1 | /* $Id: points.c,v 1.3 2000-05-23 20:40:50 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 | /* $XFree86: xc/lib/GL/mesa/src/points.c,v 1.4 1999/04/04 00:20:29 dawes Exp $ */
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27 |
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28 |
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29 |
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30 | #ifdef PC_HEADER
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31 | #include "all.h"
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32 | #else
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33 | #include "glheader.h"
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34 | #include "types.h"
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35 | #include "context.h"
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36 | #include "feedback.h"
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37 | #include "macros.h"
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38 | #include "mmath.h"
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39 | #include "pb.h"
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40 | #include "points.h"
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41 | #include "span.h"
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42 | #include "texstate.h"
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43 | #include "vb.h"
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44 | #include "mmath.h"
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45 | #endif
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46 |
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47 |
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48 |
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49 | void
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50 | _mesa_PointSize( GLfloat size )
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51 | {
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52 | GET_CURRENT_CONTEXT(ctx);
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53 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
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54 |
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55 | if (size <= 0.0) {
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56 | gl_error( ctx, GL_INVALID_VALUE, "glPointSize" );
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57 | return;
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58 | }
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59 |
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60 | if (ctx->Point.Size != size) {
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61 | ctx->Point.Size = size;
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62 | ctx->TriangleCaps &= ~DD_POINT_SIZE;
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63 | if (size != 1.0) ctx->TriangleCaps |= DD_POINT_SIZE;
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64 | ctx->NewState |= NEW_RASTER_OPS;
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65 | }
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66 | }
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67 |
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68 |
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69 |
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70 | void
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71 | _mesa_PointParameterfEXT( GLenum pname, GLfloat param)
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72 | {
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73 | _mesa_PointParameterfvEXT(pname, ¶m);
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74 | }
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75 |
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76 |
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77 | void
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78 | _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
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79 | {
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80 | GET_CURRENT_CONTEXT(ctx);
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81 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointParameterfvEXT");
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82 |
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83 | switch (pname) {
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84 | case GL_DISTANCE_ATTENUATION_EXT:
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85 | {
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86 | const GLboolean tmp = ctx->Point.Attenuated;
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87 | COPY_3V(ctx->Point.Params, params);
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88 | ctx->Point.Attenuated = (params[0] != 1.0 ||
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89 | params[1] != 0.0 ||
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90 | params[2] != 0.0);
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91 |
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92 | if (tmp != ctx->Point.Attenuated) {
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93 | ctx->Enabled ^= ENABLE_POINT_ATTEN;
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94 | ctx->TriangleCaps ^= DD_POINT_ATTEN;
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95 | ctx->NewState |= NEW_RASTER_OPS;
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96 | }
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97 | }
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98 | break;
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99 | case GL_POINT_SIZE_MIN_EXT:
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100 | if (*params < 0.0F) {
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101 | gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
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102 | return;
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103 | }
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104 | ctx->Point.MinSize = *params;
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105 | break;
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106 | case GL_POINT_SIZE_MAX_EXT:
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107 | if (*params < 0.0F) {
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108 | gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
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109 | return;
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110 | }
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111 | ctx->Point.MaxSize = *params;
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112 | break;
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113 | case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
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114 | if (*params < 0.0F) {
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115 | gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
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116 | return;
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117 | }
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118 | ctx->Point.Threshold = *params;
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119 | break;
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120 | default:
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121 | gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
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122 | return;
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123 | }
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124 |
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125 | ctx->NewState |= NEW_RASTER_OPS;
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126 | }
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127 |
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128 |
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129 | /**********************************************************************/
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130 | /***** Rasterization *****/
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131 | /**********************************************************************/
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132 |
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133 |
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134 | /*
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135 | * There are 3 pairs (RGBA, CI) of point rendering functions:
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136 | * 1. simple: size=1 and no special rasterization functions (fastest)
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137 | * 2. size1: size=1 and any rasterization functions
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138 | * 3. general: any size and rasterization functions (slowest)
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139 | *
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140 | * All point rendering functions take the same two arguments: first and
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141 | * last which specify that the points specified by VB[first] through
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142 | * VB[last] are to be rendered.
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143 | */
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144 |
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145 |
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146 |
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147 |
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148 |
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149 | /*
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150 | * CI points with size == 1.0
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151 | */
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152 | static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
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153 | {
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154 | struct vertex_buffer *VB = ctx->VB;
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155 | struct pixel_buffer *PB = ctx->PB;
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156 | GLfloat *win;
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157 | GLint *pbx = PB->x, *pby = PB->y;
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158 | GLdepth *pbz = PB->z;
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159 | GLuint *pbi = PB->i;
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160 | GLuint pbcount = PB->count;
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161 | GLuint i;
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162 |
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163 | win = &VB->Win.data[first][0];
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164 | for (i=first;i<=last;i++) {
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165 | if (VB->ClipMask[i]==0) {
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166 | pbx[pbcount] = (GLint) win[0];
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167 | pby[pbcount] = (GLint) win[1];
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168 | pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset);
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169 | pbi[pbcount] = VB->IndexPtr->data[i];
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170 | pbcount++;
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171 | }
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172 | win += 3;
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173 | }
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174 | PB->count = pbcount;
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175 | PB_CHECK_FLUSH(ctx, PB);
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176 | }
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177 |
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178 |
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179 |
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180 | /*
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181 | * RGBA points with size == 1.0
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182 | */
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183 | static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
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184 | {
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185 | struct vertex_buffer *VB = ctx->VB;
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186 | struct pixel_buffer *PB = ctx->PB;
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187 | GLuint i;
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188 |
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189 | for (i=first;i<=last;i++) {
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190 | if (VB->ClipMask[i]==0) {
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191 | GLint x, y, z;
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192 | GLint red, green, blue, alpha;
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193 |
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194 | x = (GLint) VB->Win.data[i][0];
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195 | y = (GLint) VB->Win.data[i][1];
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196 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
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197 |
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198 | red = VB->ColorPtr->data[i][0];
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199 | green = VB->ColorPtr->data[i][1];
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200 | blue = VB->ColorPtr->data[i][2];
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201 | alpha = VB->ColorPtr->data[i][3];
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202 |
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203 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha );
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204 | }
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205 | }
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206 | PB_CHECK_FLUSH(ctx,PB);
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207 | }
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208 |
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209 |
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210 |
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211 | /*
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212 | * General CI points.
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213 | */
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214 | static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
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215 | {
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216 | struct vertex_buffer *VB = ctx->VB;
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217 | struct pixel_buffer *PB = ctx->PB;
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218 | GLuint i;
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219 | GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
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220 | GLint radius = isize >> 1;
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221 |
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222 | for (i=first;i<=last;i++) {
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223 | if (VB->ClipMask[i]==0) {
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224 | GLint x, y, z;
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225 | GLint x0, x1, y0, y1;
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226 | GLint ix, iy;
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227 |
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228 | x = (GLint) VB->Win.data[i][0];
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229 | y = (GLint) VB->Win.data[i][1];
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230 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
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231 |
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232 | if (isize & 1) {
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233 | /* odd size */
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234 | x0 = x - radius;
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235 | x1 = x + radius;
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236 | y0 = y - radius;
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237 | y1 = y + radius;
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238 | }
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239 | else {
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240 | /* even size */
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241 | x0 = (GLint) (x + 1.5F) - radius;
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242 | x1 = x0 + isize - 1;
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243 | y0 = (GLint) (y + 1.5F) - radius;
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244 | y1 = y0 + isize - 1;
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245 | }
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246 |
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247 | PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] );
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248 |
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249 | for (iy=y0;iy<=y1;iy++) {
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250 | for (ix=x0;ix<=x1;ix++) {
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251 | PB_WRITE_PIXEL( PB, ix, iy, z );
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252 | }
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253 | }
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254 | PB_CHECK_FLUSH(ctx,PB);
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255 | }
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256 | }
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257 | }
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258 |
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259 |
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260 | /*
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261 | * General RGBA points.
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262 | */
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263 | static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
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264 | {
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265 | struct vertex_buffer *VB = ctx->VB;
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266 | struct pixel_buffer *PB = ctx->PB;
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267 | GLuint i;
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268 | GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
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269 | GLint radius = isize >> 1;
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270 |
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271 | for (i=first;i<=last;i++) {
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272 | if (VB->ClipMask[i]==0) {
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273 | GLint x, y, z;
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274 | GLint x0, x1, y0, y1;
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275 | GLint ix, iy;
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276 |
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277 | x = (GLint) VB->Win.data[i][0];
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278 | y = (GLint) VB->Win.data[i][1];
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279 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
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280 |
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281 | if (isize & 1) {
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282 | /* odd size */
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283 | x0 = x - radius;
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284 | x1 = x + radius;
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285 | y0 = y - radius;
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286 | y1 = y + radius;
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287 | }
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288 | else {
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289 | /* even size */
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290 | x0 = (GLint) (x + 1.5F) - radius;
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291 | x1 = x0 + isize - 1;
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292 | y0 = (GLint) (y + 1.5F) - radius;
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293 | y1 = y0 + isize - 1;
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294 | }
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295 |
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296 | PB_SET_COLOR( ctx, PB,
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297 | VB->ColorPtr->data[i][0],
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298 | VB->ColorPtr->data[i][1],
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299 | VB->ColorPtr->data[i][2],
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300 | VB->ColorPtr->data[i][3] );
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301 |
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302 | for (iy=y0;iy<=y1;iy++) {
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303 | for (ix=x0;ix<=x1;ix++) {
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304 | PB_WRITE_PIXEL( PB, ix, iy, z );
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305 | }
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306 | }
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307 | PB_CHECK_FLUSH(ctx,PB);
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308 | }
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309 | }
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310 | }
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311 |
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312 |
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313 |
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314 |
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315 | /*
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316 | * Textured RGBA points.
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317 | */
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318 | static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
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319 | {
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320 | struct vertex_buffer *VB = ctx->VB;
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321 | struct pixel_buffer *PB = ctx->PB;
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322 | GLuint i;
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323 |
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324 | for (i=first;i<=last;i++) {
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325 | if (VB->ClipMask[i]==0) {
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326 | GLint x, y, z;
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327 | GLint x0, x1, y0, y1;
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328 | GLint ix, iy;
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329 | GLint isize, radius;
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330 | GLint red, green, blue, alpha;
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331 | GLfloat s, t, u;
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332 |
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333 | x = (GLint) VB->Win.data[i][0];
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334 | y = (GLint) VB->Win.data[i][1];
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335 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
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336 |
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337 | isize = (GLint)
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338 | (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
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339 | if (isize<1) {
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340 | isize = 1;
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341 | }
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342 | radius = isize >> 1;
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343 |
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344 | if (isize & 1) {
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345 | /* odd size */
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346 | x0 = x - radius;
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347 | x1 = x + radius;
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348 | y0 = y - radius;
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349 | y1 = y + radius;
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350 | }
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351 | else {
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352 | /* even size */
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353 | x0 = (GLint) (x + 1.5F) - radius;
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354 | x1 = x0 + isize - 1;
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355 | y0 = (GLint) (y + 1.5F) - radius;
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356 | y1 = y0 + isize - 1;
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357 | }
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358 |
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359 | red = VB->ColorPtr->data[i][0];
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360 | green = VB->ColorPtr->data[i][1];
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361 | blue = VB->ColorPtr->data[i][2];
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362 | alpha = VB->ColorPtr->data[i][3];
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363 |
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364 | switch (VB->TexCoordPtr[0]->size) {
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365 | case 4:
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366 | s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
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367 | t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3];
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368 | u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3];
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369 | break;
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370 | case 3:
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371 | s = VB->TexCoordPtr[0]->data[i][0];
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372 | t = VB->TexCoordPtr[0]->data[i][1];
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373 | u = VB->TexCoordPtr[0]->data[i][2];
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374 | break;
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375 | case 2:
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376 | s = VB->TexCoordPtr[0]->data[i][0];
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377 | t = VB->TexCoordPtr[0]->data[i][1];
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378 | u = 0.0;
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379 | break;
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380 | case 1:
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381 | s = VB->TexCoordPtr[0]->data[i][0];
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382 | t = 0.0;
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383 | u = 0.0;
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384 | break;
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385 | default:
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386 | /* should never get here */
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387 | s = t = u = 0.0;
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388 | gl_problem(ctx, "unexpected texcoord size in textured_rgba_points()");
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389 | }
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390 |
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391 | /* don't think this is needed
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392 | PB_SET_COLOR( red, green, blue, alpha );
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393 | */
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394 |
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395 | for (iy=y0;iy<=y1;iy++) {
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396 | for (ix=x0;ix<=x1;ix++) {
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397 | PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
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398 | }
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399 | }
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400 | PB_CHECK_FLUSH(ctx,PB);
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401 | }
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402 | }
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403 | }
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404 |
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405 |
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406 | /*
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407 | * Multitextured RGBA points.
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408 | */
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409 | static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
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410 | {
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411 | struct vertex_buffer *VB = ctx->VB;
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412 | struct pixel_buffer *PB = ctx->PB;
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413 | GLuint i;
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414 |
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415 | for (i=first;i<=last;i++) {
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416 | if (VB->ClipMask[i]==0) {
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417 | GLint x, y, z;
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418 | GLint x0, x1, y0, y1;
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419 | GLint ix, iy;
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420 | GLint isize, radius;
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421 | GLint red, green, blue, alpha;
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422 | GLfloat s, t, u;
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423 | GLfloat s1, t1, u1;
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424 |
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425 | x = (GLint) VB->Win.data[i][0];
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426 | y = (GLint) VB->Win.data[i][1];
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427 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
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428 |
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429 | isize = (GLint)
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430 | (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
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431 | if (isize<1) {
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432 | isize = 1;
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433 | }
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434 | radius = isize >> 1;
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435 |
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436 | if (isize & 1) {
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437 | /* odd size */
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438 | x0 = x - radius;
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439 | x1 = x + radius;
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440 | y0 = y - radius;
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441 | y1 = y + radius;
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442 | }
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443 | else {
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444 | /* even size */
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445 | x0 = (GLint) (x + 1.5F) - radius;
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446 | x1 = x0 + isize - 1;
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447 | y0 = (GLint) (y + 1.5F) - radius;
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448 | y1 = y0 + isize - 1;
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449 | }
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450 |
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451 | red = VB->ColorPtr->data[i][0];
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452 | green = VB->ColorPtr->data[i][1];
|
---|
453 | blue = VB->ColorPtr->data[i][2];
|
---|
454 | alpha = VB->ColorPtr->data[i][3];
|
---|
455 |
|
---|
456 | switch (VB->TexCoordPtr[0]->size) {
|
---|
457 | case 4:
|
---|
458 | s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
|
---|
459 | t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3];
|
---|
460 | u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3];
|
---|
461 | break;
|
---|
462 | case 3:
|
---|
463 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
464 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
465 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
466 | break;
|
---|
467 | case 2:
|
---|
468 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
469 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
470 | u = 0.0;
|
---|
471 | break;
|
---|
472 | case 1:
|
---|
473 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
474 | t = 0.0;
|
---|
475 | u = 0.0;
|
---|
476 | break;
|
---|
477 | default:
|
---|
478 | /* should never get here */
|
---|
479 | s = t = u = 0.0;
|
---|
480 | gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()");
|
---|
481 | }
|
---|
482 |
|
---|
483 | switch (VB->TexCoordPtr[1]->size) {
|
---|
484 | case 4:
|
---|
485 | s1 = VB->TexCoordPtr[1]->data[i][0]/VB->TexCoordPtr[1]->data[i][3];
|
---|
486 | t1 = VB->TexCoordPtr[1]->data[i][1]/VB->TexCoordPtr[1]->data[i][3];
|
---|
487 | u1 = VB->TexCoordPtr[1]->data[i][2]/VB->TexCoordPtr[1]->data[i][3];
|
---|
488 | break;
|
---|
489 | case 3:
|
---|
490 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
491 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
492 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
493 | break;
|
---|
494 | case 2:
|
---|
495 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
496 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
497 | u1 = 0.0;
|
---|
498 | break;
|
---|
499 | case 1:
|
---|
500 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
501 | t1 = 0.0;
|
---|
502 | u1 = 0.0;
|
---|
503 | break;
|
---|
504 | default:
|
---|
505 | /* should never get here */
|
---|
506 | s1 = t1 = u1 = 0.0;
|
---|
507 | gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()");
|
---|
508 | }
|
---|
509 |
|
---|
510 | for (iy=y0;iy<=y1;iy++) {
|
---|
511 | for (ix=x0;ix<=x1;ix++) {
|
---|
512 | PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
|
---|
513 | }
|
---|
514 | }
|
---|
515 | PB_CHECK_FLUSH(ctx,PB);
|
---|
516 | }
|
---|
517 | }
|
---|
518 | }
|
---|
519 |
|
---|
520 |
|
---|
521 |
|
---|
522 |
|
---|
523 | /*
|
---|
524 | * Antialiased points with or without texture mapping.
|
---|
525 | */
|
---|
526 | static void antialiased_rgba_points( GLcontext *ctx,
|
---|
527 | GLuint first, GLuint last )
|
---|
528 | {
|
---|
529 | struct vertex_buffer *VB = ctx->VB;
|
---|
530 | struct pixel_buffer *PB = ctx->PB;
|
---|
531 | GLuint i;
|
---|
532 | GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
|
---|
533 |
|
---|
534 | radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F;
|
---|
535 | rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
|
---|
536 | rmax = radius + 0.7071F;
|
---|
537 | rmin2 = rmin*rmin;
|
---|
538 | rmax2 = rmax*rmax;
|
---|
539 | cscale = 256.0F / (rmax2-rmin2);
|
---|
540 |
|
---|
541 | if (ctx->Texture.ReallyEnabled) {
|
---|
542 | for (i=first;i<=last;i++) {
|
---|
543 | if (VB->ClipMask[i]==0) {
|
---|
544 | GLint xmin, ymin, xmax, ymax;
|
---|
545 | GLint x, y, z;
|
---|
546 | GLint red, green, blue, alpha;
|
---|
547 | GLfloat s, t, u;
|
---|
548 | GLfloat s1, t1, u1;
|
---|
549 |
|
---|
550 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
551 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
552 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
553 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
554 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
555 |
|
---|
556 | red = VB->ColorPtr->data[i][0];
|
---|
557 | green = VB->ColorPtr->data[i][1];
|
---|
558 | blue = VB->ColorPtr->data[i][2];
|
---|
559 |
|
---|
560 | switch (VB->TexCoordPtr[0]->size) {
|
---|
561 | case 4:
|
---|
562 | s = (VB->TexCoordPtr[0]->data[i][0]/
|
---|
563 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
564 | t = (VB->TexCoordPtr[0]->data[i][1]/
|
---|
565 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
566 | u = (VB->TexCoordPtr[0]->data[i][2]/
|
---|
567 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
568 | break;
|
---|
569 | case 3:
|
---|
570 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
571 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
572 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
573 | break;
|
---|
574 | case 2:
|
---|
575 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
576 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
577 | u = 0.0;
|
---|
578 | break;
|
---|
579 | case 1:
|
---|
580 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
581 | t = 0.0;
|
---|
582 | u = 0.0;
|
---|
583 | break;
|
---|
584 | default:
|
---|
585 | /* should never get here */
|
---|
586 | s = t = u = 0.0;
|
---|
587 | gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()");
|
---|
588 | }
|
---|
589 |
|
---|
590 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
591 | /* Multitextured! This is probably a slow enough path that
|
---|
592 | there's no reason to specialize the multitexture case. */
|
---|
593 | switch (VB->TexCoordPtr[1]->size) {
|
---|
594 | case 4:
|
---|
595 | s1 = ( VB->TexCoordPtr[1]->data[i][0] /
|
---|
596 | VB->TexCoordPtr[1]->data[i][3]);
|
---|
597 | t1 = ( VB->TexCoordPtr[1]->data[i][1] /
|
---|
598 | VB->TexCoordPtr[1]->data[i][3]);
|
---|
599 | u1 = ( VB->TexCoordPtr[1]->data[i][2] /
|
---|
600 | VB->TexCoordPtr[1]->data[i][3]);
|
---|
601 | break;
|
---|
602 | case 3:
|
---|
603 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
604 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
605 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
606 | break;
|
---|
607 | case 2:
|
---|
608 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
609 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
610 | u1 = 0.0;
|
---|
611 | break;
|
---|
612 | case 1:
|
---|
613 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
614 | t1 = 0.0;
|
---|
615 | u1 = 0.0;
|
---|
616 | break;
|
---|
617 | default:
|
---|
618 | /* should never get here */
|
---|
619 | s1 = t1 = u1 = 0.0;
|
---|
620 | gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()");
|
---|
621 | }
|
---|
622 | }
|
---|
623 |
|
---|
624 | for (y=ymin;y<=ymax;y++) {
|
---|
625 | for (x=xmin;x<=xmax;x++) {
|
---|
626 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
627 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
628 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
629 | if (dist2<rmax2) {
|
---|
630 | alpha = VB->ColorPtr->data[i][3];
|
---|
631 | if (dist2>=rmin2) {
|
---|
632 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
633 | /* coverage is in [0,256] */
|
---|
634 | alpha = (alpha * coverage) >> 8;
|
---|
635 | }
|
---|
636 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
637 | PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
|
---|
638 | alpha, s, t, u, s1, t1, u1 );
|
---|
639 | } else {
|
---|
640 | PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue,
|
---|
641 | alpha, s, t, u );
|
---|
642 | }
|
---|
643 | }
|
---|
644 | }
|
---|
645 | }
|
---|
646 |
|
---|
647 | PB_CHECK_FLUSH(ctx,PB);
|
---|
648 | }
|
---|
649 | }
|
---|
650 | }
|
---|
651 | else {
|
---|
652 | /* Not texture mapped */
|
---|
653 | for (i=first;i<=last;i++) {
|
---|
654 | if (VB->ClipMask[i]==0) {
|
---|
655 | GLint xmin, ymin, xmax, ymax;
|
---|
656 | GLint x, y, z;
|
---|
657 | GLint red, green, blue, alpha;
|
---|
658 |
|
---|
659 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
660 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
661 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
662 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
663 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
664 |
|
---|
665 | red = VB->ColorPtr->data[i][0];
|
---|
666 | green = VB->ColorPtr->data[i][1];
|
---|
667 | blue = VB->ColorPtr->data[i][2];
|
---|
668 |
|
---|
669 | for (y=ymin;y<=ymax;y++) {
|
---|
670 | for (x=xmin;x<=xmax;x++) {
|
---|
671 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
672 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
673 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
674 | if (dist2<rmax2) {
|
---|
675 | alpha = VB->ColorPtr->data[i][3];
|
---|
676 | if (dist2>=rmin2) {
|
---|
677 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
678 | /* coverage is in [0,256] */
|
---|
679 | alpha = (alpha * coverage) >> 8;
|
---|
680 | }
|
---|
681 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue,
|
---|
682 | alpha );
|
---|
683 | }
|
---|
684 | }
|
---|
685 | }
|
---|
686 | PB_CHECK_FLUSH(ctx,PB);
|
---|
687 | }
|
---|
688 | }
|
---|
689 | }
|
---|
690 | }
|
---|
691 |
|
---|
692 |
|
---|
693 |
|
---|
694 | /*
|
---|
695 | * Null rasterizer for measuring transformation speed.
|
---|
696 | */
|
---|
697 | static void null_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
698 | {
|
---|
699 | (void) ctx;
|
---|
700 | (void) first;
|
---|
701 | (void) last;
|
---|
702 | }
|
---|
703 |
|
---|
704 |
|
---|
705 |
|
---|
706 | /* Definition of the functions for GL_EXT_point_parameters */
|
---|
707 |
|
---|
708 | /* Calculates the distance attenuation formula of a vector of points in
|
---|
709 | * eye space coordinates
|
---|
710 | */
|
---|
711 | static void dist3(GLfloat *out, GLuint first, GLuint last,
|
---|
712 | const GLcontext *ctx, const GLvector4f *v)
|
---|
713 | {
|
---|
714 | GLuint stride = v->stride;
|
---|
715 | const GLfloat *p = VEC_ELT(v, GLfloat, first);
|
---|
716 | GLuint i;
|
---|
717 |
|
---|
718 | for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
|
---|
719 | GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
|
---|
720 | out[i] = 1.0F / (ctx->Point.Params[0] +
|
---|
721 | dist * (ctx->Point.Params[1] +
|
---|
722 | dist * ctx->Point.Params[2]));
|
---|
723 | }
|
---|
724 | }
|
---|
725 |
|
---|
726 | static void dist2(GLfloat *out, GLuint first, GLuint last,
|
---|
727 | const GLcontext *ctx, const GLvector4f *v)
|
---|
728 | {
|
---|
729 | GLuint stride = v->stride;
|
---|
730 | const GLfloat *p = VEC_ELT(v, GLfloat, first);
|
---|
731 | GLuint i;
|
---|
732 |
|
---|
733 | for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
|
---|
734 | GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]);
|
---|
735 | out[i] = 1.0F / (ctx->Point.Params[0] +
|
---|
736 | dist * (ctx->Point.Params[1] +
|
---|
737 | dist * ctx->Point.Params[2]));
|
---|
738 | }
|
---|
739 | }
|
---|
740 |
|
---|
741 |
|
---|
742 | typedef void (*dist_func)(GLfloat *out, GLuint first, GLuint last,
|
---|
743 | const GLcontext *ctx, const GLvector4f *v);
|
---|
744 |
|
---|
745 |
|
---|
746 | static dist_func eye_dist_tab[5] = {
|
---|
747 | 0,
|
---|
748 | 0,
|
---|
749 | dist2,
|
---|
750 | dist3,
|
---|
751 | dist3
|
---|
752 | };
|
---|
753 |
|
---|
754 |
|
---|
755 | static void clip_dist(GLfloat *out, GLuint first, GLuint last,
|
---|
756 | const GLcontext *ctx, GLvector4f *clip)
|
---|
757 | {
|
---|
758 | /* this is never called */
|
---|
759 | gl_problem(NULL, "clip_dist() called - dead code!\n");
|
---|
760 |
|
---|
761 | (void) out;
|
---|
762 | (void) first;
|
---|
763 | (void) last;
|
---|
764 | (void) ctx;
|
---|
765 | (void) clip;
|
---|
766 |
|
---|
767 | #if 0
|
---|
768 | GLuint i;
|
---|
769 | const GLfloat *from = (GLfloat *)clip_vec->start;
|
---|
770 | const GLuint stride = clip_vec->stride;
|
---|
771 |
|
---|
772 | for (i = first ; i <= last ; i++ )
|
---|
773 | {
|
---|
774 | GLfloat dist = win[i][2];
|
---|
775 | out[i] = 1/(ctx->Point.Params[0]+
|
---|
776 | dist * (ctx->Point.Params[1] +
|
---|
777 | dist * ctx->Point.Params[2]));
|
---|
778 | }
|
---|
779 | #endif
|
---|
780 | }
|
---|
781 |
|
---|
782 |
|
---|
783 |
|
---|
784 | /*
|
---|
785 | * Distance Attenuated General CI points.
|
---|
786 | */
|
---|
787 | static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
|
---|
788 | GLuint last )
|
---|
789 | {
|
---|
790 | struct vertex_buffer *VB = ctx->VB;
|
---|
791 | struct pixel_buffer *PB = ctx->PB;
|
---|
792 | GLuint i;
|
---|
793 | GLfloat psize,dsize;
|
---|
794 | GLfloat dist[VB_SIZE];
|
---|
795 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
796 |
|
---|
797 | if (ctx->NeedEyeCoords)
|
---|
798 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
799 | else
|
---|
800 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
801 |
|
---|
802 | for (i=first;i<=last;i++) {
|
---|
803 | if (VB->ClipMask[i]==0) {
|
---|
804 | GLint x, y, z;
|
---|
805 | GLint x0, x1, y0, y1;
|
---|
806 | GLint ix, iy;
|
---|
807 | GLint isize, radius;
|
---|
808 |
|
---|
809 | x = (GLint) VB->Win.data[i][0];
|
---|
810 | y = (GLint) VB->Win.data[i][1];
|
---|
811 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
812 |
|
---|
813 | dsize=psize*dist[i];
|
---|
814 | if(dsize>=ctx->Point.Threshold) {
|
---|
815 | isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
|
---|
816 | } else {
|
---|
817 | isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
|
---|
818 | }
|
---|
819 | radius = isize >> 1;
|
---|
820 |
|
---|
821 | if (isize & 1) {
|
---|
822 | /* odd size */
|
---|
823 | x0 = x - radius;
|
---|
824 | x1 = x + radius;
|
---|
825 | y0 = y - radius;
|
---|
826 | y1 = y + radius;
|
---|
827 | }
|
---|
828 | else {
|
---|
829 | /* even size */
|
---|
830 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
831 | x1 = x0 + isize - 1;
|
---|
832 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
833 | y1 = y0 + isize - 1;
|
---|
834 | }
|
---|
835 |
|
---|
836 | PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] );
|
---|
837 |
|
---|
838 | for (iy=y0;iy<=y1;iy++) {
|
---|
839 | for (ix=x0;ix<=x1;ix++) {
|
---|
840 | PB_WRITE_PIXEL( PB, ix, iy, z );
|
---|
841 | }
|
---|
842 | }
|
---|
843 | PB_CHECK_FLUSH(ctx,PB);
|
---|
844 | }
|
---|
845 | }
|
---|
846 | }
|
---|
847 |
|
---|
848 | /*
|
---|
849 | * Distance Attenuated General RGBA points.
|
---|
850 | */
|
---|
851 | static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
|
---|
852 | GLuint last )
|
---|
853 | {
|
---|
854 | struct vertex_buffer *VB = ctx->VB;
|
---|
855 | struct pixel_buffer *PB = ctx->PB;
|
---|
856 | GLuint i;
|
---|
857 | GLubyte alpha;
|
---|
858 | GLfloat psize,dsize;
|
---|
859 | GLfloat dist[VB_SIZE];
|
---|
860 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
861 |
|
---|
862 | if (ctx->NeedEyeCoords)
|
---|
863 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
864 | else
|
---|
865 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
866 |
|
---|
867 | for (i=first;i<=last;i++) {
|
---|
868 | if (VB->ClipMask[i]==0) {
|
---|
869 | GLint x, y, z;
|
---|
870 | GLint x0, x1, y0, y1;
|
---|
871 | GLint ix, iy;
|
---|
872 | GLint isize, radius;
|
---|
873 |
|
---|
874 | x = (GLint) VB->Win.data[i][0];
|
---|
875 | y = (GLint) VB->Win.data[i][1];
|
---|
876 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
877 | dsize=psize*dist[i];
|
---|
878 | if (dsize >= ctx->Point.Threshold) {
|
---|
879 | isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
|
---|
880 | alpha = VB->ColorPtr->data[i][3];
|
---|
881 | }
|
---|
882 | else {
|
---|
883 | isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
|
---|
884 | dsize /= ctx->Point.Threshold;
|
---|
885 | alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
|
---|
886 | }
|
---|
887 | radius = isize >> 1;
|
---|
888 |
|
---|
889 | if (isize & 1) {
|
---|
890 | /* odd size */
|
---|
891 | x0 = x - radius;
|
---|
892 | x1 = x + radius;
|
---|
893 | y0 = y - radius;
|
---|
894 | y1 = y + radius;
|
---|
895 | }
|
---|
896 | else {
|
---|
897 | /* even size */
|
---|
898 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
899 | x1 = x0 + isize - 1;
|
---|
900 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
901 | y1 = y0 + isize - 1;
|
---|
902 | }
|
---|
903 |
|
---|
904 | PB_SET_COLOR( ctx, PB,
|
---|
905 | VB->ColorPtr->data[i][0],
|
---|
906 | VB->ColorPtr->data[i][1],
|
---|
907 | VB->ColorPtr->data[i][2],
|
---|
908 | alpha );
|
---|
909 |
|
---|
910 | for (iy=y0;iy<=y1;iy++) {
|
---|
911 | for (ix=x0;ix<=x1;ix++) {
|
---|
912 | PB_WRITE_PIXEL( PB, ix, iy, z );
|
---|
913 | }
|
---|
914 | }
|
---|
915 | PB_CHECK_FLUSH(ctx,PB);
|
---|
916 | }
|
---|
917 | }
|
---|
918 | }
|
---|
919 |
|
---|
920 | /*
|
---|
921 | * Distance Attenuated Textured RGBA points.
|
---|
922 | */
|
---|
923 | static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
|
---|
924 | GLuint last )
|
---|
925 | {
|
---|
926 | struct vertex_buffer *VB = ctx->VB;
|
---|
927 | struct pixel_buffer *PB = ctx->PB;
|
---|
928 | GLuint i;
|
---|
929 | GLfloat psize,dsize;
|
---|
930 | GLfloat dist[VB_SIZE];
|
---|
931 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
932 |
|
---|
933 | if (ctx->NeedEyeCoords)
|
---|
934 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
935 | else
|
---|
936 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
937 |
|
---|
938 | for (i=first;i<=last;i++) {
|
---|
939 | if (VB->ClipMask[i]==0) {
|
---|
940 | GLint x, y, z;
|
---|
941 | GLint x0, x1, y0, y1;
|
---|
942 | GLint ix, iy;
|
---|
943 | GLint isize, radius;
|
---|
944 | GLint red, green, blue, alpha;
|
---|
945 | GLfloat s, t, u;
|
---|
946 | GLfloat s1, t1, u1;
|
---|
947 |
|
---|
948 | x = (GLint) VB->Win.data[i][0];
|
---|
949 | y = (GLint) VB->Win.data[i][1];
|
---|
950 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
951 |
|
---|
952 | dsize=psize*dist[i];
|
---|
953 | if(dsize>=ctx->Point.Threshold) {
|
---|
954 | isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
|
---|
955 | alpha=VB->ColorPtr->data[i][3];
|
---|
956 | } else {
|
---|
957 | isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
|
---|
958 | dsize/=ctx->Point.Threshold;
|
---|
959 | alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
|
---|
960 | }
|
---|
961 |
|
---|
962 | if (isize<1) {
|
---|
963 | isize = 1;
|
---|
964 | }
|
---|
965 | radius = isize >> 1;
|
---|
966 |
|
---|
967 | if (isize & 1) {
|
---|
968 | /* odd size */
|
---|
969 | x0 = x - radius;
|
---|
970 | x1 = x + radius;
|
---|
971 | y0 = y - radius;
|
---|
972 | y1 = y + radius;
|
---|
973 | }
|
---|
974 | else {
|
---|
975 | /* even size */
|
---|
976 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
977 | x1 = x0 + isize - 1;
|
---|
978 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
979 | y1 = y0 + isize - 1;
|
---|
980 | }
|
---|
981 |
|
---|
982 | red = VB->ColorPtr->data[i][0];
|
---|
983 | green = VB->ColorPtr->data[i][1];
|
---|
984 | blue = VB->ColorPtr->data[i][2];
|
---|
985 |
|
---|
986 | switch (VB->TexCoordPtr[0]->size) {
|
---|
987 | case 4:
|
---|
988 | s = (VB->TexCoordPtr[0]->data[i][0]/
|
---|
989 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
990 | t = (VB->TexCoordPtr[0]->data[i][1]/
|
---|
991 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
992 | u = (VB->TexCoordPtr[0]->data[i][2]/
|
---|
993 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
994 | break;
|
---|
995 | case 3:
|
---|
996 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
997 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
998 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
999 | break;
|
---|
1000 | case 2:
|
---|
1001 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1002 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
1003 | u = 0.0;
|
---|
1004 | break;
|
---|
1005 | case 1:
|
---|
1006 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1007 | t = 0.0;
|
---|
1008 | u = 0.0;
|
---|
1009 | break;
|
---|
1010 | default:
|
---|
1011 | /* should never get here */
|
---|
1012 | s = t = u = 0.0;
|
---|
1013 | gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()");
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1017 | /* Multitextured! This is probably a slow enough path that
|
---|
1018 | there's no reason to specialize the multitexture case. */
|
---|
1019 | switch (VB->TexCoordPtr[1]->size) {
|
---|
1020 | case 4:
|
---|
1021 | s1 = ( VB->TexCoordPtr[1]->data[i][0] /
|
---|
1022 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1023 | t1 = ( VB->TexCoordPtr[1]->data[i][1] /
|
---|
1024 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1025 | u1 = ( VB->TexCoordPtr[1]->data[i][2] /
|
---|
1026 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1027 | break;
|
---|
1028 | case 3:
|
---|
1029 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1030 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1031 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
1032 | break;
|
---|
1033 | case 2:
|
---|
1034 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1035 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1036 | u1 = 0.0;
|
---|
1037 | break;
|
---|
1038 | case 1:
|
---|
1039 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1040 | t1 = 0.0;
|
---|
1041 | u1 = 0.0;
|
---|
1042 | break;
|
---|
1043 | default:
|
---|
1044 | /* should never get here */
|
---|
1045 | s1 = t1 = u1 = 0.0;
|
---|
1046 | gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()");
|
---|
1047 | }
|
---|
1048 | }
|
---|
1049 |
|
---|
1050 | /* don't think this is needed
|
---|
1051 | PB_SET_COLOR( red, green, blue, alpha );
|
---|
1052 | */
|
---|
1053 |
|
---|
1054 | for (iy=y0;iy<=y1;iy++) {
|
---|
1055 | for (ix=x0;ix<=x1;ix++) {
|
---|
1056 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1057 | PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
|
---|
1058 | } else {
|
---|
1059 | PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
|
---|
1060 | }
|
---|
1061 | }
|
---|
1062 | }
|
---|
1063 | PB_CHECK_FLUSH(ctx,PB);
|
---|
1064 | }
|
---|
1065 | }
|
---|
1066 | }
|
---|
1067 |
|
---|
1068 | /*
|
---|
1069 | * Distance Attenuated Antialiased points with or without texture mapping.
|
---|
1070 | */
|
---|
1071 | static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
|
---|
1072 | GLuint first, GLuint last )
|
---|
1073 | {
|
---|
1074 | struct vertex_buffer *VB = ctx->VB;
|
---|
1075 | struct pixel_buffer *PB = ctx->PB;
|
---|
1076 | GLuint i;
|
---|
1077 | GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
|
---|
1078 | GLfloat psize,dsize,alphaf;
|
---|
1079 | GLfloat dist[VB_SIZE];
|
---|
1080 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
1081 |
|
---|
1082 | if (ctx->NeedEyeCoords)
|
---|
1083 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
1084 | else
|
---|
1085 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
1086 |
|
---|
1087 | if (ctx->Texture.ReallyEnabled) {
|
---|
1088 | for (i=first;i<=last;i++) {
|
---|
1089 | if (VB->ClipMask[i]==0) {
|
---|
1090 | GLint xmin, ymin, xmax, ymax;
|
---|
1091 | GLint x, y, z;
|
---|
1092 | GLint red, green, blue, alpha;
|
---|
1093 | GLfloat s, t, u;
|
---|
1094 | GLfloat s1, t1, u1;
|
---|
1095 |
|
---|
1096 | dsize=psize*dist[i];
|
---|
1097 | if(dsize>=ctx->Point.Threshold) {
|
---|
1098 | radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
|
---|
1099 | alphaf=1.0;
|
---|
1100 | } else {
|
---|
1101 | radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
|
---|
1102 | dsize/=ctx->Point.Threshold;
|
---|
1103 | alphaf=(dsize*dsize);
|
---|
1104 | }
|
---|
1105 | rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
|
---|
1106 | rmax = radius + 0.7071F;
|
---|
1107 | rmin2 = rmin*rmin;
|
---|
1108 | rmax2 = rmax*rmax;
|
---|
1109 | cscale = 256.0F / (rmax2-rmin2);
|
---|
1110 |
|
---|
1111 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
1112 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
1113 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
1114 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
1115 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
1116 |
|
---|
1117 | red = VB->ColorPtr->data[i][0];
|
---|
1118 | green = VB->ColorPtr->data[i][1];
|
---|
1119 | blue = VB->ColorPtr->data[i][2];
|
---|
1120 |
|
---|
1121 | switch (VB->TexCoordPtr[0]->size) {
|
---|
1122 | case 4:
|
---|
1123 | s = (VB->TexCoordPtr[0]->data[i][0]/
|
---|
1124 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
1125 | t = (VB->TexCoordPtr[0]->data[i][1]/
|
---|
1126 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
1127 | u = (VB->TexCoordPtr[0]->data[i][2]/
|
---|
1128 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
1129 | break;
|
---|
1130 | case 3:
|
---|
1131 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1132 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
1133 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
1134 | break;
|
---|
1135 | case 2:
|
---|
1136 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1137 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
1138 | u = 0.0;
|
---|
1139 | break;
|
---|
1140 | case 1:
|
---|
1141 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1142 | t = 0.0;
|
---|
1143 | u = 0.0;
|
---|
1144 | break;
|
---|
1145 | default:
|
---|
1146 | /* should never get here */
|
---|
1147 | s = t = u = 0.0;
|
---|
1148 | gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()");
|
---|
1149 | }
|
---|
1150 |
|
---|
1151 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1152 | /* Multitextured! This is probably a slow enough path that
|
---|
1153 | there's no reason to specialize the multitexture case. */
|
---|
1154 | switch (VB->TexCoordPtr[1]->size) {
|
---|
1155 | case 4:
|
---|
1156 | s1 = ( VB->TexCoordPtr[1]->data[i][0] /
|
---|
1157 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1158 | t1 = ( VB->TexCoordPtr[1]->data[i][1] /
|
---|
1159 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1160 | u1 = ( VB->TexCoordPtr[1]->data[i][2] /
|
---|
1161 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1162 | break;
|
---|
1163 | case 3:
|
---|
1164 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1165 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1166 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
1167 | break;
|
---|
1168 | case 2:
|
---|
1169 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1170 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1171 | u1 = 0.0;
|
---|
1172 | break;
|
---|
1173 | case 1:
|
---|
1174 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1175 | t1 = 0.0;
|
---|
1176 | u1 = 0.0;
|
---|
1177 | break;
|
---|
1178 | default:
|
---|
1179 | /* should never get here */
|
---|
1180 | s = t = u = 0.0;
|
---|
1181 | gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()");
|
---|
1182 | }
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | for (y=ymin;y<=ymax;y++) {
|
---|
1186 | for (x=xmin;x<=xmax;x++) {
|
---|
1187 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
1188 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
1189 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
1190 | if (dist2<rmax2) {
|
---|
1191 | alpha = VB->ColorPtr->data[i][3];
|
---|
1192 | if (dist2>=rmin2) {
|
---|
1193 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
1194 | /* coverage is in [0,256] */
|
---|
1195 | alpha = (alpha * coverage) >> 8;
|
---|
1196 | }
|
---|
1197 | alpha = (GLint) (alpha * alphaf);
|
---|
1198 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1199 | PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
|
---|
1200 | } else {
|
---|
1201 | PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u );
|
---|
1202 | }
|
---|
1203 | }
|
---|
1204 | }
|
---|
1205 | }
|
---|
1206 | PB_CHECK_FLUSH(ctx,PB);
|
---|
1207 | }
|
---|
1208 | }
|
---|
1209 | }
|
---|
1210 | else {
|
---|
1211 | /* Not texture mapped */
|
---|
1212 | for (i=first;i<=last;i++) {
|
---|
1213 | if (VB->ClipMask[i]==0) {
|
---|
1214 | GLint xmin, ymin, xmax, ymax;
|
---|
1215 | GLint x, y, z;
|
---|
1216 | GLint red, green, blue, alpha;
|
---|
1217 |
|
---|
1218 | dsize=psize*dist[i];
|
---|
1219 | if(dsize>=ctx->Point.Threshold) {
|
---|
1220 | radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
|
---|
1221 | alphaf=1.0;
|
---|
1222 | } else {
|
---|
1223 | radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
|
---|
1224 | dsize/=ctx->Point.Threshold;
|
---|
1225 | alphaf=(dsize*dsize);
|
---|
1226 | }
|
---|
1227 | rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
|
---|
1228 | rmax = radius + 0.7071F;
|
---|
1229 | rmin2 = rmin*rmin;
|
---|
1230 | rmax2 = rmax*rmax;
|
---|
1231 | cscale = 256.0F / (rmax2-rmin2);
|
---|
1232 |
|
---|
1233 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
1234 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
1235 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
1236 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
1237 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
1238 |
|
---|
1239 | red = VB->ColorPtr->data[i][0];
|
---|
1240 | green = VB->ColorPtr->data[i][1];
|
---|
1241 | blue = VB->ColorPtr->data[i][2];
|
---|
1242 |
|
---|
1243 | for (y=ymin;y<=ymax;y++) {
|
---|
1244 | for (x=xmin;x<=xmax;x++) {
|
---|
1245 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
1246 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
1247 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
1248 | if (dist2<rmax2) {
|
---|
1249 | alpha = VB->ColorPtr->data[i][3];
|
---|
1250 | if (dist2>=rmin2) {
|
---|
1251 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
1252 | /* coverage is in [0,256] */
|
---|
1253 | alpha = (alpha * coverage) >> 8;
|
---|
1254 | }
|
---|
1255 | alpha = (GLint) (alpha * alphaf);
|
---|
1256 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha )
|
---|
1257 | ;
|
---|
1258 | }
|
---|
1259 | }
|
---|
1260 | }
|
---|
1261 | PB_CHECK_FLUSH(ctx,PB);
|
---|
1262 | }
|
---|
1263 | }
|
---|
1264 | }
|
---|
1265 | }
|
---|
1266 |
|
---|
1267 |
|
---|
1268 | /*
|
---|
1269 | * Examine the current context to determine which point drawing function
|
---|
1270 | * should be used.
|
---|
1271 | */
|
---|
1272 | void gl_set_point_function( GLcontext *ctx )
|
---|
1273 | {
|
---|
1274 | GLboolean rgbmode = ctx->Visual->RGBAflag;
|
---|
1275 |
|
---|
1276 | if (ctx->RenderMode==GL_RENDER) {
|
---|
1277 | if (ctx->NoRaster) {
|
---|
1278 | ctx->Driver.PointsFunc = null_points;
|
---|
1279 | return;
|
---|
1280 | }
|
---|
1281 | if (ctx->Driver.PointsFunc) {
|
---|
1282 | /* Device driver will draw points. */
|
---|
1283 | ctx->IndirectTriangles &= ~DD_POINT_SW_RASTERIZE;
|
---|
1284 | return;
|
---|
1285 | }
|
---|
1286 |
|
---|
1287 | if (!ctx->Point.Attenuated) {
|
---|
1288 | if (ctx->Point.SmoothFlag && rgbmode) {
|
---|
1289 | ctx->Driver.PointsFunc = antialiased_rgba_points;
|
---|
1290 | }
|
---|
1291 | else if (ctx->Texture.ReallyEnabled) {
|
---|
1292 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1293 | ctx->Driver.PointsFunc = multitextured_rgba_points;
|
---|
1294 | }
|
---|
1295 | else {
|
---|
1296 | ctx->Driver.PointsFunc = textured_rgba_points;
|
---|
1297 | }
|
---|
1298 | }
|
---|
1299 | else if (ctx->Point.Size==1.0) {
|
---|
1300 | /* size=1, any raster ops */
|
---|
1301 | if (rgbmode)
|
---|
1302 | ctx->Driver.PointsFunc = size1_rgba_points;
|
---|
1303 | else
|
---|
1304 | ctx->Driver.PointsFunc = size1_ci_points;
|
---|
1305 | }
|
---|
1306 | else {
|
---|
1307 | /* every other kind of point rendering */
|
---|
1308 | if (rgbmode)
|
---|
1309 | ctx->Driver.PointsFunc = general_rgba_points;
|
---|
1310 | else
|
---|
1311 | ctx->Driver.PointsFunc = general_ci_points;
|
---|
1312 | }
|
---|
1313 | }
|
---|
1314 | else if(ctx->Point.SmoothFlag && rgbmode) {
|
---|
1315 | ctx->Driver.PointsFunc = dist_atten_antialiased_rgba_points;
|
---|
1316 | }
|
---|
1317 | else if (ctx->Texture.ReallyEnabled) {
|
---|
1318 | ctx->Driver.PointsFunc = dist_atten_textured_rgba_points;
|
---|
1319 | }
|
---|
1320 | else {
|
---|
1321 | /* every other kind of point rendering */
|
---|
1322 | if (rgbmode)
|
---|
1323 | ctx->Driver.PointsFunc = dist_atten_general_rgba_points;
|
---|
1324 | else
|
---|
1325 | ctx->Driver.PointsFunc = dist_atten_general_ci_points;
|
---|
1326 | }
|
---|
1327 | }
|
---|
1328 | else if (ctx->RenderMode==GL_FEEDBACK) {
|
---|
1329 | ctx->Driver.PointsFunc = gl_feedback_points;
|
---|
1330 | }
|
---|
1331 | else {
|
---|
1332 | /* GL_SELECT mode */
|
---|
1333 | ctx->Driver.PointsFunc = gl_select_points;
|
---|
1334 | }
|
---|
1335 |
|
---|
1336 | }
|
---|
1337 |
|
---|