source: trunk/src/opengl/mesa/mmath.c@ 3721

Last change on this file since 3721 was 3598, checked in by jeroen, 25 years ago

* empty log message *

File size: 4.9 KB
Line 
1/* $Id: mmath.c,v 1.2 2000-05-23 20:40:41 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "mmath.h"
33#endif
34
35
36static int in_fast_math;
37
38/*
39 * A High Speed, Low Precision Square Root
40 * by Paul Lalonde and Robert Dawson
41 * from "Graphics Gems", Academic Press, 1990
42 */
43
44/*
45 * SPARC implementation of a fast square root by table
46 * lookup.
47 * SPARC floating point format is as follows:
48 *
49 * BIT 31 30 23 22 0
50 * sign exponent mantissa
51 */
52static short sqrttab[0x100]; /* declare table of square roots */
53
54static void init_sqrt(void)
55{
56#ifdef FAST_MATH
57 unsigned short i;
58 float f;
59 unsigned int *fi = (unsigned int *)&f;
60 /* to access the bits of a float in */
61 /* C quickly we must misuse pointers */
62
63 for(i=0; i<= 0x7f; i++) {
64 *fi = 0;
65
66 /*
67 * Build a float with the bit pattern i as mantissa
68 * and an exponent of 0, stored as 127
69 */
70
71 *fi = (i << 16) | (127 << 23);
72 f = sqrt(f);
73
74 /*
75 * Take the square root then strip the first 7 bits of
76 * the mantissa into the table
77 */
78
79 sqrttab[i] = (*fi & 0x7fffff) >> 16;
80
81 /*
82 * Repeat the process, this time with an exponent of
83 * 1, stored as 128
84 */
85
86 *fi = 0;
87 *fi = (i << 16) | (128 << 23);
88 f = sqrt(f);
89 sqrttab[i+0x80] = (*fi & 0x7fffff) >> 16;
90 }
91#else
92 (void) sqrttab; /* silence compiler warnings */
93#endif /*FAST_MATH*/
94}
95
96
97float gl_sqrt( float x )
98{
99#ifdef FAST_MATH
100 unsigned int *num = (unsigned int *)&x;
101 /* to access the bits of a float in C
102 * we must misuse pointers */
103
104 short e; /* the exponent */
105 if (x == 0.0F) return 0.0F; /* check for square root of 0 */
106 e = (*num >> 23) - 127; /* get the exponent - on a SPARC the */
107 /* exponent is stored with 127 added */
108 *num &= 0x7fffff; /* leave only the mantissa */
109 if (e & 0x01) *num |= 0x800000;
110 /* the exponent is odd so we have to */
111 /* look it up in the second half of */
112 /* the lookup table, so we set the */
113 /* high bit */
114 e >>= 1; /* divide the exponent by two */
115 /* note that in C the shift */
116 /* operators are sign preserving */
117 /* for signed operands */
118 /* Do the table lookup, based on the quaternary mantissa,
119 * then reconstruct the result back into a float
120 */
121 *num = ((sqrttab[*num >> 16]) << 16) | ((e + 127) << 23);
122 return x;
123#else
124 return sqrt(x);
125#endif
126}
127
128float gl_ubyte_to_float_color_tab[256];
129float gl_ubyte_to_float_255_color_tab[256];
130
131static void
132init_ubyte_color_tab(void)
133{
134 int i;
135 for (i = 0 ; i < 256 ; i++) {
136 gl_ubyte_to_float_color_tab[i] = (float) i * (1.0/255.0);
137 gl_ubyte_to_float_255_color_tab[i] = (float) i;
138 }
139}
140
141/*
142 * Initialize tables, etc for fast math functions.
143 */
144void _mesa_init_math(void)
145{
146 static GLboolean initialized = GL_FALSE;
147
148 if (!initialized) {
149 init_sqrt();
150 init_ubyte_color_tab();
151
152 initialized = GL_TRUE;
153 in_fast_math = 0;
154
155#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
156 {
157 const char *debug = getenv("MESA_DEBUG");
158 if (debug && strcmp(debug, "FP")==0) {
159 /* die on FP exceptions */
160 fpu_control_t mask;
161 _FPU_GETCW(mask);
162 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
163 | _FPU_MASK_OM | _FPU_MASK_UM);
164 _FPU_SETCW(mask);
165 }
166 }
167#endif
168 }
169}
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