1 | /* $Id: teximage.h,v 1.1 2000-02-29 00:48:39 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | #ifndef TEXIMAGE_H
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29 | #define TEXIMAGE_H
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30 |
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31 |
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32 | #include "types.h"
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33 |
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34 |
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35 | /*** Internal functions ***/
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36 |
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37 |
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38 | extern struct gl_texture_image *gl_alloc_texture_image( void );
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39 |
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40 |
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41 | extern void gl_free_texture_image( struct gl_texture_image *teximage );
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42 |
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43 |
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44 |
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45 |
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46 | /*** API entry points ***/
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47 |
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48 |
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49 | extern void gl_TexImage1D( GLcontext *ctx,
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50 | GLenum target, GLint level, GLint internalformat,
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51 | GLsizei width, GLint border, GLenum format,
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52 | GLenum type, const GLvoid *pixels );
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53 |
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54 |
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55 | extern void gl_TexImage2D( GLcontext *ctx,
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56 | GLenum target, GLint level, GLint internalformat,
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57 | GLsizei width, GLsizei height, GLint border,
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58 | GLenum format, GLenum type,
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59 | const GLvoid *pixels );
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60 |
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61 |
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62 | extern void gl_TexImage3D( GLcontext *ctx,
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63 | GLenum target, GLint level, GLint internalformat,
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64 | GLsizei width, GLsizei height, GLsizei depth,
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65 | GLint border, GLenum format, GLenum type,
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66 | const GLvoid *pixels );
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67 |
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68 |
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69 | extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
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70 | GLenum format, GLenum type, GLvoid *pixels );
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71 |
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72 |
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73 |
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74 | extern void gl_TexSubImage1D( GLcontext *ctx,
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75 | GLenum target, GLint level, GLint xoffset,
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76 | GLsizei width, GLenum format, GLenum type,
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77 | const GLvoid *pixels );
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78 |
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79 |
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80 | extern void gl_TexSubImage2D( GLcontext *ctx,
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81 | GLenum target, GLint level,
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82 | GLint xoffset, GLint yoffset,
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83 | GLsizei width, GLsizei height,
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84 | GLenum format, GLenum type,
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85 | const GLvoid *pixels );
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86 |
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87 |
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88 | extern void gl_TexSubImage3D( GLcontext *ctx,
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89 | GLenum target, GLint level,
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90 | GLint xoffset, GLint yoffset, GLint zoffset,
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91 | GLsizei width, GLsizei height, GLsizei depth,
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92 | GLenum format, GLenum type,
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93 | const GLvoid *pixels );
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94 |
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95 |
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96 | extern void gl_CopyTexImage1D( GLcontext *ctx,
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97 | GLenum target, GLint level,
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98 | GLenum internalformat,
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99 | GLint x, GLint y,
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100 | GLsizei width, GLint border );
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101 |
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102 |
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103 | extern void gl_CopyTexImage2D( GLcontext *ctx,
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104 | GLenum target, GLint level,
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105 | GLenum internalformat, GLint x, GLint y,
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106 | GLsizei width, GLsizei height,
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107 | GLint border );
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108 |
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109 |
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110 | extern void gl_CopyTexSubImage1D( GLcontext *ctx,
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111 | GLenum target, GLint level,
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112 | GLint xoffset, GLint x, GLint y,
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113 | GLsizei width );
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114 |
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115 |
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116 | extern void gl_CopyTexSubImage2D( GLcontext *ctx,
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117 | GLenum target, GLint level,
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118 | GLint xoffset, GLint yoffset,
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119 | GLint x, GLint y,
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120 | GLsizei width, GLsizei height );
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121 |
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122 |
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123 | extern void gl_CopyTexSubImage3D( GLcontext *ctx,
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124 | GLenum target, GLint level,
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125 | GLint xoffset, GLint yoffset,
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126 | GLint zoffset,
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127 | GLint x, GLint y,
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128 | GLsizei width, GLsizei height );
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129 |
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130 | #endif
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131 |
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