/* $Id: mem.c,v 1.1 2000-05-23 20:40:41 jeroen Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Memory allocation functions. Called via the MALLOC, CALLOC and * FREE macros when DEBUG symbol is defined. * You might want to set breakpoints on these functions or plug in * other memory allocation functions. The Mesa sources should only * use the MALLOC and FREE macros (which could also be overriden). */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "mem.h" #endif /* * Allocate memory (uninitialized) */ void * _mesa_malloc(size_t bytes) { return malloc(bytes); } /* * Allocate memory and initialize to zero. */ void * _mesa_calloc(size_t bytes) { return calloc(1, bytes); } /* * Free memory */ void _mesa_free(void *ptr) { free(ptr); }