| 1 | /* $Id: pb.c,v 1.1 2000-02-29 00:50:07 sandervl Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /* | 
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| 32 | * Pixel buffer: | 
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| 33 | * | 
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| 34 | * As fragments are produced (by point, line, and bitmap drawing) they | 
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| 35 | * are accumlated in a buffer.  When the buffer is full or has to be | 
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| 36 | * flushed (glEnd), we apply all enabled rasterization functions to the | 
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| 37 | * pixels and write the results to the display buffer.  The goal is to | 
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| 38 | * maximize the number of pixels processed inside loops and to minimize | 
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| 39 | * the number of function calls. | 
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| 40 | */ | 
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| 41 | /* $XFree86: xc/lib/GL/mesa/src/pb.c,v 1.3 1999/04/04 00:20:28 dawes Exp $ */ | 
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| 42 |  | 
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| 43 |  | 
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| 44 | #ifdef PC_HEADER | 
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| 45 | #include "all.h" | 
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| 46 | #else | 
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| 47 | #ifndef XFree86Server | 
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| 48 | #include <stdlib.h> | 
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| 49 | #include <string.h> | 
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| 50 | #else | 
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| 51 | #include "GL/xf86glx.h" | 
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| 52 | #endif | 
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| 53 | #include "alpha.h" | 
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| 54 | #include "alphabuf.h" | 
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| 55 | #include "blend.h" | 
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| 56 | #include "depth.h" | 
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| 57 | #include "fog.h" | 
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| 58 | #include "logic.h" | 
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| 59 | #include "macros.h" | 
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| 60 | #include "masking.h" | 
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| 61 | #include "pb.h" | 
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| 62 | #include "scissor.h" | 
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| 63 | #include "stencil.h" | 
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| 64 | #include "texture.h" | 
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| 65 | #include "types.h" | 
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| 66 | #endif | 
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| 67 |  | 
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| 68 |  | 
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| 69 |  | 
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| 70 | /* | 
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| 71 | * Allocate and initialize a new pixel buffer structure. | 
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| 72 | */ | 
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| 73 | struct pixel_buffer *gl_alloc_pb(void) | 
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| 74 | { | 
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| 75 | struct pixel_buffer *pb; | 
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| 76 | pb = (struct pixel_buffer *) calloc(sizeof(struct pixel_buffer), 1); | 
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| 77 | if (pb) { | 
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| 78 | int i, j; | 
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| 79 | /* set non-zero fields */ | 
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| 80 | pb->primitive = GL_BITMAP; | 
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| 81 | /* Set all lambda values to 0.0 since we don't do mipmapping for | 
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| 82 | * points or lines and want to use the level 0 texture image. | 
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| 83 | */ | 
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| 84 |  | 
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| 85 | for (j=0;j<MAX_TEXTURE_UNITS;j++) { | 
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| 86 | for (i=0; i<PB_SIZE; i++) { | 
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| 87 | pb->lambda[j][i] = 0.0; | 
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| 88 | } | 
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| 89 | } | 
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| 90 | } | 
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| 91 | return pb; | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /* | 
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| 97 | * Draw to more than one color buffer (or none). | 
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| 98 | */ | 
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| 99 | static void multi_write_index_pixels( GLcontext *ctx, GLuint n, | 
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| 100 | const GLint x[], const GLint y[], | 
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| 101 | const GLuint indexes[], | 
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| 102 | const GLubyte mask[] ) | 
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| 103 | { | 
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| 104 | GLuint bufferBit; | 
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| 105 |  | 
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| 106 | if (ctx->Color.DrawBuffer == GL_NONE) | 
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| 107 | return; | 
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| 108 |  | 
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| 109 | /* loop over four possible dest color buffers */ | 
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| 110 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { | 
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| 111 | if (bufferBit & ctx->Color.DrawDestMask) { | 
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| 112 | GLuint indexTmp[MAX_WIDTH]; | 
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| 113 | ASSERT(n < MAX_WIDTH); | 
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| 114 |  | 
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| 115 | if (bufferBit == FRONT_LEFT_BIT) | 
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| 116 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_LEFT); | 
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| 117 | else if (bufferBit == FRONT_RIGHT_BIT) | 
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| 118 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_RIGHT); | 
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| 119 | else if (bufferBit == BACK_LEFT_BIT) | 
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| 120 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_LEFT); | 
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| 121 | else | 
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| 122 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_RIGHT); | 
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| 123 |  | 
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| 124 | /* make copy of incoming indexes */ | 
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| 125 | MEMCPY( indexTmp, indexes, n * sizeof(GLuint) ); | 
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| 126 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 127 | gl_logicop_ci_pixels( ctx, n, x, y, indexTmp, mask ); | 
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| 128 | } | 
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| 129 | if (ctx->Color.SWmasking) { | 
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| 130 | gl_mask_index_pixels( ctx, n, x, y, indexTmp, mask ); | 
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| 131 | } | 
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| 132 | (*ctx->Driver.WriteCI32Pixels)( ctx, n, x, y, indexTmp, mask ); | 
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| 133 | } | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /* restore default dest buffer */ | 
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| 137 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer); | 
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| 138 | } | 
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| 139 |  | 
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| 140 |  | 
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| 141 |  | 
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| 142 | /* | 
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| 143 | * Draw to more than one RGBA color buffer (or none). | 
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| 144 | */ | 
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| 145 | static void multi_write_rgba_pixels( GLcontext *ctx, GLuint n, | 
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| 146 | const GLint x[], const GLint y[], | 
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| 147 | CONST GLubyte rgba[][4], | 
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| 148 | const GLubyte mask[] ) | 
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| 149 | { | 
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| 150 | GLuint bufferBit; | 
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| 151 |  | 
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| 152 | if (ctx->Color.DrawBuffer == GL_NONE) | 
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| 153 | return; | 
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| 154 |  | 
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| 155 | /* loop over four possible dest color buffers */ | 
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| 156 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { | 
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| 157 | if (bufferBit & ctx->Color.DrawDestMask) { | 
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| 158 | GLubyte rgbaTmp[MAX_WIDTH][4]; | 
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| 159 | ASSERT(n < MAX_WIDTH); | 
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| 160 |  | 
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| 161 | if (bufferBit == FRONT_LEFT_BIT) { | 
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| 162 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_LEFT); | 
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| 163 | ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha; | 
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| 164 | } | 
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| 165 | else if (bufferBit == FRONT_RIGHT_BIT) { | 
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| 166 | (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_RIGHT); | 
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| 167 | ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha; | 
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| 168 | } | 
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| 169 | else if (bufferBit == BACK_LEFT_BIT) { | 
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| 170 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_LEFT); | 
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| 171 | ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha; | 
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| 172 | } | 
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| 173 | else { | 
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| 174 | (*ctx->Driver.SetBuffer)( ctx, GL_BACK_RIGHT); | 
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| 175 | ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | /* make copy of incoming colors */ | 
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| 179 | MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLubyte) ); | 
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| 180 |  | 
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| 181 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 182 | gl_logicop_rgba_pixels( ctx, n, x, y, rgbaTmp, mask ); | 
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| 183 | } | 
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| 184 | else if (ctx->Color.BlendEnabled) { | 
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| 185 | gl_blend_pixels( ctx, n, x, y, rgbaTmp, mask ); | 
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| 186 | } | 
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| 187 | if (ctx->Color.SWmasking) { | 
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| 188 | gl_mask_rgba_pixels( ctx, n, x, y, rgbaTmp, mask ); | 
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| 189 | } | 
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| 190 |  | 
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| 191 | (*ctx->Driver.WriteRGBAPixels)( ctx, n, x, y, | 
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| 192 | (const GLubyte (*)[4])rgbaTmp, mask ); | 
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| 193 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
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| 194 | gl_write_alpha_pixels( ctx, n, x, y, | 
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| 195 | (const GLubyte (*)[4])rgbaTmp, mask ); | 
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| 196 | } | 
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| 197 | } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | /* restore default dest buffer */ | 
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| 201 | (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer); | 
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| 202 | } | 
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| 203 |  | 
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| 204 |  | 
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| 205 |  | 
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| 206 | /* | 
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| 207 | * Add specular color to primary color.  This is used only when | 
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| 208 | * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR. | 
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| 209 | */ | 
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| 210 | static void add_colors( GLuint n, GLubyte rgba[][4], CONST GLubyte spec[][3] ) | 
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| 211 | { | 
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| 212 | GLuint i; | 
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| 213 | for (i=0; i<n; i++) { | 
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| 214 | GLint r = rgba[i][RCOMP] + spec[i][RCOMP]; | 
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| 215 | GLint g = rgba[i][GCOMP] + spec[i][GCOMP]; | 
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| 216 | GLint b = rgba[i][BCOMP] + spec[i][BCOMP]; | 
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| 217 | rgba[i][RCOMP] = MIN2(r, 255); | 
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| 218 | rgba[i][GCOMP] = MIN2(g, 255); | 
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| 219 | rgba[i][BCOMP] = MIN2(b, 255); | 
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| 220 | } | 
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| 221 | } | 
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| 222 |  | 
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| 223 |  | 
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| 224 |  | 
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| 225 | /* | 
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| 226 | * When the pixel buffer is full, or needs to be flushed, call this | 
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| 227 | * function.  All the pixels in the pixel buffer will be subjected | 
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| 228 | * to texturing, scissoring, stippling, alpha testing, stenciling, | 
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| 229 | * depth testing, blending, and finally written to the frame buffer. | 
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| 230 | */ | 
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| 231 | void gl_flush_pb( GLcontext *ctx ) | 
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| 232 | { | 
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| 233 | struct pixel_buffer* PB = ctx->PB; | 
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| 234 | GLubyte mask[PB_SIZE]; | 
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| 235 |  | 
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| 236 | if (PB->count==0) | 
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| 237 | goto CleanUp; | 
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| 238 |  | 
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| 239 | /* initialize mask array and clip pixels simultaneously */ | 
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| 240 | { | 
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| 241 | GLint xmin = ctx->Buffer->Xmin; | 
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| 242 | GLint xmax = ctx->Buffer->Xmax; | 
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| 243 | GLint ymin = ctx->Buffer->Ymin; | 
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| 244 | GLint ymax = ctx->Buffer->Ymax; | 
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| 245 | GLint *x = PB->x; | 
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| 246 | GLint *y = PB->y; | 
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| 247 | GLuint i, n = PB->count; | 
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| 248 | for (i=0;i<n;i++) { | 
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| 249 | mask[i] = (x[i]>=xmin) & (x[i]<=xmax) & (y[i]>=ymin) & (y[i]<=ymax); | 
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| 250 | } | 
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| 251 | } | 
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| 252 |  | 
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| 253 | if (ctx->Visual->RGBAflag) { | 
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| 254 | /* | 
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| 255 | * RGBA COLOR PIXELS | 
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| 256 | */ | 
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| 257 | if (PB->mono && ctx->MutablePixels) { | 
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| 258 | /* Copy mono color to all pixels */ | 
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| 259 | GLuint i; | 
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| 260 | for (i=0; i<PB->count; i++) { | 
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| 261 | PB->rgba[i][RCOMP] = PB->color[RCOMP]; | 
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| 262 | PB->rgba[i][GCOMP] = PB->color[GCOMP]; | 
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| 263 | PB->rgba[i][BCOMP] = PB->color[BCOMP]; | 
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| 264 | PB->rgba[i][ACOMP] = PB->color[ACOMP]; | 
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| 265 | } | 
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| 266 | } | 
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| 267 |  | 
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| 268 | /* If each pixel can be of a different color... */ | 
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| 269 | if (ctx->MutablePixels || !PB->mono) { | 
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| 270 |  | 
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| 271 | if (ctx->Texture.ReallyEnabled) { | 
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| 272 | int texUnit; | 
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| 273 | for (texUnit=0;texUnit<MAX_TEXTURE_UNITS;texUnit++) { | 
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| 274 | gl_texture_pixels( ctx, texUnit, | 
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| 275 | PB->count, PB->s[texUnit], PB->t[texUnit], | 
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| 276 | PB->u[texUnit], PB->lambda[texUnit], | 
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| 277 | PB->rgba); | 
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| 278 | } | 
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| 279 | } | 
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| 280 |  | 
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| 281 | if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR | 
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| 282 | && ctx->Light.Enabled) { | 
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| 283 | /* add specular color to primary color */ | 
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| 284 | add_colors( PB->count, PB->rgba, (const GLubyte (*)[3]) PB->spec ); | 
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| 285 | } | 
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| 286 |  | 
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| 287 | if (ctx->Fog.Enabled | 
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| 288 | && (ctx->FogMode == FOG_FRAGMENT || PB->primitive==GL_BITMAP)) { | 
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| 289 | gl_fog_rgba_pixels( ctx, PB->count, PB->z, PB->rgba ); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | /* Scissoring already done above */ | 
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| 293 |  | 
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| 294 | if (ctx->Color.AlphaEnabled) { | 
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| 295 | if (gl_alpha_test( ctx, PB->count, | 
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| 296 | (const GLubyte (*)[4])PB->rgba, mask )==0) { | 
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| 297 | goto CleanUp; | 
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| 298 | } | 
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| 299 | } | 
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| 300 |  | 
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| 301 | if (ctx->Stencil.Enabled) { | 
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| 302 | /* first stencil test */ | 
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| 303 | if (gl_stencil_pixels( ctx, PB->count, PB->x, PB->y, mask )==0) { | 
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| 304 | goto CleanUp; | 
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| 305 | } | 
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| 306 | /* depth buffering w/ stencil */ | 
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| 307 | gl_depth_stencil_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask ); | 
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| 308 | } | 
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| 309 | else if (ctx->Depth.Test) { | 
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| 310 | /* regular depth testing */ | 
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| 311 | (*ctx->Driver.DepthTestPixels)( ctx, PB->count, PB->x, PB->y, | 
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| 312 | PB->z, mask ); | 
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| 313 | } | 
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| 314 |  | 
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| 315 |  | 
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| 316 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
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| 317 | multi_write_rgba_pixels( ctx, PB->count, PB->x, PB->y, | 
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| 318 | (const GLubyte (*)[4])PB->rgba, mask ); | 
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| 319 | } | 
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| 320 | else { | 
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| 321 | /* normal case: write to exactly one buffer */ | 
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| 322 |  | 
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| 323 | if (ctx->Color.SWLogicOpEnabled) { | 
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| 324 | gl_logicop_rgba_pixels( ctx, PB->count, PB->x, PB->y, | 
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| 325 | PB->rgba, mask); | 
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| 326 | } | 
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| 327 | else if (ctx->Color.BlendEnabled) { | 
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| 328 | gl_blend_pixels( ctx, PB->count, PB->x, PB->y, PB->rgba, mask); | 
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| 329 | } | 
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| 330 | if (ctx->Color.SWmasking) { | 
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| 331 | gl_mask_rgba_pixels(ctx, PB->count, PB->x, PB->y, PB->rgba, mask); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | (*ctx->Driver.WriteRGBAPixels)( ctx, PB->count, PB->x, PB->y, | 
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| 335 | (const GLubyte (*)[4]) PB->rgba, | 
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| 336 | mask ); | 
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| 337 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
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| 338 | gl_write_alpha_pixels( ctx, PB->count, PB->x, PB->y, | 
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| 339 | (const GLubyte (*)[4]) PB->rgba, mask ); | 
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| 340 | } | 
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| 341 | } | 
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| 342 | } | 
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| 343 | else { | 
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| 344 | /* Same color for all pixels */ | 
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| 345 |  | 
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| 346 | /* Scissoring already done above */ | 
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| 347 |  | 
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| 348 | if (ctx->Color.AlphaEnabled) { | 
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| 349 | if (gl_alpha_test( ctx, PB->count, | 
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| 350 | (const GLubyte (*)[4]) PB->rgba, mask )==0) { | 
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| 351 | goto CleanUp; | 
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| 352 | } | 
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| 353 | } | 
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| 354 |  | 
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| 355 | if (ctx->Stencil.Enabled) { | 
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| 356 | /* first stencil test */ | 
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| 357 | if (gl_stencil_pixels( ctx, PB->count, PB->x, PB->y, mask )==0) { | 
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| 358 | goto CleanUp; | 
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| 359 | } | 
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| 360 | /* depth buffering w/ stencil */ | 
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| 361 | gl_depth_stencil_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask ); | 
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| 362 | } | 
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| 363 | else if (ctx->Depth.Test) { | 
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| 364 | /* regular depth testing */ | 
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| 365 | (*ctx->Driver.DepthTestPixels)( ctx, PB->count, PB->x, PB->y, PB->z, mask ); | 
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| 366 | } | 
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| 367 |  | 
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| 368 | if (ctx->Color.DrawBuffer == GL_NONE) { | 
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| 369 | goto CleanUp; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
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| 373 | /* Copy mono color to all pixels */ | 
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| 374 | GLuint i; | 
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| 375 | for (i=0; i<PB->count; i++) { | 
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| 376 | PB->rgba[i][RCOMP] = PB->color[RCOMP]; | 
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| 377 | PB->rgba[i][GCOMP] = PB->color[GCOMP]; | 
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| 378 | PB->rgba[i][BCOMP] = PB->color[BCOMP]; | 
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| 379 | PB->rgba[i][ACOMP] = PB->color[ACOMP]; | 
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| 380 | } | 
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| 381 | multi_write_rgba_pixels( ctx, PB->count, PB->x, PB->y, | 
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| 382 | (const GLubyte (*)[4]) PB->rgba, mask ); | 
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| 383 | } | 
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| 384 | else { | 
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| 385 | /* normal case: write to exactly one buffer */ | 
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| 386 |  | 
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| 387 | GLubyte red, green, blue, alpha; | 
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| 388 | red   = PB->color[RCOMP]; | 
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| 389 | green = PB->color[GCOMP]; | 
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| 390 | blue  = PB->color[BCOMP]; | 
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| 391 | alpha = PB->color[ACOMP]; | 
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| 392 | (*ctx->Driver.Color)( ctx, red, green, blue, alpha ); | 
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| 393 |  | 
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| 394 | (*ctx->Driver.WriteMonoRGBAPixels)( ctx, PB->count, PB->x, PB->y, mask ); | 
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| 395 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
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| 396 | gl_write_mono_alpha_pixels( ctx, PB->count, PB->x, PB->y, | 
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| 397 | PB->color[ACOMP], mask ); | 
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| 398 | } | 
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| 399 | } | 
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| 400 | /*** ALL DONE ***/ | 
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| 401 | } | 
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| 402 | } | 
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| 403 | else { | 
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| 404 | /* | 
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| 405 | * COLOR INDEX PIXELS | 
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| 406 | */ | 
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| 407 |  | 
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| 408 | /* If we may be writting pixels with different indexes... */ | 
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| 409 | if (PB->mono && ctx->MutablePixels) { | 
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| 410 | /* copy index to all pixels */ | 
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| 411 | GLuint n = PB->count, indx = PB->index; | 
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| 412 | GLuint *pbindex = PB->i; | 
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| 413 | do { | 
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| 414 | *pbindex++ = indx; | 
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| 415 | n--; | 
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| 416 | } while (n); | 
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| 417 | } | 
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| 418 |  | 
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| 419 | if (ctx->MutablePixels || !PB->mono) { | 
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| 420 |  | 
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| 421 | if (ctx->Fog.Enabled | 
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| 422 | && (ctx->FogMode==FOG_FRAGMENT || PB->primitive==GL_BITMAP)) { | 
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| 423 | gl_fog_ci_pixels( ctx, PB->count, PB->z, PB->i ); | 
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| 424 | } | 
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| 425 |  | 
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| 426 | /* Scissoring already done above */ | 
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| 427 |  | 
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| 428 | if (ctx->Stencil.Enabled) { | 
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| 429 | /* first stencil test */ | 
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| 430 | if (gl_stencil_pixels( ctx, PB->count, PB->x, PB->y, mask )==0) { | 
|---|
| 431 | goto CleanUp; | 
|---|
| 432 | } | 
|---|
| 433 | /* depth buffering w/ stencil */ | 
|---|
| 434 | gl_depth_stencil_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask ); | 
|---|
| 435 | } | 
|---|
| 436 | else if (ctx->Depth.Test) { | 
|---|
| 437 | /* regular depth testing */ | 
|---|
| 438 | (*ctx->Driver.DepthTestPixels)( ctx, PB->count, PB->x, PB->y, PB->z, mask ); | 
|---|
| 439 | } | 
|---|
| 440 |  | 
|---|
| 441 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
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| 442 | multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask ); | 
|---|
| 443 | } | 
|---|
| 444 | else { | 
|---|
| 445 | /* normal case: write to exactly one buffer */ | 
|---|
| 446 |  | 
|---|
| 447 | if (ctx->Color.SWLogicOpEnabled) { | 
|---|
| 448 | gl_logicop_ci_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask ); | 
|---|
| 449 | } | 
|---|
| 450 | if (ctx->Color.SWmasking) { | 
|---|
| 451 | gl_mask_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask ); | 
|---|
| 452 | } | 
|---|
| 453 |  | 
|---|
| 454 | (*ctx->Driver.WriteCI32Pixels)( ctx, PB->count, PB->x, PB->y, | 
|---|
| 455 | PB->i, mask ); | 
|---|
| 456 | } | 
|---|
| 457 |  | 
|---|
| 458 | /*** ALL DONE ***/ | 
|---|
| 459 | } | 
|---|
| 460 | else { | 
|---|
| 461 | /* Same color index for all pixels */ | 
|---|
| 462 |  | 
|---|
| 463 | /* Scissoring already done above */ | 
|---|
| 464 |  | 
|---|
| 465 | if (ctx->Stencil.Enabled) { | 
|---|
| 466 | /* first stencil test */ | 
|---|
| 467 | if (gl_stencil_pixels( ctx, PB->count, PB->x, PB->y, mask )==0) { | 
|---|
| 468 | goto CleanUp; | 
|---|
| 469 | } | 
|---|
| 470 | /* depth buffering w/ stencil */ | 
|---|
| 471 | gl_depth_stencil_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask ); | 
|---|
| 472 | } | 
|---|
| 473 | else if (ctx->Depth.Test) { | 
|---|
| 474 | /* regular depth testing */ | 
|---|
| 475 | (*ctx->Driver.DepthTestPixels)( ctx, PB->count, PB->x, PB->y, PB->z, mask ); | 
|---|
| 476 | } | 
|---|
| 477 |  | 
|---|
| 478 | if (ctx->RasterMask & MULTI_DRAW_BIT) { | 
|---|
| 479 | GLuint n = PB->count, indx = PB->index; | 
|---|
| 480 | GLuint *pbindex = PB->i; | 
|---|
| 481 | do { | 
|---|
| 482 | *pbindex++ = indx; | 
|---|
| 483 | n--; | 
|---|
| 484 | } while (n); | 
|---|
| 485 |  | 
|---|
| 486 | multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask ); | 
|---|
| 487 | } | 
|---|
| 488 | else { | 
|---|
| 489 | /* normal case: write to exactly one buffer */ | 
|---|
| 490 |  | 
|---|
| 491 | (*ctx->Driver.Index)( ctx, PB->index ); | 
|---|
| 492 | (*ctx->Driver.WriteMonoCIPixels)( ctx, PB->count, PB->x, PB->y, mask ); | 
|---|
| 493 | } | 
|---|
| 494 | } | 
|---|
| 495 | } | 
|---|
| 496 |  | 
|---|
| 497 | CleanUp: | 
|---|
| 498 | PB->count = 0; | 
|---|
| 499 | } | 
|---|
| 500 |  | 
|---|
| 501 |  | 
|---|