1 | /* $Id: matrix.h,v 1.2 2000-05-23 20:34:52 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef MATRIX_H
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32 | #define MATRIX_H
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33 |
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34 |
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35 | #include "config.h"
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36 |
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37 | typedef struct {
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38 | GLfloat m[16];
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39 | GLfloat *inv; /* optional*/
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40 | GLuint flags;
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41 | GLuint type;
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42 | } GLmatrix;
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43 |
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44 |
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45 | #ifdef VMS
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46 | #define gl_calculate_model_project_matrix gl_calculate_model_project_matr
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47 | #endif
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48 |
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49 |
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50 | extern void gl_matrix_transposef( GLfloat to[16], const GLfloat from[16] );
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51 |
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52 | extern void gl_matrix_transposed( GLdouble to[16], const GLdouble from[16] );
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53 |
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54 |
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55 | extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
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56 | GLfloat m[] );
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57 |
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58 |
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59 | extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
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60 |
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61 | extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
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62 |
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63 | extern void gl_calculate_model_project_matrix( GLcontext *ctx );
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64 |
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65 | extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from );
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66 |
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67 | extern void gl_matrix_ctr( GLmatrix *m );
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68 |
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69 | extern void gl_matrix_dtr( GLmatrix *m );
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70 |
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71 | extern void gl_matrix_alloc_inv( GLmatrix *m );
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72 |
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73 | extern void gl_matrix_mul( GLmatrix *dest,
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74 | const GLmatrix *a,
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75 | const GLmatrix *b );
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76 |
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77 | extern void gl_matrix_analyze( GLmatrix *mat );
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78 |
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79 | extern GLboolean gl_matrix_invert( GLmatrix *mat );
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80 |
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81 | extern void gl_print_matrix( const GLmatrix *m );
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82 |
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83 |
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84 |
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85 | extern void
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86 | _mesa_Frustum( GLdouble left, GLdouble right,
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87 | GLdouble bottom, GLdouble top,
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88 | GLdouble nearval, GLdouble farval );
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89 |
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90 | extern void
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91 | _mesa_Ortho( GLdouble left, GLdouble right,
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92 | GLdouble bottom, GLdouble top,
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93 | GLdouble nearval, GLdouble farval );
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94 |
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95 | extern void
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96 | _mesa_PushMatrix( void );
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97 |
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98 | extern void
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99 | _mesa_PopMatrix( void );
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100 |
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101 | extern void
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102 | _mesa_LoadIdentity( void );
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103 |
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104 | extern void
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105 | _mesa_LoadMatrixf( const GLfloat *m );
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106 |
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107 | extern void
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108 | _mesa_LoadMatrixd( const GLdouble *m );
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109 |
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110 | extern void
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111 | _mesa_MatrixMode( GLenum mode );
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112 |
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113 | extern void
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114 | _mesa_MultMatrixf( const GLfloat *m );
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115 |
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116 | extern void
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117 | _mesa_MultMatrixd( const GLdouble *m );
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118 |
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119 | extern void
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120 | _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
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121 |
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122 | extern void
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123 | _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
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124 |
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125 | extern void
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126 | _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
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127 |
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128 | extern void
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129 | _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
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130 |
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131 | extern void
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132 | _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
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133 |
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134 | extern void
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135 | _mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
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136 |
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137 | extern void
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138 | _mesa_LoadTransposeMatrixfARB( const GLfloat *m );
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139 |
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140 | extern void
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141 | _mesa_LoadTransposeMatrixdARB( const GLdouble *m );
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142 |
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143 | extern void
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144 | _mesa_MultTransposeMatrixfARB( const GLfloat *m );
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145 |
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146 | extern void
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147 | _mesa_MultTransposeMatrixdARB( const GLdouble *m );
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148 |
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149 | extern void
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150 | _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
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151 |
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152 | extern void
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153 | gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
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154 |
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155 | extern void
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156 | _mesa_DepthRange( GLclampd nearval, GLclampd farval );
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157 |
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158 |
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159 |
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160 | #endif
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