| 1 | /* $Id: quads.c,v 1.1 2000-02-29 00:50:09 sandervl Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 | /* $XFree86: xc/lib/GL/mesa/src/quads.c,v 1.2 1999/04/04 00:20:30 dawes Exp $ */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | /* | 
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| 33 | * Quadrilateral rendering functions. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 |  | 
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| 37 | #ifdef PC_HEADER | 
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| 38 | #include "all.h" | 
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| 39 | #else | 
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| 40 | #ifndef XFree86Server | 
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| 41 | #include <stdio.h> | 
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| 42 | #else | 
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| 43 | #include "GL/xf86glx.h" | 
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| 44 | #endif | 
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| 45 | #include "types.h" | 
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| 46 | #include "quads.h" | 
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| 47 | #endif | 
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| 48 |  | 
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| 49 |  | 
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| 50 |  | 
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| 51 | /* | 
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| 52 | * At this time there is no quadrilateral optimization.  Just call the | 
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| 53 | * triangle function twice. | 
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| 54 | * v0, v1, v2, v3 in CCW order = front facing. | 
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| 55 | */ | 
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| 56 | static void basic_quad( GLcontext *ctx, | 
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| 57 | GLuint v0, GLuint v1, GLuint v2, GLuint v3, GLuint pv ) | 
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| 58 | { | 
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| 59 | /*     (*ctx->Driver.TriangleFunc)( ctx, v0, v1, v3, pv ); */ | 
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| 60 | /*     (*ctx->Driver.TriangleFunc)( ctx, v1, v2, v3, pv ); */ | 
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| 61 | (*ctx->Driver.TriangleFunc)( ctx, v0, v1, v2, pv ); | 
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| 62 | (*ctx->Driver.TriangleFunc)( ctx, v0, v2, v3, pv ); | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /* | 
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| 68 | * Draw nothing (NULL raster mode) | 
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| 69 | */ | 
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| 70 | static void null_quad( GLcontext *ctx, | 
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| 71 | GLuint v0, GLuint v1, GLuint v2, GLuint v3, GLuint pv ) | 
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| 72 | { | 
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| 73 | (void) ctx; | 
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| 74 | (void) v0; | 
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| 75 | (void) v1; | 
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| 76 | (void) v2; | 
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| 77 | (void) v3; | 
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| 78 | (void) pv; | 
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| 79 | } | 
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| 80 |  | 
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| 81 |  | 
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| 82 |  | 
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| 83 | void gl_set_quad_function( GLcontext *ctx ) | 
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| 84 | { | 
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| 85 | if (ctx->RenderMode==GL_RENDER) { | 
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| 86 | if (ctx->NoRaster) { | 
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| 87 | ctx->Driver.QuadFunc = null_quad; | 
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| 88 | } | 
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| 89 | else if (ctx->Driver.QuadFunc) { | 
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| 90 | /* Device driver will draw quads. */ | 
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| 91 | return; | 
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| 92 | } | 
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| 93 | else | 
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| 94 | ctx->Driver.QuadFunc = basic_quad; | 
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| 95 |  | 
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| 96 | } | 
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| 97 | else { | 
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| 98 | /* if in feedback or selection mode we can fall back to triangle code */ | 
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| 99 | ctx->Driver.QuadFunc = basic_quad; | 
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| 100 | } | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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