[3598] | 1 | /* $Id: matrix.c,v 1.3 2000-05-23 20:40:40 jeroen Exp $ */
|
---|
[2938] | 2 |
|
---|
| 3 | /*
|
---|
| 4 | * Mesa 3-D graphics library
|
---|
[3598] | 5 | * Version: 3.3
|
---|
[2938] | 6 | *
|
---|
| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
| 8 | *
|
---|
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
| 10 | * copy of this software and associated documentation files (the "Software"),
|
---|
| 11 | * to deal in the Software without restriction, including without limitation
|
---|
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
| 13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
| 14 | * Software is furnished to do so, subject to the following conditions:
|
---|
| 15 | *
|
---|
| 16 | * The above copyright notice and this permission notice shall be included
|
---|
| 17 | * in all copies or substantial portions of the Software.
|
---|
| 18 | *
|
---|
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
| 25 | */
|
---|
| 26 |
|
---|
| 27 |
|
---|
| 28 |
|
---|
| 29 |
|
---|
| 30 |
|
---|
| 31 | /*
|
---|
| 32 | * Matrix operations
|
---|
| 33 | *
|
---|
| 34 | *
|
---|
| 35 | * NOTES:
|
---|
| 36 | * 1. 4x4 transformation matrices are stored in memory in column major order.
|
---|
| 37 | * 2. Points/vertices are to be thought of as column vectors.
|
---|
| 38 | * 3. Transformation of a point p by a matrix M is: p' = M * p
|
---|
| 39 | *
|
---|
| 40 | */
|
---|
| 41 |
|
---|
| 42 |
|
---|
| 43 | #ifdef PC_HEADER
|
---|
| 44 | #include "all.h"
|
---|
| 45 | #else
|
---|
[3598] | 46 | #include "glheader.h"
|
---|
[2962] | 47 | #include "types.h"
|
---|
[2938] | 48 | #include "context.h"
|
---|
| 49 | #include "enums.h"
|
---|
| 50 | #include "macros.h"
|
---|
| 51 | #include "matrix.h"
|
---|
| 52 | #include "mmath.h"
|
---|
[3598] | 53 | #include "buffers.h"
|
---|
| 54 | #include "mem.h"
|
---|
[2938] | 55 | #endif
|
---|
| 56 |
|
---|
| 57 | static const char *types[] = {
|
---|
| 58 | "MATRIX_GENERAL",
|
---|
| 59 | "MATRIX_IDENTITY",
|
---|
| 60 | "MATRIX_3D_NO_ROT",
|
---|
| 61 | "MATRIX_PERSPECTIVE",
|
---|
| 62 | "MATRIX_2D",
|
---|
| 63 | "MATRIX_2D_NO_ROT",
|
---|
| 64 | "MATRIX_3D"
|
---|
| 65 | };
|
---|
| 66 | static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b );
|
---|
| 67 |
|
---|
| 68 |
|
---|
| 69 | static GLfloat Identity[16] = {
|
---|
| 70 | 1.0, 0.0, 0.0, 0.0,
|
---|
| 71 | 0.0, 1.0, 0.0, 0.0,
|
---|
| 72 | 0.0, 0.0, 1.0, 0.0,
|
---|
| 73 | 0.0, 0.0, 0.0, 1.0
|
---|
| 74 | };
|
---|
| 75 |
|
---|
| 76 |
|
---|
| 77 | static void print_matrix_floats( const GLfloat m[16] )
|
---|
| 78 | {
|
---|
| 79 | int i;
|
---|
| 80 | for (i=0;i<4;i++) {
|
---|
| 81 | fprintf(stderr,"\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] );
|
---|
| 82 | }
|
---|
| 83 | }
|
---|
| 84 |
|
---|
| 85 | void gl_print_matrix( const GLmatrix *m )
|
---|
| 86 | {
|
---|
| 87 | fprintf(stderr, "Matrix type: %s, flags: %x\n", types[m->type], m->flags);
|
---|
| 88 | print_matrix_floats(m->m);
|
---|
| 89 | #if 1
|
---|
| 90 | fprintf(stderr, "Inverse: \n");
|
---|
| 91 | if (m->inv) {
|
---|
| 92 | GLfloat prod[16];
|
---|
| 93 | print_matrix_floats(m->inv);
|
---|
| 94 | matmul4(prod, m->m, m->inv);
|
---|
| 95 | fprintf(stderr, "Mat * Inverse:\n");
|
---|
| 96 | print_matrix_floats(prod);
|
---|
| 97 | } else
|
---|
| 98 | fprintf(stderr, " - not available\n");
|
---|
| 99 | #endif
|
---|
| 100 | }
|
---|
| 101 |
|
---|
| 102 |
|
---|
| 103 |
|
---|
| 104 | /*
|
---|
| 105 | * This matmul was contributed by Thomas Malik
|
---|
| 106 | *
|
---|
| 107 | * Perform a 4x4 matrix multiplication (product = a x b).
|
---|
| 108 | * Input: a, b - matrices to multiply
|
---|
| 109 | * Output: product - product of a and b
|
---|
| 110 | * WARNING: (product != b) assumed
|
---|
| 111 | * NOTE: (product == a) allowed
|
---|
| 112 | *
|
---|
| 113 | * KW: 4*16 = 64 muls
|
---|
| 114 | */
|
---|
| 115 | #define A(row,col) a[(col<<2)+row]
|
---|
| 116 | #define B(row,col) b[(col<<2)+row]
|
---|
| 117 | #define P(row,col) product[(col<<2)+row]
|
---|
| 118 |
|
---|
| 119 | static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b )
|
---|
| 120 | {
|
---|
| 121 | GLint i;
|
---|
| 122 | for (i = 0; i < 4; i++) {
|
---|
| 123 | GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
|
---|
| 124 | P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
|
---|
| 125 | P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
|
---|
| 126 | P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
|
---|
| 127 | P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
|
---|
| 128 | }
|
---|
| 129 | }
|
---|
| 130 |
|
---|
| 131 |
|
---|
| 132 |
|
---|
| 133 |
|
---|
| 134 | /* Multiply two matrices known to occupy only the top three rows,
|
---|
| 135 | * such as typical modelling matrices, and ortho matrices.
|
---|
| 136 | *
|
---|
| 137 | * KW: 3*9 = 27 muls
|
---|
| 138 | */
|
---|
| 139 | static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b )
|
---|
| 140 | {
|
---|
| 141 | GLint i;
|
---|
| 142 | for (i = 0; i < 3; i++) {
|
---|
| 143 | GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
|
---|
| 144 | P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
|
---|
| 145 | P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
|
---|
| 146 | P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
|
---|
| 147 | P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
|
---|
| 148 | }
|
---|
| 149 | P(3,0) = 0;
|
---|
| 150 | P(3,1) = 0;
|
---|
| 151 | P(3,2) = 0;
|
---|
| 152 | P(3,3) = 1;
|
---|
| 153 | }
|
---|
| 154 |
|
---|
| 155 | static void matmul4fd( GLfloat *product, const GLfloat *a, const GLdouble *b )
|
---|
| 156 | {
|
---|
| 157 | GLint i;
|
---|
| 158 | for (i = 0; i < 4; i++) {
|
---|
| 159 | GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
|
---|
| 160 | P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
|
---|
| 161 | P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
|
---|
| 162 | P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
|
---|
| 163 | P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
|
---|
| 164 | }
|
---|
| 165 | }
|
---|
| 166 |
|
---|
| 167 | #undef A
|
---|
| 168 | #undef B
|
---|
| 169 | #undef P
|
---|
| 170 |
|
---|
| 171 |
|
---|
| 172 |
|
---|
| 173 | #define SWAP_ROWS(a, b) { GLfloat *_tmp = a; (a)=(b); (b)=_tmp; }
|
---|
| 174 | #define MAT(m,r,c) (m)[(c)*4+(r)]
|
---|
| 175 |
|
---|
| 176 | /*
|
---|
| 177 | * Compute inverse of 4x4 transformation matrix.
|
---|
| 178 | * Code contributed by Jacques Leroy jle@star.be
|
---|
| 179 | * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
|
---|
| 180 | */
|
---|
| 181 | static GLboolean invert_matrix_general( GLmatrix *mat )
|
---|
| 182 | {
|
---|
| 183 | const GLfloat *m = mat->m;
|
---|
| 184 | GLfloat *out = mat->inv;
|
---|
| 185 | GLfloat wtmp[4][8];
|
---|
| 186 | GLfloat m0, m1, m2, m3, s;
|
---|
| 187 | GLfloat *r0, *r1, *r2, *r3;
|
---|
| 188 |
|
---|
| 189 | r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
|
---|
| 190 |
|
---|
| 191 | r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1),
|
---|
| 192 | r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3),
|
---|
| 193 | r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
|
---|
| 194 |
|
---|
| 195 | r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1),
|
---|
| 196 | r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3),
|
---|
| 197 | r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
|
---|
| 198 |
|
---|
| 199 | r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1),
|
---|
| 200 | r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3),
|
---|
| 201 | r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
|
---|
| 202 |
|
---|
| 203 | r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1),
|
---|
| 204 | r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3),
|
---|
| 205 | r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
|
---|
| 206 |
|
---|
| 207 | /* choose pivot - or die */
|
---|
| 208 | if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2);
|
---|
| 209 | if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1);
|
---|
| 210 | if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0);
|
---|
| 211 | if (0.0 == r0[0]) return GL_FALSE;
|
---|
| 212 |
|
---|
| 213 | /* eliminate first variable */
|
---|
| 214 | m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
|
---|
| 215 | s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
|
---|
| 216 | s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
|
---|
| 217 | s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
|
---|
| 218 | s = r0[4];
|
---|
| 219 | if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
|
---|
| 220 | s = r0[5];
|
---|
| 221 | if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
|
---|
| 222 | s = r0[6];
|
---|
| 223 | if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
|
---|
| 224 | s = r0[7];
|
---|
| 225 | if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
|
---|
| 226 |
|
---|
| 227 | /* choose pivot - or die */
|
---|
| 228 | if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2);
|
---|
| 229 | if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1);
|
---|
| 230 | if (0.0 == r1[1]) return GL_FALSE;
|
---|
| 231 |
|
---|
| 232 | /* eliminate second variable */
|
---|
| 233 | m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
|
---|
| 234 | r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
|
---|
| 235 | r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
|
---|
| 236 | s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
|
---|
| 237 | s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
|
---|
| 238 | s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
|
---|
| 239 | s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
|
---|
| 240 |
|
---|
| 241 | /* choose pivot - or die */
|
---|
| 242 | if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2);
|
---|
| 243 | if (0.0 == r2[2]) return GL_FALSE;
|
---|
| 244 |
|
---|
| 245 | /* eliminate third variable */
|
---|
| 246 | m3 = r3[2]/r2[2];
|
---|
| 247 | r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
|
---|
| 248 | r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
|
---|
| 249 | r3[7] -= m3 * r2[7];
|
---|
| 250 |
|
---|
| 251 | /* last check */
|
---|
| 252 | if (0.0 == r3[3]) return GL_FALSE;
|
---|
| 253 |
|
---|
| 254 | s = 1.0/r3[3]; /* now back substitute row 3 */
|
---|
| 255 | r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
|
---|
| 256 |
|
---|
| 257 | m2 = r2[3]; /* now back substitute row 2 */
|
---|
| 258 | s = 1.0/r2[2];
|
---|
| 259 | r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
|
---|
| 260 | r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
|
---|
| 261 | m1 = r1[3];
|
---|
| 262 | r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
|
---|
| 263 | r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
|
---|
| 264 | m0 = r0[3];
|
---|
| 265 | r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
|
---|
| 266 | r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
|
---|
| 267 |
|
---|
| 268 | m1 = r1[2]; /* now back substitute row 1 */
|
---|
| 269 | s = 1.0/r1[1];
|
---|
| 270 | r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
|
---|
| 271 | r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
|
---|
| 272 | m0 = r0[2];
|
---|
| 273 | r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
|
---|
| 274 | r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
|
---|
| 275 |
|
---|
| 276 | m0 = r0[1]; /* now back substitute row 0 */
|
---|
| 277 | s = 1.0/r0[0];
|
---|
| 278 | r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
|
---|
| 279 | r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
|
---|
| 280 |
|
---|
| 281 | MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5],
|
---|
| 282 | MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7],
|
---|
| 283 | MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5],
|
---|
| 284 | MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7],
|
---|
| 285 | MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5],
|
---|
| 286 | MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7],
|
---|
| 287 | MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5],
|
---|
| 288 | MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7];
|
---|
| 289 |
|
---|
| 290 | return GL_TRUE;
|
---|
| 291 | }
|
---|
| 292 | #undef SWAP_ROWS
|
---|
| 293 |
|
---|
| 294 | /* Adapted from graphics gems II.
|
---|
| 295 | */
|
---|
| 296 | static GLboolean invert_matrix_3d_general( GLmatrix *mat )
|
---|
| 297 | {
|
---|
| 298 | const GLfloat *in = mat->m;
|
---|
| 299 | GLfloat *out = mat->inv;
|
---|
| 300 | GLfloat pos, neg, t;
|
---|
| 301 | GLfloat det;
|
---|
| 302 |
|
---|
| 303 | /* Calculate the determinant of upper left 3x3 submatrix and
|
---|
| 304 | * determine if the matrix is singular.
|
---|
| 305 | */
|
---|
| 306 | pos = neg = 0.0;
|
---|
| 307 | t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2);
|
---|
| 308 | if (t >= 0.0) pos += t; else neg += t;
|
---|
| 309 |
|
---|
| 310 | t = MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2);
|
---|
| 311 | if (t >= 0.0) pos += t; else neg += t;
|
---|
| 312 |
|
---|
| 313 | t = MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2);
|
---|
| 314 | if (t >= 0.0) pos += t; else neg += t;
|
---|
| 315 |
|
---|
| 316 | t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2);
|
---|
| 317 | if (t >= 0.0) pos += t; else neg += t;
|
---|
| 318 |
|
---|
| 319 | t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2);
|
---|
| 320 | if (t >= 0.0) pos += t; else neg += t;
|
---|
| 321 |
|
---|
| 322 | t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2);
|
---|
| 323 | if (t >= 0.0) pos += t; else neg += t;
|
---|
| 324 |
|
---|
| 325 | det = pos + neg;
|
---|
| 326 |
|
---|
| 327 | if (det*det < 1e-25)
|
---|
| 328 | return GL_FALSE;
|
---|
| 329 |
|
---|
| 330 | det = 1.0 / det;
|
---|
| 331 | MAT(out,0,0) = ( (MAT(in,1,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,1,2) )*det);
|
---|
| 332 | MAT(out,0,1) = (- (MAT(in,0,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,0,2) )*det);
|
---|
| 333 | MAT(out,0,2) = ( (MAT(in,0,1)*MAT(in,1,2) - MAT(in,1,1)*MAT(in,0,2) )*det);
|
---|
| 334 | MAT(out,1,0) = (- (MAT(in,1,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,1,2) )*det);
|
---|
| 335 | MAT(out,1,1) = ( (MAT(in,0,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,0,2) )*det);
|
---|
| 336 | MAT(out,1,2) = (- (MAT(in,0,0)*MAT(in,1,2) - MAT(in,1,0)*MAT(in,0,2) )*det);
|
---|
| 337 | MAT(out,2,0) = ( (MAT(in,1,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,1,1) )*det);
|
---|
| 338 | MAT(out,2,1) = (- (MAT(in,0,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,0,1) )*det);
|
---|
| 339 | MAT(out,2,2) = ( (MAT(in,0,0)*MAT(in,1,1) - MAT(in,1,0)*MAT(in,0,1) )*det);
|
---|
| 340 |
|
---|
| 341 | /* Do the translation part */
|
---|
| 342 | MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
|
---|
[3598] | 343 | MAT(in,1,3) * MAT(out,0,1) +
|
---|
| 344 | MAT(in,2,3) * MAT(out,0,2) );
|
---|
[2938] | 345 | MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
|
---|
[3598] | 346 | MAT(in,1,3) * MAT(out,1,1) +
|
---|
| 347 | MAT(in,2,3) * MAT(out,1,2) );
|
---|
[2938] | 348 | MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
|
---|
[3598] | 349 | MAT(in,1,3) * MAT(out,2,1) +
|
---|
| 350 | MAT(in,2,3) * MAT(out,2,2) );
|
---|
[2938] | 351 |
|
---|
| 352 | return GL_TRUE;
|
---|
| 353 | }
|
---|
| 354 |
|
---|
| 355 |
|
---|
| 356 | static GLboolean invert_matrix_3d( GLmatrix *mat )
|
---|
| 357 | {
|
---|
| 358 | const GLfloat *in = mat->m;
|
---|
| 359 | GLfloat *out = mat->inv;
|
---|
| 360 |
|
---|
| 361 | if (!TEST_MAT_FLAGS(mat, MAT_FLAGS_ANGLE_PRESERVING))
|
---|
| 362 | {
|
---|
| 363 | return invert_matrix_3d_general( mat );
|
---|
| 364 | }
|
---|
| 365 |
|
---|
| 366 | if (mat->flags & MAT_FLAG_UNIFORM_SCALE)
|
---|
| 367 | {
|
---|
| 368 | GLfloat scale = (MAT(in,0,0) * MAT(in,0,0) +
|
---|
[3598] | 369 | MAT(in,0,1) * MAT(in,0,1) +
|
---|
| 370 | MAT(in,0,2) * MAT(in,0,2));
|
---|
[2938] | 371 |
|
---|
| 372 | if (scale == 0.0)
|
---|
| 373 | return GL_FALSE;
|
---|
| 374 |
|
---|
| 375 | scale = 1.0 / scale;
|
---|
| 376 |
|
---|
| 377 | /* Transpose and scale the 3 by 3 upper-left submatrix. */
|
---|
| 378 | MAT(out,0,0) = scale * MAT(in,0,0);
|
---|
| 379 | MAT(out,1,0) = scale * MAT(in,0,1);
|
---|
| 380 | MAT(out,2,0) = scale * MAT(in,0,2);
|
---|
| 381 | MAT(out,0,1) = scale * MAT(in,1,0);
|
---|
| 382 | MAT(out,1,1) = scale * MAT(in,1,1);
|
---|
| 383 | MAT(out,2,1) = scale * MAT(in,1,2);
|
---|
| 384 | MAT(out,0,2) = scale * MAT(in,2,0);
|
---|
| 385 | MAT(out,1,2) = scale * MAT(in,2,1);
|
---|
| 386 | MAT(out,2,2) = scale * MAT(in,2,2);
|
---|
| 387 | }
|
---|
| 388 | else if (mat->flags & MAT_FLAG_ROTATION)
|
---|
| 389 | {
|
---|
| 390 | /* Transpose the 3 by 3 upper-left submatrix. */
|
---|
| 391 | MAT(out,0,0) = MAT(in,0,0);
|
---|
| 392 | MAT(out,1,0) = MAT(in,0,1);
|
---|
| 393 | MAT(out,2,0) = MAT(in,0,2);
|
---|
| 394 | MAT(out,0,1) = MAT(in,1,0);
|
---|
| 395 | MAT(out,1,1) = MAT(in,1,1);
|
---|
| 396 | MAT(out,2,1) = MAT(in,1,2);
|
---|
| 397 | MAT(out,0,2) = MAT(in,2,0);
|
---|
| 398 | MAT(out,1,2) = MAT(in,2,1);
|
---|
| 399 | MAT(out,2,2) = MAT(in,2,2);
|
---|
| 400 | }
|
---|
| 401 | else /* pure translation */
|
---|
| 402 | {
|
---|
| 403 | MEMCPY( out, Identity, sizeof(Identity) );
|
---|
| 404 | MAT(out,0,3) = - MAT(in,0,3);
|
---|
| 405 | MAT(out,1,3) = - MAT(in,1,3);
|
---|
| 406 | MAT(out,2,3) = - MAT(in,2,3);
|
---|
| 407 | return GL_TRUE;
|
---|
| 408 | }
|
---|
| 409 |
|
---|
| 410 | if (mat->flags & MAT_FLAG_TRANSLATION)
|
---|
| 411 | {
|
---|
| 412 | /* Do the translation part */
|
---|
| 413 | MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
|
---|
[3598] | 414 | MAT(in,1,3) * MAT(out,0,1) +
|
---|
| 415 | MAT(in,2,3) * MAT(out,0,2) );
|
---|
[2938] | 416 | MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
|
---|
[3598] | 417 | MAT(in,1,3) * MAT(out,1,1) +
|
---|
| 418 | MAT(in,2,3) * MAT(out,1,2) );
|
---|
[2938] | 419 | MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
|
---|
[3598] | 420 | MAT(in,1,3) * MAT(out,2,1) +
|
---|
| 421 | MAT(in,2,3) * MAT(out,2,2) );
|
---|
[2938] | 422 | }
|
---|
| 423 | else
|
---|
| 424 | {
|
---|
| 425 | MAT(out,0,3) = MAT(out,1,3) = MAT(out,2,3) = 0.0;
|
---|
| 426 | }
|
---|
| 427 |
|
---|
| 428 | return GL_TRUE;
|
---|
| 429 | }
|
---|
| 430 |
|
---|
| 431 |
|
---|
| 432 |
|
---|
| 433 | static GLboolean invert_matrix_identity( GLmatrix *mat )
|
---|
| 434 | {
|
---|
| 435 | MEMCPY( mat->inv, Identity, sizeof(Identity) );
|
---|
| 436 | return GL_TRUE;
|
---|
| 437 | }
|
---|
| 438 |
|
---|
| 439 |
|
---|
| 440 | static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
|
---|
| 441 | {
|
---|
| 442 | const GLfloat *in = mat->m;
|
---|
| 443 | GLfloat *out = mat->inv;
|
---|
| 444 |
|
---|
| 445 | if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 )
|
---|
| 446 | return GL_FALSE;
|
---|
| 447 |
|
---|
| 448 | MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
|
---|
| 449 | MAT(out,0,0) = 1.0 / MAT(in,0,0);
|
---|
| 450 | MAT(out,1,1) = 1.0 / MAT(in,1,1);
|
---|
| 451 | MAT(out,2,2) = 1.0 / MAT(in,2,2);
|
---|
| 452 |
|
---|
| 453 | if (mat->flags & MAT_FLAG_TRANSLATION)
|
---|
| 454 | {
|
---|
| 455 | MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
|
---|
| 456 | MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
|
---|
| 457 | MAT(out,2,3) = - (MAT(in,2,3) * MAT(out,2,2));
|
---|
| 458 | }
|
---|
| 459 |
|
---|
| 460 | return GL_TRUE;
|
---|
| 461 | }
|
---|
| 462 |
|
---|
| 463 |
|
---|
| 464 | static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat )
|
---|
| 465 | {
|
---|
| 466 | const GLfloat *in = mat->m;
|
---|
| 467 | GLfloat *out = mat->inv;
|
---|
| 468 |
|
---|
| 469 | if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0)
|
---|
| 470 | return GL_FALSE;
|
---|
| 471 |
|
---|
| 472 | MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
|
---|
| 473 | MAT(out,0,0) = 1.0 / MAT(in,0,0);
|
---|
| 474 | MAT(out,1,1) = 1.0 / MAT(in,1,1);
|
---|
| 475 |
|
---|
| 476 | if (mat->flags & MAT_FLAG_TRANSLATION)
|
---|
| 477 | {
|
---|
| 478 | MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
|
---|
| 479 | MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
|
---|
| 480 | }
|
---|
| 481 |
|
---|
| 482 | return GL_TRUE;
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 |
|
---|
| 486 | static GLboolean invert_matrix_perspective( GLmatrix *mat )
|
---|
| 487 | {
|
---|
| 488 | const GLfloat *in = mat->m;
|
---|
| 489 | GLfloat *out = mat->inv;
|
---|
| 490 |
|
---|
| 491 | if (MAT(in,2,3) == 0)
|
---|
| 492 | return GL_FALSE;
|
---|
| 493 |
|
---|
| 494 | MEMCPY( out, Identity, 16 * sizeof(GLfloat) );
|
---|
| 495 |
|
---|
| 496 | MAT(out,0,0) = 1.0 / MAT(in,0,0);
|
---|
| 497 | MAT(out,1,1) = 1.0 / MAT(in,1,1);
|
---|
| 498 |
|
---|
| 499 | MAT(out,0,3) = MAT(in,0,2);
|
---|
| 500 | MAT(out,1,3) = MAT(in,1,2);
|
---|
| 501 |
|
---|
| 502 | MAT(out,2,2) = 0;
|
---|
| 503 | MAT(out,2,3) = -1;
|
---|
| 504 |
|
---|
| 505 | MAT(out,3,2) = 1.0 / MAT(in,2,3);
|
---|
| 506 | MAT(out,3,3) = MAT(in,2,2) * MAT(out,3,2);
|
---|
| 507 |
|
---|
| 508 | return GL_TRUE;
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 |
|
---|
| 512 | typedef GLboolean (*inv_mat_func)( GLmatrix *mat );
|
---|
| 513 |
|
---|
| 514 | static inv_mat_func inv_mat_tab[7] = {
|
---|
| 515 | invert_matrix_general,
|
---|
| 516 | invert_matrix_identity,
|
---|
| 517 | invert_matrix_3d_no_rot,
|
---|
| 518 | invert_matrix_perspective,
|
---|
[3598] | 519 | invert_matrix_3d, /* lazy! */
|
---|
[2938] | 520 | invert_matrix_2d_no_rot,
|
---|
| 521 | invert_matrix_3d
|
---|
| 522 | };
|
---|
| 523 |
|
---|
| 524 |
|
---|
| 525 | GLboolean gl_matrix_invert( GLmatrix *mat )
|
---|
| 526 | {
|
---|
| 527 | if (inv_mat_tab[mat->type](mat)) {
|
---|
| 528 | #if 0
|
---|
| 529 | GLmatrix m; m.inv = 0; m.type = 0; m.flags = 0;
|
---|
| 530 | matmul4( m.m, mat->m, mat->inv );
|
---|
| 531 | printf("inverted matrix of type %s:\n", types[mat->type]);
|
---|
| 532 | gl_print_matrix( mat );
|
---|
| 533 | gl_print_matrix( &m );
|
---|
| 534 | #endif
|
---|
| 535 | return GL_TRUE;
|
---|
| 536 | } else {
|
---|
| 537 | MEMCPY( mat->inv, Identity, sizeof(Identity) );
|
---|
| 538 | return GL_FALSE;
|
---|
| 539 | }
|
---|
| 540 | }
|
---|
| 541 |
|
---|
| 542 |
|
---|
| 543 |
|
---|
[3598] | 544 | void gl_matrix_transposef( GLfloat to[16], const GLfloat from[16] )
|
---|
| 545 | {
|
---|
| 546 | to[0] = from[0];
|
---|
| 547 | to[1] = from[4];
|
---|
| 548 | to[2] = from[8];
|
---|
| 549 | to[3] = from[12];
|
---|
| 550 | to[4] = from[1];
|
---|
| 551 | to[5] = from[5];
|
---|
| 552 | to[6] = from[9];
|
---|
| 553 | to[7] = from[13];
|
---|
| 554 | to[8] = from[2];
|
---|
| 555 | to[9] = from[6];
|
---|
| 556 | to[10] = from[10];
|
---|
| 557 | to[11] = from[14];
|
---|
| 558 | to[12] = from[3];
|
---|
| 559 | to[13] = from[7];
|
---|
| 560 | to[14] = from[11];
|
---|
| 561 | to[15] = from[15];
|
---|
| 562 | }
|
---|
| 563 |
|
---|
| 564 |
|
---|
| 565 |
|
---|
| 566 | void gl_matrix_transposed( GLdouble to[16], const GLdouble from[16] )
|
---|
| 567 | {
|
---|
| 568 | to[0] = from[0];
|
---|
| 569 | to[1] = from[4];
|
---|
| 570 | to[2] = from[8];
|
---|
| 571 | to[3] = from[12];
|
---|
| 572 | to[4] = from[1];
|
---|
| 573 | to[5] = from[5];
|
---|
| 574 | to[6] = from[9];
|
---|
| 575 | to[7] = from[13];
|
---|
| 576 | to[8] = from[2];
|
---|
| 577 | to[9] = from[6];
|
---|
| 578 | to[10] = from[10];
|
---|
| 579 | to[11] = from[14];
|
---|
| 580 | to[12] = from[3];
|
---|
| 581 | to[13] = from[7];
|
---|
| 582 | to[14] = from[11];
|
---|
| 583 | to[15] = from[15];
|
---|
| 584 | }
|
---|
| 585 |
|
---|
| 586 |
|
---|
| 587 |
|
---|
[2938] | 588 | /*
|
---|
| 589 | * Generate a 4x4 transformation matrix from glRotate parameters.
|
---|
| 590 | */
|
---|
| 591 | void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
|
---|
| 592 | GLfloat m[] )
|
---|
| 593 | {
|
---|
| 594 | /* This function contributed by Erich Boleyn (erich@uruk.org) */
|
---|
| 595 | GLfloat mag, s, c;
|
---|
| 596 | GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c;
|
---|
| 597 |
|
---|
| 598 | s = sin( angle * DEG2RAD );
|
---|
| 599 | c = cos( angle * DEG2RAD );
|
---|
| 600 |
|
---|
| 601 | mag = GL_SQRT( x*x + y*y + z*z );
|
---|
| 602 |
|
---|
| 603 | if (mag == 0.0) {
|
---|
| 604 | /* generate an identity matrix and return */
|
---|
| 605 | MEMCPY(m, Identity, sizeof(GLfloat)*16);
|
---|
| 606 | return;
|
---|
| 607 | }
|
---|
| 608 |
|
---|
| 609 | x /= mag;
|
---|
| 610 | y /= mag;
|
---|
| 611 | z /= mag;
|
---|
| 612 |
|
---|
| 613 | #define M(row,col) m[col*4+row]
|
---|
| 614 |
|
---|
| 615 | /*
|
---|
| 616 | * Arbitrary axis rotation matrix.
|
---|
| 617 | *
|
---|
| 618 | * This is composed of 5 matrices, Rz, Ry, T, Ry', Rz', multiplied
|
---|
| 619 | * like so: Rz * Ry * T * Ry' * Rz'. T is the final rotation
|
---|
| 620 | * (which is about the X-axis), and the two composite transforms
|
---|
| 621 | * Ry' * Rz' and Rz * Ry are (respectively) the rotations necessary
|
---|
| 622 | * from the arbitrary axis to the X-axis then back. They are
|
---|
| 623 | * all elementary rotations.
|
---|
| 624 | *
|
---|
| 625 | * Rz' is a rotation about the Z-axis, to bring the axis vector
|
---|
| 626 | * into the x-z plane. Then Ry' is applied, rotating about the
|
---|
| 627 | * Y-axis to bring the axis vector parallel with the X-axis. The
|
---|
| 628 | * rotation about the X-axis is then performed. Ry and Rz are
|
---|
| 629 | * simply the respective inverse transforms to bring the arbitrary
|
---|
| 630 | * axis back to it's original orientation. The first transforms
|
---|
| 631 | * Rz' and Ry' are considered inverses, since the data from the
|
---|
| 632 | * arbitrary axis gives you info on how to get to it, not how
|
---|
| 633 | * to get away from it, and an inverse must be applied.
|
---|
| 634 | *
|
---|
| 635 | * The basic calculation used is to recognize that the arbitrary
|
---|
| 636 | * axis vector (x, y, z), since it is of unit length, actually
|
---|
| 637 | * represents the sines and cosines of the angles to rotate the
|
---|
| 638 | * X-axis to the same orientation, with theta being the angle about
|
---|
| 639 | * Z and phi the angle about Y (in the order described above)
|
---|
| 640 | * as follows:
|
---|
| 641 | *
|
---|
| 642 | * cos ( theta ) = x / sqrt ( 1 - z^2 )
|
---|
| 643 | * sin ( theta ) = y / sqrt ( 1 - z^2 )
|
---|
| 644 | *
|
---|
| 645 | * cos ( phi ) = sqrt ( 1 - z^2 )
|
---|
| 646 | * sin ( phi ) = z
|
---|
| 647 | *
|
---|
| 648 | * Note that cos ( phi ) can further be inserted to the above
|
---|
| 649 | * formulas:
|
---|
| 650 | *
|
---|
| 651 | * cos ( theta ) = x / cos ( phi )
|
---|
| 652 | * sin ( theta ) = y / sin ( phi )
|
---|
| 653 | *
|
---|
| 654 | * ...etc. Because of those relations and the standard trigonometric
|
---|
| 655 | * relations, it is pssible to reduce the transforms down to what
|
---|
| 656 | * is used below. It may be that any primary axis chosen will give the
|
---|
| 657 | * same results (modulo a sign convention) using thie method.
|
---|
| 658 | *
|
---|
| 659 | * Particularly nice is to notice that all divisions that might
|
---|
| 660 | * have caused trouble when parallel to certain planes or
|
---|
| 661 | * axis go away with care paid to reducing the expressions.
|
---|
| 662 | * After checking, it does perform correctly under all cases, since
|
---|
| 663 | * in all the cases of division where the denominator would have
|
---|
| 664 | * been zero, the numerator would have been zero as well, giving
|
---|
| 665 | * the expected result.
|
---|
| 666 | */
|
---|
| 667 |
|
---|
| 668 | xx = x * x;
|
---|
| 669 | yy = y * y;
|
---|
| 670 | zz = z * z;
|
---|
| 671 | xy = x * y;
|
---|
| 672 | yz = y * z;
|
---|
| 673 | zx = z * x;
|
---|
| 674 | xs = x * s;
|
---|
| 675 | ys = y * s;
|
---|
| 676 | zs = z * s;
|
---|
| 677 | one_c = 1.0F - c;
|
---|
| 678 |
|
---|
| 679 | M(0,0) = (one_c * xx) + c;
|
---|
| 680 | M(0,1) = (one_c * xy) - zs;
|
---|
| 681 | M(0,2) = (one_c * zx) + ys;
|
---|
| 682 | M(0,3) = 0.0F;
|
---|
| 683 |
|
---|
| 684 | M(1,0) = (one_c * xy) + zs;
|
---|
| 685 | M(1,1) = (one_c * yy) + c;
|
---|
| 686 | M(1,2) = (one_c * yz) - xs;
|
---|
| 687 | M(1,3) = 0.0F;
|
---|
| 688 |
|
---|
| 689 | M(2,0) = (one_c * zx) - ys;
|
---|
| 690 | M(2,1) = (one_c * yz) + xs;
|
---|
| 691 | M(2,2) = (one_c * zz) + c;
|
---|
| 692 | M(2,3) = 0.0F;
|
---|
| 693 |
|
---|
| 694 | M(3,0) = 0.0F;
|
---|
| 695 | M(3,1) = 0.0F;
|
---|
| 696 | M(3,2) = 0.0F;
|
---|
| 697 | M(3,3) = 1.0F;
|
---|
| 698 |
|
---|
| 699 | #undef M
|
---|
| 700 | }
|
---|
| 701 |
|
---|
| 702 | #define ZERO(x) (1<<x)
|
---|
| 703 | #define ONE(x) (1<<(x+16))
|
---|
| 704 |
|
---|
| 705 | #define MASK_NO_TRX (ZERO(12) | ZERO(13) | ZERO(14))
|
---|
| 706 | #define MASK_NO_2D_SCALE ( ONE(0) | ONE(5))
|
---|
| 707 |
|
---|
| 708 | #define MASK_IDENTITY ( ONE(0) | ZERO(4) | ZERO(8) | ZERO(12) |\
|
---|
[3598] | 709 | ZERO(1) | ONE(5) | ZERO(9) | ZERO(13) |\
|
---|
| 710 | ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
|
---|
| 711 | ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
|
---|
[2938] | 712 |
|
---|
| 713 | #define MASK_2D_NO_ROT ( ZERO(4) | ZERO(8) | \
|
---|
[3598] | 714 | ZERO(1) | ZERO(9) | \
|
---|
| 715 | ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
|
---|
| 716 | ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
|
---|
[2938] | 717 |
|
---|
| 718 | #define MASK_2D ( ZERO(8) | \
|
---|
[3598] | 719 | ZERO(9) | \
|
---|
| 720 | ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
|
---|
| 721 | ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
|
---|
[2938] | 722 |
|
---|
| 723 |
|
---|
| 724 | #define MASK_3D_NO_ROT ( ZERO(4) | ZERO(8) | \
|
---|
[3598] | 725 | ZERO(1) | ZERO(9) | \
|
---|
| 726 | ZERO(2) | ZERO(6) | \
|
---|
| 727 | ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
|
---|
[2938] | 728 |
|
---|
| 729 | #define MASK_3D ( \
|
---|
[3598] | 730 | \
|
---|
| 731 | \
|
---|
| 732 | ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
|
---|
[2938] | 733 |
|
---|
| 734 |
|
---|
| 735 | #define MASK_PERSPECTIVE ( ZERO(4) | ZERO(12) |\
|
---|
[3598] | 736 | ZERO(1) | ZERO(13) |\
|
---|
| 737 | ZERO(2) | ZERO(6) | \
|
---|
| 738 | ZERO(3) | ZERO(7) | ZERO(15) )
|
---|
[2938] | 739 |
|
---|
| 740 | #define SQ(x) ((x)*(x))
|
---|
| 741 |
|
---|
| 742 | /* Determine type and flags from scratch. This is expensive enough to
|
---|
| 743 | * only want to do it once.
|
---|
| 744 | */
|
---|
| 745 | static void analyze_from_scratch( GLmatrix *mat )
|
---|
| 746 | {
|
---|
| 747 | const GLfloat *m = mat->m;
|
---|
| 748 | GLuint mask = 0;
|
---|
| 749 | GLuint i;
|
---|
| 750 |
|
---|
| 751 | for (i = 0 ; i < 16 ; i++)
|
---|
| 752 | {
|
---|
| 753 | if (m[i] == 0.0) mask |= (1<<i);
|
---|
| 754 | }
|
---|
| 755 |
|
---|
| 756 | if (m[0] == 1.0F) mask |= (1<<16);
|
---|
| 757 | if (m[5] == 1.0F) mask |= (1<<21);
|
---|
| 758 | if (m[10] == 1.0F) mask |= (1<<26);
|
---|
| 759 | if (m[15] == 1.0F) mask |= (1<<31);
|
---|
| 760 |
|
---|
| 761 | mat->flags &= ~MAT_FLAGS_GEOMETRY;
|
---|
| 762 |
|
---|
| 763 | /* Check for translation - no-one really cares
|
---|
| 764 | */
|
---|
| 765 | if ((mask & MASK_NO_TRX) != MASK_NO_TRX)
|
---|
| 766 | mat->flags |= MAT_FLAG_TRANSLATION;
|
---|
| 767 |
|
---|
| 768 | /* Do the real work
|
---|
| 769 | */
|
---|
| 770 | if (mask == MASK_IDENTITY) {
|
---|
| 771 | mat->type = MATRIX_IDENTITY;
|
---|
| 772 | }
|
---|
| 773 | else if ((mask & MASK_2D_NO_ROT) == MASK_2D_NO_ROT)
|
---|
| 774 | {
|
---|
| 775 | mat->type = MATRIX_2D_NO_ROT;
|
---|
| 776 |
|
---|
| 777 | if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
|
---|
[3598] | 778 | mat->flags = MAT_FLAG_GENERAL_SCALE;
|
---|
[2938] | 779 | }
|
---|
| 780 | else if ((mask & MASK_2D) == MASK_2D)
|
---|
| 781 | {
|
---|
| 782 | GLfloat mm = DOT2(m, m);
|
---|
| 783 | GLfloat m4m4 = DOT2(m+4,m+4);
|
---|
| 784 | GLfloat mm4 = DOT2(m,m+4);
|
---|
| 785 |
|
---|
| 786 | mat->type = MATRIX_2D;
|
---|
| 787 |
|
---|
| 788 | /* Check for scale */
|
---|
| 789 | if (SQ(mm-1) > SQ(1e-6) ||
|
---|
[3598] | 790 | SQ(m4m4-1) > SQ(1e-6))
|
---|
| 791 | mat->flags |= MAT_FLAG_GENERAL_SCALE;
|
---|
[2938] | 792 |
|
---|
| 793 | /* Check for rotation */
|
---|
| 794 | if (SQ(mm4) > SQ(1e-6))
|
---|
[3598] | 795 | mat->flags |= MAT_FLAG_GENERAL_3D;
|
---|
[2938] | 796 | else
|
---|
[3598] | 797 | mat->flags |= MAT_FLAG_ROTATION;
|
---|
[2938] | 798 |
|
---|
| 799 | }
|
---|
| 800 | else if ((mask & MASK_3D_NO_ROT) == MASK_3D_NO_ROT)
|
---|
| 801 | {
|
---|
| 802 | mat->type = MATRIX_3D_NO_ROT;
|
---|
| 803 |
|
---|
| 804 | /* Check for scale */
|
---|
| 805 | if (SQ(m[0]-m[5]) < SQ(1e-6) &&
|
---|
[3598] | 806 | SQ(m[0]-m[10]) < SQ(1e-6)) {
|
---|
| 807 | if (SQ(m[0]-1.0) > SQ(1e-6))
|
---|
| 808 | mat->flags |= MAT_FLAG_UNIFORM_SCALE;
|
---|
[2938] | 809 | } else
|
---|
[3598] | 810 | mat->flags |= MAT_FLAG_GENERAL_SCALE;
|
---|
[2938] | 811 | }
|
---|
| 812 | else if ((mask & MASK_3D) == MASK_3D)
|
---|
| 813 | {
|
---|
| 814 | GLfloat c1 = DOT3(m,m);
|
---|
| 815 | GLfloat c2 = DOT3(m+4,m+4);
|
---|
| 816 | GLfloat c3 = DOT3(m+8,m+8);
|
---|
| 817 | GLfloat d1 = DOT3(m, m+4);
|
---|
| 818 | GLfloat cp[3];
|
---|
| 819 |
|
---|
| 820 | mat->type = MATRIX_3D;
|
---|
| 821 |
|
---|
| 822 | /* Check for scale */
|
---|
| 823 | if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) {
|
---|
[3598] | 824 | if (SQ(c1-1.0) > SQ(1e-6))
|
---|
| 825 | mat->flags |= MAT_FLAG_UNIFORM_SCALE;
|
---|
| 826 | /* else no scale at all */
|
---|
[2938] | 827 | } else
|
---|
[3598] | 828 | mat->flags |= MAT_FLAG_GENERAL_SCALE;
|
---|
[2938] | 829 |
|
---|
| 830 | /* Check for rotation */
|
---|
| 831 | if (SQ(d1) < SQ(1e-6)) {
|
---|
[3598] | 832 | CROSS3( cp, m, m+4 );
|
---|
| 833 | SUB_3V( cp, cp, (m+8) );
|
---|
| 834 | if (LEN_SQUARED_3FV(cp) < SQ(1e-6))
|
---|
| 835 | mat->flags |= MAT_FLAG_ROTATION;
|
---|
| 836 | else
|
---|
| 837 | mat->flags |= MAT_FLAG_GENERAL_3D;
|
---|
[2938] | 838 | }
|
---|
| 839 | else
|
---|
[3598] | 840 | mat->flags |= MAT_FLAG_GENERAL_3D; /* shear, etc */
|
---|
[2938] | 841 | }
|
---|
| 842 | else if ((mask & MASK_PERSPECTIVE) == MASK_PERSPECTIVE && m[11]==-1.0F)
|
---|
| 843 | {
|
---|
| 844 | mat->type = MATRIX_PERSPECTIVE;
|
---|
| 845 | mat->flags |= MAT_FLAG_GENERAL;
|
---|
| 846 | }
|
---|
| 847 | else {
|
---|
| 848 | mat->type = MATRIX_GENERAL;
|
---|
| 849 | mat->flags |= MAT_FLAG_GENERAL;
|
---|
| 850 | }
|
---|
| 851 | }
|
---|
| 852 |
|
---|
| 853 |
|
---|
| 854 | /* Analyse a matrix given that its flags are accurate - this is the
|
---|
| 855 | * more common operation, hopefully.
|
---|
| 856 | */
|
---|
| 857 | static void analyze_from_flags( GLmatrix *mat )
|
---|
| 858 | {
|
---|
| 859 | const GLfloat *m = mat->m;
|
---|
| 860 |
|
---|
| 861 | if (TEST_MAT_FLAGS(mat, 0)) {
|
---|
| 862 | mat->type = MATRIX_IDENTITY;
|
---|
| 863 | }
|
---|
| 864 | else if (TEST_MAT_FLAGS(mat, (MAT_FLAG_TRANSLATION |
|
---|
[3598] | 865 | MAT_FLAG_UNIFORM_SCALE |
|
---|
| 866 | MAT_FLAG_GENERAL_SCALE)))
|
---|
[2938] | 867 | {
|
---|
| 868 | if ( m[10]==1.0F && m[14]==0.0F ) {
|
---|
[3598] | 869 | mat->type = MATRIX_2D_NO_ROT;
|
---|
[2938] | 870 | }
|
---|
| 871 | else {
|
---|
[3598] | 872 | mat->type = MATRIX_3D_NO_ROT;
|
---|
[2938] | 873 | }
|
---|
| 874 | }
|
---|
| 875 | else if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D)) {
|
---|
| 876 | if ( m[ 8]==0.0F
|
---|
| 877 | && m[ 9]==0.0F
|
---|
| 878 | && m[2]==0.0F && m[6]==0.0F && m[10]==1.0F && m[14]==0.0F)
|
---|
| 879 | {
|
---|
[3598] | 880 | mat->type = MATRIX_2D;
|
---|
[2938] | 881 | }
|
---|
| 882 | else
|
---|
| 883 | {
|
---|
[3598] | 884 | mat->type = MATRIX_3D;
|
---|
[2938] | 885 | }
|
---|
| 886 | }
|
---|
| 887 | else if ( m[4]==0.0F && m[12]==0.0F
|
---|
| 888 | && m[1]==0.0F && m[13]==0.0F
|
---|
| 889 | && m[2]==0.0F && m[6]==0.0F
|
---|
| 890 | && m[3]==0.0F && m[7]==0.0F && m[11]==-1.0F && m[15]==0.0F)
|
---|
| 891 | {
|
---|
| 892 | mat->type = MATRIX_PERSPECTIVE;
|
---|
| 893 | }
|
---|
| 894 | else {
|
---|
| 895 | mat->type = MATRIX_GENERAL;
|
---|
| 896 | }
|
---|
| 897 |
|
---|
| 898 | }
|
---|
| 899 |
|
---|
| 900 |
|
---|
| 901 | void gl_matrix_analyze( GLmatrix *mat )
|
---|
| 902 | {
|
---|
| 903 | if (mat->flags & MAT_DIRTY_TYPE) {
|
---|
| 904 | if (mat->flags & MAT_DIRTY_FLAGS)
|
---|
[3598] | 905 | analyze_from_scratch( mat );
|
---|
[2938] | 906 | else
|
---|
[3598] | 907 | analyze_from_flags( mat );
|
---|
[2938] | 908 | }
|
---|
| 909 |
|
---|
| 910 | if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) {
|
---|
| 911 | gl_matrix_invert( mat );
|
---|
| 912 | }
|
---|
| 913 |
|
---|
| 914 | mat->flags &= ~(MAT_DIRTY_FLAGS|
|
---|
[3598] | 915 | MAT_DIRTY_TYPE|
|
---|
| 916 | MAT_DIRTY_INVERSE);
|
---|
[2938] | 917 | }
|
---|
| 918 |
|
---|
| 919 |
|
---|
[3598] | 920 | #define GET_ACTIVE_MATRIX(ctx, mat, flags, where) \
|
---|
| 921 | do { \
|
---|
[2938] | 922 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, where); \
|
---|
| 923 | if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "%s\n", where); \
|
---|
[3598] | 924 | switch (ctx->Transform.MatrixMode) { \
|
---|
| 925 | case GL_MODELVIEW: \
|
---|
| 926 | mat = &ctx->ModelView; \
|
---|
| 927 | flags |= NEW_MODELVIEW; \
|
---|
| 928 | break; \
|
---|
| 929 | case GL_PROJECTION: \
|
---|
| 930 | mat = &ctx->ProjectionMatrix; \
|
---|
| 931 | flags |= NEW_PROJECTION; \
|
---|
| 932 | break; \
|
---|
| 933 | case GL_TEXTURE: \
|
---|
| 934 | mat = &ctx->TextureMatrix[ctx->Texture.CurrentTransformUnit]; \
|
---|
| 935 | flags |= NEW_TEXTURE_MATRIX; \
|
---|
| 936 | break; \
|
---|
| 937 | default: \
|
---|
| 938 | gl_problem(ctx, where); \
|
---|
| 939 | } \
|
---|
[2938] | 940 | } while (0)
|
---|
| 941 |
|
---|
| 942 |
|
---|
[3598] | 943 | void
|
---|
| 944 | _mesa_Frustum( GLdouble left, GLdouble right,
|
---|
| 945 | GLdouble bottom, GLdouble top,
|
---|
| 946 | GLdouble nearval, GLdouble farval )
|
---|
[2938] | 947 | {
|
---|
[3598] | 948 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 949 | GLfloat x, y, a, b, c, d;
|
---|
| 950 | GLfloat m[16];
|
---|
| 951 | GLmatrix *mat = 0;
|
---|
| 952 |
|
---|
| 953 | GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glFrustrum" );
|
---|
| 954 |
|
---|
| 955 | if ((nearval<=0.0 || farval<=0.0) || (nearval == farval) || (left == right) || (top == bottom)) {
|
---|
| 956 | gl_error( ctx, GL_INVALID_VALUE, "glFrustum(near or far)" );
|
---|
| 957 | return;
|
---|
| 958 | }
|
---|
| 959 |
|
---|
| 960 | x = (2.0*nearval) / (right-left);
|
---|
| 961 | y = (2.0*nearval) / (top-bottom);
|
---|
| 962 | a = (right+left) / (right-left);
|
---|
| 963 | b = (top+bottom) / (top-bottom);
|
---|
| 964 | c = -(farval+nearval) / ( farval-nearval);
|
---|
| 965 | d = -(2.0*farval*nearval) / (farval-nearval); /* error? */
|
---|
| 966 |
|
---|
| 967 | #define M(row,col) m[col*4+row]
|
---|
| 968 | M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
|
---|
| 969 | M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
|
---|
| 970 | M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
|
---|
| 971 | M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
|
---|
| 972 | #undef M
|
---|
| 973 |
|
---|
| 974 |
|
---|
| 975 | gl_mat_mul_floats( mat, m, MAT_FLAG_PERSPECTIVE );
|
---|
| 976 |
|
---|
| 977 |
|
---|
| 978 | if (ctx->Transform.MatrixMode == GL_PROJECTION)
|
---|
| 979 | {
|
---|
| 980 | /* Need to keep a stack of near/far values in case the user push/pops
|
---|
| 981 | * the projection matrix stack so that we can call Driver.NearFar()
|
---|
| 982 | * after a pop.
|
---|
| 983 | */
|
---|
| 984 | ctx->NearFarStack[ctx->ProjectionStackDepth][0] = nearval;
|
---|
| 985 | ctx->NearFarStack[ctx->ProjectionStackDepth][1] = farval;
|
---|
| 986 |
|
---|
| 987 | if (ctx->Driver.NearFar) {
|
---|
[3598] | 988 | (*ctx->Driver.NearFar)( ctx, nearval, farval );
|
---|
[2938] | 989 | }
|
---|
| 990 | }
|
---|
| 991 | }
|
---|
| 992 |
|
---|
| 993 |
|
---|
[3598] | 994 | void
|
---|
| 995 | _mesa_Ortho( GLdouble left, GLdouble right,
|
---|
| 996 | GLdouble bottom, GLdouble top,
|
---|
| 997 | GLdouble nearval, GLdouble farval )
|
---|
[2938] | 998 | {
|
---|
[3598] | 999 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1000 | GLfloat x, y, z;
|
---|
| 1001 | GLfloat tx, ty, tz;
|
---|
| 1002 | GLfloat m[16];
|
---|
| 1003 | GLmatrix *mat = 0;
|
---|
| 1004 |
|
---|
| 1005 | GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glOrtho" );
|
---|
| 1006 |
|
---|
| 1007 | if ((left == right) || (bottom == top) || (nearval == farval)) {
|
---|
| 1008 | gl_error( ctx, GL_INVALID_VALUE, "gl_Ortho((l = r) or (b = top) or (n=f)" );
|
---|
| 1009 | return;
|
---|
| 1010 | }
|
---|
| 1011 |
|
---|
| 1012 | x = 2.0 / (right-left);
|
---|
| 1013 | y = 2.0 / (top-bottom);
|
---|
| 1014 | z = -2.0 / (farval-nearval);
|
---|
| 1015 | tx = -(right+left) / (right-left);
|
---|
| 1016 | ty = -(top+bottom) / (top-bottom);
|
---|
| 1017 | tz = -(farval+nearval) / (farval-nearval);
|
---|
| 1018 |
|
---|
| 1019 | #define M(row,col) m[col*4+row]
|
---|
| 1020 | M(0,0) = x; M(0,1) = 0.0F; M(0,2) = 0.0F; M(0,3) = tx;
|
---|
| 1021 | M(1,0) = 0.0F; M(1,1) = y; M(1,2) = 0.0F; M(1,3) = ty;
|
---|
| 1022 | M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = z; M(2,3) = tz;
|
---|
| 1023 | M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = 0.0F; M(3,3) = 1.0F;
|
---|
| 1024 | #undef M
|
---|
| 1025 |
|
---|
| 1026 | gl_mat_mul_floats( mat, m, (MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION));
|
---|
| 1027 |
|
---|
| 1028 | if (ctx->Driver.NearFar) {
|
---|
| 1029 | (*ctx->Driver.NearFar)( ctx, nearval, farval );
|
---|
| 1030 | }
|
---|
| 1031 | }
|
---|
| 1032 |
|
---|
| 1033 |
|
---|
[3598] | 1034 | void
|
---|
| 1035 | _mesa_MatrixMode( GLenum mode )
|
---|
[2938] | 1036 | {
|
---|
[3598] | 1037 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1038 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMatrixMode");
|
---|
| 1039 | switch (mode) {
|
---|
| 1040 | case GL_MODELVIEW:
|
---|
| 1041 | case GL_PROJECTION:
|
---|
| 1042 | case GL_TEXTURE:
|
---|
| 1043 | ctx->Transform.MatrixMode = mode;
|
---|
| 1044 | break;
|
---|
| 1045 | default:
|
---|
| 1046 | gl_error( ctx, GL_INVALID_ENUM, "glMatrixMode" );
|
---|
| 1047 | }
|
---|
| 1048 | }
|
---|
| 1049 |
|
---|
| 1050 |
|
---|
| 1051 |
|
---|
[3598] | 1052 | void
|
---|
| 1053 | _mesa_PushMatrix( void )
|
---|
[2938] | 1054 | {
|
---|
[3598] | 1055 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1056 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushMatrix");
|
---|
| 1057 |
|
---|
| 1058 | if (MESA_VERBOSE&VERBOSE_API)
|
---|
| 1059 | fprintf(stderr, "glPushMatrix %s\n",
|
---|
[3598] | 1060 | gl_lookup_enum_by_nr(ctx->Transform.MatrixMode));
|
---|
[2938] | 1061 |
|
---|
| 1062 | switch (ctx->Transform.MatrixMode) {
|
---|
| 1063 | case GL_MODELVIEW:
|
---|
[3598] | 1064 | if (ctx->ModelViewStackDepth >= MAX_MODELVIEW_STACK_DEPTH - 1) {
|
---|
[2938] | 1065 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
|
---|
| 1066 | return;
|
---|
| 1067 | }
|
---|
| 1068 | gl_matrix_copy( &ctx->ModelViewStack[ctx->ModelViewStackDepth++],
|
---|
[3598] | 1069 | &ctx->ModelView );
|
---|
[2938] | 1070 | break;
|
---|
| 1071 | case GL_PROJECTION:
|
---|
[3598] | 1072 | if (ctx->ProjectionStackDepth >= MAX_PROJECTION_STACK_DEPTH - 1) {
|
---|
[2938] | 1073 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
|
---|
| 1074 | return;
|
---|
| 1075 | }
|
---|
| 1076 | gl_matrix_copy( &ctx->ProjectionStack[ctx->ProjectionStackDepth++],
|
---|
[3598] | 1077 | &ctx->ProjectionMatrix );
|
---|
[2938] | 1078 |
|
---|
| 1079 | /* Save near and far projection values */
|
---|
| 1080 | ctx->NearFarStack[ctx->ProjectionStackDepth][0]
|
---|
| 1081 | = ctx->NearFarStack[ctx->ProjectionStackDepth-1][0];
|
---|
| 1082 | ctx->NearFarStack[ctx->ProjectionStackDepth][1]
|
---|
| 1083 | = ctx->NearFarStack[ctx->ProjectionStackDepth-1][1];
|
---|
| 1084 | break;
|
---|
| 1085 | case GL_TEXTURE:
|
---|
| 1086 | {
|
---|
| 1087 | GLuint t = ctx->Texture.CurrentTransformUnit;
|
---|
[3598] | 1088 | if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH - 1) {
|
---|
[2938] | 1089 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
|
---|
| 1090 | return;
|
---|
| 1091 | }
|
---|
[3598] | 1092 | gl_matrix_copy( &ctx->TextureStack[t][ctx->TextureStackDepth[t]++],
|
---|
| 1093 | &ctx->TextureMatrix[t] );
|
---|
[2938] | 1094 | }
|
---|
| 1095 | break;
|
---|
| 1096 | default:
|
---|
| 1097 | gl_problem(ctx, "Bad matrix mode in gl_PushMatrix");
|
---|
| 1098 | }
|
---|
| 1099 | }
|
---|
| 1100 |
|
---|
| 1101 |
|
---|
| 1102 |
|
---|
[3598] | 1103 | void
|
---|
| 1104 | _mesa_PopMatrix( void )
|
---|
[2938] | 1105 | {
|
---|
[3598] | 1106 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1107 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopMatrix");
|
---|
| 1108 |
|
---|
| 1109 | if (MESA_VERBOSE&VERBOSE_API)
|
---|
| 1110 | fprintf(stderr, "glPopMatrix %s\n",
|
---|
[3598] | 1111 | gl_lookup_enum_by_nr(ctx->Transform.MatrixMode));
|
---|
[2938] | 1112 |
|
---|
| 1113 | switch (ctx->Transform.MatrixMode) {
|
---|
| 1114 | case GL_MODELVIEW:
|
---|
| 1115 | if (ctx->ModelViewStackDepth==0) {
|
---|
| 1116 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
|
---|
| 1117 | return;
|
---|
| 1118 | }
|
---|
| 1119 | gl_matrix_copy( &ctx->ModelView,
|
---|
[3598] | 1120 | &ctx->ModelViewStack[--ctx->ModelViewStackDepth] );
|
---|
| 1121 | ctx->NewState |= NEW_MODELVIEW;
|
---|
[2938] | 1122 | break;
|
---|
| 1123 | case GL_PROJECTION:
|
---|
| 1124 | if (ctx->ProjectionStackDepth==0) {
|
---|
| 1125 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
|
---|
| 1126 | return;
|
---|
| 1127 | }
|
---|
| 1128 |
|
---|
| 1129 | gl_matrix_copy( &ctx->ProjectionMatrix,
|
---|
[3598] | 1130 | &ctx->ProjectionStack[--ctx->ProjectionStackDepth] );
|
---|
| 1131 | ctx->NewState |= NEW_PROJECTION;
|
---|
[2938] | 1132 |
|
---|
| 1133 | /* Device driver near/far values */
|
---|
| 1134 | {
|
---|
| 1135 | GLfloat nearVal = ctx->NearFarStack[ctx->ProjectionStackDepth][0];
|
---|
| 1136 | GLfloat farVal = ctx->NearFarStack[ctx->ProjectionStackDepth][1];
|
---|
| 1137 | if (ctx->Driver.NearFar) {
|
---|
| 1138 | (*ctx->Driver.NearFar)( ctx, nearVal, farVal );
|
---|
| 1139 | }
|
---|
| 1140 | }
|
---|
| 1141 | break;
|
---|
| 1142 | case GL_TEXTURE:
|
---|
| 1143 | {
|
---|
| 1144 | GLuint t = ctx->Texture.CurrentTransformUnit;
|
---|
| 1145 | if (ctx->TextureStackDepth[t]==0) {
|
---|
| 1146 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
|
---|
| 1147 | return;
|
---|
| 1148 | }
|
---|
[3598] | 1149 | gl_matrix_copy(&ctx->TextureMatrix[t],
|
---|
| 1150 | &ctx->TextureStack[t][--ctx->TextureStackDepth[t]]);
|
---|
[2938] | 1151 | }
|
---|
| 1152 | break;
|
---|
| 1153 | default:
|
---|
| 1154 | gl_problem(ctx, "Bad matrix mode in gl_PopMatrix");
|
---|
| 1155 | }
|
---|
| 1156 | }
|
---|
| 1157 |
|
---|
| 1158 |
|
---|
| 1159 |
|
---|
[3598] | 1160 | void
|
---|
| 1161 | _mesa_LoadIdentity( void )
|
---|
[2938] | 1162 | {
|
---|
[3598] | 1163 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1164 | GLmatrix *mat = 0;
|
---|
| 1165 | GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadIdentity");
|
---|
| 1166 |
|
---|
| 1167 | MEMCPY( mat->m, Identity, 16*sizeof(GLfloat) );
|
---|
| 1168 |
|
---|
| 1169 | if (mat->inv)
|
---|
| 1170 | MEMCPY( mat->inv, Identity, 16*sizeof(GLfloat) );
|
---|
| 1171 |
|
---|
| 1172 | mat->type = MATRIX_IDENTITY;
|
---|
| 1173 |
|
---|
| 1174 | /* Have to set this to dirty to make sure we recalculate the
|
---|
| 1175 | * combined matrix later. The update_matrix in this case is a
|
---|
| 1176 | * shortcircuit anyway...
|
---|
| 1177 | */
|
---|
[3598] | 1178 | mat->flags = MAT_DIRTY_DEPENDENTS;
|
---|
[2938] | 1179 | }
|
---|
| 1180 |
|
---|
| 1181 |
|
---|
[3598] | 1182 | void
|
---|
| 1183 | _mesa_LoadMatrixf( const GLfloat *m )
|
---|
[2938] | 1184 | {
|
---|
[3598] | 1185 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1186 | GLmatrix *mat = 0;
|
---|
| 1187 | GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadMatrix");
|
---|
| 1188 |
|
---|
| 1189 | MEMCPY( mat->m, m, 16*sizeof(GLfloat) );
|
---|
| 1190 | mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL_OVER);
|
---|
| 1191 |
|
---|
| 1192 | if (ctx->Transform.MatrixMode == GL_PROJECTION) {
|
---|
| 1193 |
|
---|
| 1194 | #define M(row,col) m[col*4+row]
|
---|
| 1195 | GLfloat c = M(2,2);
|
---|
| 1196 | GLfloat d = M(2,3);
|
---|
| 1197 | #undef M
|
---|
| 1198 | GLfloat n = (c == 1.0 ? 0.0 : d / (c - 1.0));
|
---|
| 1199 | GLfloat f = (c == -1.0 ? 1.0 : d / (c + 1.0));
|
---|
| 1200 |
|
---|
| 1201 | /* Need to keep a stack of near/far values in case the user
|
---|
| 1202 | * push/pops the projection matrix stack so that we can call
|
---|
| 1203 | * Driver.NearFar() after a pop.
|
---|
| 1204 | */
|
---|
| 1205 | ctx->NearFarStack[ctx->ProjectionStackDepth][0] = n;
|
---|
| 1206 | ctx->NearFarStack[ctx->ProjectionStackDepth][1] = f;
|
---|
| 1207 |
|
---|
| 1208 | if (ctx->Driver.NearFar) {
|
---|
[3598] | 1209 | (*ctx->Driver.NearFar)( ctx, n, f );
|
---|
[2938] | 1210 | }
|
---|
| 1211 | }
|
---|
| 1212 | }
|
---|
| 1213 |
|
---|
| 1214 |
|
---|
[3598] | 1215 | void
|
---|
| 1216 | _mesa_LoadMatrixd( const GLdouble *m )
|
---|
| 1217 | {
|
---|
| 1218 | GLfloat f[16];
|
---|
| 1219 | GLint i;
|
---|
| 1220 | for (i = 0; i < 16; i++)
|
---|
| 1221 | f[i] = m[i];
|
---|
| 1222 | _mesa_LoadMatrixf(f);
|
---|
| 1223 | }
|
---|
[2938] | 1224 |
|
---|
[3598] | 1225 |
|
---|
| 1226 |
|
---|
[2938] | 1227 | /*
|
---|
| 1228 | * Multiply the active matrix by an arbitary matrix.
|
---|
| 1229 | */
|
---|
[3598] | 1230 | void
|
---|
| 1231 | _mesa_MultMatrixf( const GLfloat *m )
|
---|
[2938] | 1232 | {
|
---|
[3598] | 1233 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1234 | GLmatrix *mat = 0;
|
---|
| 1235 | GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" );
|
---|
| 1236 | matmul4( mat->m, mat->m, m );
|
---|
| 1237 | mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL_OVER);
|
---|
| 1238 | }
|
---|
| 1239 |
|
---|
| 1240 |
|
---|
| 1241 | /*
|
---|
| 1242 | * Multiply the active matrix by an arbitary matrix.
|
---|
| 1243 | */
|
---|
[3598] | 1244 | void
|
---|
| 1245 | _mesa_MultMatrixd( const GLdouble *m )
|
---|
[2938] | 1246 | {
|
---|
[3598] | 1247 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1248 | GLmatrix *mat = 0;
|
---|
| 1249 | GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" );
|
---|
| 1250 | matmul4fd( mat->m, mat->m, m );
|
---|
| 1251 | mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL_OVER);
|
---|
| 1252 | }
|
---|
| 1253 |
|
---|
| 1254 |
|
---|
| 1255 |
|
---|
| 1256 |
|
---|
| 1257 | /*
|
---|
| 1258 | * Multiply a matrix by an array of floats with known properties.
|
---|
| 1259 | */
|
---|
| 1260 | void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags )
|
---|
| 1261 | {
|
---|
| 1262 | mat->flags |= (flags |
|
---|
[3598] | 1263 | MAT_DIRTY_TYPE |
|
---|
| 1264 | MAT_DIRTY_INVERSE |
|
---|
| 1265 | MAT_DIRTY_DEPENDENTS);
|
---|
[2938] | 1266 |
|
---|
| 1267 | if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D))
|
---|
| 1268 | matmul34( mat->m, mat->m, m );
|
---|
| 1269 | else
|
---|
| 1270 | matmul4( mat->m, mat->m, m );
|
---|
| 1271 |
|
---|
| 1272 | }
|
---|
| 1273 |
|
---|
| 1274 | /*
|
---|
| 1275 | * Multiply a matrix by an array of floats with known properties.
|
---|
| 1276 | */
|
---|
| 1277 | void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *m )
|
---|
| 1278 | {
|
---|
| 1279 | mat->flags |= (m->flags |
|
---|
[3598] | 1280 | MAT_DIRTY_TYPE |
|
---|
| 1281 | MAT_DIRTY_INVERSE |
|
---|
| 1282 | MAT_DIRTY_DEPENDENTS);
|
---|
[2938] | 1283 |
|
---|
| 1284 | if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D))
|
---|
| 1285 | matmul34( mat->m, mat->m, m->m );
|
---|
| 1286 | else
|
---|
| 1287 | matmul4( mat->m, mat->m, m->m );
|
---|
| 1288 | }
|
---|
| 1289 |
|
---|
| 1290 |
|
---|
| 1291 |
|
---|
| 1292 | /*
|
---|
| 1293 | * Execute a glRotate call
|
---|
| 1294 | */
|
---|
[3598] | 1295 | void
|
---|
| 1296 | _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
---|
[2938] | 1297 | {
|
---|
[3598] | 1298 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1299 | GLfloat m[16];
|
---|
| 1300 | if (angle != 0.0F) {
|
---|
| 1301 | GLmatrix *mat = 0;
|
---|
| 1302 | GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glRotate" );
|
---|
| 1303 |
|
---|
| 1304 | gl_rotation_matrix( angle, x, y, z, m );
|
---|
| 1305 | gl_mat_mul_floats( mat, m, MAT_FLAG_ROTATION );
|
---|
| 1306 | }
|
---|
| 1307 | }
|
---|
| 1308 |
|
---|
[3598] | 1309 | void
|
---|
| 1310 | _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
---|
| 1311 | {
|
---|
| 1312 | _mesa_Rotatef(angle, x, y, z);
|
---|
| 1313 | }
|
---|
| 1314 |
|
---|
| 1315 |
|
---|
[2938] | 1316 | /*
|
---|
| 1317 | * Execute a glScale call
|
---|
| 1318 | */
|
---|
[3598] | 1319 | void
|
---|
| 1320 | _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
|
---|
[2938] | 1321 | {
|
---|
[3598] | 1322 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1323 | GLmatrix *mat = 0;
|
---|
| 1324 | GLfloat *m;
|
---|
| 1325 | GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glScale");
|
---|
| 1326 |
|
---|
| 1327 | m = mat->m;
|
---|
| 1328 | m[0] *= x; m[4] *= y; m[8] *= z;
|
---|
| 1329 | m[1] *= x; m[5] *= y; m[9] *= z;
|
---|
| 1330 | m[2] *= x; m[6] *= y; m[10] *= z;
|
---|
| 1331 | m[3] *= x; m[7] *= y; m[11] *= z;
|
---|
| 1332 |
|
---|
| 1333 | if (fabs(x - y) < 1e-8 && fabs(x - z) < 1e-8)
|
---|
| 1334 | mat->flags |= MAT_FLAG_UNIFORM_SCALE;
|
---|
| 1335 | else
|
---|
| 1336 | mat->flags |= MAT_FLAG_GENERAL_SCALE;
|
---|
| 1337 |
|
---|
| 1338 | mat->flags |= (MAT_DIRTY_TYPE |
|
---|
[3598] | 1339 | MAT_DIRTY_INVERSE |
|
---|
| 1340 | MAT_DIRTY_DEPENDENTS);
|
---|
[2938] | 1341 | }
|
---|
| 1342 |
|
---|
[3598] | 1343 |
|
---|
| 1344 | void
|
---|
| 1345 | _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
---|
| 1346 | {
|
---|
| 1347 | _mesa_Scalef(x, y, z);
|
---|
| 1348 | }
|
---|
| 1349 |
|
---|
| 1350 |
|
---|
[2938] | 1351 | /*
|
---|
| 1352 | * Execute a glTranslate call
|
---|
| 1353 | */
|
---|
[3598] | 1354 | void
|
---|
| 1355 | _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
|
---|
[2938] | 1356 | {
|
---|
[3598] | 1357 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1358 | GLmatrix *mat = 0;
|
---|
| 1359 | GLfloat *m;
|
---|
| 1360 | GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glTranslate");
|
---|
| 1361 | m = mat->m;
|
---|
| 1362 | m[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
|
---|
| 1363 | m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
|
---|
| 1364 | m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
|
---|
| 1365 | m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
|
---|
| 1366 |
|
---|
| 1367 | mat->flags |= (MAT_FLAG_TRANSLATION |
|
---|
[3598] | 1368 | MAT_DIRTY_TYPE |
|
---|
| 1369 | MAT_DIRTY_INVERSE |
|
---|
| 1370 | MAT_DIRTY_DEPENDENTS);
|
---|
[2938] | 1371 | }
|
---|
| 1372 |
|
---|
| 1373 |
|
---|
[3598] | 1374 | void
|
---|
| 1375 | _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
---|
| 1376 | {
|
---|
| 1377 | _mesa_Translatef(x, y, z);
|
---|
| 1378 | }
|
---|
| 1379 |
|
---|
| 1380 |
|
---|
| 1381 |
|
---|
| 1382 | void
|
---|
| 1383 | _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
|
---|
| 1384 | {
|
---|
| 1385 | GLfloat tm[16];
|
---|
| 1386 | gl_matrix_transposef(tm, m);
|
---|
| 1387 | _mesa_LoadMatrixf(tm);
|
---|
| 1388 | }
|
---|
| 1389 |
|
---|
| 1390 |
|
---|
| 1391 | void
|
---|
| 1392 | _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
|
---|
| 1393 | {
|
---|
| 1394 | GLdouble tm[16];
|
---|
| 1395 | gl_matrix_transposed(tm, m);
|
---|
| 1396 | _mesa_LoadMatrixd(tm);
|
---|
| 1397 | }
|
---|
| 1398 |
|
---|
| 1399 |
|
---|
| 1400 | void
|
---|
| 1401 | _mesa_MultTransposeMatrixfARB( const GLfloat *m )
|
---|
| 1402 | {
|
---|
| 1403 | GLfloat tm[16];
|
---|
| 1404 | gl_matrix_transposef(tm, m);
|
---|
| 1405 | _mesa_MultMatrixf(tm);
|
---|
| 1406 | }
|
---|
| 1407 |
|
---|
| 1408 |
|
---|
| 1409 | void
|
---|
| 1410 | _mesa_MultTransposeMatrixdARB( const GLdouble *m )
|
---|
| 1411 | {
|
---|
| 1412 | GLdouble tm[16];
|
---|
| 1413 | gl_matrix_transposed(tm, m);
|
---|
| 1414 | _mesa_MultMatrixd(tm);
|
---|
| 1415 | }
|
---|
| 1416 |
|
---|
| 1417 |
|
---|
[2938] | 1418 | /*
|
---|
[3598] | 1419 | * Called via glViewport or display list execution.
|
---|
| 1420 | */
|
---|
| 1421 | void
|
---|
| 1422 | _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
|
---|
| 1423 | {
|
---|
| 1424 | GET_CURRENT_CONTEXT(ctx);
|
---|
| 1425 | gl_Viewport(ctx, x, y, width, height);
|
---|
| 1426 | }
|
---|
| 1427 |
|
---|
| 1428 |
|
---|
| 1429 |
|
---|
| 1430 | /*
|
---|
[2938] | 1431 | * Define a new viewport and reallocate auxillary buffers if the size of
|
---|
| 1432 | * the window (color buffer) has changed.
|
---|
[3598] | 1433 | *
|
---|
| 1434 | * XXX This is directly called by device drivers, BUT this function
|
---|
| 1435 | * may be renamed _mesa_Viewport (without ctx arg) in the future so
|
---|
| 1436 | * use of _mesa_Viewport is encouraged.
|
---|
[2938] | 1437 | */
|
---|
[3598] | 1438 | void
|
---|
| 1439 | gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height )
|
---|
[2938] | 1440 | {
|
---|
| 1441 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glViewport");
|
---|
| 1442 |
|
---|
| 1443 | if (width<0 || height<0) {
|
---|
| 1444 | gl_error( ctx, GL_INVALID_VALUE, "glViewport" );
|
---|
| 1445 | return;
|
---|
| 1446 | }
|
---|
| 1447 |
|
---|
| 1448 | if (MESA_VERBOSE & VERBOSE_API)
|
---|
| 1449 | fprintf(stderr, "glViewport %d %d %d %d\n", x, y, width, height);
|
---|
| 1450 |
|
---|
| 1451 | /* clamp width, and height to implementation dependent range */
|
---|
| 1452 | width = CLAMP( width, 1, MAX_WIDTH );
|
---|
| 1453 | height = CLAMP( height, 1, MAX_HEIGHT );
|
---|
| 1454 |
|
---|
| 1455 | /* Save viewport */
|
---|
| 1456 | ctx->Viewport.X = x;
|
---|
| 1457 | ctx->Viewport.Width = width;
|
---|
| 1458 | ctx->Viewport.Y = y;
|
---|
| 1459 | ctx->Viewport.Height = height;
|
---|
| 1460 |
|
---|
| 1461 | /* compute scale and bias values */
|
---|
| 1462 | ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
|
---|
| 1463 | ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
|
---|
| 1464 | ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
|
---|
| 1465 | ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
|
---|
[3598] | 1466 | ctx->Viewport.WindowMap.m[MAT_SZ] = 0.5 * ctx->Visual->DepthMaxF;
|
---|
| 1467 | ctx->Viewport.WindowMap.m[MAT_TZ] = 0.5 * ctx->Visual->DepthMaxF;
|
---|
[2938] | 1468 |
|
---|
| 1469 | ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
|
---|
| 1470 | ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
|
---|
| 1471 |
|
---|
| 1472 | ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
|
---|
| 1473 | ctx->NewState |= NEW_VIEWPORT;
|
---|
| 1474 |
|
---|
| 1475 | /* Check if window/buffer has been resized and if so, reallocate the
|
---|
| 1476 | * ancillary buffers.
|
---|
| 1477 | */
|
---|
[3598] | 1478 | _mesa_ResizeBuffersMESA();
|
---|
[2938] | 1479 |
|
---|
| 1480 |
|
---|
| 1481 | ctx->RasterMask &= ~WINCLIP_BIT;
|
---|
| 1482 |
|
---|
| 1483 | if ( ctx->Viewport.X<0
|
---|
[3598] | 1484 | || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
|
---|
[2938] | 1485 | || ctx->Viewport.Y<0
|
---|
[3598] | 1486 | || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
|
---|
[2938] | 1487 | ctx->RasterMask |= WINCLIP_BIT;
|
---|
| 1488 | }
|
---|
| 1489 |
|
---|
| 1490 |
|
---|
| 1491 | if (ctx->Driver.Viewport) {
|
---|
| 1492 | (*ctx->Driver.Viewport)( ctx, x, y, width, height );
|
---|
| 1493 | }
|
---|
| 1494 | }
|
---|
| 1495 |
|
---|
| 1496 |
|
---|
| 1497 |
|
---|
[3598] | 1498 | void
|
---|
| 1499 | _mesa_DepthRange( GLclampd nearval, GLclampd farval )
|
---|
[2938] | 1500 | {
|
---|
| 1501 | /*
|
---|
| 1502 | * nearval - specifies mapping of the near clipping plane to window
|
---|
| 1503 | * coordinates, default is 0
|
---|
| 1504 | * farval - specifies mapping of the far clipping plane to window
|
---|
| 1505 | * coordinates, default is 1
|
---|
| 1506 | *
|
---|
| 1507 | * After clipping and div by w, z coords are in -1.0 to 1.0,
|
---|
| 1508 | * corresponding to near and far clipping planes. glDepthRange
|
---|
| 1509 | * specifies a linear mapping of the normalized z coords in
|
---|
| 1510 | * this range to window z coords.
|
---|
| 1511 | */
|
---|
| 1512 | GLfloat n, f;
|
---|
[3598] | 1513 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 1514 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthRange");
|
---|
| 1515 |
|
---|
| 1516 | if (MESA_VERBOSE&VERBOSE_API)
|
---|
| 1517 | fprintf(stderr, "glDepthRange %f %f\n", nearval, farval);
|
---|
| 1518 |
|
---|
| 1519 | n = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
|
---|
| 1520 | f = (GLfloat) CLAMP( farval, 0.0, 1.0 );
|
---|
| 1521 |
|
---|
| 1522 | ctx->Viewport.Near = n;
|
---|
| 1523 | ctx->Viewport.Far = f;
|
---|
[3598] | 1524 | ctx->Viewport.WindowMap.m[MAT_SZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0);
|
---|
| 1525 | ctx->Viewport.WindowMap.m[MAT_TZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0 + n);
|
---|
[2938] | 1526 |
|
---|
| 1527 | ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
|
---|
| 1528 |
|
---|
| 1529 | if (ctx->Driver.DepthRange) {
|
---|
| 1530 | (*ctx->Driver.DepthRange)( ctx, nearval, farval );
|
---|
| 1531 | }
|
---|
| 1532 | }
|
---|
| 1533 |
|
---|
| 1534 |
|
---|
| 1535 | void gl_calculate_model_project_matrix( GLcontext *ctx )
|
---|
| 1536 | {
|
---|
| 1537 | gl_matrix_mul( &ctx->ModelProjectMatrix,
|
---|
[3598] | 1538 | &ctx->ProjectionMatrix,
|
---|
| 1539 | &ctx->ModelView );
|
---|
[2938] | 1540 |
|
---|
| 1541 | gl_matrix_analyze( &ctx->ModelProjectMatrix );
|
---|
| 1542 | }
|
---|
| 1543 |
|
---|
| 1544 |
|
---|
| 1545 | void gl_matrix_ctr( GLmatrix *m )
|
---|
| 1546 | {
|
---|
| 1547 | m->inv = 0;
|
---|
| 1548 | MEMCPY( m->m, Identity, sizeof(Identity));
|
---|
| 1549 | m->type = MATRIX_IDENTITY;
|
---|
| 1550 | m->flags = MAT_DIRTY_DEPENDENTS;
|
---|
| 1551 | }
|
---|
| 1552 |
|
---|
| 1553 | void gl_matrix_dtr( GLmatrix *m )
|
---|
| 1554 | {
|
---|
| 1555 | if (m->inv != 0) {
|
---|
| 1556 | FREE(m->inv);
|
---|
| 1557 | m->inv = 0;
|
---|
| 1558 | }
|
---|
| 1559 | }
|
---|
| 1560 |
|
---|
[3598] | 1561 | #if 0
|
---|
[2938] | 1562 | void gl_matrix_set_identity( GLmatrix *m )
|
---|
| 1563 | {
|
---|
| 1564 | MEMCPY( m->m, Identity, sizeof(Identity));
|
---|
| 1565 | m->type = MATRIX_IDENTITY;
|
---|
| 1566 | m->flags = MAT_DIRTY_DEPENDENTS;
|
---|
| 1567 | }
|
---|
[3598] | 1568 | #endif
|
---|
[2938] | 1569 |
|
---|
| 1570 | void gl_matrix_alloc_inv( GLmatrix *m )
|
---|
| 1571 | {
|
---|
| 1572 | if (m->inv == 0) {
|
---|
| 1573 | m->inv = (GLfloat *)MALLOC(16*sizeof(GLfloat));
|
---|
| 1574 | MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) );
|
---|
| 1575 | }
|
---|
| 1576 | }
|
---|
| 1577 |
|
---|
| 1578 | void gl_matrix_copy( GLmatrix *to, const GLmatrix *from )
|
---|
| 1579 | {
|
---|
| 1580 | MEMCPY( to->m, from->m, sizeof(Identity));
|
---|
| 1581 | to->flags = from->flags | MAT_DIRTY_DEPENDENTS;
|
---|
| 1582 | to->type = from->type;
|
---|
| 1583 |
|
---|
| 1584 | if (to->inv != 0) {
|
---|
| 1585 | if (from->inv == 0) {
|
---|
[3598] | 1586 | gl_matrix_invert( to );
|
---|
[2938] | 1587 | } else {
|
---|
[3598] | 1588 | MEMCPY(to->inv, from->inv, sizeof(GLfloat)*16);
|
---|
[2938] | 1589 | }
|
---|
| 1590 | }
|
---|
| 1591 | }
|
---|
| 1592 |
|
---|
| 1593 | void gl_matrix_mul( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b )
|
---|
| 1594 | {
|
---|
| 1595 | dest->flags = (a->flags |
|
---|
[3598] | 1596 | b->flags |
|
---|
| 1597 | MAT_DIRTY_TYPE |
|
---|
| 1598 | MAT_DIRTY_INVERSE |
|
---|
| 1599 | MAT_DIRTY_DEPENDENTS);
|
---|
[2938] | 1600 |
|
---|
| 1601 | if (TEST_MAT_FLAGS(dest, MAT_FLAGS_3D))
|
---|
| 1602 | matmul34( dest->m, a->m, b->m );
|
---|
| 1603 | else
|
---|
| 1604 | matmul4( dest->m, a->m, b->m );
|
---|
| 1605 | }
|
---|