1 | /* $Id: span.c,v 1.1 2000-02-29 00:50:10 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | /*
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32 | * pixel span rasterization:
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33 | * These functions simulate the rasterization pipeline.
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34 | */
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35 |
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36 |
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37 | #ifdef PC_HEADER
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38 | #include "all.h"
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39 | #else
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40 | #ifndef XFree86Server
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41 | #include <assert.h>
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42 | #include <string.h>
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43 | #else
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44 | #include "GL/xf86glx.h"
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45 | #endif
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46 | #include "alpha.h"
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47 | #include "alphabuf.h"
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48 | #include "blend.h"
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49 | #include "depth.h"
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50 | #include "fog.h"
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51 | #include "logic.h"
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52 | #include "macros.h"
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53 | #include "masking.h"
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54 | #include "scissor.h"
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55 | #include "span.h"
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56 | #include "stencil.h"
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57 | #include "texture.h"
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58 | #include "types.h"
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59 | #endif
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60 |
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61 |
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62 |
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63 |
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64 | /*
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65 | * Apply the current polygon stipple pattern to a span of pixels.
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66 | */
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67 | static void stipple_polygon_span( GLcontext *ctx,
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68 | GLuint n, GLint x, GLint y, GLubyte mask[] )
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69 | {
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70 | register GLuint i, m, stipple, highbit=0x80000000;
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71 |
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72 | stipple = ctx->PolygonStipple[y % 32];
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73 | m = highbit >> (GLuint) (x % 32);
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74 |
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75 | for (i=0;i<n;i++) {
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76 | if ((m & stipple)==0) {
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77 | mask[i] = 0;
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78 | }
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79 | m = m >> 1;
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80 | if (m==0) {
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81 | m = 0x80000000;
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82 | }
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83 | }
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84 | }
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85 |
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86 |
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87 |
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88 | /*
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89 | * Clip a pixel span to the current buffer/window boundaries.
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90 | * Return: 0 = all pixels clipped
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91 | * 1 = at least one pixel is visible
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92 | */
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93 | static GLuint clip_span( GLcontext *ctx,
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94 | GLint n, GLint x, GLint y, GLubyte mask[] )
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95 | {
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96 | GLint i;
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97 |
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98 | /* Clip to top and bottom */
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99 | if (y<0 || y>=ctx->Buffer->Height) {
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100 | return 0;
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101 | }
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102 |
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103 | /* Clip to left and right */
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104 | if (x>=0 && x+n<=ctx->Buffer->Width) {
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105 | /* no clipping needed */
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106 | return 1;
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107 | }
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108 | else if (x+n<=0) {
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109 | /* completely off left side */
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110 | return 0;
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111 | }
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112 | else if (x>=ctx->Buffer->Width) {
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113 | /* completely off right side */
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114 | return 0;
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115 | }
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116 | else {
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117 | /* clip-test each pixel, this could be done better */
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118 | for (i=0;i<n;i++) {
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119 | if (x+i<0 || x+i>=ctx->Buffer->Width) {
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120 | mask[i] = 0;
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121 | }
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122 | }
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123 | return 1;
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124 | }
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125 | }
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126 |
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127 |
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128 |
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129 | /*
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130 | * Draw to more than one color buffer (or none).
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131 | */
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132 | static void multi_write_index_span( GLcontext *ctx, GLuint n,
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133 | GLint x, GLint y, const GLuint indexes[],
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134 | const GLubyte mask[] )
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135 | {
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136 | GLuint bufferBit;
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137 |
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138 | if (ctx->Color.DrawBuffer == GL_NONE)
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139 | return;
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140 |
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141 | /* loop over four possible dest color buffers */
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142 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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143 | if (bufferBit & ctx->Color.DrawDestMask) {
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144 | GLuint indexTmp[MAX_WIDTH];
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145 | ASSERT(n < MAX_WIDTH);
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146 |
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147 | if (bufferBit == FRONT_LEFT_BIT)
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148 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_LEFT);
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149 | else if (bufferBit == FRONT_RIGHT_BIT)
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150 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_RIGHT);
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151 | else if (bufferBit == BACK_LEFT_BIT)
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152 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_LEFT);
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153 | else
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154 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_RIGHT);
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155 |
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156 | /* make copy of incoming indexes */
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157 | MEMCPY( indexTmp, indexes, n * sizeof(GLuint) );
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158 | if (ctx->Color.SWLogicOpEnabled) {
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159 | gl_logicop_ci_span( ctx, n, x, y, indexTmp, mask );
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160 | }
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161 | if (ctx->Color.SWmasking) {
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162 | gl_mask_index_span( ctx, n, x, y, indexTmp );
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163 | }
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164 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask );
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165 | }
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166 | }
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167 |
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168 | /* restore default dest buffer */
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169 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer);
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170 | }
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171 |
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172 |
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173 |
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174 | /*
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175 | * Write a horizontal span of color index pixels to the frame buffer.
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176 | * Stenciling, Depth-testing, etc. are done as needed.
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177 | * Input: n - number of pixels in the span
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178 | * x, y - location of leftmost pixel in the span
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179 | * z - array of [n] z-values
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180 | * index - array of [n] color indexes
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181 | * primitive - either GL_POINT, GL_LINE, GL_POLYGON, or GL_BITMAP
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182 | */
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183 | void gl_write_index_span( GLcontext *ctx,
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184 | GLuint n, GLint x, GLint y, const GLdepth z[],
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185 | GLuint indexIn[], GLenum primitive )
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186 | {
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187 | GLubyte mask[MAX_WIDTH];
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188 | GLuint indexBackup[MAX_WIDTH];
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189 | GLuint *index; /* points to indexIn or indexBackup */
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190 |
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191 | /* init mask to 1's (all pixels are to be written) */
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192 | MEMSET(mask, 1, n);
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193 |
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194 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
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195 | if (clip_span(ctx,n,x,y,mask)==0) {
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196 | return;
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197 | }
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198 | }
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199 |
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200 | if ((primitive==GL_BITMAP && ctx->MutablePixels)
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201 | || (ctx->RasterMask & MULTI_DRAW_BIT)) {
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202 | /* Make copy of color indexes */
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203 | MEMCPY( indexBackup, indexIn, n * sizeof(GLuint) );
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204 | index = indexBackup;
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205 | }
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206 | else {
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207 | index = indexIn;
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208 | }
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209 |
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210 | /* Per-pixel fog */
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211 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode == FOG_FRAGMENT)) {
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212 | gl_fog_ci_pixels( ctx, n, z, index );
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213 | }
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214 |
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215 | /* Do the scissor test */
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216 | if (ctx->Scissor.Enabled) {
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217 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
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218 | return;
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219 | }
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220 | }
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221 |
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222 | /* Polygon Stippling */
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223 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
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224 | stipple_polygon_span( ctx, n, x, y, mask );
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225 | }
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226 |
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227 | if (ctx->Stencil.Enabled) {
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228 | /* first stencil test */
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229 | if (gl_stencil_span( ctx, n, x, y, mask )==0) {
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230 | return;
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231 | }
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232 | /* depth buffering w/ stencil */
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233 | gl_depth_stencil_span( ctx, n, x, y, z, mask );
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234 | }
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235 | else if (ctx->Depth.Test) {
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236 | /* regular depth testing */
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237 | if ((*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask )==0) return;
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238 | }
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239 |
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240 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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241 | /* draw to zero or two or more buffers */
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242 | multi_write_index_span( ctx, n, x, y, index, mask );
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243 | }
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244 | else {
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245 | /* normal situation: draw to exactly one buffer */
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246 | if (ctx->Color.SWLogicOpEnabled) {
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247 | gl_logicop_ci_span( ctx, n, x, y, index, mask );
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248 | }
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249 | if (ctx->Color.SWmasking) {
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250 | gl_mask_index_span( ctx, n, x, y, index );
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251 | }
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252 |
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253 | /* write pixels */
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254 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, index, mask );
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255 | }
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256 | }
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257 |
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258 |
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259 |
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260 |
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261 | void gl_write_monoindex_span( GLcontext *ctx,
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262 | GLuint n, GLint x, GLint y, const GLdepth z[],
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263 | GLuint index, GLenum primitive )
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264 | {
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265 | GLubyte mask[MAX_WIDTH];
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266 | GLuint i;
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267 |
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268 | /* init mask to 1's (all pixels are to be written) */
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269 | MEMSET(mask, 1, n);
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270 |
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271 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
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272 | if (clip_span( ctx, n, x, y, mask)==0) {
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273 | return;
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274 | }
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275 | }
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276 |
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277 | /* Do the scissor test */
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278 | if (ctx->Scissor.Enabled) {
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279 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
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280 | return;
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281 | }
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282 | }
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283 |
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284 | /* Polygon Stippling */
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285 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
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286 | stipple_polygon_span( ctx, n, x, y, mask );
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287 | }
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288 |
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289 | if (ctx->Stencil.Enabled) {
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290 | /* first stencil test */
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291 | if (gl_stencil_span( ctx, n, x, y, mask )==0) {
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292 | return;
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293 | }
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294 | /* depth buffering w/ stencil */
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295 | gl_depth_stencil_span( ctx, n, x, y, z, mask );
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296 | }
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297 | else if (ctx->Depth.Test) {
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298 | /* regular depth testing */
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299 | if ((*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask )==0) return;
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300 | }
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301 |
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302 | if (ctx->Color.DrawBuffer == GL_NONE) {
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303 | /* write no pixels */
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304 | return;
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305 | }
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306 |
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307 | if ((ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT))
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308 | || ctx->Color.SWLogicOpEnabled || ctx->Color.SWmasking) {
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309 | /* different index per pixel */
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310 | GLuint indexes[MAX_WIDTH];
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311 | for (i=0;i<n;i++) {
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312 | indexes[i] = index;
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313 | }
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314 |
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315 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
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316 | gl_fog_ci_pixels( ctx, n, z, indexes );
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317 | }
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318 |
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319 | if (ctx->Color.SWLogicOpEnabled) {
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320 | gl_logicop_ci_span( ctx, n, x, y, indexes, mask );
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321 | }
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322 |
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323 | if (ctx->Color.SWmasking) {
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324 | gl_mask_index_span( ctx, n, x, y, indexes );
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325 | }
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326 |
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327 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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328 | /* draw to zero or two or more buffers */
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329 | multi_write_index_span( ctx, n, x, y, indexes, mask );
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330 | }
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331 | else {
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332 | /* normal situation: draw to exactly one buffer */
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333 | if (ctx->Color.SWLogicOpEnabled) {
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334 | gl_logicop_ci_span( ctx, n, x, y, indexes, mask );
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335 | }
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336 | if (ctx->Color.SWmasking) {
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337 | gl_mask_index_span( ctx, n, x, y, indexes );
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338 | }
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339 | (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexes, mask );
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340 | }
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341 | }
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342 | else {
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343 | /* same color index for all pixels */
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344 | ASSERT(!ctx->Color.SWLogicOpEnabled);
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345 | ASSERT(!ctx->Color.SWmasking);
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346 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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347 | /* draw to zero or two or more buffers */
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348 | GLuint indexes[MAX_WIDTH];
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349 | for (i=0;i<n;i++)
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350 | indexes[i] = index;
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351 | multi_write_index_span( ctx, n, x, y, indexes, mask );
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352 | }
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353 | else {
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354 | /* normal situation: draw to exactly one buffer */
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355 | (*ctx->Driver.WriteMonoCISpan)( ctx, n, x, y, mask );
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356 | }
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357 | }
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358 | }
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359 |
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360 |
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361 |
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362 | /*
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363 | * Draw to more than one RGBA color buffer (or none).
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364 | */
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365 | static void multi_write_rgba_span( GLcontext *ctx, GLuint n,
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366 | GLint x, GLint y, CONST GLubyte rgba[][4],
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367 | const GLubyte mask[] )
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368 | {
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369 | GLuint bufferBit;
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370 |
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371 | if (ctx->Color.DrawBuffer == GL_NONE)
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372 | return;
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373 |
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374 | /* loop over four possible dest color buffers */
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375 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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376 | if (bufferBit & ctx->Color.DrawDestMask) {
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377 | GLubyte rgbaTmp[MAX_WIDTH][4];
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378 | ASSERT(n < MAX_WIDTH);
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379 |
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380 | if (bufferBit == FRONT_LEFT_BIT) {
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381 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_LEFT);
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382 | ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha;
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383 | }
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384 | else if (bufferBit == FRONT_RIGHT_BIT) {
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385 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_RIGHT);
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386 | ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha;
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387 | }
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388 | else if (bufferBit == BACK_LEFT_BIT) {
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389 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_LEFT);
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390 | ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha;
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391 | }
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392 | else {
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393 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_RIGHT);
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394 | ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha;
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395 | }
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396 |
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397 | /* make copy of incoming colors */
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398 | MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLubyte) );
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399 |
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400 | if (ctx->Color.SWLogicOpEnabled) {
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401 | gl_logicop_rgba_span( ctx, n, x, y, rgbaTmp, mask );
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402 | }
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403 | else if (ctx->Color.BlendEnabled) {
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404 | gl_blend_span( ctx, n, x, y, rgbaTmp, mask );
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405 | }
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406 | if (ctx->Color.SWmasking) {
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407 | gl_mask_rgba_span( ctx, n, x, y, rgbaTmp );
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408 | }
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409 |
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410 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y,
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411 | (const GLubyte (*)[4]) rgbaTmp, mask );
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412 | if (ctx->RasterMask & ALPHABUF_BIT) {
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413 | gl_write_alpha_span( ctx, n, x, y,
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414 | (const GLubyte (*)[4])rgbaTmp, mask );
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415 | }
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416 | }
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417 | }
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418 |
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419 | /* restore default dest buffer */
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420 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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421 | }
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422 |
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423 |
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424 |
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425 | void gl_write_rgba_span( GLcontext *ctx,
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426 | GLuint n, GLint x, GLint y, const GLdepth z[],
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427 | GLubyte rgbaIn[][4],
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428 | GLenum primitive )
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429 | {
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430 | GLubyte mask[MAX_WIDTH];
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431 | GLboolean write_all = GL_TRUE;
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432 | GLubyte rgbaBackup[MAX_WIDTH][4];
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433 | GLubyte (*rgba)[4];
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434 | const GLubyte *Null = 0;
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435 |
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436 | /* init mask to 1's (all pixels are to be written) */
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437 | MEMSET(mask, 1, n);
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438 |
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439 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
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440 | if (clip_span( ctx,n,x,y,mask)==0) {
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441 | return;
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442 | }
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443 | write_all = GL_FALSE;
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444 | }
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445 |
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446 | if ((primitive==GL_BITMAP && ctx->MutablePixels)
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447 | || (ctx->RasterMask & MULTI_DRAW_BIT)) {
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448 | /* must make a copy of the colors since they may be modified */
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449 | MEMCPY( rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte) );
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450 | rgba = rgbaBackup;
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451 | }
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452 | else {
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453 | rgba = rgbaIn;
|
---|
454 | }
|
---|
455 |
|
---|
456 | /* Per-pixel fog */
|
---|
457 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
|
---|
458 | gl_fog_rgba_pixels( ctx, n, z, rgba );
|
---|
459 | }
|
---|
460 |
|
---|
461 | /* Do the scissor test */
|
---|
462 | if (ctx->Scissor.Enabled) {
|
---|
463 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
464 | return;
|
---|
465 | }
|
---|
466 | write_all = GL_FALSE;
|
---|
467 | }
|
---|
468 |
|
---|
469 | /* Polygon Stippling */
|
---|
470 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
471 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
472 | write_all = GL_FALSE;
|
---|
473 | }
|
---|
474 |
|
---|
475 | /* Do the alpha test */
|
---|
476 | if (ctx->Color.AlphaEnabled) {
|
---|
477 | if (gl_alpha_test( ctx, n, (const GLubyte (*)[4]) rgba, mask )==0) {
|
---|
478 | return;
|
---|
479 | }
|
---|
480 | write_all = GL_FALSE;
|
---|
481 | }
|
---|
482 |
|
---|
483 | if (ctx->Stencil.Enabled) {
|
---|
484 | /* first stencil test */
|
---|
485 | if (gl_stencil_span( ctx, n, x, y, mask )==0) {
|
---|
486 | return;
|
---|
487 | }
|
---|
488 | /* depth buffering w/ stencil */
|
---|
489 | gl_depth_stencil_span( ctx, n, x, y, z, mask );
|
---|
490 | write_all = GL_FALSE;
|
---|
491 | }
|
---|
492 | else if (ctx->Depth.Test) {
|
---|
493 | /* regular depth testing */
|
---|
494 | GLuint m = (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask );
|
---|
495 | if (m==0) {
|
---|
496 | return;
|
---|
497 | }
|
---|
498 | if (m<n) {
|
---|
499 | write_all = GL_FALSE;
|
---|
500 | }
|
---|
501 | }
|
---|
502 |
|
---|
503 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
504 | multi_write_rgba_span( ctx, n, x, y,
|
---|
505 | (const GLubyte (*)[4]) rgba,
|
---|
506 | write_all ? Null : mask );
|
---|
507 | }
|
---|
508 | else {
|
---|
509 | /* normal: write to exactly one buffer */
|
---|
510 | /* logic op or blending */
|
---|
511 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
512 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
513 | }
|
---|
514 | else if (ctx->Color.BlendEnabled) {
|
---|
515 | gl_blend_span( ctx, n, x, y, rgba, mask );
|
---|
516 | }
|
---|
517 |
|
---|
518 | /* Color component masking */
|
---|
519 | if (ctx->Color.SWmasking) {
|
---|
520 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
521 | }
|
---|
522 |
|
---|
523 | /* write pixels */
|
---|
524 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y,
|
---|
525 | (const GLubyte (*)[4]) rgba,
|
---|
526 | write_all ? Null : mask );
|
---|
527 |
|
---|
528 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
529 | gl_write_alpha_span( ctx, n, x, y,
|
---|
530 | (const GLubyte (*)[4]) rgba,
|
---|
531 | write_all ? Null : mask );
|
---|
532 | }
|
---|
533 |
|
---|
534 | }
|
---|
535 | }
|
---|
536 |
|
---|
537 |
|
---|
538 |
|
---|
539 | /*
|
---|
540 | * Write a horizontal span of color pixels to the frame buffer.
|
---|
541 | * The color is initially constant for the whole span.
|
---|
542 | * Alpha-testing, stenciling, depth-testing, and blending are done as needed.
|
---|
543 | * Input: n - number of pixels in the span
|
---|
544 | * x, y - location of leftmost pixel in the span
|
---|
545 | * z - array of [n] z-values
|
---|
546 | * r, g, b, a - the color of the pixels
|
---|
547 | * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP.
|
---|
548 | */
|
---|
549 | void gl_write_monocolor_span( GLcontext *ctx,
|
---|
550 | GLuint n, GLint x, GLint y, const GLdepth z[],
|
---|
551 | const GLubyte color[4],
|
---|
552 | GLenum primitive )
|
---|
553 | {
|
---|
554 | GLuint i;
|
---|
555 | GLubyte mask[MAX_WIDTH];
|
---|
556 | GLboolean write_all = GL_TRUE;
|
---|
557 | GLubyte rgba[MAX_WIDTH][4];
|
---|
558 | const GLubyte *Null = 0;
|
---|
559 |
|
---|
560 | /* init mask to 1's (all pixels are to be written) */
|
---|
561 | MEMSET(mask, 1, n);
|
---|
562 |
|
---|
563 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
|
---|
564 | if (clip_span( ctx,n,x,y,mask)==0) {
|
---|
565 | return;
|
---|
566 | }
|
---|
567 | write_all = GL_FALSE;
|
---|
568 | }
|
---|
569 |
|
---|
570 | /* Do the scissor test */
|
---|
571 | if (ctx->Scissor.Enabled) {
|
---|
572 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
573 | return;
|
---|
574 | }
|
---|
575 | write_all = GL_FALSE;
|
---|
576 | }
|
---|
577 |
|
---|
578 | /* Polygon Stippling */
|
---|
579 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
580 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
581 | write_all = GL_FALSE;
|
---|
582 | }
|
---|
583 |
|
---|
584 | /* Do the alpha test */
|
---|
585 | if (ctx->Color.AlphaEnabled) {
|
---|
586 | for (i=0;i<n;i++) {
|
---|
587 | rgba[i][ACOMP] = color[ACOMP];
|
---|
588 | }
|
---|
589 | if (gl_alpha_test( ctx, n, (const GLubyte (*)[4])rgba, mask )==0) {
|
---|
590 | return;
|
---|
591 | }
|
---|
592 | write_all = GL_FALSE;
|
---|
593 | }
|
---|
594 |
|
---|
595 | if (ctx->Stencil.Enabled) {
|
---|
596 | /* first stencil test */
|
---|
597 | if (gl_stencil_span( ctx, n, x, y, mask )==0) {
|
---|
598 | return;
|
---|
599 | }
|
---|
600 | /* depth buffering w/ stencil */
|
---|
601 | gl_depth_stencil_span( ctx, n, x, y, z, mask );
|
---|
602 | write_all = GL_FALSE;
|
---|
603 | }
|
---|
604 | else if (ctx->Depth.Test) {
|
---|
605 | /* regular depth testing */
|
---|
606 | GLuint m = (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask );
|
---|
607 | if (m==0) {
|
---|
608 | return;
|
---|
609 | }
|
---|
610 | if (m<n) {
|
---|
611 | write_all = GL_FALSE;
|
---|
612 | }
|
---|
613 | }
|
---|
614 |
|
---|
615 | if (ctx->Color.DrawBuffer == GL_NONE) {
|
---|
616 | /* write no pixels */
|
---|
617 | return;
|
---|
618 | }
|
---|
619 |
|
---|
620 | if (ctx->Color.BlendEnabled || ctx->Color.SWLogicOpEnabled
|
---|
621 | || ctx->Color.SWmasking) {
|
---|
622 | /* assign same color to each pixel */
|
---|
623 | for (i=0;i<n;i++) {
|
---|
624 | if (mask[i]) {
|
---|
625 | COPY_4UBV(rgba[i], color);
|
---|
626 | }
|
---|
627 | }
|
---|
628 |
|
---|
629 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
630 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
|
---|
631 | mask );
|
---|
632 | }
|
---|
633 | else {
|
---|
634 | /* normal: write to exactly one buffer */
|
---|
635 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
636 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
637 | }
|
---|
638 | else if (ctx->Color.BlendEnabled) {
|
---|
639 | gl_blend_span( ctx, n, x, y, rgba, mask );
|
---|
640 | }
|
---|
641 |
|
---|
642 | /* Color component masking */
|
---|
643 | if (ctx->Color.SWmasking) {
|
---|
644 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
645 | }
|
---|
646 |
|
---|
647 | /* write pixels */
|
---|
648 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y,
|
---|
649 | (const GLubyte (*)[4]) rgba,
|
---|
650 | write_all ? Null : mask );
|
---|
651 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
652 | gl_write_alpha_span( ctx, n, x, y,
|
---|
653 | (const GLubyte (*)[4]) rgba,
|
---|
654 | write_all ? Null : mask );
|
---|
655 | }
|
---|
656 | }
|
---|
657 | }
|
---|
658 | else {
|
---|
659 | /* same color for all pixels */
|
---|
660 | ASSERT(!ctx->Color.BlendEnabled);
|
---|
661 | ASSERT(!ctx->Color.SWLogicOpEnabled);
|
---|
662 | ASSERT(!ctx->Color.SWmasking);
|
---|
663 |
|
---|
664 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
665 | for (i=0;i<n;i++) {
|
---|
666 | if (mask[i]) {
|
---|
667 | COPY_4UBV(rgba[i], color);
|
---|
668 | }
|
---|
669 | }
|
---|
670 | multi_write_rgba_span( ctx, n, x, y,
|
---|
671 | (const GLubyte (*)[4]) rgba,
|
---|
672 | mask );
|
---|
673 | }
|
---|
674 | else {
|
---|
675 | (*ctx->Driver.WriteMonoRGBASpan)( ctx, n, x, y, mask );
|
---|
676 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
677 | gl_write_mono_alpha_span( ctx, n, x, y, (GLubyte) color[ACOMP],
|
---|
678 | write_all ? Null : mask );
|
---|
679 | }
|
---|
680 | }
|
---|
681 | }
|
---|
682 | }
|
---|
683 |
|
---|
684 |
|
---|
685 |
|
---|
686 | /*
|
---|
687 | * Add specular color to base color. This is used only when
|
---|
688 | * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR.
|
---|
689 | */
|
---|
690 | static void add_colors(GLuint n, GLubyte rgba[][4], CONST GLubyte specular[][4] )
|
---|
691 | {
|
---|
692 | GLuint i;
|
---|
693 | for (i=0; i<n; i++) {
|
---|
694 | GLint r = rgba[i][RCOMP] + specular[i][RCOMP];
|
---|
695 | GLint g = rgba[i][GCOMP] + specular[i][GCOMP];
|
---|
696 | GLint b = rgba[i][BCOMP] + specular[i][BCOMP];
|
---|
697 | rgba[i][RCOMP] = (GLubyte) MIN2(r, 255);
|
---|
698 | rgba[i][GCOMP] = (GLubyte) MIN2(g, 255);
|
---|
699 | rgba[i][BCOMP] = (GLubyte) MIN2(b, 255);
|
---|
700 | }
|
---|
701 | }
|
---|
702 |
|
---|
703 |
|
---|
704 | /*
|
---|
705 | * Write a horizontal span of textured pixels to the frame buffer.
|
---|
706 | * The color of each pixel is different.
|
---|
707 | * Alpha-testing, stenciling, depth-testing, and blending are done
|
---|
708 | * as needed.
|
---|
709 | * Input: n - number of pixels in the span
|
---|
710 | * x, y - location of leftmost pixel in the span
|
---|
711 | * z - array of [n] z-values
|
---|
712 | * s, t - array of (s,t) texture coordinates for each pixel
|
---|
713 | * lambda - array of texture lambda values
|
---|
714 | * rgba - array of [n] color components
|
---|
715 | * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP.
|
---|
716 | */
|
---|
717 | void gl_write_texture_span( GLcontext *ctx,
|
---|
718 | GLuint n, GLint x, GLint y, const GLdepth z[],
|
---|
719 | const GLfloat s[], const GLfloat t[],
|
---|
720 | const GLfloat u[], GLfloat lambda[],
|
---|
721 | GLubyte rgbaIn[][4], CONST GLubyte spec[][4],
|
---|
722 | GLenum primitive )
|
---|
723 | {
|
---|
724 | GLubyte mask[MAX_WIDTH];
|
---|
725 | GLboolean write_all = GL_TRUE;
|
---|
726 | GLubyte rgbaBackup[MAX_WIDTH][4];
|
---|
727 | GLubyte (*rgba)[4]; /* points to either rgbaIn or rgbaBackup */
|
---|
728 | const GLubyte *Null = 0;
|
---|
729 |
|
---|
730 | /* init mask to 1's (all pixels are to be written) */
|
---|
731 | MEMSET(mask, 1, n);
|
---|
732 |
|
---|
733 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
|
---|
734 | if (clip_span(ctx, n, x, y, mask)==0) {
|
---|
735 | return;
|
---|
736 | }
|
---|
737 | write_all = GL_FALSE;
|
---|
738 | }
|
---|
739 |
|
---|
740 |
|
---|
741 | if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) {
|
---|
742 | /* must make a copy of the colors since they may be modified */
|
---|
743 | MEMCPY(rgbaBackup, rgbaIn, 4 * sizeof(GLubyte));
|
---|
744 | rgba = rgbaBackup;
|
---|
745 | }
|
---|
746 | else {
|
---|
747 | rgba = rgbaIn;
|
---|
748 | }
|
---|
749 |
|
---|
750 | /* Texture */
|
---|
751 | ASSERT(ctx->Texture.Enabled);
|
---|
752 | gl_texture_pixels( ctx, 0, n, s, t, u, lambda, rgba );
|
---|
753 |
|
---|
754 | /* Add base and specular colors */
|
---|
755 | if (spec && ctx->Light.Enabled
|
---|
756 | && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
---|
757 | add_colors( n, rgba, spec ); /* rgba = rgba + spec */
|
---|
758 |
|
---|
759 | /* Per-pixel fog */
|
---|
760 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
|
---|
761 | gl_fog_rgba_pixels( ctx, n, z, rgba );
|
---|
762 | }
|
---|
763 |
|
---|
764 | /* Do the scissor test */
|
---|
765 | if (ctx->Scissor.Enabled) {
|
---|
766 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
767 | return;
|
---|
768 | }
|
---|
769 | write_all = GL_FALSE;
|
---|
770 | }
|
---|
771 |
|
---|
772 | /* Polygon Stippling */
|
---|
773 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
774 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
775 | write_all = GL_FALSE;
|
---|
776 | }
|
---|
777 |
|
---|
778 | /* Do the alpha test */
|
---|
779 | if (ctx->Color.AlphaEnabled) {
|
---|
780 | if (gl_alpha_test( ctx, n, (const GLubyte (*)[4]) rgba, mask )==0) {
|
---|
781 | return;
|
---|
782 | }
|
---|
783 | write_all = GL_FALSE;
|
---|
784 | }
|
---|
785 |
|
---|
786 | if (ctx->Stencil.Enabled) {
|
---|
787 | /* first stencil test */
|
---|
788 | if (gl_stencil_span( ctx, n, x, y, mask )==0) {
|
---|
789 | return;
|
---|
790 | }
|
---|
791 | /* depth buffering w/ stencil */
|
---|
792 | gl_depth_stencil_span( ctx, n, x, y, z, mask );
|
---|
793 | write_all = GL_FALSE;
|
---|
794 | }
|
---|
795 | else if (ctx->Depth.Test) {
|
---|
796 | /* regular depth testing */
|
---|
797 | GLuint m = (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask );
|
---|
798 | if (m==0) {
|
---|
799 | return;
|
---|
800 | }
|
---|
801 | if (m<n) {
|
---|
802 | write_all = GL_FALSE;
|
---|
803 | }
|
---|
804 | }
|
---|
805 |
|
---|
806 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
807 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4])rgba,
|
---|
808 | write_all ? Null : mask );
|
---|
809 | }
|
---|
810 | else {
|
---|
811 | /* normal: write to exactly one buffer */
|
---|
812 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
813 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
814 | }
|
---|
815 | else if (ctx->Color.BlendEnabled) {
|
---|
816 | gl_blend_span( ctx, n, x, y, rgba, mask );
|
---|
817 | }
|
---|
818 | if (ctx->Color.SWmasking) {
|
---|
819 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
820 | }
|
---|
821 |
|
---|
822 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba,
|
---|
823 | write_all ? Null : mask );
|
---|
824 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
825 | gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
|
---|
826 | write_all ? Null : mask );
|
---|
827 | }
|
---|
828 | }
|
---|
829 | }
|
---|
830 |
|
---|
831 |
|
---|
832 |
|
---|
833 | /*
|
---|
834 | * As above but perform multiple stages of texture application.
|
---|
835 | * Input: texUnits - number of texture units to apply
|
---|
836 | */
|
---|
837 | void gl_write_multitexture_span( GLcontext *ctx, GLuint texUnits,
|
---|
838 | GLuint n, GLint x, GLint y,
|
---|
839 | const GLdepth z[],
|
---|
840 | CONST GLfloat s[][MAX_WIDTH],
|
---|
841 | CONST GLfloat t[][MAX_WIDTH],
|
---|
842 | CONST GLfloat u[][MAX_WIDTH],
|
---|
843 | GLfloat lambda[][MAX_WIDTH],
|
---|
844 | GLubyte rgbaIn[][4], CONST GLubyte spec[][4],
|
---|
845 | GLenum primitive )
|
---|
846 | {
|
---|
847 | GLubyte mask[MAX_WIDTH];
|
---|
848 | GLboolean write_all = GL_TRUE;
|
---|
849 | GLubyte rgbaBackup[MAX_WIDTH][4];
|
---|
850 | GLubyte (*rgba)[4]; /* points to either rgbaIn or rgbaBackup */
|
---|
851 | GLuint i;
|
---|
852 | const GLubyte *Null = 0;
|
---|
853 |
|
---|
854 | /* init mask to 1's (all pixels are to be written) */
|
---|
855 | MEMSET(mask, 1, n);
|
---|
856 |
|
---|
857 | if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
|
---|
858 | if (clip_span(ctx, n, x, y, mask)==0) {
|
---|
859 | return;
|
---|
860 | }
|
---|
861 | write_all = GL_FALSE;
|
---|
862 | }
|
---|
863 |
|
---|
864 |
|
---|
865 | if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) {
|
---|
866 | /* must make a copy of the colors since they may be modified */
|
---|
867 | MEMCPY(rgbaBackup, rgbaIn, 4 * sizeof(GLubyte));
|
---|
868 | rgba = rgbaBackup;
|
---|
869 | }
|
---|
870 | else {
|
---|
871 | rgba = rgbaIn;
|
---|
872 | }
|
---|
873 |
|
---|
874 | /* Texture */
|
---|
875 | ASSERT(ctx->Texture.Enabled);
|
---|
876 | ASSERT(texUnits <= MAX_TEXTURE_UNITS);
|
---|
877 | for (i=0;i<texUnits;i++) {
|
---|
878 | gl_texture_pixels( ctx, i, n, s[i], t[i], u[i], lambda[i], rgba );
|
---|
879 | }
|
---|
880 |
|
---|
881 | /* Add base and specular colors */
|
---|
882 | if (spec && ctx->Light.Enabled
|
---|
883 | && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|
---|
884 | add_colors( n, rgba, spec ); /* rgba = rgba + spec */
|
---|
885 |
|
---|
886 | /* Per-pixel fog */
|
---|
887 | if (ctx->Fog.Enabled && (primitive==GL_BITMAP || ctx->FogMode==FOG_FRAGMENT)) {
|
---|
888 | gl_fog_rgba_pixels( ctx, n, z, rgba );
|
---|
889 | }
|
---|
890 |
|
---|
891 | /* Do the scissor test */
|
---|
892 | if (ctx->Scissor.Enabled) {
|
---|
893 | if (gl_scissor_span( ctx, n, x, y, mask )==0) {
|
---|
894 | return;
|
---|
895 | }
|
---|
896 | write_all = GL_FALSE;
|
---|
897 | }
|
---|
898 |
|
---|
899 | /* Polygon Stippling */
|
---|
900 | if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) {
|
---|
901 | stipple_polygon_span( ctx, n, x, y, mask );
|
---|
902 | write_all = GL_FALSE;
|
---|
903 | }
|
---|
904 |
|
---|
905 | /* Do the alpha test */
|
---|
906 | if (ctx->Color.AlphaEnabled) {
|
---|
907 | if (gl_alpha_test( ctx, n, (const GLubyte (*)[4])rgba, mask )==0) {
|
---|
908 | return;
|
---|
909 | }
|
---|
910 | write_all = GL_FALSE;
|
---|
911 | }
|
---|
912 |
|
---|
913 | if (ctx->Stencil.Enabled) {
|
---|
914 | /* first stencil test */
|
---|
915 | if (gl_stencil_span( ctx, n, x, y, mask )==0) {
|
---|
916 | return;
|
---|
917 | }
|
---|
918 | /* depth buffering w/ stencil */
|
---|
919 | gl_depth_stencil_span( ctx, n, x, y, z, mask );
|
---|
920 | write_all = GL_FALSE;
|
---|
921 | }
|
---|
922 | else if (ctx->Depth.Test) {
|
---|
923 | /* regular depth testing */
|
---|
924 | GLuint m = (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask );
|
---|
925 | if (m==0) {
|
---|
926 | return;
|
---|
927 | }
|
---|
928 | if (m<n) {
|
---|
929 | write_all = GL_FALSE;
|
---|
930 | }
|
---|
931 | }
|
---|
932 |
|
---|
933 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
---|
934 | multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba, write_all ? Null : mask );
|
---|
935 | }
|
---|
936 | else {
|
---|
937 | /* normal: write to exactly one buffer */
|
---|
938 |
|
---|
939 | if (ctx->Color.SWLogicOpEnabled) {
|
---|
940 | gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
|
---|
941 | }
|
---|
942 | else if (ctx->Color.BlendEnabled) {
|
---|
943 | gl_blend_span( ctx, n, x, y, rgba, mask );
|
---|
944 | }
|
---|
945 | if (ctx->Color.SWmasking) {
|
---|
946 | gl_mask_rgba_span( ctx, n, x, y, rgba );
|
---|
947 | }
|
---|
948 |
|
---|
949 | (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba, write_all ? Null : mask );
|
---|
950 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
951 | gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4])rgba,
|
---|
952 | write_all ? Null : mask );
|
---|
953 | }
|
---|
954 | }
|
---|
955 | }
|
---|
956 |
|
---|
957 |
|
---|
958 |
|
---|
959 | /*
|
---|
960 | * Read RGBA pixels from frame buffer. Clipping will be done to prevent
|
---|
961 | * reading ouside the buffer's boundaries.
|
---|
962 | */
|
---|
963 | void gl_read_rgba_span( GLcontext *ctx,
|
---|
964 | GLuint n, GLint x, GLint y,
|
---|
965 | GLubyte rgba[][4] )
|
---|
966 | {
|
---|
967 | if (y<0 || y>=ctx->Buffer->Height || x>=ctx->Buffer->Width) {
|
---|
968 | /* completely above, below, or right */
|
---|
969 | MEMSET( rgba, 0, 4 * n * sizeof(GLubyte)); /*XXX maybe leave undefined?*/
|
---|
970 | }
|
---|
971 | else {
|
---|
972 | GLint skip, length;
|
---|
973 | if (x < 0) {
|
---|
974 | /* left edge clippping */
|
---|
975 | skip = -x;
|
---|
976 | length = (GLint) n - skip;
|
---|
977 | if (length < 0) {
|
---|
978 | /* completely left of window */
|
---|
979 | return;
|
---|
980 | }
|
---|
981 | if (length > ctx->Buffer->Width) {
|
---|
982 | length = ctx->Buffer->Width;
|
---|
983 | }
|
---|
984 | }
|
---|
985 | else if ((GLint) (x + n) > ctx->Buffer->Width) {
|
---|
986 | /* right edge clipping */
|
---|
987 | skip = 0;
|
---|
988 | length = ctx->Buffer->Width - x;
|
---|
989 | if (length < 0) {
|
---|
990 | /* completely to right of window */
|
---|
991 | return;
|
---|
992 | }
|
---|
993 | }
|
---|
994 | else {
|
---|
995 | /* no clipping */
|
---|
996 | skip = 0;
|
---|
997 | length = (GLint) n;
|
---|
998 | }
|
---|
999 |
|
---|
1000 | (*ctx->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip );
|
---|
1001 | if (ctx->Visual->SoftwareAlpha) {
|
---|
1002 | gl_read_alpha_span( ctx, length, x + skip, y, rgba + skip );
|
---|
1003 | }
|
---|
1004 | }
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 |
|
---|
1008 |
|
---|
1009 |
|
---|
1010 | /*
|
---|
1011 | * Read CI pixels from frame buffer. Clipping will be done to prevent
|
---|
1012 | * reading ouside the buffer's boundaries.
|
---|
1013 | */
|
---|
1014 | void gl_read_index_span( GLcontext *ctx,
|
---|
1015 | GLuint n, GLint x, GLint y, GLuint indx[] )
|
---|
1016 | {
|
---|
1017 | register GLuint i;
|
---|
1018 |
|
---|
1019 | if (y<0 || y>=ctx->Buffer->Height || x>=ctx->Buffer->Width) {
|
---|
1020 | /* completely above, below, or right */
|
---|
1021 | for (i=0;i<n;i++) {
|
---|
1022 | indx[i] = 0;
|
---|
1023 | }
|
---|
1024 | }
|
---|
1025 | else {
|
---|
1026 | GLint skip, length;
|
---|
1027 | if (x < 0) {
|
---|
1028 | /* left edge clippping */
|
---|
1029 | skip = -x;
|
---|
1030 | length = (GLint) n - skip;
|
---|
1031 | if (length < 0) {
|
---|
1032 | /* completely left of window */
|
---|
1033 | return;
|
---|
1034 | }
|
---|
1035 | if (length > ctx->Buffer->Width) {
|
---|
1036 | length = ctx->Buffer->Width;
|
---|
1037 | }
|
---|
1038 | }
|
---|
1039 | else if ((GLint) (x + n) > ctx->Buffer->Width) {
|
---|
1040 | /* right edge clipping */
|
---|
1041 | skip = 0;
|
---|
1042 | length = ctx->Buffer->Width - x;
|
---|
1043 | if (length < 0) {
|
---|
1044 | /* completely to right of window */
|
---|
1045 | return;
|
---|
1046 | }
|
---|
1047 | }
|
---|
1048 | else {
|
---|
1049 | /* no clipping */
|
---|
1050 | skip = 0;
|
---|
1051 | length = (GLint) n;
|
---|
1052 | }
|
---|
1053 |
|
---|
1054 | (*ctx->Driver.ReadCI32Span)( ctx, length, skip + x, y, indx + skip );
|
---|
1055 | }
|
---|
1056 | }
|
---|