1 | /* $Id: points.c,v 1.2 2000-03-01 18:49:34 jeroen Exp $ */
|
---|
2 |
|
---|
3 | /*
|
---|
4 | * Mesa 3-D graphics library
|
---|
5 | * Version: 3.1
|
---|
6 | *
|
---|
7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
8 | *
|
---|
9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
10 | * copy of this software and associated documentation files (the "Software"),
|
---|
11 | * to deal in the Software without restriction, including without limitation
|
---|
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
14 | * Software is furnished to do so, subject to the following conditions:
|
---|
15 | *
|
---|
16 | * The above copyright notice and this permission notice shall be included
|
---|
17 | * in all copies or substantial portions of the Software.
|
---|
18 | *
|
---|
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
25 | */
|
---|
26 | /* $XFree86: xc/lib/GL/mesa/src/points.c,v 1.4 1999/04/04 00:20:29 dawes Exp $ */
|
---|
27 |
|
---|
28 |
|
---|
29 |
|
---|
30 | #ifdef PC_HEADER
|
---|
31 | #include "all.h"
|
---|
32 | #else
|
---|
33 | #ifndef XFree86Server
|
---|
34 | #include <math.h>
|
---|
35 | #else
|
---|
36 | #include "GL/xf86glx.h"
|
---|
37 | #endif
|
---|
38 | #include "types.h"
|
---|
39 | #include "context.h"
|
---|
40 | #include "feedback.h"
|
---|
41 | #include "macros.h"
|
---|
42 | #include "mmath.h"
|
---|
43 | #include "pb.h"
|
---|
44 | #include "points.h"
|
---|
45 | #include "span.h"
|
---|
46 | #include "texstate.h"
|
---|
47 | #include "vb.h"
|
---|
48 | #include "mmath.h"
|
---|
49 | #endif
|
---|
50 |
|
---|
51 |
|
---|
52 |
|
---|
53 | void gl_PointSize( GLcontext *ctx, GLfloat size )
|
---|
54 | {
|
---|
55 | if (size<=0.0) {
|
---|
56 | gl_error( ctx, GL_INVALID_VALUE, "glPointSize" );
|
---|
57 | return;
|
---|
58 | }
|
---|
59 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize");
|
---|
60 |
|
---|
61 | if (ctx->Point.Size != size) {
|
---|
62 | ctx->Point.Size = size;
|
---|
63 | ctx->TriangleCaps &= ~DD_POINT_SIZE;
|
---|
64 | if (size != 1.0) ctx->TriangleCaps |= DD_POINT_SIZE;
|
---|
65 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
66 | }
|
---|
67 | }
|
---|
68 |
|
---|
69 |
|
---|
70 |
|
---|
71 | void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
|
---|
72 | const GLfloat *params)
|
---|
73 | {
|
---|
74 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointParameterfvEXT");
|
---|
75 | if(pname==GL_DISTANCE_ATTENUATION_EXT) {
|
---|
76 | GLboolean tmp = ctx->Point.Attenuated;
|
---|
77 | COPY_3V(ctx->Point.Params,params);
|
---|
78 | ctx->Point.Attenuated = (params[0] != 1.0 ||
|
---|
79 | params[1] != 0.0 ||
|
---|
80 | params[2] != 0.0);
|
---|
81 |
|
---|
82 | if (tmp != ctx->Point.Attenuated) {
|
---|
83 | ctx->Enabled ^= ENABLE_POINT_ATTEN;
|
---|
84 | ctx->TriangleCaps ^= DD_POINT_ATTEN;
|
---|
85 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
86 | }
|
---|
87 | } else {
|
---|
88 | if (*params<0.0 ) {
|
---|
89 | gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" );
|
---|
90 | return;
|
---|
91 | }
|
---|
92 | switch (pname) {
|
---|
93 | case GL_POINT_SIZE_MIN_EXT:
|
---|
94 | ctx->Point.MinSize=*params;
|
---|
95 | break;
|
---|
96 | case GL_POINT_SIZE_MAX_EXT:
|
---|
97 | ctx->Point.MaxSize=*params;
|
---|
98 | break;
|
---|
99 | case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
|
---|
100 | ctx->Point.Threshold=*params;
|
---|
101 | break;
|
---|
102 | default:
|
---|
103 | gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" );
|
---|
104 | return;
|
---|
105 | }
|
---|
106 | }
|
---|
107 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
108 | }
|
---|
109 |
|
---|
110 |
|
---|
111 | /**********************************************************************/
|
---|
112 | /***** Rasterization *****/
|
---|
113 | /**********************************************************************/
|
---|
114 |
|
---|
115 |
|
---|
116 | /*
|
---|
117 | * There are 3 pairs (RGBA, CI) of point rendering functions:
|
---|
118 | * 1. simple: size=1 and no special rasterization functions (fastest)
|
---|
119 | * 2. size1: size=1 and any rasterization functions
|
---|
120 | * 3. general: any size and rasterization functions (slowest)
|
---|
121 | *
|
---|
122 | * All point rendering functions take the same two arguments: first and
|
---|
123 | * last which specify that the points specified by VB[first] through
|
---|
124 | * VB[last] are to be rendered.
|
---|
125 | */
|
---|
126 |
|
---|
127 |
|
---|
128 |
|
---|
129 |
|
---|
130 |
|
---|
131 | /*
|
---|
132 | * CI points with size == 1.0
|
---|
133 | */
|
---|
134 | static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
135 | {
|
---|
136 | struct vertex_buffer *VB = ctx->VB;
|
---|
137 | struct pixel_buffer *PB = ctx->PB;
|
---|
138 | GLfloat *win;
|
---|
139 | GLint *pbx = PB->x, *pby = PB->y;
|
---|
140 | GLdepth *pbz = PB->z;
|
---|
141 | GLuint *pbi = PB->i;
|
---|
142 | GLuint pbcount = PB->count;
|
---|
143 | GLuint i;
|
---|
144 |
|
---|
145 | win = &VB->Win.data[first][0];
|
---|
146 | for (i=first;i<=last;i++) {
|
---|
147 | if (VB->ClipMask[i]==0) {
|
---|
148 | pbx[pbcount] = (GLint) win[0];
|
---|
149 | pby[pbcount] = (GLint) win[1];
|
---|
150 | pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset);
|
---|
151 | pbi[pbcount] = VB->IndexPtr->data[i];
|
---|
152 | pbcount++;
|
---|
153 | }
|
---|
154 | win += 3;
|
---|
155 | }
|
---|
156 | PB->count = pbcount;
|
---|
157 | PB_CHECK_FLUSH(ctx, PB);
|
---|
158 | }
|
---|
159 |
|
---|
160 |
|
---|
161 |
|
---|
162 | /*
|
---|
163 | * RGBA points with size == 1.0
|
---|
164 | */
|
---|
165 | static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
166 | {
|
---|
167 | struct vertex_buffer *VB = ctx->VB;
|
---|
168 | struct pixel_buffer *PB = ctx->PB;
|
---|
169 | GLuint i;
|
---|
170 |
|
---|
171 | for (i=first;i<=last;i++) {
|
---|
172 | if (VB->ClipMask[i]==0) {
|
---|
173 | GLint x, y, z;
|
---|
174 | GLint red, green, blue, alpha;
|
---|
175 |
|
---|
176 | x = (GLint) VB->Win.data[i][0];
|
---|
177 | y = (GLint) VB->Win.data[i][1];
|
---|
178 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
179 |
|
---|
180 | red = VB->ColorPtr->data[i][0];
|
---|
181 | green = VB->ColorPtr->data[i][1];
|
---|
182 | blue = VB->ColorPtr->data[i][2];
|
---|
183 | alpha = VB->ColorPtr->data[i][3];
|
---|
184 |
|
---|
185 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha );
|
---|
186 | }
|
---|
187 | }
|
---|
188 | PB_CHECK_FLUSH(ctx,PB);
|
---|
189 | }
|
---|
190 |
|
---|
191 |
|
---|
192 |
|
---|
193 | /*
|
---|
194 | * General CI points.
|
---|
195 | */
|
---|
196 | static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
197 | {
|
---|
198 | struct vertex_buffer *VB = ctx->VB;
|
---|
199 | struct pixel_buffer *PB = ctx->PB;
|
---|
200 | GLuint i;
|
---|
201 | GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
|
---|
202 | GLint radius = isize >> 1;
|
---|
203 |
|
---|
204 | for (i=first;i<=last;i++) {
|
---|
205 | if (VB->ClipMask[i]==0) {
|
---|
206 | GLint x, y, z;
|
---|
207 | GLint x0, x1, y0, y1;
|
---|
208 | GLint ix, iy;
|
---|
209 |
|
---|
210 | x = (GLint) VB->Win.data[i][0];
|
---|
211 | y = (GLint) VB->Win.data[i][1];
|
---|
212 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
213 |
|
---|
214 | if (isize & 1) {
|
---|
215 | /* odd size */
|
---|
216 | x0 = x - radius;
|
---|
217 | x1 = x + radius;
|
---|
218 | y0 = y - radius;
|
---|
219 | y1 = y + radius;
|
---|
220 | }
|
---|
221 | else {
|
---|
222 | /* even size */
|
---|
223 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
224 | x1 = x0 + isize - 1;
|
---|
225 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
226 | y1 = y0 + isize - 1;
|
---|
227 | }
|
---|
228 |
|
---|
229 | PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] );
|
---|
230 |
|
---|
231 | for (iy=y0;iy<=y1;iy++) {
|
---|
232 | for (ix=x0;ix<=x1;ix++) {
|
---|
233 | PB_WRITE_PIXEL( PB, ix, iy, z );
|
---|
234 | }
|
---|
235 | }
|
---|
236 | PB_CHECK_FLUSH(ctx,PB);
|
---|
237 | }
|
---|
238 | }
|
---|
239 | }
|
---|
240 |
|
---|
241 |
|
---|
242 | /*
|
---|
243 | * General RGBA points.
|
---|
244 | */
|
---|
245 | static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
246 | {
|
---|
247 | struct vertex_buffer *VB = ctx->VB;
|
---|
248 | struct pixel_buffer *PB = ctx->PB;
|
---|
249 | GLuint i;
|
---|
250 | GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
|
---|
251 | GLint radius = isize >> 1;
|
---|
252 |
|
---|
253 | for (i=first;i<=last;i++) {
|
---|
254 | if (VB->ClipMask[i]==0) {
|
---|
255 | GLint x, y, z;
|
---|
256 | GLint x0, x1, y0, y1;
|
---|
257 | GLint ix, iy;
|
---|
258 |
|
---|
259 | x = (GLint) VB->Win.data[i][0];
|
---|
260 | y = (GLint) VB->Win.data[i][1];
|
---|
261 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
262 |
|
---|
263 | if (isize & 1) {
|
---|
264 | /* odd size */
|
---|
265 | x0 = x - radius;
|
---|
266 | x1 = x + radius;
|
---|
267 | y0 = y - radius;
|
---|
268 | y1 = y + radius;
|
---|
269 | }
|
---|
270 | else {
|
---|
271 | /* even size */
|
---|
272 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
273 | x1 = x0 + isize - 1;
|
---|
274 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
275 | y1 = y0 + isize - 1;
|
---|
276 | }
|
---|
277 |
|
---|
278 | PB_SET_COLOR( ctx, PB,
|
---|
279 | VB->ColorPtr->data[i][0],
|
---|
280 | VB->ColorPtr->data[i][1],
|
---|
281 | VB->ColorPtr->data[i][2],
|
---|
282 | VB->ColorPtr->data[i][3] );
|
---|
283 |
|
---|
284 | for (iy=y0;iy<=y1;iy++) {
|
---|
285 | for (ix=x0;ix<=x1;ix++) {
|
---|
286 | PB_WRITE_PIXEL( PB, ix, iy, z );
|
---|
287 | }
|
---|
288 | }
|
---|
289 | PB_CHECK_FLUSH(ctx,PB);
|
---|
290 | }
|
---|
291 | }
|
---|
292 | }
|
---|
293 |
|
---|
294 |
|
---|
295 |
|
---|
296 |
|
---|
297 | /*
|
---|
298 | * Textured RGBA points.
|
---|
299 | */
|
---|
300 | static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
301 | {
|
---|
302 | struct vertex_buffer *VB = ctx->VB;
|
---|
303 | struct pixel_buffer *PB = ctx->PB;
|
---|
304 | GLuint i;
|
---|
305 |
|
---|
306 | for (i=first;i<=last;i++) {
|
---|
307 | if (VB->ClipMask[i]==0) {
|
---|
308 | GLint x, y, z;
|
---|
309 | GLint x0, x1, y0, y1;
|
---|
310 | GLint ix, iy;
|
---|
311 | GLint isize, radius;
|
---|
312 | GLint red, green, blue, alpha;
|
---|
313 | GLfloat s, t, u;
|
---|
314 |
|
---|
315 | x = (GLint) VB->Win.data[i][0];
|
---|
316 | y = (GLint) VB->Win.data[i][1];
|
---|
317 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
318 |
|
---|
319 | isize = (GLint)
|
---|
320 | (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
|
---|
321 | if (isize<1) {
|
---|
322 | isize = 1;
|
---|
323 | }
|
---|
324 | radius = isize >> 1;
|
---|
325 |
|
---|
326 | if (isize & 1) {
|
---|
327 | /* odd size */
|
---|
328 | x0 = x - radius;
|
---|
329 | x1 = x + radius;
|
---|
330 | y0 = y - radius;
|
---|
331 | y1 = y + radius;
|
---|
332 | }
|
---|
333 | else {
|
---|
334 | /* even size */
|
---|
335 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
336 | x1 = x0 + isize - 1;
|
---|
337 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
338 | y1 = y0 + isize - 1;
|
---|
339 | }
|
---|
340 |
|
---|
341 | red = VB->ColorPtr->data[i][0];
|
---|
342 | green = VB->ColorPtr->data[i][1];
|
---|
343 | blue = VB->ColorPtr->data[i][2];
|
---|
344 | alpha = VB->ColorPtr->data[i][3];
|
---|
345 |
|
---|
346 | switch (VB->TexCoordPtr[0]->size) {
|
---|
347 | case 4:
|
---|
348 | s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
|
---|
349 | t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3];
|
---|
350 | u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3];
|
---|
351 | break;
|
---|
352 | case 3:
|
---|
353 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
354 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
355 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
356 | break;
|
---|
357 | case 2:
|
---|
358 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
359 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
360 | u = 0.0;
|
---|
361 | break;
|
---|
362 | case 1:
|
---|
363 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
364 | t = 0.0;
|
---|
365 | u = 0.0;
|
---|
366 | break;
|
---|
367 | default:
|
---|
368 | /* should never get here */
|
---|
369 | s = t = u = 0.0;
|
---|
370 | gl_problem(ctx, "unexpected texcoord size in textured_rgba_points()");
|
---|
371 | }
|
---|
372 |
|
---|
373 | /* don't think this is needed
|
---|
374 | PB_SET_COLOR( red, green, blue, alpha );
|
---|
375 | */
|
---|
376 |
|
---|
377 | for (iy=y0;iy<=y1;iy++) {
|
---|
378 | for (ix=x0;ix<=x1;ix++) {
|
---|
379 | PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
|
---|
380 | }
|
---|
381 | }
|
---|
382 | PB_CHECK_FLUSH(ctx,PB);
|
---|
383 | }
|
---|
384 | }
|
---|
385 | }
|
---|
386 |
|
---|
387 |
|
---|
388 | /*
|
---|
389 | * Multitextured RGBA points.
|
---|
390 | */
|
---|
391 | static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
392 | {
|
---|
393 | struct vertex_buffer *VB = ctx->VB;
|
---|
394 | struct pixel_buffer *PB = ctx->PB;
|
---|
395 | GLuint i;
|
---|
396 |
|
---|
397 | for (i=first;i<=last;i++) {
|
---|
398 | if (VB->ClipMask[i]==0) {
|
---|
399 | GLint x, y, z;
|
---|
400 | GLint x0, x1, y0, y1;
|
---|
401 | GLint ix, iy;
|
---|
402 | GLint isize, radius;
|
---|
403 | GLint red, green, blue, alpha;
|
---|
404 | GLfloat s, t, u;
|
---|
405 | GLfloat s1, t1, u1;
|
---|
406 |
|
---|
407 | x = (GLint) VB->Win.data[i][0];
|
---|
408 | y = (GLint) VB->Win.data[i][1];
|
---|
409 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
410 |
|
---|
411 | isize = (GLint)
|
---|
412 | (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
|
---|
413 | if (isize<1) {
|
---|
414 | isize = 1;
|
---|
415 | }
|
---|
416 | radius = isize >> 1;
|
---|
417 |
|
---|
418 | if (isize & 1) {
|
---|
419 | /* odd size */
|
---|
420 | x0 = x - radius;
|
---|
421 | x1 = x + radius;
|
---|
422 | y0 = y - radius;
|
---|
423 | y1 = y + radius;
|
---|
424 | }
|
---|
425 | else {
|
---|
426 | /* even size */
|
---|
427 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
428 | x1 = x0 + isize - 1;
|
---|
429 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
430 | y1 = y0 + isize - 1;
|
---|
431 | }
|
---|
432 |
|
---|
433 | red = VB->ColorPtr->data[i][0];
|
---|
434 | green = VB->ColorPtr->data[i][1];
|
---|
435 | blue = VB->ColorPtr->data[i][2];
|
---|
436 | alpha = VB->ColorPtr->data[i][3];
|
---|
437 |
|
---|
438 | switch (VB->TexCoordPtr[0]->size) {
|
---|
439 | case 4:
|
---|
440 | s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
|
---|
441 | t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3];
|
---|
442 | u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3];
|
---|
443 | break;
|
---|
444 | case 3:
|
---|
445 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
446 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
447 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
448 | break;
|
---|
449 | case 2:
|
---|
450 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
451 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
452 | u = 0.0;
|
---|
453 | break;
|
---|
454 | case 1:
|
---|
455 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
456 | t = 0.0;
|
---|
457 | u = 0.0;
|
---|
458 | break;
|
---|
459 | default:
|
---|
460 | /* should never get here */
|
---|
461 | s = t = u = 0.0;
|
---|
462 | gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()");
|
---|
463 | }
|
---|
464 |
|
---|
465 | switch (VB->TexCoordPtr[1]->size) {
|
---|
466 | case 4:
|
---|
467 | s1 = VB->TexCoordPtr[1]->data[i][0]/VB->TexCoordPtr[1]->data[i][3];
|
---|
468 | t1 = VB->TexCoordPtr[1]->data[i][1]/VB->TexCoordPtr[1]->data[i][3];
|
---|
469 | u1 = VB->TexCoordPtr[1]->data[i][2]/VB->TexCoordPtr[1]->data[i][3];
|
---|
470 | break;
|
---|
471 | case 3:
|
---|
472 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
473 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
474 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
475 | break;
|
---|
476 | case 2:
|
---|
477 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
478 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
479 | u1 = 0.0;
|
---|
480 | break;
|
---|
481 | case 1:
|
---|
482 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
483 | t1 = 0.0;
|
---|
484 | u1 = 0.0;
|
---|
485 | break;
|
---|
486 | default:
|
---|
487 | /* should never get here */
|
---|
488 | s1 = t1 = u1 = 0.0;
|
---|
489 | gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()");
|
---|
490 | }
|
---|
491 |
|
---|
492 | for (iy=y0;iy<=y1;iy++) {
|
---|
493 | for (ix=x0;ix<=x1;ix++) {
|
---|
494 | PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
|
---|
495 | }
|
---|
496 | }
|
---|
497 | PB_CHECK_FLUSH(ctx,PB);
|
---|
498 | }
|
---|
499 | }
|
---|
500 | }
|
---|
501 |
|
---|
502 |
|
---|
503 |
|
---|
504 |
|
---|
505 | /*
|
---|
506 | * Antialiased points with or without texture mapping.
|
---|
507 | */
|
---|
508 | static void antialiased_rgba_points( GLcontext *ctx,
|
---|
509 | GLuint first, GLuint last )
|
---|
510 | {
|
---|
511 | struct vertex_buffer *VB = ctx->VB;
|
---|
512 | struct pixel_buffer *PB = ctx->PB;
|
---|
513 | GLuint i;
|
---|
514 | GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
|
---|
515 |
|
---|
516 | radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F;
|
---|
517 | rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
|
---|
518 | rmax = radius + 0.7071F;
|
---|
519 | rmin2 = rmin*rmin;
|
---|
520 | rmax2 = rmax*rmax;
|
---|
521 | cscale = 256.0F / (rmax2-rmin2);
|
---|
522 |
|
---|
523 | if (ctx->Texture.ReallyEnabled) {
|
---|
524 | for (i=first;i<=last;i++) {
|
---|
525 | if (VB->ClipMask[i]==0) {
|
---|
526 | GLint xmin, ymin, xmax, ymax;
|
---|
527 | GLint x, y, z;
|
---|
528 | GLint red, green, blue, alpha;
|
---|
529 | GLfloat s, t, u;
|
---|
530 | GLfloat s1, t1, u1;
|
---|
531 |
|
---|
532 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
533 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
534 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
535 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
536 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
537 |
|
---|
538 | red = VB->ColorPtr->data[i][0];
|
---|
539 | green = VB->ColorPtr->data[i][1];
|
---|
540 | blue = VB->ColorPtr->data[i][2];
|
---|
541 |
|
---|
542 | switch (VB->TexCoordPtr[0]->size) {
|
---|
543 | case 4:
|
---|
544 | s = (VB->TexCoordPtr[0]->data[i][0]/
|
---|
545 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
546 | t = (VB->TexCoordPtr[0]->data[i][1]/
|
---|
547 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
548 | u = (VB->TexCoordPtr[0]->data[i][2]/
|
---|
549 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
550 | break;
|
---|
551 | case 3:
|
---|
552 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
553 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
554 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
555 | break;
|
---|
556 | case 2:
|
---|
557 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
558 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
559 | u = 0.0;
|
---|
560 | break;
|
---|
561 | case 1:
|
---|
562 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
563 | t = 0.0;
|
---|
564 | u = 0.0;
|
---|
565 | break;
|
---|
566 | default:
|
---|
567 | /* should never get here */
|
---|
568 | s = t = u = 0.0;
|
---|
569 | gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()");
|
---|
570 | }
|
---|
571 |
|
---|
572 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
573 | /* Multitextured! This is probably a slow enough path that
|
---|
574 | there's no reason to specialize the multitexture case. */
|
---|
575 | switch (VB->TexCoordPtr[1]->size) {
|
---|
576 | case 4:
|
---|
577 | s1 = ( VB->TexCoordPtr[1]->data[i][0] /
|
---|
578 | VB->TexCoordPtr[1]->data[i][3]);
|
---|
579 | t1 = ( VB->TexCoordPtr[1]->data[i][1] /
|
---|
580 | VB->TexCoordPtr[1]->data[i][3]);
|
---|
581 | u1 = ( VB->TexCoordPtr[1]->data[i][2] /
|
---|
582 | VB->TexCoordPtr[1]->data[i][3]);
|
---|
583 | break;
|
---|
584 | case 3:
|
---|
585 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
586 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
587 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
588 | break;
|
---|
589 | case 2:
|
---|
590 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
591 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
592 | u1 = 0.0;
|
---|
593 | break;
|
---|
594 | case 1:
|
---|
595 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
596 | t1 = 0.0;
|
---|
597 | u1 = 0.0;
|
---|
598 | break;
|
---|
599 | default:
|
---|
600 | /* should never get here */
|
---|
601 | s1 = t1 = u1 = 0.0;
|
---|
602 | gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()");
|
---|
603 | }
|
---|
604 | }
|
---|
605 |
|
---|
606 | for (y=ymin;y<=ymax;y++) {
|
---|
607 | for (x=xmin;x<=xmax;x++) {
|
---|
608 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
609 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
610 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
611 | if (dist2<rmax2) {
|
---|
612 | alpha = VB->ColorPtr->data[i][3];
|
---|
613 | if (dist2>=rmin2) {
|
---|
614 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
615 | /* coverage is in [0,256] */
|
---|
616 | alpha = (alpha * coverage) >> 8;
|
---|
617 | }
|
---|
618 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
619 | PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
|
---|
620 | alpha, s, t, u, s1, t1, u1 );
|
---|
621 | } else {
|
---|
622 | PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue,
|
---|
623 | alpha, s, t, u );
|
---|
624 | }
|
---|
625 | }
|
---|
626 | }
|
---|
627 | }
|
---|
628 |
|
---|
629 | PB_CHECK_FLUSH(ctx,PB);
|
---|
630 | }
|
---|
631 | }
|
---|
632 | }
|
---|
633 | else {
|
---|
634 | /* Not texture mapped */
|
---|
635 | for (i=first;i<=last;i++) {
|
---|
636 | if (VB->ClipMask[i]==0) {
|
---|
637 | GLint xmin, ymin, xmax, ymax;
|
---|
638 | GLint x, y, z;
|
---|
639 | GLint red, green, blue, alpha;
|
---|
640 |
|
---|
641 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
642 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
643 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
644 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
645 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
646 |
|
---|
647 | red = VB->ColorPtr->data[i][0];
|
---|
648 | green = VB->ColorPtr->data[i][1];
|
---|
649 | blue = VB->ColorPtr->data[i][2];
|
---|
650 |
|
---|
651 | for (y=ymin;y<=ymax;y++) {
|
---|
652 | for (x=xmin;x<=xmax;x++) {
|
---|
653 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
654 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
655 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
656 | if (dist2<rmax2) {
|
---|
657 | alpha = VB->ColorPtr->data[i][3];
|
---|
658 | if (dist2>=rmin2) {
|
---|
659 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
660 | /* coverage is in [0,256] */
|
---|
661 | alpha = (alpha * coverage) >> 8;
|
---|
662 | }
|
---|
663 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue,
|
---|
664 | alpha );
|
---|
665 | }
|
---|
666 | }
|
---|
667 | }
|
---|
668 | PB_CHECK_FLUSH(ctx,PB);
|
---|
669 | }
|
---|
670 | }
|
---|
671 | }
|
---|
672 | }
|
---|
673 |
|
---|
674 |
|
---|
675 |
|
---|
676 | /*
|
---|
677 | * Null rasterizer for measuring transformation speed.
|
---|
678 | */
|
---|
679 | static void null_points( GLcontext *ctx, GLuint first, GLuint last )
|
---|
680 | {
|
---|
681 | (void) ctx;
|
---|
682 | (void) first;
|
---|
683 | (void) last;
|
---|
684 | }
|
---|
685 |
|
---|
686 |
|
---|
687 |
|
---|
688 | /* Definition of the functions for GL_EXT_point_parameters */
|
---|
689 |
|
---|
690 | /* Calculates the distance attenuation formula of a vector of points in
|
---|
691 | * eye space coordinates
|
---|
692 | */
|
---|
693 | static void dist3(GLfloat *out, GLuint first, GLuint last,
|
---|
694 | const GLcontext *ctx, const GLvector4f *v)
|
---|
695 | {
|
---|
696 | GLuint stride = v->stride;
|
---|
697 | GLfloat *p = VEC_ELT(v, GLfloat, first);
|
---|
698 | GLuint i;
|
---|
699 |
|
---|
700 | for (i = first ; i <= last ; i++, STRIDE_F(p, stride) )
|
---|
701 | {
|
---|
702 | GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
|
---|
703 | out[i] = 1/(ctx->Point.Params[0]+
|
---|
704 | dist * (ctx->Point.Params[1] +
|
---|
705 | dist * ctx->Point.Params[2]));
|
---|
706 | }
|
---|
707 | }
|
---|
708 |
|
---|
709 | static void dist2(GLfloat *out, GLuint first, GLuint last,
|
---|
710 | const GLcontext *ctx, const GLvector4f *v)
|
---|
711 | {
|
---|
712 | GLuint stride = v->stride;
|
---|
713 | GLfloat *p = VEC_ELT(v, GLfloat, first);
|
---|
714 | GLuint i;
|
---|
715 |
|
---|
716 | for (i = first ; i <= last ; i++, STRIDE_F(p, stride) )
|
---|
717 | {
|
---|
718 | GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]);
|
---|
719 | out[i] = 1/(ctx->Point.Params[0]+
|
---|
720 | dist * (ctx->Point.Params[1] +
|
---|
721 | dist * ctx->Point.Params[2]));
|
---|
722 | }
|
---|
723 | }
|
---|
724 |
|
---|
725 |
|
---|
726 | typedef void (*dist_func)(GLfloat *out, GLuint first, GLuint last,
|
---|
727 | const GLcontext *ctx, const GLvector4f *v);
|
---|
728 |
|
---|
729 |
|
---|
730 | static dist_func eye_dist_tab[5] = {
|
---|
731 | 0,
|
---|
732 | 0,
|
---|
733 | dist2,
|
---|
734 | dist3,
|
---|
735 | dist3
|
---|
736 | };
|
---|
737 |
|
---|
738 |
|
---|
739 | static void clip_dist(GLfloat *out, GLuint first, GLuint last,
|
---|
740 | const GLcontext *ctx, GLvector4f *clip)
|
---|
741 | {
|
---|
742 | /* this is never called */
|
---|
743 | gl_problem(NULL, "clip_dist() called - dead code!\n");
|
---|
744 |
|
---|
745 | (void) out;
|
---|
746 | (void) first;
|
---|
747 | (void) last;
|
---|
748 | (void) ctx;
|
---|
749 | (void) clip;
|
---|
750 |
|
---|
751 | #if 0
|
---|
752 | GLuint i;
|
---|
753 | const GLfloat *from = (GLfloat *)clip_vec->start;
|
---|
754 | const GLuint stride = clip_vec->stride;
|
---|
755 |
|
---|
756 | for (i = first ; i <= last ; i++ )
|
---|
757 | {
|
---|
758 | GLfloat dist = win[i][2];
|
---|
759 | out[i] = 1/(ctx->Point.Params[0]+
|
---|
760 | dist * (ctx->Point.Params[1] +
|
---|
761 | dist * ctx->Point.Params[2]));
|
---|
762 | }
|
---|
763 | #endif
|
---|
764 | }
|
---|
765 |
|
---|
766 |
|
---|
767 |
|
---|
768 | /*
|
---|
769 | * Distance Attenuated General CI points.
|
---|
770 | */
|
---|
771 | static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
|
---|
772 | GLuint last )
|
---|
773 | {
|
---|
774 | struct vertex_buffer *VB = ctx->VB;
|
---|
775 | struct pixel_buffer *PB = ctx->PB;
|
---|
776 | GLuint i;
|
---|
777 | GLfloat psize,dsize;
|
---|
778 | GLfloat dist[VB_SIZE];
|
---|
779 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
780 |
|
---|
781 | if (ctx->NeedEyeCoords)
|
---|
782 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
783 | else
|
---|
784 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
785 |
|
---|
786 | for (i=first;i<=last;i++) {
|
---|
787 | if (VB->ClipMask[i]==0) {
|
---|
788 | GLint x, y, z;
|
---|
789 | GLint x0, x1, y0, y1;
|
---|
790 | GLint ix, iy;
|
---|
791 | GLint isize, radius;
|
---|
792 |
|
---|
793 | x = (GLint) VB->Win.data[i][0];
|
---|
794 | y = (GLint) VB->Win.data[i][1];
|
---|
795 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
796 |
|
---|
797 | dsize=psize*dist[i];
|
---|
798 | if(dsize>=ctx->Point.Threshold) {
|
---|
799 | isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
|
---|
800 | } else {
|
---|
801 | isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
|
---|
802 | }
|
---|
803 | radius = isize >> 1;
|
---|
804 |
|
---|
805 | if (isize & 1) {
|
---|
806 | /* odd size */
|
---|
807 | x0 = x - radius;
|
---|
808 | x1 = x + radius;
|
---|
809 | y0 = y - radius;
|
---|
810 | y1 = y + radius;
|
---|
811 | }
|
---|
812 | else {
|
---|
813 | /* even size */
|
---|
814 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
815 | x1 = x0 + isize - 1;
|
---|
816 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
817 | y1 = y0 + isize - 1;
|
---|
818 | }
|
---|
819 |
|
---|
820 | PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] );
|
---|
821 |
|
---|
822 | for (iy=y0;iy<=y1;iy++) {
|
---|
823 | for (ix=x0;ix<=x1;ix++) {
|
---|
824 | PB_WRITE_PIXEL( PB, ix, iy, z );
|
---|
825 | }
|
---|
826 | }
|
---|
827 | PB_CHECK_FLUSH(ctx,PB);
|
---|
828 | }
|
---|
829 | }
|
---|
830 | }
|
---|
831 |
|
---|
832 | /*
|
---|
833 | * Distance Attenuated General RGBA points.
|
---|
834 | */
|
---|
835 | static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
|
---|
836 | GLuint last )
|
---|
837 | {
|
---|
838 | struct vertex_buffer *VB = ctx->VB;
|
---|
839 | struct pixel_buffer *PB = ctx->PB;
|
---|
840 | GLuint i;
|
---|
841 | GLubyte alpha;
|
---|
842 | GLfloat psize,dsize;
|
---|
843 | GLfloat dist[VB_SIZE];
|
---|
844 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
845 |
|
---|
846 | if (ctx->NeedEyeCoords)
|
---|
847 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
848 | else
|
---|
849 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
850 |
|
---|
851 | for (i=first;i<=last;i++) {
|
---|
852 | if (VB->ClipMask[i]==0) {
|
---|
853 | GLint x, y, z;
|
---|
854 | GLint x0, x1, y0, y1;
|
---|
855 | GLint ix, iy;
|
---|
856 | GLint isize, radius;
|
---|
857 |
|
---|
858 | x = (GLint) VB->Win.data[i][0];
|
---|
859 | y = (GLint) VB->Win.data[i][1];
|
---|
860 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
861 | dsize=psize*dist[i];
|
---|
862 | if (dsize >= ctx->Point.Threshold) {
|
---|
863 | isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
|
---|
864 | alpha = VB->ColorPtr->data[i][3];
|
---|
865 | }
|
---|
866 | else {
|
---|
867 | isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
|
---|
868 | dsize /= ctx->Point.Threshold;
|
---|
869 | alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
|
---|
870 | }
|
---|
871 | radius = isize >> 1;
|
---|
872 |
|
---|
873 | if (isize & 1) {
|
---|
874 | /* odd size */
|
---|
875 | x0 = x - radius;
|
---|
876 | x1 = x + radius;
|
---|
877 | y0 = y - radius;
|
---|
878 | y1 = y + radius;
|
---|
879 | }
|
---|
880 | else {
|
---|
881 | /* even size */
|
---|
882 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
883 | x1 = x0 + isize - 1;
|
---|
884 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
885 | y1 = y0 + isize - 1;
|
---|
886 | }
|
---|
887 |
|
---|
888 | PB_SET_COLOR( ctx, PB,
|
---|
889 | VB->ColorPtr->data[i][0],
|
---|
890 | VB->ColorPtr->data[i][1],
|
---|
891 | VB->ColorPtr->data[i][2],
|
---|
892 | alpha );
|
---|
893 |
|
---|
894 | for (iy=y0;iy<=y1;iy++) {
|
---|
895 | for (ix=x0;ix<=x1;ix++) {
|
---|
896 | PB_WRITE_PIXEL( PB, ix, iy, z );
|
---|
897 | }
|
---|
898 | }
|
---|
899 | PB_CHECK_FLUSH(ctx,PB);
|
---|
900 | }
|
---|
901 | }
|
---|
902 | }
|
---|
903 |
|
---|
904 | /*
|
---|
905 | * Distance Attenuated Textured RGBA points.
|
---|
906 | */
|
---|
907 | static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
|
---|
908 | GLuint last )
|
---|
909 | {
|
---|
910 | struct vertex_buffer *VB = ctx->VB;
|
---|
911 | struct pixel_buffer *PB = ctx->PB;
|
---|
912 | GLuint i;
|
---|
913 | GLfloat psize,dsize;
|
---|
914 | GLfloat dist[VB_SIZE];
|
---|
915 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
916 |
|
---|
917 | if (ctx->NeedEyeCoords)
|
---|
918 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
919 | else
|
---|
920 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
921 |
|
---|
922 | for (i=first;i<=last;i++) {
|
---|
923 | if (VB->ClipMask[i]==0) {
|
---|
924 | GLint x, y, z;
|
---|
925 | GLint x0, x1, y0, y1;
|
---|
926 | GLint ix, iy;
|
---|
927 | GLint isize, radius;
|
---|
928 | GLint red, green, blue, alpha;
|
---|
929 | GLfloat s, t, u;
|
---|
930 | GLfloat s1, t1, u1;
|
---|
931 |
|
---|
932 | x = (GLint) VB->Win.data[i][0];
|
---|
933 | y = (GLint) VB->Win.data[i][1];
|
---|
934 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
935 |
|
---|
936 | dsize=psize*dist[i];
|
---|
937 | if(dsize>=ctx->Point.Threshold) {
|
---|
938 | isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
|
---|
939 | alpha=VB->ColorPtr->data[i][3];
|
---|
940 | } else {
|
---|
941 | isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
|
---|
942 | dsize/=ctx->Point.Threshold;
|
---|
943 | alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
|
---|
944 | }
|
---|
945 |
|
---|
946 | if (isize<1) {
|
---|
947 | isize = 1;
|
---|
948 | }
|
---|
949 | radius = isize >> 1;
|
---|
950 |
|
---|
951 | if (isize & 1) {
|
---|
952 | /* odd size */
|
---|
953 | x0 = x - radius;
|
---|
954 | x1 = x + radius;
|
---|
955 | y0 = y - radius;
|
---|
956 | y1 = y + radius;
|
---|
957 | }
|
---|
958 | else {
|
---|
959 | /* even size */
|
---|
960 | x0 = (GLint) (x + 1.5F) - radius;
|
---|
961 | x1 = x0 + isize - 1;
|
---|
962 | y0 = (GLint) (y + 1.5F) - radius;
|
---|
963 | y1 = y0 + isize - 1;
|
---|
964 | }
|
---|
965 |
|
---|
966 | red = VB->ColorPtr->data[i][0];
|
---|
967 | green = VB->ColorPtr->data[i][1];
|
---|
968 | blue = VB->ColorPtr->data[i][2];
|
---|
969 |
|
---|
970 | switch (VB->TexCoordPtr[0]->size) {
|
---|
971 | case 4:
|
---|
972 | s = (VB->TexCoordPtr[0]->data[i][0]/
|
---|
973 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
974 | t = (VB->TexCoordPtr[0]->data[i][1]/
|
---|
975 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
976 | u = (VB->TexCoordPtr[0]->data[i][2]/
|
---|
977 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
978 | break;
|
---|
979 | case 3:
|
---|
980 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
981 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
982 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
983 | break;
|
---|
984 | case 2:
|
---|
985 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
986 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
987 | u = 0.0;
|
---|
988 | break;
|
---|
989 | case 1:
|
---|
990 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
991 | t = 0.0;
|
---|
992 | u = 0.0;
|
---|
993 | break;
|
---|
994 | default:
|
---|
995 | /* should never get here */
|
---|
996 | s = t = u = 0.0;
|
---|
997 | gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()");
|
---|
998 | }
|
---|
999 |
|
---|
1000 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1001 | /* Multitextured! This is probably a slow enough path that
|
---|
1002 | there's no reason to specialize the multitexture case. */
|
---|
1003 | switch (VB->TexCoordPtr[1]->size) {
|
---|
1004 | case 4:
|
---|
1005 | s1 = ( VB->TexCoordPtr[1]->data[i][0] /
|
---|
1006 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1007 | t1 = ( VB->TexCoordPtr[1]->data[i][1] /
|
---|
1008 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1009 | u1 = ( VB->TexCoordPtr[1]->data[i][2] /
|
---|
1010 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1011 | break;
|
---|
1012 | case 3:
|
---|
1013 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1014 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1015 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
1016 | break;
|
---|
1017 | case 2:
|
---|
1018 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1019 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1020 | u1 = 0.0;
|
---|
1021 | break;
|
---|
1022 | case 1:
|
---|
1023 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1024 | t1 = 0.0;
|
---|
1025 | u1 = 0.0;
|
---|
1026 | break;
|
---|
1027 | default:
|
---|
1028 | /* should never get here */
|
---|
1029 | s1 = t1 = u1 = 0.0;
|
---|
1030 | gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()");
|
---|
1031 | }
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | /* don't think this is needed
|
---|
1035 | PB_SET_COLOR( red, green, blue, alpha );
|
---|
1036 | */
|
---|
1037 |
|
---|
1038 | for (iy=y0;iy<=y1;iy++) {
|
---|
1039 | for (ix=x0;ix<=x1;ix++) {
|
---|
1040 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1041 | PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
|
---|
1042 | } else {
|
---|
1043 | PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
|
---|
1044 | }
|
---|
1045 | }
|
---|
1046 | }
|
---|
1047 | PB_CHECK_FLUSH(ctx,PB);
|
---|
1048 | }
|
---|
1049 | }
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 | /*
|
---|
1053 | * Distance Attenuated Antialiased points with or without texture mapping.
|
---|
1054 | */
|
---|
1055 | static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
|
---|
1056 | GLuint first, GLuint last )
|
---|
1057 | {
|
---|
1058 | struct vertex_buffer *VB = ctx->VB;
|
---|
1059 | struct pixel_buffer *PB = ctx->PB;
|
---|
1060 | GLuint i;
|
---|
1061 | GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
|
---|
1062 | GLfloat psize,dsize,alphaf;
|
---|
1063 | GLfloat dist[VB_SIZE];
|
---|
1064 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
|
---|
1065 |
|
---|
1066 | if (ctx->NeedEyeCoords)
|
---|
1067 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
|
---|
1068 | else
|
---|
1069 | clip_dist( dist, first, last, ctx, VB->ClipPtr );
|
---|
1070 |
|
---|
1071 | if (ctx->Texture.ReallyEnabled) {
|
---|
1072 | for (i=first;i<=last;i++) {
|
---|
1073 | if (VB->ClipMask[i]==0) {
|
---|
1074 | GLint xmin, ymin, xmax, ymax;
|
---|
1075 | GLint x, y, z;
|
---|
1076 | GLint red, green, blue, alpha;
|
---|
1077 | GLfloat s, t, u;
|
---|
1078 | GLfloat s1, t1, u1;
|
---|
1079 |
|
---|
1080 | dsize=psize*dist[i];
|
---|
1081 | if(dsize>=ctx->Point.Threshold) {
|
---|
1082 | radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
|
---|
1083 | alphaf=1.0;
|
---|
1084 | } else {
|
---|
1085 | radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
|
---|
1086 | dsize/=ctx->Point.Threshold;
|
---|
1087 | alphaf=(dsize*dsize);
|
---|
1088 | }
|
---|
1089 | rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
|
---|
1090 | rmax = radius + 0.7071F;
|
---|
1091 | rmin2 = rmin*rmin;
|
---|
1092 | rmax2 = rmax*rmax;
|
---|
1093 | cscale = 256.0F / (rmax2-rmin2);
|
---|
1094 |
|
---|
1095 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
1096 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
1097 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
1098 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
1099 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
1100 |
|
---|
1101 | red = VB->ColorPtr->data[i][0];
|
---|
1102 | green = VB->ColorPtr->data[i][1];
|
---|
1103 | blue = VB->ColorPtr->data[i][2];
|
---|
1104 |
|
---|
1105 | switch (VB->TexCoordPtr[0]->size) {
|
---|
1106 | case 4:
|
---|
1107 | s = (VB->TexCoordPtr[0]->data[i][0]/
|
---|
1108 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
1109 | t = (VB->TexCoordPtr[0]->data[i][1]/
|
---|
1110 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
1111 | u = (VB->TexCoordPtr[0]->data[i][2]/
|
---|
1112 | VB->TexCoordPtr[0]->data[i][3]);
|
---|
1113 | break;
|
---|
1114 | case 3:
|
---|
1115 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1116 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
1117 | u = VB->TexCoordPtr[0]->data[i][2];
|
---|
1118 | break;
|
---|
1119 | case 2:
|
---|
1120 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1121 | t = VB->TexCoordPtr[0]->data[i][1];
|
---|
1122 | u = 0.0;
|
---|
1123 | break;
|
---|
1124 | case 1:
|
---|
1125 | s = VB->TexCoordPtr[0]->data[i][0];
|
---|
1126 | t = 0.0;
|
---|
1127 | u = 0.0;
|
---|
1128 | break;
|
---|
1129 | default:
|
---|
1130 | /* should never get here */
|
---|
1131 | s = t = u = 0.0;
|
---|
1132 | gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()");
|
---|
1133 | }
|
---|
1134 |
|
---|
1135 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1136 | /* Multitextured! This is probably a slow enough path that
|
---|
1137 | there's no reason to specialize the multitexture case. */
|
---|
1138 | switch (VB->TexCoordPtr[1]->size) {
|
---|
1139 | case 4:
|
---|
1140 | s1 = ( VB->TexCoordPtr[1]->data[i][0] /
|
---|
1141 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1142 | t1 = ( VB->TexCoordPtr[1]->data[i][1] /
|
---|
1143 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1144 | u1 = ( VB->TexCoordPtr[1]->data[i][2] /
|
---|
1145 | VB->TexCoordPtr[1]->data[i][3] );
|
---|
1146 | break;
|
---|
1147 | case 3:
|
---|
1148 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1149 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1150 | u1 = VB->TexCoordPtr[1]->data[i][2];
|
---|
1151 | break;
|
---|
1152 | case 2:
|
---|
1153 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1154 | t1 = VB->TexCoordPtr[1]->data[i][1];
|
---|
1155 | u1 = 0.0;
|
---|
1156 | break;
|
---|
1157 | case 1:
|
---|
1158 | s1 = VB->TexCoordPtr[1]->data[i][0];
|
---|
1159 | t1 = 0.0;
|
---|
1160 | u1 = 0.0;
|
---|
1161 | break;
|
---|
1162 | default:
|
---|
1163 | /* should never get here */
|
---|
1164 | s = t = u = 0.0;
|
---|
1165 | gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()");
|
---|
1166 | }
|
---|
1167 | }
|
---|
1168 |
|
---|
1169 | for (y=ymin;y<=ymax;y++) {
|
---|
1170 | for (x=xmin;x<=xmax;x++) {
|
---|
1171 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
1172 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
1173 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
1174 | if (dist2<rmax2) {
|
---|
1175 | alpha = VB->ColorPtr->data[i][3];
|
---|
1176 | if (dist2>=rmin2) {
|
---|
1177 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
1178 | /* coverage is in [0,256] */
|
---|
1179 | alpha = (alpha * coverage) >> 8;
|
---|
1180 | }
|
---|
1181 | alpha = (GLint) (alpha * alphaf);
|
---|
1182 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1183 | PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
|
---|
1184 | } else {
|
---|
1185 | PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u );
|
---|
1186 | }
|
---|
1187 | }
|
---|
1188 | }
|
---|
1189 | }
|
---|
1190 | PB_CHECK_FLUSH(ctx,PB);
|
---|
1191 | }
|
---|
1192 | }
|
---|
1193 | }
|
---|
1194 | else {
|
---|
1195 | /* Not texture mapped */
|
---|
1196 | for (i=first;i<=last;i++) {
|
---|
1197 | if (VB->ClipMask[i]==0) {
|
---|
1198 | GLint xmin, ymin, xmax, ymax;
|
---|
1199 | GLint x, y, z;
|
---|
1200 | GLint red, green, blue, alpha;
|
---|
1201 |
|
---|
1202 | dsize=psize*dist[i];
|
---|
1203 | if(dsize>=ctx->Point.Threshold) {
|
---|
1204 | radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
|
---|
1205 | alphaf=1.0;
|
---|
1206 | } else {
|
---|
1207 | radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
|
---|
1208 | dsize/=ctx->Point.Threshold;
|
---|
1209 | alphaf=(dsize*dsize);
|
---|
1210 | }
|
---|
1211 | rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
|
---|
1212 | rmax = radius + 0.7071F;
|
---|
1213 | rmin2 = rmin*rmin;
|
---|
1214 | rmax2 = rmax*rmax;
|
---|
1215 | cscale = 256.0F / (rmax2-rmin2);
|
---|
1216 |
|
---|
1217 | xmin = (GLint) (VB->Win.data[i][0] - radius);
|
---|
1218 | xmax = (GLint) (VB->Win.data[i][0] + radius);
|
---|
1219 | ymin = (GLint) (VB->Win.data[i][1] - radius);
|
---|
1220 | ymax = (GLint) (VB->Win.data[i][1] + radius);
|
---|
1221 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
|
---|
1222 |
|
---|
1223 | red = VB->ColorPtr->data[i][0];
|
---|
1224 | green = VB->ColorPtr->data[i][1];
|
---|
1225 | blue = VB->ColorPtr->data[i][2];
|
---|
1226 |
|
---|
1227 | for (y=ymin;y<=ymax;y++) {
|
---|
1228 | for (x=xmin;x<=xmax;x++) {
|
---|
1229 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
|
---|
1230 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
|
---|
1231 | GLfloat dist2 = dx*dx + dy*dy;
|
---|
1232 | if (dist2<rmax2) {
|
---|
1233 | alpha = VB->ColorPtr->data[i][3];
|
---|
1234 | if (dist2>=rmin2) {
|
---|
1235 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
|
---|
1236 | /* coverage is in [0,256] */
|
---|
1237 | alpha = (alpha * coverage) >> 8;
|
---|
1238 | }
|
---|
1239 | alpha = (GLint) (alpha * alphaf);
|
---|
1240 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha )
|
---|
1241 | ;
|
---|
1242 | }
|
---|
1243 | }
|
---|
1244 | }
|
---|
1245 | PB_CHECK_FLUSH(ctx,PB);
|
---|
1246 | }
|
---|
1247 | }
|
---|
1248 | }
|
---|
1249 | }
|
---|
1250 |
|
---|
1251 |
|
---|
1252 | /*
|
---|
1253 | * Examine the current context to determine which point drawing function
|
---|
1254 | * should be used.
|
---|
1255 | */
|
---|
1256 | void gl_set_point_function( GLcontext *ctx )
|
---|
1257 | {
|
---|
1258 | GLboolean rgbmode = ctx->Visual->RGBAflag;
|
---|
1259 |
|
---|
1260 | if (ctx->RenderMode==GL_RENDER) {
|
---|
1261 | if (ctx->NoRaster) {
|
---|
1262 | ctx->Driver.PointsFunc = null_points;
|
---|
1263 | return;
|
---|
1264 | }
|
---|
1265 | if (ctx->Driver.PointsFunc) {
|
---|
1266 | /* Device driver will draw points. */
|
---|
1267 | ctx->IndirectTriangles &= ~DD_POINT_SW_RASTERIZE;
|
---|
1268 | return;
|
---|
1269 | }
|
---|
1270 |
|
---|
1271 | if (!ctx->Point.Attenuated) {
|
---|
1272 | if (ctx->Point.SmoothFlag && rgbmode) {
|
---|
1273 | ctx->Driver.PointsFunc = antialiased_rgba_points;
|
---|
1274 | }
|
---|
1275 | else if (ctx->Texture.ReallyEnabled) {
|
---|
1276 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
|
---|
1277 | ctx->Driver.PointsFunc = multitextured_rgba_points;
|
---|
1278 | }
|
---|
1279 | else {
|
---|
1280 | ctx->Driver.PointsFunc = textured_rgba_points;
|
---|
1281 | }
|
---|
1282 | }
|
---|
1283 | else if (ctx->Point.Size==1.0) {
|
---|
1284 | /* size=1, any raster ops */
|
---|
1285 | if (rgbmode)
|
---|
1286 | ctx->Driver.PointsFunc = size1_rgba_points;
|
---|
1287 | else
|
---|
1288 | ctx->Driver.PointsFunc = size1_ci_points;
|
---|
1289 | }
|
---|
1290 | else {
|
---|
1291 | /* every other kind of point rendering */
|
---|
1292 | if (rgbmode)
|
---|
1293 | ctx->Driver.PointsFunc = general_rgba_points;
|
---|
1294 | else
|
---|
1295 | ctx->Driver.PointsFunc = general_ci_points;
|
---|
1296 | }
|
---|
1297 | }
|
---|
1298 | else if(ctx->Point.SmoothFlag && rgbmode) {
|
---|
1299 | ctx->Driver.PointsFunc = dist_atten_antialiased_rgba_points;
|
---|
1300 | }
|
---|
1301 | else if (ctx->Texture.ReallyEnabled) {
|
---|
1302 | ctx->Driver.PointsFunc = dist_atten_textured_rgba_points;
|
---|
1303 | }
|
---|
1304 | else {
|
---|
1305 | /* every other kind of point rendering */
|
---|
1306 | if (rgbmode)
|
---|
1307 | ctx->Driver.PointsFunc = dist_atten_general_rgba_points;
|
---|
1308 | else
|
---|
1309 | ctx->Driver.PointsFunc = dist_atten_general_ci_points;
|
---|
1310 | }
|
---|
1311 | }
|
---|
1312 | else if (ctx->RenderMode==GL_FEEDBACK) {
|
---|
1313 | ctx->Driver.PointsFunc = gl_feedback_points;
|
---|
1314 | }
|
---|
1315 | else {
|
---|
1316 | /* GL_SELECT mode */
|
---|
1317 | ctx->Driver.PointsFunc = gl_select_points;
|
---|
1318 | }
|
---|
1319 |
|
---|
1320 | }
|
---|
1321 |
|
---|