1 | /* $Id: teximage.c,v 1.1 2000-02-29 00:50:11 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | #ifdef PC_HEADER
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29 | #include "all.h"
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30 | #else
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31 | #ifndef XFree86Server
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32 | #include <assert.h>
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33 | #include <stdio.h>
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34 | #include <stdlib.h>
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35 | #include <string.h>
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36 | #else
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37 | #include "GL/xf86glx.h"
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38 | #endif
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39 | #include "context.h"
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40 | #include "image.h"
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41 | #include "macros.h"
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42 | #include "mmath.h"
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43 | #include "span.h"
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44 | #include "teximage.h"
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45 | #include "texstate.h"
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46 | #include "types.h"
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47 | #endif
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48 |
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49 |
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50 | /*
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51 | * NOTES:
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52 | *
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53 | * Mesa's native texture datatype is GLubyte. Native formats are
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54 | * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
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55 | * and GL_COLOR_INDEX.
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56 | * Device drivers are free to implement any internal format they want.
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57 | */
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58 |
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59 |
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60 |
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61 | static struct gl_pixelstore_attrib defaultPacking = {
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62 | 1, /* Alignment */
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63 | 0, /* RowLength */
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64 | 0, /* SkipPixels */
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65 | 0, /* SkipRows */
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66 | 0, /* ImageHeight */
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67 | 0, /* SkipImages */
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68 | GL_FALSE, /* SwapBytes */
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69 | GL_FALSE /* LsbFirst */
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70 | };
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71 |
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72 |
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73 |
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74 | /*
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75 | * Compute log base 2 of n.
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76 | * If n isn't an exact power of two return -1.
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77 | * If n<0 return -1.
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78 | */
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79 | static int logbase2( int n )
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80 | {
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81 | GLint i = 1;
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82 | GLint log2 = 0;
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83 |
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84 | if (n<0) {
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85 | return -1;
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86 | }
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87 |
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88 | while ( n > i ) {
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89 | i *= 2;
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90 | log2++;
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91 | }
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92 | if (i != n) {
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93 | return -1;
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94 | }
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95 | else {
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96 | return log2;
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97 | }
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98 | }
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99 |
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100 |
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101 |
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102 | /*
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103 | * Given an internal texture format enum or 1, 2, 3, 4 return the
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104 | * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
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105 | * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
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106 | * Return -1 if invalid enum.
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107 | */
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108 | static GLint decode_internal_format( GLint format )
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109 | {
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110 | switch (format) {
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111 | case GL_ALPHA:
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112 | case GL_ALPHA4:
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113 | case GL_ALPHA8:
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114 | case GL_ALPHA12:
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115 | case GL_ALPHA16:
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116 | return GL_ALPHA;
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117 | case 1:
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118 | case GL_LUMINANCE:
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119 | case GL_LUMINANCE4:
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120 | case GL_LUMINANCE8:
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121 | case GL_LUMINANCE12:
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122 | case GL_LUMINANCE16:
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123 | return GL_LUMINANCE;
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124 | case 2:
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125 | case GL_LUMINANCE_ALPHA:
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126 | case GL_LUMINANCE4_ALPHA4:
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127 | case GL_LUMINANCE6_ALPHA2:
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128 | case GL_LUMINANCE8_ALPHA8:
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129 | case GL_LUMINANCE12_ALPHA4:
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130 | case GL_LUMINANCE12_ALPHA12:
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131 | case GL_LUMINANCE16_ALPHA16:
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132 | return GL_LUMINANCE_ALPHA;
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133 | case GL_INTENSITY:
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134 | case GL_INTENSITY4:
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135 | case GL_INTENSITY8:
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136 | case GL_INTENSITY12:
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137 | case GL_INTENSITY16:
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138 | return GL_INTENSITY;
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139 | case 3:
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140 | case GL_RGB:
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141 | case GL_R3_G3_B2:
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142 | case GL_RGB4:
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143 | case GL_RGB5:
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144 | case GL_RGB8:
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145 | case GL_RGB10:
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146 | case GL_RGB12:
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147 | case GL_RGB16:
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148 | return GL_RGB;
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149 | case 4:
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150 | case GL_RGBA:
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151 | case GL_RGBA2:
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152 | case GL_RGBA4:
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153 | case GL_RGB5_A1:
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154 | case GL_RGBA8:
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155 | case GL_RGB10_A2:
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156 | case GL_RGBA12:
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157 | case GL_RGBA16:
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158 | return GL_RGBA;
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159 | case GL_COLOR_INDEX:
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160 | case GL_COLOR_INDEX1_EXT:
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161 | case GL_COLOR_INDEX2_EXT:
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162 | case GL_COLOR_INDEX4_EXT:
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163 | case GL_COLOR_INDEX8_EXT:
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164 | case GL_COLOR_INDEX12_EXT:
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165 | case GL_COLOR_INDEX16_EXT:
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166 | return GL_COLOR_INDEX;
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167 | default:
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168 | return -1; /* error */
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169 | }
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170 | }
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171 |
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172 |
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173 |
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174 | /*
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175 | * Given an internal texture format enum or 1, 2, 3, 4 return the
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176 | * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
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177 | * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
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178 | * number of components for the format. Return -1 if invalid enum.
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179 | */
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180 | static GLint components_in_intformat( GLint format )
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181 | {
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182 | switch (format) {
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183 | case GL_ALPHA:
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184 | case GL_ALPHA4:
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185 | case GL_ALPHA8:
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186 | case GL_ALPHA12:
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187 | case GL_ALPHA16:
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188 | return 1;
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189 | case 1:
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190 | case GL_LUMINANCE:
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191 | case GL_LUMINANCE4:
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192 | case GL_LUMINANCE8:
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193 | case GL_LUMINANCE12:
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194 | case GL_LUMINANCE16:
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195 | return 1;
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196 | case 2:
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197 | case GL_LUMINANCE_ALPHA:
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198 | case GL_LUMINANCE4_ALPHA4:
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199 | case GL_LUMINANCE6_ALPHA2:
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200 | case GL_LUMINANCE8_ALPHA8:
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201 | case GL_LUMINANCE12_ALPHA4:
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202 | case GL_LUMINANCE12_ALPHA12:
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203 | case GL_LUMINANCE16_ALPHA16:
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204 | return 2;
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205 | case GL_INTENSITY:
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206 | case GL_INTENSITY4:
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207 | case GL_INTENSITY8:
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208 | case GL_INTENSITY12:
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209 | case GL_INTENSITY16:
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210 | return 1;
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211 | case 3:
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212 | case GL_RGB:
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213 | case GL_R3_G3_B2:
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214 | case GL_RGB4:
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215 | case GL_RGB5:
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216 | case GL_RGB8:
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217 | case GL_RGB10:
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218 | case GL_RGB12:
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219 | case GL_RGB16:
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220 | return 3;
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221 | case 4:
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222 | case GL_RGBA:
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223 | case GL_RGBA2:
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224 | case GL_RGBA4:
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225 | case GL_RGB5_A1:
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226 | case GL_RGBA8:
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227 | case GL_RGB10_A2:
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228 | case GL_RGBA12:
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229 | case GL_RGBA16:
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230 | return 4;
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231 | case GL_COLOR_INDEX:
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232 | case GL_COLOR_INDEX1_EXT:
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233 | case GL_COLOR_INDEX2_EXT:
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234 | case GL_COLOR_INDEX4_EXT:
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235 | case GL_COLOR_INDEX8_EXT:
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236 | case GL_COLOR_INDEX12_EXT:
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237 | case GL_COLOR_INDEX16_EXT:
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238 | return 1;
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239 | default:
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240 | return -1; /* error */
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241 | }
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242 | }
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243 |
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244 |
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245 |
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246 | struct gl_texture_image *gl_alloc_texture_image( void )
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247 | {
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248 | return CALLOC_STRUCT(gl_texture_image);
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249 | }
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250 |
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251 |
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252 |
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253 | void gl_free_texture_image( struct gl_texture_image *teximage )
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254 | {
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255 | if (teximage->Data) {
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256 | FREE( teximage->Data );
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257 | teximage->Data = NULL;
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258 | }
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259 | FREE( teximage );
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260 | }
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261 |
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262 |
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263 |
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264 | /*
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265 | * Examine the texImage->Format field and set the Red, Green, Blue, etc
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266 | * texel component sizes to default values.
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267 | * These fields are set only here by core Mesa but device drivers may
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268 | * overwritting these fields to indicate true texel resolution.
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269 | */
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270 | static void set_teximage_component_sizes( struct gl_texture_image *texImage )
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271 | {
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272 | switch (texImage->Format) {
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273 | case GL_ALPHA:
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274 | texImage->RedBits = 0;
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275 | texImage->GreenBits = 0;
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276 | texImage->BlueBits = 0;
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277 | texImage->AlphaBits = 8;
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278 | texImage->IntensityBits = 0;
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279 | texImage->LuminanceBits = 0;
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280 | texImage->IndexBits = 0;
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281 | break;
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282 | case GL_LUMINANCE:
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283 | texImage->RedBits = 0;
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284 | texImage->GreenBits = 0;
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285 | texImage->BlueBits = 0;
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286 | texImage->AlphaBits = 0;
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287 | texImage->IntensityBits = 0;
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288 | texImage->LuminanceBits = 8;
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289 | texImage->IndexBits = 0;
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290 | break;
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291 | case GL_LUMINANCE_ALPHA:
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292 | texImage->RedBits = 0;
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293 | texImage->GreenBits = 0;
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294 | texImage->BlueBits = 0;
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295 | texImage->AlphaBits = 8;
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296 | texImage->IntensityBits = 0;
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297 | texImage->LuminanceBits = 8;
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298 | texImage->IndexBits = 0;
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299 | break;
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300 | case GL_INTENSITY:
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301 | texImage->RedBits = 0;
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302 | texImage->GreenBits = 0;
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303 | texImage->BlueBits = 0;
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304 | texImage->AlphaBits = 0;
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305 | texImage->IntensityBits = 8;
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306 | texImage->LuminanceBits = 0;
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307 | texImage->IndexBits = 0;
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308 | break;
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309 | case GL_RED:
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310 | texImage->RedBits = 8;
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311 | texImage->GreenBits = 0;
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312 | texImage->BlueBits = 0;
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313 | texImage->AlphaBits = 0;
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314 | texImage->IntensityBits = 0;
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315 | texImage->LuminanceBits = 0;
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316 | texImage->IndexBits = 0;
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317 | break;
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318 | case GL_GREEN:
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319 | texImage->RedBits = 0;
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320 | texImage->GreenBits = 8;
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321 | texImage->BlueBits = 0;
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322 | texImage->AlphaBits = 0;
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323 | texImage->IntensityBits = 0;
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324 | texImage->LuminanceBits = 0;
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325 | texImage->IndexBits = 0;
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326 | break;
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327 | case GL_BLUE:
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328 | texImage->RedBits = 0;
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329 | texImage->GreenBits = 0;
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330 | texImage->BlueBits = 8;
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331 | texImage->AlphaBits = 0;
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332 | texImage->IntensityBits = 0;
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333 | texImage->LuminanceBits = 0;
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334 | texImage->IndexBits = 0;
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335 | break;
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336 | case GL_RGB:
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337 | case GL_BGR:
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338 | texImage->RedBits = 8;
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339 | texImage->GreenBits = 8;
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340 | texImage->BlueBits = 8;
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341 | texImage->AlphaBits = 0;
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342 | texImage->IntensityBits = 0;
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343 | texImage->LuminanceBits = 0;
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344 | texImage->IndexBits = 0;
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345 | break;
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346 | case GL_RGBA:
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347 | case GL_BGRA:
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348 | case GL_ABGR_EXT:
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349 | texImage->RedBits = 8;
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350 | texImage->GreenBits = 8;
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351 | texImage->BlueBits = 8;
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352 | texImage->AlphaBits = 8;
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353 | texImage->IntensityBits = 0;
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354 | texImage->LuminanceBits = 0;
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355 | texImage->IndexBits = 0;
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356 | break;
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357 | case GL_COLOR_INDEX:
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358 | texImage->RedBits = 0;
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359 | texImage->GreenBits = 0;
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360 | texImage->BlueBits = 0;
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361 | texImage->AlphaBits = 0;
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362 | texImage->IntensityBits = 0;
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363 | texImage->LuminanceBits = 0;
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364 | texImage->IndexBits = 8;
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365 | break;
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366 | default:
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367 | gl_problem(NULL, "unexpected format in set_teximage_component_sizes");
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368 | }
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369 | }
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370 |
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371 |
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372 | /* Need this to prevent an out-of-bounds memory access when using
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373 | * X86 optimized code.
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374 | */
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375 | #ifdef USE_X86_ASM
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376 | # define EXTRA_BYTE 1
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377 | #else
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378 | # define EXTRA_BYTE 0
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379 | #endif
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380 |
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381 |
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382 |
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383 | /*
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384 | * This is called by glTexImage[123]D in order to build a gl_texture_image
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385 | * object given the client's parameters and image data.
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386 | *
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387 | * NOTES: Width, height and depth should include the border.
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388 | * All texture image parameters should have already been error checked.
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389 | */
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390 | static struct gl_texture_image *
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391 | make_texture_image( GLcontext *ctx, GLint internalFormat,
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392 | GLint width, GLint height, GLint depth, GLint border,
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393 | GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
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394 | const struct gl_pixelstore_attrib *unpacking)
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395 | {
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396 | GLint components, numPixels;
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397 | struct gl_texture_image *texImage;
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398 |
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399 | assert(width > 0);
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400 | assert(height > 0);
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401 | assert(depth > 0);
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402 | assert(border == 0 || border == 1);
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403 | assert(pixels);
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404 | assert(unpacking);
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405 |
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406 |
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407 | /*
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408 | * Allocate and initialize the texture_image struct
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409 | */
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410 | texImage = gl_alloc_texture_image();
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411 | if (!texImage)
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412 | return NULL;
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413 |
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414 | texImage->Format = (GLenum) decode_internal_format(internalFormat);
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415 | set_teximage_component_sizes( texImage );
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416 | texImage->IntFormat = (GLenum) internalFormat;
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417 | texImage->Border = border;
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418 | texImage->Width = width;
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419 | texImage->Height = height;
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420 | texImage->Depth = depth;
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421 | texImage->WidthLog2 = logbase2(width - 2 * border);
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422 | if (height == 1) /* 1-D texture */
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423 | texImage->HeightLog2 = 0;
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424 | else
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425 | texImage->HeightLog2 = logbase2(height - 2 * border);
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426 | if (depth == 1) /* 2-D texture */
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427 | texImage->DepthLog2 = 0;
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428 | else
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429 | texImage->DepthLog2 = logbase2(depth - 2 * border);
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430 | texImage->Width2 = 1 << texImage->WidthLog2;
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431 | texImage->Height2 = 1 << texImage->HeightLog2;
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432 | texImage->Depth2 = 1 << texImage->DepthLog2;
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433 | texImage->MaxLog2 = MAX2(texImage->WidthLog2, texImage->HeightLog2);
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434 |
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435 | components = components_in_intformat(internalFormat);
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436 | numPixels = texImage->Width * texImage->Height * texImage->Depth;
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437 |
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438 | texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE);
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439 |
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440 | if (!texImage->Data) {
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441 | /* out of memory */
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442 | gl_free_texture_image(texImage);
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443 | return NULL;
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444 | }
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445 |
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446 |
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447 | /*
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448 | * OK, the texture image struct has been initialized and the texture
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449 | * image memory has been allocated.
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450 | * Now fill in the texture image from the source data.
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451 | * This includes applying the pixel transfer operations.
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452 | */
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453 |
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454 | /* try common 2D texture cases first */
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455 | if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag
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456 | && !ctx->Pixel.IndexOffset && !ctx->Pixel.IndexShift
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457 | && srcType == GL_UNSIGNED_BYTE && depth == 1) {
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458 |
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459 | if (srcFormat == internalFormat) {
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460 | /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
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461 | * GL_LUMINANCE_ALPHA, etc. texture formats.
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462 | */
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463 | const GLubyte *src = (GLubyte *)gl_pixel_addr_in_image(unpacking,
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464 | pixels, width, height, srcFormat, srcType, 0, 0, 0);
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465 | const GLubyte *src1 = (GLubyte *)gl_pixel_addr_in_image(unpacking,
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466 | pixels, width, height, srcFormat, srcType, 0, 1, 0);
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467 | const GLint srcStride = src1 - src;
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468 | GLubyte *dst = texImage->Data;
|
---|
469 | GLint dstBytesPerRow = width * components * sizeof(GLubyte);
|
---|
470 | if (srcStride == dstBytesPerRow) {
|
---|
471 | MEMCPY(dst, src, height * dstBytesPerRow);
|
---|
472 | }
|
---|
473 | else {
|
---|
474 | GLint i;
|
---|
475 | for (i = 0; i < height; i++) {
|
---|
476 | MEMCPY(dst, src, dstBytesPerRow);
|
---|
477 | src += srcStride;
|
---|
478 | dst += dstBytesPerRow;
|
---|
479 | }
|
---|
480 | }
|
---|
481 | return texImage; /* all done */
|
---|
482 | }
|
---|
483 | else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) {
|
---|
484 | /* commonly used by Quake */
|
---|
485 | const GLubyte *src = (GLubyte *)gl_pixel_addr_in_image(unpacking,
|
---|
486 | pixels, width, height, srcFormat, srcType, 0, 0, 0);
|
---|
487 | const GLubyte *src1 = (GLubyte *)gl_pixel_addr_in_image(unpacking,
|
---|
488 | pixels, width, height, srcFormat, srcType, 0, 1, 0);
|
---|
489 | const GLint srcStride = src1 - src;
|
---|
490 | GLubyte *dst = texImage->Data;
|
---|
491 | GLint i, j;
|
---|
492 | for (i = 0; i < height; i++) {
|
---|
493 | const GLubyte *s = src;
|
---|
494 | for (j = 0; j < width; j++) {
|
---|
495 | *dst++ = *s++; /*red*/
|
---|
496 | *dst++ = *s++; /*green*/
|
---|
497 | *dst++ = *s++; /*blue*/
|
---|
498 | s++; /*alpha*/
|
---|
499 | }
|
---|
500 | src += srcStride;
|
---|
501 | }
|
---|
502 | return texImage; /* all done */
|
---|
503 | }
|
---|
504 | }
|
---|
505 |
|
---|
506 |
|
---|
507 | /*
|
---|
508 | * General case solutions
|
---|
509 | */
|
---|
510 | if (texImage->Format == GL_COLOR_INDEX) {
|
---|
511 | /* color index texture */
|
---|
512 | const GLint destBytesPerRow = width * components * sizeof(GLubyte);
|
---|
513 | const GLenum dstType = GL_UNSIGNED_BYTE;
|
---|
514 | GLubyte *dest = texImage->Data;
|
---|
515 | GLint img, row;
|
---|
516 | for (img = 0; img < depth; img++) {
|
---|
517 | for (row = 0; row < height; row++) {
|
---|
518 | const GLvoid *source = gl_pixel_addr_in_image(unpacking,
|
---|
519 | pixels, width, height, srcFormat, srcType, img, row, 0);
|
---|
520 | _mesa_unpack_index_span(ctx, width, dstType, dest,
|
---|
521 | srcType, source, unpacking, GL_TRUE);
|
---|
522 | dest += destBytesPerRow;
|
---|
523 | }
|
---|
524 | }
|
---|
525 | }
|
---|
526 | else {
|
---|
527 | /* regular, color texture */
|
---|
528 | const GLint destBytesPerRow = width * components * sizeof(GLubyte);
|
---|
529 | const GLenum dstFormat = texImage->Format;
|
---|
530 | GLubyte *dest = texImage->Data;
|
---|
531 | GLint img, row;
|
---|
532 | for (img = 0; img < depth; img++) {
|
---|
533 | for (row = 0; row < height; row++) {
|
---|
534 | const GLvoid *source = gl_pixel_addr_in_image(unpacking,
|
---|
535 | pixels, width, height, srcFormat, srcType, img, row, 0);
|
---|
536 | _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest,
|
---|
537 | srcFormat, srcType, source, unpacking, GL_TRUE);
|
---|
538 | dest += destBytesPerRow;
|
---|
539 | }
|
---|
540 | }
|
---|
541 | }
|
---|
542 |
|
---|
543 | return texImage; /* All done! */
|
---|
544 | }
|
---|
545 |
|
---|
546 |
|
---|
547 |
|
---|
548 | /*
|
---|
549 | * glTexImage[123]D can accept a NULL image pointer. In this case we
|
---|
550 | * create a texture image with unspecified image contents per the OpenGL
|
---|
551 | * spec.
|
---|
552 | */
|
---|
553 | static struct gl_texture_image *
|
---|
554 | make_null_texture( GLcontext *ctx, GLenum internalFormat,
|
---|
555 | GLsizei width, GLsizei height, GLsizei depth, GLint border )
|
---|
556 | {
|
---|
557 | GLint components;
|
---|
558 | struct gl_texture_image *texImage;
|
---|
559 | GLint numPixels;
|
---|
560 | (void) ctx;
|
---|
561 |
|
---|
562 | /*internalFormat = decode_internal_format(internalFormat);*/
|
---|
563 | components = components_in_intformat(internalFormat);
|
---|
564 | numPixels = width * height * depth;
|
---|
565 |
|
---|
566 | texImage = gl_alloc_texture_image();
|
---|
567 | if (!texImage)
|
---|
568 | return NULL;
|
---|
569 |
|
---|
570 | texImage->Format = (GLenum) decode_internal_format(internalFormat);
|
---|
571 | set_teximage_component_sizes( texImage );
|
---|
572 | texImage->IntFormat = internalFormat;
|
---|
573 | texImage->Border = border;
|
---|
574 | texImage->Width = width;
|
---|
575 | texImage->Height = height;
|
---|
576 | texImage->Depth = depth;
|
---|
577 | texImage->WidthLog2 = logbase2(width - 2*border);
|
---|
578 | if (height==1) /* 1-D texture */
|
---|
579 | texImage->HeightLog2 = 0;
|
---|
580 | else
|
---|
581 | texImage->HeightLog2 = logbase2(height - 2*border);
|
---|
582 | if (depth==1) /* 2-D texture */
|
---|
583 | texImage->DepthLog2 = 0;
|
---|
584 | else
|
---|
585 | texImage->DepthLog2 = logbase2(depth - 2*border);
|
---|
586 | texImage->Width2 = 1 << texImage->WidthLog2;
|
---|
587 | texImage->Height2 = 1 << texImage->HeightLog2;
|
---|
588 | texImage->Depth2 = 1 << texImage->DepthLog2;
|
---|
589 | texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 );
|
---|
590 |
|
---|
591 | /* XXX should we really allocate memory for the image or let it be NULL? */
|
---|
592 | /*texImage->Data = NULL;*/
|
---|
593 |
|
---|
594 | texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE );
|
---|
595 |
|
---|
596 | /*
|
---|
597 | * Let's see if anyone finds this. If glTexImage2D() is called with
|
---|
598 | * a NULL image pointer then load the texture image with something
|
---|
599 | * interesting instead of leaving it indeterminate.
|
---|
600 | */
|
---|
601 | if (texImage->Data) {
|
---|
602 | char message[8][32] = {
|
---|
603 | " X X XXXXX XXX X ",
|
---|
604 | " XX XX X X X X X ",
|
---|
605 | " X X X X X X X ",
|
---|
606 | " X X XXXX XXX XXXXX ",
|
---|
607 | " X X X X X X ",
|
---|
608 | " X X X X X X X ",
|
---|
609 | " X X XXXXX XXX X X ",
|
---|
610 | " "
|
---|
611 | };
|
---|
612 |
|
---|
613 | GLubyte *imgPtr = texImage->Data;
|
---|
614 | GLint i, j, k;
|
---|
615 | for (i=0;i<height;i++) {
|
---|
616 | GLint srcRow = 7 - i % 8;
|
---|
617 | for (j=0;j<width;j++) {
|
---|
618 | GLint srcCol = j % 32;
|
---|
619 | GLint texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
|
---|
620 | for (k=0;k<components;k++) {
|
---|
621 | *imgPtr++ = (GLubyte) texel;
|
---|
622 | }
|
---|
623 | }
|
---|
624 | }
|
---|
625 | }
|
---|
626 |
|
---|
627 | return texImage;
|
---|
628 | }
|
---|
629 |
|
---|
630 |
|
---|
631 |
|
---|
632 | /*
|
---|
633 | * Test glTexImage[123]D() parameters for errors.
|
---|
634 | * Input:
|
---|
635 | * dimensions - must be 1 or 2 or 3
|
---|
636 | * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
|
---|
637 | */
|
---|
638 | static GLboolean
|
---|
639 | texture_error_check( GLcontext *ctx, GLenum target,
|
---|
640 | GLint level, GLint internalFormat,
|
---|
641 | GLenum format, GLenum type,
|
---|
642 | GLuint dimensions,
|
---|
643 | GLint width, GLint height,
|
---|
644 | GLint depth, GLint border )
|
---|
645 | {
|
---|
646 | GLboolean isProxy;
|
---|
647 | GLint iformat;
|
---|
648 |
|
---|
649 | if (dimensions == 1) {
|
---|
650 | isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
|
---|
651 | if (target != GL_TEXTURE_1D && !isProxy) {
|
---|
652 | gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
|
---|
653 | return GL_TRUE;
|
---|
654 | }
|
---|
655 | }
|
---|
656 | else if (dimensions == 2) {
|
---|
657 | isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
|
---|
658 | if (target != GL_TEXTURE_2D && !isProxy) {
|
---|
659 | gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
|
---|
660 | return GL_TRUE;
|
---|
661 | }
|
---|
662 | }
|
---|
663 | else if (dimensions == 3) {
|
---|
664 | isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
|
---|
665 | if (target != GL_TEXTURE_3D && !isProxy) {
|
---|
666 | gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
|
---|
667 | return GL_TRUE;
|
---|
668 | }
|
---|
669 | }
|
---|
670 | else {
|
---|
671 | gl_problem( ctx, "bad dims in texture_error_check" );
|
---|
672 | return GL_TRUE;
|
---|
673 | }
|
---|
674 |
|
---|
675 | /* Border */
|
---|
676 | if (border!=0 && border!=1) {
|
---|
677 | if (!isProxy) {
|
---|
678 | char message[100];
|
---|
679 | sprintf(message, "glTexImage%dD(border)", dimensions);
|
---|
680 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
681 | }
|
---|
682 | return GL_TRUE;
|
---|
683 | }
|
---|
684 |
|
---|
685 | /* Width */
|
---|
686 | if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
|
---|
687 | || logbase2( width - 2 * border ) < 0) {
|
---|
688 | if (!isProxy) {
|
---|
689 | char message[100];
|
---|
690 | sprintf(message, "glTexImage%dD(width)", dimensions);
|
---|
691 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
692 | }
|
---|
693 | return GL_TRUE;
|
---|
694 | }
|
---|
695 |
|
---|
696 | /* Height */
|
---|
697 | if (dimensions >= 2) {
|
---|
698 | if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
|
---|
699 | || logbase2( height - 2 * border ) < 0) {
|
---|
700 | if (!isProxy) {
|
---|
701 | char message[100];
|
---|
702 | sprintf(message, "glTexImage%dD(height)", dimensions);
|
---|
703 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
704 | }
|
---|
705 | return GL_TRUE;
|
---|
706 | }
|
---|
707 | }
|
---|
708 |
|
---|
709 | /* Depth */
|
---|
710 | if (dimensions >= 3) {
|
---|
711 | if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
|
---|
712 | || logbase2( depth - 2 * border ) < 0) {
|
---|
713 | if (!isProxy) {
|
---|
714 | gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(depth)" );
|
---|
715 | }
|
---|
716 | return GL_TRUE;
|
---|
717 | }
|
---|
718 | }
|
---|
719 |
|
---|
720 | /* Level */
|
---|
721 | if (level<0 || level>=ctx->Const.MaxTextureLevels) {
|
---|
722 | if (!isProxy) {
|
---|
723 | char message[100];
|
---|
724 | sprintf(message, "glTexImage%dD(level)", dimensions);
|
---|
725 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
726 | }
|
---|
727 | return GL_TRUE;
|
---|
728 | }
|
---|
729 |
|
---|
730 | iformat = decode_internal_format( internalFormat );
|
---|
731 | if (iformat < 0) {
|
---|
732 | if (!isProxy) {
|
---|
733 | char message[100];
|
---|
734 | sprintf(message, "glTexImage%dD(internalFormat)", dimensions);
|
---|
735 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
736 | }
|
---|
737 | return GL_TRUE;
|
---|
738 | }
|
---|
739 |
|
---|
740 | if (!gl_is_legal_format_and_type( format, type )) {
|
---|
741 | /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
|
---|
742 | * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
|
---|
743 | */
|
---|
744 | if (!isProxy) {
|
---|
745 | char message[100];
|
---|
746 | sprintf(message, "glTexImage%dD(format or type)", dimensions);
|
---|
747 | gl_error(ctx, GL_INVALID_OPERATION, message);
|
---|
748 | }
|
---|
749 | return GL_TRUE;
|
---|
750 | }
|
---|
751 |
|
---|
752 | /* if we get here, the parameters are OK */
|
---|
753 | return GL_FALSE;
|
---|
754 | }
|
---|
755 |
|
---|
756 |
|
---|
757 |
|
---|
758 | /*
|
---|
759 | * Test glTexSubImage[123]D() parameters for errors.
|
---|
760 | * Input:
|
---|
761 | * dimensions - must be 1 or 2 or 3
|
---|
762 | * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
|
---|
763 | */
|
---|
764 | static GLboolean
|
---|
765 | subtexture_error_check( GLcontext *ctx, GLint dimensions,
|
---|
766 | GLenum target, GLint level,
|
---|
767 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
768 | GLint width, GLint height, GLint depth,
|
---|
769 | GLenum format, GLenum type )
|
---|
770 | {
|
---|
771 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
772 | struct gl_texture_image *destTex;
|
---|
773 |
|
---|
774 | if (dimensions == 1) {
|
---|
775 | if (target != GL_TEXTURE_1D) {
|
---|
776 | gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
|
---|
777 | return GL_TRUE;
|
---|
778 | }
|
---|
779 | }
|
---|
780 | else if (dimensions == 2) {
|
---|
781 | if (target != GL_TEXTURE_2D) {
|
---|
782 | gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
|
---|
783 | return GL_TRUE;
|
---|
784 | }
|
---|
785 | }
|
---|
786 | else if (dimensions == 3) {
|
---|
787 | if (target != GL_TEXTURE_3D) {
|
---|
788 | gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
|
---|
789 | return GL_TRUE;
|
---|
790 | }
|
---|
791 | }
|
---|
792 | else {
|
---|
793 | gl_problem( ctx, "bad dims in texture_error_check" );
|
---|
794 | return GL_TRUE;
|
---|
795 | }
|
---|
796 |
|
---|
797 | if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
|
---|
798 | gl_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level)");
|
---|
799 | return GL_TRUE;
|
---|
800 | }
|
---|
801 |
|
---|
802 | if (width < 0) {
|
---|
803 | char message[100];
|
---|
804 | sprintf(message, "glTexSubImage%dD(width)", dimensions);
|
---|
805 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
806 | return GL_TRUE;
|
---|
807 | }
|
---|
808 | if (height < 0 && dimensions > 1) {
|
---|
809 | char message[100];
|
---|
810 | sprintf(message, "glTexSubImage%dD(height)", dimensions);
|
---|
811 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
812 | return GL_TRUE;
|
---|
813 | }
|
---|
814 | if (depth < 0 && dimensions > 2) {
|
---|
815 | char message[100];
|
---|
816 | sprintf(message, "glTexSubImage%dD(depth)", dimensions);
|
---|
817 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
818 | return GL_TRUE;
|
---|
819 | }
|
---|
820 |
|
---|
821 | destTex = texUnit->CurrentD[2]->Image[level];
|
---|
822 | if (!destTex) {
|
---|
823 | gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
|
---|
824 | return GL_TRUE;
|
---|
825 | }
|
---|
826 |
|
---|
827 | if (xoffset < -((GLint)destTex->Border)) {
|
---|
828 | gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)");
|
---|
829 | return GL_TRUE;
|
---|
830 | }
|
---|
831 | if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
|
---|
832 | gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)");
|
---|
833 | return GL_TRUE;
|
---|
834 | }
|
---|
835 | if (dimensions > 1) {
|
---|
836 | if (yoffset < -((GLint)destTex->Border)) {
|
---|
837 | gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)");
|
---|
838 | return GL_TRUE;
|
---|
839 | }
|
---|
840 | if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
|
---|
841 | gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)");
|
---|
842 | return GL_TRUE;
|
---|
843 | }
|
---|
844 | }
|
---|
845 | if (dimensions > 2) {
|
---|
846 | if (zoffset < -((GLint)destTex->Border)) {
|
---|
847 | gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
|
---|
848 | return GL_TRUE;
|
---|
849 | }
|
---|
850 | if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) {
|
---|
851 | gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
|
---|
852 | return GL_TRUE;
|
---|
853 | }
|
---|
854 | }
|
---|
855 |
|
---|
856 | if (!gl_is_legal_format_and_type(format, type)) {
|
---|
857 | char message[100];
|
---|
858 | sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
|
---|
859 | gl_error(ctx, GL_INVALID_ENUM, message);
|
---|
860 | return GL_TRUE;
|
---|
861 | }
|
---|
862 |
|
---|
863 | return GL_FALSE;
|
---|
864 | }
|
---|
865 |
|
---|
866 |
|
---|
867 | /*
|
---|
868 | * Test glCopyTexImage[12]D() parameters for errors.
|
---|
869 | * Input: dimensions - must be 1 or 2 or 3
|
---|
870 | * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
|
---|
871 | */
|
---|
872 | static GLboolean
|
---|
873 | copytexture_error_check( GLcontext *ctx, GLint dimensions,
|
---|
874 | GLenum target, GLint level, GLint internalFormat,
|
---|
875 | GLint width, GLint height, GLint border )
|
---|
876 | {
|
---|
877 | GLint iformat;
|
---|
878 |
|
---|
879 | if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) {
|
---|
880 | gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" );
|
---|
881 | return GL_TRUE;
|
---|
882 | }
|
---|
883 |
|
---|
884 | if (dimensions == 1 && target != GL_TEXTURE_1D) {
|
---|
885 | gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
|
---|
886 | return GL_TRUE;
|
---|
887 | }
|
---|
888 | else if (dimensions == 2 && target != GL_TEXTURE_2D) {
|
---|
889 | gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
|
---|
890 | return GL_TRUE;
|
---|
891 | }
|
---|
892 |
|
---|
893 | /* Border */
|
---|
894 | if (border!=0 && border!=1) {
|
---|
895 | char message[100];
|
---|
896 | sprintf(message, "glCopyTexImage%dD(border)", dimensions);
|
---|
897 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
898 | return GL_TRUE;
|
---|
899 | }
|
---|
900 |
|
---|
901 | /* Width */
|
---|
902 | if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
|
---|
903 | || logbase2( width - 2 * border ) < 0) {
|
---|
904 | char message[100];
|
---|
905 | sprintf(message, "glCopyTexImage%dD(width)", dimensions);
|
---|
906 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
907 | return GL_TRUE;
|
---|
908 | }
|
---|
909 |
|
---|
910 | /* Height */
|
---|
911 | if (dimensions >= 2) {
|
---|
912 | if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
|
---|
913 | || logbase2( height - 2 * border ) < 0) {
|
---|
914 | char message[100];
|
---|
915 | sprintf(message, "glCopyTexImage%dD(height)", dimensions);
|
---|
916 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
917 | return GL_TRUE;
|
---|
918 | }
|
---|
919 | }
|
---|
920 |
|
---|
921 | /* Level */
|
---|
922 | if (level<0 || level>=ctx->Const.MaxTextureLevels) {
|
---|
923 | char message[100];
|
---|
924 | sprintf(message, "glCopyTexImage%dD(level)", dimensions);
|
---|
925 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
926 | return GL_TRUE;
|
---|
927 | }
|
---|
928 |
|
---|
929 | iformat = decode_internal_format( internalFormat );
|
---|
930 | if (iformat < 0) {
|
---|
931 | char message[100];
|
---|
932 | sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
|
---|
933 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
934 | return GL_TRUE;
|
---|
935 | }
|
---|
936 |
|
---|
937 | /* if we get here, the parameters are OK */
|
---|
938 | return GL_FALSE;
|
---|
939 | }
|
---|
940 |
|
---|
941 |
|
---|
942 | static GLboolean
|
---|
943 | copytexsubimage_error_check( GLcontext *ctx, GLint dimensions,
|
---|
944 | GLenum target, GLint level,
|
---|
945 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
946 | GLsizei width, GLsizei height )
|
---|
947 | {
|
---|
948 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
949 | struct gl_texture_image *teximage;
|
---|
950 |
|
---|
951 | if (dimensions == 1 && target != GL_TEXTURE_1D) {
|
---|
952 | gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
|
---|
953 | return GL_TRUE;
|
---|
954 | }
|
---|
955 | else if (dimensions == 2 && target != GL_TEXTURE_2D) {
|
---|
956 | gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
|
---|
957 | return GL_TRUE;
|
---|
958 | }
|
---|
959 | else if (dimensions == 3 && target != GL_TEXTURE_3D) {
|
---|
960 | gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
|
---|
961 | return GL_TRUE;
|
---|
962 | }
|
---|
963 |
|
---|
964 | if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
|
---|
965 | char message[100];
|
---|
966 | sprintf(message, "glCopyTexSubImage%dD(level)", dimensions);
|
---|
967 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
968 | return GL_TRUE;
|
---|
969 | }
|
---|
970 |
|
---|
971 | if (width < 0) {
|
---|
972 | char message[100];
|
---|
973 | sprintf(message, "glCopyTexSubImage%dD(width)", dimensions );
|
---|
974 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
975 | return GL_TRUE;
|
---|
976 | }
|
---|
977 | if (dimensions > 1 && height < 0) {
|
---|
978 | char message[100];
|
---|
979 | sprintf(message, "glCopyTexSubImage%dD(height)", dimensions );
|
---|
980 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
981 | return GL_TRUE;
|
---|
982 | }
|
---|
983 |
|
---|
984 | teximage = texUnit->CurrentD[dimensions]->Image[level];
|
---|
985 | if (!teximage) {
|
---|
986 | char message[100];
|
---|
987 | sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
|
---|
988 | gl_error(ctx, GL_INVALID_OPERATION, message);
|
---|
989 | return GL_TRUE;
|
---|
990 | }
|
---|
991 |
|
---|
992 | if (xoffset < -((GLint)teximage->Border)) {
|
---|
993 | char message[100];
|
---|
994 | sprintf(message, "glCopyTexSubImage%dD(xoffset)", dimensions);
|
---|
995 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
996 | return GL_TRUE;
|
---|
997 | }
|
---|
998 | if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
|
---|
999 | char message[100];
|
---|
1000 | sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions);
|
---|
1001 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
1002 | return GL_TRUE;
|
---|
1003 | }
|
---|
1004 | if (dimensions > 1) {
|
---|
1005 | if (yoffset < -((GLint)teximage->Border)) {
|
---|
1006 | char message[100];
|
---|
1007 | sprintf(message, "glCopyTexSubImage%dD(yoffset)", dimensions);
|
---|
1008 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
1009 | return GL_TRUE;
|
---|
1010 | }
|
---|
1011 | /* NOTE: we're adding the border here, not subtracting! */
|
---|
1012 | if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
|
---|
1013 | char message[100];
|
---|
1014 | sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions);
|
---|
1015 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
1016 | return GL_TRUE;
|
---|
1017 | }
|
---|
1018 | }
|
---|
1019 |
|
---|
1020 | if (dimensions > 2) {
|
---|
1021 | if (zoffset < -((GLint)teximage->Border)) {
|
---|
1022 | char message[100];
|
---|
1023 | sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions);
|
---|
1024 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
1025 | return GL_TRUE;
|
---|
1026 | }
|
---|
1027 | if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
|
---|
1028 | char message[100];
|
---|
1029 | sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
|
---|
1030 | gl_error(ctx, GL_INVALID_VALUE, message);
|
---|
1031 | return GL_TRUE;
|
---|
1032 | }
|
---|
1033 | }
|
---|
1034 |
|
---|
1035 | /* if we get here, the parameters are OK */
|
---|
1036 | return GL_FALSE;
|
---|
1037 | }
|
---|
1038 |
|
---|
1039 |
|
---|
1040 |
|
---|
1041 |
|
---|
1042 | /*
|
---|
1043 | * Called from the API. Note that width includes the border.
|
---|
1044 | */
|
---|
1045 | void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1046 | GLint internalformat,
|
---|
1047 | GLsizei width, GLint border, GLenum format,
|
---|
1048 | GLenum type, const GLvoid *pixels )
|
---|
1049 | {
|
---|
1050 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1051 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D");
|
---|
1052 |
|
---|
1053 | if (target==GL_TEXTURE_1D) {
|
---|
1054 | struct gl_texture_image *teximage;
|
---|
1055 | if (texture_error_check( ctx, target, level, internalformat,
|
---|
1056 | format, type, 1, width, 1, 1, border )) {
|
---|
1057 | /* error in texture image was detected */
|
---|
1058 | return;
|
---|
1059 | }
|
---|
1060 |
|
---|
1061 | /* free current texture image, if any */
|
---|
1062 | if (texUnit->CurrentD[1]->Image[level]) {
|
---|
1063 | gl_free_texture_image( texUnit->CurrentD[1]->Image[level] );
|
---|
1064 | }
|
---|
1065 |
|
---|
1066 | /* make new texture from source image */
|
---|
1067 | if (pixels) {
|
---|
1068 | teximage = make_texture_image(ctx, internalformat, width, 1, 1,
|
---|
1069 | border, format, type, pixels, &ctx->Unpack);
|
---|
1070 | }
|
---|
1071 | else {
|
---|
1072 | teximage = make_null_texture(ctx, (GLenum) internalformat,
|
---|
1073 | width, 1, 1, border);
|
---|
1074 | }
|
---|
1075 |
|
---|
1076 | /* install new texture image */
|
---|
1077 | texUnit->CurrentD[1]->Image[level] = teximage;
|
---|
1078 | gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
|
---|
1079 | ctx->NewState |= NEW_TEXTURING;
|
---|
1080 |
|
---|
1081 | /* tell driver about change */
|
---|
1082 | if (ctx->Driver.TexImage) {
|
---|
1083 | (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
|
---|
1084 | texUnit->CurrentD[1],
|
---|
1085 | level, internalformat, teximage );
|
---|
1086 | }
|
---|
1087 | }
|
---|
1088 | else if (target==GL_PROXY_TEXTURE_1D) {
|
---|
1089 | /* Proxy texture: check for errors and update proxy state */
|
---|
1090 | if (texture_error_check( ctx, target, level, internalformat,
|
---|
1091 | format, type, 1, width, 1, 1, border )) {
|
---|
1092 | if (level>=0 && level<ctx->Const.MaxTextureLevels) {
|
---|
1093 | MEMSET( ctx->Texture.Proxy1D->Image[level], 0,
|
---|
1094 | sizeof(struct gl_texture_image) );
|
---|
1095 | }
|
---|
1096 | }
|
---|
1097 | else {
|
---|
1098 | ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format;
|
---|
1099 | set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] );
|
---|
1100 | ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalformat;
|
---|
1101 | ctx->Texture.Proxy1D->Image[level]->Border = border;
|
---|
1102 | ctx->Texture.Proxy1D->Image[level]->Width = width;
|
---|
1103 | ctx->Texture.Proxy1D->Image[level]->Height = 1;
|
---|
1104 | ctx->Texture.Proxy1D->Image[level]->Depth = 1;
|
---|
1105 | }
|
---|
1106 | }
|
---|
1107 | else {
|
---|
1108 | gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
|
---|
1109 | return;
|
---|
1110 | }
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 |
|
---|
1114 | void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1115 | GLint internalformat,
|
---|
1116 | GLsizei width, GLsizei height, GLint border,
|
---|
1117 | GLenum format, GLenum type,
|
---|
1118 | const GLvoid *pixels )
|
---|
1119 | {
|
---|
1120 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1121 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D");
|
---|
1122 |
|
---|
1123 | if (target==GL_TEXTURE_2D) {
|
---|
1124 | struct gl_texture_image *teximage;
|
---|
1125 | if (texture_error_check( ctx, target, level, internalformat,
|
---|
1126 | format, type, 2, width, height, 1, border )) {
|
---|
1127 | /* error in texture image was detected */
|
---|
1128 | return;
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | /* free current texture image, if any */
|
---|
1132 | if (texUnit->CurrentD[2]->Image[level]) {
|
---|
1133 | gl_free_texture_image( texUnit->CurrentD[2]->Image[level] );
|
---|
1134 | }
|
---|
1135 |
|
---|
1136 | /* make new texture from source image */
|
---|
1137 | if (pixels) {
|
---|
1138 | teximage = make_texture_image(ctx, internalformat, width, height, 1,
|
---|
1139 | border, format, type, pixels, &ctx->Unpack);
|
---|
1140 | }
|
---|
1141 | else {
|
---|
1142 | teximage = make_null_texture(ctx, (GLenum) internalformat,
|
---|
1143 | width, height, 1, border);
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 | /* install new texture image */
|
---|
1147 | texUnit->CurrentD[2]->Image[level] = teximage;
|
---|
1148 | gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
|
---|
1149 | ctx->NewState |= NEW_TEXTURING;
|
---|
1150 |
|
---|
1151 | /* tell driver about change */
|
---|
1152 | if (ctx->Driver.TexImage) {
|
---|
1153 | (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
|
---|
1154 | texUnit->CurrentD[2],
|
---|
1155 | level, internalformat, teximage );
|
---|
1156 | }
|
---|
1157 | }
|
---|
1158 | else if (target==GL_PROXY_TEXTURE_2D) {
|
---|
1159 | /* Proxy texture: check for errors and update proxy state */
|
---|
1160 | if (texture_error_check( ctx, target, level, internalformat,
|
---|
1161 | format, type, 2, width, height, 1, border )) {
|
---|
1162 | if (level>=0 && level<ctx->Const.MaxTextureLevels) {
|
---|
1163 | MEMSET( ctx->Texture.Proxy2D->Image[level], 0,
|
---|
1164 | sizeof(struct gl_texture_image) );
|
---|
1165 | }
|
---|
1166 | }
|
---|
1167 | else {
|
---|
1168 | ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format;
|
---|
1169 | set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] );
|
---|
1170 | ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalformat;
|
---|
1171 | ctx->Texture.Proxy2D->Image[level]->Border = border;
|
---|
1172 | ctx->Texture.Proxy2D->Image[level]->Width = width;
|
---|
1173 | ctx->Texture.Proxy2D->Image[level]->Height = height;
|
---|
1174 | ctx->Texture.Proxy2D->Image[level]->Depth = 1;
|
---|
1175 | }
|
---|
1176 | }
|
---|
1177 | else {
|
---|
1178 | gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
|
---|
1179 | return;
|
---|
1180 | }
|
---|
1181 | }
|
---|
1182 |
|
---|
1183 |
|
---|
1184 |
|
---|
1185 | /*
|
---|
1186 | * Called by the API or display list executor.
|
---|
1187 | * Note that width and height include the border.
|
---|
1188 | */
|
---|
1189 | void gl_TexImage3D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1190 | GLint internalformat,
|
---|
1191 | GLsizei width, GLsizei height, GLsizei depth,
|
---|
1192 | GLint border, GLenum format, GLenum type,
|
---|
1193 | const GLvoid *pixels )
|
---|
1194 | {
|
---|
1195 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1196 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D");
|
---|
1197 |
|
---|
1198 | if (target==GL_TEXTURE_3D) {
|
---|
1199 | struct gl_texture_image *teximage;
|
---|
1200 | if (texture_error_check( ctx, target, level, internalformat,
|
---|
1201 | format, type, 3, width, height, depth,
|
---|
1202 | border )) {
|
---|
1203 | /* error in texture image was detected */
|
---|
1204 | return;
|
---|
1205 | }
|
---|
1206 |
|
---|
1207 | /* free current texture image, if any */
|
---|
1208 | if (texUnit->CurrentD[3]->Image[level]) {
|
---|
1209 | gl_free_texture_image( texUnit->CurrentD[3]->Image[level] );
|
---|
1210 | }
|
---|
1211 |
|
---|
1212 | /* make new texture from source image */
|
---|
1213 | if (pixels) {
|
---|
1214 | teximage = make_texture_image(ctx, internalformat, width, height,
|
---|
1215 | depth, border, format, type, pixels, &ctx->Unpack);
|
---|
1216 | }
|
---|
1217 | else {
|
---|
1218 | teximage = make_null_texture(ctx, (GLenum) internalformat,
|
---|
1219 | width, height, depth, border);
|
---|
1220 | }
|
---|
1221 |
|
---|
1222 | /* install new texture image */
|
---|
1223 | texUnit->CurrentD[3]->Image[level] = teximage;
|
---|
1224 | gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] );
|
---|
1225 | ctx->NewState |= NEW_TEXTURING;
|
---|
1226 |
|
---|
1227 | /* tell driver about change */
|
---|
1228 | if (ctx->Driver.TexImage) {
|
---|
1229 | (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT,
|
---|
1230 | texUnit->CurrentD[3],
|
---|
1231 | level, internalformat, teximage );
|
---|
1232 | }
|
---|
1233 | }
|
---|
1234 | else if (target==GL_PROXY_TEXTURE_3D_EXT) {
|
---|
1235 | /* Proxy texture: check for errors and update proxy state */
|
---|
1236 | if (texture_error_check( ctx, target, level, internalformat,
|
---|
1237 | format, type, 3, width, height, depth,
|
---|
1238 | border )) {
|
---|
1239 | if (level>=0 && level<ctx->Const.MaxTextureLevels) {
|
---|
1240 | MEMSET( ctx->Texture.Proxy3D->Image[level], 0,
|
---|
1241 | sizeof(struct gl_texture_image) );
|
---|
1242 | }
|
---|
1243 | }
|
---|
1244 | else {
|
---|
1245 | ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format;
|
---|
1246 | set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] );
|
---|
1247 | ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalformat;
|
---|
1248 | ctx->Texture.Proxy3D->Image[level]->Border = border;
|
---|
1249 | ctx->Texture.Proxy3D->Image[level]->Width = width;
|
---|
1250 | ctx->Texture.Proxy3D->Image[level]->Height = height;
|
---|
1251 | ctx->Texture.Proxy3D->Image[level]->Depth = depth;
|
---|
1252 | }
|
---|
1253 | }
|
---|
1254 | else {
|
---|
1255 | gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
|
---|
1256 | return;
|
---|
1257 | }
|
---|
1258 | }
|
---|
1259 |
|
---|
1260 |
|
---|
1261 |
|
---|
1262 | void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format,
|
---|
1263 | GLenum type, GLvoid *pixels )
|
---|
1264 | {
|
---|
1265 | const struct gl_texture_object *texObj;
|
---|
1266 |
|
---|
1267 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage");
|
---|
1268 |
|
---|
1269 | if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
|
---|
1270 | gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
|
---|
1271 | return;
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | if (gl_sizeof_type(type) <= 0) {
|
---|
1275 | gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
|
---|
1276 | return;
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | if (gl_components_in_format(format) <= 0) {
|
---|
1280 | gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
|
---|
1281 | return;
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | if (!pixels)
|
---|
1285 | return; /* XXX generate an error??? */
|
---|
1286 |
|
---|
1287 | switch (target) {
|
---|
1288 | case GL_TEXTURE_1D:
|
---|
1289 | texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1];
|
---|
1290 | break;
|
---|
1291 | case GL_TEXTURE_2D:
|
---|
1292 | texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2];
|
---|
1293 | break;
|
---|
1294 | case GL_TEXTURE_3D:
|
---|
1295 | texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3];
|
---|
1296 | break;
|
---|
1297 | default:
|
---|
1298 | gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" );
|
---|
1299 | return;
|
---|
1300 | }
|
---|
1301 |
|
---|
1302 | if (texObj->Image[level] && texObj->Image[level]->Data) {
|
---|
1303 | const struct gl_texture_image *texImage = texObj->Image[level];
|
---|
1304 | GLint width = texImage->Width;
|
---|
1305 | GLint height = texImage->Height;
|
---|
1306 | GLint row;
|
---|
1307 |
|
---|
1308 | for (row = 0; row < height; row++) {
|
---|
1309 | /* compute destination address in client memory */
|
---|
1310 | GLvoid *dest = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
|
---|
1311 | width, height,
|
---|
1312 | format, type, 0, row, 0);
|
---|
1313 |
|
---|
1314 | assert(dest);
|
---|
1315 | if (texImage->Format == GL_RGBA) {
|
---|
1316 | const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte);
|
---|
1317 | gl_pack_rgba_span( ctx, width,
|
---|
1318 | (const GLubyte (*)[4]) src,
|
---|
1319 | format, type, dest,
|
---|
1320 | &ctx->Pack, GL_TRUE );
|
---|
1321 | }
|
---|
1322 | else {
|
---|
1323 | /* fetch RGBA row from texture image then pack it in client mem */
|
---|
1324 | GLubyte rgba[MAX_WIDTH][4];
|
---|
1325 | GLint i;
|
---|
1326 | const GLubyte *src;
|
---|
1327 | switch (texImage->Format) {
|
---|
1328 | case GL_ALPHA:
|
---|
1329 | src = texImage->Data + row * width * sizeof(GLubyte);
|
---|
1330 | for (i = 0; i < width; i++) {
|
---|
1331 | rgba[i][RCOMP] = 255;
|
---|
1332 | rgba[i][GCOMP] = 255;
|
---|
1333 | rgba[i][BCOMP] = 255;
|
---|
1334 | rgba[i][ACOMP] = src[i];
|
---|
1335 | }
|
---|
1336 | break;
|
---|
1337 | case GL_LUMINANCE:
|
---|
1338 | src = texImage->Data + row * width * sizeof(GLubyte);
|
---|
1339 | for (i = 0; i < width; i++) {
|
---|
1340 | rgba[i][RCOMP] = src[i];
|
---|
1341 | rgba[i][GCOMP] = src[i];
|
---|
1342 | rgba[i][BCOMP] = src[i];
|
---|
1343 | rgba[i][ACOMP] = 255;
|
---|
1344 | }
|
---|
1345 | break;
|
---|
1346 | case GL_LUMINANCE_ALPHA:
|
---|
1347 | src = texImage->Data + row * 2 * width * sizeof(GLubyte);
|
---|
1348 | for (i = 0; i < width; i++) {
|
---|
1349 | rgba[i][RCOMP] = src[i*2+0];
|
---|
1350 | rgba[i][GCOMP] = src[i*2+0];
|
---|
1351 | rgba[i][BCOMP] = src[i*2+0];
|
---|
1352 | rgba[i][ACOMP] = src[i*2+1];
|
---|
1353 | }
|
---|
1354 | break;
|
---|
1355 | case GL_INTENSITY:
|
---|
1356 | src = texImage->Data + row * width * sizeof(GLubyte);
|
---|
1357 | for (i = 0; i < width; i++) {
|
---|
1358 | rgba[i][RCOMP] = src[i];
|
---|
1359 | rgba[i][GCOMP] = src[i];
|
---|
1360 | rgba[i][BCOMP] = src[i];
|
---|
1361 | rgba[i][ACOMP] = 255;
|
---|
1362 | }
|
---|
1363 | break;
|
---|
1364 | case GL_RGB:
|
---|
1365 | src = texImage->Data + row * 3 * width * sizeof(GLubyte);
|
---|
1366 | for (i = 0; i < width; i++) {
|
---|
1367 | rgba[i][RCOMP] = src[i*3+0];
|
---|
1368 | rgba[i][GCOMP] = src[i*3+1];
|
---|
1369 | rgba[i][BCOMP] = src[i*3+2];
|
---|
1370 | rgba[i][ACOMP] = 255;
|
---|
1371 | }
|
---|
1372 | break;
|
---|
1373 | case GL_RGBA:
|
---|
1374 | /* this special case should have been handled above! */
|
---|
1375 | gl_problem( ctx, "error 1 in gl_GetTexImage" );
|
---|
1376 | break;
|
---|
1377 | case GL_COLOR_INDEX:
|
---|
1378 | gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" );
|
---|
1379 | break;
|
---|
1380 | default:
|
---|
1381 | gl_problem( ctx, "bad format in gl_GetTexImage" );
|
---|
1382 | }
|
---|
1383 | gl_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba,
|
---|
1384 | format, type, dest, &ctx->Pack, GL_TRUE );
|
---|
1385 | }
|
---|
1386 | }
|
---|
1387 | }
|
---|
1388 | }
|
---|
1389 |
|
---|
1390 |
|
---|
1391 |
|
---|
1392 | void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1393 | GLint xoffset, GLsizei width,
|
---|
1394 | GLenum format, GLenum type,
|
---|
1395 | const GLvoid *pixels )
|
---|
1396 | {
|
---|
1397 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1398 | struct gl_texture_image *destTex;
|
---|
1399 |
|
---|
1400 | if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
|
---|
1401 | width, 1, 1, format, type)) {
|
---|
1402 | /* error was detected */
|
---|
1403 | return;
|
---|
1404 | }
|
---|
1405 |
|
---|
1406 | destTex = texUnit->CurrentD[1]->Image[level];
|
---|
1407 | assert(destTex);
|
---|
1408 |
|
---|
1409 | if (width == 0 || !pixels)
|
---|
1410 | return; /* no-op, not an error */
|
---|
1411 |
|
---|
1412 |
|
---|
1413 | /*
|
---|
1414 | * Replace the texture subimage
|
---|
1415 | */
|
---|
1416 | {
|
---|
1417 | const GLint texComponents = components_in_intformat(destTex->Format);
|
---|
1418 | const GLenum texFormat = destTex->Format;
|
---|
1419 | const GLint xoffsetb = xoffset + destTex->Border;
|
---|
1420 | GLubyte *dst = destTex->Data + xoffsetb * texComponents;
|
---|
1421 | if (texFormat == GL_COLOR_INDEX) {
|
---|
1422 | /* color index texture */
|
---|
1423 | const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
|
---|
1424 | width, 1, format, type, 0, 0, 0);
|
---|
1425 | _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
|
---|
1426 | type, src, &ctx->Unpack, GL_TRUE);
|
---|
1427 | }
|
---|
1428 | else {
|
---|
1429 | /* color texture */
|
---|
1430 | const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
|
---|
1431 | width, 1, format, type, 0, 0, 0);
|
---|
1432 | _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
|
---|
1433 | format, type, src, &ctx->Unpack, GL_TRUE);
|
---|
1434 | }
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
|
---|
1438 |
|
---|
1439 | /*
|
---|
1440 | * Inform device driver of texture image change.
|
---|
1441 | */
|
---|
1442 | if (ctx->Driver.TexSubImage) {
|
---|
1443 | (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
|
---|
1444 | level, xoffset, 0, width, 1,
|
---|
1445 | texUnit->CurrentD[1]->Image[level]->IntFormat,
|
---|
1446 | destTex );
|
---|
1447 | }
|
---|
1448 | else {
|
---|
1449 | if (ctx->Driver.TexImage) {
|
---|
1450 | (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
|
---|
1451 | level,
|
---|
1452 | texUnit->CurrentD[1]->Image[level]->IntFormat,
|
---|
1453 | destTex );
|
---|
1454 | }
|
---|
1455 | }
|
---|
1456 | }
|
---|
1457 |
|
---|
1458 |
|
---|
1459 | void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1460 | GLint xoffset, GLint yoffset,
|
---|
1461 | GLsizei width, GLsizei height,
|
---|
1462 | GLenum format, GLenum type,
|
---|
1463 | const GLvoid *pixels )
|
---|
1464 | {
|
---|
1465 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1466 | struct gl_texture_image *destTex;
|
---|
1467 |
|
---|
1468 | if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
|
---|
1469 | width, height, 1, format, type)) {
|
---|
1470 | /* error was detected */
|
---|
1471 | return;
|
---|
1472 | }
|
---|
1473 |
|
---|
1474 | destTex = texUnit->CurrentD[2]->Image[level];
|
---|
1475 | assert(destTex);
|
---|
1476 |
|
---|
1477 | if (width == 0 || height == 0 || !pixels)
|
---|
1478 | return; /* no-op, not an error */
|
---|
1479 |
|
---|
1480 |
|
---|
1481 | /*
|
---|
1482 | * Replace the texture subimage
|
---|
1483 | */
|
---|
1484 | {
|
---|
1485 | const GLint texComponents = components_in_intformat(destTex->Format);
|
---|
1486 | const GLenum texFormat = destTex->Format;
|
---|
1487 | const GLint xoffsetb = xoffset + destTex->Border;
|
---|
1488 | const GLint yoffsetb = yoffset + destTex->Border;
|
---|
1489 | GLubyte *dst = destTex->Data
|
---|
1490 | + (yoffsetb * destTex->Width + xoffsetb) * texComponents;
|
---|
1491 | if (texFormat == GL_COLOR_INDEX) {
|
---|
1492 | /* color index texture */
|
---|
1493 | const GLint stride = destTex->Width * sizeof(GLubyte);
|
---|
1494 | GLint row;
|
---|
1495 | for (row = 0; row < height; row++) {
|
---|
1496 | const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
|
---|
1497 | width, height, format, type, 0, row, 0);
|
---|
1498 | _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
|
---|
1499 | type, src, &ctx->Unpack, GL_TRUE);
|
---|
1500 | dst += stride;
|
---|
1501 | }
|
---|
1502 | }
|
---|
1503 | else {
|
---|
1504 | /* color texture */
|
---|
1505 | const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
|
---|
1506 | GLint row;
|
---|
1507 | for (row = 0; row < height; row++) {
|
---|
1508 | const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
|
---|
1509 | width, height, format, type, 0, row, 0);
|
---|
1510 | _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
|
---|
1511 | format, type, src, &ctx->Unpack, GL_TRUE);
|
---|
1512 | dst += stride;
|
---|
1513 | }
|
---|
1514 | }
|
---|
1515 | }
|
---|
1516 |
|
---|
1517 | gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
|
---|
1518 |
|
---|
1519 | /*
|
---|
1520 | * Inform device driver of texture image change.
|
---|
1521 | */
|
---|
1522 | if (ctx->Driver.TexSubImage) {
|
---|
1523 | (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
|
---|
1524 | level, xoffset, yoffset, width, height,
|
---|
1525 | texUnit->CurrentD[2]->Image[level]->IntFormat,
|
---|
1526 | destTex );
|
---|
1527 | }
|
---|
1528 | else {
|
---|
1529 | if (ctx->Driver.TexImage) {
|
---|
1530 | (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
|
---|
1531 | level,
|
---|
1532 | texUnit->CurrentD[2]->Image[level]->IntFormat,
|
---|
1533 | destTex );
|
---|
1534 | }
|
---|
1535 | }
|
---|
1536 | }
|
---|
1537 |
|
---|
1538 |
|
---|
1539 |
|
---|
1540 | void gl_TexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1541 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
1542 | GLsizei width, GLsizei height, GLsizei depth,
|
---|
1543 | GLenum format, GLenum type,
|
---|
1544 | const GLvoid *pixels )
|
---|
1545 | {
|
---|
1546 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1547 | struct gl_texture_image *destTex;
|
---|
1548 |
|
---|
1549 | if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
|
---|
1550 | width, height, depth, format, type)) {
|
---|
1551 | /* error was detected */
|
---|
1552 | return;
|
---|
1553 | }
|
---|
1554 |
|
---|
1555 | destTex = texUnit->CurrentD[3]->Image[level];
|
---|
1556 | assert(destTex);
|
---|
1557 |
|
---|
1558 | if (width == 0 || height == 0 || height == 0 || !pixels)
|
---|
1559 | return; /* no-op, not an error */
|
---|
1560 |
|
---|
1561 | /*
|
---|
1562 | * Replace the texture subimage
|
---|
1563 | */
|
---|
1564 | {
|
---|
1565 | const GLint texComponents = components_in_intformat(destTex->Format);
|
---|
1566 | const GLenum texFormat = destTex->Format;
|
---|
1567 | const GLint xoffsetb = xoffset + destTex->Border;
|
---|
1568 | const GLint yoffsetb = yoffset + destTex->Border;
|
---|
1569 | const GLint zoffsetb = zoffset + destTex->Border;
|
---|
1570 | GLint dstRectArea = destTex->Width * destTex->Height;
|
---|
1571 | GLubyte *dst = destTex->Data
|
---|
1572 | + (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb)
|
---|
1573 | * texComponents;
|
---|
1574 |
|
---|
1575 | if (texFormat == GL_COLOR_INDEX) {
|
---|
1576 | /* color index texture */
|
---|
1577 | const GLint stride = destTex->Width * sizeof(GLubyte);
|
---|
1578 | GLint img, row;
|
---|
1579 | for (img = 0; img < depth; img++) {
|
---|
1580 | for (row = 0; row < height; row++) {
|
---|
1581 | const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
|
---|
1582 | width, height, format, type, img, row, 0);
|
---|
1583 | _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
|
---|
1584 | type, src, &ctx->Unpack, GL_TRUE);
|
---|
1585 | dst += stride;
|
---|
1586 | }
|
---|
1587 | }
|
---|
1588 | }
|
---|
1589 | else {
|
---|
1590 | /* color texture */
|
---|
1591 | const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
|
---|
1592 | GLint img, row;
|
---|
1593 | for (img = 0; img < depth; img++) {
|
---|
1594 | for (row = 0; row < height; row++) {
|
---|
1595 | const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
|
---|
1596 | width, height, format, type, img, row, 0);
|
---|
1597 | _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
|
---|
1598 | format, type, src, &ctx->Unpack, GL_TRUE);
|
---|
1599 | dst += stride;
|
---|
1600 | }
|
---|
1601 | }
|
---|
1602 | }
|
---|
1603 | }
|
---|
1604 |
|
---|
1605 | gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
|
---|
1606 |
|
---|
1607 | /*
|
---|
1608 | * Inform device driver of texture image change.
|
---|
1609 | */
|
---|
1610 | /* XXX todo */
|
---|
1611 | }
|
---|
1612 |
|
---|
1613 |
|
---|
1614 |
|
---|
1615 | /*
|
---|
1616 | * Read an RGBA image from the frame buffer.
|
---|
1617 | * This is used by glCopyTexSubImage[12]D().
|
---|
1618 | * Input: ctx - the context
|
---|
1619 | * x, y - lower left corner
|
---|
1620 | * width, height - size of region to read
|
---|
1621 | * Return: pointer to block of GL_RGBA, GLubyte data.
|
---|
1622 | */
|
---|
1623 | static GLubyte *
|
---|
1624 | read_color_image( GLcontext *ctx, GLint x, GLint y,
|
---|
1625 | GLsizei width, GLsizei height )
|
---|
1626 | {
|
---|
1627 | GLint stride, i;
|
---|
1628 | GLubyte *image, *dst;
|
---|
1629 |
|
---|
1630 | image = (GLubyte *)MALLOC(width * height * 4 * sizeof(GLubyte));
|
---|
1631 | if (!image)
|
---|
1632 | return NULL;
|
---|
1633 |
|
---|
1634 | /* Select buffer to read from */
|
---|
1635 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
|
---|
1636 |
|
---|
1637 | dst = image;
|
---|
1638 | stride = width * 4 * sizeof(GLubyte);
|
---|
1639 | for (i = 0; i < height; i++) {
|
---|
1640 | gl_read_rgba_span( ctx, width, x, y + i, (GLubyte (*)[4]) dst );
|
---|
1641 | dst += stride;
|
---|
1642 | }
|
---|
1643 |
|
---|
1644 | /* Restore drawing buffer */
|
---|
1645 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
|
---|
1646 |
|
---|
1647 | return image;
|
---|
1648 | }
|
---|
1649 |
|
---|
1650 |
|
---|
1651 |
|
---|
1652 | void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1653 | GLenum internalFormat,
|
---|
1654 | GLint x, GLint y,
|
---|
1655 | GLsizei width, GLint border )
|
---|
1656 | {
|
---|
1657 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D");
|
---|
1658 |
|
---|
1659 | if (!copytexture_error_check(ctx, 1, target, level, internalFormat,
|
---|
1660 | width, 1, border)) {
|
---|
1661 | GLubyte *image = read_color_image( ctx, x, y, width, 1 );
|
---|
1662 | if (!image) {
|
---|
1663 | gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
|
---|
1664 | return;
|
---|
1665 | }
|
---|
1666 | (*ctx->Exec.TexImage1D)( ctx, target, level, internalFormat, width,
|
---|
1667 | border, GL_RGBA, GL_UNSIGNED_BYTE, image );
|
---|
1668 | FREE(image);
|
---|
1669 | }
|
---|
1670 | }
|
---|
1671 |
|
---|
1672 |
|
---|
1673 |
|
---|
1674 | void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1675 | GLenum internalFormat,
|
---|
1676 | GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
1677 | GLint border )
|
---|
1678 | {
|
---|
1679 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D");
|
---|
1680 |
|
---|
1681 | if (!copytexture_error_check(ctx, 2, target, level, internalFormat,
|
---|
1682 | width, height, border)) {
|
---|
1683 | GLubyte *image = read_color_image( ctx, x, y, width, height );
|
---|
1684 | if (!image) {
|
---|
1685 | gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
|
---|
1686 | return;
|
---|
1687 | }
|
---|
1688 | {
|
---|
1689 | struct gl_pixelstore_attrib save = ctx->Unpack;
|
---|
1690 | ctx->Unpack = defaultPacking;
|
---|
1691 | (ctx->Exec.TexImage2D)( ctx, target, level, internalFormat, width,
|
---|
1692 | height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
|
---|
1693 | ctx->Unpack = save; /* restore */
|
---|
1694 | }
|
---|
1695 | FREE(image);
|
---|
1696 | }
|
---|
1697 | }
|
---|
1698 |
|
---|
1699 |
|
---|
1700 |
|
---|
1701 | /*
|
---|
1702 | * Do the work of glCopyTexSubImage[123]D.
|
---|
1703 | */
|
---|
1704 | static void
|
---|
1705 | copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest,
|
---|
1706 | GLint width, GLint height,
|
---|
1707 | GLint srcx, GLint srcy,
|
---|
1708 | GLint dstx, GLint dsty, GLint dstz )
|
---|
1709 | {
|
---|
1710 | static struct gl_pixelstore_attrib packing = {
|
---|
1711 | 1, /* Alignment */
|
---|
1712 | 0, /* RowLength */
|
---|
1713 | 0, /* SkipPixels */
|
---|
1714 | 0, /* SkipRows */
|
---|
1715 | 0, /* ImageHeight */
|
---|
1716 | 0, /* SkipImages */
|
---|
1717 | GL_FALSE, /* SwapBytes */
|
---|
1718 | GL_FALSE /* LsbFirst */
|
---|
1719 | };
|
---|
1720 |
|
---|
1721 | GLint i;
|
---|
1722 | GLint format, components, rectarea;
|
---|
1723 | GLint texwidth, texheight, zoffset;
|
---|
1724 |
|
---|
1725 | /* dst[xyz] may be negative if we have a texture border! */
|
---|
1726 | dstx += dest->Border;
|
---|
1727 | dsty += dest->Border;
|
---|
1728 | dstz += dest->Border;
|
---|
1729 | texwidth = dest->Width;
|
---|
1730 | texheight = dest->Height;
|
---|
1731 | rectarea = texwidth * texheight;
|
---|
1732 | zoffset = dstz * rectarea;
|
---|
1733 | format = dest->Format;
|
---|
1734 | components = components_in_intformat( format );
|
---|
1735 |
|
---|
1736 | /* Select buffer to read from */
|
---|
1737 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
|
---|
1738 |
|
---|
1739 | for (i = 0;i < height; i++) {
|
---|
1740 | GLubyte rgba[MAX_WIDTH][4];
|
---|
1741 | GLubyte *dst;
|
---|
1742 | gl_read_rgba_span( ctx, width, srcx, srcy + i, rgba );
|
---|
1743 | dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components;
|
---|
1744 | _mesa_unpack_ubyte_color_span(ctx, width, (GLenum)format, dst,
|
---|
1745 | GL_RGBA, GL_UNSIGNED_BYTE, rgba,
|
---|
1746 | &packing, GL_TRUE);
|
---|
1747 | }
|
---|
1748 |
|
---|
1749 | /* Restore drawing buffer */
|
---|
1750 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
|
---|
1751 | }
|
---|
1752 |
|
---|
1753 |
|
---|
1754 |
|
---|
1755 |
|
---|
1756 | void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1757 | GLint xoffset, GLint x, GLint y, GLsizei width )
|
---|
1758 | {
|
---|
1759 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D");
|
---|
1760 |
|
---|
1761 | if (!copytexsubimage_error_check(ctx, 1, target, level,
|
---|
1762 | xoffset, 0, 0, width, 1)) {
|
---|
1763 | struct gl_texture_unit *texUnit;
|
---|
1764 | struct gl_texture_image *teximage;
|
---|
1765 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1766 | teximage = texUnit->CurrentD[1]->Image[level];
|
---|
1767 | assert(teximage);
|
---|
1768 | if (teximage->Data) {
|
---|
1769 | copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0);
|
---|
1770 | /* tell driver about the change */
|
---|
1771 | if (ctx->Driver.TexImage) {
|
---|
1772 | (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
|
---|
1773 | texUnit->CurrentD[1],
|
---|
1774 | level, teximage->IntFormat, teximage );
|
---|
1775 | }
|
---|
1776 | }
|
---|
1777 | }
|
---|
1778 | }
|
---|
1779 |
|
---|
1780 |
|
---|
1781 |
|
---|
1782 | void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1783 | GLint xoffset, GLint yoffset,
|
---|
1784 | GLint x, GLint y, GLsizei width, GLsizei height )
|
---|
1785 | {
|
---|
1786 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D");
|
---|
1787 |
|
---|
1788 | if (!copytexsubimage_error_check(ctx, 2, target, level,
|
---|
1789 | xoffset, yoffset, 0, width, height)) {
|
---|
1790 | struct gl_texture_unit *texUnit;
|
---|
1791 | struct gl_texture_image *teximage;
|
---|
1792 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1793 | teximage = texUnit->CurrentD[2]->Image[level];
|
---|
1794 | assert(teximage);
|
---|
1795 | if (teximage->Data) {
|
---|
1796 | copy_tex_sub_image(ctx, teximage, width, height,
|
---|
1797 | x, y, xoffset, yoffset, 0);
|
---|
1798 | /* tell driver about the change */
|
---|
1799 | if (ctx->Driver.TexImage) {
|
---|
1800 | (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
|
---|
1801 | texUnit->CurrentD[2],
|
---|
1802 | level, teximage->IntFormat, teximage );
|
---|
1803 | }
|
---|
1804 | }
|
---|
1805 | }
|
---|
1806 | }
|
---|
1807 |
|
---|
1808 |
|
---|
1809 |
|
---|
1810 | void gl_CopyTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
|
---|
1811 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
1812 | GLint x, GLint y, GLsizei width, GLsizei height )
|
---|
1813 | {
|
---|
1814 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D");
|
---|
1815 |
|
---|
1816 | if (!copytexsubimage_error_check(ctx, 3, target, level,
|
---|
1817 | xoffset, yoffset, zoffset, width, height)) {
|
---|
1818 | struct gl_texture_unit *texUnit;
|
---|
1819 | struct gl_texture_image *teximage;
|
---|
1820 | texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
1821 | teximage = texUnit->CurrentD[3]->Image[level];
|
---|
1822 | assert(teximage);
|
---|
1823 | if (teximage->Data) {
|
---|
1824 | copy_tex_sub_image(ctx, teximage, width, height,
|
---|
1825 | x, y, xoffset, yoffset, zoffset);
|
---|
1826 | /* tell driver about the change */
|
---|
1827 | if (ctx->Driver.TexImage) {
|
---|
1828 | (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
|
---|
1829 | texUnit->CurrentD[3],
|
---|
1830 | level, teximage->IntFormat, teximage );
|
---|
1831 | }
|
---|
1832 | }
|
---|
1833 | }
|
---|
1834 | }
|
---|
1835 |
|
---|