1 | /* $Id: linetemp.h,v 1.1 2000-02-29 00:48:32 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /*
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29 | * Line Rasterizer Template
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30 | *
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31 | * This file is #include'd to generate custom line rasterizers.
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32 | *
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33 | * The following macros may be defined to indicate what auxillary information
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34 | * must be interplated along the line:
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35 | * INTERP_Z - if defined, interpolate Z values
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36 | * INTERP_RGB - if defined, interpolate RGB values
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37 | * INTERP_SPEC - if defined, interpolate specular RGB values
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38 | * INTERP_ALPHA - if defined, interpolate Alpha values
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39 | * INTERP_INDEX - if defined, interpolate color index values
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40 | * INTERP_ST - if defined, interpolate integer ST texcoords
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41 | * (fast, simple 2-D texture mapping)
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42 | * INTERP_STUV0 - if defined, interpolate unit 0 STU texcoords with
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43 | * perspective correction
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44 | * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red)
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45 | * INTERP_STUV1 - if defined, interpolate unit 1 STU texcoords
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46 | *
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47 | * When one can directly address pixels in the color buffer the following
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48 | * macros can be defined and used to directly compute pixel addresses during
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49 | * rasterization (see pixelPtr):
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50 | * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
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51 | * BYTES_PER_ROW - number of bytes per row in the color buffer
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52 | * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
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53 | * Y==0 at bottom of screen and increases upward.
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54 | *
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55 | * Optionally, one may provide one-time setup code
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56 | * SETUP_CODE - code which is to be executed once per line
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57 | *
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58 | * To enable line stippling define STIPPLE = 1
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59 | * To enable wide lines define WIDE = 1
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60 | *
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61 | * To actually "plot" each pixel either the PLOT macro or
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62 | * (XMAJOR_PLOT and YMAJOR_PLOT macros) must be defined...
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63 | * PLOT(X,Y) - code to plot a pixel. Example:
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64 | * if (Z < *zPtr) {
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65 | * *zPtr = Z;
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66 | * color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
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67 | * FixedToInt(b0) );
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68 | * put_pixel( X, Y, color );
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69 | * }
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70 | *
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71 | * This code was designed for the origin to be in the lower-left corner.
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72 | *
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73 | */
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74 |
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75 |
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76 | /*void line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert )*/
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77 | {
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78 | const struct vertex_buffer *VB = ctx->VB;
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79 | GLint x0 = (GLint) VB->Win.data[vert0][0];
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80 | GLint x1 = (GLint) VB->Win.data[vert1][0];
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81 | GLint y0 = (GLint) VB->Win.data[vert0][1];
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82 | GLint y1 = (GLint) VB->Win.data[vert1][1];
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83 | GLint dx, dy;
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84 | #if INTERP_XY
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85 | GLint xstep, ystep;
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86 | #endif
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87 | #if INTERP_Z
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88 | GLint z0, z1, dz, zPtrXstep, zPtrYstep;
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89 | GLdepth *zPtr;
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90 | #endif
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91 | #if INTERP_RGB
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92 | GLfixed r0 = IntToFixed(VB->ColorPtr->data[vert0][0]);
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93 | GLfixed dr = IntToFixed(VB->ColorPtr->data[vert1][0]) - r0;
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94 | GLfixed g0 = IntToFixed(VB->ColorPtr->data[vert0][1]);
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95 | GLfixed dg = IntToFixed(VB->ColorPtr->data[vert1][1]) - g0;
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96 | GLfixed b0 = IntToFixed(VB->ColorPtr->data[vert0][2]);
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97 | GLfixed db = IntToFixed(VB->ColorPtr->data[vert1][2]) - b0;
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98 | #endif
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99 | #if INTERP_SPEC
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100 | GLfixed sr0 = VB->Specular ? IntToFixed(VB->Specular[vert0][0]) : 0;
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101 | GLfixed dsr = VB->Specular ? IntToFixed(VB->Specular[vert1][0]) - sr0 : 0;
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102 | GLfixed sg0 = VB->Specular ? IntToFixed(VB->Specular[vert0][1]) : 0;
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103 | GLfixed dsg = VB->Specular ? IntToFixed(VB->Specular[vert1][1]) - sg0 : 0;
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104 | GLfixed sb0 = VB->Specular ? IntToFixed(VB->Specular[vert0][2]) : 0;
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105 | GLfixed dsb = VB->Specular ? IntToFixed(VB->Specular[vert1][2]) - sb0 : 0;
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106 | #endif
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107 | #if INTERP_ALPHA
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108 | GLfixed a0 = IntToFixed(VB->ColorPtr->data[vert0][3]);
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109 | GLfixed da = IntToFixed(VB->ColorPtr->data[vert1][3]) - a0;
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110 | #endif
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111 | #if INTERP_INDEX
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112 | GLint i0 = VB->IndexPtr->data[vert0] << 8;
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113 | GLint di = (GLint) (VB->IndexPtr->data[vert1] << 8)-i0;
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114 | #endif
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115 | #if INTERP_ST
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116 | GLfixed s0 = FloatToFixed(VB->TexCoord[vert0][0] * S_SCALE);
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117 | GLfixed ds = FloatToFixed(VB->TexCoord[vert1][0] * S_SCALE) - s0;
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118 | GLfixed t0 = FloatToFixed(VB->TexCoord[vert0][1] * T_SCALE);
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119 | GLfixed dt = FloatToFixed(VB->TexCoord[vert1][1] * T_SCALE) - t0;
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120 | #endif
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121 | #if INTERP_STUV0 || INTERP_STUV1
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122 | GLfloat invw0 = VB->Win.data[vert0][3];
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123 | GLfloat invw1 = VB->Win.data[vert1][3];
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124 | #endif
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125 | #if INTERP_STUV0
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126 | /* h denotes hyperbolic */
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127 | GLfloat hs0 = invw0 * VB->TexCoordPtr[0]->data[vert0][0];
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128 | GLfloat dhs = invw1 * VB->TexCoordPtr[0]->data[vert1][0] - hs0;
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129 | GLfloat ht0 = invw0 * VB->TexCoordPtr[0]->data[vert0][1];
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130 | GLfloat dht = invw1 * VB->TexCoordPtr[0]->data[vert1][1] - ht0;
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131 | GLfloat hu0 = 0, dhu = 0;
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132 | GLfloat hv0 = invw0, dhv = invw1 - invw0;
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133 | #endif
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134 | #if INTERP_STUV1
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135 | GLfloat hs01 = invw0 * VB->TexCoordPtr[1]->data[vert0][0];
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136 | GLfloat dhs1 = invw1 * VB->TexCoordPtr[1]->data[vert1][0] - hs01;
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137 | GLfloat ht01 = invw0 * VB->TexCoordPtr[1]->data[vert0][1];
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138 | GLfloat dht1 = invw1 * VB->TexCoordPtr[1]->data[vert1][1] - ht01;
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139 | GLfloat hu01 = 0, dhu1 = 0;
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140 | GLfloat hv01 = invw0, dhv1 = invw1 - invw0;
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141 | #endif
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142 | #ifdef PIXEL_ADDRESS
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143 | PIXEL_TYPE *pixelPtr;
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144 | GLint pixelXstep, pixelYstep;
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145 | #endif
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146 | #if WIDE
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147 | /* for wide lines, draw all X in [x+min, x+max] or Y in [y+min, y+max] */
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148 | GLint width, min, max;
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149 | width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
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150 | min = (width-1) / -2;
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151 | max = min + width - 1;
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152 | #endif
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153 | #if INTERP_STUV0
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154 | if (VB->TexCoordPtr[0]->size > 2) {
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155 | hu0 = invw0 * VB->TexCoordPtr[0]->data[vert0][2];
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156 | dhu = invw1 * VB->TexCoordPtr[0]->data[vert1][2] - hu0;
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157 | if (VB->TexCoordPtr[0]->size > 3) {
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158 | hv0 = invw0 * VB->TexCoordPtr[0]->data[vert0][3];
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159 | dhv = invw1 * VB->TexCoordPtr[0]->data[vert1][3] - hv0;
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160 | }
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161 | }
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162 | #endif
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163 | #if INTERP_STUV1
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164 | if (VB->TexCoordPtr[1]->size > 2) {
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165 | hu01 = invw0 * VB->TexCoordPtr[1]->data[vert0][2];
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166 | dhu1 = invw1 * VB->TexCoordPtr[1]->data[vert1][2] - hu01;
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167 | if (VB->TexCoordPtr[1]->size > 3) {
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168 | hv01 = invw0 * VB->TexCoordPtr[1]->data[vert0][3];
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169 | dhv1 = invw1 * VB->TexCoordPtr[1]->data[vert1][3] - hv01;
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170 | }
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171 | }
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172 | #endif
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173 |
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174 | /*
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175 | * Despite being clipped to the view volume, the line's window coordinates
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176 | * may just lie outside the window bounds. That is, if the legal window
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177 | * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
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178 | * This quick and dirty code nudges the endpoints inside the window if
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179 | * necessary.
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180 | */
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181 | #if CLIP_HACK
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182 | {
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183 | GLint w = ctx->Buffer->Width;
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184 | GLint h = ctx->Buffer->Height;
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185 | if ((x0==w) | (x1==w)) {
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186 | if ((x0==w) & (x1==w))
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187 | return;
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188 | x0 -= x0==w;
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189 | x1 -= x1==w;
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190 | }
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191 | if ((y0==h) | (y1==h)) {
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192 | if ((y0==h) & (y1==h))
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193 | return;
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194 | y0 -= y0==h;
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195 | y1 -= y1==h;
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196 | }
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197 | }
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198 | #endif
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199 | dx = x1 - x0;
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200 | dy = y1 - y0;
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201 | if (dx==0 && dy==0) {
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202 | return;
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203 | }
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204 |
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205 | /*
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206 | * Setup
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207 | */
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208 | #ifdef SETUP_CODE
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209 | SETUP_CODE
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210 | #endif
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211 |
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212 | #if INTERP_Z
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213 | zPtr = Z_ADDRESS(ctx,x0,y0);
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214 | # if DEPTH_BITS==16
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215 | z0 = FloatToFixed(VB->Win.data[vert0][2]);
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216 | z1 = FloatToFixed(VB->Win.data[vert1][2]);
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217 | # else
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218 | z0 = (int) VB->Win.data[vert0][2];
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219 | z1 = (int) VB->Win.data[vert1][2];
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220 | # endif
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221 | #endif
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222 | #ifdef PIXEL_ADDRESS
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223 | pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
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224 | #endif
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225 |
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226 | if (dx<0) {
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227 | dx = -dx; /* make positive */
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228 | #if INTERP_XY
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229 | xstep = -1;
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230 | #endif
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231 | #ifdef INTERP_Z
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232 | zPtrXstep = -((GLint)sizeof(GLdepth));
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233 | #endif
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234 | #ifdef PIXEL_ADDRESS
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235 | pixelXstep = -((GLint)sizeof(PIXEL_TYPE));
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236 | #endif
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237 | }
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238 | else {
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239 | #if INTERP_XY
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240 | xstep = 1;
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241 | #endif
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242 | #if INTERP_Z
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243 | zPtrXstep = ((GLint)sizeof(GLdepth));
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244 | #endif
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245 | #ifdef PIXEL_ADDRESS
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246 | pixelXstep = ((GLint)sizeof(PIXEL_TYPE));
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247 | #endif
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248 | }
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249 |
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250 | if (dy<0) {
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251 | dy = -dy; /* make positive */
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252 | #if INTERP_XY
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253 | ystep = -1;
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254 | #endif
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255 | #if INTERP_Z
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256 | zPtrYstep = -ctx->Buffer->Width * ((GLint)sizeof(GLdepth));
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257 | #endif
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258 | #ifdef PIXEL_ADDRESS
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259 | pixelYstep = BYTES_PER_ROW;
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260 | #endif
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261 | }
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262 | else {
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263 | #if INTERP_XY
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264 | ystep = 1;
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265 | #endif
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266 | #if INTERP_Z
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267 | zPtrYstep = ctx->Buffer->Width * ((GLint)sizeof(GLdepth));
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268 | #endif
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269 | #ifdef PIXEL_ADDRESS
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270 | pixelYstep = -(BYTES_PER_ROW);
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271 | #endif
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272 | }
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273 |
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274 | /*
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275 | * Draw
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276 | */
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277 |
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278 | if (dx>dy) {
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279 | /*** X-major line ***/
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280 | GLint i;
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281 | GLint errorInc = dy+dy;
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282 | GLint error = errorInc-dx;
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283 | GLint errorDec = error-dx;
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284 | #if INTERP_Z
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285 | dz = (z1-z0) / dx;
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286 | #endif
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287 | #if INTERP_RGB
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288 | dr /= dx; /* convert from whole line delta to per-pixel delta */
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289 | dg /= dx;
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290 | db /= dx;
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291 | #endif
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292 | #if INTERP_SPEC
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293 | dsr /= dx; /* convert from whole line delta to per-pixel delta */
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294 | dsg /= dx;
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295 | dsb /= dx;
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296 | #endif
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297 | #if INTERP_ALPHA
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298 | da /= dx;
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299 | #endif
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300 | #if INTERP_INDEX
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301 | di /= dx;
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302 | #endif
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303 | #if INTERP_ST
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304 | ds /= dx;
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305 | dt /= dx;
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306 | #endif
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307 | #if INTERP_STUV0
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308 | {
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309 | GLfloat invDx = 1.0F / (GLfloat) dx;
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310 | dhs *= invDx;
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311 | dht *= invDx;
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312 | dhu *= invDx;
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313 | dhv *= invDx;
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314 | }
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315 | #endif
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316 | #if INTERP_STUV1
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317 | {
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318 | GLfloat invDx = 1.0F / (GLfloat) dx;
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319 | dhs1 *= invDx;
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320 | dht1 *= invDx;
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321 | dhu1 *= invDx;
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322 | dhv1 *= invDx;
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323 | }
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324 | #endif
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325 | for (i=0;i<dx;i++) {
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326 | #if STIPPLE
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327 | GLushort m;
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328 | m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
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329 | if (ctx->Line.StipplePattern & m) {
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330 | #endif
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331 | #if INTERP_Z
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332 | # if DEPTH_BITS==16
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333 | GLdepth Z = FixedToInt(z0);
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334 | # else
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335 | GLdepth Z = z0;
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336 | # endif
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337 | #endif
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338 | #if INTERP_INDEX
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339 | GLint I = i0 >> 8;
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340 | #endif
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341 | #if INTERP_STUV0
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342 | GLfloat invQ = 1.0F / hv0;
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343 | GLfloat s = hs0 * invQ;
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344 | GLfloat t = ht0 * invQ;
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345 | GLfloat u = hu0 * invQ;
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346 | #endif
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347 | #if INTERP_STUV1
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348 | GLfloat invQ1 = 1.0F / hv01;
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349 | GLfloat s1 = hs01 * invQ1;
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350 | GLfloat t1 = ht01 * invQ1;
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351 | GLfloat u1 = hu01 * invQ1;
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352 | #endif
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353 | #if WIDE
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354 | GLint yy;
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355 | GLint ymin = y0 + min;
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356 | GLint ymax = y0 + max;
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357 | for (yy=ymin;yy<=ymax;yy++) {
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358 | PLOT( x0, yy );
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359 | }
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360 | #else
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361 | # ifdef XMAJOR_PLOT
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362 | XMAJOR_PLOT( x0, y0 );
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363 | # else
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364 | PLOT( x0, y0 );
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365 | # endif
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366 | #endif /*WIDE*/
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367 | #if STIPPLE
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368 | }
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369 | ctx->StippleCounter++;
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370 | #endif
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371 | #if INTERP_XY
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372 | x0 += xstep;
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373 | #endif
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374 | #if INTERP_Z
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375 | zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrXstep);
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376 | z0 += dz;
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377 | #endif
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378 | #if INTERP_RGB
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379 | r0 += dr;
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380 | g0 += dg;
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381 | b0 += db;
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382 | #endif
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383 | #if INTERP_SPEC
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384 | sr0 += dsr;
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385 | sg0 += dsg;
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386 | sb0 += dsb;
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387 | #endif
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388 | #if INTERP_ALPHA
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389 | a0 += da;
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390 | #endif
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391 | #if INTERP_INDEX
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392 | i0 += di;
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393 | #endif
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394 | #if INTERP_ST
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395 | s0 += ds;
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396 | t0 += dt;
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397 | #endif
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398 | #if INTERP_STUV0
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399 | hs0 += dhs;
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400 | ht0 += dht;
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401 | hu0 += dhu;
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402 | hv0 += dhv;
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403 | #endif
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404 | #if INTERP_STUV1
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405 | hs01 += dhs1;
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406 | ht01 += dht1;
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407 | hu01 += dhu1;
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408 | hv01 += dhv1;
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409 | #endif
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410 | #ifdef PIXEL_ADDRESS
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411 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
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412 | #endif
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413 | if (error<0) {
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414 | error += errorInc;
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415 | }
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416 | else {
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417 | error += errorDec;
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418 | #if INTERP_XY
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419 | y0 += ystep;
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420 | #endif
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421 | #if INTERP_Z
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422 | zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrYstep);
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423 | #endif
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424 | #ifdef PIXEL_ADDRESS
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425 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
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426 | #endif
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427 | }
|
---|
428 | }
|
---|
429 | }
|
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430 | else {
|
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431 | /*** Y-major line ***/
|
---|
432 | GLint i;
|
---|
433 | GLint errorInc = dx+dx;
|
---|
434 | GLint error = errorInc-dy;
|
---|
435 | GLint errorDec = error-dy;
|
---|
436 | #if INTERP_Z
|
---|
437 | dz = (z1-z0) / dy;
|
---|
438 | #endif
|
---|
439 | #if INTERP_RGB
|
---|
440 | dr /= dy; /* convert from whole line delta to per-pixel delta */
|
---|
441 | dg /= dy;
|
---|
442 | db /= dy;
|
---|
443 | #endif
|
---|
444 | #if INTERP_SPEC
|
---|
445 | dsr /= dy; /* convert from whole line delta to per-pixel delta */
|
---|
446 | dsg /= dy;
|
---|
447 | dsb /= dy;
|
---|
448 | #endif
|
---|
449 | #if INTERP_ALPHA
|
---|
450 | da /= dy;
|
---|
451 | #endif
|
---|
452 | #if INTERP_INDEX
|
---|
453 | di /= dy;
|
---|
454 | #endif
|
---|
455 | #if INTERP_ST
|
---|
456 | ds /= dy;
|
---|
457 | dt /= dy;
|
---|
458 | #endif
|
---|
459 | #if INTERP_STUV0
|
---|
460 | {
|
---|
461 | GLfloat invDy = 1.0F / (GLfloat) dy;
|
---|
462 | dhs *= invDy;
|
---|
463 | dht *= invDy;
|
---|
464 | dhu *= invDy;
|
---|
465 | dhv *= invDy;
|
---|
466 | }
|
---|
467 | #endif
|
---|
468 | #if INTERP_STUV1
|
---|
469 | {
|
---|
470 | GLfloat invDy = 1.0F / (GLfloat) dy;
|
---|
471 | dhs1 *= invDy;
|
---|
472 | dht1 *= invDy;
|
---|
473 | dhu1 *= invDy;
|
---|
474 | dhv1 *= invDy;
|
---|
475 | }
|
---|
476 | #endif
|
---|
477 | for (i=0;i<dy;i++) {
|
---|
478 | #if STIPPLE
|
---|
479 | GLushort m;
|
---|
480 | m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
|
---|
481 | if (ctx->Line.StipplePattern & m) {
|
---|
482 | #endif
|
---|
483 | #if INTERP_Z
|
---|
484 | # if DEPTH_BITS==16
|
---|
485 | GLdepth Z = FixedToInt(z0);
|
---|
486 | # else
|
---|
487 | GLdepth Z = z0;
|
---|
488 | # endif
|
---|
489 | #endif
|
---|
490 | #if INTERP_INDEX
|
---|
491 | GLint I = i0 >> 8;
|
---|
492 | #endif
|
---|
493 | #if INTERP_STUV0
|
---|
494 | GLfloat invQ = 1.0F / hv0;
|
---|
495 | GLfloat s = hs0 * invQ;
|
---|
496 | GLfloat t = ht0 * invQ;
|
---|
497 | GLfloat u = hu0 * invQ;
|
---|
498 | #endif
|
---|
499 | #if INTERP_STUV1
|
---|
500 | GLfloat invQ1 = 1.0F / hv01;
|
---|
501 | GLfloat s1 = hs01 * invQ1;
|
---|
502 | GLfloat t1 = ht01 * invQ1;
|
---|
503 | GLfloat u1 = hu01 * invQ1;
|
---|
504 | #endif
|
---|
505 | #if WIDE
|
---|
506 | GLint xx;
|
---|
507 | GLint xmin = x0 + min;
|
---|
508 | GLint xmax = x0 + max;
|
---|
509 | for (xx=xmin;xx<=xmax;xx++) {
|
---|
510 | PLOT( xx, y0 );
|
---|
511 | }
|
---|
512 | #else
|
---|
513 | # ifdef YMAJOR_PLOT
|
---|
514 | YMAJOR_PLOT( x0, y0 );
|
---|
515 | # else
|
---|
516 | PLOT( x0, y0 );
|
---|
517 | # endif
|
---|
518 | #endif /*WIDE*/
|
---|
519 | #if STIPPLE
|
---|
520 | }
|
---|
521 | ctx->StippleCounter++;
|
---|
522 | #endif
|
---|
523 | #if INTERP_XY
|
---|
524 | y0 += ystep;
|
---|
525 | #endif
|
---|
526 | #if INTERP_Z
|
---|
527 | zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrYstep);
|
---|
528 | z0 += dz;
|
---|
529 | #endif
|
---|
530 | #if INTERP_RGB
|
---|
531 | r0 += dr;
|
---|
532 | g0 += dg;
|
---|
533 | b0 += db;
|
---|
534 | #endif
|
---|
535 | #if INTERP_SPEC
|
---|
536 | sr0 += dsr;
|
---|
537 | sg0 += dsg;
|
---|
538 | sb0 += dsb;
|
---|
539 | #endif
|
---|
540 | #if INTERP_ALPHA
|
---|
541 | a0 += da;
|
---|
542 | #endif
|
---|
543 | #if INTERP_INDEX
|
---|
544 | i0 += di;
|
---|
545 | #endif
|
---|
546 | #if INTERP_ST
|
---|
547 | s0 += ds;
|
---|
548 | t0 += dt;
|
---|
549 | #endif
|
---|
550 | #if INTERP_STUV0
|
---|
551 | hs0 += dhs;
|
---|
552 | ht0 += dht;
|
---|
553 | hu0 += dhu;
|
---|
554 | hv0 += dhv;
|
---|
555 | #endif
|
---|
556 | #if INTERP_STUV1
|
---|
557 | hs01 += dhs1;
|
---|
558 | ht01 += dht1;
|
---|
559 | hu01 += dhu1;
|
---|
560 | hv01 += dhv1;
|
---|
561 | #endif
|
---|
562 | #ifdef PIXEL_ADDRESS
|
---|
563 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
|
---|
564 | #endif
|
---|
565 | if (error<0) {
|
---|
566 | error += errorInc;
|
---|
567 | }
|
---|
568 | else {
|
---|
569 | error += errorDec;
|
---|
570 | #if INTERP_XY
|
---|
571 | x0 += xstep;
|
---|
572 | #endif
|
---|
573 | #if INTERP_Z
|
---|
574 | zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrXstep);
|
---|
575 | #endif
|
---|
576 | #ifdef PIXEL_ADDRESS
|
---|
577 | pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
|
---|
578 | #endif
|
---|
579 | }
|
---|
580 | }
|
---|
581 | }
|
---|
582 |
|
---|
583 | }
|
---|
584 |
|
---|
585 |
|
---|
586 | #undef INTERP_XY
|
---|
587 | #undef INTERP_Z
|
---|
588 | #undef INTERP_RGB
|
---|
589 | #undef INTERP_SPEC
|
---|
590 | #undef INTERP_ALPHA
|
---|
591 | #undef INTERP_STUV0
|
---|
592 | #undef INTERP_STUV1
|
---|
593 | #undef INTERP_INDEX
|
---|
594 | #undef PIXEL_ADDRESS
|
---|
595 | #undef PIXEL_TYPE
|
---|
596 | #undef BYTES_PER_ROW
|
---|
597 | #undef SETUP_CODE
|
---|
598 | #undef PLOT
|
---|
599 | #undef XMAJOR_PLOT
|
---|
600 | #undef YMAJOR_PLOT
|
---|
601 | #undef CLIP_HACK
|
---|
602 | #undef STIPPLE
|
---|
603 | #undef WIDE
|
---|