1 | /* $Id: span.c,v 1.2 2000-05-23 20:40:53 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /*
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29 | * pixel span rasterization:
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30 | * These functions implement the rasterization pipeline.
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31 | */
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32 |
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33 |
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34 | #ifdef PC_HEADER
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35 | #include "all.h"
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36 | #else
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37 | #include "glheader.h"
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38 | #include "alpha.h"
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39 | #include "alphabuf.h"
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40 | #include "blend.h"
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41 | #include "depth.h"
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42 | #include "fog.h"
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43 | #include "logic.h"
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44 | #include "macros.h"
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45 | #include "masking.h"
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46 | #include "mem.h"
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47 | #include "scissor.h"
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48 | #include "span.h"
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49 | #include "stencil.h"
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50 | #include "texture.h"
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51 | #include "types.h"
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52 | #endif
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53 |
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54 |
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55 |
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56 |
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57 | /*
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58 | * Apply the current polygon stipple pattern to a span of pixels.
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59 | */
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60 | static void stipple_polygon_span( GLcontext *ctx,
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61 | GLuint n, GLint x, GLint y, GLubyte mask[] )
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62 | {
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63 | register GLuint i, m, stipple, highbit=0x80000000;
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64 |
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65 | stipple = ctx->PolygonStipple[y % 32];
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66 | m = highbit >> (GLuint) (x % 32);
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67 |
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68 | for (i=0;i<n;i++) {
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69 | if ((m & stipple)==0) {
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70 | mask[i] = 0;
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71 | }
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72 | m = m >> 1;
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73 | if (m==0) {
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74 | m = 0x80000000;
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75 | }
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76 | }
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77 | }
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78 |
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79 |
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80 |
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81 | /*
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82 | * Clip a pixel span to the current buffer/window boundaries.
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83 | * Return: 0 = all pixels clipped
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84 | * 1 = at least one pixel is visible
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85 | */
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86 | static GLuint clip_span( GLcontext *ctx,
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87 | GLint n, GLint x, GLint y, GLubyte mask[] )
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88 | {
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89 | GLint i;
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90 |
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91 | /* Clip to top and bottom */
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92 | if (y < 0 || y >= ctx->DrawBuffer->Height) {
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93 | return 0;
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94 | }
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95 |
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96 | /* Clip to left and right */
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97 | if (x >= 0 && x + n <= ctx->DrawBuffer->Width) {
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98 | /* no clipping needed */
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99 | return 1;
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100 | }
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101 | else if (x + n <= 0) {
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102 | /* completely off left side */
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103 | return 0;
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104 | }
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105 | else if (x >= ctx->DrawBuffer->Width) {
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106 | /* completely off right side */
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107 | return 0;
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108 | }
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109 | else {
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110 | /* clip-test each pixel, this could be done better */
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111 | for (i=0;i<n;i++) {
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112 | if (x + i < 0 || x + i >= ctx->DrawBuffer->Width) {
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113 | mask[i] = 0;
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114 | }
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115 | }
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116 | return 1;
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117 | }
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118 | }
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119 |
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120 |
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121 |
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122 | /*
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123 | * Draw to more than one color buffer (or none).
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124 | */
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125 | static void multi_write_index_span( GLcontext *ctx, GLuint n,
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126 | GLint x, GLint y, const GLuint indexes[],
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127 | const GLubyte mask[] )
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128 | {
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129 | GLuint bufferBit;
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130 |
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131 | if (ctx->Color.DrawBuffer == GL_NONE)
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132 | return;
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133 |
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134 | /* loop over four possible dest color buffers */
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135 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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136 | if (bufferBit & ctx->Color.DrawDestMask) {
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137 | GLuint indexTmp[MAX_WIDTH];
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138 | ASSERT(n < MAX_WIDTH);
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139 |
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140 | if (bufferBit == FRONT_LEFT_BIT)
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141 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
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142 | else if (bufferBit == FRONT_RIGHT_BIT)
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143 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
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144 | else if (bufferBit == BACK_LEFT_BIT)
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145 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
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146 | else
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147 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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148 |
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149 | /* make copy of incoming indexes */
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150 | MEMCPY( indexTmp, indexes, n * sizeof(GLuint) );
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151 | if (ctx->Color.SWLogicOpEnabled) {
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152 | gl_logicop_ci_span( ctx, n, x, y, indexTmp, mask );
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153 | }
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154 | if (ctx->Color.SWmasking) {
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155 | gl_mask_index_span( ctx, n, x, y, indexTmp );
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156 | }
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157 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask );
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158 | }
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159 | }
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160 |
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161 | /* restore default dest buffer */
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162 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer);
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163 | }
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164 |
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165 |
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166 |
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167 | /*
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168 | * Write a horizontal span of color index pixels to the frame buffer.
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169 | * Stenciling, Depth-testing, etc. are done as needed.
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170 | * Input: n - number of pixels in the span
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171 | * x, y - location of leftmost pixel in the span
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172 | * z - array of [n] z-values
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173 | * index - array of [n] color indexes
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174 | * primitive - either GL_POINT, GL_LINE, GL_POLYGON, or GL_BITMAP
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175 | */
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176 | void gl_write_index_span( GLcontext *ctx,
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177 | GLuint n, GLint x, GLint y, const GLdepth z[],
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178 | GLuint indexIn[], GLenum primitive )
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179 | {
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180 | GLubyte mask[MAX_WIDTH];
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181 | GLuint indexBackup[MAX_WIDTH];
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182 | GLuint *index; /* points to indexIn or indexBackup */
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183 |
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184 | /* init mask to 1's (all pixels are to be written) */
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185 | MEMSET(mask, 1, n);
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186 |
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187 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
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188 | if (clip_span(ctx,n,x,y,mask)==0) {
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189 | return;
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190 | }
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191 | }
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192 |
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193 | if ((primitive==GL_BITMAP && ctx->MutablePixels)
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194 | || (ctx->RasterMask & MULTI_DRAW_BIT)) {
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195 | /* Make copy of color indexes */
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196 | MEMCPY( indexBackup, indexIn, n * sizeof(GLuint) );
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197 | index = indexBackup;
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198 | }
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199 | else {
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200 | index = indexIn;
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201 | }
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202 |
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203 | /* Per-pixel fog */
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204 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode == FOG_FRAGMENT)) {
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205 | _mesa_fog_ci_pixels( ctx, n, z, index );
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206 | }
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207 |
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208 | /* Do the scissor test */
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209 | if (ctx->Scissor.Enabled) {
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210 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
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211 | return;
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212 | }
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213 | }
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214 |
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215 | /* Polygon Stippling */
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216 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
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217 | stipple_polygon_span( ctx, n, x, y, mask );
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218 | }
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219 |
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220 | if (ctx->Stencil.Enabled) {
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221 | /* first stencil test */
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222 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
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223 | return;
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224 | }
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225 | }
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226 | else if (ctx->Depth.Test) {
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227 | /* regular depth testing */
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228 | if (_mesa_depth_test_span( ctx, n, x, y, z, mask )==0) return;
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229 | }
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230 |
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231 | /* if we get here, something passed the depth test */
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232 | ctx->OcclusionResult = GL_TRUE;
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233 |
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234 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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235 | /* draw to zero or two or more buffers */
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236 | multi_write_index_span( ctx, n, x, y, index, mask );
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237 | }
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238 | else {
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239 | /* normal situation: draw to exactly one buffer */
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240 | if (ctx->Color.SWLogicOpEnabled) {
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241 | gl_logicop_ci_span( ctx, n, x, y, index, mask );
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242 | }
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243 | if (ctx->Color.SWmasking) {
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244 | gl_mask_index_span( ctx, n, x, y, index );
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245 | }
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246 |
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247 | /* write pixels */
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248 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, index, mask );
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249 | }
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250 | }
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251 |
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252 |
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253 |
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254 |
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255 | void gl_write_monoindex_span( GLcontext *ctx,
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256 | GLuint n, GLint x, GLint y, const GLdepth z[],
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257 | GLuint index, GLenum primitive )
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258 | {
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259 | GLubyte mask[MAX_WIDTH];
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260 | GLuint i;
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261 |
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262 | /* init mask to 1's (all pixels are to be written) */
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263 | MEMSET(mask, 1, n);
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264 |
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265 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
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266 | if (clip_span( ctx, n, x, y, mask)==0) {
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267 | return;
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268 | }
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269 | }
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270 |
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271 | /* Do the scissor test */
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272 | if (ctx->Scissor.Enabled) {
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273 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
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274 | return;
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275 | }
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276 | }
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277 |
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278 | /* Polygon Stippling */
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279 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
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280 | stipple_polygon_span( ctx, n, x, y, mask );
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281 | }
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282 |
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283 | if (ctx->Stencil.Enabled) {
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284 | /* first stencil test */
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285 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
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286 | return;
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287 | }
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288 | }
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289 | else if (ctx->Depth.Test) {
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290 | /* regular depth testing */
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291 | if (_mesa_depth_test_span( ctx, n, x, y, z, mask )==0) return;
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292 | }
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293 |
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294 | /* if we get here, something passed the depth test */
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295 | ctx->OcclusionResult = GL_TRUE;
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296 |
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297 | if (ctx->Color.DrawBuffer == GL_NONE) {
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298 | /* write no pixels */
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299 | return;
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300 | }
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301 |
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302 | if ((ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT))
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303 | || ctx->Color.SWLogicOpEnabled || ctx->Color.SWmasking) {
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304 | /* different index per pixel */
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305 | GLuint indexes[MAX_WIDTH];
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306 | for (i=0;i<n;i++) {
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307 | indexes[i] = index;
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308 | }
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309 |
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310 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
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311 | _mesa_fog_ci_pixels( ctx, n, z, indexes );
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312 | }
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313 |
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314 | if (ctx->Color.SWLogicOpEnabled) {
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315 | gl_logicop_ci_span( ctx, n, x, y, indexes, mask );
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316 | }
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317 |
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318 | if (ctx->Color.SWmasking) {
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319 | gl_mask_index_span( ctx, n, x, y, indexes );
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320 | }
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321 |
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322 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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323 | /* draw to zero or two or more buffers */
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324 | multi_write_index_span( ctx, n, x, y, indexes, mask );
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325 | }
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326 | else {
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327 | /* normal situation: draw to exactly one buffer */
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328 | if (ctx->Color.SWLogicOpEnabled) {
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329 | gl_logicop_ci_span( ctx, n, x, y, indexes, mask );
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330 | }
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331 | if (ctx->Color.SWmasking) {
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332 | gl_mask_index_span( ctx, n, x, y, indexes );
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333 | }
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334 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexes, mask );
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335 | }
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336 | }
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337 | else {
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338 | /* same color index for all pixels */
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339 | ASSERT(!ctx->Color.SWLogicOpEnabled);
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340 | ASSERT(!ctx->Color.SWmasking);
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341 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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342 | /* draw to zero or two or more buffers */
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343 | GLuint indexes[MAX_WIDTH];
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344 | for (i=0;i<n;i++)
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345 | indexes[i] = index;
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346 | multi_write_index_span( ctx, n, x, y, indexes, mask );
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347 | }
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348 | else {
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349 | /* normal situation: draw to exactly one buffer */
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350 | (*ctx->Driver.WriteMonoCISpan)( ctx, n, x, y, mask );
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351 | }
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352 | }
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353 | }
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354 |
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355 |
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356 |
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357 | /*
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358 | * Draw to more than one RGBA color buffer (or none).
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359 | */
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360 | static void multi_write_rgba_span( GLcontext *ctx, GLuint n,
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361 | GLint x, GLint y, CONST GLubyte rgba[][4],
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362 | const GLubyte mask[] )
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363 | {
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364 | GLuint bufferBit;
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365 |
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366 | if (ctx->Color.DrawBuffer == GL_NONE)
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367 | return;
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368 |
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369 | /* loop over four possible dest color buffers */
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370 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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371 | if (bufferBit & ctx->Color.DrawDestMask) {
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372 | GLubyte rgbaTmp[MAX_WIDTH][4];
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373 | ASSERT(n < MAX_WIDTH);
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374 |
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375 | if (bufferBit == FRONT_LEFT_BIT) {
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376 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
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377 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
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378 | }
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379 | else if (bufferBit == FRONT_RIGHT_BIT) {
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380 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
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381 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha;
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382 | }
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383 | else if (bufferBit == BACK_LEFT_BIT) {
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384 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
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385 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha;
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386 | }
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387 | else {
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388 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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389 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha;
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390 | }
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391 |
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392 | /* make copy of incoming colors */
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393 | MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLubyte) );
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394 |
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395 | if (ctx->Color.SWLogicOpEnabled) {
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396 | gl_logicop_rgba_span( ctx, n, x, y, rgbaTmp, mask );
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397 | }
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398 | else if (ctx->Color.BlendEnabled) {
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399 | _mesa_blend_span( ctx, n, x, y, rgbaTmp, mask );
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400 | }
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401 | if (ctx->Color.SWmasking) {
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402 | gl_mask_rgba_span( ctx, n, x, y, rgbaTmp );
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403 | }
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404 |
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405 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y,
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406 | (const GLubyte (*)[4]) rgbaTmp, mask );
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407 | if (ctx->RasterMask & ALPHABUF_BIT) {
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408 | gl_write_alpha_span( ctx, n, x, y,
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409 | (const GLubyte (*)[4])rgbaTmp, mask );
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410 | }
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411 | }
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412 | }
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413 |
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414 | /* restore default dest buffer */
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415 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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416 | }
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417 |
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418 |
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419 |
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420 | void gl_write_rgba_span( GLcontext *ctx,
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421 | GLuint n, GLint x, GLint y, const GLdepth z[],
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422 | GLubyte rgbaIn[][4],
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423 | GLenum primitive )
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424 | {
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425 | GLubyte mask[MAX_WIDTH];
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426 | GLboolean write_all = GL_TRUE;
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427 | GLubyte rgbaBackup[MAX_WIDTH][4];
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428 | GLubyte (*rgba)[4];
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429 | const GLubyte *Null = 0;
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430 |
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431 | /* init mask to 1's (all pixels are to be written) */
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432 | MEMSET(mask, 1, n);
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433 |
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434 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
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435 | if (clip_span( ctx,n,x,y,mask)==0) {
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436 | return;
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437 | }
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438 | write_all = GL_FALSE;
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439 | }
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440 |
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441 | if ((primitive==GL_BITMAP && ctx->MutablePixels)
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442 | || (ctx->RasterMask & MULTI_DRAW_BIT)) {
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443 | /* must make a copy of the colors since they may be modified */
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444 | MEMCPY( rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte) );
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445 | rgba = rgbaBackup;
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446 | }
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447 | else {
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448 | rgba = rgbaIn;
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449 | }
|
---|
450 |
|
---|
451 | /* Per-pixel fog */
|
---|
452 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
|
---|
453 | _mesa_fog_rgba_pixels( ctx, n, z, rgba );
|
---|
454 | }
|
---|
455 |
|
---|
456 | /* Do the scissor test */
|
---|
457 | if (ctx->Scissor.Enabled) {
|
---|
458 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
459 | return;
|
---|
460 | }
|
---|
461 | write_all = GL_FALSE;
|
---|
462 | }
|
---|
463 |
|
---|
464 | /* Polygon Stippling */
|
---|
465 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
466 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
467 | write_all = GL_FALSE;
|
---|
468 | }
|
---|
469 |
|
---|
470 | /* Do the alpha test */
|
---|
471 | if (ctx->Color.AlphaEnabled) {
|
---|
472 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4]) rgba, mask )==0) {
|
---|
473 | return;
|
---|
474 | }
|
---|
475 | write_all = GL_FALSE;
|
---|
476 | }
|
---|
477 |
|
---|
478 | if (ctx->Stencil.Enabled) {
|
---|
479 | /* first stencil test */
|
---|
480 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
|
---|
481 | return;
|
---|
482 | }
|
---|
483 | write_all = GL_FALSE;
|
---|
484 | }
|
---|
485 | else if (ctx->Depth.Test) {
|
---|
486 | /* regular depth testing */
|
---|
487 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask );
|
---|
488 | if (m==0) {
|
---|
489 | return;
|
---|
490 | }
|
---|
491 | if (m<n) {
|
---|
492 | write_all = GL_FALSE;
|
---|
493 | }
|
---|
494 | }
|
---|
495 |
|
---|
496 | /* if we get here, something passed the depth test */
|
---|
497 | ctx->OcclusionResult = GL_TRUE;
|
---|
498 |
|
---|
499 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
500 | multi_write_rgba_span( ctx, n, x, y,
|
---|
501 | (const GLubyte (*)[4]) rgba,
|
---|
502 | write_all ? Null : mask );
|
---|
503 | }
|
---|
504 | else {
|
---|
505 | /* normal: write to exactly one buffer */
|
---|
506 | /* logic op or blending */
|
---|
507 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
508 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
509 | }
|
---|
510 | else if (ctx->Color.BlendEnabled) {
|
---|
511 | _mesa_blend_span( ctx, n, x, y, rgba, mask );
|
---|
512 | }
|
---|
513 |
|
---|
514 | /* Color component masking */
|
---|
515 | if (ctx->Color.SWmasking) {
|
---|
516 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
517 | }
|
---|
518 |
|
---|
519 | /* write pixels */
|
---|
520 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y,
|
---|
521 | (const GLubyte (*)[4]) rgba,
|
---|
522 | write_all ? Null : mask );
|
---|
523 |
|
---|
524 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
525 | gl_write_alpha_span( ctx, n, x, y,
|
---|
526 | (const GLubyte (*)[4]) rgba,
|
---|
527 | write_all ? Null : mask );
|
---|
528 | }
|
---|
529 |
|
---|
530 | }
|
---|
531 | }
|
---|
532 |
|
---|
533 |
|
---|
534 |
|
---|
535 | /*
|
---|
536 | * Write a horizontal span of color pixels to the frame buffer.
|
---|
537 | * The color is initially constant for the whole span.
|
---|
538 | * Alpha-testing, stenciling, depth-testing, and blending are done as needed.
|
---|
539 | * Input: n - number of pixels in the span
|
---|
540 | * x, y - location of leftmost pixel in the span
|
---|
541 | * z - array of [n] z-values
|
---|
542 | * r, g, b, a - the color of the pixels
|
---|
543 | * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP.
|
---|
544 | */
|
---|
545 | void gl_write_monocolor_span( GLcontext *ctx,
|
---|
546 | GLuint n, GLint x, GLint y, const GLdepth z[],
|
---|
547 | const GLubyte color[4],
|
---|
548 | GLenum primitive )
|
---|
549 | {
|
---|
550 | GLuint i;
|
---|
551 | GLubyte mask[MAX_WIDTH];
|
---|
552 | GLboolean write_all = GL_TRUE;
|
---|
553 | GLubyte rgba[MAX_WIDTH][4];
|
---|
554 | const GLubyte *Null = 0;
|
---|
555 |
|
---|
556 | /* init mask to 1's (all pixels are to be written) */
|
---|
557 | MEMSET(mask, 1, n);
|
---|
558 |
|
---|
559 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
|
---|
560 | if (clip_span( ctx,n,x,y,mask)==0) {
|
---|
561 | return;
|
---|
562 | }
|
---|
563 | write_all = GL_FALSE;
|
---|
564 | }
|
---|
565 |
|
---|
566 | /* Do the scissor test */
|
---|
567 | if (ctx->Scissor.Enabled) {
|
---|
568 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
569 | return;
|
---|
570 | }
|
---|
571 | write_all = GL_FALSE;
|
---|
572 | }
|
---|
573 |
|
---|
574 | /* Polygon Stippling */
|
---|
575 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
576 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
577 | write_all = GL_FALSE;
|
---|
578 | }
|
---|
579 |
|
---|
580 | /* Do the alpha test */
|
---|
581 | if (ctx->Color.AlphaEnabled) {
|
---|
582 | for (i=0;i<n;i++) {
|
---|
583 | rgba[i][ACOMP] = color[ACOMP];
|
---|
584 | }
|
---|
585 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4])rgba, mask )==0) {
|
---|
586 | return;
|
---|
587 | }
|
---|
588 | write_all = GL_FALSE;
|
---|
589 | }
|
---|
590 |
|
---|
591 | if (ctx->Stencil.Enabled) {
|
---|
592 | /* first stencil test */
|
---|
593 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
|
---|
594 | return;
|
---|
595 | }
|
---|
596 | write_all = GL_FALSE;
|
---|
597 | }
|
---|
598 | else if (ctx->Depth.Test) {
|
---|
599 | /* regular depth testing */
|
---|
600 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask );
|
---|
601 | if (m==0) {
|
---|
602 | return;
|
---|
603 | }
|
---|
604 | if (m<n) {
|
---|
605 | write_all = GL_FALSE;
|
---|
606 | }
|
---|
607 | }
|
---|
608 |
|
---|
609 | /* if we get here, something passed the depth test */
|
---|
610 | ctx->OcclusionResult = GL_TRUE;
|
---|
611 |
|
---|
612 | if (ctx->Color.DrawBuffer == GL_NONE) {
|
---|
613 | /* write no pixels */
|
---|
614 | return;
|
---|
615 | }
|
---|
616 |
|
---|
617 | if (ctx->Color.BlendEnabled || ctx->Color.SWLogicOpEnabled
|
---|
618 | || ctx->Color.SWmasking) {
|
---|
619 | /* assign same color to each pixel */
|
---|
620 | for (i=0;i<n;i++) {
|
---|
621 | if (mask[i]) {
|
---|
622 | COPY_4UBV(rgba[i], color);
|
---|
623 | }
|
---|
624 | }
|
---|
625 |
|
---|
626 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
627 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
|
---|
628 | mask );
|
---|
629 | }
|
---|
630 | else {
|
---|
631 | /* normal: write to exactly one buffer */
|
---|
632 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
633 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
634 | }
|
---|
635 | else if (ctx->Color.BlendEnabled) {
|
---|
636 | _mesa_blend_span( ctx, n, x, y, rgba, mask );
|
---|
637 | }
|
---|
638 |
|
---|
639 | /* Color component masking */
|
---|
640 | if (ctx->Color.SWmasking) {
|
---|
641 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
642 | }
|
---|
643 |
|
---|
644 | /* write pixels */
|
---|
645 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y,
|
---|
646 | (const GLubyte (*)[4]) rgba,
|
---|
647 | write_all ? Null : mask );
|
---|
648 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
649 | gl_write_alpha_span( ctx, n, x, y,
|
---|
650 | (const GLubyte (*)[4]) rgba,
|
---|
651 | write_all ? Null : mask );
|
---|
652 | }
|
---|
653 | }
|
---|
654 | }
|
---|
655 | else {
|
---|
656 | /* same color for all pixels */
|
---|
657 | ASSERT(!ctx->Color.BlendEnabled);
|
---|
658 | ASSERT(!ctx->Color.SWLogicOpEnabled);
|
---|
659 | ASSERT(!ctx->Color.SWmasking);
|
---|
660 |
|
---|
661 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
662 | for (i=0;i<n;i++) {
|
---|
663 | if (mask[i]) {
|
---|
664 | COPY_4UBV(rgba[i], color);
|
---|
665 | }
|
---|
666 | }
|
---|
667 | multi_write_rgba_span( ctx, n, x, y,
|
---|
668 | (const GLubyte (*)[4]) rgba,
|
---|
669 | mask );
|
---|
670 | }
|
---|
671 | else {
|
---|
672 | (*ctx->Driver.WriteMonoRGBASpan)( ctx, n, x, y, mask );
|
---|
673 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
674 | gl_write_mono_alpha_span( ctx, n, x, y, (GLubyte) color[ACOMP],
|
---|
675 | write_all ? Null : mask );
|
---|
676 | }
|
---|
677 | }
|
---|
678 | }
|
---|
679 | }
|
---|
680 |
|
---|
681 |
|
---|
682 |
|
---|
683 | /*
|
---|
684 | * Add specular color to base color. This is used only when
|
---|
685 | * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR.
|
---|
686 | */
|
---|
687 | static void add_colors(GLuint n, GLubyte rgba[][4], CONST GLubyte specular[][4] )
|
---|
688 | {
|
---|
689 | GLuint i;
|
---|
690 | for (i=0; i<n; i++) {
|
---|
691 | GLint r = rgba[i][RCOMP] + specular[i][RCOMP];
|
---|
692 | GLint g = rgba[i][GCOMP] + specular[i][GCOMP];
|
---|
693 | GLint b = rgba[i][BCOMP] + specular[i][BCOMP];
|
---|
694 | rgba[i][RCOMP] = (GLubyte) MIN2(r, 255);
|
---|
695 | rgba[i][GCOMP] = (GLubyte) MIN2(g, 255);
|
---|
696 | rgba[i][BCOMP] = (GLubyte) MIN2(b, 255);
|
---|
697 | }
|
---|
698 | }
|
---|
699 |
|
---|
700 |
|
---|
701 | /*
|
---|
702 | * Write a horizontal span of textured pixels to the frame buffer.
|
---|
703 | * The color of each pixel is different.
|
---|
704 | * Alpha-testing, stenciling, depth-testing, and blending are done
|
---|
705 | * as needed.
|
---|
706 | * Input: n - number of pixels in the span
|
---|
707 | * x, y - location of leftmost pixel in the span
|
---|
708 | * z - array of [n] z-values
|
---|
709 | * s, t - array of (s,t) texture coordinates for each pixel
|
---|
710 | * lambda - array of texture lambda values
|
---|
711 | * rgba - array of [n] color components
|
---|
712 | * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP.
|
---|
713 | */
|
---|
714 | void gl_write_texture_span( GLcontext *ctx,
|
---|
715 | GLuint n, GLint x, GLint y, const GLdepth z[],
|
---|
716 | const GLfloat s[], const GLfloat t[],
|
---|
717 | const GLfloat u[], GLfloat lambda[],
|
---|
718 | GLubyte rgbaIn[][4], CONST GLubyte spec[][4],
|
---|
719 | GLenum primitive )
|
---|
720 | {
|
---|
721 | GLubyte mask[MAX_WIDTH];
|
---|
722 | GLboolean write_all = GL_TRUE;
|
---|
723 | GLubyte rgbaBackup[MAX_WIDTH][4];
|
---|
724 | GLubyte (*rgba)[4]; /* points to either rgbaIn or rgbaBackup */
|
---|
725 | const GLubyte *Null = 0;
|
---|
726 |
|
---|
727 | /* init mask to 1's (all pixels are to be written) */
|
---|
728 | MEMSET(mask, 1, n);
|
---|
729 |
|
---|
730 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
|
---|
731 | if (clip_span(ctx, n, x, y, mask)==0) {
|
---|
732 | return;
|
---|
733 | }
|
---|
734 | write_all = GL_FALSE;
|
---|
735 | }
|
---|
736 |
|
---|
737 |
|
---|
738 | if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) {
|
---|
739 | /* must make a copy of the colors since they may be modified */
|
---|
740 | MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte));
|
---|
741 | rgba = rgbaBackup;
|
---|
742 | }
|
---|
743 | else {
|
---|
744 | rgba = rgbaIn;
|
---|
745 | }
|
---|
746 |
|
---|
747 | /* Texture */
|
---|
748 | ASSERT(ctx->Texture.Enabled);
|
---|
749 | gl_texture_pixels( ctx, 0, n, s, t, u, lambda, rgba );
|
---|
750 |
|
---|
751 | /* Add base and specular colors */
|
---|
752 | if (spec && ctx->Light.Enabled
|
---|
753 | && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
---|
754 | add_colors( n, rgba, spec ); /* rgba = rgba + spec*/
|
---|
755 |
|
---|
756 | /* Per-pixel fog */
|
---|
757 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
|
---|
758 | _mesa_fog_rgba_pixels( ctx, n, z, rgba );
|
---|
759 | }
|
---|
760 |
|
---|
761 | /* Do the scissor test */
|
---|
762 | if (ctx->Scissor.Enabled) {
|
---|
763 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
764 | return;
|
---|
765 | }
|
---|
766 | write_all = GL_FALSE;
|
---|
767 | }
|
---|
768 |
|
---|
769 | /* Polygon Stippling */
|
---|
770 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
771 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
772 | write_all = GL_FALSE;
|
---|
773 | }
|
---|
774 |
|
---|
775 | /* Do the alpha test */
|
---|
776 | if (ctx->Color.AlphaEnabled) {
|
---|
777 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4]) rgba, mask )==0) {
|
---|
778 | return;
|
---|
779 | }
|
---|
780 | write_all = GL_FALSE;
|
---|
781 | }
|
---|
782 |
|
---|
783 | if (ctx->Stencil.Enabled) {
|
---|
784 | /* first stencil test */
|
---|
785 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
|
---|
786 | return;
|
---|
787 | }
|
---|
788 | write_all = GL_FALSE;
|
---|
789 | }
|
---|
790 | else if (ctx->Depth.Test) {
|
---|
791 | /* regular depth testing */
|
---|
792 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask );
|
---|
793 | if (m==0) {
|
---|
794 | return;
|
---|
795 | }
|
---|
796 | if (m<n) {
|
---|
797 | write_all = GL_FALSE;
|
---|
798 | }
|
---|
799 | }
|
---|
800 |
|
---|
801 | /* if we get here, something passed the depth test */
|
---|
802 | ctx->OcclusionResult = GL_TRUE;
|
---|
803 |
|
---|
804 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
805 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4])rgba,
|
---|
806 | write_all ? Null : mask );
|
---|
807 | }
|
---|
808 | else {
|
---|
809 | /* normal: write to exactly one buffer */
|
---|
810 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
811 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
812 | }
|
---|
813 | else if (ctx->Color.BlendEnabled) {
|
---|
814 | _mesa_blend_span( ctx, n, x, y, rgba, mask );
|
---|
815 | }
|
---|
816 | if (ctx->Color.SWmasking) {
|
---|
817 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
818 | }
|
---|
819 |
|
---|
820 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba,
|
---|
821 | write_all ? Null : mask );
|
---|
822 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
823 | gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
|
---|
824 | write_all ? Null : mask );
|
---|
825 | }
|
---|
826 | }
|
---|
827 | }
|
---|
828 |
|
---|
829 |
|
---|
830 |
|
---|
831 | /*
|
---|
832 | * As above but perform multiple stages of texture application.
|
---|
833 | * Input: texUnits - number of texture units to apply
|
---|
834 | */
|
---|
835 | void
|
---|
836 | gl_write_multitexture_span( GLcontext *ctx, GLuint texUnits,
|
---|
837 | GLuint n, GLint x, GLint y,
|
---|
838 | const GLdepth z[],
|
---|
839 | CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
|
---|
840 | CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
|
---|
841 | CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],
|
---|
842 | GLfloat lambda[][MAX_WIDTH],
|
---|
843 | GLubyte rgbaIn[MAX_TEXTURE_UNITS][4],
|
---|
844 | CONST GLubyte spec[MAX_TEXTURE_UNITS][4],
|
---|
845 | GLenum primitive )
|
---|
846 | {
|
---|
847 | GLubyte mask[MAX_WIDTH];
|
---|
848 | GLboolean write_all = GL_TRUE;
|
---|
849 | GLubyte rgbaBackup[MAX_WIDTH][4];
|
---|
850 | GLubyte (*rgba)[4]; /* points to either rgbaIn or rgbaBackup */
|
---|
851 | GLuint i;
|
---|
852 | const GLubyte *Null = 0;
|
---|
853 |
|
---|
854 | /* init mask to 1's (all pixels are to be written) */
|
---|
855 | MEMSET(mask, 1, n);
|
---|
856 |
|
---|
857 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
|
---|
858 | if (clip_span(ctx, n, x, y, mask)==0) {
|
---|
859 | return;
|
---|
860 | }
|
---|
861 | write_all = GL_FALSE;
|
---|
862 | }
|
---|
863 |
|
---|
864 |
|
---|
865 | if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) {
|
---|
866 | /* must make a copy of the colors since they may be modified */
|
---|
867 | MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte));
|
---|
868 | rgba = rgbaBackup;
|
---|
869 | }
|
---|
870 | else {
|
---|
871 | rgba = rgbaIn;
|
---|
872 | }
|
---|
873 |
|
---|
874 | /* Texture */
|
---|
875 | ASSERT(ctx->Texture.Enabled);
|
---|
876 | ASSERT(texUnits <= MAX_TEXTURE_UNITS);
|
---|
877 | for (i=0;i<texUnits;i++) {
|
---|
878 | gl_texture_pixels( ctx, i, n, s[i], t[i], u[i], lambda[i], rgba );
|
---|
879 | }
|
---|
880 |
|
---|
881 | /* Add base and specular colors */
|
---|
882 | if (spec && ctx->Light.Enabled
|
---|
883 | && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
---|
884 | add_colors( n, rgba, spec ); /* rgba = rgba + spec*/
|
---|
885 |
|
---|
886 | /* Per-pixel fog */
|
---|
887 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
|
---|
888 | _mesa_fog_rgba_pixels( ctx, n, z, rgba );
|
---|
889 | }
|
---|
890 |
|
---|
891 | /* Do the scissor test */
|
---|
892 | if (ctx->Scissor.Enabled) {
|
---|
893 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
894 | return;
|
---|
895 | }
|
---|
896 | write_all = GL_FALSE;
|
---|
897 | }
|
---|
898 |
|
---|
899 | /* Polygon Stippling */
|
---|
900 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
901 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
902 | write_all = GL_FALSE;
|
---|
903 | }
|
---|
904 |
|
---|
905 | /* Do the alpha test */
|
---|
906 | if (ctx->Color.AlphaEnabled) {
|
---|
907 | if (_mesa_alpha_test( ctx, n, (const GLubyte (*)[4])rgba, mask )==0) {
|
---|
908 | return;
|
---|
909 | }
|
---|
910 | write_all = GL_FALSE;
|
---|
911 | }
|
---|
912 |
|
---|
913 | if (ctx->Stencil.Enabled) {
|
---|
914 | /* first stencil test */
|
---|
915 | if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
|
---|
916 | return;
|
---|
917 | }
|
---|
918 | write_all = GL_FALSE;
|
---|
919 | }
|
---|
920 | else if (ctx->Depth.Test) {
|
---|
921 | /* regular depth testing */
|
---|
922 | GLuint m = _mesa_depth_test_span( ctx, n, x, y, z, mask );
|
---|
923 | if (m==0) {
|
---|
924 | return;
|
---|
925 | }
|
---|
926 | if (m<n) {
|
---|
927 | write_all = GL_FALSE;
|
---|
928 | }
|
---|
929 | }
|
---|
930 |
|
---|
931 | /* if we get here, something passed the depth test */
|
---|
932 | ctx->OcclusionResult = GL_TRUE;
|
---|
933 |
|
---|
934 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
935 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
|
---|
936 | write_all ? Null : mask );
|
---|
937 | }
|
---|
938 | else {
|
---|
939 | /* normal: write to exactly one buffer */
|
---|
940 |
|
---|
941 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
942 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
943 | }
|
---|
944 | else if (ctx->Color.BlendEnabled) {
|
---|
945 | _mesa_blend_span( ctx, n, x, y, rgba, mask );
|
---|
946 | }
|
---|
947 | if (ctx->Color.SWmasking) {
|
---|
948 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
949 | }
|
---|
950 |
|
---|
951 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba, write_all ? Null : mask );
|
---|
952 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
953 | gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4])rgba,
|
---|
954 | write_all ? Null : mask );
|
---|
955 | }
|
---|
956 | }
|
---|
957 | }
|
---|
958 |
|
---|
959 |
|
---|
960 |
|
---|
961 | /*
|
---|
962 | * Read RGBA pixels from frame buffer. Clipping will be done to prevent
|
---|
963 | * reading ouside the buffer's boundaries.
|
---|
964 | */
|
---|
965 | void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
|
---|
966 | GLuint n, GLint x, GLint y,
|
---|
967 | GLubyte rgba[][4] )
|
---|
968 | {
|
---|
969 | if (y < 0 || y >= buffer->Height
|
---|
970 | || x + (GLint) n < 0 || x >= buffer->Width) {
|
---|
971 | /* completely above, below, or right */
|
---|
972 | /* XXX maybe leave undefined? */
|
---|
973 | MEMSET( rgba, 0, 4 * n * sizeof(GLubyte));
|
---|
974 | }
|
---|
975 | else {
|
---|
976 | GLint skip, length;
|
---|
977 | if (x < 0) {
|
---|
978 | /* left edge clippping */
|
---|
979 | skip = -x;
|
---|
980 | length = (GLint) n - skip;
|
---|
981 | if (length < 0) {
|
---|
982 | /* completely left of window */
|
---|
983 | return;
|
---|
984 | }
|
---|
985 | if (length > buffer->Width) {
|
---|
986 | length = buffer->Width;
|
---|
987 | }
|
---|
988 | }
|
---|
989 | else if ((GLint) (x + n) > buffer->Width) {
|
---|
990 | /* right edge clipping */
|
---|
991 | skip = 0;
|
---|
992 | length = buffer->Width - x;
|
---|
993 | if (length < 0) {
|
---|
994 | /* completely to right of window */
|
---|
995 | return;
|
---|
996 | }
|
---|
997 | }
|
---|
998 | else {
|
---|
999 | /* no clipping */
|
---|
1000 | skip = 0;
|
---|
1001 | length = (GLint) n;
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | (*ctx->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip );
|
---|
1005 | if (ctx->Visual->SoftwareAlpha) {
|
---|
1006 | gl_read_alpha_span( ctx, length, x + skip, y, rgba + skip );
|
---|
1007 | }
|
---|
1008 | }
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 |
|
---|
1012 |
|
---|
1013 |
|
---|
1014 | /*
|
---|
1015 | * Read CI pixels from frame buffer. Clipping will be done to prevent
|
---|
1016 | * reading ouside the buffer's boundaries.
|
---|
1017 | */
|
---|
1018 | void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
|
---|
1019 | GLuint n, GLint x, GLint y, GLuint indx[] )
|
---|
1020 | {
|
---|
1021 | if (y < 0 || y >= buffer->Height
|
---|
1022 | || x + (GLint) n < 0 || x >= buffer->Width) {
|
---|
1023 | /* completely above, below, or right */
|
---|
1024 | MEMSET(indx, 0, n * sizeof(GLuint));
|
---|
1025 | }
|
---|
1026 | else {
|
---|
1027 | GLint skip, length;
|
---|
1028 | if (x < 0) {
|
---|
1029 | /* left edge clippping */
|
---|
1030 | skip = -x;
|
---|
1031 | length = (GLint) n - skip;
|
---|
1032 | if (length < 0) {
|
---|
1033 | /* completely left of window */
|
---|
1034 | return;
|
---|
1035 | }
|
---|
1036 | if (length > buffer->Width) {
|
---|
1037 | length = buffer->Width;
|
---|
1038 | }
|
---|
1039 | }
|
---|
1040 | else if ((GLint) (x + n) > buffer->Width) {
|
---|
1041 | /* right edge clipping */
|
---|
1042 | skip = 0;
|
---|
1043 | length = buffer->Width - x;
|
---|
1044 | if (length < 0) {
|
---|
1045 | /* completely to right of window */
|
---|
1046 | return;
|
---|
1047 | }
|
---|
1048 | }
|
---|
1049 | else {
|
---|
1050 | /* no clipping */
|
---|
1051 | skip = 0;
|
---|
1052 | length = (GLint) n;
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 | (*ctx->Driver.ReadCI32Span)( ctx, length, skip + x, y, indx + skip );
|
---|
1056 | }
|
---|
1057 | }
|
---|