1 | /* $Id: norm_tmp.h,v 1.2 2000-05-23 20:34:53 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | /*
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28 | * New (3.1) transformation code written by Keith Whitwell.
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29 | */
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30 |
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31 |
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32 | static void _XFORMAPI TAG(transform_normalize_normals)( const GLmatrix *mat,
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33 | GLfloat scale,
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34 | const GLvector3f *in,
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35 | const GLfloat *lengths,
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36 | const GLubyte mask[],
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37 | GLvector3f *dest )
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38 | {
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39 | GLuint i;
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40 | const GLfloat *from = in->start;
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41 | GLuint stride = in->stride;
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42 | GLuint count = in->count;
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43 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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44 | GLfloat *m = mat->inv;
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45 | GLfloat m0 = m[0], m4 = m[4], m8 = m[8];
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46 | GLfloat m1 = m[1], m5 = m[5], m9 = m[9];
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47 | GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
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48 |
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49 | (void) mask;
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50 | if (!lengths) {
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51 | STRIDE_LOOP {
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52 | CULL_CHECK {
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53 | GLfloat tx, ty, tz;
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54 | {
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55 | const GLfloat ux = from[0], uy = from[1], uz = from[2];
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56 | tx = ux * m0 + uy * m1 + uz * m2;
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57 | ty = ux * m4 + uy * m5 + uz * m6;
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58 | tz = ux * m8 + uy * m9 + uz * m10;
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59 | }
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60 | {
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61 | GLdouble len = tx*tx + ty*ty + tz*tz;
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62 | if (len > 1e-20) {
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63 | GLdouble scale = 1.0 / GL_SQRT(len);
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64 | out[i][0] = (GLfloat) (tx * scale);
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65 | out[i][1] = (GLfloat) (ty * scale);
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66 | out[i][2] = (GLfloat) (tz * scale);
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67 | }
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68 | else
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69 | {
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70 | out[i][0] = out[i][1] = out[i][2] = 0;
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71 | }
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72 | }
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73 | }
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74 | }
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75 | } else {
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76 |
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77 | /* scale has been snapped to 1.0 if it is close.
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78 | */
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79 | if (scale != 1.0) {
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80 | m0 *= scale, m4 *= scale, m8 *= scale;
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81 | m1 *= scale, m5 *= scale, m9 *= scale;
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82 | m2 *= scale, m6 *= scale, m10 *= scale;
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83 | }
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84 |
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85 | STRIDE_LOOP {
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86 | CULL_CHECK {
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87 | GLfloat tx, ty, tz;
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88 | {
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89 | const GLfloat ux = from[0], uy = from[1], uz = from[2];
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90 | tx = ux * m0 + uy * m1 + uz * m2;
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91 | ty = ux * m4 + uy * m5 + uz * m6;
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92 | tz = ux * m8 + uy * m9 + uz * m10;
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93 | }
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94 | {
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95 | GLfloat len = lengths[i];
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96 | out[i][0] = tx * len;
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97 | out[i][1] = ty * len;
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98 | out[i][2] = tz * len;
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99 | }
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100 | }
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101 | }
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102 | }
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103 | dest->count = in->count;
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104 | }
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105 |
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106 | static void _XFORMAPI TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
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107 | GLfloat scale,
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108 | const GLvector3f *in,
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109 | const GLfloat *lengths,
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110 | const GLubyte mask[],
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111 | GLvector3f *dest )
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112 | {
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113 | GLuint i;
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114 | const GLfloat *from = in->start;
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115 | GLuint stride = in->stride;
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116 | GLuint count = in->count;
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117 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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118 | GLfloat *m = mat->inv;
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119 | GLfloat m0 = m[0];
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120 | GLfloat m5 = m[5];
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121 | GLfloat m10 = m[10];
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122 | (void) mask;
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123 | if (!lengths) {
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124 | STRIDE_LOOP {
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125 | CULL_CHECK {
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126 | GLfloat tx, ty, tz;
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127 | {
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128 | const GLfloat ux = from[0], uy = from[1], uz = from[2];
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129 | tx = ux * m0 ;
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130 | ty = uy * m5 ;
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131 | tz = uz * m10;
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132 | }
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133 | {
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134 | GLdouble len = tx*tx + ty*ty + tz*tz;
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135 | if (len > 1e-20) {
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136 | GLdouble scale = 1.0 / GL_SQRT(len);
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137 | out[i][0] = (GLfloat) (tx * scale);
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138 | out[i][1] = (GLfloat) (ty * scale);
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139 | out[i][2] = (GLfloat) (tz * scale);
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140 | }
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141 | else
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142 | {
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143 | out[i][0] = out[i][1] = out[i][2] = 0;
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144 | }
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145 | }
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146 | }
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147 | }
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148 | } else {
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149 | /* scale has been snapped to 1.0 if it is close.
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150 | */
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151 | if (scale != 1.0) {
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152 | m0 *= scale;
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153 | m5 *= scale;
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154 | m10 *= scale;
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155 | }
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156 |
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157 | STRIDE_LOOP {
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158 | CULL_CHECK {
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159 | GLfloat tx, ty, tz;
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160 | {
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161 | const GLfloat ux = from[0], uy = from[1], uz = from[2];
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162 | tx = ux * m0 ;
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163 | ty = uy * m5 ;
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164 | tz = uz * m10;
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165 | }
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166 | {
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167 | GLfloat len = lengths[i];
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168 | out[i][0] = tx * len;
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169 | out[i][1] = ty * len;
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170 | out[i][2] = tz * len;
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171 | }
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172 | }
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173 | }
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174 | }
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175 | dest->count = in->count;
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176 | }
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177 |
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178 |
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179 | static void _XFORMAPI TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
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180 | GLfloat scale,
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181 | const GLvector3f *in,
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182 | const GLfloat *lengths,
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183 | const GLubyte mask[],
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184 | GLvector3f *dest )
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185 | {
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186 | GLuint i;
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187 | const GLfloat *from = in->start;
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188 | GLuint stride = in->stride;
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189 | GLuint count = in->count;
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190 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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191 | const GLfloat *m = mat->inv;
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192 | GLfloat m0 = scale*m[0];
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193 | GLfloat m5 = scale*m[5];
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194 | GLfloat m10 = scale*m[10];
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195 | (void) lengths;
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196 | (void) mask;
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197 | STRIDE_LOOP {
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198 | CULL_CHECK {
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199 | GLfloat ux = from[0], uy = from[1], uz = from[2];
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200 | out[i][0] = ux * m0;
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201 | out[i][1] = uy * m5;
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202 | out[i][2] = uz * m10;
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203 | }
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204 | }
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205 | dest->count = in->count;
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206 | }
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207 |
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208 | static void _XFORMAPI TAG(transform_rescale_normals)( const GLmatrix *mat,
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209 | GLfloat scale,
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210 | const GLvector3f *in,
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211 | const GLfloat *lengths,
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212 | const GLubyte mask[],
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213 | GLvector3f *dest )
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214 | {
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215 | GLuint i;
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216 | const GLfloat *from = in->start;
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217 | GLuint stride = in->stride;
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218 | GLuint count = in->count;
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219 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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220 | /* Since we are unlikely to have < 3 vertices in the buffer,
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221 | * it makes sense to pre-multiply by scale.
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222 | */
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223 | const GLfloat *m = mat->inv;
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224 | GLfloat m0 = scale*m[0], m4 = scale*m[4], m8 = scale*m[8];
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225 | GLfloat m1 = scale*m[1], m5 = scale*m[5], m9 = scale*m[9];
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226 | GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10];
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227 | (void) lengths;
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228 | (void) mask;
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229 | STRIDE_LOOP {
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230 | CULL_CHECK {
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231 | GLfloat ux = from[0], uy = from[1], uz = from[2];
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232 | out[i][0] = ux * m0 + uy * m1 + uz * m2;
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233 | out[i][1] = ux * m4 + uy * m5 + uz * m6;
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234 | out[i][2] = ux * m8 + uy * m9 + uz * m10;
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235 | }
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236 | }
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237 | dest->count = in->count;
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238 | }
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239 |
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240 |
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241 | static void _XFORMAPI TAG(transform_normals_no_rot)(const GLmatrix *mat,
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242 | GLfloat scale,
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243 | const GLvector3f *in,
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244 | const GLfloat *lengths,
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245 | const GLubyte mask[],
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246 | GLvector3f *dest )
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247 | {
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248 | GLuint i;
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249 | const GLfloat *from = in->start;
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250 | GLuint stride = in->stride;
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251 | GLuint count = in->count;
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252 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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253 | const GLfloat *m = mat->inv;
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254 | GLfloat m0 = m[0];
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255 | GLfloat m5 = m[5];
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256 | GLfloat m10 = m[10];
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257 | (void) scale;
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258 | (void) lengths;
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259 | (void) mask;
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260 | STRIDE_LOOP {
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261 | CULL_CHECK {
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262 | GLfloat ux = from[0], uy = from[1], uz = from[2];
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263 | out[i][0] = ux * m0;
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264 | out[i][1] = uy * m5;
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265 | out[i][2] = uz * m10;
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266 | }
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267 | }
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268 | dest->count = in->count;
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269 | }
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270 |
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271 | static void _XFORMAPI TAG(transform_normals)( const GLmatrix *mat,
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272 | GLfloat scale,
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273 | const GLvector3f *in,
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274 | const GLfloat *lengths,
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275 | const GLubyte mask[],
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276 | GLvector3f *dest )
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277 | {
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278 | GLuint i;
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279 | const GLfloat *from = in->start;
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280 | GLuint stride = in->stride;
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281 | GLuint count = in->count;
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282 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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283 | const GLfloat *m = mat->inv;
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284 | GLfloat m0 = m[0], m4 = m[4], m8 = m[8];
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285 | GLfloat m1 = m[1], m5 = m[5], m9 = m[9];
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286 | GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
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287 | (void) scale;
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288 | (void) lengths;
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289 | (void) mask;
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290 | STRIDE_LOOP {
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291 | CULL_CHECK {
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292 | GLfloat ux = from[0], uy = from[1], uz = from[2];
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293 | out[i][0] = ux * m0 + uy * m1 + uz * m2;
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294 | out[i][1] = ux * m4 + uy * m5 + uz * m6;
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295 | out[i][2] = ux * m8 + uy * m9 + uz * m10;
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296 | }
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297 | }
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298 | dest->count = in->count;
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299 | }
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300 |
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301 |
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302 | static void _XFORMAPI TAG(normalize_normals)( const GLmatrix *mat,
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303 | GLfloat scale,
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304 | const GLvector3f *in,
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305 | const GLfloat *lengths,
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306 | const GLubyte mask[],
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307 | GLvector3f *dest )
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308 | {
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309 | GLuint i;
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310 | const GLfloat *from = in->start;
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311 | GLuint stride = in->stride;
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312 | GLuint count = in->count;
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313 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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314 | (void) mat;
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315 | (void) mask;
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316 | (void) scale;
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317 | if (lengths) {
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318 | STRIDE_LOOP {
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319 | CULL_CHECK {
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320 | const GLfloat x = from[0], y = from[1], z = from[2];
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321 | GLfloat invlen = lengths[i];
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322 | out[i][0] = x * invlen;
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323 | out[i][1] = y * invlen;
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324 | out[i][2] = z * invlen;
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325 | }
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326 | }
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327 | }
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328 | else {
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329 | STRIDE_LOOP {
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330 | CULL_CHECK {
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331 | const GLfloat x = from[0], y = from[1], z = from[2];
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332 | GLdouble len = x * x + y * y + z * z;
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333 | if (len > 1e-50) {
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334 | len = 1.0 / GL_SQRT(len);
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335 | out[i][0] = (GLfloat) (x * len);
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336 | out[i][1] = (GLfloat) (y * len);
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337 | out[i][2] = (GLfloat) (z * len);
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338 | }
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339 | else {
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340 | out[i][0] = x;
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341 | out[i][1] = y;
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342 | out[i][2] = z;
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343 | }
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344 | }
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345 | }
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346 | }
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347 | dest->count = in->count;
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348 | }
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349 |
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350 |
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351 | static void _XFORMAPI TAG(rescale_normals)( const GLmatrix *mat,
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352 | GLfloat scale,
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353 | const GLvector3f *in,
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354 | const GLfloat *lengths,
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355 | const GLubyte mask[],
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356 | GLvector3f *dest )
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357 | {
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358 | GLuint i;
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359 | const GLfloat *from = in->start;
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360 | GLuint stride = in->stride;
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361 | GLuint count = in->count;
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362 | GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
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363 | (void) mat;
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364 | (void) lengths;
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365 | (void) mask;
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366 |
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367 | STRIDE_LOOP {
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368 | CULL_CHECK {
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369 | SCALE_SCALAR_3V( out[i], scale, from );
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370 | }
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371 | }
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372 | dest->count = in->count;
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373 | }
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374 |
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375 |
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376 | static void _XFORMAPI TAG(init_c_norm_transform)( void )
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377 | {
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378 | gl_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
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379 | TAG(transform_normals_no_rot);
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380 |
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381 | gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
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382 | TAG(transform_rescale_normals_no_rot);
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383 |
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384 | gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
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385 | TAG(transform_normalize_normals_no_rot);
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386 |
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387 | gl_normal_tab[NORM_TRANSFORM][IDX] =
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388 | TAG(transform_normals);
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389 |
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390 | gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
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391 | TAG(transform_rescale_normals);
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392 |
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393 | gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
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394 | TAG(transform_normalize_normals);
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395 |
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396 | gl_normal_tab[NORM_RESCALE][IDX] =
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397 | TAG(rescale_normals);
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398 |
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399 | gl_normal_tab[NORM_NORMALIZE][IDX] =
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400 | TAG(normalize_normals);
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401 |
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402 | }
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