source: trunk/src/opengl/mesa/macros.h

Last change on this file was 6098, checked in by bird, 24 years ago

Don't redefine INLINE.

File size: 16.6 KB
RevLine 
[6098]1/* $Id: macros.h,v 1.3 2001-06-25 18:51:32 bird Exp $ */
[2938]2
3/*
4 * Mesa 3-D graphics library
[3597]5 * Version: 3.3
[2938]6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27/*
28 * A collection of useful macros.
29 */
30
31
32#ifndef MACROS_H
33#define MACROS_H
34
[3597]35#if defined(DEBUG)
36# define ASSERT(X) assert(X)
37#define ABORT() abort()
38#define EXIT(rc) exit(rc)
[2938]39#else
[3597]40# define ASSERT(X)
41#define ABORT() abort()
42#define EXIT(rc) exit(rc)
[2938]43#endif
44
[3597]45#if defined(__WIN32OS2__)
[2938]46#ifdef DEBUG
[3597]47#undef ASSERT
48#undef ABORT
49#undef EXIT
50#define ASSERT(X) if(!(X)) { char msg[200]; sprintf(msg,"Assertion failed at line %d in %s",__LINE__,__FILE__); \
51MessageBox(0,msg,"Error",MB_OK); \
52}
53#define ABORT() {char msg[200]; sprintf(msg,"ABORT at line %d in %s",__FILE__,__LINE__); \
54abort(); }
55#define EXIT(rc) {char msg[200]; sprintf(msg,"EXIT at line %d in %s - rc %d",__FILE__,__LINE__,rc); \
56exit(rc); }
[2938]57#else
[3597]58#define ASSERT(X)
59#define ABORT() abort()
60#define EXIT(rc) exit(rc)
[2938]61#endif
[3597]62#endif
[2938]63
64
65#if defined(__GNUC__)
66#define INLINE __inline__
67#elif defined(__MSC__)
68#define INLINE __inline
69#else
[6098]70#ifndef INLINE
[2938]71#define INLINE
72#endif
[6098]73#endif
[2938]74
75
[3597]76/* Limits: */
77#define MAX_GLUSHORT 0xffff
78#define MAX_GLUINT 0xffffffff
79
80
81/* Some compilers don't like some of Mesa's const usage */
82#ifdef NO_CONST
83# define CONST
84#else
85# define CONST const
86#endif
87
88
89/* Pi */
90#ifndef M_PI
91#define M_PI (3.1415926)
92#endif
93
94
95/* Degrees to radians conversion: */
96#define DEG2RAD (M_PI/180.0)
97
98
99#ifndef NULL
100#define NULL 0
101#endif
102
103
104
105/*
106 * Bitmask helpers
107 */
108#define SET_BITS(WORD, BITS) (WORD) |= (BITS)
109#define CLEAR_BITS(WORD, BITS) (WORD) &= ~(BITS)
110#define TEST_BITS(WORD, BITS) ((WORD) & (BITS))
111
112
[2938]113/* Stepping a GLfloat pointer by a byte stride
114 */
115#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
116#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
117#define STRIDE_T(p, t, i) (p = (t *)((GLubyte *)p + i))
118
119
120#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
121#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
122#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
123
124
125/* Copy short vectors: */
126#define COPY_2V( DST, SRC ) \
[3597]127do { \
[2938]128 (DST)[0] = (SRC)[0]; \
129 (DST)[1] = (SRC)[1]; \
[3597]130} while (0)
[2938]131
132
133#define COPY_3V( DST, SRC ) \
[3597]134do { \
[2938]135 (DST)[0] = (SRC)[0]; \
136 (DST)[1] = (SRC)[1]; \
137 (DST)[2] = (SRC)[2]; \
[3597]138} while (0)
[2938]139
140#define COPY_4V( DST, SRC ) \
[3597]141do { \
[2938]142 (DST)[0] = (SRC)[0]; \
143 (DST)[1] = (SRC)[1]; \
144 (DST)[2] = (SRC)[2]; \
145 (DST)[3] = (SRC)[3]; \
[3597]146} while (0)
[2938]147
148
149#define COPY_2FV( DST, SRC ) \
[3597]150do { \
[2938]151 const GLfloat *_tmp = (SRC); \
152 (DST)[0] = _tmp[0]; \
153 (DST)[1] = _tmp[1]; \
[3597]154} while (0)
[2938]155
156
157#define COPY_3FV( DST, SRC ) \
[3597]158do { \
[2938]159 const GLfloat *_tmp = (SRC); \
160 (DST)[0] = _tmp[0]; \
161 (DST)[1] = _tmp[1]; \
162 (DST)[2] = _tmp[2]; \
[3597]163} while (0)
[2938]164
165#define COPY_4FV( DST, SRC ) \
[3597]166do { \
[2938]167 const GLfloat *_tmp = (SRC); \
168 (DST)[0] = _tmp[0]; \
169 (DST)[1] = _tmp[1]; \
170 (DST)[2] = _tmp[2]; \
171 (DST)[3] = _tmp[3]; \
[3597]172} while (0)
[2938]173
174
175
176#define COPY_SZ_4V(DST, SZ, SRC) \
[3597]177do { \
[2938]178 switch (SZ) { \
179 case 4: (DST)[3] = (SRC)[3]; \
180 case 3: (DST)[2] = (SRC)[2]; \
181 case 2: (DST)[1] = (SRC)[1]; \
182 case 1: (DST)[0] = (SRC)[0]; \
183 } \
[3597]184} while(0)
[2938]185
186#define SUB_4V( DST, SRCA, SRCB ) \
[3597]187do { \
[2938]188 (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
189 (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
190 (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
191 (DST)[3] = (SRCA)[3] - (SRCB)[3]; \
[3597]192} while (0)
[2938]193
194#define ADD_4V( DST, SRCA, SRCB ) \
[3597]195do { \
[2938]196 (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
197 (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
198 (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
199 (DST)[3] = (SRCA)[3] + (SRCB)[3]; \
[3597]200} while (0)
[2938]201
202#define SCALE_4V( DST, SRCA, SRCB ) \
[3597]203do { \
[2938]204 (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
205 (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
206 (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
207 (DST)[3] = (SRCA)[3] * (SRCB)[3]; \
[3597]208} while (0)
[2938]209
210#define ACC_4V( DST, SRC ) \
[3597]211do { \
212 (DST)[0] += (SRC)[0]; \
213 (DST)[1] += (SRC)[1]; \
214 (DST)[2] += (SRC)[2]; \
215 (DST)[3] += (SRC)[3]; \
216} while (0)
[2938]217
218#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
[3597]219do { \
220 (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
221 (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
222 (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
223 (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
224} while (0)
[2938]225
226#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
[3597]227do { \
228 (DST)[0] += S * (SRCB)[0]; \
229 (DST)[1] += S * (SRCB)[1]; \
230 (DST)[2] += S * (SRCB)[2]; \
231 (DST)[3] += S * (SRCB)[3]; \
232} while (0)
[2938]233
234#define SCALE_SCALAR_4V( DST, S, SRCB ) \
[3597]235do { \
[2938]236 (DST)[0] = S * (SRCB)[0]; \
237 (DST)[1] = S * (SRCB)[1]; \
238 (DST)[2] = S * (SRCB)[2]; \
239 (DST)[3] = S * (SRCB)[3]; \
[3597]240} while (0)
[2938]241
242
243#define SELF_SCALE_SCALAR_4V( DST, S ) \
[3597]244do { \
[2938]245 (DST)[0] *= S; \
246 (DST)[1] *= S; \
247 (DST)[2] *= S; \
248 (DST)[3] *= S; \
[3597]249} while (0)
[2938]250
251
252/*
253 * Similarly for 3-vectors.
254 */
255#define SUB_3V( DST, SRCA, SRCB ) \
[3597]256do { \
[2938]257 (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
258 (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
259 (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
[3597]260} while (0)
[2938]261
262#define ADD_3V( DST, SRCA, SRCB ) \
[3597]263do { \
[2938]264 (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
265 (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
266 (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
[3597]267} while (0)
[2938]268
269#define SCALE_3V( DST, SRCA, SRCB ) \
[3597]270do { \
[2938]271 (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
272 (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
273 (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
[3597]274} while (0)
[2938]275
276#define ACC_3V( DST, SRC ) \
[3597]277do { \
[2938]278 (DST)[0] += (SRC)[0]; \
279 (DST)[1] += (SRC)[1]; \
280 (DST)[2] += (SRC)[2]; \
[3597]281} while (0)
[2938]282
283#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
[3597]284do { \
[2938]285 (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
286 (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
287 (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
[3597]288} while (0)
[2938]289
290#define SCALE_SCALAR_3V( DST, S, SRCB ) \
[3597]291do { \
[2938]292 (DST)[0] = S * (SRCB)[0]; \
293 (DST)[1] = S * (SRCB)[1]; \
294 (DST)[2] = S * (SRCB)[2]; \
[3597]295} while (0)
[2938]296
297#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
[3597]298do { \
[2938]299 (DST)[0] += S * (SRCB)[0]; \
300 (DST)[1] += S * (SRCB)[1]; \
301 (DST)[2] += S * (SRCB)[2]; \
[3597]302} while (0)
[2938]303
304#define SELF_SCALE_SCALAR_3V( DST, S ) \
[3597]305do { \
[2938]306 (DST)[0] *= S; \
307 (DST)[1] *= S; \
308 (DST)[2] *= S; \
[3597]309} while (0)
[2938]310
311#define ACC_SCALAR_3V( DST, S ) \
[3597]312do { \
[2938]313 (DST)[0] += S; \
314 (DST)[1] += S; \
315 (DST)[2] += S; \
[3597]316} while (0)
[2938]317
318/* And also for 2-vectors
319 */
320#define SUB_2V( DST, SRCA, SRCB ) \
[3597]321do { \
[2938]322 (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
323 (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
[3597]324} while (0)
[2938]325
326#define ADD_2V( DST, SRCA, SRCB ) \
[3597]327do { \
[2938]328 (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
329 (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
[3597]330} while (0)
[2938]331
332#define SCALE_2V( DST, SRCA, SRCB ) \
[3597]333do { \
[2938]334 (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
335 (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
[3597]336} while (0)
[2938]337
338#define ACC_2V( DST, SRC ) \
[3597]339do { \
[2938]340 (DST)[0] += (SRC)[0]; \
341 (DST)[1] += (SRC)[1]; \
[3597]342} while (0)
[2938]343
344#define ACC_SCALE_2V( DST, SRCA, SRCB ) \
[3597]345do { \
[2938]346 (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
347 (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
[3597]348} while (0)
[2938]349
350#define SCALE_SCALAR_2V( DST, S, SRCB ) \
[3597]351do { \
[2938]352 (DST)[0] = S * (SRCB)[0]; \
353 (DST)[1] = S * (SRCB)[1]; \
[3597]354} while (0)
[2938]355
356#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
[3597]357do { \
[2938]358 (DST)[0] += S * (SRCB)[0]; \
359 (DST)[1] += S * (SRCB)[1]; \
[3597]360} while (0)
[2938]361
362#define SELF_SCALE_SCALAR_2V( DST, S ) \
[3597]363do { \
[2938]364 (DST)[0] *= S; \
365 (DST)[1] *= S; \
[3597]366} while (0)
[2938]367
368#define ACC_SCALAR_2V( DST, S ) \
[3597]369do { \
[2938]370 (DST)[0] += S; \
371 (DST)[1] += S; \
[3597]372} while (0)
[2938]373
374
375
376/*
377 * Copy a vector of 4 GLubytes from SRC to DST.
378 */
379#define COPY_4UBV(DST, SRC) \
[3597]380do { \
[2938]381 if (sizeof(GLuint)==4*sizeof(GLubyte)) { \
382 *((GLuint*)(DST)) = *((GLuint*)(SRC)); \
383 } \
384 else { \
385 (DST)[0] = (SRC)[0]; \
386 (DST)[1] = (SRC)[1]; \
387 (DST)[2] = (SRC)[2]; \
388 (DST)[3] = (SRC)[3]; \
389 } \
[3597]390} while (0)
[2938]391
392
393/* Assign scalers to short vectors: */
394#define ASSIGN_2V( V, V0, V1 ) \
[3597]395do { V[0] = V0; V[1] = V1; } while(0)
[2938]396
397#define ASSIGN_3V( V, V0, V1, V2 ) \
[3597]398do { V[0] = V0; V[1] = V1; V[2] = V2; } while(0)
[2938]399
400#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
[3597]401do { \
[2938]402 V[0] = V0; \
403 V[1] = V1; \
404 V[2] = V2; \
405 V[3] = V3; \
[3597]406} while(0)
[2938]407
408
409
410
411/* Absolute value (for Int, Float, Double): */
412#define ABSI(X) ((X) < 0 ? -(X) : (X))
413#define ABSF(X) ((X) < 0.0F ? -(X) : (X))
414#define ABSD(X) ((X) < 0.0 ? -(X) : (X))
415
416
417
418/* Round a floating-point value to the nearest integer: */
419#define ROUNDF(X) ( (X)<0.0F ? ((GLint) ((X)-0.5F)) : ((GLint) ((X)+0.5F)) )
420
421
422/* Compute ceiling of integer quotient of A divided by B: */
423#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
424
425
426/* Clamp X to [MIN,MAX]: */
427#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
428
429/* Assign X to CLAMP(X, MIN, MAX) */
430#define CLAMP_SELF(x, mn, mx) \
431 ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) )
432
433
434
435/* Min of two values: */
436#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
437
438
439/* MAX of two values: */
440#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
441
442/* Dot product of two 2-element vectors */
443#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
444
445/* Dot product of two 3-element vectors */
446#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
447
448
449/* Dot product of two 4-element vectors */
450#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
451 (a)[2]*(b)[2] + (a)[3]*(b)[3] )
452
453#define DOT4V(v,a,b,c,d) (v[0]*a + v[1]*b + v[2]*c + v[3]*d)
454
455
456#define CROSS3(n, u, v) \
457do { \
458 (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
459 (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \
460 (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \
461} while (0)
462
463
464/*
465 * Integer / float conversion for colors, normals, etc.
466 */
467
468#define BYTE_TO_UBYTE(b) (b < 0 ? 0 : (GLubyte) b)
469#define SHORT_TO_UBYTE(s) (s < 0 ? 0 : (GLubyte) (s >> 7))
470#define USHORT_TO_UBYTE(s) (GLubyte) (s >> 8)
471#define INT_TO_UBYTE(i) (i < 0 ? 0 : (GLubyte) (i >> 23))
472#define UINT_TO_UBYTE(i) (GLubyte) (i >> 24)
473
474/* Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
475#define UBYTE_TO_FLOAT(B) ((GLfloat) (B) * (1.0F / 255.0F))
476
477/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
478#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F))
479
480
481/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
482#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
483
484/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
485#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
486
487
488/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
489#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
490
491/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
492#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
493
494
495/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
496#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
497
498/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
499#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
500
501
502/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
503#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
504
505/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
506#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
507
508
509/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
510#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
511
512/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
513/* causes overflow:
514#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
515*/
516/* a close approximation: */
517#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
518
519
520#endif /*MACROS_H*/
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