| 1 | /* $Id: mmath.c,v 1.1 2000-02-29 00:50:07 sandervl Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 | /* $XFree86: xc/lib/GL/mesa/src/mmath.c,v 1.2 1999/04/04 00:20:28 dawes Exp $ */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | #ifdef PC_HEADER | 
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| 33 | #include "all.h" | 
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| 34 | #else | 
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| 35 | #ifndef XFree86Server | 
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| 36 | #include <math.h> | 
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| 37 | #else | 
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| 38 | #include "GL/xf86glx.h" | 
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| 39 | #endif | 
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| 40 | #include "gl.h" | 
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| 41 | #include "mmath.h" | 
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| 42 | #endif | 
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| 43 |  | 
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| 44 |  | 
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| 45 | static int in_fast_math; | 
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| 46 |  | 
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| 47 |  | 
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| 48 | /* | 
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| 49 | * A High Speed, Low Precision Square Root | 
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| 50 | * by Paul Lalonde and Robert Dawson | 
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| 51 | * from "Graphics Gems", Academic Press, 1990 | 
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| 52 | */ | 
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| 53 |  | 
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| 54 | /* | 
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| 55 | * SPARC implementation of a fast square root by table | 
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| 56 | * lookup. | 
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| 57 | * SPARC floating point format is as follows: | 
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| 58 | * | 
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| 59 | * BIT 31       30      23      22      0 | 
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| 60 | *     sign     exponent        mantissa | 
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| 61 | */ | 
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| 62 | static short sqrttab[0x100];    /* declare table of square roots */ | 
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| 63 |  | 
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| 64 | static void init_sqrt(void) | 
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| 65 | { | 
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| 66 | #ifdef FAST_MATH | 
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| 67 | unsigned short i; | 
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| 68 | float f; | 
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| 69 | unsigned int *fi = (unsigned int *)&f; | 
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| 70 | /* to access the bits of a float in  */ | 
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| 71 | /* C quickly we must misuse pointers */ | 
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| 72 |  | 
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| 73 | for(i=0; i<= 0x7f; i++) { | 
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| 74 | *fi = 0; | 
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| 75 |  | 
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| 76 | /* | 
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| 77 | * Build a float with the bit pattern i as mantissa | 
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| 78 | * and an exponent of 0, stored as 127 | 
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| 79 | */ | 
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| 80 |  | 
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| 81 | *fi = (i << 16) | (127 << 23); | 
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| 82 | f = sqrt(f); | 
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| 83 |  | 
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| 84 | /* | 
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| 85 | * Take the square root then strip the first 7 bits of | 
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| 86 | * the mantissa into the table | 
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| 87 | */ | 
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| 88 |  | 
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| 89 | sqrttab[i] = (*fi & 0x7fffff) >> 16; | 
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| 90 |  | 
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| 91 | /* | 
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| 92 | * Repeat the process, this time with an exponent of | 
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| 93 | * 1, stored as 128 | 
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| 94 | */ | 
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| 95 |  | 
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| 96 | *fi = 0; | 
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| 97 | *fi = (i << 16) | (128 << 23); | 
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| 98 | f = sqrt(f); | 
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| 99 | sqrttab[i+0x80] = (*fi & 0x7fffff) >> 16; | 
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| 100 | } | 
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| 101 | #else | 
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| 102 | (void) sqrttab;  /* silence compiler warning - unused var */ | 
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| 103 | #endif | 
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| 104 | } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | float gl_sqrt( float x ) | 
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| 108 | { | 
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| 109 | #ifdef FAST_MATH | 
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| 110 | unsigned int *num = (unsigned int *)&x; | 
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| 111 | /* to access the bits of a float in C | 
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| 112 | * we must misuse pointers */ | 
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| 113 |  | 
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| 114 | short e;                     /* the exponent */ | 
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| 115 | if (x == 0.0F) return 0.0F;  /* check for square root of 0 */ | 
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| 116 | e = (*num >> 23) - 127;      /* get the exponent - on a SPARC the */ | 
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| 117 | /* exponent is stored with 127 added */ | 
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| 118 | *num &= 0x7fffff;            /* leave only the mantissa */ | 
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| 119 | if (e & 0x01) *num |= 0x800000; | 
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| 120 | /* the exponent is odd so we have to */ | 
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| 121 | /* look it up in the second half of  */ | 
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| 122 | /* the lookup table, so we set the   */ | 
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| 123 | /* high bit                                */ | 
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| 124 | e >>= 1;                     /* divide the exponent by two */ | 
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| 125 | /* note that in C the shift */ | 
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| 126 | /* operators are sign preserving */ | 
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| 127 | /* for signed operands */ | 
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| 128 | /* Do the table lookup, based on the quaternary mantissa, | 
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| 129 | * then reconstruct the result back into a float | 
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| 130 | */ | 
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| 131 | *num = ((sqrttab[*num >> 16]) << 16) | ((e + 127) << 23); | 
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| 132 | return x; | 
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| 133 | #else | 
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| 134 | return sqrt(x); | 
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| 135 | #endif | 
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| 136 | } | 
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| 137 |  | 
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| 138 | float gl_ubyte_to_float_color_tab[256]; | 
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| 139 | float gl_ubyte_to_float_255_color_tab[256]; | 
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| 140 |  | 
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| 141 | static void | 
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| 142 | init_ubyte_color_tab(void) | 
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| 143 | { | 
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| 144 | int i; | 
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| 145 | for (i = 0 ; i < 256 ; i++) { | 
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| 146 | gl_ubyte_to_float_color_tab[i] = (float) i * (1.0/255.0); | 
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| 147 | gl_ubyte_to_float_255_color_tab[i] = (float) i; | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | /* | 
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| 152 | * Initialize tables, etc for fast math functions. | 
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| 153 | */ | 
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| 154 | void gl_init_math(void) | 
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| 155 | { | 
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| 156 | static GLboolean initialized = GL_FALSE; | 
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| 157 |  | 
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| 158 | if (!initialized) { | 
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| 159 | init_sqrt(); | 
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| 160 | init_ubyte_color_tab(); | 
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| 161 |  | 
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| 162 | initialized = GL_TRUE; | 
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| 163 | in_fast_math = 0; | 
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| 164 | } | 
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| 165 | } | 
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