1 | /* $Id: texobj.c,v 1.2 2000-03-01 18:49:36 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 | /* $XFree86: xc/lib/GL/mesa/src/texobj.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
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27 |
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28 |
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29 |
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30 |
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31 | #ifdef PC_HEADER
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32 | #include "all.h"
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33 | #else
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34 | #ifndef XFree86Server
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35 | #include <assert.h>
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36 | #include <stdio.h>
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37 | #include <stdlib.h>
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38 | #else
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39 | #include "GL/xf86glx.h"
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40 | #endif
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41 | #include "types.h"
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42 | #include "context.h"
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43 | #include "enums.h"
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44 | #include "hash.h"
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45 | #include "macros.h"
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46 | #include "teximage.h"
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47 | #include "texstate.h"
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48 | #include "texobj.h"
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49 | #endif
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50 |
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51 |
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52 |
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53 | /*
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54 | * Allocate a new texture object and add it to the linked list of texture
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55 | * objects. If name>0 then also insert the new texture object into the hash
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56 | * table.
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57 | * Input: shared - the shared GL state structure to contain the texture object
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58 | * name - integer name for the texture object
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59 | * dimensions - either 1, 2 or 3
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60 | * Return: pointer to new texture object
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61 | */
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62 | struct gl_texture_object *
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63 | gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
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64 | GLuint dimensions)
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65 | {
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66 | struct gl_texture_object *obj;
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67 |
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68 | ASSERT(dimensions <= 3);
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69 |
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70 | obj = (struct gl_texture_object *)
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71 | calloc(1,sizeof(struct gl_texture_object));
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72 | if (obj) {
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73 | /* init the non-zero fields */
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74 | obj->RefCount = 1;
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75 | obj->Name = name;
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76 | obj->Dimensions = dimensions;
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77 | obj->WrapS = GL_REPEAT;
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78 | obj->WrapT = GL_REPEAT;
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79 | obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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80 | obj->MagFilter = GL_LINEAR;
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81 | obj->MinLod = -1000.0;
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82 | obj->MaxLod = 1000.0;
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83 | obj->BaseLevel = 0;
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84 | obj->MaxLevel = 1000;
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85 | obj->MinMagThresh = 0.0F;
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86 | obj->Palette[0] = 255;
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87 | obj->Palette[1] = 255;
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88 | obj->Palette[2] = 255;
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89 | obj->Palette[3] = 255;
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90 | obj->PaletteSize = 1;
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91 | obj->PaletteIntFormat = GL_RGBA;
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92 | obj->PaletteFormat = GL_RGBA;
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93 |
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94 | /* insert into linked list */
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95 | if (shared) {
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96 | obj->Next = shared->TexObjectList;
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97 | shared->TexObjectList = obj;
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98 | }
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99 |
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100 | if (name > 0) {
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101 | /* insert into hash table */
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102 | HashInsert(shared->TexObjects, name, obj);
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103 | }
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104 | }
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105 | return obj;
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106 | }
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107 |
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108 |
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109 | /*
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110 | * Deallocate a texture object struct and remove it from the given
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111 | * shared GL state.
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112 | * Input: shared - the shared GL state to which the object belongs
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113 | * t - the texture object to delete
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114 | */
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115 | void gl_free_texture_object( struct gl_shared_state *shared,
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116 | struct gl_texture_object *t )
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117 | {
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118 | struct gl_texture_object *tprev, *tcurr;
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119 |
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120 | assert(t);
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121 |
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122 | /* Remove t from dirty list so we don't touch free'd memory later.
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123 | * Test for shared since Proxy texture aren't in global linked list.
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124 | */
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125 | if (shared)
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126 | gl_remove_texobj_from_dirty_list( shared, t );
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127 |
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128 | /* unlink t from the linked list */
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129 | if (shared) {
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130 | tprev = NULL;
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131 | tcurr = shared->TexObjectList;
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132 | while (tcurr) {
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133 | if (tcurr==t) {
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134 | if (tprev) {
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135 | tprev->Next = t->Next;
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136 | }
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137 | else {
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138 | shared->TexObjectList = t->Next;
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139 | }
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140 | break;
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141 | }
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142 | tprev = tcurr;
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143 | tcurr = tcurr->Next;
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144 | }
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145 | }
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146 |
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147 | if (t->Name) {
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148 | /* remove from hash table */
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149 | HashRemove(shared->TexObjects, t->Name);
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150 | }
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151 |
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152 | /* free texture image */
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153 | {
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154 | GLuint i;
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155 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
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156 | if (t->Image[i]) {
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157 | gl_free_texture_image( t->Image[i] );
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158 | }
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159 | }
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160 | }
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161 | /* free this object */
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162 | FREE( t );
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163 | }
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164 |
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165 |
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166 |
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167 | /*
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168 | * Examine a texture object to determine if it is complete or not.
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169 | * The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
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170 | */
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171 | void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t )
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172 | {
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173 | t->Complete = GL_TRUE; /* be optimistic */
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174 |
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175 | /* Always need level zero image */
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176 | if (!t->Image[0] || !t->Image[0]->Data) {
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177 | t->Complete = GL_FALSE;
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178 | return;
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179 | }
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180 |
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181 | /* Compute number of mipmap levels */
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182 | if (t->Dimensions==1) {
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183 | t->P = t->Image[0]->WidthLog2;
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184 | }
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185 | else if (t->Dimensions==2) {
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186 | t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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187 | }
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188 | else if (t->Dimensions==3) {
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189 | GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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190 | max = MAX2(max, (GLint)(t->Image[0]->DepthLog2));
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191 | t->P = max;
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192 | }
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193 |
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194 | /* Compute M (see the 1.2 spec) used during mipmapping */
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195 | t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel);
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196 |
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197 |
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198 | if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) {
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199 | /*
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200 | * Mipmapping: determine if we have a complete set of mipmaps
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201 | */
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202 | GLint i;
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203 | GLint minLevel = t->BaseLevel;
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204 | GLint maxLevel = MIN2(t->P, ctx->Const.MaxTextureLevels-1);
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205 | maxLevel = MIN2(maxLevel, t->MaxLevel);
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206 |
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207 | if (minLevel > maxLevel) {
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208 | t->Complete = GL_FALSE;
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209 | return;
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210 | }
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211 |
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212 | /* Test dimension-independent attributes */
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213 | for (i = minLevel; i <= maxLevel; i++) {
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214 | if (t->Image[i]) {
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215 | if (!t->Image[i]->Data) {
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216 | t->Complete = GL_FALSE;
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217 | return;
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218 | }
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219 | if (t->Image[i]->Format != t->Image[0]->Format) {
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220 | t->Complete = GL_FALSE;
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221 | return;
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222 | }
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223 | if (t->Image[i]->Border != t->Image[0]->Border) {
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224 | t->Complete = GL_FALSE;
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225 | return;
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226 | }
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227 | }
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228 | }
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229 |
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230 | /* Test things which depend on number of texture image dimensions */
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231 | if (t->Dimensions==1) {
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232 | /* Test 1-D mipmaps */
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233 | GLuint width = t->Image[0]->Width2;
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234 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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235 | if (width>1) {
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236 | width /= 2;
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237 | }
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238 | if (i >= minLevel && i <= maxLevel) {
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239 | if (!t->Image[i]) {
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240 | t->Complete = GL_FALSE;
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241 | return;
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242 | }
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243 | if (!t->Image[i]->Data) {
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244 | t->Complete = GL_FALSE;
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245 | return;
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246 | }
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247 | if (t->Image[i]->Width2 != width ) {
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248 | t->Complete = GL_FALSE;
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249 | return;
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250 | }
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251 | }
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252 | if (width==1) {
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253 | return; /* found smallest needed mipmap, all done! */
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254 | }
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255 | }
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256 | }
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257 | else if (t->Dimensions==2) {
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258 | /* Test 2-D mipmaps */
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259 | GLuint width = t->Image[0]->Width2;
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260 | GLuint height = t->Image[0]->Height2;
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261 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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262 | if (width>1) {
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263 | width /= 2;
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264 | }
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265 | if (height>1) {
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266 | height /= 2;
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267 | }
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268 | if (i >= minLevel && i <= maxLevel) {
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269 | if (!t->Image[i]) {
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270 | t->Complete = GL_FALSE;
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271 | return;
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272 | }
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273 | if (t->Image[i]->Width2 != width) {
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274 | t->Complete = GL_FALSE;
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275 | return;
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276 | }
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277 | if (t->Image[i]->Height2 != height) {
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278 | t->Complete = GL_FALSE;
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279 | return;
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280 | }
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281 | if (width==1 && height==1) {
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282 | return; /* found smallest needed mipmap, all done! */
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283 | }
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284 | }
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285 | }
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286 | }
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287 | else if (t->Dimensions==3) {
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288 | /* Test 3-D mipmaps */
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289 | GLuint width = t->Image[0]->Width2;
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290 | GLuint height = t->Image[0]->Height2;
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291 | GLuint depth = t->Image[0]->Depth2;
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292 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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293 | if (width>1) {
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294 | width /= 2;
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295 | }
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296 | if (height>1) {
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297 | height /= 2;
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298 | }
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299 | if (depth>1) {
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300 | depth /= 2;
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301 | }
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302 | if (i >= minLevel && i <= maxLevel) {
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303 | if (!t->Image[i]) {
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304 | t->Complete = GL_FALSE;
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305 | return;
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306 | }
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307 | if (t->Image[i]->Width2 != width) {
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308 | t->Complete = GL_FALSE;
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309 | return;
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310 | }
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311 | if (t->Image[i]->Height2 != height) {
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312 | t->Complete = GL_FALSE;
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313 | return;
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314 | }
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315 | if (t->Image[i]->Depth2 != depth) {
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316 | t->Complete = GL_FALSE;
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317 | return;
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318 | }
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319 | }
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320 | if (width==1 && height==1 && depth==1) {
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321 | return; /* found smallest needed mipmap, all done! */
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322 | }
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323 | }
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324 | }
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325 | else {
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326 | /* Dimensions = ??? */
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327 | gl_problem(NULL, "Bug in gl_test_texture_object_completeness\n");
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328 | }
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329 | }
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330 | }
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331 |
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332 |
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333 |
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334 | /*
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335 | * Execute glGenTextures
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336 | */
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337 | void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *texName )
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338 | {
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339 | GLuint first;
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340 | GLint i;
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341 |
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342 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures");
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343 | if (n<0) {
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344 | gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
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345 | return;
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346 | }
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347 |
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348 | first = HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
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349 |
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350 | /* Return the texture names */
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351 | for (i=0;i<n;i++) {
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352 | texName[i] = first + i;
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353 | }
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354 |
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355 | /* Allocate new, empty texture objects */
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356 | for (i=0;i<n;i++) {
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357 | GLuint name = first + i;
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358 | GLuint dims = 0;
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359 | (void) gl_alloc_texture_object(ctx->Shared, name, dims);
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360 | }
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361 | }
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362 |
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363 |
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364 |
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365 | /*
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366 | * Execute glDeleteTextures
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367 | */
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368 | void gl_DeleteTextures( GLcontext *ctx, GLsizei n, const GLuint *texName)
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369 | {
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370 | GLint i;
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371 |
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372 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
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373 |
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374 | for (i=0;i<n;i++) {
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375 | struct gl_texture_object *t;
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376 | if (texName[i]>0) {
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377 | t = (struct gl_texture_object *)
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378 | HashLookup(ctx->Shared->TexObjects, texName[i]);
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379 | if (t) {
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380 | GLuint u;
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381 | for (u=0; u<MAX_TEXTURE_UNITS; u++) {
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382 | struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
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383 | GLuint d;
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384 | for (d = 1 ; d <= 3 ; d++) {
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385 | if (unit->CurrentD[d]==t) {
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386 | unit->CurrentD[d] = ctx->Shared->DefaultD[d];
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387 | ctx->Shared->DefaultD[d]->RefCount++;
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388 | t->RefCount--;
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389 | assert( t->RefCount >= 0 );
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390 | }
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391 | }
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392 | }
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393 |
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394 | /* tell device driver to delete texture */
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395 | if (ctx->Driver.DeleteTexture) {
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396 | (*ctx->Driver.DeleteTexture)( ctx, t );
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397 | }
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398 |
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399 | if (t->RefCount==0) {
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400 | gl_free_texture_object(ctx->Shared, t);
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401 | }
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402 | }
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403 | }
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404 | }
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405 | }
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406 |
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407 |
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408 |
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409 | /*
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410 | * Execute glBindTexture
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411 | */
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412 | void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
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413 | {
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414 | GLuint unit = ctx->Texture.CurrentUnit;
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415 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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416 | struct gl_texture_object *oldTexObj;
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417 | struct gl_texture_object *newTexObj;
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418 | GLuint dim;
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419 |
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420 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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421 | fprintf(stderr, "glBindTexture %s %d\n",
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422 | gl_lookup_enum_by_nr(target), (GLint) texName);
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423 |
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424 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
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425 |
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426 | switch (target) {
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427 | case GL_TEXTURE_1D:
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428 | dim = 1;
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429 | break;
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430 | case GL_TEXTURE_2D:
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431 | dim = 2;
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432 | break;
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433 | case GL_TEXTURE_3D:
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434 | dim = 3;
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435 | break;
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436 | default:
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437 | gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
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438 | return;
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439 | }
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440 |
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441 | oldTexObj = texUnit->CurrentD[dim];
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442 |
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443 | if (oldTexObj->Name == texName)
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444 | return;
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445 |
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446 | if (texName == 0)
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447 | newTexObj = ctx->Shared->DefaultD[dim];
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448 | else {
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449 | struct HashTable *hash = ctx->Shared->TexObjects;
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450 | newTexObj = (struct gl_texture_object *) HashLookup(hash, texName);
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451 |
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452 | if (!newTexObj)
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453 | newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
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454 |
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455 | if (newTexObj->Dimensions != dim) {
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456 | if (newTexObj->Dimensions) {
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457 | /* the named texture object's dimensions don't match the target */
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458 | gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
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459 | return;
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460 | }
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461 | newTexObj->Dimensions = dim;
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462 | }
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463 | }
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464 |
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465 | newTexObj->RefCount++;
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466 |
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467 | texUnit->CurrentD[dim] = newTexObj;
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468 |
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469 | /* If we've changed the CurrentD[123] texture object then update the
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470 | * ctx->Texture.Current pointer to point to the new texture object.
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471 | */
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472 | texUnit->Current = texUnit->CurrentD[texUnit->CurrentDimension];
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473 |
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474 | /* Check if we may have to use a new triangle rasterizer */
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475 | if ((ctx->IndirectTriangles & DD_SW_RASTERIZE) &&
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476 | ( oldTexObj->WrapS != newTexObj->WrapS
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477 | || oldTexObj->WrapT != newTexObj->WrapT
|
---|
478 | || oldTexObj->WrapR != newTexObj->WrapR
|
---|
479 | || oldTexObj->MinFilter != newTexObj->MinFilter
|
---|
480 | || oldTexObj->MagFilter != newTexObj->MagFilter
|
---|
481 | || (oldTexObj->Image[0] && newTexObj->Image[0] &&
|
---|
482 | (oldTexObj->Image[0]->Format!=newTexObj->Image[0]->Format))))
|
---|
483 | {
|
---|
484 | ctx->NewState |= (NEW_RASTER_OPS | NEW_TEXTURING);
|
---|
485 | }
|
---|
486 |
|
---|
487 | if (oldTexObj->Complete != newTexObj->Complete)
|
---|
488 | ctx->NewState |= NEW_TEXTURING;
|
---|
489 |
|
---|
490 | /* Pass BindTexture call to device driver */
|
---|
491 | if (ctx->Driver.BindTexture) {
|
---|
492 | (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
|
---|
493 | }
|
---|
494 |
|
---|
495 | if (oldTexObj->Name > 0) {
|
---|
496 | /* never delete default (id=0) texture objects */
|
---|
497 | oldTexObj->RefCount--;
|
---|
498 | if (oldTexObj->RefCount <= 0) {
|
---|
499 | if (ctx->Driver.DeleteTexture) {
|
---|
500 | (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
|
---|
501 | }
|
---|
502 | gl_free_texture_object(ctx->Shared, oldTexObj);
|
---|
503 | }
|
---|
504 | }
|
---|
505 | }
|
---|
506 |
|
---|
507 |
|
---|
508 |
|
---|
509 | /*
|
---|
510 | * Execute glPrioritizeTextures
|
---|
511 | */
|
---|
512 | void gl_PrioritizeTextures( GLcontext *ctx,
|
---|
513 | GLsizei n, const GLuint *texName,
|
---|
514 | const GLclampf *priorities )
|
---|
515 | {
|
---|
516 | GLint i;
|
---|
517 |
|
---|
518 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
|
---|
519 | if (n<0) {
|
---|
520 | gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
|
---|
521 | return;
|
---|
522 | }
|
---|
523 |
|
---|
524 | for (i=0;i<n;i++) {
|
---|
525 | struct gl_texture_object *t;
|
---|
526 | if (texName[i]>0) {
|
---|
527 | t = (struct gl_texture_object *)
|
---|
528 | HashLookup(ctx->Shared->TexObjects, texName[i]);
|
---|
529 | if (t) {
|
---|
530 | t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
|
---|
531 |
|
---|
532 | if (ctx->Driver.PrioritizeTexture)
|
---|
533 | ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
|
---|
534 | }
|
---|
535 | }
|
---|
536 | }
|
---|
537 | }
|
---|
538 |
|
---|
539 |
|
---|
540 |
|
---|
541 | /*
|
---|
542 | * Execute glAreTexturesResident
|
---|
543 | */
|
---|
544 | GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
|
---|
545 | const GLuint *texName,
|
---|
546 | GLboolean *residences )
|
---|
547 | {
|
---|
548 | GLboolean resident = GL_TRUE;
|
---|
549 | GLint i;
|
---|
550 |
|
---|
551 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
|
---|
552 | "glAreTexturesResident",
|
---|
553 | GL_FALSE);
|
---|
554 | if (n<0) {
|
---|
555 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)" );
|
---|
556 | return GL_FALSE;
|
---|
557 | }
|
---|
558 |
|
---|
559 | for (i=0;i<n;i++) {
|
---|
560 | struct gl_texture_object *t;
|
---|
561 | if (texName[i]==0) {
|
---|
562 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
---|
563 | return GL_FALSE;
|
---|
564 | }
|
---|
565 | t = (struct gl_texture_object *)
|
---|
566 | HashLookup(ctx->Shared->TexObjects, texName[i]);
|
---|
567 | if (t) {
|
---|
568 | if (ctx->Driver.IsTextureResident)
|
---|
569 | residences[i] = ctx->Driver.IsTextureResident( ctx, t );
|
---|
570 | else
|
---|
571 | residences[i] = GL_TRUE;
|
---|
572 | }
|
---|
573 | else {
|
---|
574 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
---|
575 | return GL_FALSE;
|
---|
576 | }
|
---|
577 | }
|
---|
578 | return resident;
|
---|
579 | }
|
---|
580 |
|
---|
581 |
|
---|
582 |
|
---|
583 | /*
|
---|
584 | * Execute glIsTexture
|
---|
585 | */
|
---|
586 | GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture )
|
---|
587 | {
|
---|
588 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
|
---|
589 | GL_FALSE);
|
---|
590 | if (texture>0 && HashLookup(ctx->Shared->TexObjects, texture)) {
|
---|
591 | return GL_TRUE;
|
---|
592 | }
|
---|
593 | else {
|
---|
594 | return GL_FALSE;
|
---|
595 | }
|
---|
596 | }
|
---|
597 |
|
---|