| 1 | /* $Id: stencil.c,v 1.2 2000-03-01 18:49:35 jeroen Exp $ */
|
|---|
| 2 |
|
|---|
| 3 | /*
|
|---|
| 4 | * Mesa 3-D graphics library
|
|---|
| 5 | * Version: 3.1
|
|---|
| 6 | *
|
|---|
| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
|---|
| 8 | *
|
|---|
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
|---|
| 10 | * copy of this software and associated documentation files (the "Software"),
|
|---|
| 11 | * to deal in the Software without restriction, including without limitation
|
|---|
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|---|
| 13 | * and/or sell copies of the Software, and to permit persons to whom the
|
|---|
| 14 | * Software is furnished to do so, subject to the following conditions:
|
|---|
| 15 | *
|
|---|
| 16 | * The above copyright notice and this permission notice shall be included
|
|---|
| 17 | * in all copies or substantial portions of the Software.
|
|---|
| 18 | *
|
|---|
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|---|
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|---|
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|---|
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|---|
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|---|
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|---|
| 25 | */
|
|---|
| 26 |
|
|---|
| 27 |
|
|---|
| 28 | /* $XFree86: xc/lib/GL/mesa/src/stencil.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
|
|---|
| 29 |
|
|---|
| 30 | #ifdef PC_HEADER
|
|---|
| 31 | #include "all.h"
|
|---|
| 32 | #else
|
|---|
| 33 | #ifndef XFree86Server
|
|---|
| 34 | #include <stdlib.h>
|
|---|
| 35 | #include <string.h>
|
|---|
| 36 | #else
|
|---|
| 37 | #include "GL/xf86glx.h"
|
|---|
| 38 | #endif
|
|---|
| 39 | #include "types.h"
|
|---|
| 40 | #include "context.h"
|
|---|
| 41 | #include "macros.h"
|
|---|
| 42 | #include "pb.h"
|
|---|
| 43 | #include "stencil.h"
|
|---|
| 44 | #include "enable.h"
|
|---|
| 45 | #endif
|
|---|
| 46 |
|
|---|
| 47 |
|
|---|
| 48 |
|
|---|
| 49 | /*
|
|---|
| 50 | * Return the address of a stencil buffer value given the window coords:
|
|---|
| 51 | */
|
|---|
| 52 | #define STENCIL_ADDRESS(X,Y) (ctx->Buffer->Stencil + ctx->Buffer->Width * (Y) + (X))
|
|---|
| 53 |
|
|---|
| 54 |
|
|---|
| 55 | void gl_ClearStencil( GLcontext *ctx, GLint s )
|
|---|
| 56 | {
|
|---|
| 57 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil");
|
|---|
| 58 | ctx->Stencil.Clear = (GLstencil) s;
|
|---|
| 59 |
|
|---|
| 60 | if (ctx->Driver.ClearStencil) {
|
|---|
| 61 | (*ctx->Driver.ClearStencil)( ctx, s );
|
|---|
| 62 | }
|
|---|
| 63 | }
|
|---|
| 64 |
|
|---|
| 65 |
|
|---|
| 66 |
|
|---|
| 67 | void gl_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
|
|---|
| 68 | {
|
|---|
| 69 | GLint maxref;
|
|---|
| 70 |
|
|---|
| 71 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc");
|
|---|
| 72 |
|
|---|
| 73 | switch (func) {
|
|---|
| 74 | case GL_NEVER:
|
|---|
| 75 | case GL_LESS:
|
|---|
| 76 | case GL_LEQUAL:
|
|---|
| 77 | case GL_GREATER:
|
|---|
| 78 | case GL_GEQUAL:
|
|---|
| 79 | case GL_EQUAL:
|
|---|
| 80 | case GL_NOTEQUAL:
|
|---|
| 81 | case GL_ALWAYS:
|
|---|
| 82 | ctx->Stencil.Function = func;
|
|---|
| 83 | break;
|
|---|
| 84 | default:
|
|---|
| 85 | gl_error( ctx, GL_INVALID_ENUM, "glStencilFunc" );
|
|---|
| 86 | return;
|
|---|
| 87 | }
|
|---|
| 88 |
|
|---|
| 89 | maxref = (1 << STENCIL_BITS) - 1;
|
|---|
| 90 | ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref );
|
|---|
| 91 | ctx->Stencil.ValueMask = (GLstencil) mask;
|
|---|
| 92 |
|
|---|
| 93 | if (ctx->Driver.StencilFunc) {
|
|---|
| 94 | (*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
|
|---|
| 95 | }
|
|---|
| 96 | }
|
|---|
| 97 |
|
|---|
| 98 |
|
|---|
| 99 |
|
|---|
| 100 | void gl_StencilMask( GLcontext *ctx, GLuint mask )
|
|---|
| 101 | {
|
|---|
| 102 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask");
|
|---|
| 103 | ctx->Stencil.WriteMask = (GLstencil) mask;
|
|---|
| 104 |
|
|---|
| 105 | if (ctx->Driver.StencilMask) {
|
|---|
| 106 | (*ctx->Driver.StencilMask)( ctx, mask );
|
|---|
| 107 | }
|
|---|
| 108 | }
|
|---|
| 109 |
|
|---|
| 110 |
|
|---|
| 111 |
|
|---|
| 112 | void gl_StencilOp( GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass )
|
|---|
| 113 | {
|
|---|
| 114 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilOp");
|
|---|
| 115 | switch (fail) {
|
|---|
| 116 | case GL_KEEP:
|
|---|
| 117 | case GL_ZERO:
|
|---|
| 118 | case GL_REPLACE:
|
|---|
| 119 | case GL_INCR:
|
|---|
| 120 | case GL_DECR:
|
|---|
| 121 | case GL_INVERT:
|
|---|
| 122 | case GL_INCR_WRAP_EXT:
|
|---|
| 123 | case GL_DECR_WRAP_EXT:
|
|---|
| 124 | ctx->Stencil.FailFunc = fail;
|
|---|
| 125 | break;
|
|---|
| 126 | default:
|
|---|
| 127 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" );
|
|---|
| 128 | return;
|
|---|
| 129 | }
|
|---|
| 130 | switch (zfail) {
|
|---|
| 131 | case GL_KEEP:
|
|---|
| 132 | case GL_ZERO:
|
|---|
| 133 | case GL_REPLACE:
|
|---|
| 134 | case GL_INCR:
|
|---|
| 135 | case GL_DECR:
|
|---|
| 136 | case GL_INVERT:
|
|---|
| 137 | case GL_INCR_WRAP_EXT:
|
|---|
| 138 | case GL_DECR_WRAP_EXT:
|
|---|
| 139 | ctx->Stencil.ZFailFunc = zfail;
|
|---|
| 140 | break;
|
|---|
| 141 | default:
|
|---|
| 142 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" );
|
|---|
| 143 | return;
|
|---|
| 144 | }
|
|---|
| 145 | switch (zpass) {
|
|---|
| 146 | case GL_KEEP:
|
|---|
| 147 | case GL_ZERO:
|
|---|
| 148 | case GL_REPLACE:
|
|---|
| 149 | case GL_INCR:
|
|---|
| 150 | case GL_DECR:
|
|---|
| 151 | case GL_INVERT:
|
|---|
| 152 | case GL_INCR_WRAP_EXT:
|
|---|
| 153 | case GL_DECR_WRAP_EXT:
|
|---|
| 154 | ctx->Stencil.ZPassFunc = zpass;
|
|---|
| 155 | break;
|
|---|
| 156 | default:
|
|---|
| 157 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" );
|
|---|
| 158 | return;
|
|---|
| 159 | }
|
|---|
| 160 |
|
|---|
| 161 | if (ctx->Driver.StencilOp) {
|
|---|
| 162 | (*ctx->Driver.StencilOp)( ctx, fail, zfail, zpass );
|
|---|
| 163 | }
|
|---|
| 164 | }
|
|---|
| 165 |
|
|---|
| 166 |
|
|---|
| 167 |
|
|---|
| 168 | /* Stencil Logic:
|
|---|
| 169 |
|
|---|
| 170 | IF stencil test fails THEN
|
|---|
| 171 | Apply fail-op to stencil value
|
|---|
| 172 | Don't write the pixel (RGBA,Z)
|
|---|
| 173 | ELSE
|
|---|
| 174 | IF doing depth test && depth test fails THEN
|
|---|
| 175 | Apply zfail-op to stencil value
|
|---|
| 176 | Write RGBA and Z to appropriate buffers
|
|---|
| 177 | ELSE
|
|---|
| 178 | Apply zpass-op to stencil value
|
|---|
| 179 | ENDIF
|
|---|
| 180 |
|
|---|
| 181 | */
|
|---|
| 182 |
|
|---|
| 183 |
|
|---|
| 184 |
|
|---|
| 185 |
|
|---|
| 186 | /*
|
|---|
| 187 | * Apply the given stencil operator to the array of stencil values.
|
|---|
| 188 | * Don't touch stencil[i] if mask[i] is zero.
|
|---|
| 189 | * Input: n - number of pixels in the span
|
|---|
| 190 | * oper - the stencil buffer operator
|
|---|
| 191 | * stencil - array of stencil values
|
|---|
| 192 | * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
|
|---|
| 193 | */
|
|---|
| 194 | static void apply_stencil_op( GLcontext *ctx, GLenum oper,
|
|---|
| 195 | GLuint n, GLstencil stencil[], GLubyte mask[] )
|
|---|
| 196 | {
|
|---|
| 197 | const GLstencil ref = ctx->Stencil.Ref;
|
|---|
| 198 | const GLstencil wrtmask = ctx->Stencil.WriteMask;
|
|---|
| 199 | const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask);
|
|---|
| 200 | GLuint i;
|
|---|
| 201 |
|
|---|
| 202 | switch (oper) {
|
|---|
| 203 | case GL_KEEP:
|
|---|
| 204 | /* do nothing */
|
|---|
| 205 | break;
|
|---|
| 206 | case GL_ZERO:
|
|---|
| 207 | if (invmask==0) {
|
|---|
| 208 | for (i=0;i<n;i++) {
|
|---|
| 209 | if (mask[i]) {
|
|---|
| 210 | stencil[i] = 0;
|
|---|
| 211 | }
|
|---|
| 212 | }
|
|---|
| 213 | }
|
|---|
| 214 | else {
|
|---|
| 215 | for (i=0;i<n;i++) {
|
|---|
| 216 | if (mask[i]) {
|
|---|
| 217 | stencil[i] = (GLstencil) (stencil[i] & invmask);
|
|---|
| 218 | }
|
|---|
| 219 | }
|
|---|
| 220 | }
|
|---|
| 221 | break;
|
|---|
| 222 | case GL_REPLACE:
|
|---|
| 223 | if (invmask==0) {
|
|---|
| 224 | for (i=0;i<n;i++) {
|
|---|
| 225 | if (mask[i]) {
|
|---|
| 226 | stencil[i] = ref;
|
|---|
| 227 | }
|
|---|
| 228 | }
|
|---|
| 229 | }
|
|---|
| 230 | else {
|
|---|
| 231 | for (i=0;i<n;i++) {
|
|---|
| 232 | if (mask[i]) {
|
|---|
| 233 | GLstencil s = stencil[i];
|
|---|
| 234 | stencil[i] = (GLstencil) ((invmask & s ) | (wrtmask & ref));
|
|---|
| 235 | }
|
|---|
| 236 | }
|
|---|
| 237 | }
|
|---|
| 238 | break;
|
|---|
| 239 | case GL_INCR:
|
|---|
| 240 | if (invmask==0) {
|
|---|
| 241 | for (i=0;i<n;i++) {
|
|---|
| 242 | if (mask[i]) {
|
|---|
| 243 | GLstencil s = stencil[i];
|
|---|
| 244 | if (s < STENCIL_MAX) {
|
|---|
| 245 | stencil[i] = (GLstencil) (s+1);
|
|---|
| 246 | }
|
|---|
| 247 | }
|
|---|
| 248 | }
|
|---|
| 249 | }
|
|---|
| 250 | else {
|
|---|
| 251 | for (i=0;i<n;i++) {
|
|---|
| 252 | if (mask[i]) {
|
|---|
| 253 | /* VERIFY logic of adding 1 to a write-masked value */
|
|---|
| 254 | GLstencil s = stencil[i];
|
|---|
| 255 | if (s < STENCIL_MAX) {
|
|---|
| 256 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
|
|---|
| 257 | }
|
|---|
| 258 | }
|
|---|
| 259 | }
|
|---|
| 260 | }
|
|---|
| 261 | break;
|
|---|
| 262 | case GL_DECR:
|
|---|
| 263 | if (invmask==0) {
|
|---|
| 264 | for (i=0;i<n;i++) {
|
|---|
| 265 | if (mask[i]) {
|
|---|
| 266 | GLstencil s = stencil[i];
|
|---|
| 267 | if (s>0) {
|
|---|
| 268 | stencil[i] = (GLstencil) (s-1);
|
|---|
| 269 | }
|
|---|
| 270 | }
|
|---|
| 271 | }
|
|---|
| 272 | }
|
|---|
| 273 | else {
|
|---|
| 274 | for (i=0;i<n;i++) {
|
|---|
| 275 | if (mask[i]) {
|
|---|
| 276 | /* VERIFY logic of subtracting 1 to a write-masked value */
|
|---|
| 277 | GLstencil s = stencil[i];
|
|---|
| 278 | if (s>0) {
|
|---|
| 279 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
|
|---|
| 280 | }
|
|---|
| 281 | }
|
|---|
| 282 | }
|
|---|
| 283 | }
|
|---|
| 284 | break;
|
|---|
| 285 | case GL_INCR_WRAP_EXT:
|
|---|
| 286 | if (invmask==0) {
|
|---|
| 287 | for (i=0;i<n;i++) {
|
|---|
| 288 | if (mask[i]) {
|
|---|
| 289 | stencil[i]++;
|
|---|
| 290 | }
|
|---|
| 291 | }
|
|---|
| 292 | }
|
|---|
| 293 | else {
|
|---|
| 294 | for (i=0;i<n;i++) {
|
|---|
| 295 | if (mask[i]) {
|
|---|
| 296 | GLstencil s = stencil[i];
|
|---|
| 297 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (stencil[i]+1)));
|
|---|
| 298 | }
|
|---|
| 299 | }
|
|---|
| 300 | }
|
|---|
| 301 | break;
|
|---|
| 302 | case GL_DECR_WRAP_EXT:
|
|---|
| 303 | if (invmask==0) {
|
|---|
| 304 | for (i=0;i<n;i++) {
|
|---|
| 305 | if (mask[i]) {
|
|---|
| 306 | stencil[i]--;
|
|---|
| 307 | }
|
|---|
| 308 | }
|
|---|
| 309 | }
|
|---|
| 310 | else {
|
|---|
| 311 | for (i=0;i<n;i++) {
|
|---|
| 312 | if (mask[i]) {
|
|---|
| 313 | GLstencil s = stencil[i];
|
|---|
| 314 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (stencil[i]-1)));
|
|---|
| 315 | }
|
|---|
| 316 | }
|
|---|
| 317 | }
|
|---|
| 318 | break;
|
|---|
| 319 | case GL_INVERT:
|
|---|
| 320 | if (invmask==0) {
|
|---|
| 321 | for (i=0;i<n;i++) {
|
|---|
| 322 | if (mask[i]) {
|
|---|
| 323 | GLstencil s = stencil[i];
|
|---|
| 324 | stencil[i] = (GLstencil) ~s;
|
|---|
| 325 | }
|
|---|
| 326 | }
|
|---|
| 327 | }
|
|---|
| 328 | else {
|
|---|
| 329 | for (i=0;i<n;i++) {
|
|---|
| 330 | if (mask[i]) {
|
|---|
| 331 | GLstencil s = stencil[i];
|
|---|
| 332 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & ~s));
|
|---|
| 333 | }
|
|---|
| 334 | }
|
|---|
| 335 | }
|
|---|
| 336 | break;
|
|---|
| 337 | default:
|
|---|
| 338 | gl_problem(ctx, "Bad stencil op in apply_stencil_op");
|
|---|
| 339 | }
|
|---|
| 340 | }
|
|---|
| 341 |
|
|---|
| 342 |
|
|---|
| 343 |
|
|---|
| 344 |
|
|---|
| 345 | /*
|
|---|
| 346 | * Apply stencil test to a span of pixels before depth buffering.
|
|---|
| 347 | * Input: n - number of pixels in the span
|
|---|
| 348 | * x, y - coordinate of left-most pixel in the span
|
|---|
| 349 | * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
|
|---|
| 350 | * Output: mask - pixels which fail the stencil test will have their
|
|---|
| 351 | * mask flag set to 0.
|
|---|
| 352 | * Return: 0 = all pixels failed, 1 = zero or more pixels passed.
|
|---|
| 353 | */
|
|---|
| 354 | GLint gl_stencil_span( GLcontext *ctx,
|
|---|
| 355 | GLuint n, GLint x, GLint y, GLubyte mask[] )
|
|---|
| 356 | {
|
|---|
| 357 | GLubyte fail[MAX_WIDTH];
|
|---|
| 358 | GLint allfail = 0;
|
|---|
| 359 | GLuint i;
|
|---|
| 360 | GLstencil r, s;
|
|---|
| 361 | GLstencil *stencil;
|
|---|
| 362 |
|
|---|
| 363 | stencil = STENCIL_ADDRESS( x, y );
|
|---|
| 364 |
|
|---|
| 365 | /*
|
|---|
| 366 | * Perform stencil test. The results of this operation are stored
|
|---|
| 367 | * in the fail[] array:
|
|---|
| 368 | * IF fail[i] is non-zero THEN
|
|---|
| 369 | * the stencil fail operator is to be applied
|
|---|
| 370 | * ELSE
|
|---|
| 371 | * the stencil fail operator is not to be applied
|
|---|
| 372 | * ENDIF
|
|---|
| 373 | */
|
|---|
| 374 | switch (ctx->Stencil.Function) {
|
|---|
| 375 | case GL_NEVER:
|
|---|
| 376 | /* always fail */
|
|---|
| 377 | for (i=0;i<n;i++) {
|
|---|
| 378 | if (mask[i]) {
|
|---|
| 379 | mask[i] = 0;
|
|---|
| 380 | fail[i] = 1;
|
|---|
| 381 | }
|
|---|
| 382 | else {
|
|---|
| 383 | fail[i] = 0;
|
|---|
| 384 | }
|
|---|
| 385 | }
|
|---|
| 386 | allfail = 1;
|
|---|
| 387 | break;
|
|---|
| 388 | case GL_LESS:
|
|---|
| 389 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 390 | for (i=0;i<n;i++) {
|
|---|
| 391 | if (mask[i]) {
|
|---|
| 392 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
|---|
| 393 | if (r < s) {
|
|---|
| 394 | /* passed */
|
|---|
| 395 | fail[i] = 0;
|
|---|
| 396 | }
|
|---|
| 397 | else {
|
|---|
| 398 | fail[i] = 1;
|
|---|
| 399 | mask[i] = 0;
|
|---|
| 400 | }
|
|---|
| 401 | }
|
|---|
| 402 | else {
|
|---|
| 403 | fail[i] = 0;
|
|---|
| 404 | }
|
|---|
| 405 | }
|
|---|
| 406 | break;
|
|---|
| 407 | case GL_LEQUAL:
|
|---|
| 408 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 409 | for (i=0;i<n;i++) {
|
|---|
| 410 | if (mask[i]) {
|
|---|
| 411 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
|---|
| 412 | if (r <= s) {
|
|---|
| 413 | /* pass */
|
|---|
| 414 | fail[i] = 0;
|
|---|
| 415 | }
|
|---|
| 416 | else {
|
|---|
| 417 | fail[i] = 1;
|
|---|
| 418 | mask[i] = 0;
|
|---|
| 419 | }
|
|---|
| 420 | }
|
|---|
| 421 | else {
|
|---|
| 422 | fail[i] = 0;
|
|---|
| 423 | }
|
|---|
| 424 | }
|
|---|
| 425 | break;
|
|---|
| 426 | case GL_GREATER:
|
|---|
| 427 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 428 | for (i=0;i<n;i++) {
|
|---|
| 429 | if (mask[i]) {
|
|---|
| 430 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
|---|
| 431 | if (r > s) {
|
|---|
| 432 | /* passed */
|
|---|
| 433 | fail[i] = 0;
|
|---|
| 434 | }
|
|---|
| 435 | else {
|
|---|
| 436 | fail[i] = 1;
|
|---|
| 437 | mask[i] = 0;
|
|---|
| 438 | }
|
|---|
| 439 | }
|
|---|
| 440 | else {
|
|---|
| 441 | fail[i] = 0;
|
|---|
| 442 | }
|
|---|
| 443 | }
|
|---|
| 444 | break;
|
|---|
| 445 | case GL_GEQUAL:
|
|---|
| 446 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 447 | for (i=0;i<n;i++) {
|
|---|
| 448 | if (mask[i]) {
|
|---|
| 449 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
|---|
| 450 | if (r >= s) {
|
|---|
| 451 | /* passed */
|
|---|
| 452 | fail[i] = 0;
|
|---|
| 453 | }
|
|---|
| 454 | else {
|
|---|
| 455 | fail[i] = 1;
|
|---|
| 456 | mask[i] = 0;
|
|---|
| 457 | }
|
|---|
| 458 | }
|
|---|
| 459 | else {
|
|---|
| 460 | fail[i] = 0;
|
|---|
| 461 | }
|
|---|
| 462 | }
|
|---|
| 463 | break;
|
|---|
| 464 | case GL_EQUAL:
|
|---|
| 465 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 466 | for (i=0;i<n;i++) {
|
|---|
| 467 | if (mask[i]) {
|
|---|
| 468 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
|---|
| 469 | if (r == s) {
|
|---|
| 470 | /* passed */
|
|---|
| 471 | fail[i] = 0;
|
|---|
| 472 | }
|
|---|
| 473 | else {
|
|---|
| 474 | fail[i] = 1;
|
|---|
| 475 | mask[i] = 0;
|
|---|
| 476 | }
|
|---|
| 477 | }
|
|---|
| 478 | else {
|
|---|
| 479 | fail[i] = 0;
|
|---|
| 480 | }
|
|---|
| 481 | }
|
|---|
| 482 | break;
|
|---|
| 483 | case GL_NOTEQUAL:
|
|---|
| 484 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 485 | for (i=0;i<n;i++) {
|
|---|
| 486 | if (mask[i]) {
|
|---|
| 487 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
|---|
| 488 | if (r != s) {
|
|---|
| 489 | /* passed */
|
|---|
| 490 | fail[i] = 0;
|
|---|
| 491 | }
|
|---|
| 492 | else {
|
|---|
| 493 | fail[i] = 1;
|
|---|
| 494 | mask[i] = 0;
|
|---|
| 495 | }
|
|---|
| 496 | }
|
|---|
| 497 | else {
|
|---|
| 498 | fail[i] = 0;
|
|---|
| 499 | }
|
|---|
| 500 | }
|
|---|
| 501 | break;
|
|---|
| 502 | case GL_ALWAYS:
|
|---|
| 503 | /* always pass */
|
|---|
| 504 | for (i=0;i<n;i++) {
|
|---|
| 505 | fail[i] = 0;
|
|---|
| 506 | }
|
|---|
| 507 | break;
|
|---|
| 508 | default:
|
|---|
| 509 | gl_problem(ctx, "Bad stencil func in gl_stencil_span");
|
|---|
| 510 | return 0;
|
|---|
| 511 | }
|
|---|
| 512 |
|
|---|
| 513 | if (ctx->Stencil.FailFunc != GL_KEEP) {
|
|---|
| 514 | apply_stencil_op( ctx, ctx->Stencil.FailFunc, n, stencil, fail );
|
|---|
| 515 | }
|
|---|
| 516 |
|
|---|
| 517 | return (allfail) ? 0 : 1;
|
|---|
| 518 | }
|
|---|
| 519 |
|
|---|
| 520 |
|
|---|
| 521 |
|
|---|
| 522 |
|
|---|
| 523 | /*
|
|---|
| 524 | * Apply the combination depth-buffer/stencil operator to a span of pixels.
|
|---|
| 525 | * Input: n - number of pixels in the span
|
|---|
| 526 | * x, y - location of leftmost pixel in span
|
|---|
| 527 | * z - array [n] of z values
|
|---|
| 528 | * Input: mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
|
|---|
| 529 | * Output: mask - array [n] of flags (1=depth test passed, 0=failed)
|
|---|
| 530 | */
|
|---|
| 531 | void gl_depth_stencil_span( GLcontext *ctx,
|
|---|
| 532 | GLuint n, GLint x, GLint y, const GLdepth z[],
|
|---|
| 533 | GLubyte mask[] )
|
|---|
| 534 | {
|
|---|
| 535 | GLstencil *stencil = STENCIL_ADDRESS(x, y);
|
|---|
| 536 |
|
|---|
| 537 | if (ctx->Depth.Test==GL_FALSE) {
|
|---|
| 538 | /*
|
|---|
| 539 | * No depth buffer, just apply zpass stencil function to active pixels.
|
|---|
| 540 | */
|
|---|
| 541 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, mask );
|
|---|
| 542 | }
|
|---|
| 543 | else {
|
|---|
| 544 | /*
|
|---|
| 545 | * Perform depth buffering, then apply zpass or zfail stencil function.
|
|---|
| 546 | */
|
|---|
| 547 | GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
|
|---|
| 548 | GLuint i;
|
|---|
| 549 |
|
|---|
| 550 | /* save the current mask bits */
|
|---|
| 551 | MEMCPY(oldmask, mask, n * sizeof(GLubyte));
|
|---|
| 552 |
|
|---|
| 553 | /* apply the depth test */
|
|---|
| 554 | if (ctx->Driver.DepthTestSpan)
|
|---|
| 555 | (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask );
|
|---|
| 556 |
|
|---|
| 557 | /* Set the stencil pass/fail flags according to result of depth testing.
|
|---|
| 558 | * if oldmask[i] == 0 then
|
|---|
| 559 | * Don't touch the stencil value
|
|---|
| 560 | * else if oldmask[i] and newmask[i] then
|
|---|
| 561 | * Depth test passed
|
|---|
| 562 | * else
|
|---|
| 563 | * assert(oldmask[i] && !newmask[i])
|
|---|
| 564 | * Depth test failed
|
|---|
| 565 | * endif
|
|---|
| 566 | */
|
|---|
| 567 | for (i=0;i<n;i++) {
|
|---|
| 568 | ASSERT(mask[i] == 0 || mask[i] == 1);
|
|---|
| 569 | passmask[i] = oldmask[i] & mask[i];
|
|---|
| 570 | failmask[i] = oldmask[i] & (mask[i] ^ 1);
|
|---|
| 571 | }
|
|---|
| 572 |
|
|---|
| 573 | /* apply the pass and fail operations */
|
|---|
| 574 | if (ctx->Stencil.ZFailFunc != GL_KEEP) {
|
|---|
| 575 | apply_stencil_op( ctx, ctx->Stencil.ZFailFunc, n, stencil, failmask );
|
|---|
| 576 | }
|
|---|
| 577 | if (ctx->Stencil.ZPassFunc != GL_KEEP) {
|
|---|
| 578 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, passmask );
|
|---|
| 579 | }
|
|---|
| 580 | }
|
|---|
| 581 | }
|
|---|
| 582 |
|
|---|
| 583 |
|
|---|
| 584 |
|
|---|
| 585 |
|
|---|
| 586 | /*
|
|---|
| 587 | * Apply the given stencil operator for each pixel in the array whose
|
|---|
| 588 | * mask flag is set.
|
|---|
| 589 | * Input: n - number of pixels in the span
|
|---|
| 590 | * x, y - array of [n] pixels
|
|---|
| 591 | * operator - the stencil buffer operator
|
|---|
| 592 | * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
|
|---|
| 593 | */
|
|---|
| 594 | static void apply_stencil_op_to_pixels( GLcontext *ctx,
|
|---|
| 595 | GLuint n, const GLint x[],
|
|---|
| 596 | const GLint y[],
|
|---|
| 597 | GLenum oper, GLubyte mask[] )
|
|---|
| 598 | {
|
|---|
| 599 | GLuint i;
|
|---|
| 600 | GLstencil ref;
|
|---|
| 601 | GLstencil wrtmask, invmask;
|
|---|
| 602 |
|
|---|
| 603 | wrtmask = ctx->Stencil.WriteMask;
|
|---|
| 604 | invmask = (GLstencil) (~ctx->Stencil.WriteMask);
|
|---|
| 605 |
|
|---|
| 606 | ref = ctx->Stencil.Ref;
|
|---|
| 607 |
|
|---|
| 608 | switch (oper) {
|
|---|
| 609 | case GL_KEEP:
|
|---|
| 610 | /* do nothing */
|
|---|
| 611 | break;
|
|---|
| 612 | case GL_ZERO:
|
|---|
| 613 | if (invmask==0) {
|
|---|
| 614 | for (i=0;i<n;i++) {
|
|---|
| 615 | if (mask[i]) {
|
|---|
| 616 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 617 | *sptr = 0;
|
|---|
| 618 | }
|
|---|
| 619 | }
|
|---|
| 620 | }
|
|---|
| 621 | else {
|
|---|
| 622 | for (i=0;i<n;i++) {
|
|---|
| 623 | if (mask[i]) {
|
|---|
| 624 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 625 | *sptr = (GLstencil) (invmask & *sptr);
|
|---|
| 626 | }
|
|---|
| 627 | }
|
|---|
| 628 | }
|
|---|
| 629 | break;
|
|---|
| 630 | case GL_REPLACE:
|
|---|
| 631 | if (invmask==0) {
|
|---|
| 632 | for (i=0;i<n;i++) {
|
|---|
| 633 | if (mask[i]) {
|
|---|
| 634 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 635 | *sptr = ref;
|
|---|
| 636 | }
|
|---|
| 637 | }
|
|---|
| 638 | }
|
|---|
| 639 | else {
|
|---|
| 640 | for (i=0;i<n;i++) {
|
|---|
| 641 | if (mask[i]) {
|
|---|
| 642 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 643 | *sptr = (GLstencil) ((invmask & *sptr ) | (wrtmask & ref));
|
|---|
| 644 | }
|
|---|
| 645 | }
|
|---|
| 646 | }
|
|---|
| 647 | break;
|
|---|
| 648 | case GL_INCR:
|
|---|
| 649 | if (invmask==0) {
|
|---|
| 650 | for (i=0;i<n;i++) {
|
|---|
| 651 | if (mask[i]) {
|
|---|
| 652 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 653 | if (*sptr < STENCIL_MAX) {
|
|---|
| 654 | *sptr = (GLstencil) (*sptr + 1);
|
|---|
| 655 | }
|
|---|
| 656 | }
|
|---|
| 657 | }
|
|---|
| 658 | }
|
|---|
| 659 | else {
|
|---|
| 660 | for (i=0;i<n;i++) {
|
|---|
| 661 | if (mask[i]) {
|
|---|
| 662 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 663 | if (*sptr < STENCIL_MAX) {
|
|---|
| 664 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
|
|---|
| 665 | }
|
|---|
| 666 | }
|
|---|
| 667 | }
|
|---|
| 668 | }
|
|---|
| 669 | break;
|
|---|
| 670 | case GL_DECR:
|
|---|
| 671 | if (invmask==0) {
|
|---|
| 672 | for (i=0;i<n;i++) {
|
|---|
| 673 | if (mask[i]) {
|
|---|
| 674 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 675 | if (*sptr>0) {
|
|---|
| 676 | *sptr = (GLstencil) (*sptr - 1);
|
|---|
| 677 | }
|
|---|
| 678 | }
|
|---|
| 679 | }
|
|---|
| 680 | }
|
|---|
| 681 | else {
|
|---|
| 682 | for (i=0;i<n;i++) {
|
|---|
| 683 | if (mask[i]) {
|
|---|
| 684 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 685 | if (*sptr>0) {
|
|---|
| 686 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
|
|---|
| 687 | }
|
|---|
| 688 | }
|
|---|
| 689 | }
|
|---|
| 690 | }
|
|---|
| 691 | break;
|
|---|
| 692 | case GL_INCR_WRAP_EXT:
|
|---|
| 693 | if (invmask==0) {
|
|---|
| 694 | for (i=0;i<n;i++) {
|
|---|
| 695 | if (mask[i]) {
|
|---|
| 696 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 697 | *sptr = (GLstencil) (*sptr + 1);
|
|---|
| 698 | }
|
|---|
| 699 | }
|
|---|
| 700 | }
|
|---|
| 701 | else {
|
|---|
| 702 | for (i=0;i<n;i++) {
|
|---|
| 703 | if (mask[i]) {
|
|---|
| 704 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 705 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
|
|---|
| 706 | }
|
|---|
| 707 | }
|
|---|
| 708 | }
|
|---|
| 709 | break;
|
|---|
| 710 | case GL_DECR_WRAP_EXT:
|
|---|
| 711 | if (invmask==0) {
|
|---|
| 712 | for (i=0;i<n;i++) {
|
|---|
| 713 | if (mask[i]) {
|
|---|
| 714 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 715 | *sptr = (GLstencil) (*sptr - 1);
|
|---|
| 716 | }
|
|---|
| 717 | }
|
|---|
| 718 | }
|
|---|
| 719 | else {
|
|---|
| 720 | for (i=0;i<n;i++) {
|
|---|
| 721 | if (mask[i]) {
|
|---|
| 722 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 723 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
|
|---|
| 724 | }
|
|---|
| 725 | }
|
|---|
| 726 | }
|
|---|
| 727 | break;
|
|---|
| 728 | case GL_INVERT:
|
|---|
| 729 | if (invmask==0) {
|
|---|
| 730 | for (i=0;i<n;i++) {
|
|---|
| 731 | if (mask[i]) {
|
|---|
| 732 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 733 | *sptr = (GLstencil) (~*sptr);
|
|---|
| 734 | }
|
|---|
| 735 | }
|
|---|
| 736 | }
|
|---|
| 737 | else {
|
|---|
| 738 | for (i=0;i<n;i++) {
|
|---|
| 739 | if (mask[i]) {
|
|---|
| 740 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
|---|
| 741 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & ~*sptr));
|
|---|
| 742 | }
|
|---|
| 743 | }
|
|---|
| 744 | }
|
|---|
| 745 | break;
|
|---|
| 746 | default:
|
|---|
| 747 | gl_problem(ctx, "Bad stencilop in apply_stencil_op_to_pixels");
|
|---|
| 748 | }
|
|---|
| 749 | }
|
|---|
| 750 |
|
|---|
| 751 |
|
|---|
| 752 |
|
|---|
| 753 | /*
|
|---|
| 754 | * Apply stencil test to an array of pixels before depth buffering.
|
|---|
| 755 | * Input: n - number of pixels in the span
|
|---|
| 756 | * x, y - array of [n] pixels to stencil
|
|---|
| 757 | * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
|
|---|
| 758 | * Output: mask - pixels which fail the stencil test will have their
|
|---|
| 759 | * mask flag set to 0.
|
|---|
| 760 | * Return: 0 = all pixels failed, 1 = zero or more pixels passed.
|
|---|
| 761 | */
|
|---|
| 762 | GLint gl_stencil_pixels( GLcontext *ctx,
|
|---|
| 763 | GLuint n, const GLint x[], const GLint y[],
|
|---|
| 764 | GLubyte mask[] )
|
|---|
| 765 | {
|
|---|
| 766 | GLubyte fail[PB_SIZE];
|
|---|
| 767 | GLstencil r, s;
|
|---|
| 768 | GLuint i;
|
|---|
| 769 | GLint allfail = 0;
|
|---|
| 770 |
|
|---|
| 771 | /*
|
|---|
| 772 | * Perform stencil test. The results of this operation are stored
|
|---|
| 773 | * in the fail[] array:
|
|---|
| 774 | * IF fail[i] is non-zero THEN
|
|---|
| 775 | * the stencil fail operator is to be applied
|
|---|
| 776 | * ELSE
|
|---|
| 777 | * the stencil fail operator is not to be applied
|
|---|
| 778 | * ENDIF
|
|---|
| 779 | */
|
|---|
| 780 |
|
|---|
| 781 | switch (ctx->Stencil.Function) {
|
|---|
| 782 | case GL_NEVER:
|
|---|
| 783 | /* always fail */
|
|---|
| 784 | for (i=0;i<n;i++) {
|
|---|
| 785 | if (mask[i]) {
|
|---|
| 786 | mask[i] = 0;
|
|---|
| 787 | fail[i] = 1;
|
|---|
| 788 | }
|
|---|
| 789 | else {
|
|---|
| 790 | fail[i] = 0;
|
|---|
| 791 | }
|
|---|
| 792 | }
|
|---|
| 793 | allfail = 1;
|
|---|
| 794 | break;
|
|---|
| 795 | case GL_LESS:
|
|---|
| 796 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 797 | for (i=0;i<n;i++) {
|
|---|
| 798 | if (mask[i]) {
|
|---|
| 799 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
|---|
| 800 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
|---|
| 801 | if (r < s) {
|
|---|
| 802 | /* passed */
|
|---|
| 803 | fail[i] = 0;
|
|---|
| 804 | }
|
|---|
| 805 | else {
|
|---|
| 806 | fail[i] = 1;
|
|---|
| 807 | mask[i] = 0;
|
|---|
| 808 | }
|
|---|
| 809 | }
|
|---|
| 810 | else {
|
|---|
| 811 | fail[i] = 0;
|
|---|
| 812 | }
|
|---|
| 813 | }
|
|---|
| 814 | break;
|
|---|
| 815 | case GL_LEQUAL:
|
|---|
| 816 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 817 | for (i=0;i<n;i++) {
|
|---|
| 818 | if (mask[i]) {
|
|---|
| 819 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
|---|
| 820 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
|---|
| 821 | if (r <= s) {
|
|---|
| 822 | /* pass */
|
|---|
| 823 | fail[i] = 0;
|
|---|
| 824 | }
|
|---|
| 825 | else {
|
|---|
| 826 | fail[i] = 1;
|
|---|
| 827 | mask[i] = 0;
|
|---|
| 828 | }
|
|---|
| 829 | }
|
|---|
| 830 | else {
|
|---|
| 831 | fail[i] = 0;
|
|---|
| 832 | }
|
|---|
| 833 | }
|
|---|
| 834 | break;
|
|---|
| 835 | case GL_GREATER:
|
|---|
| 836 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 837 | for (i=0;i<n;i++) {
|
|---|
| 838 | if (mask[i]) {
|
|---|
| 839 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
|---|
| 840 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
|---|
| 841 | if (r > s) {
|
|---|
| 842 | /* passed */
|
|---|
| 843 | fail[i] = 0;
|
|---|
| 844 | }
|
|---|
| 845 | else {
|
|---|
| 846 | fail[i] = 1;
|
|---|
| 847 | mask[i] = 0;
|
|---|
| 848 | }
|
|---|
| 849 | }
|
|---|
| 850 | else {
|
|---|
| 851 | fail[i] = 0;
|
|---|
| 852 | }
|
|---|
| 853 | }
|
|---|
| 854 | break;
|
|---|
| 855 | case GL_GEQUAL:
|
|---|
| 856 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 857 | for (i=0;i<n;i++) {
|
|---|
| 858 | if (mask[i]) {
|
|---|
| 859 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
|---|
| 860 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
|---|
| 861 | if (r >= s) {
|
|---|
| 862 | /* passed */
|
|---|
| 863 | fail[i] = 0;
|
|---|
| 864 | }
|
|---|
| 865 | else {
|
|---|
| 866 | fail[i] = 1;
|
|---|
| 867 | mask[i] = 0;
|
|---|
| 868 | }
|
|---|
| 869 | }
|
|---|
| 870 | else {
|
|---|
| 871 | fail[i] = 0;
|
|---|
| 872 | }
|
|---|
| 873 | }
|
|---|
| 874 | break;
|
|---|
| 875 | case GL_EQUAL:
|
|---|
| 876 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 877 | for (i=0;i<n;i++) {
|
|---|
| 878 | if (mask[i]) {
|
|---|
| 879 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
|---|
| 880 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
|---|
| 881 | if (r == s) {
|
|---|
| 882 | /* passed */
|
|---|
| 883 | fail[i] = 0;
|
|---|
| 884 | }
|
|---|
| 885 | else {
|
|---|
| 886 | fail[i] = 1;
|
|---|
| 887 | mask[i] = 0;
|
|---|
| 888 | }
|
|---|
| 889 | }
|
|---|
| 890 | else {
|
|---|
| 891 | fail[i] = 0;
|
|---|
| 892 | }
|
|---|
| 893 | }
|
|---|
| 894 | break;
|
|---|
| 895 | case GL_NOTEQUAL:
|
|---|
| 896 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
|---|
| 897 | for (i=0;i<n;i++) {
|
|---|
| 898 | if (mask[i]) {
|
|---|
| 899 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
|---|
| 900 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
|---|
| 901 | if (r != s) {
|
|---|
| 902 | /* passed */
|
|---|
| 903 | fail[i] = 0;
|
|---|
| 904 | }
|
|---|
| 905 | else {
|
|---|
| 906 | fail[i] = 1;
|
|---|
| 907 | mask[i] = 0;
|
|---|
| 908 | }
|
|---|
| 909 | }
|
|---|
| 910 | else {
|
|---|
| 911 | fail[i] = 0;
|
|---|
| 912 | }
|
|---|
| 913 | }
|
|---|
| 914 | break;
|
|---|
| 915 | case GL_ALWAYS:
|
|---|
| 916 | /* always pass */
|
|---|
| 917 | for (i=0;i<n;i++) {
|
|---|
| 918 | fail[i] = 0;
|
|---|
| 919 | }
|
|---|
| 920 | break;
|
|---|
| 921 | default:
|
|---|
| 922 | gl_problem(ctx, "Bad stencil func in gl_stencil_pixels");
|
|---|
| 923 | return 0;
|
|---|
| 924 | }
|
|---|
| 925 |
|
|---|
| 926 | apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc, fail );
|
|---|
| 927 |
|
|---|
| 928 | return (allfail) ? 0 : 1;
|
|---|
| 929 | }
|
|---|
| 930 |
|
|---|
| 931 |
|
|---|
| 932 |
|
|---|
| 933 |
|
|---|
| 934 | /*
|
|---|
| 935 | * Apply the combination depth-buffer/stencil operator to a span of pixels.
|
|---|
| 936 | * Input: n - number of pixels in the span
|
|---|
| 937 | * x, y - array of [n] pixels to stencil
|
|---|
| 938 | * z - array [n] of z values
|
|---|
| 939 | * Input: mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
|
|---|
| 940 | * Output: mask - array [n] of flags (1=depth test passed, 0=failed)
|
|---|
| 941 | */
|
|---|
| 942 | void gl_depth_stencil_pixels( GLcontext *ctx,
|
|---|
| 943 | GLuint n, const GLint x[], const GLint y[],
|
|---|
| 944 | const GLdepth z[], GLubyte mask[] )
|
|---|
| 945 | {
|
|---|
| 946 | if (ctx->Depth.Test==GL_FALSE) {
|
|---|
| 947 | /*
|
|---|
| 948 | * No depth buffer, just apply zpass stencil function to active pixels.
|
|---|
| 949 | */
|
|---|
| 950 | apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.ZPassFunc, mask );
|
|---|
| 951 | }
|
|---|
| 952 | else {
|
|---|
| 953 | /*
|
|---|
| 954 | * Perform depth buffering, then apply zpass or zfail stencil function.
|
|---|
| 955 | */
|
|---|
| 956 | GLubyte passmask[PB_SIZE], failmask[PB_SIZE], oldmask[PB_SIZE];
|
|---|
| 957 | GLuint i;
|
|---|
| 958 |
|
|---|
| 959 | /* save the current mask bits */
|
|---|
| 960 | MEMCPY(oldmask, mask, n * sizeof(GLubyte));
|
|---|
| 961 |
|
|---|
| 962 | /* apply the depth test */
|
|---|
| 963 | if (ctx->Driver.DepthTestPixels)
|
|---|
| 964 | (*ctx->Driver.DepthTestPixels)( ctx, n, x, y, z, mask );
|
|---|
| 965 |
|
|---|
| 966 | /* Set the stencil pass/fail flags according to result of depth testing.
|
|---|
| 967 | * if oldmask[i] == 0 then
|
|---|
| 968 | * Don't touch the stencil value
|
|---|
| 969 | * else if oldmask[i] and newmask[i] then
|
|---|
| 970 | * Depth test passed
|
|---|
| 971 | * else
|
|---|
| 972 | * assert(oldmask[i] && !newmask[i])
|
|---|
| 973 | * Depth test failed
|
|---|
| 974 | * endif
|
|---|
| 975 | */
|
|---|
| 976 | for (i=0;i<n;i++) {
|
|---|
| 977 | ASSERT(mask[i] == 0 || mask[i] == 1);
|
|---|
| 978 | passmask[i] = oldmask[i] & mask[i];
|
|---|
| 979 | failmask[i] = oldmask[i] & (mask[i] ^ 1);
|
|---|
| 980 | }
|
|---|
| 981 |
|
|---|
| 982 | /* apply the pass and fail operations */
|
|---|
| 983 | apply_stencil_op_to_pixels( ctx, n, x, y,
|
|---|
| 984 | ctx->Stencil.ZFailFunc, failmask );
|
|---|
| 985 | apply_stencil_op_to_pixels( ctx, n, x, y,
|
|---|
| 986 | ctx->Stencil.ZPassFunc, passmask );
|
|---|
| 987 | }
|
|---|
| 988 |
|
|---|
| 989 | }
|
|---|
| 990 |
|
|---|
| 991 |
|
|---|
| 992 |
|
|---|
| 993 | /*
|
|---|
| 994 | * Return a span of stencil values from the stencil buffer.
|
|---|
| 995 | * Input: n - how many pixels
|
|---|
| 996 | * x,y - location of first pixel
|
|---|
| 997 | * Output: stencil - the array of stencil values
|
|---|
| 998 | */
|
|---|
| 999 | void gl_read_stencil_span( GLcontext *ctx,
|
|---|
| 1000 | GLuint n, GLint x, GLint y, GLstencil stencil[] )
|
|---|
| 1001 | {
|
|---|
| 1002 | if (ctx->Buffer->Stencil) {
|
|---|
| 1003 | const GLstencil *s = STENCIL_ADDRESS( x, y );
|
|---|
| 1004 | #if STENCIL_BITS == 8
|
|---|
| 1005 | MEMCPY( stencil, s, n * sizeof(GLstencil) );
|
|---|
| 1006 | #else
|
|---|
| 1007 | GLuint i;
|
|---|
| 1008 | for (i=0;i<n;i++)
|
|---|
| 1009 | stencil[i] = s[i];
|
|---|
| 1010 | #endif
|
|---|
| 1011 | }
|
|---|
| 1012 | }
|
|---|
| 1013 |
|
|---|
| 1014 |
|
|---|
| 1015 |
|
|---|
| 1016 | /*
|
|---|
| 1017 | * Write a span of stencil values to the stencil buffer.
|
|---|
| 1018 | * Input: n - how many pixels
|
|---|
| 1019 | * x,y - location of first pixel
|
|---|
| 1020 | * stencil - the array of stencil values
|
|---|
| 1021 | */
|
|---|
| 1022 | void gl_write_stencil_span( GLcontext *ctx,
|
|---|
| 1023 | GLuint n, GLint x, GLint y,
|
|---|
| 1024 | const GLstencil stencil[] )
|
|---|
| 1025 | {
|
|---|
| 1026 | if (ctx->Buffer->Stencil) {
|
|---|
| 1027 | GLstencil *s = STENCIL_ADDRESS( x, y );
|
|---|
| 1028 | #if STENCIL_BITS == 8
|
|---|
| 1029 | MEMCPY( s, stencil, n * sizeof(GLstencil) );
|
|---|
| 1030 | #else
|
|---|
| 1031 | GLuint i;
|
|---|
| 1032 | for (i=0;i<n;i++)
|
|---|
| 1033 | s[i] = stencil[i];
|
|---|
| 1034 | #endif
|
|---|
| 1035 | }
|
|---|
| 1036 | }
|
|---|
| 1037 |
|
|---|
| 1038 |
|
|---|
| 1039 |
|
|---|
| 1040 | /*
|
|---|
| 1041 | * Allocate a new stencil buffer. If there's an old one it will be
|
|---|
| 1042 | * deallocated first. The new stencil buffer will be uninitialized.
|
|---|
| 1043 | */
|
|---|
| 1044 | void gl_alloc_stencil_buffer( GLcontext *ctx )
|
|---|
| 1045 | {
|
|---|
| 1046 | GLuint buffersize = ctx->Buffer->Width * ctx->Buffer->Height;
|
|---|
| 1047 |
|
|---|
| 1048 | /* deallocate current stencil buffer if present */
|
|---|
| 1049 | if (ctx->Buffer->Stencil) {
|
|---|
| 1050 | FREE(ctx->Buffer->Stencil);
|
|---|
| 1051 | ctx->Buffer->Stencil = NULL;
|
|---|
| 1052 | }
|
|---|
| 1053 |
|
|---|
| 1054 | /* allocate new stencil buffer */
|
|---|
| 1055 | ctx->Buffer->Stencil = (GLstencil *) MALLOC(buffersize * sizeof(GLstencil));
|
|---|
| 1056 | if (!ctx->Buffer->Stencil) {
|
|---|
| 1057 | /* out of memory */
|
|---|
| 1058 | gl_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE );
|
|---|
| 1059 | gl_error( ctx, GL_OUT_OF_MEMORY, "gl_alloc_stencil_buffer" );
|
|---|
| 1060 | }
|
|---|
| 1061 | }
|
|---|
| 1062 |
|
|---|
| 1063 |
|
|---|
| 1064 |
|
|---|
| 1065 |
|
|---|
| 1066 | /*
|
|---|
| 1067 | * Clear the stencil buffer. If the stencil buffer doesn't exist yet we'll
|
|---|
| 1068 | * allocate it now.
|
|---|
| 1069 | */
|
|---|
| 1070 | void gl_clear_stencil_buffer( GLcontext *ctx )
|
|---|
| 1071 | {
|
|---|
| 1072 | if (ctx->Visual->StencilBits==0 || !ctx->Buffer->Stencil) {
|
|---|
| 1073 | /* no stencil buffer */
|
|---|
| 1074 | return;
|
|---|
| 1075 | }
|
|---|
| 1076 |
|
|---|
| 1077 | if (ctx->Scissor.Enabled) {
|
|---|
| 1078 | /* clear scissor region only */
|
|---|
| 1079 | const GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
|
|---|
| 1080 | if (ctx->Stencil.WriteMask != STENCIL_MAX) {
|
|---|
| 1081 | /* must apply mask to the clear */
|
|---|
| 1082 | GLint y;
|
|---|
| 1083 | for (y=ctx->Buffer->Ymin; y<=ctx->Buffer->Ymax; y++) {
|
|---|
| 1084 | GLstencil *ptr = STENCIL_ADDRESS( ctx->Buffer->Xmin, y );
|
|---|
| 1085 | GLint x;
|
|---|
| 1086 | const GLstencil mask = ctx->Stencil.WriteMask;
|
|---|
| 1087 | const GLstencil invMask = ~mask;
|
|---|
| 1088 | const GLstencil clearVal = (ctx->Stencil.Clear & mask);
|
|---|
| 1089 | for (x = 0; x < width; x++) {
|
|---|
| 1090 | ptr[x] = (ptr[x] & invMask) | clearVal;
|
|---|
| 1091 | }
|
|---|
| 1092 | }
|
|---|
| 1093 | }
|
|---|
| 1094 | else {
|
|---|
| 1095 | /* no masking */
|
|---|
| 1096 | GLint y;
|
|---|
| 1097 | for (y=ctx->Buffer->Ymin; y<=ctx->Buffer->Ymax; y++) {
|
|---|
| 1098 | GLstencil *ptr = STENCIL_ADDRESS( ctx->Buffer->Xmin, y );
|
|---|
| 1099 | #if STENCIL_BITS==8
|
|---|
| 1100 | MEMSET( ptr, ctx->Stencil.Clear, width * sizeof(GLstencil) );
|
|---|
| 1101 | #else
|
|---|
| 1102 | GLint x;
|
|---|
| 1103 | for (x = 0; x < width; x++)
|
|---|
| 1104 | ptr[x] = ctx->Stencil.Clear;
|
|---|
| 1105 | #endif
|
|---|
| 1106 | }
|
|---|
| 1107 | }
|
|---|
| 1108 | }
|
|---|
| 1109 | else {
|
|---|
| 1110 | /* clear whole stencil buffer */
|
|---|
| 1111 | if (ctx->Stencil.WriteMask != STENCIL_MAX) {
|
|---|
| 1112 | /* must apply mask to the clear */
|
|---|
| 1113 | const GLuint n = ctx->Buffer->Width * ctx->Buffer->Height;
|
|---|
| 1114 | GLstencil *buffer = ctx->Buffer->Stencil;
|
|---|
| 1115 | const GLstencil mask = ctx->Stencil.WriteMask;
|
|---|
| 1116 | const GLstencil invMask = ~mask;
|
|---|
| 1117 | const GLstencil clearVal = (ctx->Stencil.Clear & mask);
|
|---|
| 1118 | GLuint i;
|
|---|
| 1119 | for (i = 0; i < n; i++) {
|
|---|
| 1120 | buffer[i] = (buffer[i] & invMask) | clearVal;
|
|---|
| 1121 | }
|
|---|
| 1122 | }
|
|---|
| 1123 | else {
|
|---|
| 1124 | /* clear whole buffer without masking */
|
|---|
| 1125 | const GLuint n = ctx->Buffer->Width * ctx->Buffer->Height;
|
|---|
| 1126 | GLstencil *buffer = ctx->Buffer->Stencil;
|
|---|
| 1127 |
|
|---|
| 1128 | #if STENCIL_BITS==8
|
|---|
| 1129 | MEMSET(buffer, ctx->Stencil.Clear, n * sizeof(GLstencil) );
|
|---|
| 1130 | #else
|
|---|
| 1131 | GLuint i;
|
|---|
| 1132 | for (i = 0; i < n; i++) {
|
|---|
| 1133 | buffer[i] = ctx->Stencil.Clear;
|
|---|
| 1134 | }
|
|---|
| 1135 | #endif
|
|---|
| 1136 | }
|
|---|
| 1137 | }
|
|---|
| 1138 | }
|
|---|