| 1 | /* $Id: points.c,v 1.2 2000-03-01 18:49:34 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 | /* $XFree86: xc/lib/GL/mesa/src/points.c,v 1.4 1999/04/04 00:20:29 dawes Exp $ */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #ifdef PC_HEADER | 
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| 31 | #include "all.h" | 
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| 32 | #else | 
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| 33 | #ifndef XFree86Server | 
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| 34 | #include <math.h> | 
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| 35 | #else | 
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| 36 | #include "GL/xf86glx.h" | 
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| 37 | #endif | 
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| 38 | #include "types.h" | 
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| 39 | #include "context.h" | 
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| 40 | #include "feedback.h" | 
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| 41 | #include "macros.h" | 
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| 42 | #include "mmath.h" | 
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| 43 | #include "pb.h" | 
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| 44 | #include "points.h" | 
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| 45 | #include "span.h" | 
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| 46 | #include "texstate.h" | 
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| 47 | #include "vb.h" | 
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| 48 | #include "mmath.h" | 
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| 49 | #endif | 
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| 50 |  | 
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| 51 |  | 
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| 52 |  | 
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| 53 | void gl_PointSize( GLcontext *ctx, GLfloat size ) | 
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| 54 | { | 
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| 55 | if (size<=0.0) { | 
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| 56 | gl_error( ctx, GL_INVALID_VALUE, "glPointSize" ); | 
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| 57 | return; | 
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| 58 | } | 
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| 59 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointSize"); | 
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| 60 |  | 
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| 61 | if (ctx->Point.Size != size) { | 
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| 62 | ctx->Point.Size = size; | 
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| 63 | ctx->TriangleCaps &= ~DD_POINT_SIZE; | 
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| 64 | if (size != 1.0) ctx->TriangleCaps |= DD_POINT_SIZE; | 
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| 65 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 66 | } | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 |  | 
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| 71 | void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname, | 
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| 72 | const GLfloat *params) | 
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| 73 | { | 
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| 74 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPointParameterfvEXT"); | 
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| 75 | if(pname==GL_DISTANCE_ATTENUATION_EXT) { | 
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| 76 | GLboolean tmp = ctx->Point.Attenuated; | 
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| 77 | COPY_3V(ctx->Point.Params,params); | 
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| 78 | ctx->Point.Attenuated = (params[0] != 1.0 || | 
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| 79 | params[1] != 0.0 || | 
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| 80 | params[2] != 0.0); | 
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| 81 |  | 
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| 82 | if (tmp != ctx->Point.Attenuated) { | 
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| 83 | ctx->Enabled ^= ENABLE_POINT_ATTEN; | 
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| 84 | ctx->TriangleCaps ^= DD_POINT_ATTEN; | 
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| 85 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 86 | } | 
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| 87 | } else { | 
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| 88 | if (*params<0.0 ) { | 
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| 89 | gl_error( ctx, GL_INVALID_VALUE, "glPointParameterfvEXT" ); | 
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| 90 | return; | 
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| 91 | } | 
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| 92 | switch (pname) { | 
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| 93 | case GL_POINT_SIZE_MIN_EXT: | 
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| 94 | ctx->Point.MinSize=*params; | 
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| 95 | break; | 
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| 96 | case GL_POINT_SIZE_MAX_EXT: | 
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| 97 | ctx->Point.MaxSize=*params; | 
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| 98 | break; | 
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| 99 | case GL_POINT_FADE_THRESHOLD_SIZE_EXT: | 
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| 100 | ctx->Point.Threshold=*params; | 
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| 101 | break; | 
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| 102 | default: | 
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| 103 | gl_error( ctx, GL_INVALID_ENUM, "glPointParameterfvEXT" ); | 
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| 104 | return; | 
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| 105 | } | 
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| 106 | } | 
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| 107 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 108 | } | 
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| 109 |  | 
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| 110 |  | 
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| 111 | /**********************************************************************/ | 
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| 112 | /*****                    Rasterization                           *****/ | 
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| 113 | /**********************************************************************/ | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /* | 
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| 117 | * There are 3 pairs (RGBA, CI) of point rendering functions: | 
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| 118 | *   1. simple:  size=1 and no special rasterization functions (fastest) | 
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| 119 | *   2. size1:  size=1 and any rasterization functions | 
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| 120 | *   3. general:  any size and rasterization functions (slowest) | 
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| 121 | * | 
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| 122 | * All point rendering functions take the same two arguments: first and | 
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| 123 | * last which specify that the points specified by VB[first] through | 
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| 124 | * VB[last] are to be rendered. | 
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| 125 | */ | 
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| 126 |  | 
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| 127 |  | 
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| 128 |  | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /* | 
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| 132 | * CI points with size == 1.0 | 
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| 133 | */ | 
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| 134 | static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last ) | 
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| 135 | { | 
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| 136 | struct vertex_buffer *VB = ctx->VB; | 
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| 137 | struct pixel_buffer *PB = ctx->PB; | 
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| 138 | GLfloat *win; | 
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| 139 | GLint *pbx = PB->x, *pby = PB->y; | 
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| 140 | GLdepth *pbz = PB->z; | 
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| 141 | GLuint *pbi = PB->i; | 
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| 142 | GLuint pbcount = PB->count; | 
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| 143 | GLuint i; | 
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| 144 |  | 
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| 145 | win = &VB->Win.data[first][0]; | 
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| 146 | for (i=first;i<=last;i++) { | 
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| 147 | if (VB->ClipMask[i]==0) { | 
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| 148 | pbx[pbcount] = (GLint)  win[0]; | 
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| 149 | pby[pbcount] = (GLint)  win[1]; | 
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| 150 | pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset); | 
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| 151 | pbi[pbcount] = VB->IndexPtr->data[i]; | 
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| 152 | pbcount++; | 
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| 153 | } | 
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| 154 | win += 3; | 
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| 155 | } | 
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| 156 | PB->count = pbcount; | 
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| 157 | PB_CHECK_FLUSH(ctx, PB); | 
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| 158 | } | 
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| 159 |  | 
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| 160 |  | 
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| 161 |  | 
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| 162 | /* | 
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| 163 | * RGBA points with size == 1.0 | 
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| 164 | */ | 
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| 165 | static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) | 
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| 166 | { | 
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| 167 | struct vertex_buffer *VB = ctx->VB; | 
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| 168 | struct pixel_buffer *PB = ctx->PB; | 
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| 169 | GLuint i; | 
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| 170 |  | 
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| 171 | for (i=first;i<=last;i++) { | 
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| 172 | if (VB->ClipMask[i]==0) { | 
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| 173 | GLint x, y, z; | 
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| 174 | GLint red, green, blue, alpha; | 
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| 175 |  | 
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| 176 | x = (GLint)  VB->Win.data[i][0]; | 
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| 177 | y = (GLint)  VB->Win.data[i][1]; | 
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| 178 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
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| 179 |  | 
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| 180 | red   = VB->ColorPtr->data[i][0]; | 
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| 181 | green = VB->ColorPtr->data[i][1]; | 
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| 182 | blue  = VB->ColorPtr->data[i][2]; | 
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| 183 | alpha = VB->ColorPtr->data[i][3]; | 
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| 184 |  | 
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| 185 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha ); | 
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| 186 | } | 
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| 187 | } | 
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| 188 | PB_CHECK_FLUSH(ctx,PB); | 
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| 189 | } | 
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| 190 |  | 
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| 191 |  | 
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| 192 |  | 
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| 193 | /* | 
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| 194 | * General CI points. | 
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| 195 | */ | 
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| 196 | static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) | 
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| 197 | { | 
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| 198 | struct vertex_buffer *VB = ctx->VB; | 
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| 199 | struct pixel_buffer *PB = ctx->PB; | 
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| 200 | GLuint i; | 
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| 201 | GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); | 
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| 202 | GLint radius = isize >> 1; | 
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| 203 |  | 
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| 204 | for (i=first;i<=last;i++) { | 
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| 205 | if (VB->ClipMask[i]==0) { | 
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| 206 | GLint x, y, z; | 
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| 207 | GLint x0, x1, y0, y1; | 
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| 208 | GLint ix, iy; | 
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| 209 |  | 
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| 210 | x = (GLint)  VB->Win.data[i][0]; | 
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| 211 | y = (GLint)  VB->Win.data[i][1]; | 
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| 212 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
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| 213 |  | 
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| 214 | if (isize & 1) { | 
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| 215 | /* odd size */ | 
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| 216 | x0 = x - radius; | 
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| 217 | x1 = x + radius; | 
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| 218 | y0 = y - radius; | 
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| 219 | y1 = y + radius; | 
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| 220 | } | 
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| 221 | else { | 
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| 222 | /* even size */ | 
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| 223 | x0 = (GLint) (x + 1.5F) - radius; | 
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| 224 | x1 = x0 + isize - 1; | 
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| 225 | y0 = (GLint) (y + 1.5F) - radius; | 
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| 226 | y1 = y0 + isize - 1; | 
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| 227 | } | 
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| 228 |  | 
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| 229 | PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] ); | 
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| 230 |  | 
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| 231 | for (iy=y0;iy<=y1;iy++) { | 
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| 232 | for (ix=x0;ix<=x1;ix++) { | 
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| 233 | PB_WRITE_PIXEL( PB, ix, iy, z ); | 
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| 234 | } | 
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| 235 | } | 
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| 236 | PB_CHECK_FLUSH(ctx,PB); | 
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| 237 | } | 
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| 238 | } | 
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| 239 | } | 
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| 240 |  | 
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| 241 |  | 
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| 242 | /* | 
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| 243 | * General RGBA points. | 
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| 244 | */ | 
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| 245 | static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) | 
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| 246 | { | 
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| 247 | struct vertex_buffer *VB = ctx->VB; | 
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| 248 | struct pixel_buffer *PB = ctx->PB; | 
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| 249 | GLuint i; | 
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| 250 | GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); | 
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| 251 | GLint radius = isize >> 1; | 
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| 252 |  | 
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| 253 | for (i=first;i<=last;i++) { | 
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| 254 | if (VB->ClipMask[i]==0) { | 
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| 255 | GLint x, y, z; | 
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| 256 | GLint x0, x1, y0, y1; | 
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| 257 | GLint ix, iy; | 
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| 258 |  | 
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| 259 | x = (GLint)  VB->Win.data[i][0]; | 
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| 260 | y = (GLint)  VB->Win.data[i][1]; | 
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| 261 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
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| 262 |  | 
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| 263 | if (isize & 1) { | 
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| 264 | /* odd size */ | 
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| 265 | x0 = x - radius; | 
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| 266 | x1 = x + radius; | 
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| 267 | y0 = y - radius; | 
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| 268 | y1 = y + radius; | 
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| 269 | } | 
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| 270 | else { | 
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| 271 | /* even size */ | 
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| 272 | x0 = (GLint) (x + 1.5F) - radius; | 
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| 273 | x1 = x0 + isize - 1; | 
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| 274 | y0 = (GLint) (y + 1.5F) - radius; | 
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| 275 | y1 = y0 + isize - 1; | 
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| 276 | } | 
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| 277 |  | 
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| 278 | PB_SET_COLOR( ctx, PB, | 
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| 279 | VB->ColorPtr->data[i][0], | 
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| 280 | VB->ColorPtr->data[i][1], | 
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| 281 | VB->ColorPtr->data[i][2], | 
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| 282 | VB->ColorPtr->data[i][3] ); | 
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| 283 |  | 
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| 284 | for (iy=y0;iy<=y1;iy++) { | 
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| 285 | for (ix=x0;ix<=x1;ix++) { | 
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| 286 | PB_WRITE_PIXEL( PB, ix, iy, z ); | 
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| 287 | } | 
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| 288 | } | 
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| 289 | PB_CHECK_FLUSH(ctx,PB); | 
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| 290 | } | 
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| 291 | } | 
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| 292 | } | 
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| 293 |  | 
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| 294 |  | 
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| 295 |  | 
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| 296 |  | 
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| 297 | /* | 
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| 298 | * Textured RGBA points. | 
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| 299 | */ | 
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| 300 | static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) | 
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| 301 | { | 
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| 302 | struct vertex_buffer *VB = ctx->VB; | 
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| 303 | struct pixel_buffer *PB = ctx->PB; | 
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| 304 | GLuint i; | 
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| 305 |  | 
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| 306 | for (i=first;i<=last;i++) { | 
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| 307 | if (VB->ClipMask[i]==0) { | 
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| 308 | GLint x, y, z; | 
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| 309 | GLint x0, x1, y0, y1; | 
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| 310 | GLint ix, iy; | 
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| 311 | GLint isize, radius; | 
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| 312 | GLint red, green, blue, alpha; | 
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| 313 | GLfloat s, t, u; | 
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| 314 |  | 
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| 315 | x = (GLint)  VB->Win.data[i][0]; | 
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| 316 | y = (GLint)  VB->Win.data[i][1]; | 
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| 317 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
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| 318 |  | 
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| 319 | isize = (GLint) | 
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| 320 | (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); | 
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| 321 | if (isize<1) { | 
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| 322 | isize = 1; | 
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| 323 | } | 
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| 324 | radius = isize >> 1; | 
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| 325 |  | 
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| 326 | if (isize & 1) { | 
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| 327 | /* odd size */ | 
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| 328 | x0 = x - radius; | 
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| 329 | x1 = x + radius; | 
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| 330 | y0 = y - radius; | 
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| 331 | y1 = y + radius; | 
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| 332 | } | 
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| 333 | else { | 
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| 334 | /* even size */ | 
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| 335 | x0 = (GLint) (x + 1.5F) - radius; | 
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| 336 | x1 = x0 + isize - 1; | 
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| 337 | y0 = (GLint) (y + 1.5F) - radius; | 
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| 338 | y1 = y0 + isize - 1; | 
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| 339 | } | 
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| 340 |  | 
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| 341 | red   = VB->ColorPtr->data[i][0]; | 
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| 342 | green = VB->ColorPtr->data[i][1]; | 
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| 343 | blue  = VB->ColorPtr->data[i][2]; | 
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| 344 | alpha = VB->ColorPtr->data[i][3]; | 
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| 345 |  | 
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| 346 | switch (VB->TexCoordPtr[0]->size) { | 
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| 347 | case 4: | 
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| 348 | s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3]; | 
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| 349 | t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3]; | 
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| 350 | u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3]; | 
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| 351 | break; | 
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| 352 | case 3: | 
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| 353 | s = VB->TexCoordPtr[0]->data[i][0]; | 
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| 354 | t = VB->TexCoordPtr[0]->data[i][1]; | 
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| 355 | u = VB->TexCoordPtr[0]->data[i][2]; | 
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| 356 | break; | 
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| 357 | case 2: | 
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| 358 | s = VB->TexCoordPtr[0]->data[i][0]; | 
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| 359 | t = VB->TexCoordPtr[0]->data[i][1]; | 
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| 360 | u = 0.0; | 
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| 361 | break; | 
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| 362 | case 1: | 
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| 363 | s = VB->TexCoordPtr[0]->data[i][0]; | 
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| 364 | t = 0.0; | 
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| 365 | u = 0.0; | 
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| 366 | break; | 
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| 367 | default: | 
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| 368 | /* should never get here */ | 
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| 369 | s = t = u = 0.0; | 
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| 370 | gl_problem(ctx, "unexpected texcoord size in textured_rgba_points()"); | 
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| 371 | } | 
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| 372 |  | 
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| 373 | /*    don't think this is needed | 
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| 374 | PB_SET_COLOR( red, green, blue, alpha ); | 
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| 375 | */ | 
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| 376 |  | 
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| 377 | for (iy=y0;iy<=y1;iy++) { | 
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| 378 | for (ix=x0;ix<=x1;ix++) { | 
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| 379 | PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u ); | 
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| 380 | } | 
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| 381 | } | 
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| 382 | PB_CHECK_FLUSH(ctx,PB); | 
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| 383 | } | 
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| 384 | } | 
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| 385 | } | 
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| 386 |  | 
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| 387 |  | 
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| 388 | /* | 
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| 389 | * Multitextured RGBA points. | 
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| 390 | */ | 
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| 391 | static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) | 
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| 392 | { | 
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| 393 | struct vertex_buffer *VB = ctx->VB; | 
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| 394 | struct pixel_buffer *PB = ctx->PB; | 
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| 395 | GLuint i; | 
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| 396 |  | 
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| 397 | for (i=first;i<=last;i++) { | 
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| 398 | if (VB->ClipMask[i]==0) { | 
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| 399 | GLint x, y, z; | 
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| 400 | GLint x0, x1, y0, y1; | 
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| 401 | GLint ix, iy; | 
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| 402 | GLint isize, radius; | 
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| 403 | GLint red, green, blue, alpha; | 
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| 404 | GLfloat s, t, u; | 
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| 405 | GLfloat s1, t1, u1; | 
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| 406 |  | 
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| 407 | x = (GLint)  VB->Win.data[i][0]; | 
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| 408 | y = (GLint)  VB->Win.data[i][1]; | 
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| 409 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
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| 410 |  | 
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| 411 | isize = (GLint) | 
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| 412 | (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); | 
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| 413 | if (isize<1) { | 
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| 414 | isize = 1; | 
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| 415 | } | 
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| 416 | radius = isize >> 1; | 
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| 417 |  | 
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| 418 | if (isize & 1) { | 
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| 419 | /* odd size */ | 
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| 420 | x0 = x - radius; | 
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| 421 | x1 = x + radius; | 
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| 422 | y0 = y - radius; | 
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| 423 | y1 = y + radius; | 
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| 424 | } | 
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| 425 | else { | 
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| 426 | /* even size */ | 
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| 427 | x0 = (GLint) (x + 1.5F) - radius; | 
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| 428 | x1 = x0 + isize - 1; | 
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| 429 | y0 = (GLint) (y + 1.5F) - radius; | 
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| 430 | y1 = y0 + isize - 1; | 
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| 431 | } | 
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| 432 |  | 
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| 433 | red   = VB->ColorPtr->data[i][0]; | 
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| 434 | green = VB->ColorPtr->data[i][1]; | 
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| 435 | blue  = VB->ColorPtr->data[i][2]; | 
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| 436 | alpha = VB->ColorPtr->data[i][3]; | 
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| 437 |  | 
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| 438 | switch (VB->TexCoordPtr[0]->size) { | 
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| 439 | case 4: | 
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| 440 | s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3]; | 
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| 441 | t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3]; | 
|---|
| 442 | u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3]; | 
|---|
| 443 | break; | 
|---|
| 444 | case 3: | 
|---|
| 445 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 446 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 447 | u = VB->TexCoordPtr[0]->data[i][2]; | 
|---|
| 448 | break; | 
|---|
| 449 | case 2: | 
|---|
| 450 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 451 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 452 | u = 0.0; | 
|---|
| 453 | break; | 
|---|
| 454 | case 1: | 
|---|
| 455 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 456 | t = 0.0; | 
|---|
| 457 | u = 0.0; | 
|---|
| 458 | break; | 
|---|
| 459 | default: | 
|---|
| 460 | /* should never get here */ | 
|---|
| 461 | s = t = u = 0.0; | 
|---|
| 462 | gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()"); | 
|---|
| 463 | } | 
|---|
| 464 |  | 
|---|
| 465 | switch (VB->TexCoordPtr[1]->size) { | 
|---|
| 466 | case 4: | 
|---|
| 467 | s1 = VB->TexCoordPtr[1]->data[i][0]/VB->TexCoordPtr[1]->data[i][3]; | 
|---|
| 468 | t1 = VB->TexCoordPtr[1]->data[i][1]/VB->TexCoordPtr[1]->data[i][3]; | 
|---|
| 469 | u1 = VB->TexCoordPtr[1]->data[i][2]/VB->TexCoordPtr[1]->data[i][3]; | 
|---|
| 470 | break; | 
|---|
| 471 | case 3: | 
|---|
| 472 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 473 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 474 | u1 = VB->TexCoordPtr[1]->data[i][2]; | 
|---|
| 475 | break; | 
|---|
| 476 | case 2: | 
|---|
| 477 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 478 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 479 | u1 = 0.0; | 
|---|
| 480 | break; | 
|---|
| 481 | case 1: | 
|---|
| 482 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 483 | t1 = 0.0; | 
|---|
| 484 | u1 = 0.0; | 
|---|
| 485 | break; | 
|---|
| 486 | default: | 
|---|
| 487 | /* should never get here */ | 
|---|
| 488 | s1 = t1 = u1 = 0.0; | 
|---|
| 489 | gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()"); | 
|---|
| 490 | } | 
|---|
| 491 |  | 
|---|
| 492 | for (iy=y0;iy<=y1;iy++) { | 
|---|
| 493 | for (ix=x0;ix<=x1;ix++) { | 
|---|
| 494 | PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 ); | 
|---|
| 495 | } | 
|---|
| 496 | } | 
|---|
| 497 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 498 | } | 
|---|
| 499 | } | 
|---|
| 500 | } | 
|---|
| 501 |  | 
|---|
| 502 |  | 
|---|
| 503 |  | 
|---|
| 504 |  | 
|---|
| 505 | /* | 
|---|
| 506 | * Antialiased points with or without texture mapping. | 
|---|
| 507 | */ | 
|---|
| 508 | static void antialiased_rgba_points( GLcontext *ctx, | 
|---|
| 509 | GLuint first, GLuint last ) | 
|---|
| 510 | { | 
|---|
| 511 | struct vertex_buffer *VB = ctx->VB; | 
|---|
| 512 | struct pixel_buffer *PB = ctx->PB; | 
|---|
| 513 | GLuint i; | 
|---|
| 514 | GLfloat radius, rmin, rmax, rmin2, rmax2, cscale; | 
|---|
| 515 |  | 
|---|
| 516 | radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F; | 
|---|
| 517 | rmin = radius - 0.7071F;  /* 0.7071 = sqrt(2)/2 */ | 
|---|
| 518 | rmax = radius + 0.7071F; | 
|---|
| 519 | rmin2 = rmin*rmin; | 
|---|
| 520 | rmax2 = rmax*rmax; | 
|---|
| 521 | cscale = 256.0F / (rmax2-rmin2); | 
|---|
| 522 |  | 
|---|
| 523 | if (ctx->Texture.ReallyEnabled) { | 
|---|
| 524 | for (i=first;i<=last;i++) { | 
|---|
| 525 | if (VB->ClipMask[i]==0) { | 
|---|
| 526 | GLint xmin, ymin, xmax, ymax; | 
|---|
| 527 | GLint x, y, z; | 
|---|
| 528 | GLint red, green, blue, alpha; | 
|---|
| 529 | GLfloat s, t, u; | 
|---|
| 530 | GLfloat s1, t1, u1; | 
|---|
| 531 |  | 
|---|
| 532 | xmin = (GLint) (VB->Win.data[i][0] - radius); | 
|---|
| 533 | xmax = (GLint) (VB->Win.data[i][0] + radius); | 
|---|
| 534 | ymin = (GLint) (VB->Win.data[i][1] - radius); | 
|---|
| 535 | ymax = (GLint) (VB->Win.data[i][1] + radius); | 
|---|
| 536 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
|---|
| 537 |  | 
|---|
| 538 | red   = VB->ColorPtr->data[i][0]; | 
|---|
| 539 | green = VB->ColorPtr->data[i][1]; | 
|---|
| 540 | blue  = VB->ColorPtr->data[i][2]; | 
|---|
| 541 |  | 
|---|
| 542 | switch (VB->TexCoordPtr[0]->size) { | 
|---|
| 543 | case 4: | 
|---|
| 544 | s = (VB->TexCoordPtr[0]->data[i][0]/ | 
|---|
| 545 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 546 | t = (VB->TexCoordPtr[0]->data[i][1]/ | 
|---|
| 547 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 548 | u = (VB->TexCoordPtr[0]->data[i][2]/ | 
|---|
| 549 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 550 | break; | 
|---|
| 551 | case 3: | 
|---|
| 552 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 553 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 554 | u = VB->TexCoordPtr[0]->data[i][2]; | 
|---|
| 555 | break; | 
|---|
| 556 | case 2: | 
|---|
| 557 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 558 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 559 | u = 0.0; | 
|---|
| 560 | break; | 
|---|
| 561 | case 1: | 
|---|
| 562 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 563 | t = 0.0; | 
|---|
| 564 | u = 0.0; | 
|---|
| 565 | break; | 
|---|
| 566 | default: | 
|---|
| 567 | /* should never get here */ | 
|---|
| 568 | s = t = u = 0.0; | 
|---|
| 569 | gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()"); | 
|---|
| 570 | } | 
|---|
| 571 |  | 
|---|
| 572 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { | 
|---|
| 573 | /* Multitextured!  This is probably a slow enough path that | 
|---|
| 574 | there's no reason to specialize the multitexture case. */ | 
|---|
| 575 | switch (VB->TexCoordPtr[1]->size) { | 
|---|
| 576 | case 4: | 
|---|
| 577 | s1 = ( VB->TexCoordPtr[1]->data[i][0] / | 
|---|
| 578 | VB->TexCoordPtr[1]->data[i][3]); | 
|---|
| 579 | t1 = ( VB->TexCoordPtr[1]->data[i][1] / | 
|---|
| 580 | VB->TexCoordPtr[1]->data[i][3]); | 
|---|
| 581 | u1 = ( VB->TexCoordPtr[1]->data[i][2] / | 
|---|
| 582 | VB->TexCoordPtr[1]->data[i][3]); | 
|---|
| 583 | break; | 
|---|
| 584 | case 3: | 
|---|
| 585 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 586 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 587 | u1 = VB->TexCoordPtr[1]->data[i][2]; | 
|---|
| 588 | break; | 
|---|
| 589 | case 2: | 
|---|
| 590 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 591 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 592 | u1 = 0.0; | 
|---|
| 593 | break; | 
|---|
| 594 | case 1: | 
|---|
| 595 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 596 | t1 = 0.0; | 
|---|
| 597 | u1 = 0.0; | 
|---|
| 598 | break; | 
|---|
| 599 | default: | 
|---|
| 600 | /* should never get here */ | 
|---|
| 601 | s1 = t1 = u1 = 0.0; | 
|---|
| 602 | gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()"); | 
|---|
| 603 | } | 
|---|
| 604 | } | 
|---|
| 605 |  | 
|---|
| 606 | for (y=ymin;y<=ymax;y++) { | 
|---|
| 607 | for (x=xmin;x<=xmax;x++) { | 
|---|
| 608 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0]; | 
|---|
| 609 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1]; | 
|---|
| 610 | GLfloat dist2 = dx*dx + dy*dy; | 
|---|
| 611 | if (dist2<rmax2) { | 
|---|
| 612 | alpha = VB->ColorPtr->data[i][3]; | 
|---|
| 613 | if (dist2>=rmin2) { | 
|---|
| 614 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale); | 
|---|
| 615 | /* coverage is in [0,256] */ | 
|---|
| 616 | alpha = (alpha * coverage) >> 8; | 
|---|
| 617 | } | 
|---|
| 618 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { | 
|---|
| 619 | PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, | 
|---|
| 620 | alpha, s, t, u, s1, t1, u1 ); | 
|---|
| 621 | } else { | 
|---|
| 622 | PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, | 
|---|
| 623 | alpha, s, t, u ); | 
|---|
| 624 | } | 
|---|
| 625 | } | 
|---|
| 626 | } | 
|---|
| 627 | } | 
|---|
| 628 |  | 
|---|
| 629 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 630 | } | 
|---|
| 631 | } | 
|---|
| 632 | } | 
|---|
| 633 | else { | 
|---|
| 634 | /* Not texture mapped */ | 
|---|
| 635 | for (i=first;i<=last;i++) { | 
|---|
| 636 | if (VB->ClipMask[i]==0) { | 
|---|
| 637 | GLint xmin, ymin, xmax, ymax; | 
|---|
| 638 | GLint x, y, z; | 
|---|
| 639 | GLint red, green, blue, alpha; | 
|---|
| 640 |  | 
|---|
| 641 | xmin = (GLint) (VB->Win.data[i][0] - radius); | 
|---|
| 642 | xmax = (GLint) (VB->Win.data[i][0] + radius); | 
|---|
| 643 | ymin = (GLint) (VB->Win.data[i][1] - radius); | 
|---|
| 644 | ymax = (GLint) (VB->Win.data[i][1] + radius); | 
|---|
| 645 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
|---|
| 646 |  | 
|---|
| 647 | red   = VB->ColorPtr->data[i][0]; | 
|---|
| 648 | green = VB->ColorPtr->data[i][1]; | 
|---|
| 649 | blue  = VB->ColorPtr->data[i][2]; | 
|---|
| 650 |  | 
|---|
| 651 | for (y=ymin;y<=ymax;y++) { | 
|---|
| 652 | for (x=xmin;x<=xmax;x++) { | 
|---|
| 653 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0]; | 
|---|
| 654 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1]; | 
|---|
| 655 | GLfloat dist2 = dx*dx + dy*dy; | 
|---|
| 656 | if (dist2<rmax2) { | 
|---|
| 657 | alpha = VB->ColorPtr->data[i][3]; | 
|---|
| 658 | if (dist2>=rmin2) { | 
|---|
| 659 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale); | 
|---|
| 660 | /* coverage is in [0,256] */ | 
|---|
| 661 | alpha = (alpha * coverage) >> 8; | 
|---|
| 662 | } | 
|---|
| 663 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, | 
|---|
| 664 | alpha ); | 
|---|
| 665 | } | 
|---|
| 666 | } | 
|---|
| 667 | } | 
|---|
| 668 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 669 | } | 
|---|
| 670 | } | 
|---|
| 671 | } | 
|---|
| 672 | } | 
|---|
| 673 |  | 
|---|
| 674 |  | 
|---|
| 675 |  | 
|---|
| 676 | /* | 
|---|
| 677 | * Null rasterizer for measuring transformation speed. | 
|---|
| 678 | */ | 
|---|
| 679 | static void null_points( GLcontext *ctx, GLuint first, GLuint last ) | 
|---|
| 680 | { | 
|---|
| 681 | (void) ctx; | 
|---|
| 682 | (void) first; | 
|---|
| 683 | (void) last; | 
|---|
| 684 | } | 
|---|
| 685 |  | 
|---|
| 686 |  | 
|---|
| 687 |  | 
|---|
| 688 | /* Definition of the functions for GL_EXT_point_parameters */ | 
|---|
| 689 |  | 
|---|
| 690 | /* Calculates the distance attenuation formula of a vector of points in | 
|---|
| 691 | * eye space coordinates | 
|---|
| 692 | */ | 
|---|
| 693 | static void dist3(GLfloat *out, GLuint first, GLuint last, | 
|---|
| 694 | const GLcontext *ctx, const GLvector4f *v) | 
|---|
| 695 | { | 
|---|
| 696 | GLuint stride = v->stride; | 
|---|
| 697 | GLfloat *p = VEC_ELT(v, GLfloat, first); | 
|---|
| 698 | GLuint i; | 
|---|
| 699 |  | 
|---|
| 700 | for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) | 
|---|
| 701 | { | 
|---|
| 702 | GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]); | 
|---|
| 703 | out[i] = 1/(ctx->Point.Params[0]+ | 
|---|
| 704 | dist * (ctx->Point.Params[1] + | 
|---|
| 705 | dist * ctx->Point.Params[2])); | 
|---|
| 706 | } | 
|---|
| 707 | } | 
|---|
| 708 |  | 
|---|
| 709 | static void dist2(GLfloat *out, GLuint first, GLuint last, | 
|---|
| 710 | const GLcontext *ctx, const GLvector4f *v) | 
|---|
| 711 | { | 
|---|
| 712 | GLuint stride = v->stride; | 
|---|
| 713 | GLfloat *p = VEC_ELT(v, GLfloat, first); | 
|---|
| 714 | GLuint i; | 
|---|
| 715 |  | 
|---|
| 716 | for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) | 
|---|
| 717 | { | 
|---|
| 718 | GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]); | 
|---|
| 719 | out[i] = 1/(ctx->Point.Params[0]+ | 
|---|
| 720 | dist * (ctx->Point.Params[1] + | 
|---|
| 721 | dist * ctx->Point.Params[2])); | 
|---|
| 722 | } | 
|---|
| 723 | } | 
|---|
| 724 |  | 
|---|
| 725 |  | 
|---|
| 726 | typedef void (*dist_func)(GLfloat *out, GLuint first, GLuint last, | 
|---|
| 727 | const GLcontext *ctx, const GLvector4f *v); | 
|---|
| 728 |  | 
|---|
| 729 |  | 
|---|
| 730 | static dist_func eye_dist_tab[5] = { | 
|---|
| 731 | 0, | 
|---|
| 732 | 0, | 
|---|
| 733 | dist2, | 
|---|
| 734 | dist3, | 
|---|
| 735 | dist3 | 
|---|
| 736 | }; | 
|---|
| 737 |  | 
|---|
| 738 |  | 
|---|
| 739 | static void clip_dist(GLfloat *out, GLuint first, GLuint last, | 
|---|
| 740 | const GLcontext *ctx, GLvector4f *clip) | 
|---|
| 741 | { | 
|---|
| 742 | /* this is never called */ | 
|---|
| 743 | gl_problem(NULL, "clip_dist() called - dead code!\n"); | 
|---|
| 744 |  | 
|---|
| 745 | (void) out; | 
|---|
| 746 | (void) first; | 
|---|
| 747 | (void) last; | 
|---|
| 748 | (void) ctx; | 
|---|
| 749 | (void) clip; | 
|---|
| 750 |  | 
|---|
| 751 | #if 0 | 
|---|
| 752 | GLuint i; | 
|---|
| 753 | const GLfloat *from = (GLfloat *)clip_vec->start; | 
|---|
| 754 | const GLuint stride = clip_vec->stride; | 
|---|
| 755 |  | 
|---|
| 756 | for (i = first ; i <= last ; i++ ) | 
|---|
| 757 | { | 
|---|
| 758 | GLfloat dist = win[i][2]; | 
|---|
| 759 | out[i] = 1/(ctx->Point.Params[0]+ | 
|---|
| 760 | dist * (ctx->Point.Params[1] + | 
|---|
| 761 | dist * ctx->Point.Params[2])); | 
|---|
| 762 | } | 
|---|
| 763 | #endif | 
|---|
| 764 | } | 
|---|
| 765 |  | 
|---|
| 766 |  | 
|---|
| 767 |  | 
|---|
| 768 | /* | 
|---|
| 769 | * Distance Attenuated General CI points. | 
|---|
| 770 | */ | 
|---|
| 771 | static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first, | 
|---|
| 772 | GLuint last ) | 
|---|
| 773 | { | 
|---|
| 774 | struct vertex_buffer *VB = ctx->VB; | 
|---|
| 775 | struct pixel_buffer *PB = ctx->PB; | 
|---|
| 776 | GLuint i; | 
|---|
| 777 | GLfloat psize,dsize; | 
|---|
| 778 | GLfloat dist[VB_SIZE]; | 
|---|
| 779 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); | 
|---|
| 780 |  | 
|---|
| 781 | if (ctx->NeedEyeCoords) | 
|---|
| 782 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); | 
|---|
| 783 | else | 
|---|
| 784 | clip_dist( dist, first, last, ctx, VB->ClipPtr ); | 
|---|
| 785 |  | 
|---|
| 786 | for (i=first;i<=last;i++) { | 
|---|
| 787 | if (VB->ClipMask[i]==0) { | 
|---|
| 788 | GLint x, y, z; | 
|---|
| 789 | GLint x0, x1, y0, y1; | 
|---|
| 790 | GLint ix, iy; | 
|---|
| 791 | GLint isize, radius; | 
|---|
| 792 |  | 
|---|
| 793 | x = (GLint)  VB->Win.data[i][0]; | 
|---|
| 794 | y = (GLint)  VB->Win.data[i][1]; | 
|---|
| 795 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
|---|
| 796 |  | 
|---|
| 797 | dsize=psize*dist[i]; | 
|---|
| 798 | if(dsize>=ctx->Point.Threshold) { | 
|---|
| 799 | isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F); | 
|---|
| 800 | } else { | 
|---|
| 801 | isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F); | 
|---|
| 802 | } | 
|---|
| 803 | radius = isize >> 1; | 
|---|
| 804 |  | 
|---|
| 805 | if (isize & 1) { | 
|---|
| 806 | /* odd size */ | 
|---|
| 807 | x0 = x - radius; | 
|---|
| 808 | x1 = x + radius; | 
|---|
| 809 | y0 = y - radius; | 
|---|
| 810 | y1 = y + radius; | 
|---|
| 811 | } | 
|---|
| 812 | else { | 
|---|
| 813 | /* even size */ | 
|---|
| 814 | x0 = (GLint) (x + 1.5F) - radius; | 
|---|
| 815 | x1 = x0 + isize - 1; | 
|---|
| 816 | y0 = (GLint) (y + 1.5F) - radius; | 
|---|
| 817 | y1 = y0 + isize - 1; | 
|---|
| 818 | } | 
|---|
| 819 |  | 
|---|
| 820 | PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] ); | 
|---|
| 821 |  | 
|---|
| 822 | for (iy=y0;iy<=y1;iy++) { | 
|---|
| 823 | for (ix=x0;ix<=x1;ix++) { | 
|---|
| 824 | PB_WRITE_PIXEL( PB, ix, iy, z ); | 
|---|
| 825 | } | 
|---|
| 826 | } | 
|---|
| 827 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 828 | } | 
|---|
| 829 | } | 
|---|
| 830 | } | 
|---|
| 831 |  | 
|---|
| 832 | /* | 
|---|
| 833 | * Distance Attenuated General RGBA points. | 
|---|
| 834 | */ | 
|---|
| 835 | static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, | 
|---|
| 836 | GLuint last ) | 
|---|
| 837 | { | 
|---|
| 838 | struct vertex_buffer *VB = ctx->VB; | 
|---|
| 839 | struct pixel_buffer *PB = ctx->PB; | 
|---|
| 840 | GLuint i; | 
|---|
| 841 | GLubyte alpha; | 
|---|
| 842 | GLfloat psize,dsize; | 
|---|
| 843 | GLfloat dist[VB_SIZE]; | 
|---|
| 844 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); | 
|---|
| 845 |  | 
|---|
| 846 | if (ctx->NeedEyeCoords) | 
|---|
| 847 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); | 
|---|
| 848 | else | 
|---|
| 849 | clip_dist( dist, first, last, ctx, VB->ClipPtr ); | 
|---|
| 850 |  | 
|---|
| 851 | for (i=first;i<=last;i++) { | 
|---|
| 852 | if (VB->ClipMask[i]==0) { | 
|---|
| 853 | GLint x, y, z; | 
|---|
| 854 | GLint x0, x1, y0, y1; | 
|---|
| 855 | GLint ix, iy; | 
|---|
| 856 | GLint isize, radius; | 
|---|
| 857 |  | 
|---|
| 858 | x = (GLint)  VB->Win.data[i][0]; | 
|---|
| 859 | y = (GLint)  VB->Win.data[i][1]; | 
|---|
| 860 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
|---|
| 861 | dsize=psize*dist[i]; | 
|---|
| 862 | if (dsize >= ctx->Point.Threshold) { | 
|---|
| 863 | isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F); | 
|---|
| 864 | alpha = VB->ColorPtr->data[i][3]; | 
|---|
| 865 | } | 
|---|
| 866 | else { | 
|---|
| 867 | isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F); | 
|---|
| 868 | dsize /= ctx->Point.Threshold; | 
|---|
| 869 | alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize)); | 
|---|
| 870 | } | 
|---|
| 871 | radius = isize >> 1; | 
|---|
| 872 |  | 
|---|
| 873 | if (isize & 1) { | 
|---|
| 874 | /* odd size */ | 
|---|
| 875 | x0 = x - radius; | 
|---|
| 876 | x1 = x + radius; | 
|---|
| 877 | y0 = y - radius; | 
|---|
| 878 | y1 = y + radius; | 
|---|
| 879 | } | 
|---|
| 880 | else { | 
|---|
| 881 | /* even size */ | 
|---|
| 882 | x0 = (GLint) (x + 1.5F) - radius; | 
|---|
| 883 | x1 = x0 + isize - 1; | 
|---|
| 884 | y0 = (GLint) (y + 1.5F) - radius; | 
|---|
| 885 | y1 = y0 + isize - 1; | 
|---|
| 886 | } | 
|---|
| 887 |  | 
|---|
| 888 | PB_SET_COLOR( ctx, PB, | 
|---|
| 889 | VB->ColorPtr->data[i][0], | 
|---|
| 890 | VB->ColorPtr->data[i][1], | 
|---|
| 891 | VB->ColorPtr->data[i][2], | 
|---|
| 892 | alpha ); | 
|---|
| 893 |  | 
|---|
| 894 | for (iy=y0;iy<=y1;iy++) { | 
|---|
| 895 | for (ix=x0;ix<=x1;ix++) { | 
|---|
| 896 | PB_WRITE_PIXEL( PB, ix, iy, z ); | 
|---|
| 897 | } | 
|---|
| 898 | } | 
|---|
| 899 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 900 | } | 
|---|
| 901 | } | 
|---|
| 902 | } | 
|---|
| 903 |  | 
|---|
| 904 | /* | 
|---|
| 905 | *  Distance Attenuated Textured RGBA points. | 
|---|
| 906 | */ | 
|---|
| 907 | static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, | 
|---|
| 908 | GLuint last ) | 
|---|
| 909 | { | 
|---|
| 910 | struct vertex_buffer *VB = ctx->VB; | 
|---|
| 911 | struct pixel_buffer *PB = ctx->PB; | 
|---|
| 912 | GLuint i; | 
|---|
| 913 | GLfloat psize,dsize; | 
|---|
| 914 | GLfloat dist[VB_SIZE]; | 
|---|
| 915 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); | 
|---|
| 916 |  | 
|---|
| 917 | if (ctx->NeedEyeCoords) | 
|---|
| 918 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); | 
|---|
| 919 | else | 
|---|
| 920 | clip_dist( dist, first, last, ctx, VB->ClipPtr ); | 
|---|
| 921 |  | 
|---|
| 922 | for (i=first;i<=last;i++) { | 
|---|
| 923 | if (VB->ClipMask[i]==0) { | 
|---|
| 924 | GLint x, y, z; | 
|---|
| 925 | GLint x0, x1, y0, y1; | 
|---|
| 926 | GLint ix, iy; | 
|---|
| 927 | GLint isize, radius; | 
|---|
| 928 | GLint red, green, blue, alpha; | 
|---|
| 929 | GLfloat s, t, u; | 
|---|
| 930 | GLfloat s1, t1, u1; | 
|---|
| 931 |  | 
|---|
| 932 | x = (GLint)  VB->Win.data[i][0]; | 
|---|
| 933 | y = (GLint)  VB->Win.data[i][1]; | 
|---|
| 934 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
|---|
| 935 |  | 
|---|
| 936 | dsize=psize*dist[i]; | 
|---|
| 937 | if(dsize>=ctx->Point.Threshold) { | 
|---|
| 938 | isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F); | 
|---|
| 939 | alpha=VB->ColorPtr->data[i][3]; | 
|---|
| 940 | } else { | 
|---|
| 941 | isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F); | 
|---|
| 942 | dsize/=ctx->Point.Threshold; | 
|---|
| 943 | alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize)); | 
|---|
| 944 | } | 
|---|
| 945 |  | 
|---|
| 946 | if (isize<1) { | 
|---|
| 947 | isize = 1; | 
|---|
| 948 | } | 
|---|
| 949 | radius = isize >> 1; | 
|---|
| 950 |  | 
|---|
| 951 | if (isize & 1) { | 
|---|
| 952 | /* odd size */ | 
|---|
| 953 | x0 = x - radius; | 
|---|
| 954 | x1 = x + radius; | 
|---|
| 955 | y0 = y - radius; | 
|---|
| 956 | y1 = y + radius; | 
|---|
| 957 | } | 
|---|
| 958 | else { | 
|---|
| 959 | /* even size */ | 
|---|
| 960 | x0 = (GLint) (x + 1.5F) - radius; | 
|---|
| 961 | x1 = x0 + isize - 1; | 
|---|
| 962 | y0 = (GLint) (y + 1.5F) - radius; | 
|---|
| 963 | y1 = y0 + isize - 1; | 
|---|
| 964 | } | 
|---|
| 965 |  | 
|---|
| 966 | red   = VB->ColorPtr->data[i][0]; | 
|---|
| 967 | green = VB->ColorPtr->data[i][1]; | 
|---|
| 968 | blue  = VB->ColorPtr->data[i][2]; | 
|---|
| 969 |  | 
|---|
| 970 | switch (VB->TexCoordPtr[0]->size) { | 
|---|
| 971 | case 4: | 
|---|
| 972 | s = (VB->TexCoordPtr[0]->data[i][0]/ | 
|---|
| 973 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 974 | t = (VB->TexCoordPtr[0]->data[i][1]/ | 
|---|
| 975 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 976 | u = (VB->TexCoordPtr[0]->data[i][2]/ | 
|---|
| 977 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 978 | break; | 
|---|
| 979 | case 3: | 
|---|
| 980 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 981 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 982 | u = VB->TexCoordPtr[0]->data[i][2]; | 
|---|
| 983 | break; | 
|---|
| 984 | case 2: | 
|---|
| 985 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 986 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 987 | u = 0.0; | 
|---|
| 988 | break; | 
|---|
| 989 | case 1: | 
|---|
| 990 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 991 | t = 0.0; | 
|---|
| 992 | u = 0.0; | 
|---|
| 993 | break; | 
|---|
| 994 | default: | 
|---|
| 995 | /* should never get here */ | 
|---|
| 996 | s = t = u = 0.0; | 
|---|
| 997 | gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()"); | 
|---|
| 998 | } | 
|---|
| 999 |  | 
|---|
| 1000 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { | 
|---|
| 1001 | /* Multitextured!  This is probably a slow enough path that | 
|---|
| 1002 | there's no reason to specialize the multitexture case. */ | 
|---|
| 1003 | switch (VB->TexCoordPtr[1]->size) { | 
|---|
| 1004 | case 4: | 
|---|
| 1005 | s1 = ( VB->TexCoordPtr[1]->data[i][0] / | 
|---|
| 1006 | VB->TexCoordPtr[1]->data[i][3] ); | 
|---|
| 1007 | t1 = ( VB->TexCoordPtr[1]->data[i][1] / | 
|---|
| 1008 | VB->TexCoordPtr[1]->data[i][3] ); | 
|---|
| 1009 | u1 = ( VB->TexCoordPtr[1]->data[i][2] / | 
|---|
| 1010 | VB->TexCoordPtr[1]->data[i][3] ); | 
|---|
| 1011 | break; | 
|---|
| 1012 | case 3: | 
|---|
| 1013 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 1014 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 1015 | u1 = VB->TexCoordPtr[1]->data[i][2]; | 
|---|
| 1016 | break; | 
|---|
| 1017 | case 2: | 
|---|
| 1018 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 1019 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 1020 | u1 = 0.0; | 
|---|
| 1021 | break; | 
|---|
| 1022 | case 1: | 
|---|
| 1023 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 1024 | t1 = 0.0; | 
|---|
| 1025 | u1 = 0.0; | 
|---|
| 1026 | break; | 
|---|
| 1027 | default: | 
|---|
| 1028 | /* should never get here */ | 
|---|
| 1029 | s1 = t1 = u1 = 0.0; | 
|---|
| 1030 | gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()"); | 
|---|
| 1031 | } | 
|---|
| 1032 | } | 
|---|
| 1033 |  | 
|---|
| 1034 | /*    don't think this is needed | 
|---|
| 1035 | PB_SET_COLOR( red, green, blue, alpha ); | 
|---|
| 1036 | */ | 
|---|
| 1037 |  | 
|---|
| 1038 | for (iy=y0;iy<=y1;iy++) { | 
|---|
| 1039 | for (ix=x0;ix<=x1;ix++) { | 
|---|
| 1040 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { | 
|---|
| 1041 | PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 ); | 
|---|
| 1042 | } else { | 
|---|
| 1043 | PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u ); | 
|---|
| 1044 | } | 
|---|
| 1045 | } | 
|---|
| 1046 | } | 
|---|
| 1047 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 1048 | } | 
|---|
| 1049 | } | 
|---|
| 1050 | } | 
|---|
| 1051 |  | 
|---|
| 1052 | /* | 
|---|
| 1053 | * Distance Attenuated Antialiased points with or without texture mapping. | 
|---|
| 1054 | */ | 
|---|
| 1055 | static void dist_atten_antialiased_rgba_points( GLcontext *ctx, | 
|---|
| 1056 | GLuint first, GLuint last ) | 
|---|
| 1057 | { | 
|---|
| 1058 | struct vertex_buffer *VB = ctx->VB; | 
|---|
| 1059 | struct pixel_buffer *PB = ctx->PB; | 
|---|
| 1060 | GLuint i; | 
|---|
| 1061 | GLfloat radius, rmin, rmax, rmin2, rmax2, cscale; | 
|---|
| 1062 | GLfloat psize,dsize,alphaf; | 
|---|
| 1063 | GLfloat dist[VB_SIZE]; | 
|---|
| 1064 | psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); | 
|---|
| 1065 |  | 
|---|
| 1066 | if (ctx->NeedEyeCoords) | 
|---|
| 1067 | (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); | 
|---|
| 1068 | else | 
|---|
| 1069 | clip_dist( dist, first, last, ctx, VB->ClipPtr ); | 
|---|
| 1070 |  | 
|---|
| 1071 | if (ctx->Texture.ReallyEnabled) { | 
|---|
| 1072 | for (i=first;i<=last;i++) { | 
|---|
| 1073 | if (VB->ClipMask[i]==0) { | 
|---|
| 1074 | GLint xmin, ymin, xmax, ymax; | 
|---|
| 1075 | GLint x, y, z; | 
|---|
| 1076 | GLint red, green, blue, alpha; | 
|---|
| 1077 | GLfloat s, t, u; | 
|---|
| 1078 | GLfloat s1, t1, u1; | 
|---|
| 1079 |  | 
|---|
| 1080 | dsize=psize*dist[i]; | 
|---|
| 1081 | if(dsize>=ctx->Point.Threshold) { | 
|---|
| 1082 | radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F); | 
|---|
| 1083 | alphaf=1.0; | 
|---|
| 1084 | } else { | 
|---|
| 1085 | radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F); | 
|---|
| 1086 | dsize/=ctx->Point.Threshold; | 
|---|
| 1087 | alphaf=(dsize*dsize); | 
|---|
| 1088 | } | 
|---|
| 1089 | rmin = radius - 0.7071F;  /* 0.7071 = sqrt(2)/2 */ | 
|---|
| 1090 | rmax = radius + 0.7071F; | 
|---|
| 1091 | rmin2 = rmin*rmin; | 
|---|
| 1092 | rmax2 = rmax*rmax; | 
|---|
| 1093 | cscale = 256.0F / (rmax2-rmin2); | 
|---|
| 1094 |  | 
|---|
| 1095 | xmin = (GLint) (VB->Win.data[i][0] - radius); | 
|---|
| 1096 | xmax = (GLint) (VB->Win.data[i][0] + radius); | 
|---|
| 1097 | ymin = (GLint) (VB->Win.data[i][1] - radius); | 
|---|
| 1098 | ymax = (GLint) (VB->Win.data[i][1] + radius); | 
|---|
| 1099 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
|---|
| 1100 |  | 
|---|
| 1101 | red   = VB->ColorPtr->data[i][0]; | 
|---|
| 1102 | green = VB->ColorPtr->data[i][1]; | 
|---|
| 1103 | blue  = VB->ColorPtr->data[i][2]; | 
|---|
| 1104 |  | 
|---|
| 1105 | switch (VB->TexCoordPtr[0]->size) { | 
|---|
| 1106 | case 4: | 
|---|
| 1107 | s = (VB->TexCoordPtr[0]->data[i][0]/ | 
|---|
| 1108 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 1109 | t = (VB->TexCoordPtr[0]->data[i][1]/ | 
|---|
| 1110 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 1111 | u = (VB->TexCoordPtr[0]->data[i][2]/ | 
|---|
| 1112 | VB->TexCoordPtr[0]->data[i][3]); | 
|---|
| 1113 | break; | 
|---|
| 1114 | case 3: | 
|---|
| 1115 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 1116 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 1117 | u = VB->TexCoordPtr[0]->data[i][2]; | 
|---|
| 1118 | break; | 
|---|
| 1119 | case 2: | 
|---|
| 1120 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 1121 | t = VB->TexCoordPtr[0]->data[i][1]; | 
|---|
| 1122 | u = 0.0; | 
|---|
| 1123 | break; | 
|---|
| 1124 | case 1: | 
|---|
| 1125 | s = VB->TexCoordPtr[0]->data[i][0]; | 
|---|
| 1126 | t = 0.0; | 
|---|
| 1127 | u = 0.0; | 
|---|
| 1128 | break; | 
|---|
| 1129 | default: | 
|---|
| 1130 | /* should never get here */ | 
|---|
| 1131 | s = t = u = 0.0; | 
|---|
| 1132 | gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()"); | 
|---|
| 1133 | } | 
|---|
| 1134 |  | 
|---|
| 1135 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { | 
|---|
| 1136 | /* Multitextured!  This is probably a slow enough path that | 
|---|
| 1137 | there's no reason to specialize the multitexture case. */ | 
|---|
| 1138 | switch (VB->TexCoordPtr[1]->size) { | 
|---|
| 1139 | case 4: | 
|---|
| 1140 | s1 = ( VB->TexCoordPtr[1]->data[i][0] / | 
|---|
| 1141 | VB->TexCoordPtr[1]->data[i][3] ); | 
|---|
| 1142 | t1 = ( VB->TexCoordPtr[1]->data[i][1] / | 
|---|
| 1143 | VB->TexCoordPtr[1]->data[i][3] ); | 
|---|
| 1144 | u1 = ( VB->TexCoordPtr[1]->data[i][2] / | 
|---|
| 1145 | VB->TexCoordPtr[1]->data[i][3] ); | 
|---|
| 1146 | break; | 
|---|
| 1147 | case 3: | 
|---|
| 1148 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 1149 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 1150 | u1 = VB->TexCoordPtr[1]->data[i][2]; | 
|---|
| 1151 | break; | 
|---|
| 1152 | case 2: | 
|---|
| 1153 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 1154 | t1 = VB->TexCoordPtr[1]->data[i][1]; | 
|---|
| 1155 | u1 = 0.0; | 
|---|
| 1156 | break; | 
|---|
| 1157 | case 1: | 
|---|
| 1158 | s1 = VB->TexCoordPtr[1]->data[i][0]; | 
|---|
| 1159 | t1 = 0.0; | 
|---|
| 1160 | u1 = 0.0; | 
|---|
| 1161 | break; | 
|---|
| 1162 | default: | 
|---|
| 1163 | /* should never get here */ | 
|---|
| 1164 | s = t = u = 0.0; | 
|---|
| 1165 | gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()"); | 
|---|
| 1166 | } | 
|---|
| 1167 | } | 
|---|
| 1168 |  | 
|---|
| 1169 | for (y=ymin;y<=ymax;y++) { | 
|---|
| 1170 | for (x=xmin;x<=xmax;x++) { | 
|---|
| 1171 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0]; | 
|---|
| 1172 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1]; | 
|---|
| 1173 | GLfloat dist2 = dx*dx + dy*dy; | 
|---|
| 1174 | if (dist2<rmax2) { | 
|---|
| 1175 | alpha = VB->ColorPtr->data[i][3]; | 
|---|
| 1176 | if (dist2>=rmin2) { | 
|---|
| 1177 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale); | 
|---|
| 1178 | /* coverage is in [0,256] */ | 
|---|
| 1179 | alpha = (alpha * coverage) >> 8; | 
|---|
| 1180 | } | 
|---|
| 1181 | alpha = (GLint) (alpha * alphaf); | 
|---|
| 1182 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { | 
|---|
| 1183 | PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u, s1, t1, u1 ); | 
|---|
| 1184 | } else { | 
|---|
| 1185 | PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u ); | 
|---|
| 1186 | } | 
|---|
| 1187 | } | 
|---|
| 1188 | } | 
|---|
| 1189 | } | 
|---|
| 1190 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 1191 | } | 
|---|
| 1192 | } | 
|---|
| 1193 | } | 
|---|
| 1194 | else { | 
|---|
| 1195 | /* Not texture mapped */ | 
|---|
| 1196 | for (i=first;i<=last;i++) { | 
|---|
| 1197 | if (VB->ClipMask[i]==0) { | 
|---|
| 1198 | GLint xmin, ymin, xmax, ymax; | 
|---|
| 1199 | GLint x, y, z; | 
|---|
| 1200 | GLint red, green, blue, alpha; | 
|---|
| 1201 |  | 
|---|
| 1202 | dsize=psize*dist[i]; | 
|---|
| 1203 | if(dsize>=ctx->Point.Threshold) { | 
|---|
| 1204 | radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F); | 
|---|
| 1205 | alphaf=1.0; | 
|---|
| 1206 | } else { | 
|---|
| 1207 | radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F); | 
|---|
| 1208 | dsize/=ctx->Point.Threshold; | 
|---|
| 1209 | alphaf=(dsize*dsize); | 
|---|
| 1210 | } | 
|---|
| 1211 | rmin = radius - 0.7071F;  /* 0.7071 = sqrt(2)/2 */ | 
|---|
| 1212 | rmax = radius + 0.7071F; | 
|---|
| 1213 | rmin2 = rmin*rmin; | 
|---|
| 1214 | rmax2 = rmax*rmax; | 
|---|
| 1215 | cscale = 256.0F / (rmax2-rmin2); | 
|---|
| 1216 |  | 
|---|
| 1217 | xmin = (GLint) (VB->Win.data[i][0] - radius); | 
|---|
| 1218 | xmax = (GLint) (VB->Win.data[i][0] + radius); | 
|---|
| 1219 | ymin = (GLint) (VB->Win.data[i][1] - radius); | 
|---|
| 1220 | ymax = (GLint) (VB->Win.data[i][1] + radius); | 
|---|
| 1221 | z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); | 
|---|
| 1222 |  | 
|---|
| 1223 | red   = VB->ColorPtr->data[i][0]; | 
|---|
| 1224 | green = VB->ColorPtr->data[i][1]; | 
|---|
| 1225 | blue  = VB->ColorPtr->data[i][2]; | 
|---|
| 1226 |  | 
|---|
| 1227 | for (y=ymin;y<=ymax;y++) { | 
|---|
| 1228 | for (x=xmin;x<=xmax;x++) { | 
|---|
| 1229 | GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0]; | 
|---|
| 1230 | GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1]; | 
|---|
| 1231 | GLfloat dist2 = dx*dx + dy*dy; | 
|---|
| 1232 | if (dist2<rmax2) { | 
|---|
| 1233 | alpha = VB->ColorPtr->data[i][3]; | 
|---|
| 1234 | if (dist2>=rmin2) { | 
|---|
| 1235 | GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale); | 
|---|
| 1236 | /* coverage is in [0,256] */ | 
|---|
| 1237 | alpha = (alpha * coverage) >> 8; | 
|---|
| 1238 | } | 
|---|
| 1239 | alpha = (GLint) (alpha * alphaf); | 
|---|
| 1240 | PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha ) | 
|---|
| 1241 | ; | 
|---|
| 1242 | } | 
|---|
| 1243 | } | 
|---|
| 1244 | } | 
|---|
| 1245 | PB_CHECK_FLUSH(ctx,PB); | 
|---|
| 1246 | } | 
|---|
| 1247 | } | 
|---|
| 1248 | } | 
|---|
| 1249 | } | 
|---|
| 1250 |  | 
|---|
| 1251 |  | 
|---|
| 1252 | /* | 
|---|
| 1253 | * Examine the current context to determine which point drawing function | 
|---|
| 1254 | * should be used. | 
|---|
| 1255 | */ | 
|---|
| 1256 | void gl_set_point_function( GLcontext *ctx ) | 
|---|
| 1257 | { | 
|---|
| 1258 | GLboolean rgbmode = ctx->Visual->RGBAflag; | 
|---|
| 1259 |  | 
|---|
| 1260 | if (ctx->RenderMode==GL_RENDER) { | 
|---|
| 1261 | if (ctx->NoRaster) { | 
|---|
| 1262 | ctx->Driver.PointsFunc = null_points; | 
|---|
| 1263 | return; | 
|---|
| 1264 | } | 
|---|
| 1265 | if (ctx->Driver.PointsFunc) { | 
|---|
| 1266 | /* Device driver will draw points. */ | 
|---|
| 1267 | ctx->IndirectTriangles &= ~DD_POINT_SW_RASTERIZE; | 
|---|
| 1268 | return; | 
|---|
| 1269 | } | 
|---|
| 1270 |  | 
|---|
| 1271 | if (!ctx->Point.Attenuated) { | 
|---|
| 1272 | if (ctx->Point.SmoothFlag && rgbmode) { | 
|---|
| 1273 | ctx->Driver.PointsFunc = antialiased_rgba_points; | 
|---|
| 1274 | } | 
|---|
| 1275 | else if (ctx->Texture.ReallyEnabled) { | 
|---|
| 1276 | if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { | 
|---|
| 1277 | ctx->Driver.PointsFunc = multitextured_rgba_points; | 
|---|
| 1278 | } | 
|---|
| 1279 | else { | 
|---|
| 1280 | ctx->Driver.PointsFunc = textured_rgba_points; | 
|---|
| 1281 | } | 
|---|
| 1282 | } | 
|---|
| 1283 | else if (ctx->Point.Size==1.0) { | 
|---|
| 1284 | /* size=1, any raster ops */ | 
|---|
| 1285 | if (rgbmode) | 
|---|
| 1286 | ctx->Driver.PointsFunc = size1_rgba_points; | 
|---|
| 1287 | else | 
|---|
| 1288 | ctx->Driver.PointsFunc = size1_ci_points; | 
|---|
| 1289 | } | 
|---|
| 1290 | else { | 
|---|
| 1291 | /* every other kind of point rendering */ | 
|---|
| 1292 | if (rgbmode) | 
|---|
| 1293 | ctx->Driver.PointsFunc = general_rgba_points; | 
|---|
| 1294 | else | 
|---|
| 1295 | ctx->Driver.PointsFunc = general_ci_points; | 
|---|
| 1296 | } | 
|---|
| 1297 | } | 
|---|
| 1298 | else if(ctx->Point.SmoothFlag && rgbmode) { | 
|---|
| 1299 | ctx->Driver.PointsFunc = dist_atten_antialiased_rgba_points; | 
|---|
| 1300 | } | 
|---|
| 1301 | else if (ctx->Texture.ReallyEnabled) { | 
|---|
| 1302 | ctx->Driver.PointsFunc = dist_atten_textured_rgba_points; | 
|---|
| 1303 | } | 
|---|
| 1304 | else { | 
|---|
| 1305 | /* every other kind of point rendering */ | 
|---|
| 1306 | if (rgbmode) | 
|---|
| 1307 | ctx->Driver.PointsFunc = dist_atten_general_rgba_points; | 
|---|
| 1308 | else | 
|---|
| 1309 | ctx->Driver.PointsFunc = dist_atten_general_ci_points; | 
|---|
| 1310 | } | 
|---|
| 1311 | } | 
|---|
| 1312 | else if (ctx->RenderMode==GL_FEEDBACK) { | 
|---|
| 1313 | ctx->Driver.PointsFunc = gl_feedback_points; | 
|---|
| 1314 | } | 
|---|
| 1315 | else { | 
|---|
| 1316 | /* GL_SELECT mode */ | 
|---|
| 1317 | ctx->Driver.PointsFunc = gl_select_points; | 
|---|
| 1318 | } | 
|---|
| 1319 |  | 
|---|
| 1320 | } | 
|---|
| 1321 |  | 
|---|