| 1 | /* $Id: stencil.c,v 1.3 2000-05-23 20:40:54 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /* $XFree86: xc/lib/GL/mesa/src/stencil.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */ | 
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| 29 |  | 
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| 30 | #ifdef PC_HEADER | 
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| 31 | #include "all.h" | 
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| 32 | #else | 
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| 33 | #include "glheader.h" | 
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| 34 | #include "types.h" | 
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| 35 | #include "context.h" | 
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| 36 | #include "macros.h" | 
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| 37 | #include "pb.h" | 
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| 38 | #include "stencil.h" | 
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| 39 | #include "enable.h" | 
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| 40 | #include "mem.h" | 
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| 41 | #include "depth.h" | 
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| 42 | #endif | 
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| 43 |  | 
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| 44 |  | 
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| 45 |  | 
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| 46 | void | 
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| 47 | _mesa_ClearStencil( GLint s ) | 
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| 48 | { | 
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| 49 | GET_CURRENT_CONTEXT(ctx); | 
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| 50 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil"); | 
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| 51 | ctx->Stencil.Clear = (GLstencil) s; | 
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| 52 |  | 
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| 53 | if (ctx->Driver.ClearStencil) { | 
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| 54 | (*ctx->Driver.ClearStencil)( ctx, s ); | 
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| 55 | } | 
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| 56 | } | 
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| 57 |  | 
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| 58 |  | 
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| 59 |  | 
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| 60 | void | 
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| 61 | _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) | 
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| 62 | { | 
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| 63 | GET_CURRENT_CONTEXT(ctx); | 
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| 64 | GLint maxref; | 
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| 65 |  | 
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| 66 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc"); | 
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| 67 |  | 
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| 68 | switch (func) { | 
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| 69 | case GL_NEVER: | 
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| 70 | case GL_LESS: | 
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| 71 | case GL_LEQUAL: | 
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| 72 | case GL_GREATER: | 
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| 73 | case GL_GEQUAL: | 
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| 74 | case GL_EQUAL: | 
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| 75 | case GL_NOTEQUAL: | 
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| 76 | case GL_ALWAYS: | 
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| 77 | ctx->Stencil.Function = func; | 
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| 78 | break; | 
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| 79 | default: | 
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| 80 | gl_error( ctx, GL_INVALID_ENUM, "glStencilFunc" ); | 
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| 81 | return; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | maxref = (1 << STENCIL_BITS) - 1; | 
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| 85 | ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref ); | 
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| 86 | ctx->Stencil.ValueMask = (GLstencil) mask; | 
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| 87 |  | 
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| 88 | if (ctx->Driver.StencilFunc) { | 
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| 89 | (*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask ); | 
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| 90 | } | 
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| 91 | } | 
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| 92 |  | 
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| 93 |  | 
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| 94 |  | 
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| 95 | void | 
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| 96 | _mesa_StencilMask( GLuint mask ) | 
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| 97 | { | 
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| 98 | GET_CURRENT_CONTEXT(ctx); | 
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| 99 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask"); | 
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| 100 | ctx->Stencil.WriteMask = (GLstencil) mask; | 
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| 101 |  | 
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| 102 | if (ctx->Driver.StencilMask) { | 
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| 103 | (*ctx->Driver.StencilMask)( ctx, mask ); | 
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| 104 | } | 
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| 105 | } | 
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| 106 |  | 
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| 107 |  | 
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| 108 |  | 
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| 109 | void | 
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| 110 | _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) | 
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| 111 | { | 
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| 112 | GET_CURRENT_CONTEXT(ctx); | 
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| 113 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilOp"); | 
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| 114 | switch (fail) { | 
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| 115 | case GL_KEEP: | 
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| 116 | case GL_ZERO: | 
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| 117 | case GL_REPLACE: | 
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| 118 | case GL_INCR: | 
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| 119 | case GL_DECR: | 
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| 120 | case GL_INVERT: | 
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| 121 | case GL_INCR_WRAP_EXT: | 
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| 122 | case GL_DECR_WRAP_EXT: | 
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| 123 | ctx->Stencil.FailFunc = fail; | 
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| 124 | break; | 
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| 125 | default: | 
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| 126 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" ); | 
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| 127 | return; | 
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| 128 | } | 
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| 129 | switch (zfail) { | 
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| 130 | case GL_KEEP: | 
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| 131 | case GL_ZERO: | 
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| 132 | case GL_REPLACE: | 
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| 133 | case GL_INCR: | 
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| 134 | case GL_DECR: | 
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| 135 | case GL_INVERT: | 
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| 136 | case GL_INCR_WRAP_EXT: | 
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| 137 | case GL_DECR_WRAP_EXT: | 
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| 138 | ctx->Stencil.ZFailFunc = zfail; | 
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| 139 | break; | 
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| 140 | default: | 
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| 141 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" ); | 
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| 142 | return; | 
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| 143 | } | 
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| 144 | switch (zpass) { | 
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| 145 | case GL_KEEP: | 
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| 146 | case GL_ZERO: | 
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| 147 | case GL_REPLACE: | 
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| 148 | case GL_INCR: | 
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| 149 | case GL_DECR: | 
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| 150 | case GL_INVERT: | 
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| 151 | case GL_INCR_WRAP_EXT: | 
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| 152 | case GL_DECR_WRAP_EXT: | 
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| 153 | ctx->Stencil.ZPassFunc = zpass; | 
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| 154 | break; | 
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| 155 | default: | 
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| 156 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" ); | 
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| 157 | return; | 
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| 158 | } | 
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| 159 |  | 
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| 160 | if (ctx->Driver.StencilOp) { | 
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| 161 | (*ctx->Driver.StencilOp)( ctx, fail, zfail, zpass ); | 
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| 162 | } | 
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| 163 | } | 
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| 164 |  | 
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| 165 |  | 
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| 166 |  | 
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| 167 | /* Stencil Logic: | 
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| 168 |  | 
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| 169 | IF stencil test fails THEN | 
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| 170 | Apply fail-op to stencil value | 
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| 171 | Don't write the pixel (RGBA,Z) | 
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| 172 | ELSE | 
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| 173 | IF doing depth test && depth test fails THEN | 
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| 174 | Apply zfail-op to stencil value | 
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| 175 | Write RGBA and Z to appropriate buffers | 
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| 176 | ELSE | 
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| 177 | Apply zpass-op to stencil value | 
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| 178 | ENDIF | 
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| 179 |  | 
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| 180 | */ | 
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| 181 |  | 
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| 182 |  | 
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| 183 |  | 
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| 184 |  | 
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| 185 | /* | 
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| 186 | * Return the address of a stencil buffer value given the window coords: | 
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| 187 | */ | 
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| 188 | #define STENCIL_ADDRESS(X,Y)  \ | 
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| 189 | (ctx->DrawBuffer->Stencil + ctx->DrawBuffer->Width * (Y) + (X)) | 
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| 190 |  | 
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| 191 |  | 
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| 192 |  | 
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| 193 | /* | 
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| 194 | * Apply the given stencil operator to the array of stencil values. | 
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| 195 | * Don't touch stencil[i] if mask[i] is zero. | 
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| 196 | * Input:  n - size of stencil array | 
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| 197 | *         oper - the stencil buffer operator | 
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| 198 | *         stencil - array of stencil values | 
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| 199 | *         mask - array [n] of flag:  1=apply operator, 0=don't apply operator | 
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| 200 | * Output:  stencil - modified values | 
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| 201 | */ | 
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| 202 | static void apply_stencil_op( const GLcontext *ctx, GLenum oper, | 
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| 203 | GLuint n, GLstencil stencil[], | 
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| 204 | const GLubyte mask[] ) | 
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| 205 | { | 
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| 206 | const GLstencil ref = ctx->Stencil.Ref; | 
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| 207 | const GLstencil wrtmask = ctx->Stencil.WriteMask; | 
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| 208 | const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask); | 
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| 209 | GLuint i; | 
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| 210 |  | 
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| 211 | switch (oper) { | 
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| 212 | case GL_KEEP: | 
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| 213 | /* do nothing */ | 
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| 214 | break; | 
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| 215 | case GL_ZERO: | 
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| 216 | if (invmask==0) { | 
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| 217 | for (i=0;i<n;i++) { | 
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| 218 | if (mask[i]) { | 
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| 219 | stencil[i] = 0; | 
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| 220 | } | 
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| 221 | } | 
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| 222 | } | 
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| 223 | else { | 
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| 224 | for (i=0;i<n;i++) { | 
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| 225 | if (mask[i]) { | 
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| 226 | stencil[i] = (GLstencil) (stencil[i] & invmask); | 
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| 227 | } | 
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| 228 | } | 
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| 229 | } | 
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| 230 | break; | 
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| 231 | case GL_REPLACE: | 
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| 232 | if (invmask==0) { | 
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| 233 | for (i=0;i<n;i++) { | 
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| 234 | if (mask[i]) { | 
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| 235 | stencil[i] = ref; | 
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| 236 | } | 
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| 237 | } | 
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| 238 | } | 
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| 239 | else { | 
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| 240 | for (i=0;i<n;i++) { | 
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| 241 | if (mask[i]) { | 
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| 242 | GLstencil s = stencil[i]; | 
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| 243 | stencil[i] = (GLstencil) ((invmask & s ) | (wrtmask & ref)); | 
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| 244 | } | 
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| 245 | } | 
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| 246 | } | 
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| 247 | break; | 
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| 248 | case GL_INCR: | 
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| 249 | if (invmask==0) { | 
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| 250 | for (i=0;i<n;i++) { | 
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| 251 | if (mask[i]) { | 
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| 252 | GLstencil s = stencil[i]; | 
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| 253 | if (s < STENCIL_MAX) { | 
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| 254 | stencil[i] = (GLstencil) (s+1); | 
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| 255 | } | 
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| 256 | } | 
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| 257 | } | 
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| 258 | } | 
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| 259 | else { | 
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| 260 | for (i=0;i<n;i++) { | 
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| 261 | if (mask[i]) { | 
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| 262 | /* VERIFY logic of adding 1 to a write-masked value */ | 
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| 263 | GLstencil s = stencil[i]; | 
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| 264 | if (s < STENCIL_MAX) { | 
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| 265 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1))); | 
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| 266 | } | 
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| 267 | } | 
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| 268 | } | 
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| 269 | } | 
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| 270 | break; | 
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| 271 | case GL_DECR: | 
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| 272 | if (invmask==0) { | 
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| 273 | for (i=0;i<n;i++) { | 
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| 274 | if (mask[i]) { | 
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| 275 | GLstencil s = stencil[i]; | 
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| 276 | if (s>0) { | 
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| 277 | stencil[i] = (GLstencil) (s-1); | 
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| 278 | } | 
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| 279 | } | 
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| 280 | } | 
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| 281 | } | 
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| 282 | else { | 
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| 283 | for (i=0;i<n;i++) { | 
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| 284 | if (mask[i]) { | 
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| 285 | /* VERIFY logic of subtracting 1 to a write-masked value */ | 
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| 286 | GLstencil s = stencil[i]; | 
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| 287 | if (s>0) { | 
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| 288 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1))); | 
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| 289 | } | 
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| 290 | } | 
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| 291 | } | 
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| 292 | } | 
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| 293 | break; | 
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| 294 | case GL_INCR_WRAP_EXT: | 
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| 295 | if (invmask==0) { | 
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| 296 | for (i=0;i<n;i++) { | 
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| 297 | if (mask[i]) { | 
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| 298 | stencil[i]++; | 
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| 299 | } | 
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| 300 | } | 
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| 301 | } | 
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| 302 | else { | 
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| 303 | for (i=0;i<n;i++) { | 
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| 304 | if (mask[i]) { | 
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| 305 | GLstencil s = stencil[i]; | 
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| 306 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1))); | 
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| 307 | } | 
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| 308 | } | 
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| 309 | } | 
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| 310 | break; | 
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| 311 | case GL_DECR_WRAP_EXT: | 
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| 312 | if (invmask==0) { | 
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| 313 | for (i=0;i<n;i++) { | 
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| 314 | if (mask[i]) { | 
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| 315 | stencil[i]--; | 
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| 316 | } | 
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| 317 | } | 
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| 318 | } | 
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| 319 | else { | 
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| 320 | for (i=0;i<n;i++) { | 
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| 321 | if (mask[i]) { | 
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| 322 | GLstencil s = stencil[i]; | 
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| 323 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1))); | 
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| 324 | } | 
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| 325 | } | 
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| 326 | } | 
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| 327 | break; | 
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| 328 | case GL_INVERT: | 
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| 329 | if (invmask==0) { | 
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| 330 | for (i=0;i<n;i++) { | 
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| 331 | if (mask[i]) { | 
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| 332 | GLstencil s = stencil[i]; | 
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| 333 | stencil[i] = (GLstencil) ~s; | 
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| 334 | } | 
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| 335 | } | 
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| 336 | } | 
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| 337 | else { | 
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| 338 | for (i=0;i<n;i++) { | 
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| 339 | if (mask[i]) { | 
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| 340 | GLstencil s = stencil[i]; | 
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| 341 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & ~s)); | 
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| 342 | } | 
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| 343 | } | 
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| 344 | } | 
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| 345 | break; | 
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| 346 | default: | 
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| 347 | gl_problem(ctx, "Bad stencil op in apply_stencil_op"); | 
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| 348 | } | 
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| 349 | } | 
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| 350 |  | 
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| 351 |  | 
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| 352 |  | 
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| 353 | /* | 
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| 354 | * Apply stencil test to an array of stencil values (before depth buffering). | 
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| 355 | * Input:  n - number of pixels in the array | 
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| 356 | *         stencil - array of [n] stencil values | 
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| 357 | *         mask - array [n] of flag:  0=skip the pixel, 1=stencil the pixel | 
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| 358 | * Output:  mask - pixels which fail the stencil test will have their | 
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| 359 | *                 mask flag set to 0. | 
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| 360 | *          stencil - updated stencil values (where the test passed) | 
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| 361 | * Return:  GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed. | 
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| 362 | */ | 
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| 363 | static GLboolean | 
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| 364 | do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[], | 
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| 365 | GLubyte mask[] ) | 
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| 366 | { | 
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| 367 | GLubyte fail[PB_SIZE]; | 
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| 368 | GLboolean allfail = GL_FALSE; | 
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| 369 | GLuint i; | 
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| 370 | GLstencil r, s; | 
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| 371 |  | 
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| 372 | ASSERT(n <= PB_SIZE); | 
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| 373 |  | 
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| 374 | /* | 
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| 375 | * Perform stencil test.  The results of this operation are stored | 
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| 376 | * in the fail[] array: | 
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| 377 | *   IF fail[i] is non-zero THEN | 
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| 378 | *       the stencil fail operator is to be applied | 
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| 379 | *   ELSE | 
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| 380 | *       the stencil fail operator is not to be applied | 
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| 381 | *   ENDIF | 
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| 382 | */ | 
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| 383 | switch (ctx->Stencil.Function) { | 
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| 384 | case GL_NEVER: | 
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| 385 | /* always fail */ | 
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| 386 | for (i=0;i<n;i++) { | 
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| 387 | if (mask[i]) { | 
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| 388 | mask[i] = 0; | 
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| 389 | fail[i] = 1; | 
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| 390 | } | 
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| 391 | else { | 
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| 392 | fail[i] = 0; | 
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| 393 | } | 
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| 394 | } | 
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| 395 | allfail = GL_TRUE; | 
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| 396 | break; | 
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| 397 | case GL_LESS: | 
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| 398 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
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| 399 | for (i=0;i<n;i++) { | 
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| 400 | if (mask[i]) { | 
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| 401 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask); | 
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| 402 | if (r < s) { | 
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| 403 | /* passed */ | 
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| 404 | fail[i] = 0; | 
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| 405 | } | 
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| 406 | else { | 
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| 407 | fail[i] = 1; | 
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| 408 | mask[i] = 0; | 
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| 409 | } | 
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| 410 | } | 
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| 411 | else { | 
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| 412 | fail[i] = 0; | 
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| 413 | } | 
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| 414 | } | 
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| 415 | break; | 
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| 416 | case GL_LEQUAL: | 
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| 417 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
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| 418 | for (i=0;i<n;i++) { | 
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| 419 | if (mask[i]) { | 
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| 420 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask); | 
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| 421 | if (r <= s) { | 
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| 422 | /* pass */ | 
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| 423 | fail[i] = 0; | 
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| 424 | } | 
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| 425 | else { | 
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| 426 | fail[i] = 1; | 
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| 427 | mask[i] = 0; | 
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| 428 | } | 
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| 429 | } | 
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| 430 | else { | 
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| 431 | fail[i] = 0; | 
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| 432 | } | 
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| 433 | } | 
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| 434 | break; | 
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| 435 | case GL_GREATER: | 
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| 436 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
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| 437 | for (i=0;i<n;i++) { | 
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| 438 | if (mask[i]) { | 
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| 439 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask); | 
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| 440 | if (r > s) { | 
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| 441 | /* passed */ | 
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| 442 | fail[i] = 0; | 
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| 443 | } | 
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| 444 | else { | 
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| 445 | fail[i] = 1; | 
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| 446 | mask[i] = 0; | 
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| 447 | } | 
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| 448 | } | 
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| 449 | else { | 
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| 450 | fail[i] = 0; | 
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| 451 | } | 
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| 452 | } | 
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| 453 | break; | 
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| 454 | case GL_GEQUAL: | 
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| 455 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
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| 456 | for (i=0;i<n;i++) { | 
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| 457 | if (mask[i]) { | 
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| 458 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask); | 
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| 459 | if (r >= s) { | 
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| 460 | /* passed */ | 
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| 461 | fail[i] = 0; | 
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| 462 | } | 
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| 463 | else { | 
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| 464 | fail[i] = 1; | 
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| 465 | mask[i] = 0; | 
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| 466 | } | 
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| 467 | } | 
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| 468 | else { | 
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| 469 | fail[i] = 0; | 
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| 470 | } | 
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| 471 | } | 
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| 472 | break; | 
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| 473 | case GL_EQUAL: | 
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| 474 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
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| 475 | for (i=0;i<n;i++) { | 
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| 476 | if (mask[i]) { | 
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| 477 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask); | 
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| 478 | if (r == s) { | 
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| 479 | /* passed */ | 
|---|
| 480 | fail[i] = 0; | 
|---|
| 481 | } | 
|---|
| 482 | else { | 
|---|
| 483 | fail[i] = 1; | 
|---|
| 484 | mask[i] = 0; | 
|---|
| 485 | } | 
|---|
| 486 | } | 
|---|
| 487 | else { | 
|---|
| 488 | fail[i] = 0; | 
|---|
| 489 | } | 
|---|
| 490 | } | 
|---|
| 491 | break; | 
|---|
| 492 | case GL_NOTEQUAL: | 
|---|
| 493 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
|---|
| 494 | for (i=0;i<n;i++) { | 
|---|
| 495 | if (mask[i]) { | 
|---|
| 496 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask); | 
|---|
| 497 | if (r != s) { | 
|---|
| 498 | /* passed */ | 
|---|
| 499 | fail[i] = 0; | 
|---|
| 500 | } | 
|---|
| 501 | else { | 
|---|
| 502 | fail[i] = 1; | 
|---|
| 503 | mask[i] = 0; | 
|---|
| 504 | } | 
|---|
| 505 | } | 
|---|
| 506 | else { | 
|---|
| 507 | fail[i] = 0; | 
|---|
| 508 | } | 
|---|
| 509 | } | 
|---|
| 510 | break; | 
|---|
| 511 | case GL_ALWAYS: | 
|---|
| 512 | /* always pass */ | 
|---|
| 513 | for (i=0;i<n;i++) { | 
|---|
| 514 | fail[i] = 0; | 
|---|
| 515 | } | 
|---|
| 516 | break; | 
|---|
| 517 | default: | 
|---|
| 518 | gl_problem(ctx, "Bad stencil func in gl_stencil_span"); | 
|---|
| 519 | return 0; | 
|---|
| 520 | } | 
|---|
| 521 |  | 
|---|
| 522 | if (ctx->Stencil.FailFunc != GL_KEEP) { | 
|---|
| 523 | apply_stencil_op( ctx, ctx->Stencil.FailFunc, n, stencil, fail ); | 
|---|
| 524 | } | 
|---|
| 525 |  | 
|---|
| 526 | return !allfail; | 
|---|
| 527 | } | 
|---|
| 528 |  | 
|---|
| 529 |  | 
|---|
| 530 |  | 
|---|
| 531 |  | 
|---|
| 532 | /* | 
|---|
| 533 | * Apply stencil and depth testing to an array of pixels. | 
|---|
| 534 | * Hardware or software stencil buffer acceptable. | 
|---|
| 535 | * Input:  n - number of pixels in the span | 
|---|
| 536 | *         z - array [n] of z values | 
|---|
| 537 | *         stencil - array [n] of stencil values | 
|---|
| 538 | *         mask - array [n] of flags  (1=test this pixel, 0=skip the pixel) | 
|---|
| 539 | * Output:  stencil - modified stencil values | 
|---|
| 540 | *          mask - array [n] of flags (1=stencil and depth test passed) | 
|---|
| 541 | * Return: GL_TRUE - all fragments failed the testing | 
|---|
| 542 | *         GL_FALSE - one or more fragments passed the testing | 
|---|
| 543 | * | 
|---|
| 544 | */ | 
|---|
| 545 | static GLboolean | 
|---|
| 546 | stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | 
|---|
| 547 | const GLdepth z[], GLstencil stencil[], | 
|---|
| 548 | GLubyte mask[] ) | 
|---|
| 549 | { | 
|---|
| 550 | ASSERT(ctx->Stencil.Enabled); | 
|---|
| 551 | ASSERT(n <= PB_SIZE); | 
|---|
| 552 |  | 
|---|
| 553 | /* | 
|---|
| 554 | * Apply the stencil test to the fragments. | 
|---|
| 555 | * failMask[i] is 1 if the stencil test failed. | 
|---|
| 556 | */ | 
|---|
| 557 | if (do_stencil_test( ctx, n, stencil, mask ) == GL_FALSE) { | 
|---|
| 558 | /* all fragments failed the stencil test, we're done. */ | 
|---|
| 559 | return GL_FALSE; | 
|---|
| 560 | } | 
|---|
| 561 |  | 
|---|
| 562 |  | 
|---|
| 563 | /* | 
|---|
| 564 | * Some fragments passed the stencil test, apply depth test to them | 
|---|
| 565 | * and apply Zpass and Zfail stencil ops. | 
|---|
| 566 | */ | 
|---|
| 567 | if (ctx->Depth.Test==GL_FALSE) { | 
|---|
| 568 | /* | 
|---|
| 569 | * No depth buffer, just apply zpass stencil function to active pixels. | 
|---|
| 570 | */ | 
|---|
| 571 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, mask ); | 
|---|
| 572 | } | 
|---|
| 573 | else { | 
|---|
| 574 | /* | 
|---|
| 575 | * Perform depth buffering, then apply zpass or zfail stencil function. | 
|---|
| 576 | */ | 
|---|
| 577 | GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH]; | 
|---|
| 578 | GLuint i; | 
|---|
| 579 |  | 
|---|
| 580 | /* save the current mask bits */ | 
|---|
| 581 | MEMCPY(oldmask, mask, n * sizeof(GLubyte)); | 
|---|
| 582 |  | 
|---|
| 583 | /* apply the depth test */ | 
|---|
| 584 | _mesa_depth_test_span(ctx, n, x, y, z, mask); | 
|---|
| 585 |  | 
|---|
| 586 | /* Set the stencil pass/fail flags according to result of depth testing. | 
|---|
| 587 | * if oldmask[i] == 0 then | 
|---|
| 588 | *    Don't touch the stencil value | 
|---|
| 589 | * else if oldmask[i] and newmask[i] then | 
|---|
| 590 | *    Depth test passed | 
|---|
| 591 | * else | 
|---|
| 592 | *    ASSERT(oldmask[i] && !newmask[i]) | 
|---|
| 593 | *    Depth test failed | 
|---|
| 594 | * endif | 
|---|
| 595 | */ | 
|---|
| 596 | for (i=0;i<n;i++) { | 
|---|
| 597 | ASSERT(mask[i] == 0 || mask[i] == 1); | 
|---|
| 598 | passmask[i] = oldmask[i] & mask[i]; | 
|---|
| 599 | failmask[i] = oldmask[i] & (mask[i] ^ 1); | 
|---|
| 600 | } | 
|---|
| 601 |  | 
|---|
| 602 | /* apply the pass and fail operations */ | 
|---|
| 603 | if (ctx->Stencil.ZFailFunc != GL_KEEP) { | 
|---|
| 604 | apply_stencil_op( ctx, ctx->Stencil.ZFailFunc, n, stencil, failmask ); | 
|---|
| 605 | } | 
|---|
| 606 | if (ctx->Stencil.ZPassFunc != GL_KEEP) { | 
|---|
| 607 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, passmask ); | 
|---|
| 608 | } | 
|---|
| 609 | } | 
|---|
| 610 |  | 
|---|
| 611 | return GL_TRUE;  /* one or more fragments passed both tests */ | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 |  | 
|---|
| 615 |  | 
|---|
| 616 | /* | 
|---|
| 617 | * Apply stencil and depth testing to the span of pixels. | 
|---|
| 618 | * Both software and hardware stencil buffers are acceptable. | 
|---|
| 619 | * Input:  n - number of pixels in the span | 
|---|
| 620 | *         x, y - location of leftmost pixel in span | 
|---|
| 621 | *         z - array [n] of z values | 
|---|
| 622 | *         mask - array [n] of flags  (1=test this pixel, 0=skip the pixel) | 
|---|
| 623 | * Output:  mask - array [n] of flags (1=stencil and depth test passed) | 
|---|
| 624 | * Return: GL_TRUE - all fragments failed the testing | 
|---|
| 625 | *         GL_FALSE - one or more fragments passed the testing | 
|---|
| 626 | * | 
|---|
| 627 | */ | 
|---|
| 628 | GLboolean | 
|---|
| 629 | gl_stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | 
|---|
| 630 | const GLdepth z[], GLubyte mask[] ) | 
|---|
| 631 | { | 
|---|
| 632 | GLstencil stencilRow[MAX_WIDTH]; | 
|---|
| 633 | GLstencil *stencil; | 
|---|
| 634 | GLboolean result; | 
|---|
| 635 |  | 
|---|
| 636 | ASSERT(ctx->Stencil.Enabled); | 
|---|
| 637 | ASSERT(n <= MAX_WIDTH); | 
|---|
| 638 |  | 
|---|
| 639 | /* Get initial stencil values */ | 
|---|
| 640 | if (ctx->Driver.WriteStencilSpan) { | 
|---|
| 641 | ASSERT(ctx->Driver.ReadStencilSpan); | 
|---|
| 642 | /* Get stencil values from the hardware stencil buffer */ | 
|---|
| 643 | (*ctx->Driver.ReadStencilSpan)(ctx, n, x, y, stencilRow); | 
|---|
| 644 | stencil = stencilRow; | 
|---|
| 645 | } | 
|---|
| 646 | else { | 
|---|
| 647 | /* software stencil buffer */ | 
|---|
| 648 | stencil = STENCIL_ADDRESS(x, y); | 
|---|
| 649 | } | 
|---|
| 650 |  | 
|---|
| 651 | /* do all the stencil/depth testing/updating */ | 
|---|
| 652 | result = stencil_and_depth_test_span( ctx, n, x, y, z, stencil, mask ); | 
|---|
| 653 |  | 
|---|
| 654 | if (ctx->Driver.WriteStencilSpan) { | 
|---|
| 655 | /* Write updated stencil values into hardware stencil buffer */ | 
|---|
| 656 | (ctx->Driver.WriteStencilSpan)(ctx, n, x, y, stencil, mask ); | 
|---|
| 657 | } | 
|---|
| 658 |  | 
|---|
| 659 | return result; | 
|---|
| 660 | } | 
|---|
| 661 |  | 
|---|
| 662 |  | 
|---|
| 663 |  | 
|---|
| 664 |  | 
|---|
| 665 | /* | 
|---|
| 666 | * Apply the given stencil operator for each pixel in the array whose | 
|---|
| 667 | * mask flag is set.  This is for software stencil buffers only. | 
|---|
| 668 | * Input:  n - number of pixels in the span | 
|---|
| 669 | *         x, y - array of [n] pixels | 
|---|
| 670 | *         operator - the stencil buffer operator | 
|---|
| 671 | *         mask - array [n] of flag:  1=apply operator, 0=don't apply operator | 
|---|
| 672 | */ | 
|---|
| 673 | static void | 
|---|
| 674 | apply_stencil_op_to_pixels( const GLcontext *ctx, | 
|---|
| 675 | GLuint n, const GLint x[], const GLint y[], | 
|---|
| 676 | GLenum oper, const GLubyte mask[] ) | 
|---|
| 677 | { | 
|---|
| 678 | const GLstencil ref = ctx->Stencil.Ref; | 
|---|
| 679 | const GLstencil wrtmask = ctx->Stencil.WriteMask; | 
|---|
| 680 | const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask); | 
|---|
| 681 | GLuint i; | 
|---|
| 682 |  | 
|---|
| 683 | ASSERT(!ctx->Driver.WriteStencilSpan);  /* software stencil buffer only! */ | 
|---|
| 684 |  | 
|---|
| 685 | switch (oper) { | 
|---|
| 686 | case GL_KEEP: | 
|---|
| 687 | /* do nothing */ | 
|---|
| 688 | break; | 
|---|
| 689 | case GL_ZERO: | 
|---|
| 690 | if (invmask==0) { | 
|---|
| 691 | for (i=0;i<n;i++) { | 
|---|
| 692 | if (mask[i]) { | 
|---|
| 693 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 694 | *sptr = 0; | 
|---|
| 695 | } | 
|---|
| 696 | } | 
|---|
| 697 | } | 
|---|
| 698 | else { | 
|---|
| 699 | for (i=0;i<n;i++) { | 
|---|
| 700 | if (mask[i]) { | 
|---|
| 701 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 702 | *sptr = (GLstencil) (invmask & *sptr); | 
|---|
| 703 | } | 
|---|
| 704 | } | 
|---|
| 705 | } | 
|---|
| 706 | break; | 
|---|
| 707 | case GL_REPLACE: | 
|---|
| 708 | if (invmask==0) { | 
|---|
| 709 | for (i=0;i<n;i++) { | 
|---|
| 710 | if (mask[i]) { | 
|---|
| 711 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 712 | *sptr = ref; | 
|---|
| 713 | } | 
|---|
| 714 | } | 
|---|
| 715 | } | 
|---|
| 716 | else { | 
|---|
| 717 | for (i=0;i<n;i++) { | 
|---|
| 718 | if (mask[i]) { | 
|---|
| 719 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 720 | *sptr = (GLstencil) ((invmask & *sptr ) | (wrtmask & ref)); | 
|---|
| 721 | } | 
|---|
| 722 | } | 
|---|
| 723 | } | 
|---|
| 724 | break; | 
|---|
| 725 | case GL_INCR: | 
|---|
| 726 | if (invmask==0) { | 
|---|
| 727 | for (i=0;i<n;i++) { | 
|---|
| 728 | if (mask[i]) { | 
|---|
| 729 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 730 | if (*sptr < STENCIL_MAX) { | 
|---|
| 731 | *sptr = (GLstencil) (*sptr + 1); | 
|---|
| 732 | } | 
|---|
| 733 | } | 
|---|
| 734 | } | 
|---|
| 735 | } | 
|---|
| 736 | else { | 
|---|
| 737 | for (i=0;i<n;i++) { | 
|---|
| 738 | if (mask[i]) { | 
|---|
| 739 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 740 | if (*sptr < STENCIL_MAX) { | 
|---|
| 741 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1))); | 
|---|
| 742 | } | 
|---|
| 743 | } | 
|---|
| 744 | } | 
|---|
| 745 | } | 
|---|
| 746 | break; | 
|---|
| 747 | case GL_DECR: | 
|---|
| 748 | if (invmask==0) { | 
|---|
| 749 | for (i=0;i<n;i++) { | 
|---|
| 750 | if (mask[i]) { | 
|---|
| 751 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 752 | if (*sptr>0) { | 
|---|
| 753 | *sptr = (GLstencil) (*sptr - 1); | 
|---|
| 754 | } | 
|---|
| 755 | } | 
|---|
| 756 | } | 
|---|
| 757 | } | 
|---|
| 758 | else { | 
|---|
| 759 | for (i=0;i<n;i++) { | 
|---|
| 760 | if (mask[i]) { | 
|---|
| 761 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 762 | if (*sptr>0) { | 
|---|
| 763 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1))); | 
|---|
| 764 | } | 
|---|
| 765 | } | 
|---|
| 766 | } | 
|---|
| 767 | } | 
|---|
| 768 | break; | 
|---|
| 769 | case GL_INCR_WRAP_EXT: | 
|---|
| 770 | if (invmask==0) { | 
|---|
| 771 | for (i=0;i<n;i++) { | 
|---|
| 772 | if (mask[i]) { | 
|---|
| 773 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 774 | *sptr = (GLstencil) (*sptr + 1); | 
|---|
| 775 | } | 
|---|
| 776 | } | 
|---|
| 777 | } | 
|---|
| 778 | else { | 
|---|
| 779 | for (i=0;i<n;i++) { | 
|---|
| 780 | if (mask[i]) { | 
|---|
| 781 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 782 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1))); | 
|---|
| 783 | } | 
|---|
| 784 | } | 
|---|
| 785 | } | 
|---|
| 786 | break; | 
|---|
| 787 | case GL_DECR_WRAP_EXT: | 
|---|
| 788 | if (invmask==0) { | 
|---|
| 789 | for (i=0;i<n;i++) { | 
|---|
| 790 | if (mask[i]) { | 
|---|
| 791 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 792 | *sptr = (GLstencil) (*sptr - 1); | 
|---|
| 793 | } | 
|---|
| 794 | } | 
|---|
| 795 | } | 
|---|
| 796 | else { | 
|---|
| 797 | for (i=0;i<n;i++) { | 
|---|
| 798 | if (mask[i]) { | 
|---|
| 799 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 800 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1))); | 
|---|
| 801 | } | 
|---|
| 802 | } | 
|---|
| 803 | } | 
|---|
| 804 | break; | 
|---|
| 805 | case GL_INVERT: | 
|---|
| 806 | if (invmask==0) { | 
|---|
| 807 | for (i=0;i<n;i++) { | 
|---|
| 808 | if (mask[i]) { | 
|---|
| 809 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 810 | *sptr = (GLstencil) (~*sptr); | 
|---|
| 811 | } | 
|---|
| 812 | } | 
|---|
| 813 | } | 
|---|
| 814 | else { | 
|---|
| 815 | for (i=0;i<n;i++) { | 
|---|
| 816 | if (mask[i]) { | 
|---|
| 817 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] ); | 
|---|
| 818 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & ~*sptr)); | 
|---|
| 819 | } | 
|---|
| 820 | } | 
|---|
| 821 | } | 
|---|
| 822 | break; | 
|---|
| 823 | default: | 
|---|
| 824 | gl_problem(ctx, "Bad stencilop in apply_stencil_op_to_pixels"); | 
|---|
| 825 | } | 
|---|
| 826 | } | 
|---|
| 827 |  | 
|---|
| 828 |  | 
|---|
| 829 |  | 
|---|
| 830 | /* | 
|---|
| 831 | * Apply stencil test to an array of pixels before depth buffering. | 
|---|
| 832 | * Used for software stencil buffer only. | 
|---|
| 833 | * Input:  n - number of pixels in the span | 
|---|
| 834 | *         x, y - array of [n] pixels to stencil | 
|---|
| 835 | *         mask - array [n] of flag:  0=skip the pixel, 1=stencil the pixel | 
|---|
| 836 | * Output:  mask - pixels which fail the stencil test will have their | 
|---|
| 837 | *                 mask flag set to 0. | 
|---|
| 838 | * Return:  0 = all pixels failed, 1 = zero or more pixels passed. | 
|---|
| 839 | */ | 
|---|
| 840 | static GLboolean | 
|---|
| 841 | stencil_test_pixels( GLcontext *ctx, GLuint n, | 
|---|
| 842 | const GLint x[], const GLint y[], GLubyte mask[] ) | 
|---|
| 843 | { | 
|---|
| 844 | GLubyte fail[PB_SIZE]; | 
|---|
| 845 | GLstencil r, s; | 
|---|
| 846 | GLuint i; | 
|---|
| 847 | GLboolean allfail = GL_FALSE; | 
|---|
| 848 |  | 
|---|
| 849 | ASSERT(!ctx->Driver.WriteStencilSpan);  /* software stencil buffer only! */ | 
|---|
| 850 |  | 
|---|
| 851 | /* | 
|---|
| 852 | * Perform stencil test.  The results of this operation are stored | 
|---|
| 853 | * in the fail[] array: | 
|---|
| 854 | *   IF fail[i] is non-zero THEN | 
|---|
| 855 | *       the stencil fail operator is to be applied | 
|---|
| 856 | *   ELSE | 
|---|
| 857 | *       the stencil fail operator is not to be applied | 
|---|
| 858 | *   ENDIF | 
|---|
| 859 | */ | 
|---|
| 860 |  | 
|---|
| 861 | switch (ctx->Stencil.Function) { | 
|---|
| 862 | case GL_NEVER: | 
|---|
| 863 | /* always fail */ | 
|---|
| 864 | for (i=0;i<n;i++) { | 
|---|
| 865 | if (mask[i]) { | 
|---|
| 866 | mask[i] = 0; | 
|---|
| 867 | fail[i] = 1; | 
|---|
| 868 | } | 
|---|
| 869 | else { | 
|---|
| 870 | fail[i] = 0; | 
|---|
| 871 | } | 
|---|
| 872 | } | 
|---|
| 873 | allfail = GL_TRUE; | 
|---|
| 874 | break; | 
|---|
| 875 | case GL_LESS: | 
|---|
| 876 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
|---|
| 877 | for (i=0;i<n;i++) { | 
|---|
| 878 | if (mask[i]) { | 
|---|
| 879 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); | 
|---|
| 880 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask); | 
|---|
| 881 | if (r < s) { | 
|---|
| 882 | /* passed */ | 
|---|
| 883 | fail[i] = 0; | 
|---|
| 884 | } | 
|---|
| 885 | else { | 
|---|
| 886 | fail[i] = 1; | 
|---|
| 887 | mask[i] = 0; | 
|---|
| 888 | } | 
|---|
| 889 | } | 
|---|
| 890 | else { | 
|---|
| 891 | fail[i] = 0; | 
|---|
| 892 | } | 
|---|
| 893 | } | 
|---|
| 894 | break; | 
|---|
| 895 | case GL_LEQUAL: | 
|---|
| 896 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
|---|
| 897 | for (i=0;i<n;i++) { | 
|---|
| 898 | if (mask[i]) { | 
|---|
| 899 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); | 
|---|
| 900 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask); | 
|---|
| 901 | if (r <= s) { | 
|---|
| 902 | /* pass */ | 
|---|
| 903 | fail[i] = 0; | 
|---|
| 904 | } | 
|---|
| 905 | else { | 
|---|
| 906 | fail[i] = 1; | 
|---|
| 907 | mask[i] = 0; | 
|---|
| 908 | } | 
|---|
| 909 | } | 
|---|
| 910 | else { | 
|---|
| 911 | fail[i] = 0; | 
|---|
| 912 | } | 
|---|
| 913 | } | 
|---|
| 914 | break; | 
|---|
| 915 | case GL_GREATER: | 
|---|
| 916 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
|---|
| 917 | for (i=0;i<n;i++) { | 
|---|
| 918 | if (mask[i]) { | 
|---|
| 919 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); | 
|---|
| 920 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask); | 
|---|
| 921 | if (r > s) { | 
|---|
| 922 | /* passed */ | 
|---|
| 923 | fail[i] = 0; | 
|---|
| 924 | } | 
|---|
| 925 | else { | 
|---|
| 926 | fail[i] = 1; | 
|---|
| 927 | mask[i] = 0; | 
|---|
| 928 | } | 
|---|
| 929 | } | 
|---|
| 930 | else { | 
|---|
| 931 | fail[i] = 0; | 
|---|
| 932 | } | 
|---|
| 933 | } | 
|---|
| 934 | break; | 
|---|
| 935 | case GL_GEQUAL: | 
|---|
| 936 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
|---|
| 937 | for (i=0;i<n;i++) { | 
|---|
| 938 | if (mask[i]) { | 
|---|
| 939 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); | 
|---|
| 940 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask); | 
|---|
| 941 | if (r >= s) { | 
|---|
| 942 | /* passed */ | 
|---|
| 943 | fail[i] = 0; | 
|---|
| 944 | } | 
|---|
| 945 | else { | 
|---|
| 946 | fail[i] = 1; | 
|---|
| 947 | mask[i] = 0; | 
|---|
| 948 | } | 
|---|
| 949 | } | 
|---|
| 950 | else { | 
|---|
| 951 | fail[i] = 0; | 
|---|
| 952 | } | 
|---|
| 953 | } | 
|---|
| 954 | break; | 
|---|
| 955 | case GL_EQUAL: | 
|---|
| 956 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
|---|
| 957 | for (i=0;i<n;i++) { | 
|---|
| 958 | if (mask[i]) { | 
|---|
| 959 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); | 
|---|
| 960 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask); | 
|---|
| 961 | if (r == s) { | 
|---|
| 962 | /* passed */ | 
|---|
| 963 | fail[i] = 0; | 
|---|
| 964 | } | 
|---|
| 965 | else { | 
|---|
| 966 | fail[i] = 1; | 
|---|
| 967 | mask[i] = 0; | 
|---|
| 968 | } | 
|---|
| 969 | } | 
|---|
| 970 | else { | 
|---|
| 971 | fail[i] = 0; | 
|---|
| 972 | } | 
|---|
| 973 | } | 
|---|
| 974 | break; | 
|---|
| 975 | case GL_NOTEQUAL: | 
|---|
| 976 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask); | 
|---|
| 977 | for (i=0;i<n;i++) { | 
|---|
| 978 | if (mask[i]) { | 
|---|
| 979 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]); | 
|---|
| 980 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask); | 
|---|
| 981 | if (r != s) { | 
|---|
| 982 | /* passed */ | 
|---|
| 983 | fail[i] = 0; | 
|---|
| 984 | } | 
|---|
| 985 | else { | 
|---|
| 986 | fail[i] = 1; | 
|---|
| 987 | mask[i] = 0; | 
|---|
| 988 | } | 
|---|
| 989 | } | 
|---|
| 990 | else { | 
|---|
| 991 | fail[i] = 0; | 
|---|
| 992 | } | 
|---|
| 993 | } | 
|---|
| 994 | break; | 
|---|
| 995 | case GL_ALWAYS: | 
|---|
| 996 | /* always pass */ | 
|---|
| 997 | for (i=0;i<n;i++) { | 
|---|
| 998 | fail[i] = 0; | 
|---|
| 999 | } | 
|---|
| 1000 | break; | 
|---|
| 1001 | default: | 
|---|
| 1002 | gl_problem(ctx, "Bad stencil func in gl_stencil_pixels"); | 
|---|
| 1003 | return 0; | 
|---|
| 1004 | } | 
|---|
| 1005 |  | 
|---|
| 1006 | if (ctx->Stencil.FailFunc != GL_KEEP) { | 
|---|
| 1007 | apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc, fail ); | 
|---|
| 1008 | } | 
|---|
| 1009 |  | 
|---|
| 1010 | return !allfail; | 
|---|
| 1011 | } | 
|---|
| 1012 |  | 
|---|
| 1013 |  | 
|---|
| 1014 |  | 
|---|
| 1015 |  | 
|---|
| 1016 | /* | 
|---|
| 1017 | * Apply stencil and depth testing to an array of pixels. | 
|---|
| 1018 | * This is used both for software and hardware stencil buffers. | 
|---|
| 1019 | * | 
|---|
| 1020 | * The comments in this function are a bit sparse but the code is | 
|---|
| 1021 | * almost identical to stencil_and_depth_test_span(), which is well | 
|---|
| 1022 | * commented. | 
|---|
| 1023 | * | 
|---|
| 1024 | * Input:  n - number of pixels in the array | 
|---|
| 1025 | *         x, y - array of [n] pixel positions | 
|---|
| 1026 | *         z - array [n] of z values | 
|---|
| 1027 | *         mask - array [n] of flags  (1=test this pixel, 0=skip the pixel) | 
|---|
| 1028 | * Output: mask - array [n] of flags (1=stencil and depth test passed) | 
|---|
| 1029 | * Return: GL_TRUE - all fragments failed the testing | 
|---|
| 1030 | *         GL_FALSE - one or more fragments passed the testing | 
|---|
| 1031 | */ | 
|---|
| 1032 | GLboolean | 
|---|
| 1033 | gl_stencil_and_depth_test_pixels( GLcontext *ctx, | 
|---|
| 1034 | GLuint n, const GLint x[], const GLint y[], | 
|---|
| 1035 | const GLdepth z[], GLubyte mask[] ) | 
|---|
| 1036 | { | 
|---|
| 1037 | ASSERT(ctx->Stencil.Enabled); | 
|---|
| 1038 | ASSERT(n <= PB_SIZE); | 
|---|
| 1039 |  | 
|---|
| 1040 | if (ctx->Driver.WriteStencilPixels) { | 
|---|
| 1041 | /*** Hardware stencil buffer ***/ | 
|---|
| 1042 | GLstencil stencil[PB_SIZE]; | 
|---|
| 1043 | GLubyte mask[PB_SIZE]; | 
|---|
| 1044 |  | 
|---|
| 1045 | ASSERT(ctx->Driver.ReadStencilPixels); | 
|---|
| 1046 | (*ctx->Driver.ReadStencilPixels)(ctx, n, x, y, stencil); | 
|---|
| 1047 |  | 
|---|
| 1048 |  | 
|---|
| 1049 | if (do_stencil_test( ctx, n, stencil, mask ) == GL_FALSE) { | 
|---|
| 1050 | /* all fragments failed the stencil test, we're done. */ | 
|---|
| 1051 | return GL_FALSE; | 
|---|
| 1052 | } | 
|---|
| 1053 |  | 
|---|
| 1054 | if (ctx->Depth.Test == GL_FALSE) { | 
|---|
| 1055 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, mask ); | 
|---|
| 1056 | } | 
|---|
| 1057 | else { | 
|---|
| 1058 | GLubyte passmask[PB_SIZE], failmask[PB_SIZE], oldmask[PB_SIZE]; | 
|---|
| 1059 | GLuint i; | 
|---|
| 1060 |  | 
|---|
| 1061 | MEMCPY(oldmask, mask, n * sizeof(GLubyte)); | 
|---|
| 1062 |  | 
|---|
| 1063 | _mesa_depth_test_pixels(ctx, n, x, y, z, mask); | 
|---|
| 1064 |  | 
|---|
| 1065 | for (i=0;i<n;i++) { | 
|---|
| 1066 | ASSERT(mask[i] == 0 || mask[i] == 1); | 
|---|
| 1067 | passmask[i] = oldmask[i] & mask[i]; | 
|---|
| 1068 | failmask[i] = oldmask[i] & (mask[i] ^ 1); | 
|---|
| 1069 | } | 
|---|
| 1070 |  | 
|---|
| 1071 | if (ctx->Stencil.ZFailFunc != GL_KEEP) { | 
|---|
| 1072 | apply_stencil_op( ctx, ctx->Stencil.ZFailFunc, n, stencil, failmask ); | 
|---|
| 1073 | } | 
|---|
| 1074 | if (ctx->Stencil.ZPassFunc != GL_KEEP) { | 
|---|
| 1075 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, passmask ); | 
|---|
| 1076 | } | 
|---|
| 1077 | } | 
|---|
| 1078 |  | 
|---|
| 1079 | /* Write updated stencil values into hardware stencil buffer */ | 
|---|
| 1080 | (ctx->Driver.WriteStencilPixels)(ctx, n, x, y, stencil, mask ); | 
|---|
| 1081 |  | 
|---|
| 1082 | return GL_TRUE; | 
|---|
| 1083 |  | 
|---|
| 1084 | } | 
|---|
| 1085 | else { | 
|---|
| 1086 | /*** Software stencil buffer ***/ | 
|---|
| 1087 |  | 
|---|
| 1088 | if (stencil_test_pixels(ctx, n, x, y, mask) == GL_FALSE) { | 
|---|
| 1089 | /* all fragments failed the stencil test, we're done. */ | 
|---|
| 1090 | return GL_FALSE; | 
|---|
| 1091 | } | 
|---|
| 1092 |  | 
|---|
| 1093 |  | 
|---|
| 1094 | if (ctx->Depth.Test==GL_FALSE) { | 
|---|
| 1095 | apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.ZPassFunc, mask ); | 
|---|
| 1096 | } | 
|---|
| 1097 | else { | 
|---|
| 1098 | GLubyte passmask[PB_SIZE], failmask[PB_SIZE], oldmask[PB_SIZE]; | 
|---|
| 1099 | GLuint i; | 
|---|
| 1100 |  | 
|---|
| 1101 | MEMCPY(oldmask, mask, n * sizeof(GLubyte)); | 
|---|
| 1102 |  | 
|---|
| 1103 | _mesa_depth_test_pixels(ctx, n, x, y, z, mask); | 
|---|
| 1104 |  | 
|---|
| 1105 | for (i=0;i<n;i++) { | 
|---|
| 1106 | ASSERT(mask[i] == 0 || mask[i] == 1); | 
|---|
| 1107 | passmask[i] = oldmask[i] & mask[i]; | 
|---|
| 1108 | failmask[i] = oldmask[i] & (mask[i] ^ 1); | 
|---|
| 1109 | } | 
|---|
| 1110 |  | 
|---|
| 1111 | if (ctx->Stencil.ZFailFunc != GL_KEEP) { | 
|---|
| 1112 | apply_stencil_op_to_pixels( ctx, n, x, y, | 
|---|
| 1113 | ctx->Stencil.ZFailFunc, failmask ); | 
|---|
| 1114 | } | 
|---|
| 1115 | if (ctx->Stencil.ZPassFunc != GL_KEEP) { | 
|---|
| 1116 | apply_stencil_op_to_pixels( ctx, n, x, y, | 
|---|
| 1117 | ctx->Stencil.ZPassFunc, passmask ); | 
|---|
| 1118 | } | 
|---|
| 1119 | } | 
|---|
| 1120 |  | 
|---|
| 1121 | return GL_TRUE;  /* one or more fragments passed both tests */ | 
|---|
| 1122 | } | 
|---|
| 1123 | } | 
|---|
| 1124 |  | 
|---|
| 1125 |  | 
|---|
| 1126 |  | 
|---|
| 1127 | /* | 
|---|
| 1128 | * Return a span of stencil values from the stencil buffer. | 
|---|
| 1129 | * Used for glRead/CopyPixels | 
|---|
| 1130 | * Input:  n - how many pixels | 
|---|
| 1131 | *         x,y - location of first pixel | 
|---|
| 1132 | * Output:  stencil - the array of stencil values | 
|---|
| 1133 | */ | 
|---|
| 1134 | void gl_read_stencil_span( GLcontext *ctx, | 
|---|
| 1135 | GLint n, GLint x, GLint y, GLstencil stencil[] ) | 
|---|
| 1136 | { | 
|---|
| 1137 | ASSERT(n >= 0); | 
|---|
| 1138 | if (ctx->DrawBuffer->Stencil) { | 
|---|
| 1139 | if (ctx->Driver.ReadStencilSpan) { | 
|---|
| 1140 | (*ctx->Driver.ReadStencilSpan)( ctx, (GLuint) n, x, y, stencil ); | 
|---|
| 1141 | } | 
|---|
| 1142 | else { | 
|---|
| 1143 | const GLstencil *s = STENCIL_ADDRESS( x, y ); | 
|---|
| 1144 | #if STENCIL_BITS == 8 | 
|---|
| 1145 | MEMCPY( stencil, s, n * sizeof(GLstencil) ); | 
|---|
| 1146 | #else | 
|---|
| 1147 | GLuint i; | 
|---|
| 1148 | for (i=0;i<n;i++) | 
|---|
| 1149 | stencil[i] = s[i]; | 
|---|
| 1150 | #endif | 
|---|
| 1151 | } | 
|---|
| 1152 | } | 
|---|
| 1153 | } | 
|---|
| 1154 |  | 
|---|
| 1155 |  | 
|---|
| 1156 |  | 
|---|
| 1157 | /* | 
|---|
| 1158 | * Write a span of stencil values to the stencil buffer. | 
|---|
| 1159 | * Used for glDraw/CopyPixels | 
|---|
| 1160 | * Input:  n - how many pixels | 
|---|
| 1161 | *         x, y - location of first pixel | 
|---|
| 1162 | *         stencil - the array of stencil values | 
|---|
| 1163 | */ | 
|---|
| 1164 | void gl_write_stencil_span( GLcontext *ctx, | 
|---|
| 1165 | GLint n, GLint x, GLint y, | 
|---|
| 1166 | const GLstencil stencil[] ) | 
|---|
| 1167 | { | 
|---|
| 1168 | ASSERT(n >= 0); | 
|---|
| 1169 | if (ctx->DrawBuffer->Stencil) { | 
|---|
| 1170 | /* do clipping */ | 
|---|
| 1171 | if (y < ctx->DrawBuffer->Ymin || y > ctx->DrawBuffer->Ymax) | 
|---|
| 1172 | return; | 
|---|
| 1173 | if (x < ctx->DrawBuffer->Xmin) { | 
|---|
| 1174 | GLint diff = ctx->DrawBuffer->Xmin - x; | 
|---|
| 1175 | n -= diff; | 
|---|
| 1176 | stencil += diff; | 
|---|
| 1177 | x = ctx->DrawBuffer->Xmin; | 
|---|
| 1178 | } | 
|---|
| 1179 | if (x + n > ctx->DrawBuffer->Xmax) { | 
|---|
| 1180 | GLint diff = x + n - ctx->DrawBuffer->Xmax; | 
|---|
| 1181 | n -= diff; | 
|---|
| 1182 | } | 
|---|
| 1183 |  | 
|---|
| 1184 | ASSERT( n >= 0); | 
|---|
| 1185 |  | 
|---|
| 1186 | if (ctx->Driver.WriteStencilSpan) { | 
|---|
| 1187 | (*ctx->Driver.WriteStencilSpan)( ctx, n, x, y, stencil, NULL ); | 
|---|
| 1188 | } | 
|---|
| 1189 | else { | 
|---|
| 1190 | GLstencil *s = STENCIL_ADDRESS( x, y ); | 
|---|
| 1191 | #if STENCIL_BITS == 8 | 
|---|
| 1192 | MEMCPY( s, stencil, n * sizeof(GLstencil) ); | 
|---|
| 1193 | #else | 
|---|
| 1194 | GLuint i; | 
|---|
| 1195 | for (i=0;i<n;i++) | 
|---|
| 1196 | s[i] = stencil[i]; | 
|---|
| 1197 | #endif | 
|---|
| 1198 | } | 
|---|
| 1199 | } | 
|---|
| 1200 | } | 
|---|
| 1201 |  | 
|---|
| 1202 |  | 
|---|
| 1203 |  | 
|---|
| 1204 | /* | 
|---|
| 1205 | * Allocate a new stencil buffer.  If there's an old one it will be | 
|---|
| 1206 | * deallocated first.  The new stencil buffer will be uninitialized. | 
|---|
| 1207 | */ | 
|---|
| 1208 | void gl_alloc_stencil_buffer( GLcontext *ctx ) | 
|---|
| 1209 | { | 
|---|
| 1210 | GLuint buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; | 
|---|
| 1211 |  | 
|---|
| 1212 | /* deallocate current stencil buffer if present */ | 
|---|
| 1213 | if (ctx->DrawBuffer->Stencil) { | 
|---|
| 1214 | FREE(ctx->DrawBuffer->Stencil); | 
|---|
| 1215 | ctx->DrawBuffer->Stencil = NULL; | 
|---|
| 1216 | } | 
|---|
| 1217 |  | 
|---|
| 1218 | /* allocate new stencil buffer */ | 
|---|
| 1219 | ctx->DrawBuffer->Stencil = (GLstencil *) MALLOC(buffersize * sizeof(GLstencil)); | 
|---|
| 1220 | if (!ctx->DrawBuffer->Stencil) { | 
|---|
| 1221 | /* out of memory */ | 
|---|
| 1222 | _mesa_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE ); | 
|---|
| 1223 | gl_error( ctx, GL_OUT_OF_MEMORY, "gl_alloc_stencil_buffer" ); | 
|---|
| 1224 | } | 
|---|
| 1225 | } | 
|---|
| 1226 |  | 
|---|
| 1227 |  | 
|---|
| 1228 |  | 
|---|
| 1229 | /* | 
|---|
| 1230 | * Clear the software (malloc'd) stencil buffer. | 
|---|
| 1231 | */ | 
|---|
| 1232 | static void | 
|---|
| 1233 | clear_software_stencil_buffer( GLcontext *ctx ) | 
|---|
| 1234 | { | 
|---|
| 1235 | if (ctx->Visual->StencilBits==0 || !ctx->DrawBuffer->Stencil) { | 
|---|
| 1236 | /* no stencil buffer */ | 
|---|
| 1237 | return; | 
|---|
| 1238 | } | 
|---|
| 1239 |  | 
|---|
| 1240 | if (ctx->Scissor.Enabled) { | 
|---|
| 1241 | /* clear scissor region only */ | 
|---|
| 1242 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; | 
|---|
| 1243 | if (ctx->Stencil.WriteMask != STENCIL_MAX) { | 
|---|
| 1244 | /* must apply mask to the clear */ | 
|---|
| 1245 | GLint y; | 
|---|
| 1246 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { | 
|---|
| 1247 | const GLstencil mask = ctx->Stencil.WriteMask; | 
|---|
| 1248 | const GLstencil invMask = ~mask; | 
|---|
| 1249 | const GLstencil clearVal = (ctx->Stencil.Clear & mask); | 
|---|
| 1250 | GLstencil *stencil = STENCIL_ADDRESS( ctx->DrawBuffer->Xmin, y ); | 
|---|
| 1251 | GLint i; | 
|---|
| 1252 | for (i = 0; i < width; i++) { | 
|---|
| 1253 | stencil[i] = (stencil[i] & invMask) | clearVal; | 
|---|
| 1254 | } | 
|---|
| 1255 | } | 
|---|
| 1256 | } | 
|---|
| 1257 | else { | 
|---|
| 1258 | /* no masking */ | 
|---|
| 1259 | GLint y; | 
|---|
| 1260 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { | 
|---|
| 1261 | GLstencil *stencil = STENCIL_ADDRESS( ctx->DrawBuffer->Xmin, y ); | 
|---|
| 1262 | #if STENCIL_BITS==8 | 
|---|
| 1263 | MEMSET( stencil, ctx->Stencil.Clear, width * sizeof(GLstencil) ); | 
|---|
| 1264 | #else | 
|---|
| 1265 | GLint i; | 
|---|
| 1266 | for (i = 0; i < width; i++) | 
|---|
| 1267 | stencil[x] = ctx->Stencil.Clear; | 
|---|
| 1268 | #endif | 
|---|
| 1269 | } | 
|---|
| 1270 | } | 
|---|
| 1271 | } | 
|---|
| 1272 | else { | 
|---|
| 1273 | /* clear whole stencil buffer */ | 
|---|
| 1274 | if (ctx->Stencil.WriteMask != STENCIL_MAX) { | 
|---|
| 1275 | /* must apply mask to the clear */ | 
|---|
| 1276 | const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; | 
|---|
| 1277 | GLstencil *stencil = ctx->DrawBuffer->Stencil; | 
|---|
| 1278 | const GLstencil mask = ctx->Stencil.WriteMask; | 
|---|
| 1279 | const GLstencil invMask = ~mask; | 
|---|
| 1280 | const GLstencil clearVal = (ctx->Stencil.Clear & mask); | 
|---|
| 1281 | GLuint i; | 
|---|
| 1282 | for (i = 0; i < n; i++) { | 
|---|
| 1283 | stencil[i] = (stencil[i] & invMask) | clearVal; | 
|---|
| 1284 | } | 
|---|
| 1285 | } | 
|---|
| 1286 | else { | 
|---|
| 1287 | /* clear whole buffer without masking */ | 
|---|
| 1288 | const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; | 
|---|
| 1289 | GLstencil *stencil = ctx->DrawBuffer->Stencil; | 
|---|
| 1290 |  | 
|---|
| 1291 | #if STENCIL_BITS==8 | 
|---|
| 1292 | MEMSET(stencil, ctx->Stencil.Clear, n * sizeof(GLstencil) ); | 
|---|
| 1293 | #else | 
|---|
| 1294 | GLuint i; | 
|---|
| 1295 | for (i = 0; i < n; i++) { | 
|---|
| 1296 | stencil[i] = ctx->Stencil.Clear; | 
|---|
| 1297 | } | 
|---|
| 1298 | #endif | 
|---|
| 1299 | } | 
|---|
| 1300 | } | 
|---|
| 1301 | } | 
|---|
| 1302 |  | 
|---|
| 1303 |  | 
|---|
| 1304 |  | 
|---|
| 1305 | /* | 
|---|
| 1306 | * Clear the hardware (in graphics card) stencil buffer. | 
|---|
| 1307 | * This is done with the Driver.WriteStencilSpan() and Driver.ReadStencilSpan() | 
|---|
| 1308 | * functions. | 
|---|
| 1309 | * Actually, if there is a hardware stencil buffer it really should have | 
|---|
| 1310 | * been cleared in Driver.Clear()!  However, if the hardware does not | 
|---|
| 1311 | * support scissored clears or masked clears (i.e. glStencilMask) then | 
|---|
| 1312 | * we have to use the span-based functions. | 
|---|
| 1313 | */ | 
|---|
| 1314 | static void | 
|---|
| 1315 | clear_hardware_stencil_buffer( GLcontext *ctx ) | 
|---|
| 1316 | { | 
|---|
| 1317 | ASSERT(ctx->Driver.WriteStencilSpan); | 
|---|
| 1318 | ASSERT(ctx->Driver.ReadStencilSpan); | 
|---|
| 1319 |  | 
|---|
| 1320 | if (ctx->Scissor.Enabled) { | 
|---|
| 1321 | /* clear scissor region only */ | 
|---|
| 1322 | const GLint x = ctx->DrawBuffer->Xmin; | 
|---|
| 1323 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; | 
|---|
| 1324 | if (ctx->Stencil.WriteMask != STENCIL_MAX) { | 
|---|
| 1325 | /* must apply mask to the clear */ | 
|---|
| 1326 | GLint y; | 
|---|
| 1327 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { | 
|---|
| 1328 | const GLstencil mask = ctx->Stencil.WriteMask; | 
|---|
| 1329 | const GLstencil invMask = ~mask; | 
|---|
| 1330 | const GLstencil clearVal = (ctx->Stencil.Clear & mask); | 
|---|
| 1331 | GLstencil stencil[MAX_WIDTH]; | 
|---|
| 1332 | GLint i; | 
|---|
| 1333 | (*ctx->Driver.ReadStencilSpan)(ctx, x, y, width, stencil); | 
|---|
| 1334 | for (i = 0; i < width; i++) { | 
|---|
| 1335 | stencil[i] = (stencil[i] & invMask) | clearVal; | 
|---|
| 1336 | } | 
|---|
| 1337 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL); | 
|---|
| 1338 | } | 
|---|
| 1339 | } | 
|---|
| 1340 | else { | 
|---|
| 1341 | /* no masking */ | 
|---|
| 1342 | GLstencil stencil[MAX_WIDTH]; | 
|---|
| 1343 | GLint y, i; | 
|---|
| 1344 | for (i = 0; i < width; i++) { | 
|---|
| 1345 | stencil[i] = ctx->Stencil.Clear; | 
|---|
| 1346 | } | 
|---|
| 1347 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) { | 
|---|
| 1348 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL); | 
|---|
| 1349 | } | 
|---|
| 1350 | } | 
|---|
| 1351 | } | 
|---|
| 1352 | else { | 
|---|
| 1353 | /* clear whole stencil buffer */ | 
|---|
| 1354 | if (ctx->Stencil.WriteMask != STENCIL_MAX) { | 
|---|
| 1355 | /* must apply mask to the clear */ | 
|---|
| 1356 | const GLstencil mask = ctx->Stencil.WriteMask; | 
|---|
| 1357 | const GLstencil invMask = ~mask; | 
|---|
| 1358 | const GLstencil clearVal = (ctx->Stencil.Clear & mask); | 
|---|
| 1359 | const GLint width = ctx->DrawBuffer->Width; | 
|---|
| 1360 | const GLint height = ctx->DrawBuffer->Height; | 
|---|
| 1361 | const GLint x = ctx->DrawBuffer->Xmin; | 
|---|
| 1362 | GLint y; | 
|---|
| 1363 | for (y = 0; y < height; y++) { | 
|---|
| 1364 | GLstencil stencil[MAX_WIDTH]; | 
|---|
| 1365 | GLuint i; | 
|---|
| 1366 | (*ctx->Driver.ReadStencilSpan)(ctx, x, y, width, stencil); | 
|---|
| 1367 | for (i = 0; i < width; i++) { | 
|---|
| 1368 | stencil[i] = (stencil[i] & invMask) | clearVal; | 
|---|
| 1369 | } | 
|---|
| 1370 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL); | 
|---|
| 1371 | } | 
|---|
| 1372 | } | 
|---|
| 1373 | else { | 
|---|
| 1374 | /* clear whole buffer without masking */ | 
|---|
| 1375 | const GLint width = ctx->DrawBuffer->Width; | 
|---|
| 1376 | const GLint height = ctx->DrawBuffer->Width; | 
|---|
| 1377 | const GLint x = ctx->DrawBuffer->Xmin; | 
|---|
| 1378 | GLstencil stencil[MAX_WIDTH]; | 
|---|
| 1379 | GLint y, i; | 
|---|
| 1380 | for (i = 0; i < width; i++) { | 
|---|
| 1381 | stencil[i] = ctx->Stencil.Clear; | 
|---|
| 1382 | } | 
|---|
| 1383 | for (y = 0; y < height; y++) { | 
|---|
| 1384 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL); | 
|---|
| 1385 | } | 
|---|
| 1386 | } | 
|---|
| 1387 | } | 
|---|
| 1388 | } | 
|---|
| 1389 |  | 
|---|
| 1390 |  | 
|---|
| 1391 |  | 
|---|
| 1392 | /* | 
|---|
| 1393 | * Clear the stencil buffer. | 
|---|
| 1394 | */ | 
|---|
| 1395 | void gl_clear_stencil_buffer( GLcontext *ctx ) | 
|---|
| 1396 | { | 
|---|
| 1397 | if (ctx->Driver.WriteStencilSpan) { | 
|---|
| 1398 | ASSERT(ctx->Driver.ReadStencilSpan); | 
|---|
| 1399 | clear_hardware_stencil_buffer(ctx); | 
|---|
| 1400 | } | 
|---|
| 1401 | else { | 
|---|
| 1402 | clear_software_stencil_buffer(ctx); | 
|---|
| 1403 | } | 
|---|
| 1404 | } | 
|---|
| 1405 |  | 
|---|