1 | /* $Id: mmath.c,v 1.1 2000-02-29 00:50:07 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 | /* $XFree86: xc/lib/GL/mesa/src/mmath.c,v 1.2 1999/04/04 00:20:28 dawes Exp $ */
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27 |
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28 |
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29 |
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30 |
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31 |
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32 | #ifdef PC_HEADER
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33 | #include "all.h"
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34 | #else
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35 | #ifndef XFree86Server
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36 | #include <math.h>
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37 | #else
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38 | #include "GL/xf86glx.h"
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39 | #endif
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40 | #include "gl.h"
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41 | #include "mmath.h"
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42 | #endif
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43 |
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44 |
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45 | static int in_fast_math;
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46 |
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47 |
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48 | /*
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49 | * A High Speed, Low Precision Square Root
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50 | * by Paul Lalonde and Robert Dawson
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51 | * from "Graphics Gems", Academic Press, 1990
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52 | */
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53 |
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54 | /*
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55 | * SPARC implementation of a fast square root by table
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56 | * lookup.
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57 | * SPARC floating point format is as follows:
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58 | *
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59 | * BIT 31 30 23 22 0
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60 | * sign exponent mantissa
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61 | */
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62 | static short sqrttab[0x100]; /* declare table of square roots */
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63 |
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64 | static void init_sqrt(void)
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65 | {
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66 | #ifdef FAST_MATH
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67 | unsigned short i;
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68 | float f;
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69 | unsigned int *fi = (unsigned int *)&f;
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70 | /* to access the bits of a float in */
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71 | /* C quickly we must misuse pointers */
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72 |
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73 | for(i=0; i<= 0x7f; i++) {
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74 | *fi = 0;
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75 |
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76 | /*
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77 | * Build a float with the bit pattern i as mantissa
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78 | * and an exponent of 0, stored as 127
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79 | */
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80 |
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81 | *fi = (i << 16) | (127 << 23);
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82 | f = sqrt(f);
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83 |
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84 | /*
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85 | * Take the square root then strip the first 7 bits of
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86 | * the mantissa into the table
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87 | */
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88 |
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89 | sqrttab[i] = (*fi & 0x7fffff) >> 16;
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90 |
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91 | /*
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92 | * Repeat the process, this time with an exponent of
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93 | * 1, stored as 128
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94 | */
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95 |
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96 | *fi = 0;
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97 | *fi = (i << 16) | (128 << 23);
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98 | f = sqrt(f);
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99 | sqrttab[i+0x80] = (*fi & 0x7fffff) >> 16;
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100 | }
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101 | #else
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102 | (void) sqrttab; /* silence compiler warning - unused var */
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103 | #endif
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104 | }
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105 |
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106 |
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107 | float gl_sqrt( float x )
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108 | {
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109 | #ifdef FAST_MATH
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110 | unsigned int *num = (unsigned int *)&x;
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111 | /* to access the bits of a float in C
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112 | * we must misuse pointers */
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113 |
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114 | short e; /* the exponent */
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115 | if (x == 0.0F) return 0.0F; /* check for square root of 0 */
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116 | e = (*num >> 23) - 127; /* get the exponent - on a SPARC the */
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117 | /* exponent is stored with 127 added */
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118 | *num &= 0x7fffff; /* leave only the mantissa */
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119 | if (e & 0x01) *num |= 0x800000;
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120 | /* the exponent is odd so we have to */
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121 | /* look it up in the second half of */
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122 | /* the lookup table, so we set the */
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123 | /* high bit */
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124 | e >>= 1; /* divide the exponent by two */
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125 | /* note that in C the shift */
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126 | /* operators are sign preserving */
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127 | /* for signed operands */
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128 | /* Do the table lookup, based on the quaternary mantissa,
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129 | * then reconstruct the result back into a float
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130 | */
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131 | *num = ((sqrttab[*num >> 16]) << 16) | ((e + 127) << 23);
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132 | return x;
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133 | #else
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134 | return sqrt(x);
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135 | #endif
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136 | }
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137 |
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138 | float gl_ubyte_to_float_color_tab[256];
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139 | float gl_ubyte_to_float_255_color_tab[256];
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140 |
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141 | static void
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142 | init_ubyte_color_tab(void)
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143 | {
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144 | int i;
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145 | for (i = 0 ; i < 256 ; i++) {
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146 | gl_ubyte_to_float_color_tab[i] = (float) i * (1.0/255.0);
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147 | gl_ubyte_to_float_255_color_tab[i] = (float) i;
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148 | }
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149 | }
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150 |
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151 | /*
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152 | * Initialize tables, etc for fast math functions.
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153 | */
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154 | void gl_init_math(void)
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155 | {
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156 | static GLboolean initialized = GL_FALSE;
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157 |
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158 | if (!initialized) {
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159 | init_sqrt();
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160 | init_ubyte_color_tab();
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161 |
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162 | initialized = GL_TRUE;
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163 | in_fast_math = 0;
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164 | }
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165 | }
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