| 1 | /* $Id: pointers.c,v 1.2 2000-03-01 18:49:34 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | #ifdef PC_HEADER | 
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| 32 | #include "all.h" | 
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| 33 | #else | 
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| 34 | #ifndef XFree86Server | 
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| 35 | #include <stdio.h> | 
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| 36 | #include <stdlib.h> | 
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| 37 | #include <string.h> | 
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| 38 | #else | 
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| 39 | #include "GL/xf86glx.h" | 
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| 40 | #endif | 
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| 41 | #include "accum.h" | 
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| 42 | #include "alpha.h" | 
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| 43 | #include "attrib.h" | 
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| 44 | #include "bitmap.h" | 
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| 45 | #include "blend.h" | 
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| 46 | #include "clip.h" | 
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| 47 | #include "types.h" | 
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| 48 | #include "context.h" | 
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| 49 | #include "colortab.h" | 
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| 50 | #include "copypix.h" | 
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| 51 | #include "depth.h" | 
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| 52 | #include "dlist.h" | 
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| 53 | #include "drawpix.h" | 
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| 54 | #include "enable.h" | 
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| 55 | #include "eval.h" | 
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| 56 | #include "feedback.h" | 
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| 57 | #include "fog.h" | 
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| 58 | #include "get.h" | 
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| 59 | #include "glmisc.h" | 
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| 60 | #include "extensions.h" | 
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| 61 | #include "light.h" | 
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| 62 | #include "lines.h" | 
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| 63 | #include "logic.h" | 
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| 64 | #include "macros.h" | 
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| 65 | #include "masking.h" | 
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| 66 | #include "matrix.h" | 
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| 67 | #include "pixel.h" | 
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| 68 | #include "points.h" | 
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| 69 | #include "polygon.h" | 
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| 70 | #include "pointers.h" | 
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| 71 | #include "rastpos.h" | 
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| 72 | #include "readpix.h" | 
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| 73 | #include "rect.h" | 
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| 74 | #include "scissor.h" | 
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| 75 | #include "stencil.h" | 
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| 76 | #include "teximage.h" | 
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| 77 | #include "texobj.h" | 
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| 78 | #include "texstate.h" | 
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| 79 | #include "varray.h" | 
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| 80 | #include "vbfill.h" | 
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| 81 | #include "winpos.h" | 
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| 82 | #endif | 
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| 83 |  | 
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| 84 |  | 
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| 85 | #ifdef DEBUG | 
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| 86 | /* | 
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| 87 | * For debugging | 
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| 88 | */ | 
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| 89 | static void check_pointers( struct gl_api_table *table ) | 
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| 90 | { | 
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| 91 | void **entry; | 
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| 92 | int numentries = sizeof( struct gl_api_table ) / sizeof(void*); | 
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| 93 | int i; | 
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| 94 |  | 
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| 95 | entry = (void **) table; | 
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| 96 |  | 
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| 97 | for (i=0;i<numentries;i++) { | 
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| 98 | if (!entry[i]) { | 
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| 99 | printf("found uninitialized function pointer at %d\n", i ); | 
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| 100 | gl_problem(NULL, "Missing pointer in pointers.c"); | 
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| 101 | /*abort()*/ | 
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| 102 | } | 
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| 103 | } | 
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| 104 | } | 
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| 105 | #endif | 
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| 106 |  | 
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| 107 |  | 
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| 108 | /* | 
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| 109 | * Assign all the pointers in 'table' to point to Mesa's immediate-mode | 
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| 110 | * execution functions. | 
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| 111 | */ | 
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| 112 | static void init_execution_pointers( struct gl_api_table *table ) | 
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| 113 | { | 
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| 114 | table->Accum = gl_Accum; | 
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| 115 | table->AlphaFunc = gl_AlphaFunc; | 
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| 116 | table->AreTexturesResident = gl_AreTexturesResident; | 
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| 117 | table->BindTexture = gl_BindTexture; | 
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| 118 | table->Bitmap = gl_Bitmap; | 
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| 119 | table->BlendColor = gl_BlendColor; | 
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| 120 | table->BlendEquation = gl_BlendEquation; | 
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| 121 | table->BlendFunc = gl_BlendFunc; | 
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| 122 | table->BlendFuncSeparate = gl_BlendFuncSeparate; | 
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| 123 | table->CallList = gl_CallList; | 
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| 124 | table->CallLists = gl_CallLists; | 
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| 125 | table->Clear = gl_Clear; | 
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| 126 | table->ClearAccum = gl_ClearAccum; | 
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| 127 | table->ClearColor = gl_ClearColor; | 
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| 128 | table->ClearDepth = gl_ClearDepth; | 
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| 129 | table->ClearIndex = gl_ClearIndex; | 
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| 130 | table->ClearStencil = gl_ClearStencil; | 
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| 131 | table->ClipPlane = gl_ClipPlane; | 
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| 132 | table->ColorMask = gl_ColorMask; | 
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| 133 | table->ColorMaterial = gl_ColorMaterial; | 
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| 134 | table->ColorTable = gl_ColorTable; | 
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| 135 | table->ColorSubTable = gl_ColorSubTable; | 
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| 136 | table->CopyPixels = gl_CopyPixels; | 
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| 137 | table->CopyTexImage1D = gl_CopyTexImage1D; | 
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| 138 | table->CopyTexImage2D = gl_CopyTexImage2D; | 
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| 139 | table->CopyTexSubImage1D = gl_CopyTexSubImage1D; | 
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| 140 | table->CopyTexSubImage2D = gl_CopyTexSubImage2D; | 
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| 141 | table->CopyTexSubImage3D = gl_CopyTexSubImage3D; | 
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| 142 | table->CullFace = gl_CullFace; | 
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| 143 | table->DeleteLists = gl_DeleteLists; | 
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| 144 | table->DeleteTextures = gl_DeleteTextures; | 
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| 145 | table->DepthFunc = gl_DepthFunc; | 
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| 146 | table->DepthMask = gl_DepthMask; | 
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| 147 | table->DepthRange = gl_DepthRange; | 
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| 148 | table->Disable = gl_Disable; | 
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| 149 | table->DisableClientState = gl_DisableClientState; | 
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| 150 | table->DrawBuffer = gl_DrawBuffer; | 
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| 151 | table->DrawPixels = gl_DrawPixels; | 
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| 152 | table->Enable = gl_Enable; | 
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| 153 | table->Error = gl_error; | 
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| 154 | table->EnableClientState = gl_EnableClientState; | 
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| 155 | table->EndList = gl_EndList; | 
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| 156 | table->EvalMesh1 = gl_EvalMesh1; | 
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| 157 | table->EvalMesh2 = gl_EvalMesh2; | 
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| 158 | table->FeedbackBuffer = gl_FeedbackBuffer; | 
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| 159 | table->Finish = gl_Finish; | 
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| 160 | table->Flush = gl_Flush; | 
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| 161 | table->Fogfv = gl_Fogfv; | 
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| 162 | table->FrontFace = gl_FrontFace; | 
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| 163 | table->Frustum = gl_Frustum; | 
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| 164 | table->GenLists = gl_GenLists; | 
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| 165 | table->GenTextures = gl_GenTextures; | 
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| 166 | table->GetBooleanv = gl_GetBooleanv; | 
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| 167 | table->GetClipPlane = gl_GetClipPlane; | 
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| 168 | table->GetColorTable = gl_GetColorTable; | 
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| 169 | table->GetColorTableParameteriv = gl_GetColorTableParameteriv; | 
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| 170 | table->GetDoublev = gl_GetDoublev; | 
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| 171 | table->GetError = gl_GetError; | 
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| 172 | table->GetFloatv = gl_GetFloatv; | 
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| 173 | table->GetIntegerv = gl_GetIntegerv; | 
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| 174 | table->GetPointerv = gl_GetPointerv; | 
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| 175 | table->GetLightfv = gl_GetLightfv; | 
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| 176 | table->GetLightiv = gl_GetLightiv; | 
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| 177 | table->GetMapdv = gl_GetMapdv; | 
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| 178 | table->GetMapfv = gl_GetMapfv; | 
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| 179 | table->GetMapiv = gl_GetMapiv; | 
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| 180 | table->GetMaterialfv = gl_GetMaterialfv; | 
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| 181 | table->GetMaterialiv = gl_GetMaterialiv; | 
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| 182 | table->GetPixelMapfv = gl_GetPixelMapfv; | 
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| 183 | table->GetPixelMapuiv = gl_GetPixelMapuiv; | 
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| 184 | table->GetPixelMapusv = gl_GetPixelMapusv; | 
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| 185 | table->GetPolygonStipple = gl_GetPolygonStipple; | 
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| 186 | table->GetString = gl_GetString; | 
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| 187 | table->GetTexEnvfv = gl_GetTexEnvfv; | 
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| 188 | table->GetTexEnviv = gl_GetTexEnviv; | 
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| 189 | table->GetTexGendv = gl_GetTexGendv; | 
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| 190 | table->GetTexGenfv = gl_GetTexGenfv; | 
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| 191 | table->GetTexGeniv = gl_GetTexGeniv; | 
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| 192 | table->GetTexImage = gl_GetTexImage; | 
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| 193 | table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv; | 
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| 194 | table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv; | 
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| 195 | table->GetTexParameterfv = gl_GetTexParameterfv; | 
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| 196 | table->GetTexParameteriv = gl_GetTexParameteriv; | 
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| 197 | table->Hint = gl_Hint; | 
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| 198 | table->IndexMask = gl_IndexMask; | 
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| 199 | table->InitNames = gl_InitNames; | 
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| 200 | table->IsEnabled = gl_IsEnabled; | 
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| 201 | table->IsList = gl_IsList; | 
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| 202 | table->IsTexture = gl_IsTexture; | 
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| 203 | table->LightModelfv = gl_LightModelfv; | 
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| 204 | table->Lightfv = gl_Lightfv; | 
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| 205 | table->LineStipple = gl_LineStipple; | 
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| 206 | table->LineWidth = gl_LineWidth; | 
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| 207 | table->ListBase = gl_ListBase; | 
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| 208 | table->LoadIdentity = gl_LoadIdentity; | 
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| 209 | table->LoadMatrixf = gl_LoadMatrixf; | 
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| 210 | table->LoadName = gl_LoadName; | 
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| 211 | table->LogicOp = gl_LogicOp; | 
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| 212 | table->Map1f = gl_Map1f; | 
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| 213 | table->Map2f = gl_Map2f; | 
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| 214 | table->MapGrid1f = gl_MapGrid1f; | 
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| 215 | table->MapGrid2f = gl_MapGrid2f; | 
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| 216 | table->MatrixMode = gl_MatrixMode; | 
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| 217 | table->MultMatrixf = gl_MultMatrixf; | 
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| 218 | table->NewList = gl_NewList; | 
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| 219 | table->Ortho = gl_Ortho; | 
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| 220 | table->PassThrough = gl_PassThrough; | 
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| 221 | table->PixelMapfv = gl_PixelMapfv; | 
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| 222 | table->PixelStorei = gl_PixelStorei; | 
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| 223 | table->PixelTransferf = gl_PixelTransferf; | 
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| 224 | table->PixelZoom = gl_PixelZoom; | 
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| 225 | table->PointSize = gl_PointSize; | 
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| 226 | table->PolygonMode = gl_PolygonMode; | 
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| 227 | table->PolygonOffset = gl_PolygonOffset; | 
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| 228 | table->PolygonStipple = gl_PolygonStipple; | 
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| 229 | table->PopAttrib = gl_PopAttrib; | 
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| 230 | table->PopClientAttrib = gl_PopClientAttrib; | 
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| 231 | table->PopMatrix = gl_PopMatrix; | 
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| 232 | table->PopName = gl_PopName; | 
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| 233 | table->PrioritizeTextures = gl_PrioritizeTextures; | 
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| 234 | table->PushAttrib = gl_PushAttrib; | 
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| 235 | table->PushClientAttrib = gl_PushClientAttrib; | 
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| 236 | table->PushMatrix = gl_PushMatrix; | 
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| 237 | table->PushName = gl_PushName; | 
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| 238 | table->RasterPos4f = gl_RasterPos4f; | 
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| 239 | table->ReadBuffer = gl_ReadBuffer; | 
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| 240 | table->ReadPixels = gl_ReadPixels; | 
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| 241 | table->Rectf = gl_Rectf; | 
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| 242 | table->RenderMode = gl_RenderMode; | 
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| 243 | table->Rotatef = gl_Rotatef; | 
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| 244 | table->Scalef = gl_Scalef; | 
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| 245 | table->Scissor = gl_Scissor; | 
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| 246 | table->SelectBuffer = gl_SelectBuffer; | 
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| 247 | table->ShadeModel = gl_ShadeModel; | 
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| 248 | table->StencilFunc = gl_StencilFunc; | 
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| 249 | table->StencilMask = gl_StencilMask; | 
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| 250 | table->StencilOp = gl_StencilOp; | 
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| 251 | table->TexEnvfv = gl_TexEnvfv; | 
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| 252 | table->TexGenfv = gl_TexGenfv; | 
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| 253 | table->TexImage1D = gl_TexImage1D; | 
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| 254 | table->TexImage2D = gl_TexImage2D; | 
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| 255 | table->TexImage3D = gl_TexImage3D; | 
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| 256 | table->TexSubImage1D = gl_TexSubImage1D; | 
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| 257 | table->TexSubImage2D = gl_TexSubImage2D; | 
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| 258 | table->TexSubImage3D = gl_TexSubImage3D; | 
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| 259 | table->PointParameterfvEXT = gl_PointParameterfvEXT; | 
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| 260 | table->TexParameterfv = gl_TexParameterfv; | 
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| 261 | table->Translatef = gl_Translatef; | 
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| 262 | table->Viewport = gl_Viewport; | 
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| 263 |  | 
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| 264 | /* GL_MESA_window_pos extension */ | 
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| 265 | table->WindowPos4fMESA = gl_WindowPos4fMESA; | 
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| 266 |  | 
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| 267 | /* GL_MESA_resize_buffers extension */ | 
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| 268 | table->ResizeBuffersMESA = gl_ResizeBuffersMESA; | 
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| 269 |  | 
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| 270 | /* GL_ARB_multitexture */ | 
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| 271 | table->ActiveTexture = gl_ActiveTexture; | 
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| 272 | table->ClientActiveTexture = gl_ClientActiveTexture; | 
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| 273 | } | 
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| 274 |  | 
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| 275 |  | 
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| 276 |  | 
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| 277 |  | 
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| 278 | void gl_init_api_function_pointers( GLcontext *ctx ) | 
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| 279 | { | 
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| 280 | init_execution_pointers( &ctx->Exec ); | 
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| 281 |  | 
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| 282 | gl_init_dlist_pointers( &ctx->Save ); | 
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| 283 |  | 
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| 284 | #ifdef DEBUG | 
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| 285 | /* make sure there's no NULL pointers */ | 
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| 286 | check_pointers( &ctx->Exec ); | 
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| 287 | check_pointers( &ctx->Save ); | 
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| 288 | #endif | 
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| 289 | } | 
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| 290 |  | 
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