[3598] | 1 | /* $Id: texobj.c,v 1.3 2000-05-23 20:40:55 jeroen Exp $ */
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[2938] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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[3598] | 5 | * Version: 3.3
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[2938] | 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | #ifdef PC_HEADER
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| 28 | #include "all.h"
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| 29 | #else
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[3598] | 30 | #include "glheader.h"
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[2962] | 31 | #include "types.h"
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[2938] | 32 | #include "context.h"
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| 33 | #include "enums.h"
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| 34 | #include "hash.h"
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| 35 | #include "teximage.h"
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| 36 | #include "texstate.h"
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| 37 | #include "texobj.h"
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[3598] | 38 | #include "mem.h"
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[2938] | 39 | #endif
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| 40 |
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| 41 |
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| 42 |
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| 43 | /*
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| 44 | * Allocate a new texture object and add it to the linked list of texture
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| 45 | * objects. If name>0 then also insert the new texture object into the hash
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| 46 | * table.
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| 47 | * Input: shared - the shared GL state structure to contain the texture object
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| 48 | * name - integer name for the texture object
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| 49 | * dimensions - either 1, 2 or 3
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| 50 | * Return: pointer to new texture object
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| 51 | */
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[3598] | 52 |
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[2938] | 53 | struct gl_texture_object *
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| 54 | gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
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| 55 | GLuint dimensions)
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| 56 | {
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| 57 | struct gl_texture_object *obj;
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| 58 |
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| 59 | ASSERT(dimensions <= 3);
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| 60 |
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[3598] | 61 | obj = CALLOC_STRUCT(gl_texture_object);
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| 62 |
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[2938] | 63 | if (obj) {
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| 64 | /* init the non-zero fields */
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| 65 | obj->RefCount = 1;
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| 66 | obj->Name = name;
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| 67 | obj->Dimensions = dimensions;
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| 68 | obj->WrapS = GL_REPEAT;
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| 69 | obj->WrapT = GL_REPEAT;
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| 70 | obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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| 71 | obj->MagFilter = GL_LINEAR;
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| 72 | obj->MinLod = -1000.0;
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| 73 | obj->MaxLod = 1000.0;
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| 74 | obj->BaseLevel = 0;
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| 75 | obj->MaxLevel = 1000;
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| 76 | obj->MinMagThresh = 0.0F;
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[3598] | 77 | obj->Palette.Table[0] = 255;
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| 78 | obj->Palette.Table[1] = 255;
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| 79 | obj->Palette.Table[2] = 255;
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| 80 | obj->Palette.Table[3] = 255;
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| 81 | obj->Palette.Size = 1;
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| 82 | obj->Palette.IntFormat = GL_RGBA;
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| 83 | obj->Palette.Format = GL_RGBA;
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[2938] | 84 |
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| 85 | /* insert into linked list */
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| 86 | if (shared) {
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[3598] | 87 | _glthread_LOCK_MUTEX(shared->Mutex);
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[2938] | 88 | obj->Next = shared->TexObjectList;
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| 89 | shared->TexObjectList = obj;
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[3598] | 90 | _glthread_UNLOCK_MUTEX(shared->Mutex);
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[2938] | 91 | }
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| 92 |
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| 93 | if (name > 0) {
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| 94 | /* insert into hash table */
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[3598] | 95 | _mesa_HashInsert(shared->TexObjects, name, obj);
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[2938] | 96 | }
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| 97 | }
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| 98 | return obj;
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| 99 | }
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| 100 |
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| 101 |
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| 102 | /*
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| 103 | * Deallocate a texture object struct and remove it from the given
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| 104 | * shared GL state.
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| 105 | * Input: shared - the shared GL state to which the object belongs
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| 106 | * t - the texture object to delete
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| 107 | */
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| 108 | void gl_free_texture_object( struct gl_shared_state *shared,
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| 109 | struct gl_texture_object *t )
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| 110 | {
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| 111 | struct gl_texture_object *tprev, *tcurr;
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| 112 |
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[3598] | 113 | ASSERT(t);
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[2938] | 114 |
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| 115 | /* Remove t from dirty list so we don't touch free'd memory later.
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| 116 | * Test for shared since Proxy texture aren't in global linked list.
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| 117 | */
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| 118 | if (shared)
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| 119 | gl_remove_texobj_from_dirty_list( shared, t );
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| 120 |
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| 121 | /* unlink t from the linked list */
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| 122 | if (shared) {
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[3598] | 123 | _glthread_LOCK_MUTEX(shared->Mutex);
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[2938] | 124 | tprev = NULL;
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| 125 | tcurr = shared->TexObjectList;
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| 126 | while (tcurr) {
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| 127 | if (tcurr==t) {
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| 128 | if (tprev) {
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| 129 | tprev->Next = t->Next;
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| 130 | }
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| 131 | else {
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| 132 | shared->TexObjectList = t->Next;
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| 133 | }
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| 134 | break;
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| 135 | }
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| 136 | tprev = tcurr;
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| 137 | tcurr = tcurr->Next;
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| 138 | }
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[3598] | 139 | _glthread_UNLOCK_MUTEX(shared->Mutex);
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[2938] | 140 | }
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| 141 |
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| 142 | if (t->Name) {
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| 143 | /* remove from hash table */
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[3598] | 144 | _mesa_HashRemove(shared->TexObjects, t->Name);
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[2938] | 145 | }
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| 146 |
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| 147 | /* free texture image */
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| 148 | {
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| 149 | GLuint i;
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| 150 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
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| 151 | if (t->Image[i]) {
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| 152 | gl_free_texture_image( t->Image[i] );
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| 153 | }
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| 154 | }
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| 155 | }
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| 156 | /* free this object */
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| 157 | FREE( t );
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| 158 | }
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| 159 |
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| 160 |
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| 161 |
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| 162 | /*
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| 163 | * Examine a texture object to determine if it is complete or not.
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| 164 | * The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
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| 165 | */
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| 166 | void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t )
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| 167 | {
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| 168 | t->Complete = GL_TRUE; /* be optimistic */
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| 169 |
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| 170 | /* Always need level zero image */
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| 171 | if (!t->Image[0] || !t->Image[0]->Data) {
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| 172 | t->Complete = GL_FALSE;
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| 173 | return;
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| 174 | }
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| 175 |
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| 176 | /* Compute number of mipmap levels */
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| 177 | if (t->Dimensions==1) {
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| 178 | t->P = t->Image[0]->WidthLog2;
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| 179 | }
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| 180 | else if (t->Dimensions==2) {
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| 181 | t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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| 182 | }
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| 183 | else if (t->Dimensions==3) {
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| 184 | GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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| 185 | max = MAX2(max, (GLint)(t->Image[0]->DepthLog2));
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| 186 | t->P = max;
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| 187 | }
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| 188 |
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| 189 | /* Compute M (see the 1.2 spec) used during mipmapping */
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| 190 | t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel);
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| 191 |
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| 192 |
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| 193 | if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) {
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| 194 | /*
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| 195 | * Mipmapping: determine if we have a complete set of mipmaps
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| 196 | */
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| 197 | GLint i;
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| 198 | GLint minLevel = t->BaseLevel;
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| 199 | GLint maxLevel = MIN2(t->P, ctx->Const.MaxTextureLevels-1);
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| 200 | maxLevel = MIN2(maxLevel, t->MaxLevel);
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| 201 |
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| 202 | if (minLevel > maxLevel) {
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| 203 | t->Complete = GL_FALSE;
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| 204 | return;
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| 205 | }
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| 206 |
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| 207 | /* Test dimension-independent attributes */
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| 208 | for (i = minLevel; i <= maxLevel; i++) {
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| 209 | if (t->Image[i]) {
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| 210 | if (!t->Image[i]->Data) {
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| 211 | t->Complete = GL_FALSE;
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| 212 | return;
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| 213 | }
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| 214 | if (t->Image[i]->Format != t->Image[0]->Format) {
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| 215 | t->Complete = GL_FALSE;
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| 216 | return;
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| 217 | }
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| 218 | if (t->Image[i]->Border != t->Image[0]->Border) {
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| 219 | t->Complete = GL_FALSE;
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| 220 | return;
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| 221 | }
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| 222 | }
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| 223 | }
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| 224 |
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| 225 | /* Test things which depend on number of texture image dimensions */
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| 226 | if (t->Dimensions==1) {
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| 227 | /* Test 1-D mipmaps */
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| 228 | GLuint width = t->Image[0]->Width2;
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| 229 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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| 230 | if (width>1) {
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| 231 | width /= 2;
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| 232 | }
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| 233 | if (i >= minLevel && i <= maxLevel) {
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| 234 | if (!t->Image[i]) {
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| 235 | t->Complete = GL_FALSE;
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| 236 | return;
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| 237 | }
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| 238 | if (!t->Image[i]->Data) {
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| 239 | t->Complete = GL_FALSE;
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| 240 | return;
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| 241 | }
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| 242 | if (t->Image[i]->Width2 != width ) {
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| 243 | t->Complete = GL_FALSE;
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| 244 | return;
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| 245 | }
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| 246 | }
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| 247 | if (width==1) {
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| 248 | return; /* found smallest needed mipmap, all done! */
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| 249 | }
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| 250 | }
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| 251 | }
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| 252 | else if (t->Dimensions==2) {
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| 253 | /* Test 2-D mipmaps */
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| 254 | GLuint width = t->Image[0]->Width2;
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| 255 | GLuint height = t->Image[0]->Height2;
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| 256 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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| 257 | if (width>1) {
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| 258 | width /= 2;
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| 259 | }
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| 260 | if (height>1) {
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| 261 | height /= 2;
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| 262 | }
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| 263 | if (i >= minLevel && i <= maxLevel) {
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| 264 | if (!t->Image[i]) {
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| 265 | t->Complete = GL_FALSE;
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| 266 | return;
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| 267 | }
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| 268 | if (t->Image[i]->Width2 != width) {
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| 269 | t->Complete = GL_FALSE;
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| 270 | return;
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| 271 | }
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| 272 | if (t->Image[i]->Height2 != height) {
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| 273 | t->Complete = GL_FALSE;
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| 274 | return;
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| 275 | }
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| 276 | if (width==1 && height==1) {
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| 277 | return; /* found smallest needed mipmap, all done! */
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| 278 | }
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| 279 | }
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| 280 | }
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| 281 | }
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| 282 | else if (t->Dimensions==3) {
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| 283 | /* Test 3-D mipmaps */
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| 284 | GLuint width = t->Image[0]->Width2;
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| 285 | GLuint height = t->Image[0]->Height2;
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| 286 | GLuint depth = t->Image[0]->Depth2;
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[3598] | 287 | for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
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[2938] | 288 | if (width>1) {
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| 289 | width /= 2;
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| 290 | }
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| 291 | if (height>1) {
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| 292 | height /= 2;
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| 293 | }
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| 294 | if (depth>1) {
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| 295 | depth /= 2;
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| 296 | }
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| 297 | if (i >= minLevel && i <= maxLevel) {
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| 298 | if (!t->Image[i]) {
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| 299 | t->Complete = GL_FALSE;
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| 300 | return;
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| 301 | }
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| 302 | if (t->Image[i]->Width2 != width) {
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| 303 | t->Complete = GL_FALSE;
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| 304 | return;
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| 305 | }
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| 306 | if (t->Image[i]->Height2 != height) {
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| 307 | t->Complete = GL_FALSE;
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| 308 | return;
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| 309 | }
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| 310 | if (t->Image[i]->Depth2 != depth) {
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| 311 | t->Complete = GL_FALSE;
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| 312 | return;
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| 313 | }
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| 314 | }
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| 315 | if (width==1 && height==1 && depth==1) {
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| 316 | return; /* found smallest needed mipmap, all done! */
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| 317 | }
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| 318 | }
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| 319 | }
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| 320 | else {
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| 321 | /* Dimensions = ??? */
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| 322 | gl_problem(NULL, "Bug in gl_test_texture_object_completeness\n");
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| 323 | }
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| 324 | }
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| 325 | }
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| 326 |
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| 327 |
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[3598] | 328 | _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
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[2938] | 329 |
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[3598] | 330 |
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[2938] | 331 | /*
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| 332 | * Execute glGenTextures
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| 333 | */
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[3598] | 334 | void
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| 335 | _mesa_GenTextures( GLsizei n, GLuint *texName )
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[2938] | 336 | {
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[3598] | 337 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 338 | GLuint first;
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| 339 | GLint i;
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| 340 |
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| 341 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures");
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| 342 | if (n<0) {
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| 343 | gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
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| 344 | return;
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| 345 | }
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| 346 |
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| 347 |
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[3598] | 348 | /*
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| 349 | * This must be atomic (generation and allocation of texture IDs)
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| 350 | */
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| 351 | _glthread_LOCK_MUTEX(GenTexturesLock);
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| 352 |
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| 353 | first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
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| 354 |
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[2938] | 355 | /* Return the texture names */
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| 356 | for (i=0;i<n;i++) {
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| 357 | texName[i] = first + i;
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| 358 | }
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| 359 |
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| 360 | /* Allocate new, empty texture objects */
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| 361 | for (i=0;i<n;i++) {
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| 362 | GLuint name = first + i;
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| 363 | GLuint dims = 0;
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| 364 | (void) gl_alloc_texture_object(ctx->Shared, name, dims);
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| 365 | }
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[3598] | 366 |
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| 367 | _glthread_UNLOCK_MUTEX(GenTexturesLock);
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[2938] | 368 | }
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| 369 |
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| 370 |
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| 371 |
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| 372 | /*
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| 373 | * Execute glDeleteTextures
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| 374 | */
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[3598] | 375 | void
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| 376 | _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
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[2938] | 377 | {
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[3598] | 378 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 379 | GLint i;
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| 380 |
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| 381 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures");
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| 382 |
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| 383 | for (i=0;i<n;i++) {
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| 384 | struct gl_texture_object *t;
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| 385 | if (texName[i]>0) {
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| 386 | t = (struct gl_texture_object *)
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[3598] | 387 | _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
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[2938] | 388 | if (t) {
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[3598] | 389 | /* First check if this texture is currently bound.
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| 390 | * If so, unbind it and decrement the reference count.
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| 391 | */
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[2938] | 392 | GLuint u;
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[3598] | 393 | for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
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[2938] | 394 | struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
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[3598] | 395 | GLuint d;
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| 396 | for (d = 1 ; d <= 3 ; d++) {
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| 397 | if (unit->CurrentD[d] == t) {
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| 398 | unit->CurrentD[d] = ctx->Shared->DefaultD[d];
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| 399 | ctx->Shared->DefaultD[d]->RefCount++;
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| 400 | t->RefCount--;
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| 401 | ASSERT( t->RefCount >= 0 );
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| 402 | }
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| 403 | }
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[2938] | 404 | }
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| 405 |
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[3598] | 406 | /* Decrement reference count and delete if zero */
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| 407 | t->RefCount--;
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| 408 | ASSERT( t->RefCount >= 0 );
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| 409 | if (t->RefCount == 0) {
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| 410 | if (ctx->Driver.DeleteTexture)
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| 411 | (*ctx->Driver.DeleteTexture)( ctx, t );
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[2938] | 412 | gl_free_texture_object(ctx->Shared, t);
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| 413 | }
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| 414 | }
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| 415 | }
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| 416 | }
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| 417 | }
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| 418 |
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| 419 |
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| 420 |
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| 421 | /*
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| 422 | * Execute glBindTexture
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| 423 | */
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[3598] | 424 | void
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| 425 | _mesa_BindTexture( GLenum target, GLuint texName )
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[2938] | 426 | {
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[3598] | 427 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 428 | GLuint unit = ctx->Texture.CurrentUnit;
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| 429 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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| 430 | struct gl_texture_object *oldTexObj;
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| 431 | struct gl_texture_object *newTexObj;
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| 432 | GLuint dim;
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| 433 |
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| 434 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 435 | fprintf(stderr, "glBindTexture %s %d\n",
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[3598] | 436 | gl_lookup_enum_by_nr(target), (GLint) texName);
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[2938] | 437 |
|
---|
| 438 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
|
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| 439 |
|
---|
| 440 | switch (target) {
|
---|
| 441 | case GL_TEXTURE_1D:
|
---|
| 442 | dim = 1;
|
---|
| 443 | break;
|
---|
| 444 | case GL_TEXTURE_2D:
|
---|
| 445 | dim = 2;
|
---|
| 446 | break;
|
---|
| 447 | case GL_TEXTURE_3D:
|
---|
| 448 | dim = 3;
|
---|
| 449 | break;
|
---|
| 450 | default:
|
---|
| 451 | gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
|
---|
| 452 | return;
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 | oldTexObj = texUnit->CurrentD[dim];
|
---|
| 456 |
|
---|
| 457 | if (oldTexObj->Name == texName)
|
---|
| 458 | return;
|
---|
| 459 |
|
---|
| 460 | if (texName == 0)
|
---|
| 461 | newTexObj = ctx->Shared->DefaultD[dim];
|
---|
| 462 | else {
|
---|
[3598] | 463 | struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
|
---|
| 464 | newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
|
---|
[2938] | 465 |
|
---|
| 466 | if (!newTexObj)
|
---|
[3598] | 467 | newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
|
---|
[2938] | 468 |
|
---|
| 469 | if (newTexObj->Dimensions != dim) {
|
---|
[3598] | 470 | if (newTexObj->Dimensions) {
|
---|
[2938] | 471 | /* the named texture object's dimensions don't match the target */
|
---|
[3598] | 472 | gl_error( ctx, GL_INVALID_OPERATION, "glBindTexture" );
|
---|
| 473 | return;
|
---|
| 474 | }
|
---|
| 475 | newTexObj->Dimensions = dim;
|
---|
[2938] | 476 | }
|
---|
| 477 | }
|
---|
| 478 |
|
---|
| 479 | newTexObj->RefCount++;
|
---|
| 480 |
|
---|
| 481 | texUnit->CurrentD[dim] = newTexObj;
|
---|
| 482 |
|
---|
| 483 | /* If we've changed the CurrentD[123] texture object then update the
|
---|
| 484 | * ctx->Texture.Current pointer to point to the new texture object.
|
---|
| 485 | */
|
---|
| 486 | texUnit->Current = texUnit->CurrentD[texUnit->CurrentDimension];
|
---|
| 487 |
|
---|
| 488 | /* Check if we may have to use a new triangle rasterizer */
|
---|
| 489 | if ((ctx->IndirectTriangles & DD_SW_RASTERIZE) &&
|
---|
| 490 | ( oldTexObj->WrapS != newTexObj->WrapS
|
---|
| 491 | || oldTexObj->WrapT != newTexObj->WrapT
|
---|
| 492 | || oldTexObj->WrapR != newTexObj->WrapR
|
---|
| 493 | || oldTexObj->MinFilter != newTexObj->MinFilter
|
---|
| 494 | || oldTexObj->MagFilter != newTexObj->MagFilter
|
---|
| 495 | || (oldTexObj->Image[0] && newTexObj->Image[0] &&
|
---|
[3598] | 496 | (oldTexObj->Image[0]->Format!=newTexObj->Image[0]->Format))))
|
---|
[2938] | 497 | {
|
---|
| 498 | ctx->NewState |= (NEW_RASTER_OPS | NEW_TEXTURING);
|
---|
| 499 | }
|
---|
| 500 |
|
---|
| 501 | if (oldTexObj->Complete != newTexObj->Complete)
|
---|
| 502 | ctx->NewState |= NEW_TEXTURING;
|
---|
| 503 |
|
---|
| 504 | /* Pass BindTexture call to device driver */
|
---|
| 505 | if (ctx->Driver.BindTexture) {
|
---|
| 506 | (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
|
---|
| 507 | }
|
---|
| 508 |
|
---|
| 509 | if (oldTexObj->Name > 0) {
|
---|
| 510 | /* never delete default (id=0) texture objects */
|
---|
| 511 | oldTexObj->RefCount--;
|
---|
| 512 | if (oldTexObj->RefCount <= 0) {
|
---|
| 513 | if (ctx->Driver.DeleteTexture) {
|
---|
[3598] | 514 | (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
|
---|
| 515 | }
|
---|
[2938] | 516 | gl_free_texture_object(ctx->Shared, oldTexObj);
|
---|
| 517 | }
|
---|
| 518 | }
|
---|
| 519 | }
|
---|
| 520 |
|
---|
| 521 |
|
---|
| 522 |
|
---|
| 523 | /*
|
---|
| 524 | * Execute glPrioritizeTextures
|
---|
| 525 | */
|
---|
[3598] | 526 | void
|
---|
| 527 | _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
|
---|
| 528 | const GLclampf *priorities )
|
---|
[2938] | 529 | {
|
---|
[3598] | 530 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 531 | GLint i;
|
---|
| 532 |
|
---|
| 533 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures");
|
---|
| 534 | if (n<0) {
|
---|
| 535 | gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
|
---|
| 536 | return;
|
---|
| 537 | }
|
---|
| 538 |
|
---|
| 539 | for (i=0;i<n;i++) {
|
---|
| 540 | struct gl_texture_object *t;
|
---|
| 541 | if (texName[i]>0) {
|
---|
| 542 | t = (struct gl_texture_object *)
|
---|
[3598] | 543 | _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
|
---|
[2938] | 544 | if (t) {
|
---|
| 545 | t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
|
---|
| 546 |
|
---|
[3598] | 547 | if (ctx->Driver.PrioritizeTexture)
|
---|
| 548 | ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
|
---|
[2938] | 549 | }
|
---|
| 550 | }
|
---|
| 551 | }
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 |
|
---|
| 555 |
|
---|
| 556 | /*
|
---|
| 557 | * Execute glAreTexturesResident
|
---|
| 558 | */
|
---|
[3598] | 559 | GLboolean
|
---|
| 560 | _mesa_AreTexturesResident( GLsizei n, const GLuint *texName,
|
---|
| 561 | GLboolean *residences )
|
---|
[2938] | 562 | {
|
---|
[3598] | 563 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 564 | GLboolean resident = GL_TRUE;
|
---|
| 565 | GLint i;
|
---|
| 566 |
|
---|
| 567 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
|
---|
[3598] | 568 | "glAreTexturesResident",
|
---|
| 569 | GL_FALSE);
|
---|
[2938] | 570 | if (n<0) {
|
---|
| 571 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)" );
|
---|
| 572 | return GL_FALSE;
|
---|
| 573 | }
|
---|
| 574 |
|
---|
| 575 | for (i=0;i<n;i++) {
|
---|
| 576 | struct gl_texture_object *t;
|
---|
| 577 | if (texName[i]==0) {
|
---|
| 578 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
---|
| 579 | return GL_FALSE;
|
---|
| 580 | }
|
---|
| 581 | t = (struct gl_texture_object *)
|
---|
[3598] | 582 | _mesa_HashLookup(ctx->Shared->TexObjects, texName[i]);
|
---|
[2938] | 583 | if (t) {
|
---|
[3598] | 584 | if (ctx->Driver.IsTextureResident)
|
---|
| 585 | residences[i] = ctx->Driver.IsTextureResident( ctx, t );
|
---|
| 586 | else
|
---|
| 587 | residences[i] = GL_TRUE;
|
---|
[2938] | 588 | }
|
---|
| 589 | else {
|
---|
| 590 | gl_error( ctx, GL_INVALID_VALUE, "glAreTexturesResident(textures)" );
|
---|
| 591 | return GL_FALSE;
|
---|
| 592 | }
|
---|
| 593 | }
|
---|
| 594 | return resident;
|
---|
| 595 | }
|
---|
| 596 |
|
---|
| 597 |
|
---|
| 598 |
|
---|
| 599 | /*
|
---|
| 600 | * Execute glIsTexture
|
---|
| 601 | */
|
---|
[3598] | 602 | GLboolean
|
---|
| 603 | _mesa_IsTexture( GLuint texture )
|
---|
[2938] | 604 | {
|
---|
[3598] | 605 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 606 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures",
|
---|
[3598] | 607 | GL_FALSE);
|
---|
| 608 | if (texture>0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) {
|
---|
[2938] | 609 | return GL_TRUE;
|
---|
| 610 | }
|
---|
| 611 | else {
|
---|
| 612 | return GL_FALSE;
|
---|
| 613 | }
|
---|
| 614 | }
|
---|
| 615 |
|
---|