[3597] | 1 | /* $Id: lnaatemp.h,v 1.2 2000-05-23 20:34:52 jeroen Exp $ */
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[2938] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /*
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| 29 | * Antialiased Line Rasterizer Template
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| 30 | *
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| 31 | * This file is #include'd to generate custom line rasterizers.
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| 32 | *
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| 33 | * The following macros may be defined to indicate what auxillary information
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| 34 | * must be interplated along the line:
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| 35 | * INTERP_RGBA - if defined, interpolate RGBA values
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| 36 | * INTERP_SPEC - if defined, interpolate specular RGB values
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| 37 | * INTERP_INDEX - if defined, interpolate color index values
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| 38 | * INTERP_STUV0 - if defined, interpolate unit 0 STU texcoords with
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| 39 | * perspective correction
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| 40 | * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red)
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| 41 | * INTERP_STUV1 - if defined, interpolate unit 1 STU texcoords
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| 42 | *
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| 43 | * Optionally, one may provide one-time setup code
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| 44 | * SETUP_CODE - code which is to be executed once per line
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| 45 | *
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| 46 | * To actually "plot" each pixel the PLOT macro must be defined.
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| 47 | *
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| 48 | * This code was designed for the origin to be in the lower-left corner.
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| 49 | */
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| 50 |
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| 51 | /* void aa_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert ) */
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| 52 | {
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| 53 | const struct vertex_buffer *VB = ctx->VB;
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| 54 | struct pixel_buffer *pb = ctx->PB;
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[3597] | 55 | GLfloat halfWidth = 0.5F * ctx->Line.Width; /* 0.5 is a bit of a hack */
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[2938] | 56 | GLboolean solid = !ctx->Line.StippleFlag;
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| 57 | GLint x0 = (GLint) VB->Win.data[vert0][0];
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| 58 | GLint x1 = (GLint) VB->Win.data[vert1][0];
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| 59 | GLint y0 = (GLint) VB->Win.data[vert0][1];
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| 60 | GLint y1 = (GLint) VB->Win.data[vert1][1];
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| 61 | GLint dx = x1 - x0;
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| 62 | GLint dy = y1 - y0;
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| 63 | GLint xStep, yStep;
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| 64 | GLint z0, z1;
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[3597] | 65 | const GLint depthBits = ctx->Visual->DepthBits;
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| 66 | const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
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| 67 | #define FixedToDepth(F) ((F) >> fixedToDepthShift)
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[2938] | 68 | #if INTERP_RGBA
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| 69 | GLfixed fr, fg, fb, fa; /* fixed-pt RGBA */
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| 70 | GLfixed dfr, dfg, dfb, dfa; /* fixed-pt RGBA deltas */
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| 71 | #endif
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| 72 | #if INTERP_SPEC
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| 73 | GLfixed fsr, fsg, fsb; /* fixed-pt specular RGBA */
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| 74 | GLfixed dfsr, dfsg, dfsb; /* fixed-pt specular RGBA deltas */
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| 75 | #endif
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| 76 | #if INTERP_INDEX
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| 77 | GLfixed fi, dfi;
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| 78 | #endif
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| 79 | #if INTERP_STUV0 || INTERP_STUV1
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| 80 | GLfloat invw0 = VB->Win.data[vert0][3];
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| 81 | GLfloat invw1 = VB->Win.data[vert1][3];
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| 82 | #endif
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| 83 | #if INTERP_STUV0
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| 84 | /* h denotes hyperbolic */
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| 85 | GLfloat hs0 = invw0 * VB->TexCoordPtr[0]->data[vert0][0];
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| 86 | GLfloat dhs = invw1 * VB->TexCoordPtr[0]->data[vert1][0] - hs0;
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| 87 | GLfloat ht0 = invw0 * VB->TexCoordPtr[0]->data[vert0][1];
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| 88 | GLfloat dht = invw1 * VB->TexCoordPtr[0]->data[vert1][1] - ht0;
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| 89 | GLfloat hu0 = 0, dhu = 0;
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| 90 | GLfloat hv0 = invw0, dhv = invw1 - invw0;
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| 91 | #endif
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| 92 | #if INTERP_STUV1
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| 93 | GLfloat hs01 = invw0 * VB->TexCoordPtr[1]->data[vert0][0];
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| 94 | GLfloat dhs1 = invw1 * VB->TexCoordPtr[1]->data[vert1][0] - hs01;
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| 95 | GLfloat ht01 = invw0 * VB->TexCoordPtr[1]->data[vert0][1];
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| 96 | GLfloat dht1 = invw1 * VB->TexCoordPtr[1]->data[vert1][1] - ht01;
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| 97 | GLfloat hu01 = 0, dhu1 = 0;
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| 98 | GLfloat hv01 = invw0, dhv1 = invw1 - invw0;
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| 99 | #endif
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| 100 |
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| 101 | if (dx == 0 && dy == 0)
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| 102 | return;
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| 103 |
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[3597] | 104 | if (depthBits <= 16) {
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| 105 | z0 = FloatToFixed(VB->Win.data[vert0][2]);
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| 106 | z1 = FloatToFixed(VB->Win.data[vert1][2]);
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| 107 | }
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| 108 | else {
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| 109 | z0 = (int) VB->Win.data[vert0][2];
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| 110 | z1 = (int) VB->Win.data[vert1][2];
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| 111 | }
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[2938] | 112 |
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| 113 | #if INTERP_STUV0
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| 114 | if (VB->TexCoordPtr[0]->size > 2) {
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| 115 | hu0 = invw0 * VB->TexCoordPtr[0]->data[vert0][2];
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| 116 | dhu = invw1 * VB->TexCoordPtr[0]->data[vert1][2] - hu0;
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| 117 | if (VB->TexCoordPtr[0]->size > 3) {
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| 118 | hv0 = invw0 * VB->TexCoordPtr[0]->data[vert0][3];
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| 119 | dhv = invw1 * VB->TexCoordPtr[0]->data[vert1][3] - hv0;
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| 120 | }
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| 121 | }
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| 122 | #endif
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| 123 |
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| 124 | #if INTERP_STUV1
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| 125 | if (VB->TexCoordPtr[1]->size > 2) {
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| 126 | hu01 = invw0 * VB->TexCoordPtr[1]->data[vert0][2];
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| 127 | dhu1 = invw1 * VB->TexCoordPtr[1]->data[vert1][2] - hu01;
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| 128 | if (VB->TexCoordPtr[1]->size > 3) {
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| 129 | hv01 = invw0 * VB->TexCoordPtr[1]->data[vert0][3];
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| 130 | dhv1 = invw1 * VB->TexCoordPtr[1]->data[vert1][3] - hv01;
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| 131 | }
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| 132 | }
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| 133 | #endif
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| 134 |
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| 135 | #if INTERP_RGBA
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| 136 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 137 | fr = IntToFixed(VB->ColorPtr->data[vert0][0]);
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| 138 | fg = IntToFixed(VB->ColorPtr->data[vert0][1]);
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| 139 | fb = IntToFixed(VB->ColorPtr->data[vert0][2]);
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| 140 | fa = IntToFixed(VB->ColorPtr->data[vert0][3]);
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| 141 | }
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| 142 | else {
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| 143 | fr = IntToFixed(VB->ColorPtr->data[pvert][0]);
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| 144 | fg = IntToFixed(VB->ColorPtr->data[pvert][1]);
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| 145 | fb = IntToFixed(VB->ColorPtr->data[pvert][2]);
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| 146 | fa = IntToFixed(VB->ColorPtr->data[pvert][3]);
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| 147 | dfr = dfg = dfb = dfa = 0;
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| 148 | }
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| 149 | #endif
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| 150 | #if INTERP_SPEC
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| 151 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 152 | fsr = IntToFixed(VB->Specular[vert0][0]);
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| 153 | fsg = IntToFixed(VB->Specular[vert0][1]);
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| 154 | fsb = IntToFixed(VB->Specular[vert0][2]);
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| 155 | }
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| 156 | else {
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| 157 | fsr = IntToFixed(VB->Specular[pvert][0]);
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| 158 | fsg = IntToFixed(VB->Specular[pvert][1]);
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| 159 | fsb = IntToFixed(VB->Specular[pvert][2]);
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| 160 | dfsr = dfsg = dfsb = 0;
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| 161 | }
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| 162 | #endif
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| 163 | #if INTERP_INDEX
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| 164 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 165 | fi = IntToFixed(VB->IndexPtr->data[vert0]);
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| 166 | }
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| 167 | else {
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| 168 | fi = IntToFixed(VB->IndexPtr->data[pvert]);
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| 169 | dfi = 0;
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| 170 | }
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| 171 | #endif
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| 172 |
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| 173 | /*
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| 174 | * Setup
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| 175 | */
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| 176 | #ifdef SETUP_CODE
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| 177 | SETUP_CODE
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| 178 | #endif
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| 179 |
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| 180 | if (dx < 0) {
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| 181 | xStep = -1;
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| 182 | dx = -dx;
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| 183 | }
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| 184 | else {
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| 185 | xStep = 1;
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| 186 | }
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| 187 |
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| 188 | if (dy < 0) {
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| 189 | yStep = -1;
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| 190 | dy = -dy;
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| 191 | }
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| 192 | else {
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| 193 | yStep = 1;
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| 194 | }
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| 195 |
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| 196 | if (dx > dy) {
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| 197 | /*** X-major line ***/
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| 198 | GLint i;
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| 199 | GLint x = x0;
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| 200 | GLfloat y = VB->Win.data[vert0][1];
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[3597] | 201 | const GLfloat invDx = 1.0F / dx;
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| 202 | GLfloat yStep = (VB->Win.data[vert1][1] - y) * invDx;
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| 203 | GLint dz = (GLint) ((z1 - z0) * invDx);
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[2938] | 204 | #if INTERP_RGBA
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| 205 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 206 | dfr = (IntToFixed(VB->ColorPtr->data[vert1][0]) - fr) * invDx;
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| 207 | dfg = (IntToFixed(VB->ColorPtr->data[vert1][1]) - fg) * invDx;
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| 208 | dfb = (IntToFixed(VB->ColorPtr->data[vert1][2]) - fb) * invDx;
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| 209 | dfa = (IntToFixed(VB->ColorPtr->data[vert1][3]) - fa) * invDx;
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| 210 | }
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| 211 | #endif
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| 212 | #if INTERP_SPEC
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| 213 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 214 | dfsr = (IntToFixed(VB->Specular[vert1][0]) - fsr) * invDx;
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| 215 | dfsg = (IntToFixed(VB->Specular[vert1][1]) - fsg) * invDx;
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| 216 | dfsb = (IntToFixed(VB->Specular[vert1][2]) - fsb) * invDx;
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| 217 | }
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| 218 | #endif
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| 219 | #if INTERP_STUV0
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| 220 | dhs *= invDx;
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| 221 | dht *= invDx;
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| 222 | dhu *= invDx;
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| 223 | dhv *= invDx;
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| 224 | #endif
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| 225 | #if INTERP_STUV1
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| 226 | dhs1 *= invDx;
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| 227 | dht1 *= invDx;
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| 228 | dhu1 *= invDx;
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| 229 | dhv1 *= invDx;
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| 230 | #endif
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[3597] | 231 | #if INTERP_INDEX
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| 232 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 233 | dfi = (IntToFixed(VB->IndexPtr->data[vert1]) - fi) * invDx;
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| 234 | }
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| 235 | #endif
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| 236 |
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[2938] | 237 | for (i = 0; i < dx; i++) {
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| 238 | if (solid || (ctx->Line.StipplePattern & (1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf)))) {
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| 239 |
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| 240 | GLfloat yTop = y + halfWidth;
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| 241 | GLfloat yBot = y - halfWidth;
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| 242 | GLint yTopi = (GLint) yTop;
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| 243 | GLint yBoti = (GLint) yBot;
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| 244 | GLint iy;
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| 245 | #if INTERP_RGBA
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| 246 | GLubyte red = FixedToInt(fr);
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| 247 | GLubyte green = FixedToInt(fg);
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| 248 | GLubyte blue = FixedToInt(fb);
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| 249 | GLubyte alpha = FixedToInt(fa);
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| 250 | GLint coverage;
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| 251 | #endif
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| 252 | #if INTERP_SPEC
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| 253 | GLubyte specRed = FixedToInt(fsr);
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| 254 | GLubyte specGreen = FixedToInt(fsg);
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| 255 | GLubyte specBlue = FixedToInt(fsb);
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| 256 | #endif
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| 257 | #if INTERP_INDEX
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| 258 | GLuint index = FixedToInt(fi) & 0xfffffff0;
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| 259 | GLuint coverage;
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| 260 | #endif
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[3597] | 261 | GLdepth z = FixedToDepth(z0);
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[2938] | 262 | ASSERT(yBoti <= yTopi);
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| 263 |
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| 264 | {
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| 265 | #if INTERP_STUV0
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| 266 | GLfloat invQ = 1.0F / hv0;
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| 267 | GLfloat s = hs0 * invQ;
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| 268 | GLfloat t = ht0 * invQ;
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| 269 | GLfloat u = hu0 * invQ;
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| 270 | #endif
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| 271 | #if INTERP_STUV1
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| 272 | GLfloat invQ1 = 1.0F / hv01;
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| 273 | GLfloat s1 = hs01 * invQ1;
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| 274 | GLfloat t1 = ht01 * invQ1;
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| 275 | GLfloat u1 = hu01 * invQ1;
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| 276 | #endif
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| 277 |
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| 278 | /* bottom pixel of swipe */
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| 279 | #if INTERP_RGBA
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| 280 | coverage = (GLint) (alpha * (1.0F - (yBot - yBoti)));
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| 281 | #endif
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| 282 | #if INTERP_INDEX
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| 283 | coverage = (GLuint) (15.0F * (1.0F - (yBot - yBoti)));
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| 284 | #endif
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| 285 | PLOT(x, yBoti);
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| 286 | yBoti++;
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| 287 |
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| 288 | /* top pixel of swipe */
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| 289 | #if INTERP_RGBA
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| 290 | coverage = (GLint) (alpha * (yTop - yTopi));
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| 291 | #endif
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| 292 | #if INTERP_INDEX
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| 293 | coverage = (GLuint) (15.0F * (yTop - yTopi));
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| 294 | #endif
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| 295 | PLOT(x, yTopi);
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| 296 | yTopi--;
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| 297 |
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| 298 | /* pixels between top and bottom with 100% coverage */
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| 299 | #if INTERP_RGBA
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| 300 | coverage = alpha;
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| 301 | #endif
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| 302 | #if INTERP_INDEX
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| 303 | coverage = 15;
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| 304 | #endif
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| 305 | for (iy = yBoti; iy <= yTopi; iy++) {
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| 306 | PLOT(x, iy);
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| 307 | }
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| 308 | }
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| 309 | PB_CHECK_FLUSH( ctx, pb );
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| 310 |
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| 311 | } /* if stippling */
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| 312 |
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| 313 | x += xStep;
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| 314 | y += yStep;
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| 315 | z0 += dz;
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| 316 | #if INTERP_RGBA
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| 317 | fr += dfr;
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| 318 | fg += dfg;
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| 319 | fb += dfb;
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| 320 | fa += dfa;
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| 321 | #endif
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| 322 | #if INTERP_SPEC
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| 323 | fsr += dfsr;
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| 324 | fsg += dfsg;
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| 325 | fsb += dfsb;
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| 326 | #endif
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| 327 | #if INTERP_STUV0
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| 328 | hs0 += dhs;
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| 329 | ht0 += dht;
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| 330 | hu0 += dhu;
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| 331 | hv0 += dhv;
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| 332 | #endif
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| 333 | #if INTERP_STUV1
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| 334 | hs01 += dhs1;
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| 335 | ht01 += dht1;
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| 336 | hu01 += dhu1;
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| 337 | hv01 += dhv1;
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| 338 | #endif
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| 339 | #if INTERP_INDEX
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| 340 | fi += dfi;
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| 341 | #endif
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| 342 |
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| 343 | if (!solid)
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| 344 | ctx->StippleCounter++;
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| 345 | }
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| 346 | }
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| 347 | else {
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| 348 | /*** Y-major line ***/
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| 349 | GLint i;
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| 350 | GLint y = y0;
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| 351 | GLfloat x = VB->Win.data[vert0][0];
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[3597] | 352 | const GLfloat invDy = 1.0F / dy;
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| 353 | GLfloat xStep = (VB->Win.data[vert1][0] - x) * invDy;
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| 354 | GLint dz = (GLint) ((z1 - z0) * invDy);
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[2938] | 355 | #if INTERP_RGBA
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| 356 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 357 | dfr = (IntToFixed(VB->ColorPtr->data[vert1][0]) - fr) * invDy;
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| 358 | dfg = (IntToFixed(VB->ColorPtr->data[vert1][1]) - fg) * invDy;
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| 359 | dfb = (IntToFixed(VB->ColorPtr->data[vert1][2]) - fb) * invDy;
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| 360 | dfa = (IntToFixed(VB->ColorPtr->data[vert1][3]) - fa) * invDy;
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| 361 | }
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| 362 | #endif
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| 363 | #if INTERP_SPEC
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| 364 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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| 365 | dfsr = (IntToFixed(VB->Specular[vert1][0]) - fsr) * invDy;
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| 366 | dfsg = (IntToFixed(VB->Specular[vert1][1]) - fsg) * invDy;
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| 367 | dfsb = (IntToFixed(VB->Specular[vert1][2]) - fsb) * invDy;
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| 368 | }
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| 369 | #endif
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| 370 | #if INTERP_STUV0
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| 371 | dhs *= invDy;
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| 372 | dht *= invDy;
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| 373 | dhu *= invDy;
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| 374 | dhv *= invDy;
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| 375 | #endif
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| 376 | #if INTERP_STUV1
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| 377 | dhs1 *= invDy;
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| 378 | dht1 *= invDy;
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| 379 | dhu1 *= invDy;
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| 380 | dhv1 *= invDy;
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| 381 | #endif
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| 382 | #if INTERP_INDEX
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| 383 | if (ctx->Light.ShadeModel == GL_SMOOTH) {
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[3597] | 384 | dfi = (IntToFixed(VB->IndexPtr->data[vert1]) - fi) * invDy;
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[2938] | 385 | }
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| 386 | #endif
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| 387 | for (i = 0; i < dy; i++) {
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| 388 | if (solid || (ctx->Line.StipplePattern & (1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf)))) {
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| 389 | GLfloat xRight = x + halfWidth;
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| 390 | GLfloat xLeft = x - halfWidth;
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| 391 | GLint xRighti = (GLint) xRight;
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| 392 | GLint xLefti = (GLint) xLeft;
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| 393 | GLint ix;
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| 394 | #if INTERP_RGBA
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| 395 | GLubyte red = FixedToInt(fr);
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| 396 | GLubyte green = FixedToInt(fg);
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| 397 | GLubyte blue = FixedToInt(fb);
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| 398 | GLubyte alpha = FixedToInt(fa);
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| 399 | GLint coverage;
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| 400 | #endif
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| 401 | #if INTERP_SPEC
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| 402 | GLubyte specRed = FixedToInt(fsr);
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| 403 | GLubyte specGreen = FixedToInt(fsg);
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| 404 | GLubyte specBlue = FixedToInt(fsb);
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| 405 | #endif
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| 406 | #if INTERP_INDEX
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| 407 | GLuint index = FixedToInt(fi) & 0xfffffff0;
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| 408 | GLuint coverage;
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| 409 | #endif
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[3597] | 410 | GLdepth z = FixedToDepth(z0);
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[2938] | 411 |
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| 412 | ASSERT(xLefti < xRight);
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| 413 |
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| 414 | {
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| 415 | #if INTERP_STUV0
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| 416 | GLfloat invQ = 1.0F / hv0;
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| 417 | GLfloat s = hs0 * invQ;
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| 418 | GLfloat t = ht0 * invQ;
|
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| 419 | GLfloat u = hu0 * invQ;
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| 420 | #endif
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| 421 | #if INTERP_STUV1
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| 422 | GLfloat invQ1 = 1.0F / hv01;
|
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| 423 | GLfloat s1 = hs01 * invQ1;
|
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| 424 | GLfloat t1 = ht01 * invQ1;
|
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| 425 | GLfloat u1 = hu01 * invQ1;
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| 426 | #endif
|
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| 427 |
|
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| 428 | /* left pixel of swipe */
|
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| 429 | #if INTERP_RGBA
|
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| 430 | coverage = (GLint) (alpha * (1.0F - (xLeft - xLefti)));
|
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| 431 | #endif
|
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| 432 | #if INTERP_INDEX
|
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| 433 | coverage = (GLuint) (15.0F * (1.0F - (xLeft - xLefti)));
|
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| 434 | #endif
|
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| 435 | PLOT(xLefti, y);
|
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| 436 | xLefti++;
|
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| 437 |
|
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| 438 | /* right pixel of swipe */
|
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| 439 | #if INTERP_RGBA
|
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| 440 | coverage = (GLint) (alpha * (xRight - xRighti));
|
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| 441 | #endif
|
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| 442 | #if INTERP_INDEX
|
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| 443 | coverage = (GLuint) (15.0F * (xRight - xRighti));
|
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| 444 | #endif
|
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| 445 | PLOT(xRighti, y)
|
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| 446 | xRighti--;
|
---|
| 447 |
|
---|
| 448 | /* pixels between top and bottom with 100% coverage */
|
---|
| 449 | #if INTERP_RGBA
|
---|
| 450 | coverage = alpha;
|
---|
| 451 | #endif
|
---|
| 452 | #if INTERP_INDEX
|
---|
| 453 | coverage = 15;
|
---|
| 454 | #endif
|
---|
| 455 | for (ix = xLefti; ix <= xRighti; ix++) {
|
---|
| 456 | PLOT(ix, y);
|
---|
| 457 | }
|
---|
| 458 | }
|
---|
| 459 | PB_CHECK_FLUSH( ctx, pb );
|
---|
| 460 | }
|
---|
| 461 |
|
---|
| 462 | x += xStep;
|
---|
| 463 | y += yStep;
|
---|
| 464 | z0 += dz;
|
---|
| 465 | #if INTERP_RGBA
|
---|
| 466 | fr += dfr;
|
---|
| 467 | fg += dfg;
|
---|
| 468 | fb += dfb;
|
---|
| 469 | fa += dfa;
|
---|
| 470 | #endif
|
---|
| 471 | #if INTERP_SPEC
|
---|
| 472 | fsr += dfsr;
|
---|
| 473 | fsg += dfsg;
|
---|
| 474 | fsb += dfsb;
|
---|
| 475 | #endif
|
---|
| 476 | #if INTERP_STUV0
|
---|
| 477 | hs0 += dhs;
|
---|
| 478 | ht0 += dht;
|
---|
| 479 | hu0 += dhu;
|
---|
| 480 | hv0 += dhv;
|
---|
| 481 | #endif
|
---|
| 482 | #if INTERP_STUV1
|
---|
| 483 | hs01 += dhs1;
|
---|
| 484 | ht01 += dht1;
|
---|
| 485 | hu01 += dhu1;
|
---|
| 486 | hv01 += dhv1;
|
---|
| 487 | #endif
|
---|
| 488 | #if INTERP_INDEX
|
---|
| 489 | fi += dfi;
|
---|
| 490 | #endif
|
---|
| 491 | if (!solid)
|
---|
| 492 | ctx->StippleCounter++;
|
---|
| 493 | }
|
---|
| 494 | }
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | #undef INTERP_RGBA
|
---|
| 498 | #undef INTERP_SPEC
|
---|
| 499 | #undef INTERP_STUV0
|
---|
| 500 | #undef INTERP_STUV1
|
---|
| 501 | #undef INTERP_INDEX
|
---|
| 502 | #undef PLOT
|
---|