1 | /* $Id: span.h,v 1.2 2000-05-23 20:34:56 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef SPAN_H
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32 | #define SPAN_H
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33 |
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34 |
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35 | #include "types.h"
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36 |
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37 |
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38 | extern void gl_write_index_span( GLcontext *ctx,
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39 | GLuint n, GLint x, GLint y, const GLdepth z[],
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40 | GLuint index[], GLenum primitive );
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41 |
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42 |
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43 | extern void gl_write_monoindex_span( GLcontext *ctx,
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44 | GLuint n, GLint x, GLint y,
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45 | const GLdepth z[],
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46 | GLuint index, GLenum primitive );
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47 |
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48 |
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49 | extern void gl_write_rgba_span( GLcontext *ctx,
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50 | GLuint n, GLint x, GLint y, const GLdepth z[],
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51 | GLubyte rgba[][4], GLenum primitive );
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52 |
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53 |
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54 | extern void gl_write_monocolor_span( GLcontext *ctx,
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55 | GLuint n, GLint x, GLint y,
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56 | const GLdepth z[], const GLubyte color[4],
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57 | GLenum primitive );
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58 |
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59 |
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60 | extern void gl_write_texture_span( GLcontext *ctx,
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61 | GLuint n, GLint x, GLint y,
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62 | const GLdepth z[],
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63 | const GLfloat s[], const GLfloat t[],
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64 | const GLfloat u[], GLfloat lambda[],
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65 | GLubyte rgba[][4], CONST GLubyte spec[][4],
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66 | GLenum primitive );
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67 |
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68 |
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69 | extern void
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70 | gl_write_multitexture_span( GLcontext *ctx, GLuint texSets,
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71 | GLuint n, GLint x, GLint y,
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72 | const GLdepth z[],
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73 | CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
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74 | CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
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75 | CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],
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76 | GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
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77 | GLubyte rgba[][4],
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78 | CONST GLubyte spec[][4],
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79 | GLenum primitive );
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80 |
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81 |
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82 | extern void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
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83 | GLuint n, GLint x, GLint y,
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84 | GLubyte rgba[][4] );
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85 |
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86 |
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87 | extern void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
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88 | GLuint n, GLint x, GLint y, GLuint indx[] );
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89 |
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90 |
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91 | #endif
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