1 | /* $Id: texobj.c,v 1.3 2000-05-23 20:40:55 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | #ifdef PC_HEADER
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28 | #include "all.h"
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29 | #else
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30 | #include "glheader.h"
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31 | #include "types.h"
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32 | #include "context.h"
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33 | #include "enums.h"
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34 | #include "hash.h"
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35 | #include "teximage.h"
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36 | #include "texstate.h"
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37 | #include "texobj.h"
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38 | #include "mem.h"
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39 | #endif
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40 |
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41 |
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42 |
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43 | /*
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44 | * Allocate a new texture object and add it to the linked list of texture
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45 | * objects. If name>0 then also insert the new texture object into the hash
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46 | * table.
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47 | * Input: shared - the shared GL state structure to contain the texture object
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48 | * name - integer name for the texture object
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49 | * dimensions - either 1, 2 or 3
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50 | * Return: pointer to new texture object
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51 | */
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52 |
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53 | struct gl_texture_object *
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54 | gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
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55 | GLuint dimensions)
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56 | {
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57 | struct gl_texture_object *obj;
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58 |
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59 | ASSERT(dimensions <= 3);
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60 |
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61 | obj = CALLOC_STRUCT(gl_texture_object);
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62 |
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63 | if (obj) {
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64 | /* init the non-zero fields */
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65 | obj->RefCount = 1;
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66 | obj->Name = name;
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67 | obj->Dimensions = dimensions;
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68 | obj->WrapS = GL_REPEAT;
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69 | obj->WrapT = GL_REPEAT;
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70 | obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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71 | obj->MagFilter = GL_LINEAR;
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72 | obj->MinLod = -1000.0;
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73 | obj->MaxLod = 1000.0;
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74 | obj->BaseLevel = 0;
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75 | obj->MaxLevel = 1000;
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76 | obj->MinMagThresh = 0.0F;
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77 | obj->Palette.Table[0] = 255;
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78 | obj->Palette.Table[1] = 255;
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79 | obj->Palette.Table[2] = 255;
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80 | obj->Palette.Table[3] = 255;
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81 | obj->Palette.Size = 1;
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82 | obj->Palette.IntFormat = GL_RGBA;
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83 | obj->Palette.Format = GL_RGBA;
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84 |
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85 | /* insert into linked list */
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86 | if (shared) {
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87 | _glthread_LOCK_MUTEX(shared->Mutex);
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88 | obj->Next = shared->TexObjectList;
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89 | shared->TexObjectList = obj;
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90 | _glthread_UNLOCK_MUTEX(shared->Mutex);
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91 | }
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92 |
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93 | if (name > 0) {
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94 | /* insert into hash table */
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95 | _mesa_HashInsert(shared->TexObjects, name, obj);
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96 | }
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97 | }
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98 | return obj;
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99 | }
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100 |
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101 |
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102 | /*
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103 | * Deallocate a texture object struct and remove it from the given
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104 | * shared GL state.
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105 | * Input: shared - the shared GL state to which the object belongs
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106 | * t - the texture object to delete
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107 | */
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108 | void gl_free_texture_object( struct gl_shared_state *shared,
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109 | struct gl_texture_object *t )
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110 | {
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111 | struct gl_texture_object *tprev, *tcurr;
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112 |
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113 | ASSERT(t);
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114 |
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115 | /* Remove t from dirty list so we don't touch free'd memory later.
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116 | * Test for shared since Proxy texture aren't in global linked list.
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117 | */
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118 | if (shared)
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119 | gl_remove_texobj_from_dirty_list( shared, t );
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120 |
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121 | /* unlink t from the linked list */
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122 | if (shared) {
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123 | _glthread_LOCK_MUTEX(shared->Mutex);
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124 | tprev = NULL;
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125 | tcurr = shared->TexObjectList;
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126 | while (tcurr) {
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127 | if (tcurr==t) {
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128 | if (tprev) {
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129 | tprev->Next = t->Next;
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130 | }
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131 | else {
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132 | shared->TexObjectList = t->Next;
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133 | }
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134 | break;
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135 | }
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136 | tprev = tcurr;
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137 | tcurr = tcurr->Next;
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138 | }
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139 | _glthread_UNLOCK_MUTEX(shared->Mutex);
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140 | }
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141 |
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142 | if (t->Name) {
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143 | /* remove from hash table */
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144 | _mesa_HashRemove(shared->TexObjects, t->Name);
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145 | }
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146 |
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147 | /* free texture image */
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148 | {
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149 | GLuint i;
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150 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
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151 | if (t->Image[i]) {
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152 | gl_free_texture_image( t->Image[i] );
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153 | }
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154 | }
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155 | }
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156 | /* free this object */
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157 | FREE( t );
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158 | }
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159 |
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160 |
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161 |
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162 | /*
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163 | * Examine a texture object to determine if it is complete or not.
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164 | * The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
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165 | */
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166 | void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t )
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167 | {
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168 | t->Complete = GL_TRUE; /* be optimistic */
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169 |
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170 | /* Always need level zero image */
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171 | if (!t->Image[0] || !t->Image[0]->Data) {
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172 | t->Complete = GL_FALSE;
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173 | return;
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174 | }
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175 |
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176 | /* Compute number of mipmap levels */
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177 | if (t->Dimensions==1) {
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178 | t->P = t->Image[0]->WidthLog2;
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179 | }
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180 | else if (t->Dimensions==2) {
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181 | t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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182 | }
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183 | else if (t->Dimensions==3) {
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184 | GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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185 | max = MAX2(max, (GLint)(t->Image[0]->DepthLog2));
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186 | t->P = max;
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187 | }
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188 |
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189 | /* Compute M (see the 1.2 spec) used during mipmapping */
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190 | t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel);
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191 |
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192 |
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193 | if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) {
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194 | /*
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195 | * Mipmapping: determine if we have a complete set of mipmaps
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196 | */
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197 | GLint i;
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198 | GLint minLevel = t->BaseLevel;
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199 | GLint maxLevel = MIN2(t->P, ctx->Const.MaxTextureLevels-1);
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200 | maxLevel = MIN2(maxLevel, t->MaxLevel);
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201 |
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202 | if (minLevel > maxLevel) {
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203 | t->Complete = GL_FALSE;
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204 | return;
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205 | }
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206 |
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207 | /* Test dimension-independent attributes */
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208 | for (i = minLevel; i <= maxLevel; i++) {
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209 | if (t->Image[i]) {
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210 | if (!t->Image[i]->Data) {
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211 | t->Complete = GL_FALSE;
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212 | return;
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213 | }
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214 | if (t->Image[i]->Format != t->Image[0]->Format) {
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215 | t->Complete = GL_FALSE;
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216 | return;
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217 | }
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218 | if (t->Image[i]->Border != t->Image[0]->Border) {
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219 | t->Complete = GL_FALSE;
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220 | return;
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221 | }
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222 | }
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223 | }
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224 |
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225 | /* Test things which depend on number of texture image dimensions */
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226 | if (t->Dimensions==1) {
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227 | /* Test 1-D mipmaps */
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228 | GLuint width = t->Image[0]->Width2;
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229 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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230 | if (width>1) {
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231 | width /= 2;
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232 | }
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233 | if (i >= minLevel && i <= maxLevel) {
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234 | if (!t->Image[i]) {
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235 | t->Complete = GL_FALSE;
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236 | return;
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237 | }
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238 | if (!t->Image[i]->Data) {
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239 | t->Complete = GL_FALSE;
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240 | return;
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241 | }
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242 | if (t->Image[i]->Width2 != width ) {
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243 | t->Complete = GL_FALSE;
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244 | return;
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245 | }
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246 | }
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247 | if (width==1) {
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248 | return; /* found smallest needed mipmap, all done! */
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249 | }
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250 | }
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251 | }
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252 | else if (t->Dimensions==2) {
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253 | /* Test 2-D mipmaps */
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254 | GLuint width = t->Image[0]->Width2;
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255 | GLuint height = t->Image[0]->Height2;
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256 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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257 | if (width>1) {
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258 | width /= 2;
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259 | }
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260 | if (height>1) {
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261 | height /= 2;
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262 | }
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263 | if (i >= minLevel && i <= maxLevel) {
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264 | if (!t->Image[i]) {
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265 | t->Complete = GL_FALSE;
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266 | return;
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267 | }
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268 | if (t->Image[i]->Width2 != width) {
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269 | t->Complete = GL_FALSE;
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270 | return;
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271 | }
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272 | if (t->Image[i]->Height2 != height) {
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273 | t->Complete = GL_FALSE;
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274 | return;
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275 | }
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276 | if (width==1 && height==1) {
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277 | return; /* found smallest needed mipmap, all done! */
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278 | }
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279 | }
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280 | }
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281 | }
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282 | else if (t->Dimensions==3) {
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283 | /* Test 3-D mipmaps */
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284 | GLuint width = t->Image[0]->Width2;
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285 | GLuint height = t->Image[0]->Height2;
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286 | GLuint depth = t->Image[0]->Depth2;
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287 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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288 | if (width>1) {
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289 | width /= 2;
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290 | }
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291 | if (height>1) {
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292 | height /= 2;
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293 | }
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294 | if (depth>1) {
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295 | depth /= 2;
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296 | }
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297 | if (i >= minLevel && i <= maxLevel) {
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298 | if (!t->Image[i]) {
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299 | t->Complete = GL_FALSE;
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300 | return;
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301 | }
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302 | if (t->Image[i]->Width2 != width) {
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303 | t->Complete = GL_FALSE;
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304 | return;
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305 | }
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306 | if (t->Image[i]->Height2 != height) {
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307 | t->Complete = GL_FALSE;
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308 | return;
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309 | }
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310 | if (t->Image[i]->Depth2 != depth) {
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311 | t->Complete = GL_FALSE;
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312 | return;
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313 | }
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314 | }
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315 | if (width==1 && height==1 && depth==1) {
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316 | return; /* found smallest needed mipmap, all done! */
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317 | }
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318 | }
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319 | }
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320 | else {
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321 | /* Dimensions = ??? */
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322 | gl_problem(NULL, "Bug in gl_test_texture_object_completeness\n");
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323 | }
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324 | }
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325 | }
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326 |
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327 |
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328 | _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
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329 |
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330 |
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331 | /*
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332 | * Execute glGenTextures
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333 | */
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334 | void
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335 | _mesa_GenTextures( GLsizei n, GLuint *texName )
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336 | {
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337 | GET_CURRENT_CONTEXT(ctx);
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338 | GLuint first;
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339 | GLint i;
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340 |
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341 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures");
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342 | if (n<0) {
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343 | gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
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344 | return;
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345 | }
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346 |
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347 |
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348 | /*
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349 | * This must be atomic (generation and allocation of texture IDs)
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350 | */
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351 | _glthread_LOCK_MUTEX(GenTexturesLock);
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352 |
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353 | first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
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354 |
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355 | /* Return the texture names */
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356 | for (i=0;i<n;i++) {
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357 | texName[i] = first + i;
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358 | }
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359 |
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360 | /* Allocate new, empty texture objects */
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361 | for (i=0;i<n;i++) {
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362 | GLuint name = first + i;
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363 | GLuint dims = 0;
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364 | (void) gl_alloc_texture_object(ctx->Shared, name, dims);
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365 | }
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366 |
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367 | _glthread_UNLOCK_MUTEX(GenTexturesLock);
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368 | }
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369 |
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370 |
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371 |
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372 | /*
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373 | * Execute glDeleteTextures
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374 | */
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375 | void
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376 | _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
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377 | {
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378 | GET_CURRENT_CONTEXT(ctx);
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379 | GLint i;
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380 |
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381 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
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382 |
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383 | for (i=0;i<n;i++) {
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384 | struct gl_texture_object *t;
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385 | if (texName[i]>0) {
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386 | t = (struct gl_texture_object *)
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387 | _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
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388 | if (t) {
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389 | /* First check if this texture is currently bound.
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390 | * If so, unbind it and decrement the reference count.
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391 | */
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392 | GLuint u;
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393 | for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
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394 | struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
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395 | GLuint d;
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396 | for (d = 1 ; d <= 3 ; d++) {
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397 | if (unit->CurrentD[d] == t) {
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398 | unit->CurrentD[d] = ctx->Shared->DefaultD[d];
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399 | ctx->Shared->DefaultD[d]->RefCount++;
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400 | t->RefCount--;
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401 | ASSERT( t->RefCount >= 0 );
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402 | }
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403 | }
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404 | }
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405 |
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406 | /* Decrement reference count and delete if zero */
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407 | t->RefCount--;
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408 | ASSERT( t->RefCount >= 0 );
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409 | if (t->RefCount == 0) {
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410 | if (ctx->Driver.DeleteTexture)
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411 | (*ctx->Driver.DeleteTexture)( ctx, t );
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412 | gl_free_texture_object(ctx->Shared, t);
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413 | }
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414 | }
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415 | }
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416 | }
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417 | }
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418 |
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419 |
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420 |
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421 | /*
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422 | * Execute glBindTexture
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423 | */
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424 | void
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425 | _mesa_BindTexture( GLenum target, GLuint texName )
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426 | {
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427 | GET_CURRENT_CONTEXT(ctx);
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428 | GLuint unit = ctx->Texture.CurrentUnit;
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429 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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430 | struct gl_texture_object *oldTexObj;
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431 | struct gl_texture_object *newTexObj;
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432 | GLuint dim;
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433 |
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434 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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435 | fprintf(stderr, "glBindTexture %s %d\n",
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436 | gl_lookup_enum_by_nr(target), (GLint) texName);
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437 |
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438 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
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439 |
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440 | switch (target) {
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441 | case GL_TEXTURE_1D:
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442 | dim = 1;
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443 | break;
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444 | case GL_TEXTURE_2D:
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445 | dim = 2;
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446 | break;
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447 | case GL_TEXTURE_3D:
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448 | dim = 3;
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449 | break;
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450 | default:
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451 | gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
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452 | return;
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453 | }
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454 |
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455 | oldTexObj = texUnit->CurrentD[dim];
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456 |
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457 | if (oldTexObj->Name == texName)
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458 | return;
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459 |
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460 | if (texName == 0)
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461 | newTexObj = ctx->Shared->DefaultD[dim];
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462 | else {
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463 | struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
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464 | newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
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465 |
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466 | if (!newTexObj)
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467 | newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
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468 |
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469 | if (newTexObj->Dimensions != dim) {
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470 | if (newTexObj->Dimensions) {
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471 | /* the named texture object's dimensions don't match the target */
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472 | gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
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473 | return;
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474 | }
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475 | newTexObj->Dimensions = dim;
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476 | }
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477 | }
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478 |
|
---|
479 | newTexObj->RefCount++;
|
---|
480 |
|
---|
481 | texUnit->CurrentD[dim] = newTexObj;
|
---|
482 |
|
---|
483 | /* If we've changed the CurrentD[123] texture object then update the
|
---|
484 | * ctx->Texture.Current pointer to point to the new texture object.
|
---|
485 | */
|
---|
486 | texUnit->Current = texUnit->CurrentD[texUnit->CurrentDimension];
|
---|
487 |
|
---|
488 | /* Check if we may have to use a new triangle rasterizer */
|
---|
489 | if ((ctx->IndirectTriangles & DD_SW_RASTERIZE) &&
|
---|
490 | ( oldTexObj->WrapS != newTexObj->WrapS
|
---|
491 | || oldTexObj->WrapT != newTexObj->WrapT
|
---|
492 | || oldTexObj->WrapR != newTexObj->WrapR
|
---|
493 | || oldTexObj->MinFilter != newTexObj->MinFilter
|
---|
494 | || oldTexObj->MagFilter != newTexObj->MagFilter
|
---|
495 | || (oldTexObj->Image[0] && newTexObj->Image[0] &&
|
---|
496 | (oldTexObj->Image[0]->Format!=newTexObj->Image[0]->Format))))
|
---|
497 | {
|
---|
498 | ctx->NewState |= (NEW_RASTER_OPS | NEW_TEXTURING);
|
---|
499 | }
|
---|
500 |
|
---|
501 | if (oldTexObj->Complete != newTexObj->Complete)
|
---|
502 | ctx->NewState |= NEW_TEXTURING;
|
---|
503 |
|
---|
504 | /* Pass BindTexture call to device driver */
|
---|
505 | if (ctx->Driver.BindTexture) {
|
---|
506 | (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
|
---|
507 | }
|
---|
508 |
|
---|
509 | if (oldTexObj->Name > 0) {
|
---|
510 | /* never delete default (id=0) texture objects */
|
---|
511 | oldTexObj->RefCount--;
|
---|
512 | if (oldTexObj->RefCount <= 0) {
|
---|
513 | if (ctx->Driver.DeleteTexture) {
|
---|
514 | (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
|
---|
515 | }
|
---|
516 | gl_free_texture_object(ctx->Shared, oldTexObj);
|
---|
517 | }
|
---|
518 | }
|
---|
519 | }
|
---|
520 |
|
---|
521 |
|
---|
522 |
|
---|
523 | /*
|
---|
524 | * Execute glPrioritizeTextures
|
---|
525 | */
|
---|
526 | void
|
---|
527 | _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
|
---|
528 | const GLclampf *priorities )
|
---|
529 | {
|
---|
530 | GET_CURRENT_CONTEXT(ctx);
|
---|
531 | GLint i;
|
---|
532 |
|
---|
533 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
|
---|
534 | if (n<0) {
|
---|
535 | gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
|
---|
536 | return;
|
---|
537 | }
|
---|
538 |
|
---|
539 | for (i=0;i<n;i++) {
|
---|
540 | struct gl_texture_object *t;
|
---|
541 | if (texName[i]>0) {
|
---|
542 | t = (struct gl_texture_object *)
|
---|
543 | _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
|
---|
544 | if (t) {
|
---|
545 | t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
|
---|
546 |
|
---|
547 | if (ctx->Driver.PrioritizeTexture)
|
---|
548 | ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
|
---|
549 | }
|
---|
550 | }
|
---|
551 | }
|
---|
552 | }
|
---|
553 |
|
---|
554 |
|
---|
555 |
|
---|
556 | /*
|
---|
557 | * Execute glAreTexturesResident
|
---|
558 | */
|
---|
559 | GLboolean
|
---|
560 | _mesa_AreTexturesResident( GLsizei n, const GLuint *texName,
|
---|
561 | GLboolean *residences )
|
---|
562 | {
|
---|
563 | GET_CURRENT_CONTEXT(ctx);
|
---|
564 | GLboolean resident = GL_TRUE;
|
---|
565 | GLint i;
|
---|
566 |
|
---|
567 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
|
---|
568 | "glAreTexturesResident",
|
---|
569 | GL_FALSE);
|
---|
570 | if (n<0) {
|
---|
571 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)" );
|
---|
572 | return GL_FALSE;
|
---|
573 | }
|
---|
574 |
|
---|
575 | for (i=0;i<n;i++) {
|
---|
576 | struct gl_texture_object *t;
|
---|
577 | if (texName[i]==0) {
|
---|
578 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
---|
579 | return GL_FALSE;
|
---|
580 | }
|
---|
581 | t = (struct gl_texture_object *)
|
---|
582 | _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
|
---|
583 | if (t) {
|
---|
584 | if (ctx->Driver.IsTextureResident)
|
---|
585 | residences[i] = ctx->Driver.IsTextureResident( ctx, t );
|
---|
586 | else
|
---|
587 | residences[i] = GL_TRUE;
|
---|
588 | }
|
---|
589 | else {
|
---|
590 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
---|
591 | return GL_FALSE;
|
---|
592 | }
|
---|
593 | }
|
---|
594 | return resident;
|
---|
595 | }
|
---|
596 |
|
---|
597 |
|
---|
598 |
|
---|
599 | /*
|
---|
600 | * Execute glIsTexture
|
---|
601 | */
|
---|
602 | GLboolean
|
---|
603 | _mesa_IsTexture( GLuint texture )
|
---|
604 | {
|
---|
605 | GET_CURRENT_CONTEXT(ctx);
|
---|
606 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
|
---|
607 | GL_FALSE);
|
---|
608 | if (texture>0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) {
|
---|
609 | return GL_TRUE;
|
---|
610 | }
|
---|
611 | else {
|
---|
612 | return GL_FALSE;
|
---|
613 | }
|
---|
614 | }
|
---|
615 |
|
---|