| 1 | /* $Id: span.c,v 1.2 2000-05-23 20:40:53 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /* | 
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| 29 | * pixel span rasterization: | 
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| 30 | * These functions implement the rasterization pipeline. | 
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| 31 | */ | 
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| 32 |  | 
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| 33 |  | 
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| 34 | #ifdef PC_HEADER | 
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| 35 | #include "all.h" | 
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| 36 | #else | 
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| 37 | #include "glheader.h" | 
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| 38 | #include "alpha.h" | 
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| 39 | #include "alphabuf.h" | 
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| 40 | #include "blend.h" | 
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| 41 | #include "depth.h" | 
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| 42 | #include "fog.h" | 
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| 43 | #include "logic.h" | 
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| 44 | #include "macros.h" | 
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| 45 | #include "masking.h" | 
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| 46 | #include "mem.h" | 
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| 47 | #include "scissor.h" | 
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| 48 | #include "span.h" | 
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| 49 | #include "stencil.h" | 
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| 50 | #include "texture.h" | 
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| 51 | #include "types.h" | 
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| 52 | #endif | 
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| 53 |  | 
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| 54 |  | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /* | 
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| 58 | * Apply the current polygon stipple pattern to a span of pixels. | 
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| 59 | */ | 
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| 60 | static void stipple_polygon_span( GLcontext *ctx, | 
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| 61 | GLuint n, GLint x, GLint y, GLubyte mask[] ) | 
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| 62 | { | 
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| 63 | register GLuint i, m, stipple, highbit=0x80000000; | 
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| 64 |  | 
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| 65 | stipple = ctx->PolygonStipple[y % 32]; | 
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| 66 | m = highbit >> (GLuint) (x % 32); | 
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| 67 |  | 
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| 68 | for (i=0;i<n;i++) { | 
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| 69 | if ((m & stipple)==0) { | 
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| 70 | mask[i] = 0; | 
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| 71 | } | 
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| 72 | m = m >> 1; | 
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| 73 | if (m==0) { | 
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| 74 | m = 0x80000000; | 
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| 75 | } | 
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| 76 | } | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 |  | 
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| 81 | /* | 
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| 82 | * Clip a pixel span to the current buffer/window boundaries. | 
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| 83 | * Return:  0 = all pixels clipped | 
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| 84 | *          1 = at least one pixel is visible | 
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| 85 | */ | 
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| 86 | static GLuint clip_span( GLcontext *ctx, | 
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| 87 | GLint n, GLint x, GLint y, GLubyte mask[] ) | 
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| 88 | { | 
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| 89 | GLint i; | 
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| 90 |  | 
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| 91 | /* Clip to top and bottom */ | 
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| 92 | if (y < 0 || y >= ctx->DrawBuffer->Height) { | 
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| 93 | return 0; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | /* Clip to left and right */ | 
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| 97 | if (x >= 0 && x + n <= ctx->DrawBuffer->Width) { | 
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| 98 | /* no clipping needed */ | 
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| 99 | return 1; | 
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| 100 | } | 
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| 101 | else if (x + n <= 0) { | 
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| 102 | /* completely off left side */ | 
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| 103 | return 0; | 
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| 104 | } | 
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| 105 | else if (x >= ctx->DrawBuffer->Width) { | 
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| 106 | /* completely off right side */ | 
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| 107 | return 0; | 
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| 108 | } | 
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| 109 | else { | 
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| 110 | /* clip-test each pixel, this could be done better */ | 
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| 111 | for (i=0;i<n;i++) { | 
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| 112 | if (x + i < 0 || x + i >= ctx->DrawBuffer->Width) { | 
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| 113 | mask[i] = 0; | 
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| 114 | } | 
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| 115 | } | 
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| 116 | return 1; | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 |  | 
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| 122 | /* | 
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| 123 | * Draw to more than one color buffer (or none). | 
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| 124 | */ | 
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| 125 | static void multi_write_index_span( GLcontext *ctx, GLuint n, | 
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| 126 | GLint x, GLint y, const GLuint indexes[], | 
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| 127 | const GLubyte mask[] ) | 
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| 128 | { | 
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| 129 | GLuint bufferBit; | 
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| 130 |  | 
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| 131 | if (ctx->Color.DrawBuffer == GL_NONE) | 
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| 132 | return; | 
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| 133 |  | 
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| 134 | /* loop over four possible dest color buffers */ | 
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| 135 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { | 
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| 136 | if (bufferBit & ctx->Color.DrawDestMask) { | 
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| 137 | GLuint indexTmp[MAX_WIDTH]; | 
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| 138 | ASSERT(n < MAX_WIDTH); | 
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| 139 |  | 
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| 140 | if (bufferBit == FRONT_LEFT_BIT) | 
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| 141 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); | 
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| 142 | else if (bufferBit == FRONT_RIGHT_BIT) | 
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| 143 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT); | 
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| 144 | else if (bufferBit == BACK_LEFT_BIT) | 
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| 145 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT); | 
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| 146 | else | 
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| 147 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); | 
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| 148 |  | 
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| 149 | /* make copy of incoming indexes */ | 
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| 150 | MEMCPY( indexTmp, indexes, n * sizeof(GLuint) ); | 
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| 151 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 152 | gl_logicop_ci_span( ctx, n, x, y, indexTmp, mask ); | 
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| 153 | } | 
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| 154 | if (ctx->Color.SWmasking) { | 
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| 155 | gl_mask_index_span( ctx, n, x, y, indexTmp ); | 
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| 156 | } | 
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| 157 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask ); | 
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| 158 | } | 
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| 159 | } | 
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| 160 |  | 
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| 161 | /* restore default dest buffer */ | 
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| 162 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer); | 
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| 163 | } | 
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| 164 |  | 
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| 165 |  | 
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| 166 |  | 
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| 167 | /* | 
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| 168 | * Write a horizontal span of color index pixels to the frame buffer. | 
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| 169 | * Stenciling, Depth-testing, etc. are done as needed. | 
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| 170 | * Input:  n - number of pixels in the span | 
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| 171 | *         x, y - location of leftmost pixel in the span | 
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| 172 | *         z - array of [n] z-values | 
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| 173 | *         index - array of [n] color indexes | 
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| 174 | *         primitive - either GL_POINT, GL_LINE, GL_POLYGON, or GL_BITMAP | 
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| 175 | */ | 
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| 176 | void gl_write_index_span( GLcontext *ctx, | 
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| 177 | GLuint n, GLint x, GLint y, const GLdepth z[], | 
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| 178 | GLuint indexIn[], GLenum primitive ) | 
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| 179 | { | 
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| 180 | GLubyte mask[MAX_WIDTH]; | 
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| 181 | GLuint indexBackup[MAX_WIDTH]; | 
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| 182 | GLuint *index;  /* points to indexIn or indexBackup */ | 
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| 183 |  | 
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| 184 | /* init mask to 1's (all pixels are to be written) */ | 
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| 185 | MEMSET(mask, 1, n); | 
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| 186 |  | 
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| 187 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { | 
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| 188 | if (clip_span(ctx,n,x,y,mask)==0) { | 
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| 189 | return; | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | if ((primitive==GL_BITMAP && ctx->MutablePixels) | 
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| 194 | || (ctx->RasterMask & MULTI_DRAW_BIT)) { | 
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| 195 | /* Make copy of color indexes */ | 
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| 196 | MEMCPY( indexBackup, indexIn, n * sizeof(GLuint) ); | 
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| 197 | index = indexBackup; | 
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| 198 | } | 
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| 199 | else { | 
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| 200 | index = indexIn; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /* Per-pixel fog */ | 
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| 204 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode == FOG_FRAGMENT)) { | 
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| 205 | _mesa_fog_ci_pixels( ctx, n, z, index ); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | /* Do the scissor test */ | 
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| 209 | if (ctx->Scissor.Enabled) { | 
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| 210 | if (gl_scissor_span( ctx, n, x, y, mask )==0) { | 
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| 211 | return; | 
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| 212 | } | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /* Polygon Stippling */ | 
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| 216 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { | 
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| 217 | stipple_polygon_span( ctx, n, x, y, mask ); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | if (ctx->Stencil.Enabled) { | 
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| 221 | /* first stencil test */ | 
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| 222 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) { | 
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| 223 | return; | 
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| 224 | } | 
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| 225 | } | 
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| 226 | else if (ctx->Depth.Test) { | 
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| 227 | /* regular depth testing */ | 
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| 228 | if (_mesa_depth_test_span( ctx, n, x, y, z, mask )==0)  return; | 
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| 229 | } | 
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| 230 |  | 
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| 231 | /* if we get here, something passed the depth test */ | 
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| 232 | ctx->OcclusionResult = GL_TRUE; | 
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| 233 |  | 
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| 234 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
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| 235 | /* draw to zero or two or more buffers */ | 
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| 236 | multi_write_index_span( ctx, n, x, y, index, mask ); | 
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| 237 | } | 
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| 238 | else { | 
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| 239 | /* normal situation: draw to exactly one buffer */ | 
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| 240 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 241 | gl_logicop_ci_span( ctx, n, x, y, index, mask ); | 
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| 242 | } | 
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| 243 | if (ctx->Color.SWmasking) { | 
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| 244 | gl_mask_index_span( ctx, n, x, y, index ); | 
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| 245 | } | 
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| 246 |  | 
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| 247 | /* write pixels */ | 
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| 248 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, index, mask ); | 
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| 249 | } | 
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| 250 | } | 
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| 251 |  | 
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| 252 |  | 
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| 253 |  | 
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| 254 |  | 
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| 255 | void gl_write_monoindex_span( GLcontext *ctx, | 
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| 256 | GLuint n, GLint x, GLint y, const GLdepth z[], | 
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| 257 | GLuint index, GLenum primitive ) | 
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| 258 | { | 
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| 259 | GLubyte mask[MAX_WIDTH]; | 
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| 260 | GLuint i; | 
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| 261 |  | 
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| 262 | /* init mask to 1's (all pixels are to be written) */ | 
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| 263 | MEMSET(mask, 1, n); | 
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| 264 |  | 
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| 265 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { | 
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| 266 | if (clip_span( ctx, n, x, y, mask)==0) { | 
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| 267 | return; | 
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| 268 | } | 
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| 269 | } | 
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| 270 |  | 
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| 271 | /* Do the scissor test */ | 
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| 272 | if (ctx->Scissor.Enabled) { | 
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| 273 | if (gl_scissor_span( ctx, n, x, y, mask )==0) { | 
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| 274 | return; | 
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| 275 | } | 
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| 276 | } | 
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| 277 |  | 
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| 278 | /* Polygon Stippling */ | 
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| 279 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { | 
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| 280 | stipple_polygon_span( ctx, n, x, y, mask ); | 
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| 281 | } | 
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| 282 |  | 
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| 283 | if (ctx->Stencil.Enabled) { | 
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| 284 | /* first stencil test */ | 
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| 285 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) { | 
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| 286 | return; | 
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| 287 | } | 
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| 288 | } | 
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| 289 | else if (ctx->Depth.Test) { | 
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| 290 | /* regular depth testing */ | 
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| 291 | if (_mesa_depth_test_span( ctx, n, x, y, z, mask )==0)  return; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | /* if we get here, something passed the depth test */ | 
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| 295 | ctx->OcclusionResult = GL_TRUE; | 
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| 296 |  | 
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| 297 | if (ctx->Color.DrawBuffer == GL_NONE) { | 
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| 298 | /* write no pixels */ | 
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| 299 | return; | 
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| 300 | } | 
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| 301 |  | 
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| 302 | if ((ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) | 
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| 303 | || ctx->Color.SWLogicOpEnabled || ctx->Color.SWmasking) { | 
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| 304 | /* different index per pixel */ | 
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| 305 | GLuint indexes[MAX_WIDTH]; | 
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| 306 | for (i=0;i<n;i++) { | 
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| 307 | indexes[i] = index; | 
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| 308 | } | 
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| 309 |  | 
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| 310 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) { | 
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| 311 | _mesa_fog_ci_pixels( ctx, n, z, indexes ); | 
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| 312 | } | 
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| 313 |  | 
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| 314 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 315 | gl_logicop_ci_span( ctx, n, x, y, indexes, mask ); | 
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| 316 | } | 
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| 317 |  | 
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| 318 | if (ctx->Color.SWmasking) { | 
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| 319 | gl_mask_index_span( ctx, n, x, y, indexes ); | 
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| 320 | } | 
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| 321 |  | 
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| 322 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
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| 323 | /* draw to zero or two or more buffers */ | 
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| 324 | multi_write_index_span( ctx, n, x, y, indexes, mask ); | 
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| 325 | } | 
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| 326 | else { | 
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| 327 | /* normal situation: draw to exactly one buffer */ | 
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| 328 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 329 | gl_logicop_ci_span( ctx, n, x, y, indexes, mask ); | 
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| 330 | } | 
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| 331 | if (ctx->Color.SWmasking) { | 
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| 332 | gl_mask_index_span( ctx, n, x, y, indexes ); | 
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| 333 | } | 
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| 334 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexes, mask ); | 
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| 335 | } | 
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| 336 | } | 
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| 337 | else { | 
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| 338 | /* same color index for all pixels */ | 
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| 339 | ASSERT(!ctx->Color.SWLogicOpEnabled); | 
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| 340 | ASSERT(!ctx->Color.SWmasking); | 
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| 341 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
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| 342 | /* draw to zero or two or more buffers */ | 
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| 343 | GLuint indexes[MAX_WIDTH]; | 
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| 344 | for (i=0;i<n;i++) | 
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| 345 | indexes[i] = index; | 
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| 346 | multi_write_index_span( ctx, n, x, y, indexes, mask ); | 
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| 347 | } | 
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| 348 | else { | 
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| 349 | /* normal situation: draw to exactly one buffer */ | 
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| 350 | (*ctx->Driver.WriteMonoCISpan)( ctx, n, x, y, mask ); | 
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| 351 | } | 
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| 352 | } | 
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| 353 | } | 
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| 354 |  | 
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| 355 |  | 
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| 356 |  | 
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| 357 | /* | 
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| 358 | * Draw to more than one RGBA color buffer (or none). | 
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| 359 | */ | 
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| 360 | static void multi_write_rgba_span( GLcontext *ctx, GLuint n, | 
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| 361 | GLint x, GLint y, CONST GLubyte rgba[][4], | 
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| 362 | const GLubyte mask[] ) | 
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| 363 | { | 
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| 364 | GLuint bufferBit; | 
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| 365 |  | 
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| 366 | if (ctx->Color.DrawBuffer == GL_NONE) | 
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| 367 | return; | 
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| 368 |  | 
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| 369 | /* loop over four possible dest color buffers */ | 
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| 370 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { | 
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| 371 | if (bufferBit & ctx->Color.DrawDestMask) { | 
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| 372 | GLubyte rgbaTmp[MAX_WIDTH][4]; | 
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| 373 | ASSERT(n < MAX_WIDTH); | 
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| 374 |  | 
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| 375 | if (bufferBit == FRONT_LEFT_BIT) { | 
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| 376 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); | 
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| 377 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha; | 
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| 378 | } | 
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| 379 | else if (bufferBit == FRONT_RIGHT_BIT) { | 
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| 380 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT); | 
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| 381 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha; | 
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| 382 | } | 
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| 383 | else if (bufferBit == BACK_LEFT_BIT) { | 
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| 384 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT); | 
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| 385 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha; | 
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| 386 | } | 
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| 387 | else { | 
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| 388 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); | 
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| 389 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha; | 
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| 390 | } | 
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| 391 |  | 
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| 392 | /* make copy of incoming colors */ | 
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| 393 | MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLubyte) ); | 
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| 394 |  | 
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| 395 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 396 | gl_logicop_rgba_span( ctx, n, x, y, rgbaTmp, mask ); | 
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| 397 | } | 
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| 398 | else if (ctx->Color.BlendEnabled) { | 
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| 399 | _mesa_blend_span( ctx, n, x, y, rgbaTmp, mask ); | 
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| 400 | } | 
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| 401 | if (ctx->Color.SWmasking) { | 
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| 402 | gl_mask_rgba_span( ctx, n, x, y, rgbaTmp ); | 
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| 403 | } | 
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| 404 |  | 
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| 405 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, | 
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| 406 | (const GLubyte (*)[4]) rgbaTmp, mask ); | 
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| 407 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
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| 408 | gl_write_alpha_span( ctx, n, x, y, | 
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| 409 | (const GLubyte (*)[4])rgbaTmp, mask ); | 
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| 410 | } | 
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| 411 | } | 
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| 412 | } | 
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| 413 |  | 
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| 414 | /* restore default dest buffer */ | 
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| 415 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer ); | 
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| 416 | } | 
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| 417 |  | 
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| 418 |  | 
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| 419 |  | 
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| 420 | void gl_write_rgba_span( GLcontext *ctx, | 
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| 421 | GLuint n, GLint x, GLint y, const GLdepth z[], | 
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| 422 | GLubyte rgbaIn[][4], | 
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| 423 | GLenum primitive ) | 
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| 424 | { | 
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| 425 | GLubyte mask[MAX_WIDTH]; | 
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| 426 | GLboolean write_all = GL_TRUE; | 
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| 427 | GLubyte rgbaBackup[MAX_WIDTH][4]; | 
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| 428 | GLubyte (*rgba)[4]; | 
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| 429 | const GLubyte *Null = 0; | 
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| 430 |  | 
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| 431 | /* init mask to 1's (all pixels are to be written) */ | 
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| 432 | MEMSET(mask, 1, n); | 
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| 433 |  | 
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| 434 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { | 
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| 435 | if (clip_span( ctx,n,x,y,mask)==0) { | 
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| 436 | return; | 
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| 437 | } | 
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| 438 | write_all = GL_FALSE; | 
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| 439 | } | 
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| 440 |  | 
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| 441 | if ((primitive==GL_BITMAP && ctx->MutablePixels) | 
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| 442 | || (ctx->RasterMask & MULTI_DRAW_BIT)) { | 
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| 443 | /* must make a copy of the colors since they may be modified */ | 
|---|
| 444 | MEMCPY( rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte) ); | 
|---|
| 445 | rgba = rgbaBackup; | 
|---|
| 446 | } | 
|---|
| 447 | else { | 
|---|
| 448 | rgba = rgbaIn; | 
|---|
| 449 | } | 
|---|
| 450 |  | 
|---|
| 451 | /* Per-pixel fog */ | 
|---|
| 452 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) { | 
|---|
| 453 | _mesa_fog_rgba_pixels( ctx, n, z, rgba ); | 
|---|
| 454 | } | 
|---|
| 455 |  | 
|---|
| 456 | /* Do the scissor test */ | 
|---|
| 457 | if (ctx->Scissor.Enabled) { | 
|---|
| 458 | if (gl_scissor_span( ctx, n, x, y, mask )==0) { | 
|---|
| 459 | return; | 
|---|
| 460 | } | 
|---|
| 461 | write_all = GL_FALSE; | 
|---|
| 462 | } | 
|---|
| 463 |  | 
|---|
| 464 | /* Polygon Stippling */ | 
|---|
| 465 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { | 
|---|
| 466 | stipple_polygon_span( ctx, n, x, y, mask ); | 
|---|
| 467 | write_all = GL_FALSE; | 
|---|
| 468 | } | 
|---|
| 469 |  | 
|---|
| 470 | /* Do the alpha test */ | 
|---|
| 471 | if (ctx->Color.AlphaEnabled) { | 
|---|
| 472 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4]) rgba, mask )==0) { | 
|---|
| 473 | return; | 
|---|
| 474 | } | 
|---|
| 475 | write_all = GL_FALSE; | 
|---|
| 476 | } | 
|---|
| 477 |  | 
|---|
| 478 | if (ctx->Stencil.Enabled) { | 
|---|
| 479 | /* first stencil test */ | 
|---|
| 480 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) { | 
|---|
| 481 | return; | 
|---|
| 482 | } | 
|---|
| 483 | write_all = GL_FALSE; | 
|---|
| 484 | } | 
|---|
| 485 | else if (ctx->Depth.Test) { | 
|---|
| 486 | /* regular depth testing */ | 
|---|
| 487 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask ); | 
|---|
| 488 | if (m==0) { | 
|---|
| 489 | return; | 
|---|
| 490 | } | 
|---|
| 491 | if (m<n) { | 
|---|
| 492 | write_all = GL_FALSE; | 
|---|
| 493 | } | 
|---|
| 494 | } | 
|---|
| 495 |  | 
|---|
| 496 | /* if we get here, something passed the depth test */ | 
|---|
| 497 | ctx->OcclusionResult = GL_TRUE; | 
|---|
| 498 |  | 
|---|
| 499 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
|---|
| 500 | multi_write_rgba_span( ctx, n, x, y, | 
|---|
| 501 | (const GLubyte (*)[4]) rgba, | 
|---|
| 502 | write_all ? Null : mask ); | 
|---|
| 503 | } | 
|---|
| 504 | else { | 
|---|
| 505 | /* normal: write to exactly one buffer */ | 
|---|
| 506 | /* logic op or blending */ | 
|---|
| 507 | if (ctx->Color.SWLogicOpEnabled) { | 
|---|
| 508 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 509 | } | 
|---|
| 510 | else if (ctx->Color.BlendEnabled) { | 
|---|
| 511 | _mesa_blend_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | /* Color component masking */ | 
|---|
| 515 | if (ctx->Color.SWmasking) { | 
|---|
| 516 | gl_mask_rgba_span( ctx, n, x, y, rgba ); | 
|---|
| 517 | } | 
|---|
| 518 |  | 
|---|
| 519 | /* write pixels */ | 
|---|
| 520 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, | 
|---|
| 521 | (const GLubyte (*)[4]) rgba, | 
|---|
| 522 | write_all ? Null : mask ); | 
|---|
| 523 |  | 
|---|
| 524 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
|---|
| 525 | gl_write_alpha_span( ctx, n, x, y, | 
|---|
| 526 | (const GLubyte (*)[4]) rgba, | 
|---|
| 527 | write_all ? Null : mask ); | 
|---|
| 528 | } | 
|---|
| 529 |  | 
|---|
| 530 | } | 
|---|
| 531 | } | 
|---|
| 532 |  | 
|---|
| 533 |  | 
|---|
| 534 |  | 
|---|
| 535 | /* | 
|---|
| 536 | * Write a horizontal span of color pixels to the frame buffer. | 
|---|
| 537 | * The color is initially constant for the whole span. | 
|---|
| 538 | * Alpha-testing, stenciling, depth-testing, and blending are done as needed. | 
|---|
| 539 | * Input:  n - number of pixels in the span | 
|---|
| 540 | *         x, y - location of leftmost pixel in the span | 
|---|
| 541 | *         z - array of [n] z-values | 
|---|
| 542 | *         r, g, b, a - the color of the pixels | 
|---|
| 543 | *         primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP. | 
|---|
| 544 | */ | 
|---|
| 545 | void gl_write_monocolor_span( GLcontext *ctx, | 
|---|
| 546 | GLuint n, GLint x, GLint y, const GLdepth z[], | 
|---|
| 547 | const GLubyte color[4], | 
|---|
| 548 | GLenum primitive ) | 
|---|
| 549 | { | 
|---|
| 550 | GLuint i; | 
|---|
| 551 | GLubyte mask[MAX_WIDTH]; | 
|---|
| 552 | GLboolean write_all = GL_TRUE; | 
|---|
| 553 | GLubyte rgba[MAX_WIDTH][4]; | 
|---|
| 554 | const GLubyte *Null = 0; | 
|---|
| 555 |  | 
|---|
| 556 | /* init mask to 1's (all pixels are to be written) */ | 
|---|
| 557 | MEMSET(mask, 1, n); | 
|---|
| 558 |  | 
|---|
| 559 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { | 
|---|
| 560 | if (clip_span( ctx,n,x,y,mask)==0) { | 
|---|
| 561 | return; | 
|---|
| 562 | } | 
|---|
| 563 | write_all = GL_FALSE; | 
|---|
| 564 | } | 
|---|
| 565 |  | 
|---|
| 566 | /* Do the scissor test */ | 
|---|
| 567 | if (ctx->Scissor.Enabled) { | 
|---|
| 568 | if (gl_scissor_span( ctx, n, x, y, mask )==0) { | 
|---|
| 569 | return; | 
|---|
| 570 | } | 
|---|
| 571 | write_all = GL_FALSE; | 
|---|
| 572 | } | 
|---|
| 573 |  | 
|---|
| 574 | /* Polygon Stippling */ | 
|---|
| 575 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { | 
|---|
| 576 | stipple_polygon_span( ctx, n, x, y, mask ); | 
|---|
| 577 | write_all = GL_FALSE; | 
|---|
| 578 | } | 
|---|
| 579 |  | 
|---|
| 580 | /* Do the alpha test */ | 
|---|
| 581 | if (ctx->Color.AlphaEnabled) { | 
|---|
| 582 | for (i=0;i<n;i++) { | 
|---|
| 583 | rgba[i][ACOMP] = color[ACOMP]; | 
|---|
| 584 | } | 
|---|
| 585 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4])rgba, mask )==0) { | 
|---|
| 586 | return; | 
|---|
| 587 | } | 
|---|
| 588 | write_all = GL_FALSE; | 
|---|
| 589 | } | 
|---|
| 590 |  | 
|---|
| 591 | if (ctx->Stencil.Enabled) { | 
|---|
| 592 | /* first stencil test */ | 
|---|
| 593 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) { | 
|---|
| 594 | return; | 
|---|
| 595 | } | 
|---|
| 596 | write_all = GL_FALSE; | 
|---|
| 597 | } | 
|---|
| 598 | else if (ctx->Depth.Test) { | 
|---|
| 599 | /* regular depth testing */ | 
|---|
| 600 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask ); | 
|---|
| 601 | if (m==0) { | 
|---|
| 602 | return; | 
|---|
| 603 | } | 
|---|
| 604 | if (m<n) { | 
|---|
| 605 | write_all = GL_FALSE; | 
|---|
| 606 | } | 
|---|
| 607 | } | 
|---|
| 608 |  | 
|---|
| 609 | /* if we get here, something passed the depth test */ | 
|---|
| 610 | ctx->OcclusionResult = GL_TRUE; | 
|---|
| 611 |  | 
|---|
| 612 | if (ctx->Color.DrawBuffer == GL_NONE) { | 
|---|
| 613 | /* write no pixels */ | 
|---|
| 614 | return; | 
|---|
| 615 | } | 
|---|
| 616 |  | 
|---|
| 617 | if (ctx->Color.BlendEnabled || ctx->Color.SWLogicOpEnabled | 
|---|
| 618 | || ctx->Color.SWmasking) { | 
|---|
| 619 | /* assign same color to each pixel */ | 
|---|
| 620 | for (i=0;i<n;i++) { | 
|---|
| 621 | if (mask[i]) { | 
|---|
| 622 | COPY_4UBV(rgba[i], color); | 
|---|
| 623 | } | 
|---|
| 624 | } | 
|---|
| 625 |  | 
|---|
| 626 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
|---|
| 627 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba, | 
|---|
| 628 | mask ); | 
|---|
| 629 | } | 
|---|
| 630 | else { | 
|---|
| 631 | /* normal: write to exactly one buffer */ | 
|---|
| 632 | if (ctx->Color.SWLogicOpEnabled) { | 
|---|
| 633 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 634 | } | 
|---|
| 635 | else if (ctx->Color.BlendEnabled) { | 
|---|
| 636 | _mesa_blend_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 637 | } | 
|---|
| 638 |  | 
|---|
| 639 | /* Color component masking */ | 
|---|
| 640 | if (ctx->Color.SWmasking) { | 
|---|
| 641 | gl_mask_rgba_span( ctx, n, x, y, rgba ); | 
|---|
| 642 | } | 
|---|
| 643 |  | 
|---|
| 644 | /* write pixels */ | 
|---|
| 645 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, | 
|---|
| 646 | (const GLubyte (*)[4]) rgba, | 
|---|
| 647 | write_all ? Null : mask ); | 
|---|
| 648 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
|---|
| 649 | gl_write_alpha_span( ctx, n, x, y, | 
|---|
| 650 | (const GLubyte (*)[4]) rgba, | 
|---|
| 651 | write_all ? Null : mask ); | 
|---|
| 652 | } | 
|---|
| 653 | } | 
|---|
| 654 | } | 
|---|
| 655 | else { | 
|---|
| 656 | /* same color for all pixels */ | 
|---|
| 657 | ASSERT(!ctx->Color.BlendEnabled); | 
|---|
| 658 | ASSERT(!ctx->Color.SWLogicOpEnabled); | 
|---|
| 659 | ASSERT(!ctx->Color.SWmasking); | 
|---|
| 660 |  | 
|---|
| 661 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
|---|
| 662 | for (i=0;i<n;i++) { | 
|---|
| 663 | if (mask[i]) { | 
|---|
| 664 | COPY_4UBV(rgba[i], color); | 
|---|
| 665 | } | 
|---|
| 666 | } | 
|---|
| 667 | multi_write_rgba_span( ctx, n, x, y, | 
|---|
| 668 | (const GLubyte (*)[4]) rgba, | 
|---|
| 669 | mask ); | 
|---|
| 670 | } | 
|---|
| 671 | else { | 
|---|
| 672 | (*ctx->Driver.WriteMonoRGBASpan)( ctx, n, x, y, mask ); | 
|---|
| 673 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
|---|
| 674 | gl_write_mono_alpha_span( ctx, n, x, y, (GLubyte) color[ACOMP], | 
|---|
| 675 | write_all ? Null : mask ); | 
|---|
| 676 | } | 
|---|
| 677 | } | 
|---|
| 678 | } | 
|---|
| 679 | } | 
|---|
| 680 |  | 
|---|
| 681 |  | 
|---|
| 682 |  | 
|---|
| 683 | /* | 
|---|
| 684 | * Add specular color to base color.  This is used only when | 
|---|
| 685 | * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR. | 
|---|
| 686 | */ | 
|---|
| 687 | static void add_colors(GLuint n, GLubyte rgba[][4], CONST GLubyte specular[][4] ) | 
|---|
| 688 | { | 
|---|
| 689 | GLuint i; | 
|---|
| 690 | for (i=0; i<n; i++) { | 
|---|
| 691 | GLint r = rgba[i][RCOMP] + specular[i][RCOMP]; | 
|---|
| 692 | GLint g = rgba[i][GCOMP] + specular[i][GCOMP]; | 
|---|
| 693 | GLint b = rgba[i][BCOMP] + specular[i][BCOMP]; | 
|---|
| 694 | rgba[i][RCOMP] = (GLubyte) MIN2(r, 255); | 
|---|
| 695 | rgba[i][GCOMP] = (GLubyte) MIN2(g, 255); | 
|---|
| 696 | rgba[i][BCOMP] = (GLubyte) MIN2(b, 255); | 
|---|
| 697 | } | 
|---|
| 698 | } | 
|---|
| 699 |  | 
|---|
| 700 |  | 
|---|
| 701 | /* | 
|---|
| 702 | * Write a horizontal span of textured pixels to the frame buffer. | 
|---|
| 703 | * The color of each pixel is different. | 
|---|
| 704 | * Alpha-testing, stenciling, depth-testing, and blending are done | 
|---|
| 705 | * as needed. | 
|---|
| 706 | * Input:  n - number of pixels in the span | 
|---|
| 707 | *         x, y - location of leftmost pixel in the span | 
|---|
| 708 | *         z - array of [n] z-values | 
|---|
| 709 | *         s, t - array of (s,t) texture coordinates for each pixel | 
|---|
| 710 | *         lambda - array of texture lambda values | 
|---|
| 711 | *         rgba - array of [n] color components | 
|---|
| 712 | *         primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP. | 
|---|
| 713 | */ | 
|---|
| 714 | void gl_write_texture_span( GLcontext *ctx, | 
|---|
| 715 | GLuint n, GLint x, GLint y, const GLdepth z[], | 
|---|
| 716 | const GLfloat s[], const GLfloat t[], | 
|---|
| 717 | const GLfloat u[], GLfloat lambda[], | 
|---|
| 718 | GLubyte rgbaIn[][4], CONST GLubyte spec[][4], | 
|---|
| 719 | GLenum primitive ) | 
|---|
| 720 | { | 
|---|
| 721 | GLubyte mask[MAX_WIDTH]; | 
|---|
| 722 | GLboolean write_all = GL_TRUE; | 
|---|
| 723 | GLubyte rgbaBackup[MAX_WIDTH][4]; | 
|---|
| 724 | GLubyte (*rgba)[4];   /* points to either rgbaIn or rgbaBackup */ | 
|---|
| 725 | const GLubyte *Null = 0; | 
|---|
| 726 |  | 
|---|
| 727 | /* init mask to 1's (all pixels are to be written) */ | 
|---|
| 728 | MEMSET(mask, 1, n); | 
|---|
| 729 |  | 
|---|
| 730 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { | 
|---|
| 731 | if (clip_span(ctx, n, x, y, mask)==0) { | 
|---|
| 732 | return; | 
|---|
| 733 | } | 
|---|
| 734 | write_all = GL_FALSE; | 
|---|
| 735 | } | 
|---|
| 736 |  | 
|---|
| 737 |  | 
|---|
| 738 | if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) { | 
|---|
| 739 | /* must make a copy of the colors since they may be modified */ | 
|---|
| 740 | MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte)); | 
|---|
| 741 | rgba = rgbaBackup; | 
|---|
| 742 | } | 
|---|
| 743 | else { | 
|---|
| 744 | rgba = rgbaIn; | 
|---|
| 745 | } | 
|---|
| 746 |  | 
|---|
| 747 | /* Texture */ | 
|---|
| 748 | ASSERT(ctx->Texture.Enabled); | 
|---|
| 749 | gl_texture_pixels( ctx, 0, n, s, t, u, lambda, rgba ); | 
|---|
| 750 |  | 
|---|
| 751 | /* Add base and specular colors */ | 
|---|
| 752 | if (spec && ctx->Light.Enabled | 
|---|
| 753 | && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) | 
|---|
| 754 | add_colors( n, rgba, spec );                    /* rgba = rgba + spec*/ | 
|---|
| 755 |  | 
|---|
| 756 | /* Per-pixel fog */ | 
|---|
| 757 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) { | 
|---|
| 758 | _mesa_fog_rgba_pixels( ctx, n, z, rgba ); | 
|---|
| 759 | } | 
|---|
| 760 |  | 
|---|
| 761 | /* Do the scissor test */ | 
|---|
| 762 | if (ctx->Scissor.Enabled) { | 
|---|
| 763 | if (gl_scissor_span( ctx, n, x, y, mask )==0) { | 
|---|
| 764 | return; | 
|---|
| 765 | } | 
|---|
| 766 | write_all = GL_FALSE; | 
|---|
| 767 | } | 
|---|
| 768 |  | 
|---|
| 769 | /* Polygon Stippling */ | 
|---|
| 770 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { | 
|---|
| 771 | stipple_polygon_span( ctx, n, x, y, mask ); | 
|---|
| 772 | write_all = GL_FALSE; | 
|---|
| 773 | } | 
|---|
| 774 |  | 
|---|
| 775 | /* Do the alpha test */ | 
|---|
| 776 | if (ctx->Color.AlphaEnabled) { | 
|---|
| 777 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4]) rgba, mask )==0) { | 
|---|
| 778 | return; | 
|---|
| 779 | } | 
|---|
| 780 | write_all = GL_FALSE; | 
|---|
| 781 | } | 
|---|
| 782 |  | 
|---|
| 783 | if (ctx->Stencil.Enabled) { | 
|---|
| 784 | /* first stencil test */ | 
|---|
| 785 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) { | 
|---|
| 786 | return; | 
|---|
| 787 | } | 
|---|
| 788 | write_all = GL_FALSE; | 
|---|
| 789 | } | 
|---|
| 790 | else if (ctx->Depth.Test) { | 
|---|
| 791 | /* regular depth testing */ | 
|---|
| 792 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask ); | 
|---|
| 793 | if (m==0) { | 
|---|
| 794 | return; | 
|---|
| 795 | } | 
|---|
| 796 | if (m<n) { | 
|---|
| 797 | write_all = GL_FALSE; | 
|---|
| 798 | } | 
|---|
| 799 | } | 
|---|
| 800 |  | 
|---|
| 801 | /* if we get here, something passed the depth test */ | 
|---|
| 802 | ctx->OcclusionResult = GL_TRUE; | 
|---|
| 803 |  | 
|---|
| 804 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
|---|
| 805 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4])rgba, | 
|---|
| 806 | write_all ? Null : mask ); | 
|---|
| 807 | } | 
|---|
| 808 | else { | 
|---|
| 809 | /* normal: write to exactly one buffer */ | 
|---|
| 810 | if (ctx->Color.SWLogicOpEnabled) { | 
|---|
| 811 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 812 | } | 
|---|
| 813 | else  if (ctx->Color.BlendEnabled) { | 
|---|
| 814 | _mesa_blend_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 815 | } | 
|---|
| 816 | if (ctx->Color.SWmasking) { | 
|---|
| 817 | gl_mask_rgba_span( ctx, n, x, y, rgba ); | 
|---|
| 818 | } | 
|---|
| 819 |  | 
|---|
| 820 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba, | 
|---|
| 821 | write_all ? Null : mask ); | 
|---|
| 822 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
|---|
| 823 | gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba, | 
|---|
| 824 | write_all ? Null : mask ); | 
|---|
| 825 | } | 
|---|
| 826 | } | 
|---|
| 827 | } | 
|---|
| 828 |  | 
|---|
| 829 |  | 
|---|
| 830 |  | 
|---|
| 831 | /* | 
|---|
| 832 | * As above but perform multiple stages of texture application. | 
|---|
| 833 | * Input:  texUnits - number of texture units to apply | 
|---|
| 834 | */ | 
|---|
| 835 | void | 
|---|
| 836 | gl_write_multitexture_span( GLcontext *ctx, GLuint texUnits, | 
|---|
| 837 | GLuint n, GLint x, GLint y, | 
|---|
| 838 | const GLdepth z[], | 
|---|
| 839 | CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH], | 
|---|
| 840 | CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH], | 
|---|
| 841 | CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH], | 
|---|
| 842 | GLfloat lambda[][MAX_WIDTH], | 
|---|
| 843 | GLubyte rgbaIn[MAX_TEXTURE_UNITS][4], | 
|---|
| 844 | CONST GLubyte spec[MAX_TEXTURE_UNITS][4], | 
|---|
| 845 | GLenum primitive ) | 
|---|
| 846 | { | 
|---|
| 847 | GLubyte mask[MAX_WIDTH]; | 
|---|
| 848 | GLboolean write_all = GL_TRUE; | 
|---|
| 849 | GLubyte rgbaBackup[MAX_WIDTH][4]; | 
|---|
| 850 | GLubyte (*rgba)[4];   /* points to either rgbaIn or rgbaBackup */ | 
|---|
| 851 | GLuint i; | 
|---|
| 852 | const GLubyte *Null = 0; | 
|---|
| 853 |  | 
|---|
| 854 | /* init mask to 1's (all pixels are to be written) */ | 
|---|
| 855 | MEMSET(mask, 1, n); | 
|---|
| 856 |  | 
|---|
| 857 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { | 
|---|
| 858 | if (clip_span(ctx, n, x, y, mask)==0) { | 
|---|
| 859 | return; | 
|---|
| 860 | } | 
|---|
| 861 | write_all = GL_FALSE; | 
|---|
| 862 | } | 
|---|
| 863 |  | 
|---|
| 864 |  | 
|---|
| 865 | if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) { | 
|---|
| 866 | /* must make a copy of the colors since they may be modified */ | 
|---|
| 867 | MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte)); | 
|---|
| 868 | rgba = rgbaBackup; | 
|---|
| 869 | } | 
|---|
| 870 | else { | 
|---|
| 871 | rgba = rgbaIn; | 
|---|
| 872 | } | 
|---|
| 873 |  | 
|---|
| 874 | /* Texture */ | 
|---|
| 875 | ASSERT(ctx->Texture.Enabled); | 
|---|
| 876 | ASSERT(texUnits <= MAX_TEXTURE_UNITS); | 
|---|
| 877 | for (i=0;i<texUnits;i++) { | 
|---|
| 878 | gl_texture_pixels( ctx, i, n, s[i], t[i], u[i], lambda[i], rgba ); | 
|---|
| 879 | } | 
|---|
| 880 |  | 
|---|
| 881 | /* Add base and specular colors */ | 
|---|
| 882 | if (spec && ctx->Light.Enabled | 
|---|
| 883 | && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) | 
|---|
| 884 | add_colors( n, rgba, spec );                    /* rgba = rgba + spec*/ | 
|---|
| 885 |  | 
|---|
| 886 | /* Per-pixel fog */ | 
|---|
| 887 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) { | 
|---|
| 888 | _mesa_fog_rgba_pixels( ctx, n, z, rgba ); | 
|---|
| 889 | } | 
|---|
| 890 |  | 
|---|
| 891 | /* Do the scissor test */ | 
|---|
| 892 | if (ctx->Scissor.Enabled) { | 
|---|
| 893 | if (gl_scissor_span( ctx, n, x, y, mask )==0) { | 
|---|
| 894 | return; | 
|---|
| 895 | } | 
|---|
| 896 | write_all = GL_FALSE; | 
|---|
| 897 | } | 
|---|
| 898 |  | 
|---|
| 899 | /* Polygon Stippling */ | 
|---|
| 900 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { | 
|---|
| 901 | stipple_polygon_span( ctx, n, x, y, mask ); | 
|---|
| 902 | write_all = GL_FALSE; | 
|---|
| 903 | } | 
|---|
| 904 |  | 
|---|
| 905 | /* Do the alpha test */ | 
|---|
| 906 | if (ctx->Color.AlphaEnabled) { | 
|---|
| 907 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4])rgba, mask )==0) { | 
|---|
| 908 | return; | 
|---|
| 909 | } | 
|---|
| 910 | write_all = GL_FALSE; | 
|---|
| 911 | } | 
|---|
| 912 |  | 
|---|
| 913 | if (ctx->Stencil.Enabled) { | 
|---|
| 914 | /* first stencil test */ | 
|---|
| 915 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) { | 
|---|
| 916 | return; | 
|---|
| 917 | } | 
|---|
| 918 | write_all = GL_FALSE; | 
|---|
| 919 | } | 
|---|
| 920 | else if (ctx->Depth.Test) { | 
|---|
| 921 | /* regular depth testing */ | 
|---|
| 922 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask ); | 
|---|
| 923 | if (m==0) { | 
|---|
| 924 | return; | 
|---|
| 925 | } | 
|---|
| 926 | if (m<n) { | 
|---|
| 927 | write_all = GL_FALSE; | 
|---|
| 928 | } | 
|---|
| 929 | } | 
|---|
| 930 |  | 
|---|
| 931 | /* if we get here, something passed the depth test */ | 
|---|
| 932 | ctx->OcclusionResult = GL_TRUE; | 
|---|
| 933 |  | 
|---|
| 934 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
|---|
| 935 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba, | 
|---|
| 936 | write_all ? Null : mask ); | 
|---|
| 937 | } | 
|---|
| 938 | else { | 
|---|
| 939 | /* normal: write to exactly one buffer */ | 
|---|
| 940 |  | 
|---|
| 941 | if (ctx->Color.SWLogicOpEnabled) { | 
|---|
| 942 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 943 | } | 
|---|
| 944 | else  if (ctx->Color.BlendEnabled) { | 
|---|
| 945 | _mesa_blend_span( ctx, n, x, y, rgba, mask ); | 
|---|
| 946 | } | 
|---|
| 947 | if (ctx->Color.SWmasking) { | 
|---|
| 948 | gl_mask_rgba_span( ctx, n, x, y, rgba ); | 
|---|
| 949 | } | 
|---|
| 950 |  | 
|---|
| 951 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba, write_all ? Null : mask ); | 
|---|
| 952 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
|---|
| 953 | gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4])rgba, | 
|---|
| 954 | write_all ? Null : mask ); | 
|---|
| 955 | } | 
|---|
| 956 | } | 
|---|
| 957 | } | 
|---|
| 958 |  | 
|---|
| 959 |  | 
|---|
| 960 |  | 
|---|
| 961 | /* | 
|---|
| 962 | * Read RGBA pixels from frame buffer.  Clipping will be done to prevent | 
|---|
| 963 | * reading ouside the buffer's boundaries. | 
|---|
| 964 | */ | 
|---|
| 965 | void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, | 
|---|
| 966 | GLuint n, GLint x, GLint y, | 
|---|
| 967 | GLubyte rgba[][4] ) | 
|---|
| 968 | { | 
|---|
| 969 | if (y < 0 || y >= buffer->Height | 
|---|
| 970 | || x + (GLint) n < 0 || x >= buffer->Width) { | 
|---|
| 971 | /* completely above, below, or right */ | 
|---|
| 972 | /* XXX maybe leave undefined? */ | 
|---|
| 973 | MEMSET( rgba, 0, 4 * n * sizeof(GLubyte)); | 
|---|
| 974 | } | 
|---|
| 975 | else { | 
|---|
| 976 | GLint skip, length; | 
|---|
| 977 | if (x < 0) { | 
|---|
| 978 | /* left edge clippping */ | 
|---|
| 979 | skip = -x; | 
|---|
| 980 | length = (GLint) n - skip; | 
|---|
| 981 | if (length < 0) { | 
|---|
| 982 | /* completely left of window */ | 
|---|
| 983 | return; | 
|---|
| 984 | } | 
|---|
| 985 | if (length > buffer->Width) { | 
|---|
| 986 | length = buffer->Width; | 
|---|
| 987 | } | 
|---|
| 988 | } | 
|---|
| 989 | else if ((GLint) (x + n) > buffer->Width) { | 
|---|
| 990 | /* right edge clipping */ | 
|---|
| 991 | skip = 0; | 
|---|
| 992 | length = buffer->Width - x; | 
|---|
| 993 | if (length < 0) { | 
|---|
| 994 | /* completely to right of window */ | 
|---|
| 995 | return; | 
|---|
| 996 | } | 
|---|
| 997 | } | 
|---|
| 998 | else { | 
|---|
| 999 | /* no clipping */ | 
|---|
| 1000 | skip = 0; | 
|---|
| 1001 | length = (GLint) n; | 
|---|
| 1002 | } | 
|---|
| 1003 |  | 
|---|
| 1004 | (*ctx->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip ); | 
|---|
| 1005 | if (ctx->Visual->SoftwareAlpha) { | 
|---|
| 1006 | gl_read_alpha_span( ctx, length, x + skip, y, rgba + skip ); | 
|---|
| 1007 | } | 
|---|
| 1008 | } | 
|---|
| 1009 | } | 
|---|
| 1010 |  | 
|---|
| 1011 |  | 
|---|
| 1012 |  | 
|---|
| 1013 |  | 
|---|
| 1014 | /* | 
|---|
| 1015 | * Read CI pixels from frame buffer.  Clipping will be done to prevent | 
|---|
| 1016 | * reading ouside the buffer's boundaries. | 
|---|
| 1017 | */ | 
|---|
| 1018 | void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer, | 
|---|
| 1019 | GLuint n, GLint x, GLint y, GLuint indx[] ) | 
|---|
| 1020 | { | 
|---|
| 1021 | if (y < 0 || y >= buffer->Height | 
|---|
| 1022 | || x + (GLint) n < 0 || x >= buffer->Width) { | 
|---|
| 1023 | /* completely above, below, or right */ | 
|---|
| 1024 | MEMSET(indx, 0, n * sizeof(GLuint)); | 
|---|
| 1025 | } | 
|---|
| 1026 | else { | 
|---|
| 1027 | GLint skip, length; | 
|---|
| 1028 | if (x < 0) { | 
|---|
| 1029 | /* left edge clippping */ | 
|---|
| 1030 | skip = -x; | 
|---|
| 1031 | length = (GLint) n - skip; | 
|---|
| 1032 | if (length < 0) { | 
|---|
| 1033 | /* completely left of window */ | 
|---|
| 1034 | return; | 
|---|
| 1035 | } | 
|---|
| 1036 | if (length > buffer->Width) { | 
|---|
| 1037 | length = buffer->Width; | 
|---|
| 1038 | } | 
|---|
| 1039 | } | 
|---|
| 1040 | else if ((GLint) (x + n) > buffer->Width) { | 
|---|
| 1041 | /* right edge clipping */ | 
|---|
| 1042 | skip = 0; | 
|---|
| 1043 | length = buffer->Width - x; | 
|---|
| 1044 | if (length < 0) { | 
|---|
| 1045 | /* completely to right of window */ | 
|---|
| 1046 | return; | 
|---|
| 1047 | } | 
|---|
| 1048 | } | 
|---|
| 1049 | else { | 
|---|
| 1050 | /* no clipping */ | 
|---|
| 1051 | skip = 0; | 
|---|
| 1052 | length = (GLint) n; | 
|---|
| 1053 | } | 
|---|
| 1054 |  | 
|---|
| 1055 | (*ctx->Driver.ReadCI32Span)( ctx, length, skip + x, y, indx + skip ); | 
|---|
| 1056 | } | 
|---|
| 1057 | } | 
|---|