1 | /* $Id: osmesa.c,v 1.3 2000-05-23 20:40:42 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /*
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29 | * Off-Screen Mesa rendering / Rendering into client memory space
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30 | *
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31 | * Note on thread safety: this driver is thread safe. All
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32 | * functions are reentrant. The notion of current context is
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33 | * managed by the core gl_make_current() and gl_get_current_context()
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34 | * functions. Those functions are thread-safe.
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35 | */
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36 |
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37 |
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38 | #ifdef PC_HEADER
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39 | #include "all.h"
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40 | #else
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41 | #include "glheader.h"
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42 | #include "types.h"
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43 | #include "osmesa.h"
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44 | #include "context.h"
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45 | #include "depth.h"
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46 | #include "macros.h"
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47 | #include "matrix.h"
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48 | #include "vb.h"
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49 | #include "mem.h"
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50 | #endif
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51 |
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52 |
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53 | /*
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54 | * This is the OS/Mesa context struct.
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55 | * Notice how it includes a GLcontext. By doing this we're mimicking
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56 | * C++ inheritance/derivation.
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57 | * Later, we can cast a GLcontext pointer into an OSMesaContext pointer
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58 | * or vice versa.
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59 | */
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60 | struct osmesa_context {
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61 | GLcontext gl_ctx; /* The core GL/Mesa context */
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62 | GLvisual *gl_visual; /* Describes the buffers */
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63 | GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
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64 | GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
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65 | void *buffer; /* the image buffer */
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66 | GLint width, height; /* size of image buffer */
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67 | GLuint pixel; /* current color index or RGBA pixel value */
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68 | GLuint clearpixel; /* pixel for clearing the color buffer */
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69 | GLint rowlength; /* number of pixels per row */
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70 | GLint userRowLength; /* user-specified number of pixels per row */
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71 | GLint rshift, gshift; /* bit shifts for RGBA formats */
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72 | GLint bshift, ashift;
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73 | GLint rind, gind, bind; /* index offsets for RGBA formats */
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74 | void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
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75 | GLboolean yup; /* TRUE -> Y increases upward */
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76 | /* FALSE -> Y increases downward */
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77 | GLboolean bVisible; /* TRUE if geometry is visible */
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78 | };
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79 |
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80 |
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81 |
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82 |
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83 | /* A forward declaration: */
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84 | static void osmesa_update_state( GLcontext *ctx );
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85 |
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86 |
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87 |
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88 | /**********************************************************************/
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89 | /***** Public Functions *****/
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90 | /**********************************************************************/
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91 |
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92 |
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93 | /*
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94 | * Create an Off-Screen Mesa rendering context. The only attribute needed is
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95 | * an RGBA vs Color-Index mode flag.
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96 | *
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97 | * Input: format - either GL_RGBA or GL_COLOR_INDEX
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98 | * sharelist - specifies another OSMesaContext with which to share
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99 | * display lists. NULL indicates no sharing.
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100 | * Return: an OSMesaContext or 0 if error
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101 | */
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102 | OSMesaContext GLAPIENTRY
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103 | OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
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104 | {
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105 | OSMesaContext osmesa;
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106 | GLint rshift, gshift, bshift, ashift;
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107 | GLint rind, gind, bind;
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108 | GLint indexBits, alphaBits;
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109 | GLboolean rgbmode;
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110 | GLboolean swalpha;
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111 | GLuint i4 = 1;
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112 | GLubyte *i1 = (GLubyte *) &i4;
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113 | GLint little_endian = *i1;
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114 |
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115 | swalpha = GL_FALSE;
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116 | rind = gind = bind = 0;
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117 | if (format==OSMESA_COLOR_INDEX) {
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118 | indexBits = 8;
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119 | rshift = gshift = bshift = ashift = 0;
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120 | rgbmode = GL_FALSE;
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121 | }
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122 | else if (format==OSMESA_RGBA) {
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123 | indexBits = 0;
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124 | alphaBits = 8;
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125 | if (little_endian) {
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126 | rshift = 0;
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127 | gshift = 8;
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128 | bshift = 16;
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129 | ashift = 24;
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130 | }
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131 | else {
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132 | rshift = 24;
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133 | gshift = 16;
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134 | bshift = 8;
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135 | ashift = 0;
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136 | }
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137 | rgbmode = GL_TRUE;
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138 | }
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139 | else if (format==OSMESA_BGRA) {
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140 | indexBits = 0;
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141 | alphaBits = 8;
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142 | if (little_endian) {
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143 | ashift = 0;
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144 | rshift = 8;
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145 | gshift = 16;
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146 | bshift = 24;
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147 | }
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148 | else {
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149 | bshift = 24;
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150 | gshift = 16;
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151 | rshift = 8;
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152 | ashift = 0;
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153 | }
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154 | rgbmode = GL_TRUE;
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155 | }
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156 | else if (format==OSMESA_ARGB) {
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157 | indexBits = 0;
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158 | alphaBits = 8;
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159 | if (little_endian) {
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160 | bshift = 0;
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161 | gshift = 8;
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162 | rshift = 16;
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163 | ashift = 24;
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164 | }
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165 | else {
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166 | ashift = 24;
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167 | rshift = 16;
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168 | gshift = 8;
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169 | bshift = 0;
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170 | }
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171 | rgbmode = GL_TRUE;
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172 | }
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173 | else if (format==OSMESA_RGB) {
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174 | indexBits = 0;
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175 | alphaBits = 0;
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176 | bshift = 0;
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177 | gshift = 8;
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178 | rshift = 16;
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179 | ashift = 24;
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180 | bind = 2;
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181 | gind = 1;
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182 | rind = 0;
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183 | rgbmode = GL_TRUE;
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184 | swalpha = GL_TRUE;
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185 | }
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186 | else if (format==OSMESA_BGR) {
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187 | indexBits = 0;
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188 | alphaBits = 0;
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189 | bshift = 0;
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190 | gshift = 8;
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191 | rshift = 16;
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192 | ashift = 24;
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193 | bind = 0;
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194 | gind = 1;
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195 | rind = 2;
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196 | rgbmode = GL_TRUE;
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197 | swalpha = GL_TRUE;
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198 | }
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199 | else {
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200 | return NULL;
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201 | }
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202 |
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203 |
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204 | osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
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205 | if (osmesa) {
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206 | osmesa->gl_visual = gl_create_visual( rgbmode,
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207 | swalpha, /* software alpha */
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208 | GL_FALSE, /* double buffer */
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209 | GL_FALSE, /* stereo */
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210 | DEFAULT_SOFTWARE_DEPTH_BITS,
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211 | STENCIL_BITS,
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212 | rgbmode ? ACCUM_BITS : 0,
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213 | indexBits,
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214 | 8, 8, 8, alphaBits );
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215 | if (!osmesa->gl_visual) {
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216 | return NULL;
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217 | }
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218 |
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219 | if (!gl_initialize_context_data(&osmesa->gl_ctx,
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220 | osmesa->gl_visual,
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221 | sharelist ? &sharelist->gl_ctx
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222 | : (GLcontext *) NULL,
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223 | (void *) osmesa, GL_TRUE )) {
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224 | gl_destroy_visual( osmesa->gl_visual );
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225 | FREE(osmesa);
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226 | return NULL;
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227 | }
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228 |
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229 |
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230 | osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual,
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231 | osmesa->gl_visual->DepthBits > 0,
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232 | osmesa->gl_visual->StencilBits > 0,
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233 | osmesa->gl_visual->AccumBits > 0,
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234 | osmesa->gl_visual->AlphaBits > 0 );
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235 |
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236 | if (!osmesa->gl_buffer) {
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237 | gl_destroy_visual( osmesa->gl_visual );
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238 | gl_free_context_data( &osmesa->gl_ctx );
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239 | FREE(osmesa);
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240 | return NULL;
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241 | }
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242 | osmesa->format = format;
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243 | osmesa->buffer = NULL;
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244 | osmesa->width = 0;
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245 | osmesa->height = 0;
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246 | osmesa->pixel = 0;
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247 | osmesa->clearpixel = 0;
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248 | osmesa->userRowLength = 0;
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249 | osmesa->rowlength = 0;
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250 | osmesa->yup = GL_TRUE;
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251 | osmesa->rshift = rshift;
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252 | osmesa->gshift = gshift;
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253 | osmesa->bshift = bshift;
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254 | osmesa->ashift = ashift;
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255 | osmesa->rind = rind;
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256 | osmesa->gind = gind;
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257 | osmesa->bind = bind;
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258 | osmesa->bVisible = GL_FALSE;
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259 | }
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260 | return osmesa;
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261 | }
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262 |
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263 |
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264 |
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265 | /*
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266 | * Destroy an Off-Screen Mesa rendering context.
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267 | *
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268 | * Input: ctx - the context to destroy
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269 | */
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270 | void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
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271 | {
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272 | if (ctx) {
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273 | gl_destroy_visual( ctx->gl_visual );
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274 | gl_destroy_framebuffer( ctx->gl_buffer );
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275 | gl_free_context_data( &ctx->gl_ctx );
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276 | FREE( ctx );
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277 | }
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278 | }
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279 |
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280 |
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281 |
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282 | /*
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283 | * Recompute the values of the context's rowaddr array.
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284 | */
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285 | static void compute_row_addresses( OSMesaContext ctx )
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286 | {
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287 | GLint i;
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288 |
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289 | if (ctx->yup) {
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290 | /* Y=0 is bottom line of window */
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291 | if (ctx->format==OSMESA_COLOR_INDEX) {
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292 | /* 1-byte CI mode */
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293 | GLubyte *origin = (GLubyte *) ctx->buffer;
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294 | for (i=0;i<MAX_HEIGHT;i++) {
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295 | ctx->rowaddr[i] = origin + i * ctx->rowlength;
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296 | }
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297 | }
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298 | else {
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299 | if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
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300 | /* 3-byte RGB mode */
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301 | GLubyte *origin = (GLubyte *) ctx->buffer;
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302 | for (i=0;i<MAX_HEIGHT;i++) {
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303 | ctx->rowaddr[i] = origin + (i * (ctx->rowlength*3));
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304 | }
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305 | } else {
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306 | /* 4-byte RGBA mode */
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307 | GLuint *origin = (GLuint *) ctx->buffer;
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308 | for (i=0;i<MAX_HEIGHT;i++) {
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309 | ctx->rowaddr[i] = origin + i * ctx->rowlength;
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310 | }
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311 | }
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312 | }
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313 | }
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314 | else {
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315 | /* Y=0 is top line of window */
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316 | if (ctx->format==OSMESA_COLOR_INDEX) {
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317 | /* 1-byte CI mode */
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318 | GLubyte *origin = (GLubyte *) ctx->buffer;
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319 | for (i=0;i<MAX_HEIGHT;i++) {
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320 | ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
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321 | }
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322 | }
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323 | else {
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324 | if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
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325 | /* 3-byte RGB mode */
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326 | GLubyte *origin = (GLubyte *) ctx->buffer;
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327 | for (i=0;i<MAX_HEIGHT;i++) {
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328 | ctx->rowaddr[i] = origin + ((ctx->height-i-1) * (ctx->rowlength*3));
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329 | }
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330 | } else {
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331 | /* 4-byte RGBA mode */
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332 | GLuint *origin = (GLuint *) ctx->buffer;
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333 | for (i=0;i<MAX_HEIGHT;i++) {
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334 | ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
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335 | }
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336 | }
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337 | }
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338 | }
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339 | }
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340 |
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341 |
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342 | /*
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343 | * Bind an OSMesaContext to an image buffer. The image buffer is just a
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344 | * block of memory which the client provides. Its size must be at least
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345 | * as large as width*height*sizeof(type). Its address should be a multiple
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346 | * of 4 if using RGBA mode.
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347 | *
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348 | * Image data is stored in the order of glDrawPixels: row-major order
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349 | * with the lower-left image pixel stored in the first array position
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350 | * (ie. bottom-to-top).
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351 | *
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352 | * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
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353 | * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
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354 | * value. If the context is in color indexed mode, each pixel will be
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355 | * stored as a 1-byte value.
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356 | *
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357 | * If the context's viewport hasn't been initialized yet, it will now be
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358 | * initialized to (0,0,width,height).
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359 | *
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360 | * Input: ctx - the rendering context
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361 | * buffer - the image buffer memory
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362 | * type - data type for pixel components, only GL_UNSIGNED_BYTE
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363 | * supported now
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364 | * width, height - size of image buffer in pixels, at least 1
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365 | * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
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366 | * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
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367 | * width>internal limit or height>internal limit.
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368 | */
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369 | GLboolean GLAPIENTRY
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370 | OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
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371 | GLsizei width, GLsizei height )
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372 | {
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373 | if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
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374 | || width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
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375 | return GL_FALSE;
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376 | }
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377 |
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378 | osmesa_update_state( &ctx->gl_ctx );
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379 | gl_make_current( &ctx->gl_ctx, ctx->gl_buffer );
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380 |
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381 | ctx->buffer = buffer;
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382 | ctx->width = width;
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383 | ctx->height = height;
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384 | if (ctx->userRowLength)
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385 | ctx->rowlength = ctx->userRowLength;
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386 | else
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387 | ctx->rowlength = width;
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388 |
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389 | compute_row_addresses( ctx );
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390 |
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391 | /* init viewport */
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392 | if (ctx->gl_ctx.Viewport.Width==0) {
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393 | /* initialize viewport and scissor box to buffer size */
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394 | _mesa_Viewport( 0, 0, width, height );
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395 | ctx->gl_ctx.Scissor.Width = width;
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396 | ctx->gl_ctx.Scissor.Height = height;
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397 | }
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398 |
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399 | return GL_TRUE;
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400 | }
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401 |
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402 |
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403 |
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404 | OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
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405 | {
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406 | GLcontext *ctx = gl_get_current_context();
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407 | if (ctx)
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408 | return (OSMesaContext) ctx;
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409 | else
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410 | return NULL;
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411 | }
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412 |
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413 |
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414 |
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415 | void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
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416 | {
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417 | OSMesaContext ctx = OSMesaGetCurrentContext();
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418 |
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419 | switch (pname) {
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420 | case OSMESA_ROW_LENGTH:
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421 | if (value<0) {
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422 | gl_error( &ctx->gl_ctx, GL_INVALID_VALUE,
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423 | "OSMesaPixelStore(value)" );
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424 | return;
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425 | }
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426 | ctx->userRowLength = value;
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427 | ctx->rowlength = value;
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428 | break;
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429 | case OSMESA_Y_UP:
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430 | ctx->yup = value ? GL_TRUE : GL_FALSE;
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431 | break;
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432 | default:
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433 | gl_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
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434 | return;
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435 | }
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436 |
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437 | compute_row_addresses( ctx );
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438 | }
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439 |
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440 |
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441 | void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
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442 | {
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443 | OSMesaContext ctx = OSMesaGetCurrentContext();
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444 |
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445 | switch (pname) {
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446 | case OSMESA_WIDTH:
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447 | *value = ctx->width;
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448 | return;
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449 | case OSMESA_HEIGHT:
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450 | *value = ctx->height;
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451 | return;
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452 | case OSMESA_FORMAT:
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453 | *value = ctx->format;
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454 | return;
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455 | case OSMESA_TYPE:
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456 | *value = GL_UNSIGNED_BYTE;
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457 | return;
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458 | case OSMESA_ROW_LENGTH:
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459 | *value = ctx->rowlength;
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460 | return;
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461 | case OSMESA_Y_UP:
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462 | *value = ctx->yup;
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463 | return;
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464 | default:
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465 | gl_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
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466 | return;
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467 | }
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468 | }
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469 |
|
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470 | void GLAPIENTRY OSMesaGetBooleanv( GLint pname, GLboolean *value )
|
---|
471 | {
|
---|
472 | OSMesaContext ctx = OSMesaGetCurrentContext();
|
---|
473 |
|
---|
474 | switch (pname) {
|
---|
475 | case OSMESA_OCCLUSION_TEST_RESULT_HP:
|
---|
476 | *value = ctx->bVisible;
|
---|
477 | ctx->bVisible = GL_FALSE;
|
---|
478 | return;
|
---|
479 | default:
|
---|
480 | gl_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetBooleanv(pname)" );
|
---|
481 | return;
|
---|
482 | }
|
---|
483 | }
|
---|
484 |
|
---|
485 | /*
|
---|
486 | * Return the depth buffer associated with an OSMesa context.
|
---|
487 | * Input: c - the OSMesa context
|
---|
488 | * Output: width, height - size of buffer in pixels
|
---|
489 | * bytesPerValue - bytes per depth value (2 or 4)
|
---|
490 | * buffer - pointer to depth buffer values
|
---|
491 | * Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
---|
492 | */
|
---|
493 | GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
|
---|
494 | GLint *bytesPerValue, void **buffer )
|
---|
495 | {
|
---|
496 | if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
|
---|
497 | *width = 0;
|
---|
498 | *height = 0;
|
---|
499 | *bytesPerValue = 0;
|
---|
500 | *buffer = 0;
|
---|
501 | return GL_FALSE;
|
---|
502 | }
|
---|
503 | else {
|
---|
504 | *width = c->gl_buffer->Width;
|
---|
505 | *height = c->gl_buffer->Height;
|
---|
506 | *bytesPerValue = sizeof(GLdepth);
|
---|
507 | *buffer = c->gl_buffer->DepthBuffer;
|
---|
508 | return GL_TRUE;
|
---|
509 | }
|
---|
510 | }
|
---|
511 |
|
---|
512 |
|
---|
513 |
|
---|
514 |
|
---|
515 | /**********************************************************************/
|
---|
516 | /*** Device Driver Functions ***/
|
---|
517 | /**********************************************************************/
|
---|
518 |
|
---|
519 |
|
---|
520 | /*
|
---|
521 | * Useful macros:
|
---|
522 | */
|
---|
523 | #define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \
|
---|
524 | | ((G) << osmesa->gshift) \
|
---|
525 | | ((B) << osmesa->bshift) \
|
---|
526 | | ((A) << osmesa->ashift) )
|
---|
527 |
|
---|
528 | #define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \
|
---|
529 | | ((G) << gshift) \
|
---|
530 | | ((B) << bshift) \
|
---|
531 | | ((A) << ashift) )
|
---|
532 |
|
---|
533 | #define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff)
|
---|
534 | #define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff)
|
---|
535 | #define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff)
|
---|
536 | #define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff)
|
---|
537 |
|
---|
538 | #define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X))
|
---|
539 | #define PIXELADDR3(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + ((X)*3))
|
---|
540 | #define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X))
|
---|
541 |
|
---|
542 |
|
---|
543 |
|
---|
544 |
|
---|
545 | static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
|
---|
546 | {
|
---|
547 | (void) ctx;
|
---|
548 | if (mode==GL_FRONT_LEFT) {
|
---|
549 | return GL_TRUE;
|
---|
550 | }
|
---|
551 | else {
|
---|
552 | return GL_FALSE;
|
---|
553 | }
|
---|
554 | }
|
---|
555 |
|
---|
556 |
|
---|
557 | static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
|
---|
558 | {
|
---|
559 | /* separate read buffer not supported */
|
---|
560 | ASSERT(buffer == ctx->DrawBuffer);
|
---|
561 | ASSERT(mode == GL_FRONT_LEFT);
|
---|
562 | }
|
---|
563 |
|
---|
564 |
|
---|
565 | static void clear_index( GLcontext *ctx, GLuint index )
|
---|
566 | {
|
---|
567 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
568 | osmesa->clearpixel = index;
|
---|
569 | }
|
---|
570 |
|
---|
571 |
|
---|
572 |
|
---|
573 | static void clear_color( GLcontext *ctx,
|
---|
574 | GLubyte r, GLubyte g, GLubyte b, GLubyte a )
|
---|
575 | {
|
---|
576 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
577 | osmesa->clearpixel = PACK_RGBA( r, g, b, a );
|
---|
578 | }
|
---|
579 |
|
---|
580 |
|
---|
581 |
|
---|
582 | static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
|
---|
583 | GLint x, GLint y, GLint width, GLint height )
|
---|
584 | {
|
---|
585 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
586 | const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
|
---|
587 |
|
---|
588 | /* we can't handle color or index masking */
|
---|
589 | if (*colorMask != 0xffffffff || ctx->Color.IndexMask != 0xffffffff)
|
---|
590 | return mask;
|
---|
591 |
|
---|
592 | /* sanity check - we only have a front-left buffer */
|
---|
593 | ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
|
---|
594 |
|
---|
595 | if (mask & DD_FRONT_LEFT_BIT) {
|
---|
596 | if (osmesa->format==OSMESA_COLOR_INDEX) {
|
---|
597 | if (all) {
|
---|
598 | /* Clear whole CI buffer */
|
---|
599 | MEMSET(osmesa->buffer, osmesa->clearpixel,
|
---|
600 | osmesa->rowlength * osmesa->height);
|
---|
601 | }
|
---|
602 | else {
|
---|
603 | /* Clear part of CI buffer */
|
---|
604 | GLint i, j;
|
---|
605 | for (i=0;i<height;i++) {
|
---|
606 | GLubyte *ptr1 = PIXELADDR1( x, (y+i) );
|
---|
607 | for (j=0;j<width;j++) {
|
---|
608 | *ptr1++ = osmesa->clearpixel;
|
---|
609 | }
|
---|
610 | }
|
---|
611 | }
|
---|
612 | }
|
---|
613 | else if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) {
|
---|
614 | GLubyte rval = UNPACK_RED(osmesa->clearpixel);
|
---|
615 | GLubyte gval = UNPACK_GREEN(osmesa->clearpixel);
|
---|
616 | GLubyte bval = UNPACK_BLUE(osmesa->clearpixel);
|
---|
617 | GLint rind = osmesa->rind;
|
---|
618 | GLint gind = osmesa->gind;
|
---|
619 | GLint bind = osmesa->bind;
|
---|
620 | if (all) {
|
---|
621 | GLuint i, n;
|
---|
622 | GLubyte *ptr3 = (GLubyte *) osmesa->buffer;
|
---|
623 | /* Clear whole RGB buffer */
|
---|
624 | n = osmesa->rowlength * osmesa->height;
|
---|
625 | for (i=0;i<n;i++) {
|
---|
626 | ptr3[rind] = rval;
|
---|
627 | ptr3[gind] = gval;
|
---|
628 | ptr3[bind] = bval;
|
---|
629 | ptr3 += 3;
|
---|
630 | }
|
---|
631 | }
|
---|
632 | else {
|
---|
633 | /* Clear part of RGB buffer */
|
---|
634 | GLint i, j;
|
---|
635 | for (i=0;i<height;i++) {
|
---|
636 | GLubyte *ptr3 = PIXELADDR3( x, (y+i) );
|
---|
637 | for (j=0;j<width;j++) {
|
---|
638 | ptr3[rind] = rval;
|
---|
639 | ptr3[gind] = gval;
|
---|
640 | ptr3[bind] = bval;
|
---|
641 | ptr3 += 3;
|
---|
642 | }
|
---|
643 | }
|
---|
644 | }
|
---|
645 | }
|
---|
646 | else {
|
---|
647 | if (all) {
|
---|
648 | /* Clear whole RGBA buffer */
|
---|
649 | GLuint i, n, *ptr4;
|
---|
650 | n = osmesa->rowlength * osmesa->height;
|
---|
651 | ptr4 = (GLuint *) osmesa->buffer;
|
---|
652 | for (i=0;i<n;i++) {
|
---|
653 | *ptr4++ = osmesa->clearpixel;
|
---|
654 | }
|
---|
655 | }
|
---|
656 | else {
|
---|
657 | /* Clear part of RGBA buffer */
|
---|
658 | GLint i, j;
|
---|
659 | for (i=0;i<height;i++) {
|
---|
660 | GLuint *ptr4 = PIXELADDR4( x, (y+i) );
|
---|
661 | for (j=0;j<width;j++) {
|
---|
662 | *ptr4++ = osmesa->clearpixel;
|
---|
663 | }
|
---|
664 | }
|
---|
665 | }
|
---|
666 | }
|
---|
667 | }
|
---|
668 | /* have Mesa clear all other buffers */
|
---|
669 | return mask & (~DD_FRONT_LEFT_BIT);
|
---|
670 | }
|
---|
671 |
|
---|
672 |
|
---|
673 |
|
---|
674 | static void set_index( GLcontext *ctx, GLuint index )
|
---|
675 | {
|
---|
676 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
677 | osmesa->pixel = index;
|
---|
678 | }
|
---|
679 |
|
---|
680 |
|
---|
681 |
|
---|
682 | static void set_color( GLcontext *ctx,
|
---|
683 | GLubyte r, GLubyte g, GLubyte b, GLubyte a )
|
---|
684 | {
|
---|
685 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
686 | osmesa->pixel = PACK_RGBA( r, g, b, a );
|
---|
687 | }
|
---|
688 |
|
---|
689 |
|
---|
690 |
|
---|
691 | static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
|
---|
692 | {
|
---|
693 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
694 | *width = osmesa->width;
|
---|
695 | *height = osmesa->height;
|
---|
696 | }
|
---|
697 |
|
---|
698 |
|
---|
699 | /**********************************************************************/
|
---|
700 | /***** Read/write spans/arrays of RGBA pixels *****/
|
---|
701 | /**********************************************************************/
|
---|
702 |
|
---|
703 | /* Write RGBA pixels to an RGBA (or permuted) buffer. */
|
---|
704 | static void write_rgba_span( const GLcontext *ctx,
|
---|
705 | GLuint n, GLint x, GLint y,
|
---|
706 | CONST GLubyte rgba[][4], const GLubyte mask[] )
|
---|
707 | {
|
---|
708 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
709 | GLuint *ptr4 = PIXELADDR4( x, y );
|
---|
710 | GLuint i;
|
---|
711 | GLint rshift = osmesa->rshift;
|
---|
712 | GLint gshift = osmesa->gshift;
|
---|
713 | GLint bshift = osmesa->bshift;
|
---|
714 | GLint ashift = osmesa->ashift;
|
---|
715 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
716 | if (mask) {
|
---|
717 | for (i=0;i<n;i++,ptr4++) {
|
---|
718 | if (mask[i]) {
|
---|
719 | *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
|
---|
720 | }
|
---|
721 | }
|
---|
722 | }
|
---|
723 | else {
|
---|
724 | for (i=0;i<n;i++,ptr4++) {
|
---|
725 | *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
|
---|
726 | }
|
---|
727 | }
|
---|
728 | }
|
---|
729 |
|
---|
730 |
|
---|
731 | /* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
|
---|
732 | static void write_rgba_span_rgba( const GLcontext *ctx,
|
---|
733 | GLuint n, GLint x, GLint y,
|
---|
734 | CONST GLubyte rgba[][4],
|
---|
735 | const GLubyte mask[] )
|
---|
736 | {
|
---|
737 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
738 | GLuint *ptr4 = PIXELADDR4( x, y );
|
---|
739 | const GLuint *rgba4 = (const GLuint *) rgba;
|
---|
740 | GLuint i;
|
---|
741 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
742 | if (mask) {
|
---|
743 | for (i=0;i<n;i++) {
|
---|
744 | if (mask[i]) {
|
---|
745 | ptr4[i] = rgba4[i];
|
---|
746 | }
|
---|
747 | }
|
---|
748 | }
|
---|
749 | else {
|
---|
750 | MEMCPY( ptr4, rgba4, n * 4 );
|
---|
751 | }
|
---|
752 | }
|
---|
753 |
|
---|
754 |
|
---|
755 | /* Write RGB pixels to an RGBA (or permuted) buffer. */
|
---|
756 | static void write_rgb_span( const GLcontext *ctx,
|
---|
757 | GLuint n, GLint x, GLint y,
|
---|
758 | CONST GLubyte rgb[][3], const GLubyte mask[] )
|
---|
759 | {
|
---|
760 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
761 | GLuint *ptr4 = PIXELADDR4( x, y );
|
---|
762 | GLuint i;
|
---|
763 | GLint rshift = osmesa->rshift;
|
---|
764 | GLint gshift = osmesa->gshift;
|
---|
765 | GLint bshift = osmesa->bshift;
|
---|
766 | GLint ashift = osmesa->ashift;
|
---|
767 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
768 | if (mask) {
|
---|
769 | for (i=0;i<n;i++,ptr4++) {
|
---|
770 | if (mask[i]) {
|
---|
771 | *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255 );
|
---|
772 | }
|
---|
773 | }
|
---|
774 | }
|
---|
775 | else {
|
---|
776 | for (i=0;i<n;i++,ptr4++) {
|
---|
777 | *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255);
|
---|
778 | }
|
---|
779 | }
|
---|
780 | }
|
---|
781 |
|
---|
782 |
|
---|
783 |
|
---|
784 | static void write_monocolor_span( const GLcontext *ctx,
|
---|
785 | GLuint n, GLint x, GLint y,
|
---|
786 | const GLubyte mask[] )
|
---|
787 | {
|
---|
788 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
789 | GLuint *ptr4 = PIXELADDR4(x,y);
|
---|
790 | GLuint i;
|
---|
791 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
792 | for (i=0;i<n;i++,ptr4++) {
|
---|
793 | if (mask[i]) {
|
---|
794 | *ptr4 = osmesa->pixel;
|
---|
795 | }
|
---|
796 | }
|
---|
797 | }
|
---|
798 |
|
---|
799 |
|
---|
800 |
|
---|
801 | static void write_rgba_pixels( const GLcontext *ctx,
|
---|
802 | GLuint n, const GLint x[], const GLint y[],
|
---|
803 | CONST GLubyte rgba[][4], const GLubyte mask[] )
|
---|
804 | {
|
---|
805 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
806 | GLuint i;
|
---|
807 | GLint rshift = osmesa->rshift;
|
---|
808 | GLint gshift = osmesa->gshift;
|
---|
809 | GLint bshift = osmesa->bshift;
|
---|
810 | GLint ashift = osmesa->ashift;
|
---|
811 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
812 | for (i=0;i<n;i++) {
|
---|
813 | if (mask[i]) {
|
---|
814 | GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
|
---|
815 | *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
|
---|
816 | }
|
---|
817 | }
|
---|
818 | }
|
---|
819 |
|
---|
820 |
|
---|
821 |
|
---|
822 | static void write_monocolor_pixels( const GLcontext *ctx,
|
---|
823 | GLuint n, const GLint x[], const GLint y[],
|
---|
824 | const GLubyte mask[] )
|
---|
825 | {
|
---|
826 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
827 | GLuint i;
|
---|
828 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
829 | for (i=0;i<n;i++) {
|
---|
830 | if (mask[i]) {
|
---|
831 | GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
|
---|
832 | *ptr4 = osmesa->pixel;
|
---|
833 | }
|
---|
834 | }
|
---|
835 | }
|
---|
836 |
|
---|
837 |
|
---|
838 | static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
839 | GLubyte rgba[][4] )
|
---|
840 | {
|
---|
841 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
842 | GLuint i;
|
---|
843 | GLuint *ptr4 = PIXELADDR4(x,y);
|
---|
844 | for (i=0;i<n;i++) {
|
---|
845 | GLuint pixel = *ptr4++;
|
---|
846 | rgba[i][RCOMP] = UNPACK_RED(pixel);
|
---|
847 | rgba[i][GCOMP] = UNPACK_GREEN(pixel);
|
---|
848 | rgba[i][BCOMP] = UNPACK_BLUE(pixel);
|
---|
849 | rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
|
---|
850 | }
|
---|
851 | }
|
---|
852 |
|
---|
853 |
|
---|
854 | /* Read RGBA pixels from an RGBA buffer */
|
---|
855 | static void read_rgba_span_rgba( const GLcontext *ctx,
|
---|
856 | GLuint n, GLint x, GLint y,
|
---|
857 | GLubyte rgba[][4] )
|
---|
858 | {
|
---|
859 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
860 | GLuint *ptr4 = PIXELADDR4(x,y);
|
---|
861 | MEMCPY( rgba, ptr4, n * 4 * sizeof(GLubyte) );
|
---|
862 | }
|
---|
863 |
|
---|
864 |
|
---|
865 | static void read_rgba_pixels( const GLcontext *ctx,
|
---|
866 | GLuint n, const GLint x[], const GLint y[],
|
---|
867 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
868 | {
|
---|
869 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
870 | GLuint i;
|
---|
871 | for (i=0;i<n;i++) {
|
---|
872 | if (mask[i]) {
|
---|
873 | GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
|
---|
874 | GLuint pixel = *ptr4;
|
---|
875 | rgba[i][RCOMP] = UNPACK_RED(pixel);
|
---|
876 | rgba[i][GCOMP] = UNPACK_GREEN(pixel);
|
---|
877 | rgba[i][BCOMP] = UNPACK_BLUE(pixel);
|
---|
878 | rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
|
---|
879 | }
|
---|
880 | }
|
---|
881 | }
|
---|
882 |
|
---|
883 | /**********************************************************************/
|
---|
884 | /***** 3 byte RGB pixel support funcs *****/
|
---|
885 | /**********************************************************************/
|
---|
886 |
|
---|
887 | /* Write RGBA pixels to an RGB or BGR buffer. */
|
---|
888 | static void write_rgba_span3( const GLcontext *ctx,
|
---|
889 | GLuint n, GLint x, GLint y,
|
---|
890 | CONST GLubyte rgba[][4], const GLubyte mask[] )
|
---|
891 | {
|
---|
892 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
893 | GLubyte *ptr3 = PIXELADDR3( x, y);
|
---|
894 | GLuint i;
|
---|
895 | GLint rind = osmesa->rind;
|
---|
896 | GLint gind = osmesa->gind;
|
---|
897 | GLint bind = osmesa->bind;
|
---|
898 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
899 | if (mask) {
|
---|
900 | for (i=0;i<n;i++,ptr3+=3) {
|
---|
901 | if (mask[i]) {
|
---|
902 | ptr3[rind] = rgba[i][RCOMP];
|
---|
903 | ptr3[gind] = rgba[i][GCOMP];
|
---|
904 | ptr3[bind] = rgba[i][BCOMP];
|
---|
905 | }
|
---|
906 | }
|
---|
907 | }
|
---|
908 | else {
|
---|
909 | for (i=0;i<n;i++,ptr3+=3) {
|
---|
910 | ptr3[rind] = rgba[i][RCOMP];
|
---|
911 | ptr3[gind] = rgba[i][GCOMP];
|
---|
912 | ptr3[bind] = rgba[i][BCOMP];
|
---|
913 | }
|
---|
914 | }
|
---|
915 | }
|
---|
916 |
|
---|
917 | /* Write RGB pixels to an RGB or BGR buffer. */
|
---|
918 | static void write_rgb_span3( const GLcontext *ctx,
|
---|
919 | GLuint n, GLint x, GLint y,
|
---|
920 | CONST GLubyte rgb[][3], const GLubyte mask[] )
|
---|
921 | {
|
---|
922 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
923 | GLubyte *ptr3 = PIXELADDR3( x, y);
|
---|
924 | GLuint i;
|
---|
925 | GLint rind = osmesa->rind;
|
---|
926 | GLint gind = osmesa->gind;
|
---|
927 | GLint bind = osmesa->bind;
|
---|
928 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
929 | if (mask) {
|
---|
930 | for (i=0;i<n;i++,ptr3+=3) {
|
---|
931 | if (mask[i]) {
|
---|
932 | ptr3[rind] = rgb[i][RCOMP];
|
---|
933 | ptr3[gind] = rgb[i][GCOMP];
|
---|
934 | ptr3[bind] = rgb[i][BCOMP];
|
---|
935 | }
|
---|
936 | }
|
---|
937 | }
|
---|
938 | else {
|
---|
939 | for (i=0;i<n;i++,ptr3+=3) {
|
---|
940 | ptr3[rind] = rgb[i][RCOMP];
|
---|
941 | ptr3[gind] = rgb[i][GCOMP];
|
---|
942 | ptr3[bind] = rgb[i][BCOMP];
|
---|
943 | }
|
---|
944 | }
|
---|
945 | }
|
---|
946 |
|
---|
947 |
|
---|
948 | static void write_monocolor_span3( const GLcontext *ctx,
|
---|
949 | GLuint n, GLint x, GLint y,
|
---|
950 | const GLubyte mask[] )
|
---|
951 | {
|
---|
952 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
953 |
|
---|
954 | GLubyte rval = UNPACK_RED(osmesa->pixel);
|
---|
955 | GLubyte gval = UNPACK_GREEN(osmesa->pixel);
|
---|
956 | GLubyte bval = UNPACK_BLUE(osmesa->pixel);
|
---|
957 | GLint rind = osmesa->rind;
|
---|
958 | GLint gind = osmesa->gind;
|
---|
959 | GLint bind = osmesa->bind;
|
---|
960 |
|
---|
961 |
|
---|
962 | GLubyte *ptr3 = PIXELADDR3( x, y);
|
---|
963 | GLuint i;
|
---|
964 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
965 | for (i=0;i<n;i++,ptr3+=3) {
|
---|
966 | if (mask[i]) {
|
---|
967 | ptr3[rind] = rval;
|
---|
968 | ptr3[gind] = gval;
|
---|
969 | ptr3[bind] = bval;
|
---|
970 | }
|
---|
971 | }
|
---|
972 | }
|
---|
973 |
|
---|
974 | static void write_rgba_pixels3( const GLcontext *ctx,
|
---|
975 | GLuint n, const GLint x[], const GLint y[],
|
---|
976 | CONST GLubyte rgba[][4], const GLubyte mask[] )
|
---|
977 | {
|
---|
978 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
979 | GLuint i;
|
---|
980 | GLint rind = osmesa->rind;
|
---|
981 | GLint gind = osmesa->gind;
|
---|
982 | GLint bind = osmesa->bind;
|
---|
983 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
984 | for (i=0;i<n;i++) {
|
---|
985 | if (mask[i]) {
|
---|
986 | GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
|
---|
987 | ptr3[rind] = rgba[i][RCOMP];
|
---|
988 | ptr3[gind] = rgba[i][GCOMP];
|
---|
989 | ptr3[bind] = rgba[i][BCOMP];
|
---|
990 | }
|
---|
991 | }
|
---|
992 | }
|
---|
993 |
|
---|
994 | static void write_monocolor_pixels3( const GLcontext *ctx,
|
---|
995 | GLuint n, const GLint x[], const GLint y[],
|
---|
996 | const GLubyte mask[] )
|
---|
997 | {
|
---|
998 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
999 | GLuint i;
|
---|
1000 | GLint rind = osmesa->rind;
|
---|
1001 | GLint gind = osmesa->gind;
|
---|
1002 | GLint bind = osmesa->bind;
|
---|
1003 | GLubyte rval = UNPACK_RED(osmesa->pixel);
|
---|
1004 | GLubyte gval = UNPACK_GREEN(osmesa->pixel);
|
---|
1005 | GLubyte bval = UNPACK_BLUE(osmesa->pixel);
|
---|
1006 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1007 | for (i=0;i<n;i++) {
|
---|
1008 | if (mask[i]) {
|
---|
1009 | GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
|
---|
1010 | ptr3[rind] = rval;
|
---|
1011 | ptr3[gind] = gval;
|
---|
1012 | ptr3[bind] = bval;
|
---|
1013 | }
|
---|
1014 | }
|
---|
1015 | }
|
---|
1016 |
|
---|
1017 | static void read_rgba_span3( const GLcontext *ctx,
|
---|
1018 | GLuint n, GLint x, GLint y,
|
---|
1019 | GLubyte rgba[][4] )
|
---|
1020 | {
|
---|
1021 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1022 | GLuint i;
|
---|
1023 | GLint rind = osmesa->rind;
|
---|
1024 | GLint gind = osmesa->gind;
|
---|
1025 | GLint bind = osmesa->bind;
|
---|
1026 | GLubyte *ptr3 = PIXELADDR3( x, y);
|
---|
1027 | for (i=0;i<n;i++,ptr3+=3) {
|
---|
1028 | rgba[i][RCOMP] = ptr3[rind];
|
---|
1029 | rgba[i][GCOMP] = ptr3[gind];
|
---|
1030 | rgba[i][BCOMP] = ptr3[bind];
|
---|
1031 | rgba[i][ACOMP] = 0;
|
---|
1032 | }
|
---|
1033 | }
|
---|
1034 |
|
---|
1035 | static void read_rgba_pixels3( const GLcontext *ctx,
|
---|
1036 | GLuint n, const GLint x[], const GLint y[],
|
---|
1037 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
1038 | {
|
---|
1039 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1040 | GLuint i;
|
---|
1041 | GLint rind = osmesa->rind;
|
---|
1042 | GLint gind = osmesa->gind;
|
---|
1043 | GLint bind = osmesa->bind;
|
---|
1044 | for (i=0;i<n;i++) {
|
---|
1045 | if (mask[i]) {
|
---|
1046 | GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
|
---|
1047 | rgba[i][RCOMP] = ptr3[rind];
|
---|
1048 | rgba[i][GCOMP] = ptr3[gind];
|
---|
1049 | rgba[i][BCOMP] = ptr3[bind];
|
---|
1050 | rgba[i][ACOMP] = 0;
|
---|
1051 | }
|
---|
1052 | }
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 |
|
---|
1056 | /**********************************************************************/
|
---|
1057 | /***** Read/write spans/arrays of CI pixels *****/
|
---|
1058 | /**********************************************************************/
|
---|
1059 |
|
---|
1060 | /* Write 32-bit color index to buffer */
|
---|
1061 | static void write_index32_span( const GLcontext *ctx,
|
---|
1062 | GLuint n, GLint x, GLint y,
|
---|
1063 | const GLuint index[], const GLubyte mask[] )
|
---|
1064 | {
|
---|
1065 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1066 | GLubyte *ptr1 = PIXELADDR1(x,y);
|
---|
1067 | GLuint i;
|
---|
1068 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1069 | if (mask) {
|
---|
1070 | for (i=0;i<n;i++,ptr1++) {
|
---|
1071 | if (mask[i]) {
|
---|
1072 | *ptr1 = (GLubyte) index[i];
|
---|
1073 | }
|
---|
1074 | }
|
---|
1075 | }
|
---|
1076 | else {
|
---|
1077 | for (i=0;i<n;i++,ptr1++) {
|
---|
1078 | *ptr1 = (GLubyte) index[i];
|
---|
1079 | }
|
---|
1080 | }
|
---|
1081 | }
|
---|
1082 |
|
---|
1083 |
|
---|
1084 | /* Write 8-bit color index to buffer */
|
---|
1085 | static void write_index8_span( const GLcontext *ctx,
|
---|
1086 | GLuint n, GLint x, GLint y,
|
---|
1087 | const GLubyte index[], const GLubyte mask[] )
|
---|
1088 | {
|
---|
1089 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1090 | GLubyte *ptr1 = PIXELADDR1(x,y);
|
---|
1091 | GLuint i;
|
---|
1092 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1093 | if (mask) {
|
---|
1094 | for (i=0;i<n;i++,ptr1++) {
|
---|
1095 | if (mask[i]) {
|
---|
1096 | *ptr1 = (GLubyte) index[i];
|
---|
1097 | }
|
---|
1098 | }
|
---|
1099 | }
|
---|
1100 | else {
|
---|
1101 | MEMCPY( ptr1, index, n );
|
---|
1102 | }
|
---|
1103 | }
|
---|
1104 |
|
---|
1105 |
|
---|
1106 | static void write_monoindex_span( const GLcontext *ctx,
|
---|
1107 | GLuint n, GLint x, GLint y,
|
---|
1108 | const GLubyte mask[] )
|
---|
1109 | {
|
---|
1110 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1111 | GLubyte *ptr1 = PIXELADDR1(x,y);
|
---|
1112 | GLuint i;
|
---|
1113 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1114 | for (i=0;i<n;i++,ptr1++) {
|
---|
1115 | if (mask[i]) {
|
---|
1116 | *ptr1 = (GLubyte) osmesa->pixel;
|
---|
1117 | }
|
---|
1118 | }
|
---|
1119 | }
|
---|
1120 |
|
---|
1121 |
|
---|
1122 | static void write_index_pixels( const GLcontext *ctx,
|
---|
1123 | GLuint n, const GLint x[], const GLint y[],
|
---|
1124 | const GLuint index[], const GLubyte mask[] )
|
---|
1125 | {
|
---|
1126 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1127 | GLuint i;
|
---|
1128 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1129 | for (i=0;i<n;i++) {
|
---|
1130 | if (mask[i]) {
|
---|
1131 | GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
|
---|
1132 | *ptr1 = (GLubyte) index[i];
|
---|
1133 | }
|
---|
1134 | }
|
---|
1135 | }
|
---|
1136 |
|
---|
1137 |
|
---|
1138 | static void write_monoindex_pixels( const GLcontext *ctx,
|
---|
1139 | GLuint n, const GLint x[], const GLint y[],
|
---|
1140 | const GLubyte mask[] )
|
---|
1141 | {
|
---|
1142 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1143 | GLuint i;
|
---|
1144 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1145 | for (i=0;i<n;i++) {
|
---|
1146 | if (mask[i]) {
|
---|
1147 | GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
|
---|
1148 | *ptr1 = (GLubyte) osmesa->pixel;
|
---|
1149 | }
|
---|
1150 | }
|
---|
1151 | }
|
---|
1152 |
|
---|
1153 |
|
---|
1154 | static void read_index_span( const GLcontext *ctx,
|
---|
1155 | GLuint n, GLint x, GLint y, GLuint index[] )
|
---|
1156 | {
|
---|
1157 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1158 | GLuint i;
|
---|
1159 | GLubyte *ptr1 = PIXELADDR1(x,y);
|
---|
1160 | for (i=0;i<n;i++,ptr1++) {
|
---|
1161 | index[i] = (GLuint) *ptr1;
|
---|
1162 | }
|
---|
1163 | }
|
---|
1164 |
|
---|
1165 |
|
---|
1166 | static void read_index_pixels( const GLcontext *ctx,
|
---|
1167 | GLuint n, const GLint x[], const GLint y[],
|
---|
1168 | GLuint index[], const GLubyte mask[] )
|
---|
1169 | {
|
---|
1170 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1171 | GLuint i;
|
---|
1172 | for (i=0;i<n;i++) {
|
---|
1173 | if (mask[i] ) {
|
---|
1174 | GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
|
---|
1175 | index[i] = (GLuint) *ptr1;
|
---|
1176 | }
|
---|
1177 | }
|
---|
1178 | }
|
---|
1179 |
|
---|
1180 |
|
---|
1181 |
|
---|
1182 | /**********************************************************************/
|
---|
1183 | /***** Optimized line rendering *****/
|
---|
1184 | /**********************************************************************/
|
---|
1185 |
|
---|
1186 |
|
---|
1187 | /*
|
---|
1188 | * Draw a flat-shaded, RGB line into an osmesa buffer.
|
---|
1189 | */
|
---|
1190 | static void flat_rgba_line( GLcontext *ctx,
|
---|
1191 | GLuint vert0, GLuint vert1, GLuint pvert )
|
---|
1192 | {
|
---|
1193 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1194 | GLubyte *color = ctx->VB->ColorPtr->data[pvert];
|
---|
1195 | unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
|
---|
1196 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1197 |
|
---|
1198 | #define INTERP_XY 1
|
---|
1199 | #define CLIP_HACK 1
|
---|
1200 | #define PLOT(X,Y) { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; }
|
---|
1201 |
|
---|
1202 | #ifdef WIN32
|
---|
1203 | #include "..\linetemp.h"
|
---|
1204 | #else
|
---|
1205 | #include "linetemp.h"
|
---|
1206 | #endif
|
---|
1207 | }
|
---|
1208 |
|
---|
1209 |
|
---|
1210 | /*
|
---|
1211 | * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
|
---|
1212 | */
|
---|
1213 | static void flat_rgba_z_line( GLcontext *ctx,
|
---|
1214 | GLuint vert0, GLuint vert1, GLuint pvert )
|
---|
1215 | {
|
---|
1216 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1217 | GLubyte *color = ctx->VB->ColorPtr->data[pvert];
|
---|
1218 | unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
|
---|
1219 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1220 |
|
---|
1221 | #define INTERP_XY 1
|
---|
1222 | #define INTERP_Z 1
|
---|
1223 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
---|
1224 | #define CLIP_HACK 1
|
---|
1225 | #define PLOT(X,Y) \
|
---|
1226 | if (Z < *zPtr) { \
|
---|
1227 | GLuint *ptr4 = PIXELADDR4(X,Y); \
|
---|
1228 | *ptr4 = pixel; \
|
---|
1229 | *zPtr = Z; \
|
---|
1230 | }
|
---|
1231 |
|
---|
1232 | #ifdef WIN32
|
---|
1233 | #include "..\linetemp.h"
|
---|
1234 | #else
|
---|
1235 | #include "linetemp.h"
|
---|
1236 | #endif
|
---|
1237 | }
|
---|
1238 |
|
---|
1239 |
|
---|
1240 | /*
|
---|
1241 | * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
|
---|
1242 | */
|
---|
1243 | static void flat_blend_rgba_line( GLcontext *ctx,
|
---|
1244 | GLuint vert0, GLuint vert1, GLuint pvert )
|
---|
1245 | {
|
---|
1246 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1247 | struct vertex_buffer *VB = ctx->VB;
|
---|
1248 | GLint rshift = osmesa->rshift;
|
---|
1249 | GLint gshift = osmesa->gshift;
|
---|
1250 | GLint bshift = osmesa->bshift;
|
---|
1251 | GLint avalue = VB->ColorPtr->data[pvert][3];
|
---|
1252 | GLint msavalue = 255 - avalue;
|
---|
1253 | GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
|
---|
1254 | GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
|
---|
1255 | GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
|
---|
1256 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1257 |
|
---|
1258 | #define INTERP_XY 1
|
---|
1259 | #define CLIP_HACK 1
|
---|
1260 | #define PLOT(X,Y) \
|
---|
1261 | { GLuint *ptr4 = PIXELADDR4(X,Y); \
|
---|
1262 | GLuint pixel = 0; \
|
---|
1263 | pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
|
---|
1264 | pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
|
---|
1265 | pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
|
---|
1266 | *ptr4 = pixel; \
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | #ifdef WIN32
|
---|
1270 | #include "..\linetemp.h"
|
---|
1271 | #else
|
---|
1272 | #include "linetemp.h"
|
---|
1273 | #endif
|
---|
1274 | }
|
---|
1275 |
|
---|
1276 |
|
---|
1277 | /*
|
---|
1278 | * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
|
---|
1279 | */
|
---|
1280 | static void flat_blend_rgba_z_line( GLcontext *ctx,
|
---|
1281 | GLuint vert0, GLuint vert1, GLuint pvert )
|
---|
1282 | {
|
---|
1283 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1284 | struct vertex_buffer *VB = ctx->VB;
|
---|
1285 | GLint rshift = osmesa->rshift;
|
---|
1286 | GLint gshift = osmesa->gshift;
|
---|
1287 | GLint bshift = osmesa->bshift;
|
---|
1288 | GLint avalue = VB->ColorPtr->data[pvert][3];
|
---|
1289 | GLint msavalue = 256 - avalue;
|
---|
1290 | GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
|
---|
1291 | GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
|
---|
1292 | GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
|
---|
1293 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1294 |
|
---|
1295 | #define INTERP_XY 1
|
---|
1296 | #define INTERP_Z 1
|
---|
1297 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
---|
1298 | #define CLIP_HACK 1
|
---|
1299 | #define PLOT(X,Y) \
|
---|
1300 | if (Z < *zPtr) { \
|
---|
1301 | GLuint *ptr4 = PIXELADDR4(X,Y); \
|
---|
1302 | GLuint pixel = 0; \
|
---|
1303 | pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
|
---|
1304 | pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
|
---|
1305 | pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
|
---|
1306 | *ptr4 = pixel; \
|
---|
1307 | }
|
---|
1308 |
|
---|
1309 | #ifdef WIN32
|
---|
1310 | #include "..\linetemp.h"
|
---|
1311 | #else
|
---|
1312 | #include "linetemp.h"
|
---|
1313 | #endif
|
---|
1314 | }
|
---|
1315 |
|
---|
1316 |
|
---|
1317 | /*
|
---|
1318 | * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
|
---|
1319 | */
|
---|
1320 | static void flat_blend_rgba_z_line_write( GLcontext *ctx,
|
---|
1321 | GLuint vert0, GLuint vert1, GLuint pvert )
|
---|
1322 | {
|
---|
1323 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1324 | struct vertex_buffer *VB = ctx->VB;
|
---|
1325 | GLint rshift = osmesa->rshift;
|
---|
1326 | GLint gshift = osmesa->gshift;
|
---|
1327 | GLint bshift = osmesa->bshift;
|
---|
1328 | GLint avalue = VB->ColorPtr->data[pvert][3];
|
---|
1329 | GLint msavalue = 256 - avalue;
|
---|
1330 | GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
|
---|
1331 | GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
|
---|
1332 | GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
|
---|
1333 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1334 |
|
---|
1335 | #define INTERP_XY 1
|
---|
1336 | #define INTERP_Z 1
|
---|
1337 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
---|
1338 | #define CLIP_HACK 1
|
---|
1339 | #define PLOT(X,Y) \
|
---|
1340 | if (Z < *zPtr) { \
|
---|
1341 | GLuint *ptr4 = PIXELADDR4(X,Y); \
|
---|
1342 | GLuint pixel = 0; \
|
---|
1343 | pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
|
---|
1344 | pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
|
---|
1345 | pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
|
---|
1346 | *ptr4 = pixel; \
|
---|
1347 | *zPtr = Z; \
|
---|
1348 | }
|
---|
1349 |
|
---|
1350 | #ifdef WIN32
|
---|
1351 | #include "..\linetemp.h"
|
---|
1352 | #else
|
---|
1353 | #include "linetemp.h"
|
---|
1354 | #endif
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 |
|
---|
1358 | /*
|
---|
1359 | * Analyze context state to see if we can provide a fast line drawing
|
---|
1360 | * function, like those in lines.c. Otherwise, return NULL.
|
---|
1361 | */
|
---|
1362 | static line_func choose_line_function( GLcontext *ctx )
|
---|
1363 | {
|
---|
1364 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1365 |
|
---|
1366 | if (ctx->Line.SmoothFlag) return NULL;
|
---|
1367 | if (ctx->Texture.Enabled) return NULL;
|
---|
1368 | if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
|
---|
1369 |
|
---|
1370 | if (ctx->Line.Width==1.0F
|
---|
1371 | && ctx->Line.StippleFlag==GL_FALSE) {
|
---|
1372 |
|
---|
1373 | if (ctx->RasterMask==DEPTH_BIT
|
---|
1374 | && ctx->Depth.Func==GL_LESS
|
---|
1375 | && ctx->Depth.Mask==GL_TRUE
|
---|
1376 | && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
|
---|
1377 | switch(osmesa->format) {
|
---|
1378 | case OSMESA_RGBA:
|
---|
1379 | case OSMESA_BGRA:
|
---|
1380 | case OSMESA_ARGB:
|
---|
1381 | return flat_rgba_z_line;
|
---|
1382 | default:
|
---|
1383 | return NULL;
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 |
|
---|
1387 | if (ctx->RasterMask==0) {
|
---|
1388 | switch(osmesa->format) {
|
---|
1389 | case OSMESA_RGBA:
|
---|
1390 | case OSMESA_BGRA:
|
---|
1391 | case OSMESA_ARGB:
|
---|
1392 | return flat_rgba_line;
|
---|
1393 | default:
|
---|
1394 | return NULL;
|
---|
1395 | }
|
---|
1396 | }
|
---|
1397 |
|
---|
1398 | if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
|
---|
1399 | && ctx->Depth.Func==GL_LESS
|
---|
1400 | && ctx->Depth.Mask==GL_TRUE
|
---|
1401 | && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
|
---|
1402 | && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
|
---|
1403 | && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
|
---|
1404 | && ctx->Color.BlendSrcA==GL_SRC_ALPHA
|
---|
1405 | && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
|
---|
1406 | && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
---|
1407 | switch(osmesa->format) {
|
---|
1408 | case OSMESA_RGBA:
|
---|
1409 | case OSMESA_BGRA:
|
---|
1410 | case OSMESA_ARGB:
|
---|
1411 | return flat_blend_rgba_z_line_write;
|
---|
1412 | default:
|
---|
1413 | return NULL;
|
---|
1414 | }
|
---|
1415 | }
|
---|
1416 |
|
---|
1417 | if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
|
---|
1418 | && ctx->Depth.Func==GL_LESS
|
---|
1419 | && ctx->Depth.Mask==GL_FALSE
|
---|
1420 | && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
|
---|
1421 | && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
|
---|
1422 | && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
|
---|
1423 | && ctx->Color.BlendSrcA==GL_SRC_ALPHA
|
---|
1424 | && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
|
---|
1425 | && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
---|
1426 | switch(osmesa->format) {
|
---|
1427 | case OSMESA_RGBA:
|
---|
1428 | case OSMESA_BGRA:
|
---|
1429 | case OSMESA_ARGB:
|
---|
1430 | return flat_blend_rgba_z_line;
|
---|
1431 | default:
|
---|
1432 | return NULL;
|
---|
1433 | }
|
---|
1434 | }
|
---|
1435 |
|
---|
1436 | if (ctx->RasterMask==BLEND_BIT
|
---|
1437 | && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
|
---|
1438 | && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
|
---|
1439 | && ctx->Color.BlendSrcA==GL_SRC_ALPHA
|
---|
1440 | && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
|
---|
1441 | && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
---|
1442 | switch(osmesa->format) {
|
---|
1443 | case OSMESA_RGBA:
|
---|
1444 | case OSMESA_BGRA:
|
---|
1445 | case OSMESA_ARGB:
|
---|
1446 | return flat_blend_rgba_line;
|
---|
1447 | default:
|
---|
1448 | return NULL;
|
---|
1449 | }
|
---|
1450 | }
|
---|
1451 |
|
---|
1452 | }
|
---|
1453 | return NULL;
|
---|
1454 | }
|
---|
1455 |
|
---|
1456 |
|
---|
1457 | /**********************************************************************/
|
---|
1458 | /***** Optimized triangle rendering *****/
|
---|
1459 | /**********************************************************************/
|
---|
1460 |
|
---|
1461 |
|
---|
1462 | /*
|
---|
1463 | * Smooth-shaded, z-less triangle, RGBA color.
|
---|
1464 | */
|
---|
1465 | static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
|
---|
1466 | GLuint v2, GLuint pv )
|
---|
1467 | {
|
---|
1468 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1469 | GLint rshift = osmesa->rshift;
|
---|
1470 | GLint gshift = osmesa->gshift;
|
---|
1471 | GLint bshift = osmesa->bshift;
|
---|
1472 | GLint ashift = osmesa->ashift;
|
---|
1473 | (void) pv;
|
---|
1474 | osmesa->bVisible = GL_TRUE; /* if here, the occlusion test is misused */
|
---|
1475 | #define INTERP_Z 1
|
---|
1476 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
---|
1477 | #define INTERP_RGB 1
|
---|
1478 | #define INTERP_ALPHA 1
|
---|
1479 | #define INNER_LOOP( LEFT, RIGHT, Y ) \
|
---|
1480 | { \
|
---|
1481 | GLint i, len = RIGHT-LEFT; \
|
---|
1482 | GLuint *img = PIXELADDR4(LEFT,Y); \
|
---|
1483 | for (i=0;i<len;i++,img++) { \
|
---|
1484 | GLdepth z = FixedToDepth(ffz); \
|
---|
1485 | if (z < zRow[i]) { \
|
---|
1486 | *img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \
|
---|
1487 | FixedToInt(ffb), FixedToInt(ffa) ); \
|
---|
1488 | zRow[i] = z; \
|
---|
1489 | } \
|
---|
1490 | ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
|
---|
1491 | ffz += fdzdx; \
|
---|
1492 | } \
|
---|
1493 | }
|
---|
1494 | #ifdef WIN32
|
---|
1495 | #include "..\tritemp.h"
|
---|
1496 | #else
|
---|
1497 | #include "tritemp.h"
|
---|
1498 | #endif
|
---|
1499 | }
|
---|
1500 |
|
---|
1501 |
|
---|
1502 |
|
---|
1503 |
|
---|
1504 | /*
|
---|
1505 | * Flat-shaded, z-less triangle, RGBA color.
|
---|
1506 | */
|
---|
1507 | static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
|
---|
1508 | GLuint v2, GLuint pv )
|
---|
1509 | {
|
---|
1510 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1511 | #define INTERP_Z 1
|
---|
1512 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
---|
1513 | #define SETUP_CODE \
|
---|
1514 | GLubyte r = VB->ColorPtr->data[pv][0]; \
|
---|
1515 | GLubyte g = VB->ColorPtr->data[pv][1]; \
|
---|
1516 | GLubyte b = VB->ColorPtr->data[pv][2]; \
|
---|
1517 | GLubyte a = VB->ColorPtr->data[pv][3]; \
|
---|
1518 | GLuint pixel = PACK_RGBA(r,g,b,a);
|
---|
1519 |
|
---|
1520 | #define INNER_LOOP( LEFT, RIGHT, Y ) \
|
---|
1521 | { \
|
---|
1522 | GLint i, len = RIGHT-LEFT; \
|
---|
1523 | GLuint *img = PIXELADDR4(LEFT,Y); \
|
---|
1524 | for (i=0;i<len;i++,img++) { \
|
---|
1525 | GLdepth z = FixedToDepth(ffz); \
|
---|
1526 | if (z < zRow[i]) { \
|
---|
1527 | *img = pixel; \
|
---|
1528 | zRow[i] = z; \
|
---|
1529 | } \
|
---|
1530 | ffz += fdzdx; \
|
---|
1531 | } \
|
---|
1532 | }
|
---|
1533 | #ifdef WIN32
|
---|
1534 | #include "..\tritemp.h"
|
---|
1535 | #else
|
---|
1536 | #include "tritemp.h"
|
---|
1537 | #endif
|
---|
1538 | }
|
---|
1539 |
|
---|
1540 |
|
---|
1541 |
|
---|
1542 | /*
|
---|
1543 | * Return pointer to an accelerated triangle function if possible.
|
---|
1544 | */
|
---|
1545 | static triangle_func choose_triangle_function( GLcontext *ctx )
|
---|
1546 | {
|
---|
1547 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1548 |
|
---|
1549 | if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) return NULL;
|
---|
1550 |
|
---|
1551 | if (ctx->Polygon.SmoothFlag) return NULL;
|
---|
1552 | if (ctx->Polygon.StippleFlag) return NULL;
|
---|
1553 | if (ctx->Texture.Enabled) return NULL;
|
---|
1554 |
|
---|
1555 | if (ctx->RasterMask==DEPTH_BIT
|
---|
1556 | && ctx->Depth.Func==GL_LESS
|
---|
1557 | && ctx->Depth.Mask==GL_TRUE
|
---|
1558 | && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
|
---|
1559 | && osmesa->format!=OSMESA_COLOR_INDEX) {
|
---|
1560 | if (ctx->Light.ShadeModel==GL_SMOOTH) {
|
---|
1561 | return smooth_rgba_z_triangle;
|
---|
1562 | }
|
---|
1563 | else {
|
---|
1564 | return flat_rgba_z_triangle;
|
---|
1565 | }
|
---|
1566 | }
|
---|
1567 | return NULL;
|
---|
1568 | }
|
---|
1569 |
|
---|
1570 |
|
---|
1571 |
|
---|
1572 | /**********************************************************************/
|
---|
1573 | /***** Occlusion rendering routines *****/
|
---|
1574 | /**********************************************************************/
|
---|
1575 |
|
---|
1576 | #define OCC_STD_MASK_TEST \
|
---|
1577 | OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx; \
|
---|
1578 | if (osmesa->bVisible) return; \
|
---|
1579 | if (mask) { \
|
---|
1580 | GLuint i; \
|
---|
1581 | for (i=0;i<n;i++) if (mask[i]) { \
|
---|
1582 | osmesa->bVisible = GL_TRUE; \
|
---|
1583 | return; \
|
---|
1584 | } \
|
---|
1585 | } else { \
|
---|
1586 | osmesa->bVisible = GL_TRUE; \
|
---|
1587 | } \
|
---|
1588 | return;
|
---|
1589 |
|
---|
1590 | /**
|
---|
1591 | *** Color Index
|
---|
1592 | **/
|
---|
1593 |
|
---|
1594 | static void write_index32_span_occ( const GLcontext *ctx,
|
---|
1595 | GLuint n, GLint x, GLint y,
|
---|
1596 | const GLuint index[], const GLubyte mask[] )
|
---|
1597 | {
|
---|
1598 | OCC_STD_MASK_TEST
|
---|
1599 | }
|
---|
1600 |
|
---|
1601 |
|
---|
1602 | static void write_index8_span_occ( const GLcontext *ctx,
|
---|
1603 | GLuint n, GLint x, GLint y,
|
---|
1604 | const GLubyte index[], const GLubyte mask[] )
|
---|
1605 | {
|
---|
1606 | OCC_STD_MASK_TEST
|
---|
1607 | }
|
---|
1608 |
|
---|
1609 |
|
---|
1610 | static void write_monoindex_span_occ( const GLcontext *ctx,
|
---|
1611 | GLuint n, GLint x, GLint y,
|
---|
1612 | const GLubyte mask[] )
|
---|
1613 | {
|
---|
1614 | OCC_STD_MASK_TEST
|
---|
1615 | }
|
---|
1616 |
|
---|
1617 |
|
---|
1618 | static void write_index_pixels_occ( const GLcontext *ctx,
|
---|
1619 | GLuint n, const GLint x[], const GLint y[],
|
---|
1620 | const GLuint index[], const GLubyte mask[] )
|
---|
1621 | {
|
---|
1622 | OCC_STD_MASK_TEST
|
---|
1623 | }
|
---|
1624 |
|
---|
1625 |
|
---|
1626 | static void write_monoindex_pixels_occ( const GLcontext *ctx,
|
---|
1627 | GLuint n, const GLint x[], const GLint y[],
|
---|
1628 | const GLubyte mask[] )
|
---|
1629 | {
|
---|
1630 | OCC_STD_MASK_TEST
|
---|
1631 | }
|
---|
1632 |
|
---|
1633 | /**
|
---|
1634 | *** RGB/RGBA
|
---|
1635 | **/
|
---|
1636 | static void write_rgba_span_occ( const GLcontext *ctx,
|
---|
1637 | GLuint n, GLint x, GLint y,
|
---|
1638 | CONST GLubyte rgba[][4], const GLubyte mask[] )
|
---|
1639 | {
|
---|
1640 | OCC_STD_MASK_TEST
|
---|
1641 | }
|
---|
1642 |
|
---|
1643 |
|
---|
1644 | static void write_rgb_span_occ( const GLcontext *ctx,
|
---|
1645 | GLuint n, GLint x, GLint y,
|
---|
1646 | CONST GLubyte rgb[][3],
|
---|
1647 | const GLubyte mask[] )
|
---|
1648 | {
|
---|
1649 | OCC_STD_MASK_TEST
|
---|
1650 | }
|
---|
1651 |
|
---|
1652 |
|
---|
1653 | static void write_rgba_pixels_occ( const GLcontext *ctx,
|
---|
1654 | GLuint n, const GLint x[], const GLint y[],
|
---|
1655 | CONST GLubyte rgba[][4], const GLubyte mask[] )
|
---|
1656 | {
|
---|
1657 | OCC_STD_MASK_TEST
|
---|
1658 | }
|
---|
1659 |
|
---|
1660 |
|
---|
1661 | static void write_monocolor_span_occ( const GLcontext *ctx,
|
---|
1662 | GLuint n, GLint x, GLint y,
|
---|
1663 | const GLubyte mask[] )
|
---|
1664 | {
|
---|
1665 | OCC_STD_MASK_TEST
|
---|
1666 | }
|
---|
1667 |
|
---|
1668 |
|
---|
1669 | static void write_monocolor_pixels_occ( const GLcontext *ctx,
|
---|
1670 | GLuint n, const GLint x[], const GLint y[],
|
---|
1671 | const GLubyte mask[] )
|
---|
1672 | {
|
---|
1673 | OCC_STD_MASK_TEST
|
---|
1674 | }
|
---|
1675 |
|
---|
1676 |
|
---|
1677 | /**
|
---|
1678 | *** Line Drawing
|
---|
1679 | **/
|
---|
1680 | static void line_occ( GLcontext *ctx,
|
---|
1681 | GLuint vert0, GLuint vert1, GLuint pvert )
|
---|
1682 | {
|
---|
1683 | OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
|
---|
1684 | osmesa->bVisible = GL_TRUE;
|
---|
1685 | }
|
---|
1686 |
|
---|
1687 |
|
---|
1688 | static void line_z_occ( GLcontext *ctx,
|
---|
1689 | GLuint vert0, GLuint vert1, GLuint pvert )
|
---|
1690 | {
|
---|
1691 | OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
|
---|
1692 | if (osmesa->bVisible) return;
|
---|
1693 |
|
---|
1694 | #define INTERP_XY 1
|
---|
1695 | #define INTERP_Z 1
|
---|
1696 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
---|
1697 | #define CLIP_HACK 1
|
---|
1698 | #define PLOT(X,Y) \
|
---|
1699 | if (Z < *zPtr) { \
|
---|
1700 | osmesa->bVisible = GL_TRUE; \
|
---|
1701 | return; \
|
---|
1702 | }
|
---|
1703 |
|
---|
1704 | #ifdef WIN32
|
---|
1705 | #include "..\linetemp.h"
|
---|
1706 | #else
|
---|
1707 | #include "linetemp.h"
|
---|
1708 | #endif
|
---|
1709 | }
|
---|
1710 |
|
---|
1711 |
|
---|
1712 | /**
|
---|
1713 | *** Triangle Drawing
|
---|
1714 | **/
|
---|
1715 | static void triangle_occ( GLcontext *ctx, GLuint v0, GLuint v1,
|
---|
1716 | GLuint v2, GLuint pv )
|
---|
1717 | {
|
---|
1718 | OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
|
---|
1719 | osmesa->bVisible = GL_TRUE;
|
---|
1720 | }
|
---|
1721 |
|
---|
1722 |
|
---|
1723 | static void triangle_z_occ( GLcontext *ctx, GLuint v0, GLuint v1,
|
---|
1724 | GLuint v2, GLuint pv )
|
---|
1725 | {
|
---|
1726 | OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
|
---|
1727 | if (osmesa->bVisible) return;
|
---|
1728 | #define INTERP_Z 1
|
---|
1729 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
---|
1730 | #define INNER_LOOP( LEFT, RIGHT, Y ) \
|
---|
1731 | { \
|
---|
1732 | GLint i, len = RIGHT-LEFT; \
|
---|
1733 | for (i=0;i<len;i++) { \
|
---|
1734 | GLdepth z = FixedToDepth(ffz); \
|
---|
1735 | if (z < zRow[i]) { \
|
---|
1736 | osmesa->bVisible = GL_TRUE; \
|
---|
1737 | return; \
|
---|
1738 | } \
|
---|
1739 | ffz += fdzdx; \
|
---|
1740 | } \
|
---|
1741 | }
|
---|
1742 | #ifdef WIN32
|
---|
1743 | #include "..\tritemp.h"
|
---|
1744 | #else
|
---|
1745 | #include "tritemp.h"
|
---|
1746 | #endif
|
---|
1747 | }
|
---|
1748 |
|
---|
1749 |
|
---|
1750 | static const GLubyte *get_string( GLcontext *ctx, GLenum name )
|
---|
1751 | {
|
---|
1752 | (void) ctx;
|
---|
1753 | switch (name) {
|
---|
1754 | case GL_RENDERER:
|
---|
1755 | return (const GLubyte *) "Mesa OffScreen";
|
---|
1756 | default:
|
---|
1757 | return NULL;
|
---|
1758 | }
|
---|
1759 | }
|
---|
1760 |
|
---|
1761 |
|
---|
1762 | static void osmesa_update_state( GLcontext *ctx )
|
---|
1763 | {
|
---|
1764 | OSMesaContext osmesa = (OSMesaContext) ctx;
|
---|
1765 |
|
---|
1766 | ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
|
---|
1767 |
|
---|
1768 | ctx->Driver.GetString = get_string;
|
---|
1769 | ctx->Driver.UpdateState = osmesa_update_state;
|
---|
1770 |
|
---|
1771 | ctx->Driver.SetDrawBuffer = set_draw_buffer;
|
---|
1772 | ctx->Driver.SetReadBuffer = set_read_buffer;
|
---|
1773 | ctx->Driver.Color = set_color;
|
---|
1774 | ctx->Driver.Index = set_index;
|
---|
1775 | ctx->Driver.ClearIndex = clear_index;
|
---|
1776 | ctx->Driver.ClearColor = clear_color;
|
---|
1777 | ctx->Driver.Clear = clear;
|
---|
1778 |
|
---|
1779 | ctx->Driver.GetBufferSize = buffer_size;
|
---|
1780 |
|
---|
1781 | ctx->Driver.PointsFunc = NULL;
|
---|
1782 | ctx->Driver.LineFunc = choose_line_function( ctx );
|
---|
1783 | ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
|
---|
1784 |
|
---|
1785 |
|
---|
1786 | /* RGB(A) span/pixel functions */
|
---|
1787 | if ((osmesa->format==OSMESA_RGB) || (osmesa->format==OSMESA_BGR)) {
|
---|
1788 | /* 3 bytes / pixel in frame buffer */
|
---|
1789 | ctx->Driver.WriteRGBASpan = write_rgba_span3;
|
---|
1790 | ctx->Driver.WriteRGBSpan = write_rgb_span3;
|
---|
1791 | ctx->Driver.WriteRGBAPixels = write_rgba_pixels3;
|
---|
1792 | ctx->Driver.WriteMonoRGBASpan = write_monocolor_span3;
|
---|
1793 | ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels3;
|
---|
1794 | ctx->Driver.ReadRGBASpan = read_rgba_span3;
|
---|
1795 | ctx->Driver.ReadRGBAPixels = read_rgba_pixels3;
|
---|
1796 | }
|
---|
1797 | else {
|
---|
1798 | /* 4 bytes / pixel in frame buffer */
|
---|
1799 | if (osmesa->format==OSMESA_RGBA
|
---|
1800 | && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
|
---|
1801 | ctx->Driver.WriteRGBASpan = write_rgba_span_rgba;
|
---|
1802 | else
|
---|
1803 | ctx->Driver.WriteRGBASpan = write_rgba_span;
|
---|
1804 | ctx->Driver.WriteRGBSpan = write_rgb_span;
|
---|
1805 | ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
|
---|
1806 | ctx->Driver.WriteMonoRGBASpan = write_monocolor_span;
|
---|
1807 | ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels;
|
---|
1808 | if (osmesa->format==OSMESA_RGBA
|
---|
1809 | && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
|
---|
1810 | ctx->Driver.ReadRGBASpan = read_rgba_span_rgba;
|
---|
1811 | else
|
---|
1812 | ctx->Driver.ReadRGBASpan = read_rgba_span;
|
---|
1813 | ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
|
---|
1814 | }
|
---|
1815 |
|
---|
1816 | /* CI span/pixel functions */
|
---|
1817 | ctx->Driver.WriteCI32Span = write_index32_span;
|
---|
1818 | ctx->Driver.WriteCI8Span = write_index8_span;
|
---|
1819 | ctx->Driver.WriteMonoCISpan = write_monoindex_span;
|
---|
1820 | ctx->Driver.WriteCI32Pixels = write_index_pixels;
|
---|
1821 | ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels;
|
---|
1822 | ctx->Driver.ReadCI32Span = read_index_span;
|
---|
1823 | ctx->Driver.ReadCI32Pixels = read_index_pixels;
|
---|
1824 |
|
---|
1825 | /* Occlusion test cases:
|
---|
1826 | * If no buffers have been selected for writing,
|
---|
1827 | * we swap in occlusion routines that:
|
---|
1828 | * (1) check the current flag and return if set
|
---|
1829 | * (2) set the flag if any pixel would be updated
|
---|
1830 | * Note: all the other buffer writing routines will
|
---|
1831 | * always set the visible flag so in cases of "improper"
|
---|
1832 | * extension use will just cause unnecessary rasterization
|
---|
1833 | * to occur. The image will be correct in any case.
|
---|
1834 | */
|
---|
1835 | if ((ctx->Color.IndexMask == 0) &&
|
---|
1836 | (ctx->Color.ColorMask[0] == 0) &&
|
---|
1837 | (ctx->Color.ColorMask[1] == 0) &&
|
---|
1838 | (ctx->Color.ColorMask[2] == 0) &&
|
---|
1839 | (ctx->Color.ColorMask[3] == 0) &&
|
---|
1840 | (ctx->Stencil.Enabled == GL_FALSE)) {
|
---|
1841 |
|
---|
1842 | /* XXX depth.func == GL_LESS ? */
|
---|
1843 |
|
---|
1844 | ctx->Driver.WriteCI32Span = write_index32_span_occ;
|
---|
1845 | ctx->Driver.WriteCI8Span = write_index8_span_occ;
|
---|
1846 | ctx->Driver.WriteMonoCISpan = write_monoindex_span_occ;
|
---|
1847 | ctx->Driver.WriteCI32Pixels = write_index_pixels_occ;
|
---|
1848 | ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels_occ;
|
---|
1849 |
|
---|
1850 | ctx->Driver.WriteRGBASpan = write_rgba_span_occ;
|
---|
1851 | ctx->Driver.WriteRGBSpan = write_rgb_span_occ;
|
---|
1852 | ctx->Driver.WriteRGBAPixels = write_rgba_pixels_occ;
|
---|
1853 | ctx->Driver.WriteMonoRGBASpan = write_monocolor_span_occ;
|
---|
1854 | ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels_occ;
|
---|
1855 |
|
---|
1856 | if (ctx->RasterMask & DEPTH_BIT) {
|
---|
1857 | ctx->Driver.LineFunc = line_z_occ;
|
---|
1858 | ctx->Driver.TriangleFunc = triangle_z_occ;
|
---|
1859 | } else {
|
---|
1860 | ctx->Driver.LineFunc = line_occ;
|
---|
1861 | ctx->Driver.TriangleFunc = triangle_occ;
|
---|
1862 | }
|
---|
1863 | }
|
---|
1864 | }
|
---|