1 | /* $Id: lnaatemp.h,v 1.2 2000-05-23 20:34:52 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /*
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29 | * Antialiased Line Rasterizer Template
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30 | *
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31 | * This file is #include'd to generate custom line rasterizers.
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32 | *
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33 | * The following macros may be defined to indicate what auxillary information
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34 | * must be interplated along the line:
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35 | * INTERP_RGBA - if defined, interpolate RGBA values
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36 | * INTERP_SPEC - if defined, interpolate specular RGB values
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37 | * INTERP_INDEX - if defined, interpolate color index values
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38 | * INTERP_STUV0 - if defined, interpolate unit 0 STU texcoords with
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39 | * perspective correction
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40 | * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red)
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41 | * INTERP_STUV1 - if defined, interpolate unit 1 STU texcoords
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42 | *
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43 | * Optionally, one may provide one-time setup code
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44 | * SETUP_CODE - code which is to be executed once per line
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45 | *
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46 | * To actually "plot" each pixel the PLOT macro must be defined.
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47 | *
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48 | * This code was designed for the origin to be in the lower-left corner.
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49 | */
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50 |
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51 | /* void aa_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert ) */
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52 | {
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53 | const struct vertex_buffer *VB = ctx->VB;
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54 | struct pixel_buffer *pb = ctx->PB;
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55 | GLfloat halfWidth = 0.5F * ctx->Line.Width; /* 0.5 is a bit of a hack */
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56 | GLboolean solid = !ctx->Line.StippleFlag;
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57 | GLint x0 = (GLint) VB->Win.data[vert0][0];
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58 | GLint x1 = (GLint) VB->Win.data[vert1][0];
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59 | GLint y0 = (GLint) VB->Win.data[vert0][1];
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60 | GLint y1 = (GLint) VB->Win.data[vert1][1];
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61 | GLint dx = x1 - x0;
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62 | GLint dy = y1 - y0;
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63 | GLint xStep, yStep;
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64 | GLint z0, z1;
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65 | const GLint depthBits = ctx->Visual->DepthBits;
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66 | const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
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67 | #define FixedToDepth(F) ((F) >> fixedToDepthShift)
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68 | #if INTERP_RGBA
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69 | GLfixed fr, fg, fb, fa; /* fixed-pt RGBA */
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70 | GLfixed dfr, dfg, dfb, dfa; /* fixed-pt RGBA deltas */
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71 | #endif
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72 | #if INTERP_SPEC
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73 | GLfixed fsr, fsg, fsb; /* fixed-pt specular RGBA */
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74 | GLfixed dfsr, dfsg, dfsb; /* fixed-pt specular RGBA deltas */
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75 | #endif
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76 | #if INTERP_INDEX
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77 | GLfixed fi, dfi;
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78 | #endif
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79 | #if INTERP_STUV0 || INTERP_STUV1
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80 | GLfloat invw0 = VB->Win.data[vert0][3];
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81 | GLfloat invw1 = VB->Win.data[vert1][3];
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82 | #endif
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83 | #if INTERP_STUV0
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84 | /* h denotes hyperbolic */
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85 | GLfloat hs0 = invw0 * VB->TexCoordPtr[0]->data[vert0][0];
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86 | GLfloat dhs = invw1 * VB->TexCoordPtr[0]->data[vert1][0] - hs0;
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87 | GLfloat ht0 = invw0 * VB->TexCoordPtr[0]->data[vert0][1];
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88 | GLfloat dht = invw1 * VB->TexCoordPtr[0]->data[vert1][1] - ht0;
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89 | GLfloat hu0 = 0, dhu = 0;
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90 | GLfloat hv0 = invw0, dhv = invw1 - invw0;
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91 | #endif
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92 | #if INTERP_STUV1
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93 | GLfloat hs01 = invw0 * VB->TexCoordPtr[1]->data[vert0][0];
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94 | GLfloat dhs1 = invw1 * VB->TexCoordPtr[1]->data[vert1][0] - hs01;
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95 | GLfloat ht01 = invw0 * VB->TexCoordPtr[1]->data[vert0][1];
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96 | GLfloat dht1 = invw1 * VB->TexCoordPtr[1]->data[vert1][1] - ht01;
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97 | GLfloat hu01 = 0, dhu1 = 0;
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98 | GLfloat hv01 = invw0, dhv1 = invw1 - invw0;
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99 | #endif
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100 |
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101 | if (dx == 0 && dy == 0)
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102 | return;
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103 |
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104 | if (depthBits <= 16) {
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105 | z0 = FloatToFixed(VB->Win.data[vert0][2]);
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106 | z1 = FloatToFixed(VB->Win.data[vert1][2]);
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107 | }
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108 | else {
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109 | z0 = (int) VB->Win.data[vert0][2];
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110 | z1 = (int) VB->Win.data[vert1][2];
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111 | }
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112 |
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113 | #if INTERP_STUV0
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114 | if (VB->TexCoordPtr[0]->size > 2) {
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115 | hu0 = invw0 * VB->TexCoordPtr[0]->data[vert0][2];
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116 | dhu = invw1 * VB->TexCoordPtr[0]->data[vert1][2] - hu0;
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117 | if (VB->TexCoordPtr[0]->size > 3) {
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118 | hv0 = invw0 * VB->TexCoordPtr[0]->data[vert0][3];
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119 | dhv = invw1 * VB->TexCoordPtr[0]->data[vert1][3] - hv0;
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120 | }
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121 | }
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122 | #endif
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123 |
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124 | #if INTERP_STUV1
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125 | if (VB->TexCoordPtr[1]->size > 2) {
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126 | hu01 = invw0 * VB->TexCoordPtr[1]->data[vert0][2];
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127 | dhu1 = invw1 * VB->TexCoordPtr[1]->data[vert1][2] - hu01;
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128 | if (VB->TexCoordPtr[1]->size > 3) {
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129 | hv01 = invw0 * VB->TexCoordPtr[1]->data[vert0][3];
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130 | dhv1 = invw1 * VB->TexCoordPtr[1]->data[vert1][3] - hv01;
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131 | }
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132 | }
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133 | #endif
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134 |
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135 | #if INTERP_RGBA
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136 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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137 | fr = IntToFixed(VB->ColorPtr->data[vert0][0]);
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138 | fg = IntToFixed(VB->ColorPtr->data[vert0][1]);
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139 | fb = IntToFixed(VB->ColorPtr->data[vert0][2]);
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140 | fa = IntToFixed(VB->ColorPtr->data[vert0][3]);
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141 | }
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142 | else {
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143 | fr = IntToFixed(VB->ColorPtr->data[pvert][0]);
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144 | fg = IntToFixed(VB->ColorPtr->data[pvert][1]);
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145 | fb = IntToFixed(VB->ColorPtr->data[pvert][2]);
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146 | fa = IntToFixed(VB->ColorPtr->data[pvert][3]);
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147 | dfr = dfg = dfb = dfa = 0;
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148 | }
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149 | #endif
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150 | #if INTERP_SPEC
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151 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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152 | fsr = IntToFixed(VB->Specular[vert0][0]);
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153 | fsg = IntToFixed(VB->Specular[vert0][1]);
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154 | fsb = IntToFixed(VB->Specular[vert0][2]);
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155 | }
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156 | else {
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157 | fsr = IntToFixed(VB->Specular[pvert][0]);
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158 | fsg = IntToFixed(VB->Specular[pvert][1]);
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159 | fsb = IntToFixed(VB->Specular[pvert][2]);
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160 | dfsr = dfsg = dfsb = 0;
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161 | }
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162 | #endif
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163 | #if INTERP_INDEX
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164 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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165 | fi = IntToFixed(VB->IndexPtr->data[vert0]);
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166 | }
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167 | else {
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168 | fi = IntToFixed(VB->IndexPtr->data[pvert]);
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169 | dfi = 0;
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170 | }
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171 | #endif
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172 |
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173 | /*
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174 | * Setup
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175 | */
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176 | #ifdef SETUP_CODE
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177 | SETUP_CODE
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178 | #endif
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179 |
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180 | if (dx < 0) {
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181 | xStep = -1;
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182 | dx = -dx;
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183 | }
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184 | else {
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185 | xStep = 1;
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186 | }
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187 |
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188 | if (dy < 0) {
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189 | yStep = -1;
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190 | dy = -dy;
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191 | }
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192 | else {
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193 | yStep = 1;
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194 | }
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195 |
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196 | if (dx > dy) {
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197 | /*** X-major line ***/
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198 | GLint i;
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199 | GLint x = x0;
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200 | GLfloat y = VB->Win.data[vert0][1];
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201 | const GLfloat invDx = 1.0F / dx;
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202 | GLfloat yStep = (VB->Win.data[vert1][1] - y) * invDx;
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203 | GLint dz = (GLint) ((z1 - z0) * invDx);
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204 | #if INTERP_RGBA
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205 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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206 | dfr = (IntToFixed(VB->ColorPtr->data[vert1][0]) - fr) * invDx;
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207 | dfg = (IntToFixed(VB->ColorPtr->data[vert1][1]) - fg) * invDx;
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208 | dfb = (IntToFixed(VB->ColorPtr->data[vert1][2]) - fb) * invDx;
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209 | dfa = (IntToFixed(VB->ColorPtr->data[vert1][3]) - fa) * invDx;
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210 | }
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211 | #endif
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212 | #if INTERP_SPEC
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213 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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214 | dfsr = (IntToFixed(VB->Specular[vert1][0]) - fsr) * invDx;
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215 | dfsg = (IntToFixed(VB->Specular[vert1][1]) - fsg) * invDx;
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216 | dfsb = (IntToFixed(VB->Specular[vert1][2]) - fsb) * invDx;
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217 | }
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218 | #endif
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219 | #if INTERP_STUV0
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220 | dhs *= invDx;
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221 | dht *= invDx;
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222 | dhu *= invDx;
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223 | dhv *= invDx;
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224 | #endif
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225 | #if INTERP_STUV1
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226 | dhs1 *= invDx;
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227 | dht1 *= invDx;
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228 | dhu1 *= invDx;
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229 | dhv1 *= invDx;
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230 | #endif
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231 | #if INTERP_INDEX
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232 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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233 | dfi = (IntToFixed(VB->IndexPtr->data[vert1]) - fi) * invDx;
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234 | }
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235 | #endif
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236 |
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237 | for (i = 0; i < dx; i++) {
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238 | if (solid || (ctx->Line.StipplePattern & (1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf)))) {
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239 |
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240 | GLfloat yTop = y + halfWidth;
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241 | GLfloat yBot = y - halfWidth;
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242 | GLint yTopi = (GLint) yTop;
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243 | GLint yBoti = (GLint) yBot;
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244 | GLint iy;
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245 | #if INTERP_RGBA
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246 | GLubyte red = FixedToInt(fr);
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247 | GLubyte green = FixedToInt(fg);
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248 | GLubyte blue = FixedToInt(fb);
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249 | GLubyte alpha = FixedToInt(fa);
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250 | GLint coverage;
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251 | #endif
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252 | #if INTERP_SPEC
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253 | GLubyte specRed = FixedToInt(fsr);
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254 | GLubyte specGreen = FixedToInt(fsg);
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255 | GLubyte specBlue = FixedToInt(fsb);
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256 | #endif
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257 | #if INTERP_INDEX
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258 | GLuint index = FixedToInt(fi) & 0xfffffff0;
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259 | GLuint coverage;
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260 | #endif
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261 | GLdepth z = FixedToDepth(z0);
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262 | ASSERT(yBoti <= yTopi);
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263 |
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264 | {
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265 | #if INTERP_STUV0
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266 | GLfloat invQ = 1.0F / hv0;
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267 | GLfloat s = hs0 * invQ;
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268 | GLfloat t = ht0 * invQ;
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269 | GLfloat u = hu0 * invQ;
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270 | #endif
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271 | #if INTERP_STUV1
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272 | GLfloat invQ1 = 1.0F / hv01;
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273 | GLfloat s1 = hs01 * invQ1;
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274 | GLfloat t1 = ht01 * invQ1;
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275 | GLfloat u1 = hu01 * invQ1;
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276 | #endif
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277 |
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278 | /* bottom pixel of swipe */
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279 | #if INTERP_RGBA
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280 | coverage = (GLint) (alpha * (1.0F - (yBot - yBoti)));
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281 | #endif
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282 | #if INTERP_INDEX
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283 | coverage = (GLuint) (15.0F * (1.0F - (yBot - yBoti)));
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284 | #endif
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285 | PLOT(x, yBoti);
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286 | yBoti++;
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287 |
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288 | /* top pixel of swipe */
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289 | #if INTERP_RGBA
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290 | coverage = (GLint) (alpha * (yTop - yTopi));
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291 | #endif
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292 | #if INTERP_INDEX
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293 | coverage = (GLuint) (15.0F * (yTop - yTopi));
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294 | #endif
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295 | PLOT(x, yTopi);
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296 | yTopi--;
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297 |
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298 | /* pixels between top and bottom with 100% coverage */
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299 | #if INTERP_RGBA
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300 | coverage = alpha;
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301 | #endif
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302 | #if INTERP_INDEX
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303 | coverage = 15;
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304 | #endif
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305 | for (iy = yBoti; iy <= yTopi; iy++) {
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306 | PLOT(x, iy);
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307 | }
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308 | }
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309 | PB_CHECK_FLUSH( ctx, pb );
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310 |
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311 | } /* if stippling */
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312 |
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313 | x += xStep;
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314 | y += yStep;
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315 | z0 += dz;
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316 | #if INTERP_RGBA
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317 | fr += dfr;
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318 | fg += dfg;
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319 | fb += dfb;
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320 | fa += dfa;
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321 | #endif
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322 | #if INTERP_SPEC
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323 | fsr += dfsr;
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324 | fsg += dfsg;
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325 | fsb += dfsb;
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326 | #endif
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327 | #if INTERP_STUV0
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328 | hs0 += dhs;
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329 | ht0 += dht;
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330 | hu0 += dhu;
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331 | hv0 += dhv;
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332 | #endif
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333 | #if INTERP_STUV1
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334 | hs01 += dhs1;
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335 | ht01 += dht1;
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336 | hu01 += dhu1;
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337 | hv01 += dhv1;
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338 | #endif
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339 | #if INTERP_INDEX
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340 | fi += dfi;
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341 | #endif
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342 |
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343 | if (!solid)
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344 | ctx->StippleCounter++;
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345 | }
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346 | }
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347 | else {
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348 | /*** Y-major line ***/
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349 | GLint i;
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350 | GLint y = y0;
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351 | GLfloat x = VB->Win.data[vert0][0];
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352 | const GLfloat invDy = 1.0F / dy;
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353 | GLfloat xStep = (VB->Win.data[vert1][0] - x) * invDy;
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354 | GLint dz = (GLint) ((z1 - z0) * invDy);
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355 | #if INTERP_RGBA
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356 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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357 | dfr = (IntToFixed(VB->ColorPtr->data[vert1][0]) - fr) * invDy;
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358 | dfg = (IntToFixed(VB->ColorPtr->data[vert1][1]) - fg) * invDy;
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359 | dfb = (IntToFixed(VB->ColorPtr->data[vert1][2]) - fb) * invDy;
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360 | dfa = (IntToFixed(VB->ColorPtr->data[vert1][3]) - fa) * invDy;
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361 | }
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362 | #endif
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363 | #if INTERP_SPEC
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364 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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365 | dfsr = (IntToFixed(VB->Specular[vert1][0]) - fsr) * invDy;
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366 | dfsg = (IntToFixed(VB->Specular[vert1][1]) - fsg) * invDy;
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367 | dfsb = (IntToFixed(VB->Specular[vert1][2]) - fsb) * invDy;
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368 | }
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369 | #endif
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370 | #if INTERP_STUV0
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371 | dhs *= invDy;
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372 | dht *= invDy;
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373 | dhu *= invDy;
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374 | dhv *= invDy;
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375 | #endif
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376 | #if INTERP_STUV1
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377 | dhs1 *= invDy;
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378 | dht1 *= invDy;
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379 | dhu1 *= invDy;
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380 | dhv1 *= invDy;
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381 | #endif
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382 | #if INTERP_INDEX
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383 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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384 | dfi = (IntToFixed(VB->IndexPtr->data[vert1]) - fi) * invDy;
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385 | }
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386 | #endif
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387 | for (i = 0; i < dy; i++) {
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388 | if (solid || (ctx->Line.StipplePattern & (1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf)))) {
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389 | GLfloat xRight = x + halfWidth;
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390 | GLfloat xLeft = x - halfWidth;
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391 | GLint xRighti = (GLint) xRight;
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392 | GLint xLefti = (GLint) xLeft;
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393 | GLint ix;
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394 | #if INTERP_RGBA
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395 | GLubyte red = FixedToInt(fr);
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396 | GLubyte green = FixedToInt(fg);
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397 | GLubyte blue = FixedToInt(fb);
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398 | GLubyte alpha = FixedToInt(fa);
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399 | GLint coverage;
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400 | #endif
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401 | #if INTERP_SPEC
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402 | GLubyte specRed = FixedToInt(fsr);
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403 | GLubyte specGreen = FixedToInt(fsg);
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404 | GLubyte specBlue = FixedToInt(fsb);
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405 | #endif
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406 | #if INTERP_INDEX
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407 | GLuint index = FixedToInt(fi) & 0xfffffff0;
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408 | GLuint coverage;
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409 | #endif
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410 | GLdepth z = FixedToDepth(z0);
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411 |
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412 | ASSERT(xLefti < xRight);
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413 |
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414 | {
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415 | #if INTERP_STUV0
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416 | GLfloat invQ = 1.0F / hv0;
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417 | GLfloat s = hs0 * invQ;
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418 | GLfloat t = ht0 * invQ;
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419 | GLfloat u = hu0 * invQ;
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420 | #endif
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421 | #if INTERP_STUV1
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422 | GLfloat invQ1 = 1.0F / hv01;
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423 | GLfloat s1 = hs01 * invQ1;
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424 | GLfloat t1 = ht01 * invQ1;
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425 | GLfloat u1 = hu01 * invQ1;
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426 | #endif
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427 |
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428 | /* left pixel of swipe */
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429 | #if INTERP_RGBA
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430 | coverage = (GLint) (alpha * (1.0F - (xLeft - xLefti)));
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431 | #endif
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432 | #if INTERP_INDEX
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433 | coverage = (GLuint) (15.0F * (1.0F - (xLeft - xLefti)));
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434 | #endif
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435 | PLOT(xLefti, y);
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436 | xLefti++;
|
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437 |
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438 | /* right pixel of swipe */
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439 | #if INTERP_RGBA
|
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440 | coverage = (GLint) (alpha * (xRight - xRighti));
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441 | #endif
|
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442 | #if INTERP_INDEX
|
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443 | coverage = (GLuint) (15.0F * (xRight - xRighti));
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444 | #endif
|
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445 | PLOT(xRighti, y)
|
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446 | xRighti--;
|
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447 |
|
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448 | /* pixels between top and bottom with 100% coverage */
|
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449 | #if INTERP_RGBA
|
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450 | coverage = alpha;
|
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451 | #endif
|
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452 | #if INTERP_INDEX
|
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453 | coverage = 15;
|
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454 | #endif
|
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455 | for (ix = xLefti; ix <= xRighti; ix++) {
|
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456 | PLOT(ix, y);
|
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457 | }
|
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458 | }
|
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459 | PB_CHECK_FLUSH( ctx, pb );
|
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460 | }
|
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461 |
|
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462 | x += xStep;
|
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463 | y += yStep;
|
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464 | z0 += dz;
|
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465 | #if INTERP_RGBA
|
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466 | fr += dfr;
|
---|
467 | fg += dfg;
|
---|
468 | fb += dfb;
|
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469 | fa += dfa;
|
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470 | #endif
|
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471 | #if INTERP_SPEC
|
---|
472 | fsr += dfsr;
|
---|
473 | fsg += dfsg;
|
---|
474 | fsb += dfsb;
|
---|
475 | #endif
|
---|
476 | #if INTERP_STUV0
|
---|
477 | hs0 += dhs;
|
---|
478 | ht0 += dht;
|
---|
479 | hu0 += dhu;
|
---|
480 | hv0 += dhv;
|
---|
481 | #endif
|
---|
482 | #if INTERP_STUV1
|
---|
483 | hs01 += dhs1;
|
---|
484 | ht01 += dht1;
|
---|
485 | hu01 += dhu1;
|
---|
486 | hv01 += dhv1;
|
---|
487 | #endif
|
---|
488 | #if INTERP_INDEX
|
---|
489 | fi += dfi;
|
---|
490 | #endif
|
---|
491 | if (!solid)
|
---|
492 | ctx->StippleCounter++;
|
---|
493 | }
|
---|
494 | }
|
---|
495 | }
|
---|
496 |
|
---|
497 | #undef INTERP_RGBA
|
---|
498 | #undef INTERP_SPEC
|
---|
499 | #undef INTERP_STUV0
|
---|
500 | #undef INTERP_STUV1
|
---|
501 | #undef INTERP_INDEX
|
---|
502 | #undef PLOT
|
---|