[3598] | 1 | /* $Id: stencil.c,v 1.3 2000-05-23 20:40:54 jeroen Exp $ */
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[2938] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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[3598] | 5 | * Version: 3.3
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[2938] | 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /* $XFree86: xc/lib/GL/mesa/src/stencil.c,v 1.3 1999/04/04 00:20:32 dawes Exp $ */
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| 29 |
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| 30 | #ifdef PC_HEADER
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| 31 | #include "all.h"
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| 32 | #else
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[3598] | 33 | #include "glheader.h"
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[2962] | 34 | #include "types.h"
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[2938] | 35 | #include "context.h"
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| 36 | #include "macros.h"
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| 37 | #include "pb.h"
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| 38 | #include "stencil.h"
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| 39 | #include "enable.h"
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[3598] | 40 | #include "mem.h"
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| 41 | #include "depth.h"
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[2938] | 42 | #endif
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| 43 |
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| 44 |
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| 45 |
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[3598] | 46 | void
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| 47 | _mesa_ClearStencil( GLint s )
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[2938] | 48 | {
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[3598] | 49 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 50 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil");
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| 51 | ctx->Stencil.Clear = (GLstencil) s;
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| 52 |
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| 53 | if (ctx->Driver.ClearStencil) {
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| 54 | (*ctx->Driver.ClearStencil)( ctx, s );
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| 55 | }
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| 56 | }
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| 57 |
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| 58 |
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| 59 |
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[3598] | 60 | void
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| 61 | _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
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[2938] | 62 | {
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[3598] | 63 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 64 | GLint maxref;
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| 65 |
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| 66 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc");
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| 67 |
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| 68 | switch (func) {
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| 69 | case GL_NEVER:
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| 70 | case GL_LESS:
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| 71 | case GL_LEQUAL:
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| 72 | case GL_GREATER:
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| 73 | case GL_GEQUAL:
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| 74 | case GL_EQUAL:
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| 75 | case GL_NOTEQUAL:
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| 76 | case GL_ALWAYS:
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| 77 | ctx->Stencil.Function = func;
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| 78 | break;
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| 79 | default:
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| 80 | gl_error( ctx, GL_INVALID_ENUM, "glStencilFunc" );
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| 81 | return;
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| 82 | }
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| 83 |
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| 84 | maxref = (1 << STENCIL_BITS) - 1;
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| 85 | ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref );
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| 86 | ctx->Stencil.ValueMask = (GLstencil) mask;
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| 87 |
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| 88 | if (ctx->Driver.StencilFunc) {
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| 89 | (*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
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| 90 | }
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| 91 | }
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| 92 |
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| 93 |
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| 94 |
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[3598] | 95 | void
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| 96 | _mesa_StencilMask( GLuint mask )
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[2938] | 97 | {
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[3598] | 98 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 99 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask");
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| 100 | ctx->Stencil.WriteMask = (GLstencil) mask;
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| 101 |
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| 102 | if (ctx->Driver.StencilMask) {
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| 103 | (*ctx->Driver.StencilMask)( ctx, mask );
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| 104 | }
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| 105 | }
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| 106 |
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| 107 |
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| 108 |
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[3598] | 109 | void
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| 110 | _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
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[2938] | 111 | {
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[3598] | 112 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 113 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilOp");
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| 114 | switch (fail) {
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| 115 | case GL_KEEP:
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| 116 | case GL_ZERO:
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| 117 | case GL_REPLACE:
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| 118 | case GL_INCR:
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| 119 | case GL_DECR:
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| 120 | case GL_INVERT:
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| 121 | case GL_INCR_WRAP_EXT:
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| 122 | case GL_DECR_WRAP_EXT:
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| 123 | ctx->Stencil.FailFunc = fail;
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| 124 | break;
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| 125 | default:
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| 126 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" );
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| 127 | return;
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| 128 | }
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| 129 | switch (zfail) {
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| 130 | case GL_KEEP:
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| 131 | case GL_ZERO:
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| 132 | case GL_REPLACE:
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| 133 | case GL_INCR:
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| 134 | case GL_DECR:
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| 135 | case GL_INVERT:
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| 136 | case GL_INCR_WRAP_EXT:
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| 137 | case GL_DECR_WRAP_EXT:
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| 138 | ctx->Stencil.ZFailFunc = zfail;
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| 139 | break;
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| 140 | default:
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| 141 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" );
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| 142 | return;
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| 143 | }
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| 144 | switch (zpass) {
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| 145 | case GL_KEEP:
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| 146 | case GL_ZERO:
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| 147 | case GL_REPLACE:
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| 148 | case GL_INCR:
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| 149 | case GL_DECR:
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| 150 | case GL_INVERT:
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| 151 | case GL_INCR_WRAP_EXT:
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| 152 | case GL_DECR_WRAP_EXT:
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| 153 | ctx->Stencil.ZPassFunc = zpass;
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| 154 | break;
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| 155 | default:
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| 156 | gl_error( ctx, GL_INVALID_ENUM, "glStencilOp" );
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| 157 | return;
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| 158 | }
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| 159 |
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| 160 | if (ctx->Driver.StencilOp) {
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| 161 | (*ctx->Driver.StencilOp)( ctx, fail, zfail, zpass );
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| 162 | }
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| 163 | }
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| 164 |
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| 165 |
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| 166 |
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| 167 | /* Stencil Logic:
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| 168 |
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| 169 | IF stencil test fails THEN
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| 170 | Apply fail-op to stencil value
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| 171 | Don't write the pixel (RGBA,Z)
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| 172 | ELSE
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| 173 | IF doing depth test && depth test fails THEN
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| 174 | Apply zfail-op to stencil value
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| 175 | Write RGBA and Z to appropriate buffers
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| 176 | ELSE
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| 177 | Apply zpass-op to stencil value
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| 178 | ENDIF
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| 179 |
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| 180 | */
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| 181 |
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| 182 |
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| 183 |
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| 184 |
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| 185 | /*
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[3598] | 186 | * Return the address of a stencil buffer value given the window coords:
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| 187 | */
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| 188 | #define STENCIL_ADDRESS(X,Y) \
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| 189 | (ctx->DrawBuffer->Stencil + ctx->DrawBuffer->Width * (Y) + (X))
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| 190 |
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| 191 |
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| 192 |
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| 193 | /*
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[2938] | 194 | * Apply the given stencil operator to the array of stencil values.
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| 195 | * Don't touch stencil[i] if mask[i] is zero.
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[3598] | 196 | * Input: n - size of stencil array
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[2938] | 197 | * oper - the stencil buffer operator
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| 198 | * stencil - array of stencil values
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| 199 | * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
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[3598] | 200 | * Output: stencil - modified values
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[2938] | 201 | */
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[3598] | 202 | static void apply_stencil_op( const GLcontext *ctx, GLenum oper,
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| 203 | GLuint n, GLstencil stencil[],
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| 204 | const GLubyte mask[] )
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[2938] | 205 | {
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| 206 | const GLstencil ref = ctx->Stencil.Ref;
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| 207 | const GLstencil wrtmask = ctx->Stencil.WriteMask;
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| 208 | const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask);
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| 209 | GLuint i;
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| 210 |
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| 211 | switch (oper) {
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| 212 | case GL_KEEP:
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| 213 | /* do nothing */
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| 214 | break;
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| 215 | case GL_ZERO:
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[3598] | 216 | if (invmask==0) {
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| 217 | for (i=0;i<n;i++) {
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| 218 | if (mask[i]) {
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| 219 | stencil[i] = 0;
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| 220 | }
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| 221 | }
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| 222 | }
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| 223 | else {
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| 224 | for (i=0;i<n;i++) {
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| 225 | if (mask[i]) {
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| 226 | stencil[i] = (GLstencil) (stencil[i] & invmask);
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| 227 | }
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| 228 | }
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| 229 | }
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| 230 | break;
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[2938] | 231 | case GL_REPLACE:
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[3598] | 232 | if (invmask==0) {
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| 233 | for (i=0;i<n;i++) {
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| 234 | if (mask[i]) {
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[2938] | 235 | stencil[i] = ref;
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[3598] | 236 | }
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| 237 | }
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| 238 | }
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| 239 | else {
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| 240 | for (i=0;i<n;i++) {
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| 241 | if (mask[i]) {
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| 242 | GLstencil s = stencil[i];
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| 243 | stencil[i] = (GLstencil) ((invmask & s ) | (wrtmask & ref));
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| 244 | }
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| 245 | }
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| 246 | }
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| 247 | break;
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[2938] | 248 | case GL_INCR:
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[3598] | 249 | if (invmask==0) {
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| 250 | for (i=0;i<n;i++) {
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| 251 | if (mask[i]) {
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| 252 | GLstencil s = stencil[i];
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| 253 | if (s < STENCIL_MAX) {
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| 254 | stencil[i] = (GLstencil) (s+1);
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| 255 | }
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| 256 | }
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| 257 | }
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| 258 | }
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| 259 | else {
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| 260 | for (i=0;i<n;i++) {
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| 261 | if (mask[i]) {
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| 262 | /* VERIFY logic of adding 1 to a write-masked value */
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| 263 | GLstencil s = stencil[i];
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| 264 | if (s < STENCIL_MAX) {
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| 265 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
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| 266 | }
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| 267 | }
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| 268 | }
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| 269 | }
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| 270 | break;
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[2938] | 271 | case GL_DECR:
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[3598] | 272 | if (invmask==0) {
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| 273 | for (i=0;i<n;i++) {
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| 274 | if (mask[i]) {
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| 275 | GLstencil s = stencil[i];
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| 276 | if (s>0) {
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| 277 | stencil[i] = (GLstencil) (s-1);
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| 278 | }
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| 279 | }
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| 280 | }
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| 281 | }
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| 282 | else {
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| 283 | for (i=0;i<n;i++) {
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| 284 | if (mask[i]) {
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| 285 | /* VERIFY logic of subtracting 1 to a write-masked value */
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| 286 | GLstencil s = stencil[i];
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| 287 | if (s>0) {
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| 288 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
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| 289 | }
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| 290 | }
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| 291 | }
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| 292 | }
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| 293 | break;
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[2938] | 294 | case GL_INCR_WRAP_EXT:
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[3598] | 295 | if (invmask==0) {
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| 296 | for (i=0;i<n;i++) {
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| 297 | if (mask[i]) {
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[2938] | 298 | stencil[i]++;
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[3598] | 299 | }
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| 300 | }
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| 301 | }
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| 302 | else {
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| 303 | for (i=0;i<n;i++) {
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| 304 | if (mask[i]) {
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[2938] | 305 | GLstencil s = stencil[i];
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[3598] | 306 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
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| 307 | }
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| 308 | }
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| 309 | }
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| 310 | break;
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[2938] | 311 | case GL_DECR_WRAP_EXT:
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[3598] | 312 | if (invmask==0) {
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| 313 | for (i=0;i<n;i++) {
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| 314 | if (mask[i]) {
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| 315 | stencil[i]--;
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| 316 | }
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| 317 | }
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| 318 | }
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| 319 | else {
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| 320 | for (i=0;i<n;i++) {
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| 321 | if (mask[i]) {
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[2938] | 322 | GLstencil s = stencil[i];
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[3598] | 323 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
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| 324 | }
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| 325 | }
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| 326 | }
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| 327 | break;
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[2938] | 328 | case GL_INVERT:
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[3598] | 329 | if (invmask==0) {
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| 330 | for (i=0;i<n;i++) {
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| 331 | if (mask[i]) {
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| 332 | GLstencil s = stencil[i];
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| 333 | stencil[i] = (GLstencil) ~s;
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| 334 | }
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| 335 | }
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| 336 | }
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| 337 | else {
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| 338 | for (i=0;i<n;i++) {
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| 339 | if (mask[i]) {
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| 340 | GLstencil s = stencil[i];
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| 341 | stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & ~s));
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| 342 | }
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| 343 | }
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| 344 | }
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| 345 | break;
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[2938] | 346 | default:
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| 347 | gl_problem(ctx, "Bad stencil op in apply_stencil_op");
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| 348 | }
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| 349 | }
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| 350 |
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| 351 |
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| 352 |
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| 353 | /*
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[3598] | 354 | * Apply stencil test to an array of stencil values (before depth buffering).
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| 355 | * Input: n - number of pixels in the array
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| 356 | * stencil - array of [n] stencil values
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[2938] | 357 | * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
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| 358 | * Output: mask - pixels which fail the stencil test will have their
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| 359 | * mask flag set to 0.
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[3598] | 360 | * stencil - updated stencil values (where the test passed)
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| 361 | * Return: GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
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[2938] | 362 | */
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[3598] | 363 | static GLboolean
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| 364 | do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
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| 365 | GLubyte mask[] )
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[2938] | 366 | {
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[3598] | 367 | GLubyte fail[PB_SIZE];
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| 368 | GLboolean allfail = GL_FALSE;
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[2938] | 369 | GLuint i;
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| 370 | GLstencil r, s;
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| 371 |
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[3598] | 372 | ASSERT(n <= PB_SIZE);
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[2938] | 373 |
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| 374 | /*
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| 375 | * Perform stencil test. The results of this operation are stored
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| 376 | * in the fail[] array:
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| 377 | * IF fail[i] is non-zero THEN
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| 378 | * the stencil fail operator is to be applied
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| 379 | * ELSE
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| 380 | * the stencil fail operator is not to be applied
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| 381 | * ENDIF
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| 382 | */
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| 383 | switch (ctx->Stencil.Function) {
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| 384 | case GL_NEVER:
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| 385 | /* always fail */
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| 386 | for (i=0;i<n;i++) {
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[3598] | 387 | if (mask[i]) {
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| 388 | mask[i] = 0;
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| 389 | fail[i] = 1;
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| 390 | }
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| 391 | else {
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| 392 | fail[i] = 0;
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| 393 | }
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| 394 | }
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| 395 | allfail = GL_TRUE;
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| 396 | break;
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[2938] | 397 | case GL_LESS:
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[3598] | 398 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
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| 399 | for (i=0;i<n;i++) {
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| 400 | if (mask[i]) {
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| 401 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
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| 402 | if (r < s) {
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| 403 | /* passed */
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| 404 | fail[i] = 0;
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| 405 | }
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| 406 | else {
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| 407 | fail[i] = 1;
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| 408 | mask[i] = 0;
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| 409 | }
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| 410 | }
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| 411 | else {
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| 412 | fail[i] = 0;
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| 413 | }
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| 414 | }
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| 415 | break;
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[2938] | 416 | case GL_LEQUAL:
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[3598] | 417 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
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| 418 | for (i=0;i<n;i++) {
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| 419 | if (mask[i]) {
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| 420 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
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| 421 | if (r <= s) {
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| 422 | /* pass */
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| 423 | fail[i] = 0;
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| 424 | }
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| 425 | else {
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| 426 | fail[i] = 1;
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| 427 | mask[i] = 0;
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| 428 | }
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| 429 | }
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| 430 | else {
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| 431 | fail[i] = 0;
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| 432 | }
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| 433 | }
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| 434 | break;
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[2938] | 435 | case GL_GREATER:
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[3598] | 436 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
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| 437 | for (i=0;i<n;i++) {
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| 438 | if (mask[i]) {
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| 439 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
---|
| 440 | if (r > s) {
|
---|
| 441 | /* passed */
|
---|
| 442 | fail[i] = 0;
|
---|
| 443 | }
|
---|
| 444 | else {
|
---|
| 445 | fail[i] = 1;
|
---|
| 446 | mask[i] = 0;
|
---|
| 447 | }
|
---|
| 448 | }
|
---|
| 449 | else {
|
---|
| 450 | fail[i] = 0;
|
---|
| 451 | }
|
---|
| 452 | }
|
---|
| 453 | break;
|
---|
[2938] | 454 | case GL_GEQUAL:
|
---|
[3598] | 455 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 456 | for (i=0;i<n;i++) {
|
---|
| 457 | if (mask[i]) {
|
---|
| 458 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
---|
| 459 | if (r >= s) {
|
---|
| 460 | /* passed */
|
---|
| 461 | fail[i] = 0;
|
---|
| 462 | }
|
---|
| 463 | else {
|
---|
| 464 | fail[i] = 1;
|
---|
| 465 | mask[i] = 0;
|
---|
| 466 | }
|
---|
| 467 | }
|
---|
| 468 | else {
|
---|
| 469 | fail[i] = 0;
|
---|
| 470 | }
|
---|
| 471 | }
|
---|
| 472 | break;
|
---|
[2938] | 473 | case GL_EQUAL:
|
---|
[3598] | 474 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 475 | for (i=0;i<n;i++) {
|
---|
| 476 | if (mask[i]) {
|
---|
| 477 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
---|
| 478 | if (r == s) {
|
---|
| 479 | /* passed */
|
---|
| 480 | fail[i] = 0;
|
---|
| 481 | }
|
---|
| 482 | else {
|
---|
| 483 | fail[i] = 1;
|
---|
| 484 | mask[i] = 0;
|
---|
| 485 | }
|
---|
| 486 | }
|
---|
| 487 | else {
|
---|
| 488 | fail[i] = 0;
|
---|
| 489 | }
|
---|
| 490 | }
|
---|
| 491 | break;
|
---|
[2938] | 492 | case GL_NOTEQUAL:
|
---|
[3598] | 493 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 494 | for (i=0;i<n;i++) {
|
---|
| 495 | if (mask[i]) {
|
---|
| 496 | s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
|
---|
| 497 | if (r != s) {
|
---|
| 498 | /* passed */
|
---|
| 499 | fail[i] = 0;
|
---|
| 500 | }
|
---|
| 501 | else {
|
---|
| 502 | fail[i] = 1;
|
---|
| 503 | mask[i] = 0;
|
---|
| 504 | }
|
---|
| 505 | }
|
---|
| 506 | else {
|
---|
| 507 | fail[i] = 0;
|
---|
| 508 | }
|
---|
| 509 | }
|
---|
| 510 | break;
|
---|
[2938] | 511 | case GL_ALWAYS:
|
---|
[3598] | 512 | /* always pass */
|
---|
| 513 | for (i=0;i<n;i++) {
|
---|
| 514 | fail[i] = 0;
|
---|
| 515 | }
|
---|
| 516 | break;
|
---|
[2938] | 517 | default:
|
---|
| 518 | gl_problem(ctx, "Bad stencil func in gl_stencil_span");
|
---|
| 519 | return 0;
|
---|
| 520 | }
|
---|
| 521 |
|
---|
| 522 | if (ctx->Stencil.FailFunc != GL_KEEP) {
|
---|
| 523 | apply_stencil_op( ctx, ctx->Stencil.FailFunc, n, stencil, fail );
|
---|
| 524 | }
|
---|
| 525 |
|
---|
[3598] | 526 | return !allfail;
|
---|
[2938] | 527 | }
|
---|
| 528 |
|
---|
| 529 |
|
---|
| 530 |
|
---|
| 531 |
|
---|
| 532 | /*
|
---|
[3598] | 533 | * Apply stencil and depth testing to an array of pixels.
|
---|
| 534 | * Hardware or software stencil buffer acceptable.
|
---|
[2938] | 535 | * Input: n - number of pixels in the span
|
---|
| 536 | * z - array [n] of z values
|
---|
[3598] | 537 | * stencil - array [n] of stencil values
|
---|
| 538 | * mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
|
---|
| 539 | * Output: stencil - modified stencil values
|
---|
| 540 | * mask - array [n] of flags (1=stencil and depth test passed)
|
---|
| 541 | * Return: GL_TRUE - all fragments failed the testing
|
---|
| 542 | * GL_FALSE - one or more fragments passed the testing
|
---|
| 543 | *
|
---|
[2938] | 544 | */
|
---|
[3598] | 545 | static GLboolean
|
---|
| 546 | stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 547 | const GLdepth z[], GLstencil stencil[],
|
---|
| 548 | GLubyte mask[] )
|
---|
[2938] | 549 | {
|
---|
[3598] | 550 | ASSERT(ctx->Stencil.Enabled);
|
---|
| 551 | ASSERT(n <= PB_SIZE);
|
---|
[2938] | 552 |
|
---|
[3598] | 553 | /*
|
---|
| 554 | * Apply the stencil test to the fragments.
|
---|
| 555 | * failMask[i] is 1 if the stencil test failed.
|
---|
| 556 | */
|
---|
| 557 | if (do_stencil_test( ctx, n, stencil, mask ) == GL_FALSE) {
|
---|
| 558 | /* all fragments failed the stencil test, we're done. */
|
---|
| 559 | return GL_FALSE;
|
---|
| 560 | }
|
---|
| 561 |
|
---|
| 562 |
|
---|
| 563 | /*
|
---|
| 564 | * Some fragments passed the stencil test, apply depth test to them
|
---|
| 565 | * and apply Zpass and Zfail stencil ops.
|
---|
| 566 | */
|
---|
[2938] | 567 | if (ctx->Depth.Test==GL_FALSE) {
|
---|
| 568 | /*
|
---|
| 569 | * No depth buffer, just apply zpass stencil function to active pixels.
|
---|
| 570 | */
|
---|
| 571 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, mask );
|
---|
| 572 | }
|
---|
| 573 | else {
|
---|
| 574 | /*
|
---|
| 575 | * Perform depth buffering, then apply zpass or zfail stencil function.
|
---|
| 576 | */
|
---|
| 577 | GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
|
---|
| 578 | GLuint i;
|
---|
| 579 |
|
---|
| 580 | /* save the current mask bits */
|
---|
| 581 | MEMCPY(oldmask, mask, n * sizeof(GLubyte));
|
---|
| 582 |
|
---|
| 583 | /* apply the depth test */
|
---|
[3598] | 584 | _mesa_depth_test_span(ctx, n, x, y, z, mask);
|
---|
[2938] | 585 |
|
---|
| 586 | /* Set the stencil pass/fail flags according to result of depth testing.
|
---|
| 587 | * if oldmask[i] == 0 then
|
---|
| 588 | * Don't touch the stencil value
|
---|
| 589 | * else if oldmask[i] and newmask[i] then
|
---|
| 590 | * Depth test passed
|
---|
| 591 | * else
|
---|
[3598] | 592 | * ASSERT(oldmask[i] && !newmask[i])
|
---|
[2938] | 593 | * Depth test failed
|
---|
| 594 | * endif
|
---|
| 595 | */
|
---|
| 596 | for (i=0;i<n;i++) {
|
---|
| 597 | ASSERT(mask[i] == 0 || mask[i] == 1);
|
---|
| 598 | passmask[i] = oldmask[i] & mask[i];
|
---|
| 599 | failmask[i] = oldmask[i] & (mask[i] ^ 1);
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | /* apply the pass and fail operations */
|
---|
| 603 | if (ctx->Stencil.ZFailFunc != GL_KEEP) {
|
---|
| 604 | apply_stencil_op( ctx, ctx->Stencil.ZFailFunc, n, stencil, failmask );
|
---|
| 605 | }
|
---|
| 606 | if (ctx->Stencil.ZPassFunc != GL_KEEP) {
|
---|
| 607 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, passmask );
|
---|
| 608 | }
|
---|
| 609 | }
|
---|
[3598] | 610 |
|
---|
| 611 | return GL_TRUE; /* one or more fragments passed both tests */
|
---|
[2938] | 612 | }
|
---|
| 613 |
|
---|
| 614 |
|
---|
| 615 |
|
---|
[3598] | 616 | /*
|
---|
| 617 | * Apply stencil and depth testing to the span of pixels.
|
---|
| 618 | * Both software and hardware stencil buffers are acceptable.
|
---|
| 619 | * Input: n - number of pixels in the span
|
---|
| 620 | * x, y - location of leftmost pixel in span
|
---|
| 621 | * z - array [n] of z values
|
---|
| 622 | * mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
|
---|
| 623 | * Output: mask - array [n] of flags (1=stencil and depth test passed)
|
---|
| 624 | * Return: GL_TRUE - all fragments failed the testing
|
---|
| 625 | * GL_FALSE - one or more fragments passed the testing
|
---|
| 626 | *
|
---|
| 627 | */
|
---|
| 628 | GLboolean
|
---|
| 629 | gl_stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 630 | const GLdepth z[], GLubyte mask[] )
|
---|
| 631 | {
|
---|
| 632 | GLstencil stencilRow[MAX_WIDTH];
|
---|
| 633 | GLstencil *stencil;
|
---|
| 634 | GLboolean result;
|
---|
[2938] | 635 |
|
---|
[3598] | 636 | ASSERT(ctx->Stencil.Enabled);
|
---|
| 637 | ASSERT(n <= MAX_WIDTH);
|
---|
| 638 |
|
---|
| 639 | /* Get initial stencil values */
|
---|
| 640 | if (ctx->Driver.WriteStencilSpan) {
|
---|
| 641 | ASSERT(ctx->Driver.ReadStencilSpan);
|
---|
| 642 | /* Get stencil values from the hardware stencil buffer */
|
---|
| 643 | (*ctx->Driver.ReadStencilSpan)(ctx, n, x, y, stencilRow);
|
---|
| 644 | stencil = stencilRow;
|
---|
| 645 | }
|
---|
| 646 | else {
|
---|
| 647 | /* software stencil buffer */
|
---|
| 648 | stencil = STENCIL_ADDRESS(x, y);
|
---|
| 649 | }
|
---|
| 650 |
|
---|
| 651 | /* do all the stencil/depth testing/updating */
|
---|
| 652 | result = stencil_and_depth_test_span( ctx, n, x, y, z, stencil, mask );
|
---|
| 653 |
|
---|
| 654 | if (ctx->Driver.WriteStencilSpan) {
|
---|
| 655 | /* Write updated stencil values into hardware stencil buffer */
|
---|
| 656 | (ctx->Driver.WriteStencilSpan)(ctx, n, x, y, stencil, mask );
|
---|
| 657 | }
|
---|
| 658 |
|
---|
| 659 | return result;
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 |
|
---|
| 663 |
|
---|
| 664 |
|
---|
[2938] | 665 | /*
|
---|
| 666 | * Apply the given stencil operator for each pixel in the array whose
|
---|
[3598] | 667 | * mask flag is set. This is for software stencil buffers only.
|
---|
[2938] | 668 | * Input: n - number of pixels in the span
|
---|
| 669 | * x, y - array of [n] pixels
|
---|
| 670 | * operator - the stencil buffer operator
|
---|
| 671 | * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
|
---|
| 672 | */
|
---|
[3598] | 673 | static void
|
---|
| 674 | apply_stencil_op_to_pixels( const GLcontext *ctx,
|
---|
| 675 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 676 | GLenum oper, const GLubyte mask[] )
|
---|
[2938] | 677 | {
|
---|
[3598] | 678 | const GLstencil ref = ctx->Stencil.Ref;
|
---|
| 679 | const GLstencil wrtmask = ctx->Stencil.WriteMask;
|
---|
| 680 | const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask);
|
---|
[2938] | 681 | GLuint i;
|
---|
| 682 |
|
---|
[3598] | 683 | ASSERT(!ctx->Driver.WriteStencilSpan); /* software stencil buffer only! */
|
---|
[2938] | 684 |
|
---|
| 685 | switch (oper) {
|
---|
| 686 | case GL_KEEP:
|
---|
| 687 | /* do nothing */
|
---|
| 688 | break;
|
---|
| 689 | case GL_ZERO:
|
---|
[3598] | 690 | if (invmask==0) {
|
---|
| 691 | for (i=0;i<n;i++) {
|
---|
| 692 | if (mask[i]) {
|
---|
[2938] | 693 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 694 | *sptr = 0;
|
---|
[3598] | 695 | }
|
---|
| 696 | }
|
---|
| 697 | }
|
---|
| 698 | else {
|
---|
| 699 | for (i=0;i<n;i++) {
|
---|
| 700 | if (mask[i]) {
|
---|
[2938] | 701 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
[3598] | 702 | *sptr = (GLstencil) (invmask & *sptr);
|
---|
| 703 | }
|
---|
| 704 | }
|
---|
| 705 | }
|
---|
| 706 | break;
|
---|
[2938] | 707 | case GL_REPLACE:
|
---|
[3598] | 708 | if (invmask==0) {
|
---|
| 709 | for (i=0;i<n;i++) {
|
---|
| 710 | if (mask[i]) {
|
---|
[2938] | 711 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 712 | *sptr = ref;
|
---|
[3598] | 713 | }
|
---|
| 714 | }
|
---|
| 715 | }
|
---|
| 716 | else {
|
---|
| 717 | for (i=0;i<n;i++) {
|
---|
| 718 | if (mask[i]) {
|
---|
[2938] | 719 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
[3598] | 720 | *sptr = (GLstencil) ((invmask & *sptr ) | (wrtmask & ref));
|
---|
| 721 | }
|
---|
| 722 | }
|
---|
| 723 | }
|
---|
| 724 | break;
|
---|
[2938] | 725 | case GL_INCR:
|
---|
[3598] | 726 | if (invmask==0) {
|
---|
| 727 | for (i=0;i<n;i++) {
|
---|
| 728 | if (mask[i]) {
|
---|
[2938] | 729 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
[3598] | 730 | if (*sptr < STENCIL_MAX) {
|
---|
| 731 | *sptr = (GLstencil) (*sptr + 1);
|
---|
| 732 | }
|
---|
| 733 | }
|
---|
| 734 | }
|
---|
| 735 | }
|
---|
| 736 | else {
|
---|
| 737 | for (i=0;i<n;i++) {
|
---|
| 738 | if (mask[i]) {
|
---|
[2938] | 739 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
[3598] | 740 | if (*sptr < STENCIL_MAX) {
|
---|
| 741 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
|
---|
| 742 | }
|
---|
| 743 | }
|
---|
| 744 | }
|
---|
| 745 | }
|
---|
| 746 | break;
|
---|
[2938] | 747 | case GL_DECR:
|
---|
[3598] | 748 | if (invmask==0) {
|
---|
| 749 | for (i=0;i<n;i++) {
|
---|
| 750 | if (mask[i]) {
|
---|
[2938] | 751 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
[3598] | 752 | if (*sptr>0) {
|
---|
| 753 | *sptr = (GLstencil) (*sptr - 1);
|
---|
| 754 | }
|
---|
| 755 | }
|
---|
| 756 | }
|
---|
| 757 | }
|
---|
| 758 | else {
|
---|
| 759 | for (i=0;i<n;i++) {
|
---|
| 760 | if (mask[i]) {
|
---|
[2938] | 761 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
[3598] | 762 | if (*sptr>0) {
|
---|
| 763 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
|
---|
| 764 | }
|
---|
| 765 | }
|
---|
| 766 | }
|
---|
| 767 | }
|
---|
| 768 | break;
|
---|
[2938] | 769 | case GL_INCR_WRAP_EXT:
|
---|
[3598] | 770 | if (invmask==0) {
|
---|
| 771 | for (i=0;i<n;i++) {
|
---|
| 772 | if (mask[i]) {
|
---|
[2938] | 773 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 774 | *sptr = (GLstencil) (*sptr + 1);
|
---|
[3598] | 775 | }
|
---|
| 776 | }
|
---|
| 777 | }
|
---|
| 778 | else {
|
---|
| 779 | for (i=0;i<n;i++) {
|
---|
| 780 | if (mask[i]) {
|
---|
[2938] | 781 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 782 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
|
---|
[3598] | 783 | }
|
---|
| 784 | }
|
---|
| 785 | }
|
---|
| 786 | break;
|
---|
[2938] | 787 | case GL_DECR_WRAP_EXT:
|
---|
[3598] | 788 | if (invmask==0) {
|
---|
| 789 | for (i=0;i<n;i++) {
|
---|
| 790 | if (mask[i]) {
|
---|
[2938] | 791 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 792 | *sptr = (GLstencil) (*sptr - 1);
|
---|
[3598] | 793 | }
|
---|
| 794 | }
|
---|
| 795 | }
|
---|
| 796 | else {
|
---|
| 797 | for (i=0;i<n;i++) {
|
---|
| 798 | if (mask[i]) {
|
---|
[2938] | 799 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 800 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
|
---|
[3598] | 801 | }
|
---|
| 802 | }
|
---|
| 803 | }
|
---|
| 804 | break;
|
---|
[2938] | 805 | case GL_INVERT:
|
---|
[3598] | 806 | if (invmask==0) {
|
---|
| 807 | for (i=0;i<n;i++) {
|
---|
| 808 | if (mask[i]) {
|
---|
[2938] | 809 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 810 | *sptr = (GLstencil) (~*sptr);
|
---|
[3598] | 811 | }
|
---|
| 812 | }
|
---|
| 813 | }
|
---|
| 814 | else {
|
---|
| 815 | for (i=0;i<n;i++) {
|
---|
| 816 | if (mask[i]) {
|
---|
[2938] | 817 | GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
|
---|
| 818 | *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & ~*sptr));
|
---|
[3598] | 819 | }
|
---|
| 820 | }
|
---|
| 821 | }
|
---|
| 822 | break;
|
---|
[2938] | 823 | default:
|
---|
| 824 | gl_problem(ctx, "Bad stencilop in apply_stencil_op_to_pixels");
|
---|
| 825 | }
|
---|
| 826 | }
|
---|
| 827 |
|
---|
| 828 |
|
---|
| 829 |
|
---|
| 830 | /*
|
---|
| 831 | * Apply stencil test to an array of pixels before depth buffering.
|
---|
[3598] | 832 | * Used for software stencil buffer only.
|
---|
[2938] | 833 | * Input: n - number of pixels in the span
|
---|
| 834 | * x, y - array of [n] pixels to stencil
|
---|
| 835 | * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
|
---|
| 836 | * Output: mask - pixels which fail the stencil test will have their
|
---|
| 837 | * mask flag set to 0.
|
---|
| 838 | * Return: 0 = all pixels failed, 1 = zero or more pixels passed.
|
---|
| 839 | */
|
---|
[3598] | 840 | static GLboolean
|
---|
| 841 | stencil_test_pixels( GLcontext *ctx, GLuint n,
|
---|
| 842 | const GLint x[], const GLint y[], GLubyte mask[] )
|
---|
[2938] | 843 | {
|
---|
| 844 | GLubyte fail[PB_SIZE];
|
---|
| 845 | GLstencil r, s;
|
---|
| 846 | GLuint i;
|
---|
[3598] | 847 | GLboolean allfail = GL_FALSE;
|
---|
[2938] | 848 |
|
---|
[3598] | 849 | ASSERT(!ctx->Driver.WriteStencilSpan); /* software stencil buffer only! */
|
---|
| 850 |
|
---|
[2938] | 851 | /*
|
---|
| 852 | * Perform stencil test. The results of this operation are stored
|
---|
| 853 | * in the fail[] array:
|
---|
| 854 | * IF fail[i] is non-zero THEN
|
---|
| 855 | * the stencil fail operator is to be applied
|
---|
| 856 | * ELSE
|
---|
| 857 | * the stencil fail operator is not to be applied
|
---|
| 858 | * ENDIF
|
---|
| 859 | */
|
---|
| 860 |
|
---|
| 861 | switch (ctx->Stencil.Function) {
|
---|
| 862 | case GL_NEVER:
|
---|
| 863 | /* always fail */
|
---|
| 864 | for (i=0;i<n;i++) {
|
---|
[3598] | 865 | if (mask[i]) {
|
---|
| 866 | mask[i] = 0;
|
---|
| 867 | fail[i] = 1;
|
---|
| 868 | }
|
---|
| 869 | else {
|
---|
| 870 | fail[i] = 0;
|
---|
| 871 | }
|
---|
| 872 | }
|
---|
| 873 | allfail = GL_TRUE;
|
---|
| 874 | break;
|
---|
[2938] | 875 | case GL_LESS:
|
---|
[3598] | 876 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 877 | for (i=0;i<n;i++) {
|
---|
| 878 | if (mask[i]) {
|
---|
[2938] | 879 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
---|
[3598] | 880 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
---|
| 881 | if (r < s) {
|
---|
| 882 | /* passed */
|
---|
| 883 | fail[i] = 0;
|
---|
| 884 | }
|
---|
| 885 | else {
|
---|
| 886 | fail[i] = 1;
|
---|
| 887 | mask[i] = 0;
|
---|
| 888 | }
|
---|
| 889 | }
|
---|
| 890 | else {
|
---|
| 891 | fail[i] = 0;
|
---|
| 892 | }
|
---|
| 893 | }
|
---|
| 894 | break;
|
---|
[2938] | 895 | case GL_LEQUAL:
|
---|
[3598] | 896 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 897 | for (i=0;i<n;i++) {
|
---|
| 898 | if (mask[i]) {
|
---|
[2938] | 899 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
---|
[3598] | 900 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
---|
| 901 | if (r <= s) {
|
---|
| 902 | /* pass */
|
---|
| 903 | fail[i] = 0;
|
---|
| 904 | }
|
---|
| 905 | else {
|
---|
| 906 | fail[i] = 1;
|
---|
| 907 | mask[i] = 0;
|
---|
| 908 | }
|
---|
| 909 | }
|
---|
| 910 | else {
|
---|
| 911 | fail[i] = 0;
|
---|
| 912 | }
|
---|
| 913 | }
|
---|
| 914 | break;
|
---|
[2938] | 915 | case GL_GREATER:
|
---|
[3598] | 916 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 917 | for (i=0;i<n;i++) {
|
---|
| 918 | if (mask[i]) {
|
---|
[2938] | 919 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
---|
[3598] | 920 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
---|
| 921 | if (r > s) {
|
---|
| 922 | /* passed */
|
---|
| 923 | fail[i] = 0;
|
---|
| 924 | }
|
---|
| 925 | else {
|
---|
| 926 | fail[i] = 1;
|
---|
| 927 | mask[i] = 0;
|
---|
| 928 | }
|
---|
| 929 | }
|
---|
| 930 | else {
|
---|
| 931 | fail[i] = 0;
|
---|
| 932 | }
|
---|
| 933 | }
|
---|
| 934 | break;
|
---|
[2938] | 935 | case GL_GEQUAL:
|
---|
[3598] | 936 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 937 | for (i=0;i<n;i++) {
|
---|
| 938 | if (mask[i]) {
|
---|
[2938] | 939 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
---|
[3598] | 940 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
---|
| 941 | if (r >= s) {
|
---|
| 942 | /* passed */
|
---|
| 943 | fail[i] = 0;
|
---|
| 944 | }
|
---|
| 945 | else {
|
---|
| 946 | fail[i] = 1;
|
---|
| 947 | mask[i] = 0;
|
---|
| 948 | }
|
---|
| 949 | }
|
---|
| 950 | else {
|
---|
| 951 | fail[i] = 0;
|
---|
| 952 | }
|
---|
| 953 | }
|
---|
| 954 | break;
|
---|
[2938] | 955 | case GL_EQUAL:
|
---|
[3598] | 956 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 957 | for (i=0;i<n;i++) {
|
---|
| 958 | if (mask[i]) {
|
---|
[2938] | 959 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
---|
[3598] | 960 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
---|
| 961 | if (r == s) {
|
---|
| 962 | /* passed */
|
---|
| 963 | fail[i] = 0;
|
---|
| 964 | }
|
---|
| 965 | else {
|
---|
| 966 | fail[i] = 1;
|
---|
| 967 | mask[i] = 0;
|
---|
| 968 | }
|
---|
| 969 | }
|
---|
| 970 | else {
|
---|
| 971 | fail[i] = 0;
|
---|
| 972 | }
|
---|
| 973 | }
|
---|
| 974 | break;
|
---|
[2938] | 975 | case GL_NOTEQUAL:
|
---|
[3598] | 976 | r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
|
---|
| 977 | for (i=0;i<n;i++) {
|
---|
| 978 | if (mask[i]) {
|
---|
[2938] | 979 | GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
|
---|
[3598] | 980 | s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
|
---|
| 981 | if (r != s) {
|
---|
| 982 | /* passed */
|
---|
| 983 | fail[i] = 0;
|
---|
| 984 | }
|
---|
| 985 | else {
|
---|
| 986 | fail[i] = 1;
|
---|
| 987 | mask[i] = 0;
|
---|
| 988 | }
|
---|
| 989 | }
|
---|
| 990 | else {
|
---|
| 991 | fail[i] = 0;
|
---|
| 992 | }
|
---|
| 993 | }
|
---|
| 994 | break;
|
---|
[2938] | 995 | case GL_ALWAYS:
|
---|
[3598] | 996 | /* always pass */
|
---|
| 997 | for (i=0;i<n;i++) {
|
---|
| 998 | fail[i] = 0;
|
---|
| 999 | }
|
---|
| 1000 | break;
|
---|
[2938] | 1001 | default:
|
---|
| 1002 | gl_problem(ctx, "Bad stencil func in gl_stencil_pixels");
|
---|
| 1003 | return 0;
|
---|
| 1004 | }
|
---|
| 1005 |
|
---|
[3598] | 1006 | if (ctx->Stencil.FailFunc != GL_KEEP) {
|
---|
| 1007 | apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc, fail );
|
---|
| 1008 | }
|
---|
[2938] | 1009 |
|
---|
[3598] | 1010 | return !allfail;
|
---|
[2938] | 1011 | }
|
---|
| 1012 |
|
---|
| 1013 |
|
---|
| 1014 |
|
---|
| 1015 |
|
---|
| 1016 | /*
|
---|
[3598] | 1017 | * Apply stencil and depth testing to an array of pixels.
|
---|
| 1018 | * This is used both for software and hardware stencil buffers.
|
---|
| 1019 | *
|
---|
| 1020 | * The comments in this function are a bit sparse but the code is
|
---|
| 1021 | * almost identical to stencil_and_depth_test_span(), which is well
|
---|
| 1022 | * commented.
|
---|
| 1023 | *
|
---|
| 1024 | * Input: n - number of pixels in the array
|
---|
| 1025 | * x, y - array of [n] pixel positions
|
---|
[2938] | 1026 | * z - array [n] of z values
|
---|
[3598] | 1027 | * mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
|
---|
| 1028 | * Output: mask - array [n] of flags (1=stencil and depth test passed)
|
---|
| 1029 | * Return: GL_TRUE - all fragments failed the testing
|
---|
| 1030 | * GL_FALSE - one or more fragments passed the testing
|
---|
[2938] | 1031 | */
|
---|
[3598] | 1032 | GLboolean
|
---|
| 1033 | gl_stencil_and_depth_test_pixels( GLcontext *ctx,
|
---|
| 1034 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 1035 | const GLdepth z[], GLubyte mask[] )
|
---|
[2938] | 1036 | {
|
---|
[3598] | 1037 | ASSERT(ctx->Stencil.Enabled);
|
---|
| 1038 | ASSERT(n <= PB_SIZE);
|
---|
| 1039 |
|
---|
| 1040 | if (ctx->Driver.WriteStencilPixels) {
|
---|
| 1041 | /*** Hardware stencil buffer ***/
|
---|
| 1042 | GLstencil stencil[PB_SIZE];
|
---|
| 1043 | GLubyte mask[PB_SIZE];
|
---|
| 1044 |
|
---|
| 1045 | ASSERT(ctx->Driver.ReadStencilPixels);
|
---|
| 1046 | (*ctx->Driver.ReadStencilPixels)(ctx, n, x, y, stencil);
|
---|
| 1047 |
|
---|
| 1048 |
|
---|
| 1049 | if (do_stencil_test( ctx, n, stencil, mask ) == GL_FALSE) {
|
---|
| 1050 | /* all fragments failed the stencil test, we're done. */
|
---|
| 1051 | return GL_FALSE;
|
---|
| 1052 | }
|
---|
| 1053 |
|
---|
| 1054 | if (ctx->Depth.Test == GL_FALSE) {
|
---|
| 1055 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, mask );
|
---|
| 1056 | }
|
---|
| 1057 | else {
|
---|
| 1058 | GLubyte passmask[PB_SIZE], failmask[PB_SIZE], oldmask[PB_SIZE];
|
---|
| 1059 | GLuint i;
|
---|
| 1060 |
|
---|
| 1061 | MEMCPY(oldmask, mask, n * sizeof(GLubyte));
|
---|
| 1062 |
|
---|
| 1063 | _mesa_depth_test_pixels(ctx, n, x, y, z, mask);
|
---|
| 1064 |
|
---|
| 1065 | for (i=0;i<n;i++) {
|
---|
| 1066 | ASSERT(mask[i] == 0 || mask[i] == 1);
|
---|
| 1067 | passmask[i] = oldmask[i] & mask[i];
|
---|
| 1068 | failmask[i] = oldmask[i] & (mask[i] ^ 1);
|
---|
| 1069 | }
|
---|
| 1070 |
|
---|
| 1071 | if (ctx->Stencil.ZFailFunc != GL_KEEP) {
|
---|
| 1072 | apply_stencil_op( ctx, ctx->Stencil.ZFailFunc, n, stencil, failmask );
|
---|
| 1073 | }
|
---|
| 1074 | if (ctx->Stencil.ZPassFunc != GL_KEEP) {
|
---|
| 1075 | apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, passmask );
|
---|
| 1076 | }
|
---|
| 1077 | }
|
---|
| 1078 |
|
---|
| 1079 | /* Write updated stencil values into hardware stencil buffer */
|
---|
| 1080 | (ctx->Driver.WriteStencilPixels)(ctx, n, x, y, stencil, mask );
|
---|
| 1081 |
|
---|
| 1082 | return GL_TRUE;
|
---|
| 1083 |
|
---|
[2938] | 1084 | }
|
---|
| 1085 | else {
|
---|
[3598] | 1086 | /*** Software stencil buffer ***/
|
---|
[2938] | 1087 |
|
---|
[3598] | 1088 | if (stencil_test_pixels(ctx, n, x, y, mask) == GL_FALSE) {
|
---|
| 1089 | /* all fragments failed the stencil test, we're done. */
|
---|
| 1090 | return GL_FALSE;
|
---|
| 1091 | }
|
---|
[2938] | 1092 |
|
---|
| 1093 |
|
---|
[3598] | 1094 | if (ctx->Depth.Test==GL_FALSE) {
|
---|
| 1095 | apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.ZPassFunc, mask );
|
---|
[2938] | 1096 | }
|
---|
[3598] | 1097 | else {
|
---|
| 1098 | GLubyte passmask[PB_SIZE], failmask[PB_SIZE], oldmask[PB_SIZE];
|
---|
| 1099 | GLuint i;
|
---|
[2938] | 1100 |
|
---|
[3598] | 1101 | MEMCPY(oldmask, mask, n * sizeof(GLubyte));
|
---|
| 1102 |
|
---|
| 1103 | _mesa_depth_test_pixels(ctx, n, x, y, z, mask);
|
---|
| 1104 |
|
---|
| 1105 | for (i=0;i<n;i++) {
|
---|
| 1106 | ASSERT(mask[i] == 0 || mask[i] == 1);
|
---|
| 1107 | passmask[i] = oldmask[i] & mask[i];
|
---|
| 1108 | failmask[i] = oldmask[i] & (mask[i] ^ 1);
|
---|
| 1109 | }
|
---|
| 1110 |
|
---|
| 1111 | if (ctx->Stencil.ZFailFunc != GL_KEEP) {
|
---|
| 1112 | apply_stencil_op_to_pixels( ctx, n, x, y,
|
---|
| 1113 | ctx->Stencil.ZFailFunc, failmask );
|
---|
| 1114 | }
|
---|
| 1115 | if (ctx->Stencil.ZPassFunc != GL_KEEP) {
|
---|
| 1116 | apply_stencil_op_to_pixels( ctx, n, x, y,
|
---|
| 1117 | ctx->Stencil.ZPassFunc, passmask );
|
---|
| 1118 | }
|
---|
| 1119 | }
|
---|
| 1120 |
|
---|
| 1121 | return GL_TRUE; /* one or more fragments passed both tests */
|
---|
[2938] | 1122 | }
|
---|
| 1123 | }
|
---|
| 1124 |
|
---|
| 1125 |
|
---|
| 1126 |
|
---|
| 1127 | /*
|
---|
| 1128 | * Return a span of stencil values from the stencil buffer.
|
---|
[3598] | 1129 | * Used for glRead/CopyPixels
|
---|
[2938] | 1130 | * Input: n - how many pixels
|
---|
| 1131 | * x,y - location of first pixel
|
---|
| 1132 | * Output: stencil - the array of stencil values
|
---|
| 1133 | */
|
---|
| 1134 | void gl_read_stencil_span( GLcontext *ctx,
|
---|
[3598] | 1135 | GLint n, GLint x, GLint y, GLstencil stencil[] )
|
---|
[2938] | 1136 | {
|
---|
[3598] | 1137 | ASSERT(n >= 0);
|
---|
| 1138 | if (ctx->DrawBuffer->Stencil) {
|
---|
| 1139 | if (ctx->Driver.ReadStencilSpan) {
|
---|
| 1140 | (*ctx->Driver.ReadStencilSpan)( ctx, (GLuint) n, x, y, stencil );
|
---|
| 1141 | }
|
---|
| 1142 | else {
|
---|
| 1143 | const GLstencil *s = STENCIL_ADDRESS( x, y );
|
---|
[2938] | 1144 | #if STENCIL_BITS == 8
|
---|
[3598] | 1145 | MEMCPY( stencil, s, n * sizeof(GLstencil) );
|
---|
[2938] | 1146 | #else
|
---|
[3598] | 1147 | GLuint i;
|
---|
| 1148 | for (i=0;i<n;i++)
|
---|
| 1149 | stencil[i] = s[i];
|
---|
[2938] | 1150 | #endif
|
---|
[3598] | 1151 | }
|
---|
[2938] | 1152 | }
|
---|
| 1153 | }
|
---|
| 1154 |
|
---|
| 1155 |
|
---|
| 1156 |
|
---|
| 1157 | /*
|
---|
| 1158 | * Write a span of stencil values to the stencil buffer.
|
---|
[3598] | 1159 | * Used for glDraw/CopyPixels
|
---|
[2938] | 1160 | * Input: n - how many pixels
|
---|
[3598] | 1161 | * x, y - location of first pixel
|
---|
[2938] | 1162 | * stencil - the array of stencil values
|
---|
| 1163 | */
|
---|
| 1164 | void gl_write_stencil_span( GLcontext *ctx,
|
---|
[3598] | 1165 | GLint n, GLint x, GLint y,
|
---|
| 1166 | const GLstencil stencil[] )
|
---|
[2938] | 1167 | {
|
---|
[3598] | 1168 | ASSERT(n >= 0);
|
---|
| 1169 | if (ctx->DrawBuffer->Stencil) {
|
---|
| 1170 | /* do clipping */
|
---|
| 1171 | if (y < ctx->DrawBuffer->Ymin || y > ctx->DrawBuffer->Ymax)
|
---|
| 1172 | return;
|
---|
| 1173 | if (x < ctx->DrawBuffer->Xmin) {
|
---|
| 1174 | GLint diff = ctx->DrawBuffer->Xmin - x;
|
---|
| 1175 | n -= diff;
|
---|
| 1176 | stencil += diff;
|
---|
| 1177 | x = ctx->DrawBuffer->Xmin;
|
---|
| 1178 | }
|
---|
| 1179 | if (x + n > ctx->DrawBuffer->Xmax) {
|
---|
| 1180 | GLint diff = x + n - ctx->DrawBuffer->Xmax;
|
---|
| 1181 | n -= diff;
|
---|
| 1182 | }
|
---|
| 1183 |
|
---|
| 1184 | ASSERT( n >= 0);
|
---|
| 1185 |
|
---|
| 1186 | if (ctx->Driver.WriteStencilSpan) {
|
---|
| 1187 | (*ctx->Driver.WriteStencilSpan)( ctx, n, x, y, stencil, NULL );
|
---|
| 1188 | }
|
---|
| 1189 | else {
|
---|
| 1190 | GLstencil *s = STENCIL_ADDRESS( x, y );
|
---|
[2938] | 1191 | #if STENCIL_BITS == 8
|
---|
[3598] | 1192 | MEMCPY( s, stencil, n * sizeof(GLstencil) );
|
---|
[2938] | 1193 | #else
|
---|
[3598] | 1194 | GLuint i;
|
---|
| 1195 | for (i=0;i<n;i++)
|
---|
| 1196 | s[i] = stencil[i];
|
---|
[2938] | 1197 | #endif
|
---|
[3598] | 1198 | }
|
---|
[2938] | 1199 | }
|
---|
| 1200 | }
|
---|
| 1201 |
|
---|
| 1202 |
|
---|
| 1203 |
|
---|
| 1204 | /*
|
---|
| 1205 | * Allocate a new stencil buffer. If there's an old one it will be
|
---|
| 1206 | * deallocated first. The new stencil buffer will be uninitialized.
|
---|
| 1207 | */
|
---|
| 1208 | void gl_alloc_stencil_buffer( GLcontext *ctx )
|
---|
| 1209 | {
|
---|
[3598] | 1210 | GLuint buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
---|
[2938] | 1211 |
|
---|
| 1212 | /* deallocate current stencil buffer if present */
|
---|
[3598] | 1213 | if (ctx->DrawBuffer->Stencil) {
|
---|
| 1214 | FREE(ctx->DrawBuffer->Stencil);
|
---|
| 1215 | ctx->DrawBuffer->Stencil = NULL;
|
---|
[2938] | 1216 | }
|
---|
| 1217 |
|
---|
| 1218 | /* allocate new stencil buffer */
|
---|
[3598] | 1219 | ctx->DrawBuffer->Stencil = (GLstencil *) MALLOC(buffersize * sizeof(GLstencil));
|
---|
| 1220 | if (!ctx->DrawBuffer->Stencil) {
|
---|
[2938] | 1221 | /* out of memory */
|
---|
[3598] | 1222 | _mesa_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE );
|
---|
[2938] | 1223 | gl_error( ctx, GL_OUT_OF_MEMORY, "gl_alloc_stencil_buffer" );
|
---|
| 1224 | }
|
---|
| 1225 | }
|
---|
| 1226 |
|
---|
| 1227 |
|
---|
| 1228 |
|
---|
| 1229 | /*
|
---|
[3598] | 1230 | * Clear the software (malloc'd) stencil buffer.
|
---|
[2938] | 1231 | */
|
---|
[3598] | 1232 | static void
|
---|
| 1233 | clear_software_stencil_buffer( GLcontext *ctx )
|
---|
[2938] | 1234 | {
|
---|
[3598] | 1235 | if (ctx->Visual->StencilBits==0 || !ctx->DrawBuffer->Stencil) {
|
---|
[2938] | 1236 | /* no stencil buffer */
|
---|
| 1237 | return;
|
---|
| 1238 | }
|
---|
| 1239 |
|
---|
| 1240 | if (ctx->Scissor.Enabled) {
|
---|
| 1241 | /* clear scissor region only */
|
---|
[3598] | 1242 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
|
---|
[2938] | 1243 | if (ctx->Stencil.WriteMask != STENCIL_MAX) {
|
---|
| 1244 | /* must apply mask to the clear */
|
---|
| 1245 | GLint y;
|
---|
[3598] | 1246 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
|
---|
[2938] | 1247 | const GLstencil mask = ctx->Stencil.WriteMask;
|
---|
| 1248 | const GLstencil invMask = ~mask;
|
---|
| 1249 | const GLstencil clearVal = (ctx->Stencil.Clear & mask);
|
---|
[3598] | 1250 | GLstencil *stencil = STENCIL_ADDRESS( ctx->DrawBuffer->Xmin, y );
|
---|
| 1251 | GLint i;
|
---|
| 1252 | for (i = 0; i < width; i++) {
|
---|
| 1253 | stencil[i] = (stencil[i] & invMask) | clearVal;
|
---|
[2938] | 1254 | }
|
---|
| 1255 | }
|
---|
| 1256 | }
|
---|
| 1257 | else {
|
---|
| 1258 | /* no masking */
|
---|
| 1259 | GLint y;
|
---|
[3598] | 1260 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
|
---|
| 1261 | GLstencil *stencil = STENCIL_ADDRESS( ctx->DrawBuffer->Xmin, y );
|
---|
[2938] | 1262 | #if STENCIL_BITS==8
|
---|
[3598] | 1263 | MEMSET( stencil, ctx->Stencil.Clear, width * sizeof(GLstencil) );
|
---|
[2938] | 1264 | #else
|
---|
[3598] | 1265 | GLint i;
|
---|
| 1266 | for (i = 0; i < width; i++)
|
---|
| 1267 | stencil[x] = ctx->Stencil.Clear;
|
---|
[2938] | 1268 | #endif
|
---|
| 1269 | }
|
---|
| 1270 | }
|
---|
| 1271 | }
|
---|
| 1272 | else {
|
---|
| 1273 | /* clear whole stencil buffer */
|
---|
| 1274 | if (ctx->Stencil.WriteMask != STENCIL_MAX) {
|
---|
| 1275 | /* must apply mask to the clear */
|
---|
[3598] | 1276 | const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
---|
| 1277 | GLstencil *stencil = ctx->DrawBuffer->Stencil;
|
---|
[2938] | 1278 | const GLstencil mask = ctx->Stencil.WriteMask;
|
---|
| 1279 | const GLstencil invMask = ~mask;
|
---|
| 1280 | const GLstencil clearVal = (ctx->Stencil.Clear & mask);
|
---|
| 1281 | GLuint i;
|
---|
| 1282 | for (i = 0; i < n; i++) {
|
---|
[3598] | 1283 | stencil[i] = (stencil[i] & invMask) | clearVal;
|
---|
[2938] | 1284 | }
|
---|
| 1285 | }
|
---|
| 1286 | else {
|
---|
| 1287 | /* clear whole buffer without masking */
|
---|
[3598] | 1288 | const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
---|
| 1289 | GLstencil *stencil = ctx->DrawBuffer->Stencil;
|
---|
[2938] | 1290 |
|
---|
| 1291 | #if STENCIL_BITS==8
|
---|
[3598] | 1292 | MEMSET(stencil, ctx->Stencil.Clear, n * sizeof(GLstencil) );
|
---|
[2938] | 1293 | #else
|
---|
| 1294 | GLuint i;
|
---|
| 1295 | for (i = 0; i < n; i++) {
|
---|
[3598] | 1296 | stencil[i] = ctx->Stencil.Clear;
|
---|
[2938] | 1297 | }
|
---|
| 1298 | #endif
|
---|
| 1299 | }
|
---|
| 1300 | }
|
---|
| 1301 | }
|
---|
[3598] | 1302 |
|
---|
| 1303 |
|
---|
| 1304 |
|
---|
| 1305 | /*
|
---|
| 1306 | * Clear the hardware (in graphics card) stencil buffer.
|
---|
| 1307 | * This is done with the Driver.WriteStencilSpan() and Driver.ReadStencilSpan()
|
---|
| 1308 | * functions.
|
---|
| 1309 | * Actually, if there is a hardware stencil buffer it really should have
|
---|
| 1310 | * been cleared in Driver.Clear()! However, if the hardware does not
|
---|
| 1311 | * support scissored clears or masked clears (i.e. glStencilMask) then
|
---|
| 1312 | * we have to use the span-based functions.
|
---|
| 1313 | */
|
---|
| 1314 | static void
|
---|
| 1315 | clear_hardware_stencil_buffer( GLcontext *ctx )
|
---|
| 1316 | {
|
---|
| 1317 | ASSERT(ctx->Driver.WriteStencilSpan);
|
---|
| 1318 | ASSERT(ctx->Driver.ReadStencilSpan);
|
---|
| 1319 |
|
---|
| 1320 | if (ctx->Scissor.Enabled) {
|
---|
| 1321 | /* clear scissor region only */
|
---|
| 1322 | const GLint x = ctx->DrawBuffer->Xmin;
|
---|
| 1323 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
|
---|
| 1324 | if (ctx->Stencil.WriteMask != STENCIL_MAX) {
|
---|
| 1325 | /* must apply mask to the clear */
|
---|
| 1326 | GLint y;
|
---|
| 1327 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
|
---|
| 1328 | const GLstencil mask = ctx->Stencil.WriteMask;
|
---|
| 1329 | const GLstencil invMask = ~mask;
|
---|
| 1330 | const GLstencil clearVal = (ctx->Stencil.Clear & mask);
|
---|
| 1331 | GLstencil stencil[MAX_WIDTH];
|
---|
| 1332 | GLint i;
|
---|
| 1333 | (*ctx->Driver.ReadStencilSpan)(ctx, x, y, width, stencil);
|
---|
| 1334 | for (i = 0; i < width; i++) {
|
---|
| 1335 | stencil[i] = (stencil[i] & invMask) | clearVal;
|
---|
| 1336 | }
|
---|
| 1337 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL);
|
---|
| 1338 | }
|
---|
| 1339 | }
|
---|
| 1340 | else {
|
---|
| 1341 | /* no masking */
|
---|
| 1342 | GLstencil stencil[MAX_WIDTH];
|
---|
| 1343 | GLint y, i;
|
---|
| 1344 | for (i = 0; i < width; i++) {
|
---|
| 1345 | stencil[i] = ctx->Stencil.Clear;
|
---|
| 1346 | }
|
---|
| 1347 | for (y = ctx->DrawBuffer->Ymin; y <= ctx->DrawBuffer->Ymax; y++) {
|
---|
| 1348 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL);
|
---|
| 1349 | }
|
---|
| 1350 | }
|
---|
| 1351 | }
|
---|
| 1352 | else {
|
---|
| 1353 | /* clear whole stencil buffer */
|
---|
| 1354 | if (ctx->Stencil.WriteMask != STENCIL_MAX) {
|
---|
| 1355 | /* must apply mask to the clear */
|
---|
| 1356 | const GLstencil mask = ctx->Stencil.WriteMask;
|
---|
| 1357 | const GLstencil invMask = ~mask;
|
---|
| 1358 | const GLstencil clearVal = (ctx->Stencil.Clear & mask);
|
---|
| 1359 | const GLint width = ctx->DrawBuffer->Width;
|
---|
| 1360 | const GLint height = ctx->DrawBuffer->Height;
|
---|
| 1361 | const GLint x = ctx->DrawBuffer->Xmin;
|
---|
| 1362 | GLint y;
|
---|
| 1363 | for (y = 0; y < height; y++) {
|
---|
| 1364 | GLstencil stencil[MAX_WIDTH];
|
---|
| 1365 | GLuint i;
|
---|
| 1366 | (*ctx->Driver.ReadStencilSpan)(ctx, x, y, width, stencil);
|
---|
| 1367 | for (i = 0; i < width; i++) {
|
---|
| 1368 | stencil[i] = (stencil[i] & invMask) | clearVal;
|
---|
| 1369 | }
|
---|
| 1370 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL);
|
---|
| 1371 | }
|
---|
| 1372 | }
|
---|
| 1373 | else {
|
---|
| 1374 | /* clear whole buffer without masking */
|
---|
| 1375 | const GLint width = ctx->DrawBuffer->Width;
|
---|
| 1376 | const GLint height = ctx->DrawBuffer->Width;
|
---|
| 1377 | const GLint x = ctx->DrawBuffer->Xmin;
|
---|
| 1378 | GLstencil stencil[MAX_WIDTH];
|
---|
| 1379 | GLint y, i;
|
---|
| 1380 | for (i = 0; i < width; i++) {
|
---|
| 1381 | stencil[i] = ctx->Stencil.Clear;
|
---|
| 1382 | }
|
---|
| 1383 | for (y = 0; y < height; y++) {
|
---|
| 1384 | (*ctx->Driver.WriteStencilSpan)(ctx, x, y, width, stencil, NULL);
|
---|
| 1385 | }
|
---|
| 1386 | }
|
---|
| 1387 | }
|
---|
| 1388 | }
|
---|
| 1389 |
|
---|
| 1390 |
|
---|
| 1391 |
|
---|
| 1392 | /*
|
---|
| 1393 | * Clear the stencil buffer.
|
---|
| 1394 | */
|
---|
| 1395 | void gl_clear_stencil_buffer( GLcontext *ctx )
|
---|
| 1396 | {
|
---|
| 1397 | if (ctx->Driver.WriteStencilSpan) {
|
---|
| 1398 | ASSERT(ctx->Driver.ReadStencilSpan);
|
---|
| 1399 | clear_hardware_stencil_buffer(ctx);
|
---|
| 1400 | }
|
---|
| 1401 | else {
|
---|
| 1402 | clear_software_stencil_buffer(ctx);
|
---|
| 1403 | }
|
---|
| 1404 | }
|
---|
| 1405 |
|
---|