source: trunk/src/opengl/mesa/opengl32.def@ 22145

Last change on this file since 22145 was 21916, checked in by dmik, 14 years ago

Merge branch gcc-kmk to trunk.

File size: 32.6 KB
Line 
1; $Id: OPENGL32.DEF,v 1.3 2000-05-23 20:40:19 jeroen Exp $
2LIBRARY OPENGL32 INITINSTANCE
3
4DATA MULTIPLE NONSHARED
5
6IMPORTS
7 GetPixelFormat=GDI32.GetPixelFormat
8 DescribePixelFormat=GDI32.DescribePixelFormat
9 ChoosePixelFormat=GDI32.ChoosePixelFormat
10 SetPixelFormat=GDI32.SetPixelFormat
11 SwapBuffers=GDI32.SwapBuffers
12
13EXPORTS
14 GetPixelFormat
15 SetPixelFormat
16 ChoosePixelFormat
17 DescribePixelFormat
18 SwapBuffers
19
20 _InternalOGLQueryBB @1000
21 _InternalOGLQueryFB @1001
22
23 OSMesaCreateContext=_OSMesaCreateContext@8 @401
24 OSMesaDestroyContext=_OSMesaDestroyContext@4 @402
25 OSMesaGetCurrentContext=_OSMesaGetCurrentContext@0 @403
26 OSMesaGetDepthBuffer=_OSMesaGetDepthBuffer@20 @404
27 OSMesaGetIntegerv=_OSMesaGetIntegerv@8 @405
28 OSMesaMakeCurrent=_OSMesaMakeCurrent@20 @406
29 OSMesaPixelStore=_OSMesaPixelStore@8 @407
30 WMesaCreateContext=_WMesaCreateContext@16 @408
31 WMesaDestroyContext=_WMesaDestroyContext@0 @409
32 WMesaMakeCurrent=_WMesaMakeCurrent@4 @410
33 WMesaPaletteChange=_WMesaPaletteChange@4 @411
34 WMesaSwapBuffers=_WMesaSwapBuffers@0 @412
35 glAccum=_glAccum@8 @8
36 glAlphaFunc=_glAlphaFunc@8 @9
37 glAreTexturesResident=_glAreTexturesResident@12 @10
38 glAreTexturesResidentEXT=_glAreTexturesResidentEXT@12 @413
39 glArrayElement=_glArrayElement@4 @11
40 glArrayElementEXT=_glArrayElementEXT@4 @414
41 glBegin=_glBegin@4 @12
42 glBindTexture=_glBindTexture@8 @13
43 glBindTextureEXT=_glBindTextureEXT@8 @415
44 glBitmap=_glBitmap@28 @14
45 glBlendColorEXT=_glBlendColorEXT@16 @416
46 glBlendEquationEXT=_glBlendEquationEXT@4 @417
47 glBlendFunc=_glBlendFunc@8 @15
48 glCallList=_glCallList@4 @16
49 glCallLists=_glCallLists@12 @17
50 glClear=_glClear@4 @18
51 glClearAccum=_glClearAccum@16 @19
52 glClearColor=_glClearColor@16 @20
53 glClearDepth=_glClearDepth@8 @21
54 glClearIndex=_glClearIndex@4 @22
55 glClearStencil=_glClearStencil@4 @23
56 glClipPlane=_glClipPlane@8 @24
57 glColor3b=_glColor3b@12 @25
58 glColor3bv=_glColor3bv@4 @26
59 glColor3d=_glColor3d@24 @27
60 glColor3dv=_glColor3dv@4 @28
61 glColor3f=_glColor3f@12 @29
62 glColor3fv=_glColor3fv@4 @30
63 glColor3i=_glColor3i@12 @31
64 glColor3iv=_glColor3iv@4 @32
65 glColor3s=_glColor3s@12 @33
66 glColor3sv=_glColor3sv@4 @34
67 glColor3ub=_glColor3ub@12 @35
68 glColor3ubv=_glColor3ubv@4 @36
69 glColor3ui=_glColor3ui@12 @37
70 glColor3uiv=_glColor3uiv@4 @38
71 glColor3us=_glColor3us@12 @39
72 glColor3usv=_glColor3usv@4 @40
73 glColor4b=_glColor4b@16 @41
74 glColor4bv=_glColor4bv@4 @42
75 glColor4d=_glColor4d@32 @43
76 glColor4dv=_glColor4dv@4 @44
77 glColor4f=_glColor4f@16 @45
78 glColor4fv=_glColor4fv@4 @46
79 glColor4i=_glColor4i@16 @47
80 glColor4iv=_glColor4iv@4 @48
81 glColor4s=_glColor4s@16 @49
82 glColor4sv=_glColor4sv@4 @50
83 glColor4ub=_glColor4ub@16 @51
84 glColor4ubv=_glColor4ubv@4 @52
85 glColor4ui=_glColor4ui@16 @53
86 glColor4uiv=_glColor4uiv@4 @54
87 glColor4us=_glColor4us@16 @55
88 glColor4usv=_glColor4usv@4 @56
89 glColorMask=_glColorMask@16 @57
90 glColorMaterial=_glColorMaterial@8 @58
91 glColorPointer=_glColorPointer@16 @59
92 glColorPointerEXT=_glColorPointerEXT@20 @418
93 glColorSubTableEXT=_glColorSubTableEXT@24 @419
94 glColorTableEXT=_glColorTableEXT@24 @420
95 glCopyPixels=_glCopyPixels@20 @60
96 glCopyTexImage1D=_glCopyTexImage1D@28 @61
97 glCopyTexImage2D=_glCopyTexImage2D@32 @62
98 glCopyTexSubImage1D=_glCopyTexSubImage1D@24 @63
99 glCopyTexSubImage2D=_glCopyTexSubImage2D@32 @64
100 glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT@36 @421
101 glCullFace=_glCullFace@4 @65
102 glDeleteLists=_glDeleteLists@8 @67
103; glDebugEntry @66
104 glDeleteTextures=_glDeleteTextures@8 @68
105 glDeleteTexturesEXT=_glDeleteTexturesEXT@8 @422
106 glDepthFunc=_glDepthFunc@4 @69
107 glDepthMask=_glDepthMask@4 @70
108 glDepthRange=_glDepthRange@16 @71
109 glDisable=_glDisable@4 @72
110 glDisableClientState=_glDisableClientState@4 @73
111 glDrawArrays=_glDrawArrays@12 @74
112 glDrawArraysEXT=_glDrawArraysEXT@12 @423
113 glDrawBuffer=_glDrawBuffer@4 @75
114 glDrawElements=_glDrawElements@16 @76
115 glDrawPixels=_glDrawPixels@20 @77
116 glEdgeFlag=_glEdgeFlag@4 @78
117 glEdgeFlagPointer=_glEdgeFlagPointer@8 @79
118 glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT@12 @424
119 glEdgeFlagv=_glEdgeFlagv@4 @80
120 glEnable=_glEnable@4 @81
121 glEnableClientState=_glEnableClientState@4 @82
122 glEnd=_glEnd@0 @83
123 glEndList=_glEndList@0 @84
124 glEvalCoord1d=_glEvalCoord1d@8 @85
125 glEvalCoord1dv=_glEvalCoord1dv@4 @86
126 glEvalCoord1f=_glEvalCoord1f@4 @87
127 glEvalCoord1fv=_glEvalCoord1fv@4 @88
128 glEvalCoord2d=_glEvalCoord2d@16 @89
129 glEvalCoord2dv=_glEvalCoord2dv@4 @90
130 glEvalCoord2f=_glEvalCoord2f@8 @91
131 glEvalCoord2fv=_glEvalCoord2fv@4 @92
132 glEvalMesh1=_glEvalMesh1@12 @93
133 glEvalMesh2=_glEvalMesh2@20 @94
134 glEvalPoint1=_glEvalPoint1@4 @95
135 glEvalPoint2=_glEvalPoint2@8 @96
136 glFeedbackBuffer=_glFeedbackBuffer@12 @97
137 glFinish=_glFinish@0 @98
138 glFlush=_glFlush@0 @99
139 glFogf=_glFogf@8 @100
140 glFogfv=_glFogfv@8 @101
141 glFogi=_glFogi@8 @102
142 glFogiv=_glFogiv@8 @103
143 glFrontFace=_glFrontFace@4 @104
144 glFrustum=_glFrustum@48 @105
145 glGenLists=_glGenLists@4 @106
146 glGenTextures=_glGenTextures@8 @107
147 glGenTexturesEXT=_glGenTexturesEXT@8 @425
148 glGetBooleanv=_glGetBooleanv@8 @108
149 glGetClipPlane=_glGetClipPlane@8 @109
150 glGetColorTableEXT=_glGetColorTableEXT@16 @426
151 glGetColorTableParameterfvEXT=_glGetColorTableParameterfvEXT@12 @427
152 glGetColorTableParameterivEXT=_glGetColorTableParameterivEXT@12 @428
153 glGetDoublev=_glGetDoublev@8 @110
154 glGetError=_glGetError@0 @111
155 glGetFloatv=_glGetFloatv@8 @112
156 glGetIntegerv=_glGetIntegerv@8 @113
157 glGetLightfv=_glGetLightfv@12 @114
158 glGetLightiv=_glGetLightiv@12 @115
159 glGetMapdv=_glGetMapdv@12 @116
160 glGetMapfv=_glGetMapfv@12 @117
161 glGetMapiv=_glGetMapiv@12 @118
162 glGetMaterialfv=_glGetMaterialfv@12 @119
163 glGetMaterialiv=_glGetMaterialiv@12 @120
164 glGetPixelMapfv=_glGetPixelMapfv@8 @121
165 glGetPixelMapuiv=_glGetPixelMapuiv@8 @122
166 glGetPixelMapusv=_glGetPixelMapusv@8 @123
167 glGetPointerv=_glGetPointerv@8 @124
168 glGetPointervEXT=_glGetPointervEXT@8 @429
169 glGetPolygonStipple=_glGetPolygonStipple@4 @125
170 glGetString=_glGetString@4 @126
171 glGetTexEnvfv=_glGetTexEnvfv@12 @127
172 glGetTexEnviv=_glGetTexEnviv@12 @128
173 glGetTexGendv=_glGetTexGendv@12 @129
174 glGetTexGenfv=_glGetTexGenfv@12 @130
175 glGetTexGeniv=_glGetTexGeniv@12 @131
176 glGetTexImage=_glGetTexImage@20 @132
177 glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 @133
178 glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 @134
179 glGetTexParameterfv=_glGetTexParameterfv@12 @135
180 glGetTexParameteriv=_glGetTexParameteriv@12 @136
181 glHint=_glHint@8 @137
182 glIndexMask=_glIndexMask@4 @138
183 glIndexPointer=_glIndexPointer@12 @139
184 glIndexPointerEXT=_glIndexPointerEXT@16 @430
185 glIndexd=_glIndexd@8 @140
186 glIndexdv=_glIndexdv@4 @141
187 glIndexf=_glIndexf@4 @142
188 glIndexfv=_glIndexfv@4 @143
189 glIndexi=_glIndexi@4 @144
190 glIndexiv=_glIndexiv@4 @145
191 glIndexs=_glIndexs@4 @146
192 glIndexsv=_glIndexsv@4 @147
193 glIndexub=_glIndexub@4 @148
194 glIndexubv=_glIndexubv@4 @149
195 glInitNames=_glInitNames@0 @150
196 glInterleavedArrays=_glInterleavedArrays@12 @151
197 glIsEnabled=_glIsEnabled@4 @152
198 glIsList=_glIsList@4 @153
199 glIsTexture=_glIsTexture@4 @154
200 glIsTextureEXT=_glIsTextureEXT@4 @431
201 glLightModelf=_glLightModelf@8 @155
202 glLightModelfv=_glLightModelfv@8 @156
203 glLightModeli=_glLightModeli@8 @157
204 glLightModeliv=_glLightModeliv@8 @158
205 glLightf=_glLightf@12 @159
206 glLightfv=_glLightfv@12 @160
207 glLighti=_glLighti@12 @161
208 glLightiv=_glLightiv@12 @162
209 glLineStipple=_glLineStipple@8 @163
210 glLineWidth=_glLineWidth@4 @164
211 glListBase=_glListBase@4 @165
212 glLoadIdentity=_glLoadIdentity@0 @166
213 glLoadMatrixd=_glLoadMatrixd@4 @167
214 glLoadMatrixf=_glLoadMatrixf@4 @168
215 glLoadName=_glLoadName@4 @169
216 glLogicOp=_glLogicOp@4 @170
217 glMap1d=_glMap1d@32 @171
218 glMap1f=_glMap1f@24 @172
219 glMap2d=_glMap2d@56 @173
220 glMap2f=_glMap2f@40 @174
221 glMapGrid1d=_glMapGrid1d@20 @175
222 glMapGrid1f=_glMapGrid1f@12 @176
223 glMapGrid2d=_glMapGrid2d@40 @177
224 glMapGrid2f=_glMapGrid2f@24 @178
225 glMaterialf=_glMaterialf@12 @179
226 glMaterialfv=_glMaterialfv@12 @180
227 glMateriali=_glMateriali@12 @181
228 glMaterialiv=_glMaterialiv@12 @182
229 glMatrixMode=_glMatrixMode@4 @183
230 glMultMatrixd=_glMultMatrixd@4 @184
231 glMultMatrixf=_glMultMatrixf@4 @185
232 glNewList=_glNewList@8 @186
233 glNormal3b=_glNormal3b@12 @187
234 glNormal3bv=_glNormal3bv@4 @188
235 glNormal3d=_glNormal3d@24 @189
236 glNormal3dv=_glNormal3dv@4 @190
237 glNormal3f=_glNormal3f@12 @191
238 glNormal3fv=_glNormal3fv@4 @192
239 glNormal3i=_glNormal3i@12 @193
240 glNormal3iv=_glNormal3iv@4 @194
241 glNormal3s=_glNormal3s@12 @195
242 glNormal3sv=_glNormal3sv@4 @196
243 glNormalPointer=_glNormalPointer@12 @197
244 glNormalPointerEXT=_glNormalPointerEXT@16 @432
245 glOrtho=_glOrtho@48 @198
246 glPassThrough=_glPassThrough@4 @199
247 glPixelMapfv=_glPixelMapfv@12 @200
248 glPixelMapuiv=_glPixelMapuiv@12 @201
249 glPixelMapusv=_glPixelMapusv@12 @202
250 glPixelStoref=_glPixelStoref@8 @203
251 glPixelStorei=_glPixelStorei@8 @204
252 glPixelTransferf=_glPixelTransferf@8 @205
253 glPixelTransferi=_glPixelTransferi@8 @206
254 glPixelZoom=_glPixelZoom@8 @207
255 glPointParameterfEXT=_glPointParameterfEXT@8 @462
256 glPointParameterfvEXT=_glPointParameterfvEXT@8 @463
257 glPointSize=_glPointSize@4 @208
258 glPolygonMode=_glPolygonMode@8 @209
259 glPolygonOffset=_glPolygonOffset@8 @210
260 glPolygonOffsetEXT=_glPolygonOffsetEXT@8 @464
261 glPolygonStipple=_glPolygonStipple@4 @211
262 glPopAttrib=_glPopAttrib@0 @212
263 glPopClientAttrib=_glPopClientAttrib@0 @213
264 glPopMatrix=_glPopMatrix@0 @214
265 glPopName=_glPopName@0 @215
266 glPrioritizeTextures=_glPrioritizeTextures@12 @216
267 glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT@12 @465
268 glPushAttrib=_glPushAttrib@4 @217
269 glPushClientAttrib=_glPushClientAttrib@4 @218
270 glPushMatrix=_glPushMatrix@0 @219
271 glPushName=_glPushName@4 @220
272 glRasterPos2d=_glRasterPos2d@16 @221
273 glRasterPos2dv=_glRasterPos2dv@4 @222
274 glRasterPos2f=_glRasterPos2f@8 @223
275 glRasterPos2fv=_glRasterPos2fv@4 @224
276 glRasterPos2i=_glRasterPos2i@8 @225
277 glRasterPos2iv=_glRasterPos2iv@4 @226
278 glRasterPos2s=_glRasterPos2s@8 @227
279 glRasterPos2sv=_glRasterPos2sv@4 @228
280 glRasterPos3d=_glRasterPos3d@24 @229
281 glRasterPos3dv=_glRasterPos3dv@4 @230
282 glRasterPos3f=_glRasterPos3f@12 @231
283 glRasterPos3fv=_glRasterPos3fv@4 @232
284 glRasterPos3i=_glRasterPos3i@12 @233
285 glRasterPos3iv=_glRasterPos3iv@4 @234
286 glRasterPos3s=_glRasterPos3s@12 @235
287 glRasterPos3sv=_glRasterPos3sv@4 @236
288 glRasterPos4d=_glRasterPos4d@32 @237
289 glRasterPos4dv=_glRasterPos4dv@4 @238
290 glRasterPos4f=_glRasterPos4f@16 @239
291 glRasterPos4fv=_glRasterPos4fv@4 @240
292 glRasterPos4i=_glRasterPos4i@16 @241
293 glRasterPos4iv=_glRasterPos4iv@4 @242
294 glRasterPos4s=_glRasterPos4s@16 @243
295 glRasterPos4sv=_glRasterPos4sv@4 @244
296 glReadBuffer=_glReadBuffer@4 @245
297 glReadPixels=_glReadPixels@28 @246
298 glRectd=_glRectd@32 @247
299 glRectdv=_glRectdv@8 @248
300 glRectf=_glRectf@16 @249
301 glRectfv=_glRectfv@8 @250
302 glRecti=_glRecti@16 @251
303 glRectiv=_glRectiv@8 @252
304 glRects=_glRects@16 @253
305 glRectsv=_glRectsv@8 @254
306 glRenderMode=_glRenderMode@4 @255
307 glResizeBuffersMESA=_glResizeBuffersMESA@0 @433
308 glRotated=_glRotated@32 @256
309 glRotatef=_glRotatef@16 @257
310 glScaled=_glScaled@24 @258
311 glScalef=_glScalef@12 @259
312 glScissor=_glScissor@16 @260
313 glSelectBuffer=_glSelectBuffer@8 @261
314 glShadeModel=_glShadeModel@4 @262
315 glStencilFunc=_glStencilFunc@12 @263
316 glStencilMask=_glStencilMask@4 @264
317 glStencilOp=_glStencilOp@12 @265
318 glTexCoord1d=_glTexCoord1d@8 @266
319 glTexCoord1dv=_glTexCoord1dv@4 @267
320 glTexCoord1f=_glTexCoord1f@4 @268
321 glTexCoord1fv=_glTexCoord1fv@4 @269
322 glTexCoord1i=_glTexCoord1i@4 @270
323 glTexCoord1iv=_glTexCoord1iv@4 @271
324 glTexCoord1s=_glTexCoord1s@4 @272
325 glTexCoord1sv=_glTexCoord1sv@4 @273
326 glTexCoord2d=_glTexCoord2d@16 @274
327 glTexCoord2dv=_glTexCoord2dv@4 @275
328 glTexCoord2f=_glTexCoord2f@8 @276
329 glTexCoord2fv=_glTexCoord2fv@4 @277
330 glTexCoord2i=_glTexCoord2i@8 @278
331 glTexCoord2iv=_glTexCoord2iv@4 @279
332 glTexCoord2s=_glTexCoord2s@8 @280
333 glTexCoord2sv=_glTexCoord2sv@4 @281
334 glTexCoord3d=_glTexCoord3d@24 @282
335 glTexCoord3dv=_glTexCoord3dv@4 @283
336 glTexCoord3f=_glTexCoord3f@12 @284
337 glTexCoord3fv=_glTexCoord3fv@4 @285
338 glTexCoord3i=_glTexCoord3i@12 @286
339 glTexCoord3iv=_glTexCoord3iv@4 @287
340 glTexCoord3s=_glTexCoord3s@12 @288
341 glTexCoord3sv=_glTexCoord3sv@4 @289
342 glTexCoord4d=_glTexCoord4d@32 @290
343 glTexCoord4dv=_glTexCoord4dv@4 @291
344 glTexCoord4f=_glTexCoord4f@16 @292
345 glTexCoord4fv=_glTexCoord4fv@4 @293
346 glTexCoord4i=_glTexCoord4i@16 @294
347 glTexCoord4iv=_glTexCoord4iv@4 @295
348 glTexCoord4s=_glTexCoord4s@16 @296
349 glTexCoord4sv=_glTexCoord4sv@4 @297
350 glTexCoordPointer=_glTexCoordPointer@16 @298
351 glTexCoordPointerEXT=_glTexCoordPointerEXT@20 @434
352 glTexEnvf=_glTexEnvf@12 @299
353 glTexEnvfv=_glTexEnvfv@12 @300
354 glTexEnvi=_glTexEnvi@12 @301
355 glTexEnviv=_glTexEnviv@12 @302
356 glTexGend=_glTexGend@16 @303
357 glTexGendv=_glTexGendv@12 @304
358 glTexGenf=_glTexGenf@12 @305
359 glTexGenfv=_glTexGenfv@12 @306
360 glTexGeni=_glTexGeni@12 @307
361 glTexGeniv=_glTexGeniv@12 @308
362 glTexImage1D=_glTexImage1D@32 @309
363 glTexImage2D=_glTexImage2D@36 @310
364; glTexImage3D=_glTexImage3D@40 @400
365 glTexImage3DEXT=_glTexImage3DEXT@40 @435
366 glTexParameterf=_glTexParameterf@12 @311
367 glTexParameterfv=_glTexParameterfv@12 @312
368 glTexParameteri=_glTexParameteri@12 @313
369 glTexParameteriv=_glTexParameteriv@12 @314
370 glTexSubImage1D=_glTexSubImage1D@28 @315
371 glTexSubImage2D=_glTexSubImage2D@36 @316
372 glTexSubImage3DEXT=_glTexSubImage3DEXT@44 @436
373 glTranslated=_glTranslated@24 @317
374 glTranslatef=_glTranslatef@12 @318
375 glVertex2d=_glVertex2d@16 @319
376 glVertex2dv=_glVertex2dv@4 @320
377 glVertex2f=_glVertex2f@8 @321
378 glVertex2fv=_glVertex2fv@4 @322
379 glVertex2i=_glVertex2i@8 @323
380 glVertex2iv=_glVertex2iv@4 @324
381 glVertex2s=_glVertex2s@8 @325
382 glVertex2sv=_glVertex2sv@4 @326
383 glVertex3d=_glVertex3d@24 @327
384 glVertex3dv=_glVertex3dv@4 @328
385 glVertex3f=_glVertex3f@12 @329
386 glVertex3fv=_glVertex3fv@4 @330
387 glVertex3i=_glVertex3i@12 @331
388 glVertex3iv=_glVertex3iv@4 @332
389 glVertex3s=_glVertex3s@12 @333
390 glVertex3sv=_glVertex3sv@4 @334
391 glVertex4d=_glVertex4d@32 @335
392 glVertex4dv=_glVertex4dv@4 @336
393 glVertex4f=_glVertex4f@16 @337
394 glVertex4fv=_glVertex4fv@4 @338
395 glVertex4i=_glVertex4i@16 @339
396 glVertex4iv=_glVertex4iv@4 @340
397 glVertex4s=_glVertex4s@16 @341
398 glVertex4sv=_glVertex4sv@4 @342
399 glVertexPointer=_glVertexPointer@16 @343
400 glVertexPointerEXT=_glVertexPointerEXT@20 @437
401 glViewport=_glViewport@16 @344
402 glWindowPos2dMESA=_glWindowPos2dMESA@16 @438
403 glWindowPos2dvMESA=_glWindowPos2dvMESA@4 @439
404 glWindowPos2fMESA=_glWindowPos2fMESA@8 @440
405 glWindowPos2fvMESA=_glWindowPos2fvMESA@4 @441
406 glWindowPos2iMESA=_glWindowPos2iMESA@8 @442
407 glWindowPos2ivMESA=_glWindowPos2ivMESA@4 @443
408 glWindowPos2sMESA=_glWindowPos2sMESA@8 @444
409 glWindowPos2svMESA=_glWindowPos2svMESA@4 @445
410 glWindowPos3dMESA=_glWindowPos3dMESA@24 @446
411 glWindowPos3dvMESA=_glWindowPos3dvMESA@4 @447
412 glWindowPos3fMESA=_glWindowPos3fMESA@12 @448
413 glWindowPos3fvMESA=_glWindowPos3fvMESA@4 @449
414 glWindowPos3iMESA=_glWindowPos3iMESA@12 @450
415 glWindowPos3ivMESA=_glWindowPos3ivMESA@4 @451
416 glWindowPos3sMESA=_glWindowPos3sMESA@12 @452
417 glWindowPos3svMESA=_glWindowPos3svMESA@4 @453
418 glWindowPos4dMESA=_glWindowPos4dMESA@32 @454
419 glWindowPos4dvMESA=_glWindowPos4dvMESA@4 @455
420 glWindowPos4fMESA=_glWindowPos4fMESA@16 @456
421 glWindowPos4fvMESA=_glWindowPos4fvMESA@4 @457
422 glWindowPos4iMESA=_glWindowPos4iMESA@16 @458
423 glWindowPos4ivMESA=_glWindowPos4ivMESA@4 @459
424 glWindowPos4sMESA=_glWindowPos4sMESA@16 @460
425 glWindowPos4svMESA=_glWindowPos4svMESA@4 @461
426 wglChoosePixelFormat=_wglChoosePixelFormat@8 @345
427 wglCopyContext=_wglCopyContext@12 @346
428 wglCreateContext=_wglCreateContext@4 @347
429 wglCreateLayerContext=_wglCreateLayerContext@8 @348
430 wglDeleteContext=_wglDeleteContext@4 @349
431 wglDescribeLayerPlane=_wglDescribeLayerPlane@20 @350
432 wglDescribePixelFormat=_wglDescribePixelFormat@16 @351
433 wglGetCurrentContext=_wglGetCurrentContext@0 @352
434 wglGetCurrentDC=_wglGetCurrentDC@0 @353
435; wglGetDefaultProcAddress @354
436 wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20 @355
437 wglGetPixelFormat=_wglGetPixelFormat@4 @356
438 wglGetProcAddress=_wglGetProcAddress@4 @357
439 wglMakeCurrent=_wglMakeCurrent@8 @358
440 wglRealizeLayerPalette=_wglRealizeLayerPalette@12 @359
441 wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20 @360
442 wglSetPixelFormat=_wglSetPixelFormat@12 @361
443 wglShareLists=_wglShareLists@8 @362
444 wglSwapBuffers=_wglSwapBuffers@4 @363
445 wglSwapLayerBuffers=_wglSwapLayerBuffers@8 @364
446 wglUseFontBitmapsA=_wglUseFontBitmapsA@16 @365
447 wglUseFontBitmapsW=_wglUseFontBitmapsW@16 @366
448 wglUseFontOutlinesA=_wglUseFontOutlinesA@32 @367
449 wglUseFontOutlinesW=_wglUseFontOutlinesW@32 @368
450
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