1 | /* $Id: mmx.h,v 1.3 2000-05-23 20:34:53 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef ASM_MMX_H
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32 | #define ASM_MMX_H
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33 |
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34 |
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35 | extern void _ASMAPI
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36 | gl_mmx_blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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37 | GLubyte rgba[][4], const GLubyte dest[][4] );
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38 |
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39 |
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40 | void gl_mmx_set_blend_function( GLcontext *ctx )
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41 | {
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42 | const GLenum eq = ctx->Color.BlendEquation;
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43 | const GLenum srcRGB = ctx->Color.BlendSrcRGB;
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44 | const GLenum dstRGB = ctx->Color.BlendDstRGB;
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45 | const GLenum srcA = ctx->Color.BlendSrcA;
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46 | const GLenum dstA = ctx->Color.BlendDstA;
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47 |
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48 |
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49 | if (srcRGB != srcA || dstRGB != dstA) {
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50 | ctx->Color.BlendFunc = blend_general;
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51 | }
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52 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA
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53 | && dstRGB==GL_ONE_MINUS_SRC_ALPHA) {
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54 | ctx->Color.BlendFunc = gl_mmx_blend_transparency;
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55 | }
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56 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) {
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57 | ctx->Color.BlendFunc = blend_add;
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58 | }
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59 | else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT)
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60 | && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR))
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61 | ||
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62 | ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT)
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63 | && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) {
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64 | ctx->Color.BlendFunc = blend_modulate;
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65 | }
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66 | else if (eq==GL_MIN_EXT) {
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67 | ctx->Color.BlendFunc = blend_min;
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68 | }
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69 | else if (eq==GL_MAX_EXT) {
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70 | ctx->Color.BlendFunc = blend_max;
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71 | }
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72 | else {
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73 | ctx->Color.BlendFunc = blend_general;
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74 | }
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75 | }
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76 |
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77 |
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78 | #endif
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