| 1 | /* $Id: pb.c,v 1.2 2000-05-23 20:40:42 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 | /*
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| 32 | * Pixel buffer:
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| 33 | *
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| 34 | * As fragments are produced (by point, line, and bitmap drawing) they
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| 35 | * are accumlated in a buffer. When the buffer is full or has to be
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| 36 | * flushed (glEnd), we apply all enabled rasterization functions to the
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| 37 | * pixels and write the results to the display buffer. The goal is to
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| 38 | * maximize the number of pixels processed inside loops and to minimize
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| 39 | * the number of function calls.
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| 40 | */
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| 41 |
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| 42 |
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| 43 | #ifdef PC_HEADER
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| 44 | #include "all.h"
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| 45 | #else
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| 46 | #include "glheader.h"
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| 47 | #include "alpha.h"
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| 48 | #include "alphabuf.h"
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| 49 | #include "blend.h"
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| 50 | #include "depth.h"
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| 51 | #include "fog.h"
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| 52 | #include "logic.h"
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| 53 | #include "macros.h"
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| 54 | #include "masking.h"
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| 55 | #include "pb.h"
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| 56 | #include "scissor.h"
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| 57 | #include "stencil.h"
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| 58 | #include "texture.h"
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| 59 | #include "types.h"
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| 60 | #include "mem.h"
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| 61 | #endif
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| 62 |
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| 63 |
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| 64 |
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| 65 | /*
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| 66 | * Allocate and initialize a new pixel buffer structure.
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| 67 | */
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| 68 | struct pixel_buffer *gl_alloc_pb(void)
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| 69 | {
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| 70 | struct pixel_buffer *pb;
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| 71 | pb = CALLOC_STRUCT(pixel_buffer);
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| 72 | if (pb) {
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| 73 | int i, j;
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| 74 | /* set non-zero fields */
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| 75 | pb->primitive = GL_BITMAP;
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| 76 | /* Set all lambda values to 0.0 since we don't do mipmapping for
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| 77 | * points or lines and want to use the level 0 texture image.
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| 78 | */
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| 79 |
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| 80 | for (j=0;j<MAX_TEXTURE_UNITS;j++) {
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| 81 | for (i=0; i<PB_SIZE; i++) {
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| 82 | pb->lambda[j][i] = 0.0;
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| 83 | }
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| 84 | }
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| 85 | }
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| 86 | return pb;
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| 87 | }
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| 88 |
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| 89 |
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| 90 |
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| 91 | /*
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| 92 | * Draw to more than one color buffer (or none).
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| 93 | */
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| 94 | static void multi_write_index_pixels( GLcontext *ctx, GLuint n,
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| 95 | const GLint x[], const GLint y[],
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| 96 | const GLuint indexes[],
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| 97 | const GLubyte mask[] )
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| 98 | {
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| 99 | GLuint bufferBit;
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| 100 |
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| 101 | if (ctx->Color.DrawBuffer == GL_NONE)
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| 102 | return;
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| 103 |
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| 104 | /* loop over four possible dest color buffers */
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| 105 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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| 106 | if (bufferBit & ctx->Color.DrawDestMask) {
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| 107 | GLuint indexTmp[MAX_WIDTH];
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| 108 | ASSERT(n < MAX_WIDTH);
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| 109 |
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| 110 | if (bufferBit == FRONT_LEFT_BIT)
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| 111 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
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| 112 | else if (bufferBit == FRONT_RIGHT_BIT)
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| 113 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
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| 114 | else if (bufferBit == BACK_LEFT_BIT)
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| 115 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
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| 116 | else
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| 117 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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| 118 |
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| 119 | /* make copy of incoming indexes */
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| 120 | MEMCPY( indexTmp, indexes, n * sizeof(GLuint) );
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| 121 | if (ctx->Color.SWLogicOpEnabled) {
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| 122 | gl_logicop_ci_pixels( ctx, n, x, y, indexTmp, mask );
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| 123 | }
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| 124 | if (ctx->Color.SWmasking) {
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| 125 | gl_mask_index_pixels( ctx, n, x, y, indexTmp, mask );
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| 126 | }
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| 127 | (*ctx->Driver.WriteCI32Pixels)( ctx, n, x, y, indexTmp, mask );
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | /* restore default dest buffer */
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| 132 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer);
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| 133 | }
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| 134 |
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| 135 |
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| 136 |
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| 137 | /*
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| 138 | * Draw to more than one RGBA color buffer (or none).
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| 139 | */
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| 140 | static void multi_write_rgba_pixels( GLcontext *ctx, GLuint n,
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| 141 | const GLint x[], const GLint y[],
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| 142 | CONST GLubyte rgba[][4],
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| 143 | const GLubyte mask[] )
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| 144 | {
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| 145 | GLuint bufferBit;
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| 146 |
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| 147 | if (ctx->Color.DrawBuffer == GL_NONE)
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| 148 | return;
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| 149 |
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| 150 | /* loop over four possible dest color buffers */
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| 151 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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| 152 | if (bufferBit & ctx->Color.DrawDestMask) {
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| 153 | GLubyte rgbaTmp[MAX_WIDTH][4];
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| 154 | ASSERT(n < MAX_WIDTH);
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| 155 |
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| 156 | if (bufferBit == FRONT_LEFT_BIT) {
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| 157 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
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| 158 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
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| 159 | }
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| 160 | else if (bufferBit == FRONT_RIGHT_BIT) {
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| 161 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
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| 162 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha;
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| 163 | }
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| 164 | else if (bufferBit == BACK_LEFT_BIT) {
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| 165 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
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| 166 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha;
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| 167 | }
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| 168 | else {
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| 169 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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| 170 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha;
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| 171 | }
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| 172 |
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| 173 | /* make copy of incoming colors */
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| 174 | MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLubyte) );
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| 175 |
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| 176 | if (ctx->Color.SWLogicOpEnabled) {
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| 177 | gl_logicop_rgba_pixels( ctx, n, x, y, rgbaTmp, mask );
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| 178 | }
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| 179 | else if (ctx->Color.BlendEnabled) {
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| 180 | _mesa_blend_pixels( ctx, n, x, y, rgbaTmp, mask );
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| 181 | }
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| 182 | if (ctx->Color.SWmasking) {
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| 183 | gl_mask_rgba_pixels( ctx, n, x, y, rgbaTmp, mask );
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| 184 | }
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| 185 |
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| 186 | (*ctx->Driver.WriteRGBAPixels)( ctx, n, x, y,
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| 187 | (const GLubyte (*)[4])rgbaTmp, mask );
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| 188 | if (ctx->RasterMask & ALPHABUF_BIT) {
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| 189 | gl_write_alpha_pixels( ctx, n, x, y,
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| 190 | (const GLubyte (*)[4])rgbaTmp, mask );
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| 191 | }
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| 192 | }
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| 193 | }
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| 194 |
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| 195 | /* restore default dest buffer */
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| 196 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer);
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| 197 | }
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| 198 |
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| 199 |
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| 200 |
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| 201 | /*
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| 202 | * Add specular color to primary color. This is used only when
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| 203 | * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR.
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| 204 | */
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| 205 | static void add_colors( GLuint n, GLubyte rgba[][4], CONST GLubyte spec[][3] )
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| 206 | {
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| 207 | GLuint i;
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| 208 | for (i=0; i<n; i++) {
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| 209 | GLint r = rgba[i][RCOMP] + spec[i][RCOMP];
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| 210 | GLint g = rgba[i][GCOMP] + spec[i][GCOMP];
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| 211 | GLint b = rgba[i][BCOMP] + spec[i][BCOMP];
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| 212 | rgba[i][RCOMP] = MIN2(r, 255);
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| 213 | rgba[i][GCOMP] = MIN2(g, 255);
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| 214 | rgba[i][BCOMP] = MIN2(b, 255);
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| 215 | }
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| 216 | }
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| 217 |
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| 218 |
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| 219 |
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| 220 | /*
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| 221 | * When the pixel buffer is full, or needs to be flushed, call this
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| 222 | * function. All the pixels in the pixel buffer will be subjected
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| 223 | * to texturing, scissoring, stippling, alpha testing, stenciling,
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| 224 | * depth testing, blending, and finally written to the frame buffer.
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| 225 | */
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| 226 | void gl_flush_pb( GLcontext *ctx )
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| 227 | {
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| 228 | struct pixel_buffer* PB = ctx->PB;
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| 229 | GLubyte mask[PB_SIZE];
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| 230 |
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| 231 | if (PB->count==0)
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| 232 | goto CleanUp;
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| 233 |
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| 234 | /* initialize mask array and clip pixels simultaneously */
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| 235 | {
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| 236 | GLint xmin = ctx->DrawBuffer->Xmin;
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| 237 | GLint xmax = ctx->DrawBuffer->Xmax;
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| 238 | GLint ymin = ctx->DrawBuffer->Ymin;
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| 239 | GLint ymax = ctx->DrawBuffer->Ymax;
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| 240 | GLint *x = PB->x;
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| 241 | GLint *y = PB->y;
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| 242 | GLuint i, n = PB->count;
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| 243 | for (i=0;i<n;i++) {
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| 244 | mask[i] = (x[i]>=xmin) & (x[i]<=xmax) & (y[i]>=ymin) & (y[i]<=ymax);
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| 245 | }
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| 246 | }
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| 247 |
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| 248 | if (ctx->Visual->RGBAflag) {
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| 249 | /*
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| 250 | * RGBA COLOR PIXELS
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| 251 | */
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| 252 | if (PB->mono && ctx->MutablePixels) {
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| 253 | /* Copy mono color to all pixels */
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| 254 | GLuint i;
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| 255 | for (i=0; i<PB->count; i++) {
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| 256 | PB->rgba[i][RCOMP] = PB->color[RCOMP];
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| 257 | PB->rgba[i][GCOMP] = PB->color[GCOMP];
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| 258 | PB->rgba[i][BCOMP] = PB->color[BCOMP];
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| 259 | PB->rgba[i][ACOMP] = PB->color[ACOMP];
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| 260 | }
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| 261 | }
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| 262 |
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| 263 | /* If each pixel can be of a different color... */
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| 264 | if (ctx->MutablePixels || !PB->mono) {
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| 265 |
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| 266 | if (ctx->Texture.ReallyEnabled) {
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| 267 | int texUnit;
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| 268 | for (texUnit=0;texUnit<MAX_TEXTURE_UNITS;texUnit++) {
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| 269 | gl_texture_pixels( ctx, texUnit,
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| 270 | PB->count, PB->s[texUnit], PB->t[texUnit],
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| 271 | PB->u[texUnit], PB->lambda[texUnit],
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| 272 | PB->rgba);
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| 273 | }
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| 274 | }
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| 275 |
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| 276 | if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR
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| 277 | && ctx->Light.Enabled) {
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| 278 | /* add specular color to primary color */
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| 279 | add_colors( PB->count, PB->rgba, (const GLubyte (*)[3]) PB->spec );
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| 280 | }
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| 281 |
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| 282 | if (ctx->Fog.Enabled
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| 283 | && (ctx->Hint.Fog==GL_NICEST || PB->primitive==GL_BITMAP
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| 284 | || ctx->Texture.ReallyEnabled)) {
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| 285 | _mesa_fog_rgba_pixels( ctx, PB->count, PB->z, PB->rgba );
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| 286 | }
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| 287 |
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| 288 | /* Scissoring already done above */
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| 289 |
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| 290 | if (ctx->Color.AlphaEnabled) {
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| 291 | if (_mesa_alpha_test( ctx, PB->count,
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| 292 | (const GLubyte (*)[4]) PB->rgba, mask )==0) {
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| 293 | goto CleanUp;
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| 294 | }
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| 295 | }
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| 296 |
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| 297 | if (ctx->Stencil.Enabled) {
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| 298 | /* first stencil test */
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| 299 | if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
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| 300 | PB->x, PB->y, PB->z, mask) == 0) {
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| 301 | goto CleanUp;
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| 302 | }
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| 303 | }
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| 304 | else if (ctx->Depth.Test) {
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| 305 | /* regular depth testing */
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| 306 | _mesa_depth_test_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask );
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| 307 | }
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| 308 |
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| 309 |
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| 310 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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| 311 | multi_write_rgba_pixels( ctx, PB->count, PB->x, PB->y,
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| 312 | (const GLubyte (*)[4])PB->rgba, mask );
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| 313 | }
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| 314 | else {
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| 315 | /* normal case: write to exactly one buffer */
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| 316 |
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| 317 | if (ctx->Color.SWLogicOpEnabled) {
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| 318 | gl_logicop_rgba_pixels( ctx, PB->count, PB->x, PB->y,
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| 319 | PB->rgba, mask);
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| 320 | }
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| 321 | else if (ctx->Color.BlendEnabled) {
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| 322 | _mesa_blend_pixels( ctx, PB->count, PB->x, PB->y, PB->rgba, mask);
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| 323 | }
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| 324 | if (ctx->Color.SWmasking) {
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| 325 | gl_mask_rgba_pixels(ctx, PB->count, PB->x, PB->y, PB->rgba, mask);
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| 326 | }
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| 327 |
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| 328 | (*ctx->Driver.WriteRGBAPixels)( ctx, PB->count, PB->x, PB->y,
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| 329 | (const GLubyte (*)[4]) PB->rgba,
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| 330 | mask );
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| 331 | if (ctx->RasterMask & ALPHABUF_BIT) {
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| 332 | gl_write_alpha_pixels( ctx, PB->count, PB->x, PB->y,
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| 333 | (const GLubyte (*)[4]) PB->rgba, mask );
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| 334 | }
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| 335 | }
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| 336 | }
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| 337 | else {
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| 338 | /* Same color for all pixels */
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| 339 |
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| 340 | /* Scissoring already done above */
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| 341 |
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| 342 | if (ctx->Color.AlphaEnabled) {
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| 343 | if (_mesa_alpha_test( ctx, PB->count,
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| 344 | (const GLubyte (*)[4]) PB->rgba, mask )==0) {
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| 345 | goto CleanUp;
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| 346 | }
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| 347 | }
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| 348 |
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| 349 | if (ctx->Stencil.Enabled) {
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| 350 | /* first stencil test */
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| 351 | if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
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| 352 | PB->x, PB->y, PB->z, mask) == 0) {
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| 353 | goto CleanUp;
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| 354 | }
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| 355 | }
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| 356 | else if (ctx->Depth.Test) {
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| 357 | /* regular depth testing */
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| 358 | _mesa_depth_test_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask );
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| 359 | }
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| 360 |
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| 361 | if (ctx->Color.DrawBuffer == GL_NONE) {
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| 362 | goto CleanUp;
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| 363 | }
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| 364 |
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| 365 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
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| 366 | /* Copy mono color to all pixels */
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| 367 | GLuint i;
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| 368 | for (i=0; i<PB->count; i++) {
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| 369 | PB->rgba[i][RCOMP] = PB->color[RCOMP];
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| 370 | PB->rgba[i][GCOMP] = PB->color[GCOMP];
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| 371 | PB->rgba[i][BCOMP] = PB->color[BCOMP];
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| 372 | PB->rgba[i][ACOMP] = PB->color[ACOMP];
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| 373 | }
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| 374 | multi_write_rgba_pixels( ctx, PB->count, PB->x, PB->y,
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| 375 | (const GLubyte (*)[4]) PB->rgba, mask );
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| 376 | }
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| 377 | else {
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| 378 | /* normal case: write to exactly one buffer */
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| 379 |
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| 380 | GLubyte red, green, blue, alpha;
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| 381 | red = PB->color[RCOMP];
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| 382 | green = PB->color[GCOMP];
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| 383 | blue = PB->color[BCOMP];
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| 384 | alpha = PB->color[ACOMP];
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| 385 | (*ctx->Driver.Color)( ctx, red, green, blue, alpha );
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| 386 |
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| 387 | (*ctx->Driver.WriteMonoRGBAPixels)( ctx, PB->count, PB->x, PB->y, mask );
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| 388 | if (ctx->RasterMask & ALPHABUF_BIT) {
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| 389 | gl_write_mono_alpha_pixels( ctx, PB->count, PB->x, PB->y,
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|---|
| 390 | PB->color[ACOMP], mask );
|
|---|
| 391 | }
|
|---|
| 392 | }
|
|---|
| 393 | /*** ALL DONE ***/
|
|---|
| 394 | }
|
|---|
| 395 | }
|
|---|
| 396 | else {
|
|---|
| 397 | /*
|
|---|
| 398 | * COLOR INDEX PIXELS
|
|---|
| 399 | */
|
|---|
| 400 |
|
|---|
| 401 | /* If we may be writting pixels with different indexes... */
|
|---|
| 402 | if (PB->mono && ctx->MutablePixels) {
|
|---|
| 403 | /* copy index to all pixels */
|
|---|
| 404 | GLuint n = PB->count, indx = PB->index;
|
|---|
| 405 | GLuint *pbindex = PB->i;
|
|---|
| 406 | do {
|
|---|
| 407 | *pbindex++ = indx;
|
|---|
| 408 | n--;
|
|---|
| 409 | } while (n);
|
|---|
| 410 | }
|
|---|
| 411 |
|
|---|
| 412 | if (ctx->MutablePixels || !PB->mono) {
|
|---|
| 413 |
|
|---|
| 414 | if (ctx->Fog.Enabled
|
|---|
| 415 | && (ctx->Hint.Fog==GL_NICEST || PB->primitive==GL_BITMAP)) {
|
|---|
| 416 | _mesa_fog_ci_pixels( ctx, PB->count, PB->z, PB->i );
|
|---|
| 417 | }
|
|---|
| 418 |
|
|---|
| 419 | /* Scissoring already done above */
|
|---|
| 420 |
|
|---|
| 421 | if (ctx->Stencil.Enabled) {
|
|---|
| 422 | /* first stencil test */
|
|---|
| 423 | if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
|
|---|
| 424 | PB->x, PB->y, PB->z, mask) == 0) {
|
|---|
| 425 | goto CleanUp;
|
|---|
| 426 | }
|
|---|
| 427 | }
|
|---|
| 428 | else if (ctx->Depth.Test) {
|
|---|
| 429 | /* regular depth testing */
|
|---|
| 430 | _mesa_depth_test_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask );
|
|---|
| 431 | }
|
|---|
| 432 |
|
|---|
| 433 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
|---|
| 434 | multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
|
|---|
| 435 | }
|
|---|
| 436 | else {
|
|---|
| 437 | /* normal case: write to exactly one buffer */
|
|---|
| 438 |
|
|---|
| 439 | if (ctx->Color.SWLogicOpEnabled) {
|
|---|
| 440 | gl_logicop_ci_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
|
|---|
| 441 | }
|
|---|
| 442 | if (ctx->Color.SWmasking) {
|
|---|
| 443 | gl_mask_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
|
|---|
| 444 | }
|
|---|
| 445 |
|
|---|
| 446 | (*ctx->Driver.WriteCI32Pixels)( ctx, PB->count, PB->x, PB->y,
|
|---|
| 447 | PB->i, mask );
|
|---|
| 448 | }
|
|---|
| 449 |
|
|---|
| 450 | /*** ALL DONE ***/
|
|---|
| 451 | }
|
|---|
| 452 | else {
|
|---|
| 453 | /* Same color index for all pixels */
|
|---|
| 454 |
|
|---|
| 455 | /* Scissoring already done above */
|
|---|
| 456 |
|
|---|
| 457 | if (ctx->Stencil.Enabled) {
|
|---|
| 458 | /* first stencil test */
|
|---|
| 459 | if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
|
|---|
| 460 | PB->x, PB->y, PB->z, mask) == 0) {
|
|---|
| 461 | goto CleanUp;
|
|---|
| 462 | }
|
|---|
| 463 | }
|
|---|
| 464 | else if (ctx->Depth.Test) {
|
|---|
| 465 | /* regular depth testing */
|
|---|
| 466 | _mesa_depth_test_pixels( ctx, PB->count, PB->x, PB->y, PB->z, mask );
|
|---|
| 467 | }
|
|---|
| 468 |
|
|---|
| 469 | if (ctx->RasterMask & MULTI_DRAW_BIT) {
|
|---|
| 470 | GLuint n = PB->count, indx = PB->index;
|
|---|
| 471 | GLuint *pbindex = PB->i;
|
|---|
| 472 | do {
|
|---|
| 473 | *pbindex++ = indx;
|
|---|
| 474 | n--;
|
|---|
| 475 | } while (n);
|
|---|
| 476 |
|
|---|
| 477 | multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
|
|---|
| 478 | }
|
|---|
| 479 | else {
|
|---|
| 480 | /* normal case: write to exactly one buffer */
|
|---|
| 481 |
|
|---|
| 482 | (*ctx->Driver.Index)( ctx, PB->index );
|
|---|
| 483 | (*ctx->Driver.WriteMonoCIPixels)( ctx, PB->count, PB->x, PB->y, mask );
|
|---|
| 484 | }
|
|---|
| 485 | }
|
|---|
| 486 | }
|
|---|
| 487 |
|
|---|
| 488 | CleanUp:
|
|---|
| 489 | PB->count = 0;
|
|---|
| 490 | }
|
|---|
| 491 |
|
|---|
| 492 |
|
|---|