1 | /* $Id: light.h,v 1.2 2000-05-23 20:34:51 jeroen Exp $ */
|
---|
2 |
|
---|
3 | /*
|
---|
4 | * Mesa 3-D graphics library
|
---|
5 | * Version: 3.3
|
---|
6 | *
|
---|
7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
8 | *
|
---|
9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
10 | * copy of this software and associated documentation files (the "Software"),
|
---|
11 | * to deal in the Software without restriction, including without limitation
|
---|
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
14 | * Software is furnished to do so, subject to the following conditions:
|
---|
15 | *
|
---|
16 | * The above copyright notice and this permission notice shall be included
|
---|
17 | * in all copies or substantial portions of the Software.
|
---|
18 | *
|
---|
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
25 | */
|
---|
26 |
|
---|
27 |
|
---|
28 |
|
---|
29 |
|
---|
30 |
|
---|
31 | #ifndef LIGHT_H
|
---|
32 | #define LIGHT_H
|
---|
33 |
|
---|
34 |
|
---|
35 | #include "types.h"
|
---|
36 |
|
---|
37 | struct gl_shine_tab {
|
---|
38 | struct gl_shine_tab *next, *prev;
|
---|
39 | GLfloat tab[SHINE_TABLE_SIZE+1];
|
---|
40 | GLfloat shininess;
|
---|
41 | GLuint refcount;
|
---|
42 | };
|
---|
43 |
|
---|
44 |
|
---|
45 | extern void
|
---|
46 | _mesa_ShadeModel( GLenum mode );
|
---|
47 |
|
---|
48 | extern void
|
---|
49 | _mesa_ColorMaterial( GLenum face, GLenum mode );
|
---|
50 |
|
---|
51 | extern void
|
---|
52 | _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
|
---|
53 |
|
---|
54 | extern void
|
---|
55 | _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
|
---|
56 |
|
---|
57 | extern void
|
---|
58 | _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
|
---|
59 |
|
---|
60 | extern void
|
---|
61 | _mesa_Lighti( GLenum light, GLenum pname, GLint param );
|
---|
62 |
|
---|
63 | extern void
|
---|
64 | _mesa_LightModelf( GLenum pname, GLfloat param );
|
---|
65 |
|
---|
66 | extern void
|
---|
67 | _mesa_LightModelfv( GLenum pname, const GLfloat *params );
|
---|
68 |
|
---|
69 | extern void
|
---|
70 | _mesa_LightModeli( GLenum pname, GLint param );
|
---|
71 |
|
---|
72 | extern void
|
---|
73 | _mesa_LightModeliv( GLenum pname, const GLint *params );
|
---|
74 |
|
---|
75 | extern void
|
---|
76 | _mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
|
---|
77 |
|
---|
78 | extern void
|
---|
79 | _mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params );
|
---|
80 |
|
---|
81 | extern void
|
---|
82 | _mesa_Materiali( GLenum face, GLenum pname, GLint param );
|
---|
83 |
|
---|
84 | extern void
|
---|
85 | _mesa_Materialiv( GLenum face, GLenum pname, const GLint *params );
|
---|
86 |
|
---|
87 | extern void
|
---|
88 | _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
|
---|
89 |
|
---|
90 | extern void
|
---|
91 | _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
|
---|
92 |
|
---|
93 | extern void
|
---|
94 | _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
|
---|
95 |
|
---|
96 | extern void
|
---|
97 | _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
|
---|
98 |
|
---|
99 |
|
---|
100 |
|
---|
101 | extern GLuint gl_material_bitmask( GLcontext *ctx,
|
---|
102 | GLenum face, GLenum pname,
|
---|
103 | GLuint legal,
|
---|
104 | const char * );
|
---|
105 |
|
---|
106 | extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
|
---|
107 | const GLfloat *params);
|
---|
108 |
|
---|
109 | extern void gl_compute_spot_exp_table( struct gl_light *l );
|
---|
110 |
|
---|
111 | extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
|
---|
112 | GLfloat shininess );
|
---|
113 |
|
---|
114 | extern void gl_update_lighting( GLcontext *ctx );
|
---|
115 |
|
---|
116 | extern void gl_compute_light_positions( GLcontext *ctx );
|
---|
117 |
|
---|
118 | extern void gl_update_normal_transform( GLcontext *ctx );
|
---|
119 |
|
---|
120 | extern void gl_update_material( GLcontext *ctx,
|
---|
121 | struct gl_material *m,
|
---|
122 | GLuint bitmask );
|
---|
123 |
|
---|
124 | extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
|
---|
125 |
|
---|
126 |
|
---|
127 |
|
---|
128 |
|
---|
129 | #endif
|
---|
130 |
|
---|