1 | /* $Id: matrix.h,v 1.1 2000-02-29 00:48:33 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef MATRIX_H
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32 | #define MATRIX_H
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33 |
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34 |
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35 | #include "gl.h"
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36 | #include "config.h"
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37 |
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38 | typedef struct {
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39 | GLfloat m[16];
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40 | GLfloat *inv; /* optional */
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41 | GLuint flags;
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42 | GLuint type;
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43 | } GLmatrix;
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44 |
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45 | #ifdef VMS
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46 | #define gl_calculate_model_project_matrix gl_calculate_model_project_matr
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47 | #endif
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48 |
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49 |
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50 | extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
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51 | GLfloat m[] );
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52 |
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53 |
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54 |
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55 | extern void gl_Frustum( GLcontext *ctx,
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56 | GLdouble left, GLdouble right,
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57 | GLdouble bottom, GLdouble top,
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58 | GLdouble nearval, GLdouble farval );
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59 |
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60 | extern void gl_Ortho( GLcontext *ctx,
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61 | GLdouble left, GLdouble right,
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62 | GLdouble bottom, GLdouble top,
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63 | GLdouble nearval, GLdouble farval );
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64 |
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65 | extern void gl_PushMatrix( GLcontext *ctx );
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66 |
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67 | extern void gl_PopMatrix( GLcontext *ctx );
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68 |
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69 | extern void gl_LoadIdentity( GLcontext *ctx );
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70 |
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71 | extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
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72 |
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73 | extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
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74 |
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75 | extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m );
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76 |
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77 | extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
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78 | extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
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79 |
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80 | extern void gl_Rotatef( GLcontext *ctx,
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81 | GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
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82 |
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83 | extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
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84 |
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85 | extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
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86 |
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87 | extern void gl_Viewport( GLcontext *ctx,
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88 | GLint x, GLint y, GLsizei width, GLsizei height );
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89 |
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90 | extern void gl_DepthRange( GLcontext* ctx, GLclampd nearval, GLclampd farval );
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91 |
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92 |
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93 |
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94 |
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95 |
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96 | extern void gl_calculate_model_project_matrix( GLcontext *ctx );
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97 |
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98 |
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99 | extern void gl_matrix_ctr( GLmatrix *m );
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100 |
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101 | extern void gl_matrix_dtr( GLmatrix *m );
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102 |
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103 | extern void gl_matrix_alloc_inv( GLmatrix *m );
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104 |
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105 | extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from );
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106 |
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107 | extern void gl_matrix_mul( GLmatrix *dest,
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108 | const GLmatrix *a,
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109 | const GLmatrix *b );
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110 |
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111 | extern void gl_matrix_analyze( GLmatrix *mat );
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112 |
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113 |
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114 | extern void gl_MultMatrixd( GLcontext *ctx, const GLdouble *m );
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115 | extern GLboolean gl_matrix_invert( GLmatrix *mat );
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116 | extern void gl_print_matrix( const GLmatrix *m );
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117 |
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118 |
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119 | #endif
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