124 | /*
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125 | * End texgen code
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126 | ***********************************************************************
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127 | */
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128 |
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129 |
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130 |
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131 | /*
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132 | * One time inits for texture mapping.
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133 | * Called by one_time_init() in context.c
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134 | */
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135 | void gl_init_texture( void )
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136 | {
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137 | init_texgen();
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138 | init_texgen_compacted();
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139 | init_texgen_masked();
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140 | init_texgen_compacted_masked();
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141 | }
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142 |
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143 | /*
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144 | * Paletted texture sampling.
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145 | * Input: tObj - the texture object
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146 | * index - the palette index (8-bit only)
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147 | * Output: red, green, blue, alpha - the texel color
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148 | */
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149 | static void palette_sample(const struct gl_texture_object *tObj,
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150 | GLubyte index, GLubyte rgba[4] )
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151 | {
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152 | GLcontext *ctx = gl_get_current_context(); /* THIS IS A HACK */
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153 | GLint i = index;
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154 | const GLubyte *palette;
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155 |
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156 | if (ctx->Texture.SharedPalette) {
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157 | palette = ctx->Texture.Palette;
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158 | }
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159 | else {
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160 | palette = tObj->Palette;
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161 | }
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162 |
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163 | switch (tObj->PaletteFormat) {
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164 | case GL_ALPHA:
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165 | rgba[ACOMP] = tObj->Palette[index];
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166 | return;
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167 | case GL_LUMINANCE:
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168 | case GL_INTENSITY:
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169 | rgba[RCOMP] = palette[index];
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170 | return;
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171 | case GL_LUMINANCE_ALPHA:
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172 | rgba[RCOMP] = palette[(index << 1) + 0];
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173 | rgba[ACOMP] = palette[(index << 1) + 1];
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174 | return;
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175 | case GL_RGB:
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176 | rgba[RCOMP] = palette[index * 3 + 0];
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177 | rgba[GCOMP] = palette[index * 3 + 1];
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178 | rgba[BCOMP] = palette[index * 3 + 2];
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179 | return;
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180 | case GL_RGBA:
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181 | rgba[RCOMP] = palette[(i << 2) + 0];
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182 | rgba[GCOMP] = palette[(i << 2) + 1];
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183 | rgba[BCOMP] = palette[(i << 2) + 2];
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184 | rgba[ACOMP] = palette[(i << 2) + 3];
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185 | return;
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186 | default:
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187 | gl_problem(NULL, "Bad palette format in palette_sample");
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188 | }
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189 | }
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190 |
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191 |
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192 |
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193 | /*
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194 | * These values are used in the fixed-point arithmetic used
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195 | * for linear filtering.
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196 | */
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197 | #define WEIGHT_SCALE 65536.0F
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198 | #define WEIGHT_SHIFT 16
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199 |
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200 |
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201 | /*
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202 | * Used to compute texel locations for linear sampling.
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203 | */
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204 | #define COMPUTE_LINEAR_TEXEL_LOCATIONS(wrapMode, S, U, SIZE, I0, I1) \
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205 | { \
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206 | if (wrapMode == GL_REPEAT) { \
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207 | U = S * SIZE - 0.5F; \
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208 | I0 = ((GLint) myFloor(U)) & (SIZE - 1); \
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209 | I1 = (I0 + 1) & (SIZE - 1); \
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210 | } \
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211 | else { \
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212 | U = S * SIZE; \
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213 | if (U < 0.0F) \
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214 | U = 0.0F; \
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215 | else if (U >= SIZE) \
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216 | U = SIZE; \
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217 | U -= 0.5F; \
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218 | I0 = (GLint) myFloor(U); \
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219 | I1 = I0 + 1; \
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220 | if (wrapMode == GL_CLAMP_TO_EDGE) { \
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221 | if (I0 < 0) \
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222 | I0 = 0; \
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223 | if (I1 >= SIZE) \
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224 | I1 = SIZE - 1; \
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225 | } \
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226 | } \
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227 | }
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228 |
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229 |
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230 | /*
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231 | * Used to compute texel location for nearest sampling.
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232 | */
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233 | #define COMPUTE_NEAREST_TEXEL_LOCATION(wrapMode, S, SIZE, I) \
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234 | { \
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235 | if (wrapMode == GL_REPEAT) { \
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236 | /* s limited to [0,1) */ \
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237 | /* i limited to [0,width-1] */ \
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238 | I = (GLint) (S * SIZE); \
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239 | if (S < 0.0F) \
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240 | I -= 1; \
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241 | I &= (SIZE - 1); \
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242 | } \
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243 | else if (wrapMode == GL_CLAMP_TO_EDGE) { \
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244 | const GLfloat min = 1.0F / (2.0F * SIZE); \
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245 | const GLfloat max = 1.0F - min; \
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246 | if (S < min) \
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247 | I = 0; \
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248 | else if (S > max) \
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249 | I = SIZE - 1; \
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250 | else \
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251 | I = (GLint) (S * SIZE); \
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252 | } \
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253 | else { \
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254 | ASSERT(wrapMode == GL_CLAMP); \
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255 | /* s limited to [0,1] */ \
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256 | /* i limited to [0,width-1] */ \
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257 | if (S <= 0.0F) \
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258 | I = 0; \
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259 | else if (S >= 1.0F) \
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260 | I = SIZE - 1; \
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261 | else \
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262 | I = (GLint) (S * SIZE); \
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263 | } \
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264 | }
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265 |
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266 |
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267 | /*
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268 | * Bitflags for texture border color sampling.
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269 | */
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270 | #define I0BIT 1
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271 | #define I1BIT 2
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272 | #define J0BIT 4
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273 | #define J1BIT 8
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274 | #define K0BIT 16
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275 | #define K1BIT 32
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276 |
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277 |
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278 |
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279 | /**********************************************************************/
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280 | /* 1-D Texture Sampling Functions */
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281 | /**********************************************************************/
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282 |
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283 |
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284 | /*
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285 | * Return floor of x, being careful of negative values.
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286 | */
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287 | static GLfloat myFloor(GLfloat x)
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288 | {
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289 | if (x < 0.0F)
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290 | return (GLfloat) ((GLint) x - 1);
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291 | else
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292 | return (GLfloat) (GLint) x;
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293 | }
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294 |
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295 |
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296 | /*
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297 | * Return the fractional part of x.
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298 | */
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299 | #define myFrac(x) ( (x) - myFloor(x) )
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300 |
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301 |
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302 |
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303 |
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304 | /*
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305 | * Given 1-D texture image and an (i) texel column coordinate, return the
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306 | * texel color.
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307 | */
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308 | static void get_1d_texel( const struct gl_texture_object *tObj,
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309 | const struct gl_texture_image *img, GLint i,
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310 | GLubyte rgba[4] )
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311 | {
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312 | const GLubyte *texel;
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313 |
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314 | #ifdef DEBUG
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315 | GLint width = img->Width;
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316 | assert(i >= 0);
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317 | assert(i < width);
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318 | #endif
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319 |
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320 | switch (img->Format) {
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321 | case GL_COLOR_INDEX:
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322 | {
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323 | GLubyte index = img->Data[i];
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324 | palette_sample(tObj, index, rgba);
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325 | return;
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326 | }
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327 | case GL_ALPHA:
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328 | rgba[ACOMP] = img->Data[ i ];
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329 | return;
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330 | case GL_LUMINANCE:
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331 | case GL_INTENSITY:
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332 | rgba[RCOMP] = img->Data[ i ];
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333 | return;
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334 | case GL_LUMINANCE_ALPHA:
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335 | texel = img->Data + i * 2;
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336 | rgba[RCOMP] = texel[0];
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337 | rgba[ACOMP] = texel[1];
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338 | return;
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339 | case GL_RGB:
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340 | texel = img->Data + i * 3;
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341 | rgba[RCOMP] = texel[0];
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342 | rgba[GCOMP] = texel[1];
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343 | rgba[BCOMP] = texel[2];
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344 | return;
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345 | case GL_RGBA:
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346 | texel = img->Data + i * 4;
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347 | rgba[RCOMP] = texel[0];
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348 | rgba[GCOMP] = texel[1];
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349 | rgba[BCOMP] = texel[2];
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350 | rgba[ACOMP] = texel[3];
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351 | return;
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352 | default:
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353 | gl_problem(NULL, "Bad format in get_1d_texel");
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354 | return;
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355 | }
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356 | }
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357 |
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358 |
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359 |
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360 | /*
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361 | * Return the texture sample for coordinate (s) using GL_NEAREST filter.
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362 | */
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363 | static void sample_1d_nearest( const struct gl_texture_object *tObj,
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364 | const struct gl_texture_image *img,
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365 | GLfloat s, GLubyte rgba[4] )
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366 | {
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367 | const GLint width = img->Width2; /* without border, power of two */
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368 | const GLubyte *texel;
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369 | GLint i;
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370 |
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371 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i);
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372 |
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373 | /* skip over the border, if any */
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374 | i += img->Border;
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375 |
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376 | /* Get the texel */
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377 | switch (img->Format) {
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378 | case GL_COLOR_INDEX:
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379 | {
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380 | GLubyte index = img->Data[i];
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381 | palette_sample(tObj, index, rgba );
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382 | return;
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383 | }
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384 | case GL_ALPHA:
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385 | rgba[ACOMP] = img->Data[i];
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386 | return;
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387 | case GL_LUMINANCE:
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388 | case GL_INTENSITY:
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389 | rgba[RCOMP] = img->Data[i];
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390 | return;
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391 | case GL_LUMINANCE_ALPHA:
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392 | texel = img->Data + i * 2;
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393 | rgba[RCOMP] = texel[0];
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394 | rgba[ACOMP] = texel[1];
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395 | return;
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396 | case GL_RGB:
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397 | texel = img->Data + i * 3;
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398 | rgba[RCOMP] = texel[0];
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399 | rgba[GCOMP] = texel[1];
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400 | rgba[BCOMP] = texel[2];
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401 | return;
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402 | case GL_RGBA:
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403 | texel = img->Data + i * 4;
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404 | rgba[RCOMP] = texel[0];
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405 | rgba[GCOMP] = texel[1];
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406 | rgba[BCOMP] = texel[2];
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407 | rgba[ACOMP] = texel[3];
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408 | return;
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409 | default:
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410 | gl_problem(NULL, "Bad format in sample_1d_nearest");
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411 | }
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412 | }
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413 |
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414 |
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415 |
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416 | /*
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417 | * Return the texture sample for coordinate (s) using GL_LINEAR filter.
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418 | */
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419 | static void sample_1d_linear( const struct gl_texture_object *tObj,
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420 | const struct gl_texture_image *img,
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421 | GLfloat s,
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422 | GLubyte rgba[4] )
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423 | {
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424 | const GLint width = img->Width2;
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425 | GLint i0, i1;
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426 | GLfloat u;
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427 | GLuint useBorderColor;
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428 |
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429 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1);
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430 |
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431 | useBorderColor = 0;
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432 | if (img->Border) {
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433 | i0 += img->Border;
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434 | i1 += img->Border;
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435 | }
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436 | else {
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437 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
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438 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
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439 | }
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440 |
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441 | {
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442 | GLfloat a = myFrac(u);
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443 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
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444 | GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F);
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445 | GLint w1 = (GLint) ( a * WEIGHT_SCALE + 0.5F);
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446 |
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447 | GLubyte t0[4], t1[4]; /* texels */
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448 |
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449 | if (useBorderColor & I0BIT) {
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450 | t0[RCOMP] = tObj->BorderColor[0];
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451 | t0[GCOMP] = tObj->BorderColor[1];
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452 | t0[BCOMP] = tObj->BorderColor[2];
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453 | t0[ACOMP] = tObj->BorderColor[3];
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454 | }
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455 | else {
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456 | get_1d_texel( tObj, img, i0, t0 );
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457 | }
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458 | if (useBorderColor & I1BIT) {
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459 | t1[RCOMP] = tObj->BorderColor[0];
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460 | t1[GCOMP] = tObj->BorderColor[1];
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461 | t1[BCOMP] = tObj->BorderColor[2];
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462 | t1[ACOMP] = tObj->BorderColor[3];
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463 | }
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464 | else {
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465 | get_1d_texel( tObj, img, i1, t1 );
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466 | }
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467 |
|
---|
468 | rgba[0] = (GLubyte) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT);
|
---|
469 | rgba[1] = (GLubyte) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT);
|
---|
470 | rgba[2] = (GLubyte) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT);
|
---|
471 | rgba[3] = (GLubyte) ((w0 * t0[3] + w1 * t1[3]) >> WEIGHT_SHIFT);
|
---|
472 | }
|
---|
473 | }
|
---|
474 |
|
---|
475 |
|
---|
476 | static void
|
---|
477 | sample_1d_nearest_mipmap_nearest( const struct gl_texture_object *tObj,
|
---|
478 | GLfloat s, GLfloat lambda,
|
---|
479 | GLubyte rgba[4] )
|
---|
480 | {
|
---|
481 | GLint level;
|
---|
482 | if (lambda <= 0.5F)
|
---|
483 | lambda = 0.0F;
|
---|
484 | else if (lambda > tObj->M + 0.4999F)
|
---|
485 | lambda = tObj->M + 0.4999F;
|
---|
486 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
---|
487 | if (level > tObj->P)
|
---|
488 | level = tObj->P;
|
---|
489 |
|
---|
490 | sample_1d_nearest( tObj, tObj->Image[level], s, rgba );
|
---|
491 | }
|
---|
492 |
|
---|
493 |
|
---|
494 | static void
|
---|
495 | sample_1d_linear_mipmap_nearest( const struct gl_texture_object *tObj,
|
---|
496 | GLfloat s, GLfloat lambda,
|
---|
497 | GLubyte rgba[4] )
|
---|
498 | {
|
---|
499 | GLint level;
|
---|
500 | if (lambda <= 0.5F)
|
---|
501 | lambda = 0.0F;
|
---|
502 | else if (lambda > tObj->M + 0.4999F)
|
---|
503 | lambda = tObj->M + 0.4999F;
|
---|
504 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
---|
505 | if (level > tObj->P)
|
---|
506 | level = tObj->P;
|
---|
507 |
|
---|
508 | sample_1d_linear( tObj, tObj->Image[level], s, rgba );
|
---|
509 | }
|
---|
510 |
|
---|
511 |
|
---|
512 |
|
---|
513 | static void
|
---|
514 | sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
|
---|
515 | GLfloat s, GLfloat lambda,
|
---|
516 | GLubyte rgba[4] )
|
---|
517 | {
|
---|
518 | GLint level;
|
---|
519 | if (lambda < 0.0F)
|
---|
520 | lambda = 0.0F;
|
---|
521 | else if (lambda > tObj->M)
|
---|
522 | lambda = tObj->M;
|
---|
523 | level = (GLint) (tObj->BaseLevel + lambda);
|
---|
524 |
|
---|
525 | if (level >= tObj->P) {
|
---|
526 | sample_1d_nearest( tObj, tObj->Image[tObj->P], s, rgba );
|
---|
527 | }
|
---|
528 | else {
|
---|
529 | GLubyte t0[4], t1[4];
|
---|
530 | GLfloat f = myFrac(lambda);
|
---|
531 | sample_1d_nearest( tObj, tObj->Image[level ], s, t0 );
|
---|
532 | sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 );
|
---|
533 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
---|
534 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
---|
535 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
---|
536 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
---|
537 | }
|
---|
538 | }
|
---|
539 |
|
---|
540 |
|
---|
541 |
|
---|
542 | static void
|
---|
543 | sample_1d_linear_mipmap_linear( const struct gl_texture_object *tObj,
|
---|
544 | GLfloat s, GLfloat lambda,
|
---|
545 | GLubyte rgba[4] )
|
---|
546 | {
|
---|
547 | GLint level;
|
---|
548 | if (lambda < 0.0F)
|
---|
549 | lambda = 0.0F;
|
---|
550 | else if (lambda > tObj->M)
|
---|
551 | lambda = tObj->M;
|
---|
552 | level = (GLint) (tObj->BaseLevel + lambda);
|
---|
553 |
|
---|
554 | if (level >= tObj->P) {
|
---|
555 | sample_1d_linear( tObj, tObj->Image[tObj->P], s, rgba );
|
---|
556 | }
|
---|
557 | else {
|
---|
558 | GLubyte t0[4], t1[4];
|
---|
559 | GLfloat f = myFrac(lambda);
|
---|
560 | sample_1d_linear( tObj, tObj->Image[level ], s, t0 );
|
---|
561 | sample_1d_linear( tObj, tObj->Image[level+1], s, t1 );
|
---|
562 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
---|
563 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
---|
564 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
---|
565 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
---|
566 | }
|
---|
567 | }
|
---|
568 |
|
---|
569 |
|
---|
570 |
|
---|
571 | static void sample_nearest_1d( const struct gl_texture_object *tObj, GLuint n,
|
---|
572 | const GLfloat s[], const GLfloat t[],
|
---|
573 | const GLfloat u[], const GLfloat lambda[],
|
---|
574 | GLubyte rgba[][4] )
|
---|
575 | {
|
---|
576 | GLuint i;
|
---|
577 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
---|
578 | (void) t;
|
---|
579 | (void) u;
|
---|
580 | (void) lambda;
|
---|
581 | for (i=0;i<n;i++) {
|
---|
582 | sample_1d_nearest( tObj, image, s[i], rgba[i] );
|
---|
583 | }
|
---|
584 | }
|
---|
585 |
|
---|
586 |
|
---|
587 |
|
---|
588 | static void sample_linear_1d( const struct gl_texture_object *tObj, GLuint n,
|
---|
589 | const GLfloat s[], const GLfloat t[],
|
---|
590 | const GLfloat u[], const GLfloat lambda[],
|
---|
591 | GLubyte rgba[][4] )
|
---|
592 | {
|
---|
593 | GLuint i;
|
---|
594 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
---|
595 | (void) t;
|
---|
596 | (void) u;
|
---|
597 | (void) lambda;
|
---|
598 | for (i=0;i<n;i++) {
|
---|
599 | sample_1d_linear( tObj, image, s[i], rgba[i] );
|
---|
600 | }
|
---|
601 | }
|
---|
602 |
|
---|
603 |
|
---|
604 | /*
|
---|
605 | * Given an (s) texture coordinate and lambda (level of detail) value,
|
---|
606 | * return a texture sample.
|
---|
607 | *
|
---|
608 | */
|
---|
609 | static void sample_lambda_1d( const struct gl_texture_object *tObj, GLuint n,
|
---|
610 | const GLfloat s[], const GLfloat t[],
|
---|
611 | const GLfloat u[], const GLfloat lambda[],
|
---|
612 | GLubyte rgba[][4] )
|
---|
613 | {
|
---|
614 | GLuint i;
|
---|
615 |
|
---|
616 | (void) t;
|
---|
617 | (void) u;
|
---|
618 |
|
---|
619 | for (i=0;i<n;i++) {
|
---|
620 | if (lambda[i] > tObj->MinMagThresh) {
|
---|
621 | /* minification */
|
---|
622 | switch (tObj->MinFilter) {
|
---|
623 | case GL_NEAREST:
|
---|
624 | sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
---|
625 | break;
|
---|
626 | case GL_LINEAR:
|
---|
627 | sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
---|
628 | break;
|
---|
629 | case GL_NEAREST_MIPMAP_NEAREST:
|
---|
630 | sample_1d_nearest_mipmap_nearest( tObj, lambda[i], s[i], rgba[i] );
|
---|
631 | break;
|
---|
632 | case GL_LINEAR_MIPMAP_NEAREST:
|
---|
633 | sample_1d_linear_mipmap_nearest( tObj, s[i], lambda[i], rgba[i] );
|
---|
634 | break;
|
---|
635 | case GL_NEAREST_MIPMAP_LINEAR:
|
---|
636 | sample_1d_nearest_mipmap_linear( tObj, s[i], lambda[i], rgba[i] );
|
---|
637 | break;
|
---|
638 | case GL_LINEAR_MIPMAP_LINEAR:
|
---|
639 | sample_1d_linear_mipmap_linear( tObj, s[i], lambda[i], rgba[i] );
|
---|
640 | break;
|
---|
641 | default:
|
---|
642 | gl_problem(NULL, "Bad min filter in sample_1d_texture");
|
---|
643 | return;
|
---|
644 | }
|
---|
645 | }
|
---|
646 | else {
|
---|
647 | /* magnification */
|
---|
648 | switch (tObj->MagFilter) {
|
---|
649 | case GL_NEAREST:
|
---|
650 | sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
---|
651 | break;
|
---|
652 | case GL_LINEAR:
|
---|
653 | sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] );
|
---|
654 | break;
|
---|
655 | default:
|
---|
656 | gl_problem(NULL, "Bad mag filter in sample_1d_texture");
|
---|
657 | return;
|
---|
658 | }
|
---|
659 | }
|
---|
660 | }
|
---|
661 | }
|
---|
662 |
|
---|
663 |
|
---|
664 |
|
---|
665 |
|
---|
666 | /**********************************************************************/
|
---|
667 | /* 2-D Texture Sampling Functions */
|
---|
668 | /**********************************************************************/
|
---|
669 |
|
---|
670 |
|
---|
671 | /*
|
---|
672 | * Given a texture image and an (i,j) integer texel coordinate, return the
|
---|
673 | * texel color.
|
---|
674 | */
|
---|
675 | static void get_2d_texel( const struct gl_texture_object *tObj,
|
---|
676 | const struct gl_texture_image *img, GLint i, GLint j,
|
---|
677 | GLubyte rgba[4] )
|
---|
678 | {
|
---|
679 | const GLint width = img->Width; /* includes border */
|
---|
680 | const GLubyte *texel;
|
---|
681 |
|
---|
682 | #ifdef DEBUG
|
---|
683 | const GLint height = img->Height; /* includes border */
|
---|
684 | assert(i >= 0);
|
---|
685 | assert(i < width);
|
---|
686 | assert(j >= 0);
|
---|
687 | assert(j < height);
|
---|
688 | #endif
|
---|
689 |
|
---|
690 | switch (img->Format) {
|
---|
691 | case GL_COLOR_INDEX:
|
---|
692 | {
|
---|
693 | GLubyte index = img->Data[ width *j + i ];
|
---|
694 | palette_sample(tObj, index, rgba );
|
---|
695 | return;
|
---|
696 | }
|
---|
697 | case GL_ALPHA:
|
---|
698 | rgba[ACOMP] = img->Data[ width * j + i ];
|
---|
699 | return;
|
---|
700 | case GL_LUMINANCE:
|
---|
701 | case GL_INTENSITY:
|
---|
702 | rgba[RCOMP] = img->Data[ width * j + i ];
|
---|
703 | return;
|
---|
704 | case GL_LUMINANCE_ALPHA:
|
---|
705 | texel = img->Data + (width * j + i) * 2;
|
---|
706 | rgba[RCOMP] = texel[0];
|
---|
707 | rgba[ACOMP] = texel[1];
|
---|
708 | return;
|
---|
709 | case GL_RGB:
|
---|
710 | texel = img->Data + (width * j + i) * 3;
|
---|
711 | rgba[RCOMP] = texel[0];
|
---|
712 | rgba[GCOMP] = texel[1];
|
---|
713 | rgba[BCOMP] = texel[2];
|
---|
714 | return;
|
---|
715 | case GL_RGBA:
|
---|
716 | texel = img->Data + (width * j + i) * 4;
|
---|
717 | rgba[RCOMP] = texel[0];
|
---|
718 | rgba[GCOMP] = texel[1];
|
---|
719 | rgba[BCOMP] = texel[2];
|
---|
720 | rgba[ACOMP] = texel[3];
|
---|
721 | return;
|
---|
722 | default:
|
---|
723 | gl_problem(NULL, "Bad format in get_2d_texel");
|
---|
724 | }
|
---|
725 | }
|
---|
726 |
|
---|
727 |
|
---|
728 |
|
---|
729 | /*
|
---|
730 | * Return the texture sample for coordinate (s,t) using GL_NEAREST filter.
|
---|
731 | */
|
---|
732 | static void sample_2d_nearest( const struct gl_texture_object *tObj,
|
---|
733 | const struct gl_texture_image *img,
|
---|
734 | GLfloat s, GLfloat t,
|
---|
735 | GLubyte rgba[] )
|
---|
736 | {
|
---|
737 | const GLint imgWidth = img->Width; /* includes border */
|
---|
738 | const GLint width = img->Width2; /* without border, power of two */
|
---|
739 | const GLint height = img->Height2; /* without border, power of two */
|
---|
740 | const GLubyte *texel;
|
---|
741 | GLint i, j;
|
---|
742 |
|
---|
743 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i);
|
---|
744 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j);
|
---|
745 |
|
---|
746 | /* skip over the border, if any */
|
---|
747 | i += img->Border;
|
---|
748 | j += img->Border;
|
---|
749 |
|
---|
750 | switch (img->Format) {
|
---|
751 | case GL_COLOR_INDEX:
|
---|
752 | {
|
---|
753 | GLubyte index = img->Data[ j * imgWidth + i ];
|
---|
754 | palette_sample(tObj, index, rgba);
|
---|
755 | return;
|
---|
756 | }
|
---|
757 | case GL_ALPHA:
|
---|
758 | rgba[ACOMP] = img->Data[ j * imgWidth + i ];
|
---|
759 | return;
|
---|
760 | case GL_LUMINANCE:
|
---|
761 | case GL_INTENSITY:
|
---|
762 | rgba[RCOMP] = img->Data[ j * imgWidth + i ];
|
---|
763 | return;
|
---|
764 | case GL_LUMINANCE_ALPHA:
|
---|
765 | texel = img->Data + ((j * imgWidth + i) << 1);
|
---|
766 | rgba[RCOMP] = texel[0];
|
---|
767 | rgba[ACOMP] = texel[1];
|
---|
768 | return;
|
---|
769 | case GL_RGB:
|
---|
770 | texel = img->Data + (j * imgWidth + i) * 3;
|
---|
771 | rgba[RCOMP] = texel[0];
|
---|
772 | rgba[GCOMP] = texel[1];
|
---|
773 | rgba[BCOMP] = texel[2];
|
---|
774 | return;
|
---|
775 | case GL_RGBA:
|
---|
776 | texel = img->Data + ((j * imgWidth + i) << 2);
|
---|
777 | rgba[RCOMP] = texel[0];
|
---|
778 | rgba[GCOMP] = texel[1];
|
---|
779 | rgba[BCOMP] = texel[2];
|
---|
780 | rgba[ACOMP] = texel[3];
|
---|
781 | return;
|
---|
782 | default:
|
---|
783 | gl_problem(NULL, "Bad format in sample_2d_nearest");
|
---|
784 | }
|
---|
785 | }
|
---|
786 |
|
---|
787 |
|
---|
788 |
|
---|
789 | /*
|
---|
790 | * Return the texture sample for coordinate (s,t) using GL_LINEAR filter.
|
---|
791 | * New sampling code contributed by Lynn Quam <quam@ai.sri.com>.
|
---|
792 | */
|
---|
793 | static void sample_2d_linear( const struct gl_texture_object *tObj,
|
---|
794 | const struct gl_texture_image *img,
|
---|
795 | GLfloat s, GLfloat t,
|
---|
796 | GLubyte rgba[] )
|
---|
797 | {
|
---|
798 | const GLint width = img->Width2;
|
---|
799 | const GLint height = img->Height2;
|
---|
800 | GLint i0, j0, i1, j1;
|
---|
801 | GLuint useBorderColor;
|
---|
802 | GLfloat u, v;
|
---|
803 |
|
---|
804 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1);
|
---|
805 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1);
|
---|
806 |
|
---|
807 | useBorderColor = 0;
|
---|
808 | if (img->Border) {
|
---|
809 | i0 += img->Border;
|
---|
810 | i1 += img->Border;
|
---|
811 | j0 += img->Border;
|
---|
812 | j1 += img->Border;
|
---|
813 | }
|
---|
814 | else {
|
---|
815 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
|
---|
816 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
|
---|
817 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
|
---|
818 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
|
---|
819 | }
|
---|
820 |
|
---|
821 | {
|
---|
822 | GLfloat a = myFrac(u);
|
---|
823 | GLfloat b = myFrac(v);
|
---|
824 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
---|
825 | GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F);
|
---|
826 | GLint w10 = (GLint) ( a *(1.0F-b) * WEIGHT_SCALE + 0.5F);
|
---|
827 | GLint w01 = (GLint) ((1.0F-a)* b * WEIGHT_SCALE + 0.5F);
|
---|
828 | GLint w11 = (GLint) ( a * b * WEIGHT_SCALE + 0.5F);
|
---|
829 | GLubyte t00[4];
|
---|
830 | GLubyte t10[4];
|
---|
831 | GLubyte t01[4];
|
---|
832 | GLubyte t11[4];
|
---|
833 |
|
---|
834 | if (useBorderColor & (I0BIT | J0BIT)) {
|
---|
835 | t00[RCOMP] = tObj->BorderColor[0];
|
---|
836 | t00[GCOMP] = tObj->BorderColor[1];
|
---|
837 | t00[BCOMP] = tObj->BorderColor[2];
|
---|
838 | t00[ACOMP] = tObj->BorderColor[3];
|
---|
839 | }
|
---|
840 | else {
|
---|
841 | get_2d_texel( tObj, img, i0, j0, t00 );
|
---|
842 | }
|
---|
843 | if (useBorderColor & (I1BIT | J0BIT)) {
|
---|
844 | t10[RCOMP] = tObj->BorderColor[0];
|
---|
845 | t10[GCOMP] = tObj->BorderColor[1];
|
---|
846 | t10[BCOMP] = tObj->BorderColor[2];
|
---|
847 | t10[ACOMP] = tObj->BorderColor[3];
|
---|
848 | }
|
---|
849 | else {
|
---|
850 | get_2d_texel( tObj, img, i1, j0, t10 );
|
---|
851 | }
|
---|
852 | if (useBorderColor & (I0BIT | J1BIT)) {
|
---|
853 | t01[RCOMP] = tObj->BorderColor[0];
|
---|
854 | t01[GCOMP] = tObj->BorderColor[1];
|
---|
855 | t01[BCOMP] = tObj->BorderColor[2];
|
---|
856 | t01[ACOMP] = tObj->BorderColor[3];
|
---|
857 | }
|
---|
858 | else {
|
---|
859 | get_2d_texel( tObj, img, i0, j1, t01 );
|
---|
860 | }
|
---|
861 | if (useBorderColor & (I1BIT | J1BIT)) {
|
---|
862 | t11[RCOMP] = tObj->BorderColor[0];
|
---|
863 | t11[GCOMP] = tObj->BorderColor[1];
|
---|
864 | t11[BCOMP] = tObj->BorderColor[2];
|
---|
865 | t11[ACOMP] = tObj->BorderColor[3];
|
---|
866 | }
|
---|
867 | else {
|
---|
868 | get_2d_texel( tObj, img, i1, j1, t11 );
|
---|
869 | }
|
---|
870 |
|
---|
871 | rgba[0] = (GLubyte) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT);
|
---|
872 | rgba[1] = (GLubyte) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT);
|
---|
873 | rgba[2] = (GLubyte) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT);
|
---|
874 | rgba[3] = (GLubyte) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT);
|
---|
875 | }
|
---|
876 |
|
---|
877 | }
|
---|
878 |
|
---|
879 |
|
---|
880 |
|
---|
881 | static void
|
---|
882 | sample_2d_nearest_mipmap_nearest( const struct gl_texture_object *tObj,
|
---|
883 | GLfloat s, GLfloat t, GLfloat lambda,
|
---|
884 | GLubyte rgba[4] )
|
---|
885 | {
|
---|
886 | GLint level;
|
---|
887 | if (lambda <= 0.5F)
|
---|
888 | lambda = 0.0F;
|
---|
889 | else if (lambda > tObj->M + 0.4999F)
|
---|
890 | lambda = tObj->M + 0.4999F;
|
---|
891 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
---|
892 | if (level > tObj->P)
|
---|
893 | level = tObj->P;
|
---|
894 |
|
---|
895 | sample_2d_nearest( tObj, tObj->Image[level], s, t, rgba );
|
---|
896 | }
|
---|
897 |
|
---|
898 |
|
---|
899 |
|
---|
900 | static void
|
---|
901 | sample_2d_linear_mipmap_nearest( const struct gl_texture_object *tObj,
|
---|
902 | GLfloat s, GLfloat t, GLfloat lambda,
|
---|
903 | GLubyte rgba[4] )
|
---|
904 | {
|
---|
905 | GLint level;
|
---|
906 | if (lambda <= 0.5F)
|
---|
907 | lambda = 0.0F;
|
---|
908 | else if (lambda > tObj->M + 0.4999F)
|
---|
909 | lambda = tObj->M + 0.4999F;
|
---|
910 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
---|
911 | if (level > tObj->P)
|
---|
912 | level = tObj->P;
|
---|
913 |
|
---|
914 | sample_2d_linear( tObj, tObj->Image[level], s, t, rgba );
|
---|
915 | }
|
---|
916 |
|
---|
917 |
|
---|
918 |
|
---|
919 | static void
|
---|
920 | sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
|
---|
921 | GLfloat s, GLfloat t, GLfloat lambda,
|
---|
922 | GLubyte rgba[4] )
|
---|
923 | {
|
---|
924 | GLint level;
|
---|
925 | if (lambda < 0.0F)
|
---|
926 | lambda = 0.0F;
|
---|
927 | else if (lambda > tObj->M)
|
---|
928 | lambda = tObj->M;
|
---|
929 | level = (GLint) (tObj->BaseLevel + lambda);
|
---|
930 |
|
---|
931 | if (level >= tObj->P) {
|
---|
932 | sample_2d_nearest( tObj, tObj->Image[tObj->P], s, t, rgba );
|
---|
933 | }
|
---|
934 | else {
|
---|
935 | GLubyte t0[4], t1[4]; /* texels */
|
---|
936 | GLfloat f = myFrac(lambda);
|
---|
937 | sample_2d_nearest( tObj, tObj->Image[level ], s, t, t0 );
|
---|
938 | sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 );
|
---|
939 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
---|
940 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
---|
941 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
---|
942 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
---|
943 | }
|
---|
944 | }
|
---|
945 |
|
---|
946 |
|
---|
947 |
|
---|
948 | static void
|
---|
949 | sample_2d_linear_mipmap_linear( const struct gl_texture_object *tObj,
|
---|
950 | GLfloat s, GLfloat t, GLfloat lambda,
|
---|
951 | GLubyte rgba[4] )
|
---|
952 | {
|
---|
953 | GLint level;
|
---|
954 | if (lambda < 0.0F)
|
---|
955 | lambda = 0.0F;
|
---|
956 | else if (lambda > tObj->M)
|
---|
957 | lambda = tObj->M;
|
---|
958 | level = (GLint) (tObj->BaseLevel + lambda);
|
---|
959 |
|
---|
960 | if (level >= tObj->P) {
|
---|
961 | sample_2d_linear( tObj, tObj->Image[tObj->P], s, t, rgba );
|
---|
962 | }
|
---|
963 | else {
|
---|
964 | GLubyte t0[4], t1[4]; /* texels */
|
---|
965 | GLfloat f = myFrac(lambda);
|
---|
966 | sample_2d_linear( tObj, tObj->Image[level ], s, t, t0 );
|
---|
967 | sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 );
|
---|
968 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
---|
969 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
---|
970 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
---|
971 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
---|
972 | }
|
---|
973 | }
|
---|
974 |
|
---|
975 |
|
---|
976 |
|
---|
977 | static void sample_nearest_2d( const struct gl_texture_object *tObj, GLuint n,
|
---|
978 | const GLfloat s[], const GLfloat t[],
|
---|
979 | const GLfloat u[], const GLfloat lambda[],
|
---|
980 | GLubyte rgba[][4] )
|
---|
981 | {
|
---|
982 | GLuint i;
|
---|
983 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
---|
984 | (void) u;
|
---|
985 | (void) lambda;
|
---|
986 | for (i=0;i<n;i++) {
|
---|
987 | sample_2d_nearest( tObj, image, s[i], t[i], rgba[i] );
|
---|
988 | }
|
---|
989 | }
|
---|
990 |
|
---|
991 |
|
---|
992 |
|
---|
993 | static void sample_linear_2d( const struct gl_texture_object *tObj, GLuint n,
|
---|
994 | const GLfloat s[], const GLfloat t[],
|
---|
995 | const GLfloat u[], const GLfloat lambda[],
|
---|
996 | GLubyte rgba[][4] )
|
---|
997 | {
|
---|
998 | GLuint i;
|
---|
999 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
---|
1000 | (void) u;
|
---|
1001 | (void) lambda;
|
---|
1002 | for (i=0;i<n;i++) {
|
---|
1003 | sample_2d_linear( tObj, image, s[i], t[i], rgba[i] );
|
---|
1004 | }
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 |
|
---|
1008 | /*
|
---|
1009 | * Given an (s,t) texture coordinate and lambda (level of detail) value,
|
---|
1010 | * return a texture sample.
|
---|
1011 | */
|
---|
1012 | static void sample_lambda_2d( const struct gl_texture_object *tObj,
|
---|
1013 | GLuint n,
|
---|
1014 | const GLfloat s[], const GLfloat t[],
|
---|
1015 | const GLfloat u[], const GLfloat lambda[],
|
---|
1016 | GLubyte rgba[][4] )
|
---|
1017 | {
|
---|
1018 | GLuint i;
|
---|
1019 | (void) u;
|
---|
1020 | for (i=0;i<n;i++) {
|
---|
1021 | if (lambda[i] > tObj->MinMagThresh) {
|
---|
1022 | /* minification */
|
---|
1023 | switch (tObj->MinFilter) {
|
---|
1024 | case GL_NEAREST:
|
---|
1025 | sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
---|
1026 | break;
|
---|
1027 | case GL_LINEAR:
|
---|
1028 | sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
---|
1029 | break;
|
---|
1030 | case GL_NEAREST_MIPMAP_NEAREST:
|
---|
1031 | sample_2d_nearest_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] );
|
---|
1032 | break;
|
---|
1033 | case GL_LINEAR_MIPMAP_NEAREST:
|
---|
1034 | sample_2d_linear_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] );
|
---|
1035 | break;
|
---|
1036 | case GL_NEAREST_MIPMAP_LINEAR:
|
---|
1037 | sample_2d_nearest_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] );
|
---|
1038 | break;
|
---|
1039 | case GL_LINEAR_MIPMAP_LINEAR:
|
---|
1040 | sample_2d_linear_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] );
|
---|
1041 | break;
|
---|
1042 | default:
|
---|
1043 | gl_problem(NULL, "Bad min filter in sample_2d_texture");
|
---|
1044 | return;
|
---|
1045 | }
|
---|
1046 | }
|
---|
1047 | else {
|
---|
1048 | /* magnification */
|
---|
1049 | switch (tObj->MagFilter) {
|
---|
1050 | case GL_NEAREST:
|
---|
1051 | sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
---|
1052 | break;
|
---|
1053 | case GL_LINEAR:
|
---|
1054 | sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] );
|
---|
1055 | break;
|
---|
1056 | default:
|
---|
1057 | gl_problem(NULL, "Bad mag filter in sample_2d_texture");
|
---|
1058 | }
|
---|
1059 | }
|
---|
1060 | }
|
---|
1061 | }
|
---|
1062 |
|
---|
1063 |
|
---|
1064 | /*
|
---|
1065 | * Optimized 2-D texture sampling:
|
---|
1066 | * S and T wrap mode == GL_REPEAT
|
---|
1067 | * GL_NEAREST min/mag filter
|
---|
1068 | * No border
|
---|
1069 | * Format = GL_RGB
|
---|
1070 | */
|
---|
1071 | static void opt_sample_rgb_2d( const struct gl_texture_object *tObj,
|
---|
1072 | GLuint n, const GLfloat s[], const GLfloat t[],
|
---|
1073 | const GLfloat u[], const GLfloat lambda[],
|
---|
1074 | GLubyte rgba[][4] )
|
---|
1075 | {
|
---|
1076 | const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel];
|
---|
1077 | const GLfloat width = (GLfloat) img->Width;
|
---|
1078 | const GLfloat height = (GLfloat) img->Height;
|
---|
1079 | const GLint colMask = img->Width - 1;
|
---|
1080 | const GLint rowMask = img->Height - 1;
|
---|
1081 | const GLint shift = img->WidthLog2;
|
---|
1082 | GLuint k;
|
---|
1083 | (void) u;
|
---|
1084 | (void) lambda;
|
---|
1085 | ASSERT(tObj->WrapS==GL_REPEAT);
|
---|
1086 | ASSERT(tObj->WrapT==GL_REPEAT);
|
---|
1087 | ASSERT(tObj->MinFilter==GL_NEAREST);
|
---|
1088 | ASSERT(tObj->MagFilter==GL_NEAREST);
|
---|
1089 | ASSERT(img->Border==0);
|
---|
1090 | ASSERT(img->Format==GL_RGB);
|
---|
1091 |
|
---|
1092 | /* NOTE: negative float->int doesn't floor, add 10000 as to work-around */
|
---|
1093 | for (k=0;k<n;k++) {
|
---|
1094 | GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask;
|
---|
1095 | GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask;
|
---|
1096 | GLint pos = (j << shift) | i;
|
---|
1097 | GLubyte *texel = img->Data + pos + pos + pos; /* pos*3 */
|
---|
1098 | rgba[k][RCOMP] = texel[0];
|
---|
1099 | rgba[k][GCOMP] = texel[1];
|
---|
1100 | rgba[k][BCOMP] = texel[2];
|
---|
1101 | }
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 |
|
---|
1105 | /*
|
---|
1106 | * Optimized 2-D texture sampling:
|
---|
1107 | * S and T wrap mode == GL_REPEAT
|
---|
1108 | * GL_NEAREST min/mag filter
|
---|
1109 | * No border
|
---|
1110 | * Format = GL_RGBA
|
---|
1111 | */
|
---|
1112 | static void opt_sample_rgba_2d( const struct gl_texture_object *tObj,
|
---|
1113 | GLuint n, const GLfloat s[], const GLfloat t[],
|
---|
1114 | const GLfloat u[], const GLfloat lambda[],
|
---|
1115 | GLubyte rgba[][4] )
|
---|
1116 | {
|
---|
1117 | const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel];
|
---|
1118 | const GLfloat width = (GLfloat) img->Width;
|
---|
1119 | const GLfloat height = (GLfloat) img->Height;
|
---|
1120 | const GLint colMask = img->Width - 1;
|
---|
1121 | const GLint rowMask = img->Height - 1;
|
---|
1122 | const GLint shift = img->WidthLog2;
|
---|
1123 | GLuint k;
|
---|
1124 | (void) u;
|
---|
1125 | (void) lambda;
|
---|
1126 | ASSERT(tObj->WrapS==GL_REPEAT);
|
---|
1127 | ASSERT(tObj->WrapT==GL_REPEAT);
|
---|
1128 | ASSERT(tObj->MinFilter==GL_NEAREST);
|
---|
1129 | ASSERT(tObj->MagFilter==GL_NEAREST);
|
---|
1130 | ASSERT(img->Border==0);
|
---|
1131 | ASSERT(img->Format==GL_RGBA);
|
---|
1132 |
|
---|
1133 | /* NOTE: negative float->int doesn't floor, add 10000 as to work-around */
|
---|
1134 | for (k=0;k<n;k++) {
|
---|
1135 | GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask;
|
---|
1136 | GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask;
|
---|
1137 | GLint pos = (j << shift) | i;
|
---|
1138 | GLubyte *texel = img->Data + (pos << 2); /* pos*4 */
|
---|
1139 | rgba[k][RCOMP] = texel[0];
|
---|
1140 | rgba[k][GCOMP] = texel[1];
|
---|
1141 | rgba[k][BCOMP] = texel[2];
|
---|
1142 | rgba[k][ACOMP] = texel[3];
|
---|
1143 | }
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 |
|
---|
1147 |
|
---|
1148 | /**********************************************************************/
|
---|
1149 | /* 3-D Texture Sampling Functions */
|
---|
1150 | /**********************************************************************/
|
---|
1151 |
|
---|
1152 | /*
|
---|
1153 | * Given a texture image and an (i,j,k) integer texel coordinate, return the
|
---|
1154 | * texel color.
|
---|
1155 | */
|
---|
1156 | static void get_3d_texel( const struct gl_texture_object *tObj,
|
---|
1157 | const struct gl_texture_image *img,
|
---|
1158 | GLint i, GLint j, GLint k,
|
---|
1159 | GLubyte rgba[4] )
|
---|
1160 | {
|
---|
1161 | const GLint width = img->Width; /* includes border */
|
---|
1162 | const GLint height = img->Height; /* includes border */
|
---|
1163 | const GLint rectarea = width * height;
|
---|
1164 | const GLubyte *texel;
|
---|
1165 |
|
---|
1166 | #ifdef DEBUG
|
---|
1167 | const GLint depth = img->Depth; /* includes border */
|
---|
1168 | assert(i >= 0);
|
---|
1169 | assert(i < width);
|
---|
1170 | assert(j >= 0);
|
---|
1171 | assert(j < height);
|
---|
1172 | assert(k >= 0);
|
---|
1173 | assert(k < depth);
|
---|
1174 | #endif
|
---|
1175 |
|
---|
1176 | switch (img->Format) {
|
---|
1177 | case GL_COLOR_INDEX:
|
---|
1178 | {
|
---|
1179 | GLubyte index = img->Data[ rectarea * k + width * j + i ];
|
---|
1180 | palette_sample(tObj, index, rgba );
|
---|
1181 | return;
|
---|
1182 | }
|
---|
1183 | case GL_ALPHA:
|
---|
1184 | rgba[ACOMP] = img->Data[ rectarea * k + width * j + i ];
|
---|
1185 | return;
|
---|
1186 | case GL_LUMINANCE:
|
---|
1187 | case GL_INTENSITY:
|
---|
1188 | rgba[RCOMP] = img->Data[ rectarea * k + width * j + i ];
|
---|
1189 | return;
|
---|
1190 | case GL_LUMINANCE_ALPHA:
|
---|
1191 | texel = img->Data + ( rectarea * k + width * j + i) * 2;
|
---|
1192 | rgba[RCOMP] = texel[0];
|
---|
1193 | rgba[ACOMP] = texel[1];
|
---|
1194 | return;
|
---|
1195 | case GL_RGB:
|
---|
1196 | texel = img->Data + (rectarea * k + width * j + i) * 3;
|
---|
1197 | rgba[RCOMP] = texel[0];
|
---|
1198 | rgba[GCOMP] = texel[1];
|
---|
1199 | rgba[BCOMP] = texel[2];
|
---|
1200 | return;
|
---|
1201 | case GL_RGBA:
|
---|
1202 | texel = img->Data + (rectarea * k + width * j + i) * 4;
|
---|
1203 | rgba[RCOMP] = texel[0];
|
---|
1204 | rgba[GCOMP] = texel[1];
|
---|
1205 | rgba[BCOMP] = texel[2];
|
---|
1206 | rgba[ACOMP] = texel[3];
|
---|
1207 | return;
|
---|
1208 | default:
|
---|
1209 | gl_problem(NULL, "Bad format in get_3d_texel");
|
---|
1210 | }
|
---|
1211 | }
|
---|
1212 |
|
---|
1213 |
|
---|
1214 | /*
|
---|
1215 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
|
---|
1216 | */
|
---|
1217 | static void sample_3d_nearest( const struct gl_texture_object *tObj,
|
---|
1218 | const struct gl_texture_image *img,
|
---|
1219 | GLfloat s, GLfloat t, GLfloat r,
|
---|
1220 | GLubyte rgba[4] )
|
---|
1221 | {
|
---|
1222 | const GLint imgWidth = img->Width; /* includes border, if any */
|
---|
1223 | const GLint imgHeight = img->Height; /* includes border, if any */
|
---|
1224 | const GLint width = img->Width2; /* without border, power of two */
|
---|
1225 | const GLint height = img->Height2; /* without border, power of two */
|
---|
1226 | const GLint depth = img->Depth2; /* without border, power of two */
|
---|
1227 | const GLint rectarea = imgWidth * imgHeight;
|
---|
1228 | const GLubyte *texel;
|
---|
1229 | GLint i, j, k;
|
---|
1230 |
|
---|
1231 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i);
|
---|
1232 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j);
|
---|
1233 | COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, r, depth, k);
|
---|
1234 |
|
---|
1235 | switch (tObj->Image[0]->Format) {
|
---|
1236 | case GL_COLOR_INDEX:
|
---|
1237 | {
|
---|
1238 | GLubyte index = img->Data[ rectarea * k + j * imgWidth + i ];
|
---|
1239 | palette_sample(tObj, index, rgba );
|
---|
1240 | return;
|
---|
1241 | }
|
---|
1242 | case GL_ALPHA:
|
---|
1243 | rgba[ACOMP] = img->Data[ rectarea * k + j * imgWidth + i ];
|
---|
1244 | return;
|
---|
1245 | case GL_LUMINANCE:
|
---|
1246 | case GL_INTENSITY:
|
---|
1247 | rgba[RCOMP] = img->Data[ rectarea * k + j * imgWidth + i ];
|
---|
1248 | return;
|
---|
1249 | case GL_LUMINANCE_ALPHA:
|
---|
1250 | texel = img->Data + ((rectarea * k + j * imgWidth + i) << 1);
|
---|
1251 | rgba[RCOMP] = texel[0];
|
---|
1252 | rgba[ACOMP] = texel[1];
|
---|
1253 | return;
|
---|
1254 | case GL_RGB:
|
---|
1255 | texel = img->Data + ( rectarea * k + j * imgWidth + i) * 3;
|
---|
1256 | rgba[RCOMP] = texel[0];
|
---|
1257 | rgba[GCOMP] = texel[1];
|
---|
1258 | rgba[BCOMP] = texel[2];
|
---|
1259 | return;
|
---|
1260 | case GL_RGBA:
|
---|
1261 | texel = img->Data + ((rectarea * k + j * imgWidth + i) << 2);
|
---|
1262 | rgba[RCOMP] = texel[0];
|
---|
1263 | rgba[GCOMP] = texel[1];
|
---|
1264 | rgba[BCOMP] = texel[2];
|
---|
1265 | rgba[ACOMP] = texel[3];
|
---|
1266 | return;
|
---|
1267 | default:
|
---|
1268 | gl_problem(NULL, "Bad format in sample_3d_nearest");
|
---|
1269 | }
|
---|
1270 | }
|
---|
1271 |
|
---|
1272 |
|
---|
1273 |
|
---|
1274 | /*
|
---|
1275 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
|
---|
1276 | */
|
---|
1277 | static void sample_3d_linear( const struct gl_texture_object *tObj,
|
---|
1278 | const struct gl_texture_image *img,
|
---|
1279 | GLfloat s, GLfloat t, GLfloat r,
|
---|
1280 | GLubyte rgba[4] )
|
---|
1281 | {
|
---|
1282 | const GLint width = img->Width2;
|
---|
1283 | const GLint height = img->Height2;
|
---|
1284 | const GLint depth = img->Depth2;
|
---|
1285 | GLint i0, j0, k0, i1, j1, k1;
|
---|
1286 | GLuint useBorderColor;
|
---|
1287 | GLfloat u, v, w;
|
---|
1288 |
|
---|
1289 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1);
|
---|
1290 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1);
|
---|
1291 | COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, r, w, depth, k0, k1);
|
---|
1292 |
|
---|
1293 | useBorderColor = 0;
|
---|
1294 | if (img->Border) {
|
---|
1295 | i0 += img->Border;
|
---|
1296 | i1 += img->Border;
|
---|
1297 | j0 += img->Border;
|
---|
1298 | j1 += img->Border;
|
---|
1299 | k0 += img->Border;
|
---|
1300 | k1 += img->Border;
|
---|
1301 | }
|
---|
1302 | else {
|
---|
1303 | /* check if sampling texture border color */
|
---|
1304 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
|
---|
1305 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
|
---|
1306 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
|
---|
1307 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
|
---|
1308 | if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT;
|
---|
1309 | if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT;
|
---|
1310 | }
|
---|
1311 |
|
---|
1312 | {
|
---|
1313 | GLfloat a = myFrac(u);
|
---|
1314 | GLfloat b = myFrac(v);
|
---|
1315 | GLfloat c = myFrac(w);
|
---|
1316 | /* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
|
---|
1317 | GLint w000 = (GLint) ((1.0F-a)*(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
---|
1318 | GLint w100 = (GLint) ( a *(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
---|
1319 | GLint w010 = (GLint) ((1.0F-a)* b *(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
---|
1320 | GLint w110 = (GLint) ( a * b *(1.0F-c) * WEIGHT_SCALE + 0.5F);
|
---|
1321 | GLint w001 = (GLint) ((1.0F-a)*(1.0F-b)* c * WEIGHT_SCALE + 0.5F);
|
---|
1322 | GLint w101 = (GLint) ( a *(1.0F-b)* c * WEIGHT_SCALE + 0.5F);
|
---|
1323 | GLint w011 = (GLint) ((1.0F-a)* b * c * WEIGHT_SCALE + 0.5F);
|
---|
1324 | GLint w111 = (GLint) ( a * b * c * WEIGHT_SCALE + 0.5F);
|
---|
1325 |
|
---|
1326 | GLubyte t000[4], t010[4], t001[4], t011[4];
|
---|
1327 | GLubyte t100[4], t110[4], t101[4], t111[4];
|
---|
1328 |
|
---|
1329 | if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
|
---|
1330 | t000[RCOMP] = tObj->BorderColor[0];
|
---|
1331 | t000[GCOMP] = tObj->BorderColor[1];
|
---|
1332 | t000[BCOMP] = tObj->BorderColor[2];
|
---|
1333 | t000[ACOMP] = tObj->BorderColor[3];
|
---|
1334 | }
|
---|
1335 | else {
|
---|
1336 | get_3d_texel( tObj, img, i0, j0, k0, t000 );
|
---|
1337 | }
|
---|
1338 | if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
|
---|
1339 | t100[RCOMP] = tObj->BorderColor[0];
|
---|
1340 | t100[GCOMP] = tObj->BorderColor[1];
|
---|
1341 | t100[BCOMP] = tObj->BorderColor[2];
|
---|
1342 | t100[ACOMP] = tObj->BorderColor[3];
|
---|
1343 | }
|
---|
1344 | else {
|
---|
1345 | get_3d_texel( tObj, img, i1, j0, k0, t100 );
|
---|
1346 | }
|
---|
1347 | if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
|
---|
1348 | t010[RCOMP] = tObj->BorderColor[0];
|
---|
1349 | t010[GCOMP] = tObj->BorderColor[1];
|
---|
1350 | t010[BCOMP] = tObj->BorderColor[2];
|
---|
1351 | t010[ACOMP] = tObj->BorderColor[3];
|
---|
1352 | }
|
---|
1353 | else {
|
---|
1354 | get_3d_texel( tObj, img, i0, j1, k0, t010 );
|
---|
1355 | }
|
---|
1356 | if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
|
---|
1357 | t110[RCOMP] = tObj->BorderColor[0];
|
---|
1358 | t110[GCOMP] = tObj->BorderColor[1];
|
---|
1359 | t110[BCOMP] = tObj->BorderColor[2];
|
---|
1360 | t110[ACOMP] = tObj->BorderColor[3];
|
---|
1361 | }
|
---|
1362 | else {
|
---|
1363 | get_3d_texel( tObj, img, i1, j1, k0, t110 );
|
---|
1364 | }
|
---|
1365 |
|
---|
1366 | if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
|
---|
1367 | t001[RCOMP] = tObj->BorderColor[0];
|
---|
1368 | t001[GCOMP] = tObj->BorderColor[1];
|
---|
1369 | t001[BCOMP] = tObj->BorderColor[2];
|
---|
1370 | t001[ACOMP] = tObj->BorderColor[3];
|
---|
1371 | }
|
---|
1372 | else {
|
---|
1373 | get_3d_texel( tObj, img, i0, j0, k1, t001 );
|
---|
1374 | }
|
---|
1375 | if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
|
---|
1376 | t101[RCOMP] = tObj->BorderColor[0];
|
---|
1377 | t101[GCOMP] = tObj->BorderColor[1];
|
---|
1378 | t101[BCOMP] = tObj->BorderColor[2];
|
---|
1379 | t101[ACOMP] = tObj->BorderColor[3];
|
---|
1380 | }
|
---|
1381 | else {
|
---|
1382 | get_3d_texel( tObj, img, i1, j0, k1, t101 );
|
---|
1383 | }
|
---|
1384 | if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
|
---|
1385 | t011[RCOMP] = tObj->BorderColor[0];
|
---|
1386 | t011[GCOMP] = tObj->BorderColor[1];
|
---|
1387 | t011[BCOMP] = tObj->BorderColor[2];
|
---|
1388 | t011[ACOMP] = tObj->BorderColor[3];
|
---|
1389 | }
|
---|
1390 | else {
|
---|
1391 | get_3d_texel( tObj, img, i0, j1, k1, t011 );
|
---|
1392 | }
|
---|
1393 | if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
|
---|
1394 | t111[RCOMP] = tObj->BorderColor[0];
|
---|
1395 | t111[GCOMP] = tObj->BorderColor[1];
|
---|
1396 | t111[BCOMP] = tObj->BorderColor[2];
|
---|
1397 | t111[ACOMP] = tObj->BorderColor[3];
|
---|
1398 | }
|
---|
1399 | else {
|
---|
1400 | get_3d_texel( tObj, img, i1, j1, k1, t111 );
|
---|
1401 | }
|
---|
1402 |
|
---|
1403 | rgba[0] = (GLubyte) (
|
---|
1404 | (w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] +
|
---|
1405 | w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] )
|
---|
1406 | >> WEIGHT_SHIFT);
|
---|
1407 | rgba[1] = (GLubyte) (
|
---|
1408 | (w000*t000[1] + w010*t010[1] + w001*t001[1] + w011*t011[1] +
|
---|
1409 | w100*t100[1] + w110*t110[1] + w101*t101[1] + w111*t111[1] )
|
---|
1410 | >> WEIGHT_SHIFT);
|
---|
1411 | rgba[2] = (GLubyte) (
|
---|
1412 | (w000*t000[2] + w010*t010[2] + w001*t001[2] + w011*t011[2] +
|
---|
1413 | w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2] )
|
---|
1414 | >> WEIGHT_SHIFT);
|
---|
1415 | rgba[3] = (GLubyte) (
|
---|
1416 | (w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] +
|
---|
1417 | w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3] )
|
---|
1418 | >> WEIGHT_SHIFT);
|
---|
1419 | }
|
---|
1420 | }
|
---|
1421 |
|
---|
1422 |
|
---|
1423 |
|
---|
1424 | static void
|
---|
1425 | sample_3d_nearest_mipmap_nearest( const struct gl_texture_object *tObj,
|
---|
1426 | GLfloat s, GLfloat t, GLfloat r,
|
---|
1427 | GLfloat lambda, GLubyte rgba[4] )
|
---|
1428 | {
|
---|
1429 | GLint level;
|
---|
1430 | if (lambda <= 0.5F)
|
---|
1431 | lambda = 0.0F;
|
---|
1432 | else if (lambda > tObj->M + 0.4999F)
|
---|
1433 | lambda = tObj->M + 0.4999F;
|
---|
1434 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
---|
1435 | if (level > tObj->P)
|
---|
1436 | level = tObj->P;
|
---|
1437 |
|
---|
1438 | sample_3d_nearest( tObj, tObj->Image[level], s, t, r, rgba );
|
---|
1439 | }
|
---|
1440 |
|
---|
1441 |
|
---|
1442 | static void
|
---|
1443 | sample_3d_linear_mipmap_nearest( const struct gl_texture_object *tObj,
|
---|
1444 | GLfloat s, GLfloat t, GLfloat r,
|
---|
1445 | GLfloat lambda, GLubyte rgba[4] )
|
---|
1446 | {
|
---|
1447 | GLint level;
|
---|
1448 | if (lambda <= 0.5F)
|
---|
1449 | lambda = 0.0F;
|
---|
1450 | else if (lambda > tObj->M + 0.4999F)
|
---|
1451 | lambda = tObj->M + 0.4999F;
|
---|
1452 | level = (GLint) (tObj->BaseLevel + lambda + 0.5F);
|
---|
1453 | if (level > tObj->P)
|
---|
1454 | level = tObj->P;
|
---|
1455 |
|
---|
1456 | sample_3d_linear( tObj, tObj->Image[level], s, t, r, rgba );
|
---|
1457 | }
|
---|
1458 |
|
---|
1459 |
|
---|
1460 | static void
|
---|
1461 | sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
|
---|
1462 | GLfloat s, GLfloat t, GLfloat r,
|
---|
1463 | GLfloat lambda, GLubyte rgba[4] )
|
---|
1464 | {
|
---|
1465 | GLint level;
|
---|
1466 | if (lambda < 0.0F)
|
---|
1467 | lambda = 0.0F;
|
---|
1468 | else if (lambda > tObj->M)
|
---|
1469 | lambda = tObj->M;
|
---|
1470 | level = (GLint) (tObj->BaseLevel + lambda);
|
---|
1471 |
|
---|
1472 | if (level >= tObj->P) {
|
---|
1473 | sample_3d_nearest( tObj, tObj->Image[tObj->P], s, t, r, rgba );
|
---|
1474 | }
|
---|
1475 | else {
|
---|
1476 | GLubyte t0[4], t1[4]; /* texels */
|
---|
1477 | GLfloat f = myFrac(lambda);
|
---|
1478 | sample_3d_nearest( tObj, tObj->Image[level ], s, t, r, t0 );
|
---|
1479 | sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 );
|
---|
1480 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
---|
1481 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
---|
1482 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
---|
1483 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
---|
1484 | }
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 |
|
---|
1488 | static void
|
---|
1489 | sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj,
|
---|
1490 | GLfloat s, GLfloat t, GLfloat r,
|
---|
1491 | GLfloat lambda, GLubyte rgba[4] )
|
---|
1492 | {
|
---|
1493 | GLint level;
|
---|
1494 | if (lambda < 0.0F)
|
---|
1495 | lambda = 0.0F;
|
---|
1496 | else if (lambda > tObj->M)
|
---|
1497 | lambda = tObj->M;
|
---|
1498 | level = (GLint) (tObj->BaseLevel + lambda);
|
---|
1499 |
|
---|
1500 | if (level >= tObj->P) {
|
---|
1501 | sample_3d_linear( tObj, tObj->Image[tObj->P], s, t, r, rgba );
|
---|
1502 | }
|
---|
1503 | else {
|
---|
1504 | GLubyte t0[4], t1[4]; /* texels */
|
---|
1505 | GLfloat f = myFrac(lambda);
|
---|
1506 | sample_3d_linear( tObj, tObj->Image[level ], s, t, r, t0 );
|
---|
1507 | sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 );
|
---|
1508 | rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
|
---|
1509 | rgba[GCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
|
---|
1510 | rgba[BCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
|
---|
1511 | rgba[ACOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[ACOMP] + f * t1[ACOMP]);
|
---|
1512 | }
|
---|
1513 | }
|
---|
1514 |
|
---|
1515 |
|
---|
1516 | static void sample_nearest_3d( const struct gl_texture_object *tObj, GLuint n,
|
---|
1517 | const GLfloat s[], const GLfloat t[],
|
---|
1518 | const GLfloat u[], const GLfloat lambda[],
|
---|
1519 | GLubyte rgba[][4] )
|
---|
1520 | {
|
---|
1521 | GLuint i;
|
---|
1522 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
---|
1523 | (void) lambda;
|
---|
1524 | for (i=0;i<n;i++) {
|
---|
1525 | sample_3d_nearest( tObj, image, s[i], t[i], u[i], rgba[i] );
|
---|
1526 | }
|
---|
1527 | }
|
---|
1528 |
|
---|
1529 |
|
---|
1530 |
|
---|
1531 | static void sample_linear_3d( const struct gl_texture_object *tObj, GLuint n,
|
---|
1532 | const GLfloat s[], const GLfloat t[],
|
---|
1533 | const GLfloat u[], const GLfloat lambda[],
|
---|
1534 | GLubyte rgba[][4] )
|
---|
1535 | {
|
---|
1536 | GLuint i;
|
---|
1537 | struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
|
---|
1538 | (void) lambda;
|
---|
1539 | for (i=0;i<n;i++) {
|
---|
1540 | sample_3d_linear( tObj, image, s[i], t[i], u[i], rgba[i] );
|
---|
1541 | }
|
---|
1542 | }
|
---|
1543 |
|
---|
1544 |
|
---|
1545 | /*
|
---|
1546 | * Given an (s,t,r) texture coordinate and lambda (level of detail) value,
|
---|
1547 | * return a texture sample.
|
---|
1548 | */
|
---|
1549 | static void sample_lambda_3d( const struct gl_texture_object *tObj, GLuint n,
|
---|
1550 | const GLfloat s[], const GLfloat t[],
|
---|
1551 | const GLfloat u[], const GLfloat lambda[],
|
---|
1552 | GLubyte rgba[][4] )
|
---|
1553 | {
|
---|
1554 | GLuint i;
|
---|
1555 |
|
---|
1556 | for (i=0;i<n;i++) {
|
---|
1557 |
|
---|
1558 | if (lambda[i] > tObj->MinMagThresh) {
|
---|
1559 | /* minification */
|
---|
1560 | switch (tObj->MinFilter) {
|
---|
1561 | case GL_NEAREST:
|
---|
1562 | sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
---|
1563 | break;
|
---|
1564 | case GL_LINEAR:
|
---|
1565 | sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
---|
1566 | break;
|
---|
1567 | case GL_NEAREST_MIPMAP_NEAREST:
|
---|
1568 | sample_3d_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
---|
1569 | break;
|
---|
1570 | case GL_LINEAR_MIPMAP_NEAREST:
|
---|
1571 | sample_3d_linear_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
---|
1572 | break;
|
---|
1573 | case GL_NEAREST_MIPMAP_LINEAR:
|
---|
1574 | sample_3d_nearest_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
---|
1575 | break;
|
---|
1576 | case GL_LINEAR_MIPMAP_LINEAR:
|
---|
1577 | sample_3d_linear_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
|
---|
1578 | break;
|
---|
1579 | default:
|
---|
1580 | gl_problem(NULL, "Bad min filterin sample_3d_texture");
|
---|
1581 | }
|
---|
1582 | }
|
---|
1583 | else {
|
---|
1584 | /* magnification */
|
---|
1585 | switch (tObj->MagFilter) {
|
---|
1586 | case GL_NEAREST:
|
---|
1587 | sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
---|
1588 | break;
|
---|
1589 | case GL_LINEAR:
|
---|
1590 | sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] );
|
---|
1591 | break;
|
---|
1592 | default:
|
---|
1593 | gl_problem(NULL, "Bad mag filter in sample_3d_texture");
|
---|
1594 | }
|
---|
1595 | }
|
---|
1596 | }
|
---|
1597 | }
|
---|
1598 |
|
---|
1599 |
|
---|
1600 |
|
---|
1601 | /**********************************************************************/
|
---|
1602 | /* Texture Sampling Setup */
|
---|
1603 | /**********************************************************************/
|
---|
1604 |
|
---|
1605 |
|
---|
1606 | /*
|
---|
1607 | * Setup the texture sampling function for this texture object.
|
---|
1608 | */
|
---|
1609 | void gl_set_texture_sampler( struct gl_texture_object *t )
|
---|
1610 | {
|
---|
1611 | if (!t->Complete) {
|
---|
1612 | t->SampleFunc = NULL;
|
---|
1613 | }
|
---|
1614 | else {
|
---|
1615 | GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
|
---|
1616 |
|
---|
1617 | if (needLambda) {
|
---|
1618 | /* Compute min/mag filter threshold */
|
---|
1619 | if (t->MagFilter==GL_LINEAR
|
---|
1620 | && (t->MinFilter==GL_NEAREST_MIPMAP_NEAREST ||
|
---|
1621 | t->MinFilter==GL_LINEAR_MIPMAP_NEAREST)) {
|
---|
1622 | t->MinMagThresh = 0.5F;
|
---|
1623 | }
|
---|
1624 | else {
|
---|
1625 | t->MinMagThresh = 0.0F;
|
---|
1626 | }
|
---|
1627 | }
|
---|
1628 |
|
---|
1629 | switch (t->Dimensions) {
|
---|
1630 | case 1:
|
---|
1631 | if (needLambda) {
|
---|
1632 | t->SampleFunc = sample_lambda_1d;
|
---|
1633 | }
|
---|
1634 | else if (t->MinFilter==GL_LINEAR) {
|
---|
1635 | t->SampleFunc = sample_linear_1d;
|
---|
1636 | }
|
---|
1637 | else {
|
---|
1638 | ASSERT(t->MinFilter==GL_NEAREST);
|
---|
1639 | t->SampleFunc = sample_nearest_1d;
|
---|
1640 | }
|
---|
1641 | break;
|
---|
1642 | case 2:
|
---|
1643 | if (needLambda) {
|
---|
1644 | t->SampleFunc = sample_lambda_2d;
|
---|
1645 | }
|
---|
1646 | else if (t->MinFilter==GL_LINEAR) {
|
---|
1647 | t->SampleFunc = sample_linear_2d;
|
---|
1648 | }
|
---|
1649 | else {
|
---|
1650 | ASSERT(t->MinFilter==GL_NEAREST);
|
---|
1651 | if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
|
---|
1652 | && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) {
|
---|
1653 | t->SampleFunc = opt_sample_rgb_2d;
|
---|
1654 | }
|
---|
1655 | else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
|
---|
1656 | && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) {
|
---|
1657 | t->SampleFunc = opt_sample_rgba_2d;
|
---|
1658 | }
|
---|
1659 | else
|
---|
1660 | t->SampleFunc = sample_nearest_2d;
|
---|
1661 | }
|
---|
1662 | break;
|
---|
1663 | case 3:
|
---|
1664 | if (needLambda) {
|
---|
1665 | t->SampleFunc = sample_lambda_3d;
|
---|
1666 | }
|
---|
1667 | else if (t->MinFilter==GL_LINEAR) {
|
---|
1668 | t->SampleFunc = sample_linear_3d;
|
---|
1669 | }
|
---|
1670 | else {
|
---|
1671 | ASSERT(t->MinFilter==GL_NEAREST);
|
---|
1672 | t->SampleFunc = sample_nearest_3d;
|
---|
1673 | }
|
---|
1674 | break;
|
---|
1675 | default:
|
---|
1676 | gl_problem(NULL, "invalid dimensions in gl_set_texture_sampler");
|
---|
1677 | }
|
---|
1678 | }
|
---|
1679 | }
|
---|
1680 |
|
---|
1681 |
|
---|
1682 |
|
---|
1683 | /**********************************************************************/
|
---|
1684 | /* Texture Application */
|
---|
1685 | /**********************************************************************/
|
---|
1686 |
|
---|
1687 |
|
---|
1688 | /*
|
---|
1689 | * Combine incoming fragment color with texel color to produce output color.
|
---|
1690 | * Input: textureUnit - pointer to texture unit to apply
|
---|
1691 | * format - base internal texture format
|
---|
1692 | * n - number of fragments
|
---|
1693 | * texels - array of texel colors
|
---|
1694 | * InOut: rgba - incoming fragment colors modified by texel colors
|
---|
1695 | * according to the texture environment mode.
|
---|
1696 | */
|
---|
1697 |
|
---|
1698 |
|
---|
1699 | static void apply_texture( const GLcontext *ctx,
|
---|
1700 | const struct gl_texture_unit *texUnit,
|
---|
1701 | GLuint n,
|
---|
1702 | GLubyte rgba[][4], CONST GLubyte texel[][4] )
|
---|
1703 | {
|
---|
1704 | GLuint i;
|
---|
1705 | GLint Rc, Gc, Bc, Ac;
|
---|
1706 | GLenum format;
|
---|
1707 |
|
---|
1708 | /*
|
---|
1709 | * Use (A*(B+1)) >> 8 as a fast approximation of (A*B)/255 for A
|
---|
1710 | * and B in [0,255]
|
---|
1711 | */
|
---|
1712 |
|
---|
1713 | #define PROD(A,B) ( (GLubyte) (((GLint)(A) * ((GLint)(B)+1)) >> 8) )
|
---|
1714 |
|
---|
1715 | ASSERT(texUnit);
|
---|
1716 | ASSERT(texUnit->Current);
|
---|
1717 | ASSERT(texUnit->Current->Image[0]);
|
---|
1718 |
|
---|
1719 | format = texUnit->Current->Image[0]->Format;
|
---|
1720 |
|
---|
1721 | if (format==GL_COLOR_INDEX) {
|
---|
1722 | format = GL_RGBA; /* XXXX a hack! */
|
---|
1723 | }
|
---|
1724 |
|
---|
1725 | switch (texUnit->EnvMode) {
|
---|
1726 | case GL_REPLACE:
|
---|
1727 | switch (format) {
|
---|
1728 | case GL_ALPHA:
|
---|
1729 | for (i=0;i<n;i++) {
|
---|
1730 | /* Cv = Cf */
|
---|
1731 | /* Av = At */
|
---|
1732 | rgba[i][ACOMP] = texel[i][ACOMP];
|
---|
1733 | }
|
---|
1734 | break;
|
---|
1735 | case GL_LUMINANCE:
|
---|
1736 | for (i=0;i<n;i++) {
|
---|
1737 | /* Cv = Lt */
|
---|
1738 | GLubyte Lt = texel[i][RCOMP];
|
---|
1739 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
|
---|
1740 | /* Av = Af */
|
---|
1741 | }
|
---|
1742 | break;
|
---|
1743 | case GL_LUMINANCE_ALPHA:
|
---|
1744 | for (i=0;i<n;i++) {
|
---|
1745 | GLubyte Lt = texel[i][RCOMP];
|
---|
1746 | /* Cv = Lt */
|
---|
1747 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
|
---|
1748 | /* Av = At */
|
---|
1749 | rgba[i][ACOMP] = texel[i][ACOMP];
|
---|
1750 | }
|
---|
1751 | break;
|
---|
1752 | case GL_INTENSITY:
|
---|
1753 | for (i=0;i<n;i++) {
|
---|
1754 | /* Cv = It */
|
---|
1755 | GLubyte It = texel[i][RCOMP];
|
---|
1756 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = It;
|
---|
1757 | /* Av = It */
|
---|
1758 | rgba[i][ACOMP] = It;
|
---|
1759 | }
|
---|
1760 | break;
|
---|
1761 | case GL_RGB:
|
---|
1762 | for (i=0;i<n;i++) {
|
---|
1763 | /* Cv = Ct */
|
---|
1764 | rgba[i][RCOMP] = texel[i][RCOMP];
|
---|
1765 | rgba[i][GCOMP] = texel[i][GCOMP];
|
---|
1766 | rgba[i][BCOMP] = texel[i][BCOMP];
|
---|
1767 | /* Av = Af */
|
---|
1768 | }
|
---|
1769 | break;
|
---|
1770 | case GL_RGBA:
|
---|
1771 | for (i=0;i<n;i++) {
|
---|
1772 | /* Cv = Ct */
|
---|
1773 | rgba[i][RCOMP] = texel[i][RCOMP];
|
---|
1774 | rgba[i][GCOMP] = texel[i][GCOMP];
|
---|
1775 | rgba[i][BCOMP] = texel[i][BCOMP];
|
---|
1776 | /* Av = At */
|
---|
1777 | rgba[i][ACOMP] = texel[i][ACOMP];
|
---|
1778 | }
|
---|
1779 | break;
|
---|
1780 | default:
|
---|
1781 | gl_problem(ctx, "Bad format in apply_texture");
|
---|
1782 | return;
|
---|
1783 | }
|
---|
1784 | break;
|
---|
1785 |
|
---|
1786 | case GL_MODULATE:
|
---|
1787 | switch (format) {
|
---|
1788 | case GL_ALPHA:
|
---|
1789 | for (i=0;i<n;i++) {
|
---|
1790 | /* Cv = Cf */
|
---|
1791 | /* Av = AfAt */
|
---|
1792 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] );
|
---|
1793 | }
|
---|
1794 | break;
|
---|
1795 | case GL_LUMINANCE:
|
---|
1796 | for (i=0;i<n;i++) {
|
---|
1797 | /* Cv = LtCf */
|
---|
1798 | GLubyte Lt = texel[i][RCOMP];
|
---|
1799 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], Lt );
|
---|
1800 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], Lt );
|
---|
1801 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], Lt );
|
---|
1802 | /* Av = Af */
|
---|
1803 | }
|
---|
1804 | break;
|
---|
1805 | case GL_LUMINANCE_ALPHA:
|
---|
1806 | for (i=0;i<n;i++) {
|
---|
1807 | /* Cv = CfLt */
|
---|
1808 | GLubyte Lt = texel[i][RCOMP];
|
---|
1809 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], Lt );
|
---|
1810 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], Lt );
|
---|
1811 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], Lt );
|
---|
1812 | /* Av = AfAt */
|
---|
1813 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] );
|
---|
1814 | }
|
---|
1815 | break;
|
---|
1816 | case GL_INTENSITY:
|
---|
1817 | for (i=0;i<n;i++) {
|
---|
1818 | /* Cv = CfIt */
|
---|
1819 | GLubyte It = texel[i][RCOMP];
|
---|
1820 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], It );
|
---|
1821 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], It );
|
---|
1822 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], It );
|
---|
1823 | /* Av = AfIt */
|
---|
1824 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], It );
|
---|
1825 | }
|
---|
1826 | break;
|
---|
1827 | case GL_RGB:
|
---|
1828 | for (i=0;i<n;i++) {
|
---|
1829 | /* Cv = CfCt */
|
---|
1830 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], texel[i][RCOMP] );
|
---|
1831 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], texel[i][GCOMP] );
|
---|
1832 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], texel[i][BCOMP] );
|
---|
1833 | /* Av = Af */
|
---|
1834 | }
|
---|
1835 | break;
|
---|
1836 | case GL_RGBA:
|
---|
1837 | for (i=0;i<n;i++) {
|
---|
1838 | /* Cv = CfCt */
|
---|
1839 | rgba[i][RCOMP] = PROD( rgba[i][RCOMP], texel[i][RCOMP] );
|
---|
1840 | rgba[i][GCOMP] = PROD( rgba[i][GCOMP], texel[i][GCOMP] );
|
---|
1841 | rgba[i][BCOMP] = PROD( rgba[i][BCOMP], texel[i][BCOMP] );
|
---|
1842 | /* Av = AfAt */
|
---|
1843 | rgba[i][ACOMP] = PROD( rgba[i][ACOMP], texel[i][ACOMP] );
|
---|
1844 | }
|
---|
1845 | break;
|
---|
1846 | default:
|
---|
1847 | gl_problem(ctx, "Bad format (2) in apply_texture");
|
---|
1848 | return;
|
---|
1849 | }
|
---|
1850 | break;
|
---|
1851 |
|
---|
1852 | case GL_DECAL:
|
---|
1853 | switch (format) {
|
---|
1854 | case GL_ALPHA:
|
---|
1855 | case GL_LUMINANCE:
|
---|
1856 | case GL_LUMINANCE_ALPHA:
|
---|
1857 | case GL_INTENSITY:
|
---|
1858 | /* undefined */
|
---|
1859 | break;
|
---|
1860 | case GL_RGB:
|
---|
1861 | for (i=0;i<n;i++) {
|
---|
1862 | /* Cv = Ct */
|
---|
1863 | rgba[i][RCOMP] = texel[i][RCOMP];
|
---|
1864 | rgba[i][GCOMP] = texel[i][GCOMP];
|
---|
1865 | rgba[i][BCOMP] = texel[i][BCOMP];
|
---|
1866 | /* Av = Af */
|
---|
1867 | }
|
---|
1868 | break;
|
---|
1869 | case GL_RGBA:
|
---|
1870 | for (i=0;i<n;i++) {
|
---|
1871 | /* Cv = Cf(1-At) + CtAt */
|
---|
1872 | GLint t = texel[i][ACOMP], s = 255 - t;
|
---|
1873 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(texel[i][RCOMP],t);
|
---|
1874 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(texel[i][GCOMP],t);
|
---|
1875 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(texel[i][BCOMP],t);
|
---|
1876 | /* Av = Af */
|
---|
1877 | }
|
---|
1878 | break;
|
---|
1879 | default:
|
---|
1880 | gl_problem(ctx, "Bad format (3) in apply_texture");
|
---|
1881 | return;
|
---|
1882 | }
|
---|
1883 | break;
|
---|
1884 |
|
---|
1885 | case GL_BLEND:
|
---|
1886 | Rc = (GLint) (texUnit->EnvColor[0] * 255.0F);
|
---|
1887 | Gc = (GLint) (texUnit->EnvColor[1] * 255.0F);
|
---|
1888 | Bc = (GLint) (texUnit->EnvColor[2] * 255.0F);
|
---|
1889 | Ac = (GLint) (texUnit->EnvColor[3] * 255.0F);
|
---|
1890 | switch (format) {
|
---|
1891 | case GL_ALPHA:
|
---|
1892 | for (i=0;i<n;i++) {
|
---|
1893 | /* Cv = Cf */
|
---|
1894 | /* Av = AfAt */
|
---|
1895 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], texel[i][ACOMP]);
|
---|
1896 | }
|
---|
1897 | break;
|
---|
1898 | case GL_LUMINANCE:
|
---|
1899 | for (i=0;i<n;i++) {
|
---|
1900 | /* Cv = Cf(1-Lt) + CcLt */
|
---|
1901 | GLubyte Lt = texel[i][RCOMP], s = 255 - Lt;
|
---|
1902 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, Lt);
|
---|
1903 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, Lt);
|
---|
1904 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, Lt);
|
---|
1905 | /* Av = Af */
|
---|
1906 | }
|
---|
1907 | break;
|
---|
1908 | case GL_LUMINANCE_ALPHA:
|
---|
1909 | for (i=0;i<n;i++) {
|
---|
1910 | /* Cv = Cf(1-Lt) + CcLt */
|
---|
1911 | GLubyte Lt = texel[i][RCOMP], s = 255 - Lt;
|
---|
1912 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, Lt);
|
---|
1913 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, Lt);
|
---|
1914 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, Lt);
|
---|
1915 | /* Av = AfAt */
|
---|
1916 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP],texel[i][ACOMP]);
|
---|
1917 | }
|
---|
1918 | break;
|
---|
1919 | case GL_INTENSITY:
|
---|
1920 | for (i=0;i<n;i++) {
|
---|
1921 | /* Cv = Cf(1-It) + CcLt */
|
---|
1922 | GLubyte It = texel[i][RCOMP], s = 255 - It;
|
---|
1923 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], s) + PROD(Rc, It);
|
---|
1924 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], s) + PROD(Gc, It);
|
---|
1925 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], s) + PROD(Bc, It);
|
---|
1926 | /* Av = Af(1-It) + Ac*It */
|
---|
1927 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP], s) + PROD(Ac, It);
|
---|
1928 | }
|
---|
1929 | break;
|
---|
1930 | case GL_RGB:
|
---|
1931 | for (i=0;i<n;i++) {
|
---|
1932 | /* Cv = Cf(1-Ct) + CcCt */
|
---|
1933 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], (255-texel[i][RCOMP])) + PROD(Rc,texel[i][RCOMP]);
|
---|
1934 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], (255-texel[i][GCOMP])) + PROD(Gc,texel[i][GCOMP]);
|
---|
1935 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], (255-texel[i][BCOMP])) + PROD(Bc,texel[i][BCOMP]);
|
---|
1936 | /* Av = Af */
|
---|
1937 | }
|
---|
1938 | break;
|
---|
1939 | case GL_RGBA:
|
---|
1940 | for (i=0;i<n;i++) {
|
---|
1941 | /* Cv = Cf(1-Ct) + CcCt */
|
---|
1942 | rgba[i][RCOMP] = PROD(rgba[i][RCOMP], (255-texel[i][RCOMP])) + PROD(Rc,texel[i][RCOMP]);
|
---|
1943 | rgba[i][GCOMP] = PROD(rgba[i][GCOMP], (255-texel[i][GCOMP])) + PROD(Gc,texel[i][GCOMP]);
|
---|
1944 | rgba[i][BCOMP] = PROD(rgba[i][BCOMP], (255-texel[i][BCOMP])) + PROD(Bc,texel[i][BCOMP]);
|
---|
1945 | /* Av = AfAt */
|
---|
1946 | rgba[i][ACOMP] = PROD(rgba[i][ACOMP],texel[i][ACOMP]);
|
---|
1947 | }
|
---|
1948 | break;
|
---|
1949 | default:
|
---|
1950 | gl_problem(ctx, "Bad format (4) in apply_texture");
|
---|
1951 | return;
|
---|
1952 | }
|
---|
1953 | break;
|
---|
1954 |
|
---|
1955 | default:
|
---|
1956 | gl_problem(ctx, "Bad env mode in apply_texture");
|
---|
1957 | return;
|
---|
1958 | }
|
---|
1959 | #undef PROD
|
---|
1960 | }
|
---|
1961 |
|
---|
1962 |
|
---|
1963 |
|
---|
1964 | /*
|
---|
1965 | * Apply a unit of texture mapping to the incoming fragments.
|
---|
1966 | */
|
---|
1967 | void gl_texture_pixels( GLcontext *ctx, GLuint texUnit, GLuint n,
|
---|
1968 | const GLfloat s[], const GLfloat t[],
|
---|
1969 | const GLfloat r[], GLfloat lambda[],
|
---|
1970 | GLubyte rgba[][4] )
|
---|
1971 | {
|
---|
1972 | GLuint mask = (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D) << (texUnit * 4);
|
---|
1973 | if (ctx->Texture.Enabled & mask) {
|
---|
1974 | const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
|
---|
1975 | if (textureUnit->Current && textureUnit->Current->SampleFunc) {
|
---|
1976 |
|
---|
1977 | GLubyte texel[PB_SIZE][4];
|
---|
1978 |
|
---|
1979 | if (textureUnit->Current->MinLod != -1000.0
|
---|
1980 | || textureUnit->Current->MaxLod != 1000.0) {
|
---|
1981 | /* apply LOD clamping to lambda */
|
---|
1982 | GLfloat min = textureUnit->Current->MinLod;
|
---|
1983 | GLfloat max = textureUnit->Current->MaxLod;
|
---|
1984 | GLuint i;
|
---|
1985 | for (i=0;i<n;i++) {
|
---|
1986 | GLfloat l = lambda[i];
|
---|
1987 | lambda[i] = CLAMP(l, min, max);
|
---|
1988 | }
|
---|
1989 | }
|
---|
1990 |
|
---|
1991 | /* Sample the texture. */
|
---|
1992 | (*textureUnit->Current->SampleFunc)( textureUnit->Current, n,
|
---|
1993 | s, t, r, lambda, texel );
|
---|
1994 |
|
---|
1995 | apply_texture( ctx, textureUnit, n,
|
---|
1996 | rgba, (const GLubyte (*)[4])texel );
|
---|
1997 | }
|
---|
1998 | }
|
---|
1999 | }
|
---|
2000 |
|
---|
2001 | /*
|
---|
2002 | * After state changes to texturing we call this function to update
|
---|
2003 | * intermediate and derived state.
|
---|
2004 | * Called by gl_update_state().
|
---|
2005 | */
|
---|
2006 | void gl_update_texture_unit( GLcontext *ctx, struct gl_texture_unit *texUnit )
|
---|
2007 | {
|
---|
2008 | (void) ctx;
|
---|
2009 |
|
---|
2010 | if ((texUnit->Enabled & TEXTURE0_3D) && texUnit->CurrentD[3]->Complete) {
|
---|
2011 | texUnit->ReallyEnabled = TEXTURE0_3D;
|
---|
2012 | texUnit->Current = texUnit->CurrentD[3];
|
---|
2013 | texUnit->CurrentDimension = 3;
|
---|
2014 | }
|
---|
2015 | else if ((texUnit->Enabled & TEXTURE0_2D) && texUnit->CurrentD[2]->Complete) {
|
---|
2016 | texUnit->ReallyEnabled = TEXTURE0_2D;
|
---|
2017 | texUnit->Current = texUnit->CurrentD[2];
|
---|
2018 | texUnit->CurrentDimension = 2;
|
---|
2019 | }
|
---|
2020 | else if ((texUnit->Enabled & TEXTURE0_1D) && texUnit->CurrentD[1]->Complete) {
|
---|
2021 | texUnit->ReallyEnabled = TEXTURE0_1D;
|
---|
2022 | texUnit->Current = texUnit->CurrentD[1];
|
---|
2023 | texUnit->CurrentDimension = 1;
|
---|
2024 | }
|
---|
2025 | else {
|
---|
2026 | /* if (MESA_VERBOSE & VERBOSE_TEXTURE) {
|
---|
2027 | switch (texUnit->Enabled) {
|
---|
2028 | case TEXTURE0_3D:
|
---|
2029 | fprintf(stderr, "Using incomplete 3d texture %u\n",
|
---|
2030 | texUnit->CurrentD[3]->Name);
|
---|
2031 | break;
|
---|
2032 | case TEXTURE0_2D:
|
---|
2033 | fprintf(stderr, "Using incomplete 2d texture %u\n",
|
---|
2034 | texUnit->CurrentD[2]->Name);
|
---|
2035 | break;
|
---|
2036 | case TEXTURE0_1D:
|
---|
2037 | fprintf(stderr, "Using incomplete 1d texture %u\n",
|
---|
2038 | texUnit->CurrentD[1]->Name);
|
---|
2039 | break;
|
---|
2040 | default:
|
---|
2041 | fprintf(stderr, "Bad value for texUnit->Enabled %x\n",
|
---|
2042 | texUnit->Enabled);
|
---|
2043 | break;
|
---|
2044 | }
|
---|
2045 | }*/
|
---|
2046 |
|
---|
2047 | texUnit->ReallyEnabled = 0;
|
---|
2048 | texUnit->Current = NULL;
|
---|
2049 | texUnit->CurrentDimension = 0;
|
---|
2050 | return;
|
---|
2051 | }
|
---|
2052 |
|
---|
2053 | texUnit->GenFlags = 0;
|
---|
2054 |
|
---|
2055 | if (texUnit->TexGenEnabled) {
|
---|
2056 | GLuint sz = 0;
|
---|
2057 |
|
---|
2058 | if (texUnit->TexGenEnabled & S_BIT) {
|
---|
2059 | sz = 1;
|
---|
2060 | texUnit->GenFlags |= texUnit->GenBitS;
|
---|
2061 | }
|
---|
2062 | if (texUnit->TexGenEnabled & T_BIT) {
|
---|
2063 | sz = 2;
|
---|
2064 | texUnit->GenFlags |= texUnit->GenBitT;
|
---|
2065 | }
|
---|
2066 | if (texUnit->TexGenEnabled & Q_BIT) {
|
---|
2067 | sz = 3;
|
---|
2068 | texUnit->GenFlags |= texUnit->GenBitQ;
|
---|
2069 | }
|
---|
2070 | if (texUnit->TexGenEnabled & R_BIT) {
|
---|
2071 | sz = 4;
|
---|
2072 | texUnit->GenFlags |= texUnit->GenBitR;
|
---|
2073 | }
|
---|
2074 |
|
---|
2075 | texUnit->TexgenSize = sz;
|
---|
2076 | texUnit->Holes = (GLubyte) (all_bits[sz] & ~texUnit->TexGenEnabled);
|
---|
2077 | texUnit->func = texgen_generic_tab;
|
---|
2078 |
|
---|
2079 | if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
|
---|
2080 | if (texUnit->GenFlags == TEXGEN_REFLECTION_MAP_NV) {
|
---|
2081 | texUnit->func = texgen_reflection_map_nv_tab;
|
---|
2082 | }
|
---|
2083 | else if (texUnit->GenFlags == TEXGEN_NORMAL_MAP_NV) {
|
---|
2084 | texUnit->func = texgen_normal_map_nv_tab;
|
---|
2085 | }
|
---|
2086 | }
|
---|
2087 | else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
|
---|
2088 | texUnit->GenFlags == TEXGEN_SPHERE_MAP) {
|
---|
2089 | texUnit->func = texgen_sphere_map_tab;
|
---|
2090 | }
|
---|
2091 | }
|
---|
2092 | }
|
---|